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							- /*
 
- * RecruitHero.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "Goals.h"
 
- #include "../VCAI.h"
 
- #include "../AIUtility.h"
 
- #include "../AIhelper.h"
 
- #include "../FuzzyHelper.h"
 
- #include "../ResourceManager.h"
 
- #include "../BuildingManager.h"
 
- #include "../../../lib/mapping/CMap.h" //for victory conditions
 
- #include "../../../lib/CPathfinder.h"
 
- #include "../../../lib/StringConstants.h"
 
- extern boost::thread_specific_ptr<CCallback> cb;
 
- extern boost::thread_specific_ptr<VCAI> ai;
 
- extern FuzzyHelper * fh;
 
- using namespace Goals;
 
- TSubgoal RecruitHero::whatToDoToAchieve()
 
- {
 
- 	const CGTownInstance * t = ai->findTownWithTavern();
 
- 	if(!t)
 
- 		return sptr(BuildThis(BuildingID::TAVERN).setpriority(2));
 
- 	TResources res;
 
- 	res[EGameResID::GOLD] = GameConstants::HERO_GOLD_COST;
 
- 	return ai->ah->whatToDo(res, iAmElementar()); //either buy immediately, or collect res
 
- }
 
 
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