CObjectHandler.cpp 188 KB

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  1. #include "StdInc.h"
  2. #include "CObjectHandler.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "CLodHandler.h"
  5. #include "CGeneralTextHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "CSpellHandler.h"
  9. #include "../client/CSoundBase.h"
  10. #include <boost/random/linear_congruential.hpp>
  11. #include "CTownHandler.h"
  12. #include "CCreatureHandler.h"
  13. #include "VCMI_Lib.h"
  14. #include "IGameCallback.h"
  15. #include "CGameState.h"
  16. #include "NetPacks.h"
  17. #include "StartInfo.h"
  18. #include "map.h"
  19. #include <SDL_stdinc.h>
  20. #include "CBuildingHandler.h"
  21. #include "../lib/JsonNode.h"
  22. #include "GameConstants.h"
  23. using namespace boost::assign;
  24. /*
  25. * CObjectHandler.cpp, part of VCMI engine
  26. *
  27. * Authors: listed in file AUTHORS in main folder
  28. *
  29. * License: GNU General Public License v2.0 or later
  30. * Full text of license available in license.txt file, in main folder
  31. *
  32. */
  33. // It looks that we can't rely on shadowCoverage correctness (Mantis #866). This may result
  34. // in notable performance decrease (SDL blit with custom alpha blit) not notable on my system (Ivan)
  35. #define USE_COVERAGE_MAP 0
  36. std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
  37. std::vector<std::pair<int, int> > CGTeleport::gates;
  38. IGameCallback * IObjectInterface::cb = NULL;
  39. DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
  40. extern CLodHandler * bitmaph;
  41. extern boost::rand48 ran;
  42. std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
  43. std::map <si32, std::vector<si32> > CGMagi::eyelist;
  44. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  45. std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  46. std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
  47. std::vector<int> CGTownInstance::universitySkills;
  48. void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
  49. {};
  50. void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
  51. {};
  52. void IObjectInterface::newTurn () const
  53. {};
  54. IObjectInterface::~IObjectInterface()
  55. {}
  56. IObjectInterface::IObjectInterface()
  57. {}
  58. void IObjectInterface::initObj()
  59. {}
  60. void IObjectInterface::setProperty( ui8 what, ui32 val )
  61. {}
  62. bool IObjectInterface::wasVisited (ui8 player) const
  63. {
  64. return false;
  65. }
  66. bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
  67. {
  68. return false;
  69. }
  70. void IObjectInterface::postInit()
  71. {}
  72. void IObjectInterface::preInit()
  73. {}
  74. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  75. {
  76. if(what == 10)
  77. players.insert((ui8)val);
  78. }
  79. bool CPlayersVisited::wasVisited( ui8 player ) const
  80. {
  81. return vstd::contains(players,player);
  82. }
  83. // Bank helper. Find the creature ID and their number, and store the
  84. // result in storage (either guards or reward creatures).
  85. static void readCreatures(const JsonNode &creature, std::vector< std::pair <ui16, ui32> > &storage)
  86. {
  87. std::pair<si16, si32> creInfo = std::make_pair(-1, 0);
  88. creInfo.second = creature["number"].Float();
  89. creInfo.first = creature["id"].Float();
  90. storage.push_back(creInfo);
  91. }
  92. // Bank helper. Process a bank level.
  93. static void readBankLevel(const JsonNode &level, BankConfig &bc)
  94. {
  95. int idx;
  96. bc.chance = level["chance"].Float();
  97. BOOST_FOREACH(const JsonNode &creature, level["guards"].Vector())
  98. {
  99. readCreatures(creature, bc.guards);
  100. }
  101. bc.upgradeChance = level["upgrade_chance"].Float();
  102. bc.combatValue = level["combat_value"].Float();
  103. bc.resources.resize(GameConstants::RESOURCE_QUANTITY);
  104. idx = 0;
  105. BOOST_FOREACH(const JsonNode &resource, level["reward_resources"].Vector())
  106. {
  107. bc.resources[idx] = resource.Float();
  108. idx ++;
  109. }
  110. BOOST_FOREACH(const JsonNode &creature, level["reward_creatures"].Vector())
  111. {
  112. readCreatures(creature, bc.creatures);
  113. }
  114. bc.artifacts.resize(4);
  115. idx = 0;
  116. BOOST_FOREACH(const JsonNode &artifact, level["reward_artifacts"].Vector())
  117. {
  118. bc.artifacts[idx] = artifact.Float();
  119. idx ++;
  120. }
  121. bc.value = level["value"].Float();
  122. bc.rewardDifficulty = level["profitability"].Float();
  123. bc.easiest = level["easiest"].Float();
  124. }
  125. void CObjectHandler::loadObjects()
  126. {
  127. tlog5 << "\t\tReading cregens \n";
  128. const JsonNode config(GameConstants::DATA_DIR + "/config/dwellings.json");
  129. BOOST_FOREACH(const JsonNode &dwelling, config["dwellings"].Vector())
  130. {
  131. cregens[dwelling["dwelling"].Float()] = dwelling["creature"].Float();
  132. }
  133. tlog5 << "\t\tDone loading cregens!\n";
  134. tlog5 << "\t\tReading resources prices \n";
  135. const JsonNode config2(GameConstants::DATA_DIR + "/config/resources.json");
  136. BOOST_FOREACH(const JsonNode &price, config2["resources_prices"].Vector())
  137. {
  138. resVals.push_back(price.Float());
  139. }
  140. tlog5 << "\t\tDone loading resource prices!\n";
  141. tlog5 << "\t\tReading banks configs \n";
  142. const JsonNode config3(GameConstants::DATA_DIR + "/config/bankconfig.json");
  143. int bank_num = 0;
  144. BOOST_FOREACH(const JsonNode &bank, config3["banks"].Vector())
  145. {
  146. creBanksNames[bank_num] = bank["name"].String();
  147. int level_num = 0;
  148. BOOST_FOREACH(const JsonNode &level, bank["levels"].Vector())
  149. {
  150. banksInfo[bank_num].push_back(new BankConfig);
  151. BankConfig &bc = *banksInfo[bank_num].back();
  152. bc.level = level_num;
  153. readBankLevel(level, bc);
  154. level_num ++;
  155. }
  156. bank_num ++;
  157. }
  158. tlog5 << "\t\tDone loading banks configs \n";
  159. }
  160. int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
  161. {
  162. switch (obj->ID) //find apriopriate key
  163. {
  164. case 16: //bank
  165. return obj->subID;
  166. case 24: //derelict ship
  167. return 8;
  168. case 25: //utopia
  169. return 10;
  170. case 84: //crypt
  171. return 9;
  172. case 85: //shipwreck
  173. return 7;
  174. default:
  175. tlog2 << "Unrecognixed Bank indetifier!\n";
  176. return 0;
  177. }
  178. }
  179. int CGObjectInstance::getOwner() const
  180. {
  181. //if (state)
  182. // return state->owner;
  183. //else
  184. return tempOwner; //won't have owner
  185. }
  186. CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
  187. {
  188. pos = int3(-1,-1,-1);
  189. //std::cout << "Tworze obiekt "<<this<<std::endl;
  190. //state = new CLuaObjectScript();
  191. ID = subID = id = -1;
  192. defInfo = NULL;
  193. tempOwner = 254;
  194. blockVisit = false;
  195. }
  196. CGObjectInstance::~CGObjectInstance()
  197. {
  198. //std::cout << "Usuwam obiekt "<<this<<std::endl;
  199. //if (state)
  200. // delete state;
  201. //state=NULL;
  202. }
  203. const std::string & CGObjectInstance::getHoverText() const
  204. {
  205. return hoverName;
  206. }
  207. void CGObjectInstance::setOwner(int ow)
  208. {
  209. //if (state)
  210. // state->owner = ow;
  211. //else
  212. tempOwner = ow;
  213. }
  214. int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
  215. {
  216. return defInfo->width;
  217. }
  218. int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
  219. {
  220. return defInfo->height;
  221. }
  222. bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
  223. {
  224. if(defInfo==NULL)
  225. {
  226. tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
  227. return false;
  228. }
  229. if((defInfo->visitMap[y] >> (7-x) ) & 1)
  230. {
  231. return true;
  232. }
  233. return false;
  234. }
  235. bool CGObjectInstance::blockingAt(int x, int y) const
  236. {
  237. if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
  238. return false;
  239. if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
  240. return false;
  241. return true;
  242. }
  243. bool CGObjectInstance::coveringAt(int x, int y) const
  244. {
  245. #if USE_COVERAGE_MAP
  246. if((defInfo->coverageMap[y] >> (7-(x) )) & 1
  247. || (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
  248. return true;
  249. return false;
  250. #else
  251. return x < 8 && y < 6;// ignore unreliable msk\msg
  252. #endif
  253. }
  254. std::set<int3> CGObjectInstance::getBlockedPos() const
  255. {
  256. std::set<int3> ret;
  257. for(int w=0; w<getWidth(); ++w)
  258. {
  259. for(int h=0; h<getHeight(); ++h)
  260. {
  261. if(blockingAt(w, h))
  262. ret.insert(int3(pos.x - getWidth() + w + 1, pos.y - getHeight() + h + 1, pos.z));
  263. }
  264. }
  265. return ret;
  266. }
  267. bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
  268. {
  269. if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
  270. return true;
  271. if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
  272. return false;
  273. if(this->pos.y<cmp.pos.y)
  274. return true;
  275. if(this->pos.y>cmp.pos.y)
  276. return false;
  277. if(cmp.ID==GameConstants::HEROI_TYPE && ID!=GameConstants::HEROI_TYPE)
  278. return true;
  279. if(cmp.ID!=GameConstants::HEROI_TYPE && ID==GameConstants::HEROI_TYPE)
  280. return false;
  281. if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
  282. return true;
  283. if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
  284. return false;
  285. if(this->pos.x<cmp.pos.x)
  286. return true;
  287. return false;
  288. }
  289. void CGObjectInstance::initObj()
  290. {
  291. switch(ID)
  292. {
  293. case 95:
  294. blockVisit = true;
  295. break;
  296. }
  297. }
  298. void CGObjectInstance::setProperty( ui8 what, ui32 val )
  299. {
  300. switch(what)
  301. {
  302. case ObjProperty::OWNER:
  303. tempOwner = val;
  304. break;
  305. case ObjProperty::BLOCKVIS:
  306. blockVisit = val;
  307. break;
  308. case ObjProperty::ID:
  309. ID = val;
  310. break;
  311. case ObjProperty::SUBID:
  312. subID = val;
  313. break;
  314. }
  315. setPropertyDer(what, val);
  316. }
  317. void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
  318. {}
  319. int3 CGObjectInstance::getSightCenter() const
  320. {
  321. //return vistiable tile if possible
  322. for(int i=0; i < 8; i++)
  323. for(int j=0; j < 6; j++)
  324. if(visitableAt(i,j))
  325. return(pos + int3(i-7, j-5, 0));
  326. return pos;
  327. }
  328. int CGObjectInstance::getSightRadious() const
  329. {
  330. return 3;
  331. }
  332. void CGObjectInstance::getSightTiles(boost::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
  333. {
  334. cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
  335. }
  336. void CGObjectInstance::hideTiles(int ourplayer, int radius) const
  337. {
  338. for (std::map<ui8, TeamState>::iterator i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
  339. {
  340. if ( !vstd::contains(i->second.players, ourplayer ))//another team
  341. {
  342. for (std::set<ui8>::iterator j = i->second.players.begin(); j != i->second.players.end(); j++)
  343. if ( cb->getPlayer(*j)->status == PlayerState::INGAME )//seek for living player (if any)
  344. {
  345. FoWChange fw;
  346. fw.mode = 0;
  347. fw.player = *j;
  348. cb->getTilesInRange (fw.tiles, pos, radius, (*j), -1);
  349. cb->sendAndApply (&fw);
  350. break;
  351. }
  352. }
  353. }
  354. }
  355. int3 CGObjectInstance::getVisitableOffset() const
  356. {
  357. for(int y = 0; y < 6; y++)
  358. for (int x = 0; x < 8; x++)
  359. if((defInfo->visitMap[5-y] >> x) & 1)
  360. return int3(x,y,0);
  361. tlog2 << "Warning: getVisitableOffset called on non-visitable obj!\n";
  362. return int3(-1,-1,-1);
  363. }
  364. void CGObjectInstance::getNameVis( std::string &hname ) const
  365. {
  366. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  367. hname = VLC->generaltexth->names[ID];
  368. if(h)
  369. {
  370. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  371. hname += " " + VLC->generaltexth->allTexts[353]; //not visited
  372. else
  373. hname += " " + VLC->generaltexth->allTexts[352]; //visited
  374. }
  375. }
  376. void CGObjectInstance::giveDummyBonus(int heroID, ui8 duration) const
  377. {
  378. GiveBonus gbonus;
  379. gbonus.bonus.type = Bonus::NONE;
  380. gbonus.id = heroID;
  381. gbonus.bonus.duration = duration;
  382. gbonus.bonus.source = Bonus::OBJECT;
  383. gbonus.bonus.sid = ID;
  384. cb->giveHeroBonus(&gbonus);
  385. }
  386. void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
  387. {
  388. switch(ID)
  389. {
  390. case 35: //Hill fort
  391. {
  392. OpenWindow ow;
  393. ow.window = OpenWindow::HILL_FORT_WINDOW;
  394. ow.id1 = id;
  395. ow.id2 = h->id;
  396. cb->sendAndApply(&ow);
  397. }
  398. break;
  399. case 80: //Sanctuary
  400. {
  401. InfoWindow iw;
  402. iw.player = h->tempOwner;
  403. iw.soundID = soundBase::GETPROTECTION;
  404. iw.text.addTxt(MetaString::ADVOB_TXT, 114); //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
  405. cb->sendAndApply(&iw);
  406. }
  407. break;
  408. case 95: //Tavern
  409. {
  410. OpenWindow ow;
  411. ow.window = OpenWindow::TAVERN_WINDOW;
  412. ow.id1 = h->id;
  413. ow.id2 = id;
  414. cb->sendAndApply(&ow);
  415. }
  416. break;
  417. }
  418. }
  419. ui8 CGObjectInstance::getPassableness() const
  420. {
  421. return 0;
  422. }
  423. bool CGObjectInstance::hasShadowAt( int x, int y ) const
  424. {
  425. #if USE_COVERAGE_MAP
  426. if( (defInfo->shadowCoverage[y] >> (7-(x) )) & 1 )
  427. return true;
  428. return false;
  429. #else
  430. return coveringAt(x,y);// ignore unreliable shadowCoverage map
  431. #endif
  432. }
  433. int3 CGObjectInstance::visitablePos() const
  434. {
  435. return pos - getVisitableOffset();
  436. }
  437. bool CGObjectInstance::isVisitable() const
  438. {
  439. for(int g=0; g<ARRAY_COUNT(defInfo->visitMap); ++g)
  440. {
  441. if(defInfo->visitMap[g] != 0)
  442. {
  443. return true;
  444. }
  445. }
  446. return false;
  447. }
  448. static int lowestSpeed(const CGHeroInstance * chi)
  449. {
  450. if(!chi->Slots().size())
  451. {
  452. tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
  453. return 20;
  454. }
  455. TSlots::const_iterator i = chi->Slots().begin();
  456. //TODO? should speed modifiers (eg from artifacts) affect hero movement?
  457. int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
  458. for (;i!=chi->Slots().end();i++)
  459. {
  460. ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
  461. }
  462. return ret;
  463. }
  464. ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
  465. {
  466. //TODO: check if all creatures are on its native terrain and change cost appropriately
  467. //base move cost
  468. unsigned ret = 100;
  469. //if there is road both on dest and src tiles - use road movement cost
  470. if(dest.malle && from.malle)
  471. {
  472. int road = std::min(dest.malle,from.malle); //used road ID
  473. switch(road)
  474. {
  475. case TerrainTile::dirtRoad:
  476. ret = 75;
  477. break;
  478. case TerrainTile::grazvelRoad:
  479. ret = 65;
  480. break;
  481. case TerrainTile::cobblestoneRoad:
  482. ret = 50;
  483. break;
  484. default:
  485. tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
  486. break;
  487. }
  488. }
  489. else
  490. {
  491. ret = type->heroClass->terrCosts[from.tertype];
  492. ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
  493. }
  494. return ret;
  495. }
  496. #if 0
  497. // Unused and buggy method.
  498. // - for loop is wrong. will not find all creatures. must use iterator instead.
  499. // - -> is the slot number. use second->first for creature index
  500. // Is lowestSpeed() the correct equivalent ?
  501. ui32 CGHeroInstance::getLowestCreatureSpeed() const
  502. {
  503. ui32 sl = 100;
  504. for(size_t h=0; h < stacksCount(); ++h)
  505. {
  506. if(VLC->creh->creatures[Slots().find(h)->first]->speed<sl)
  507. sl = VLC->creh->creatures[Slots().find(h)->first]->speed;
  508. }
  509. return sl;
  510. }
  511. #endif
  512. int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
  513. {
  514. if (toh3m)
  515. {
  516. src.x+=1;
  517. return src;
  518. }
  519. else
  520. {
  521. src.x-=1;
  522. return src;
  523. }
  524. }
  525. int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
  526. {
  527. if (h3m)
  528. {
  529. return pos;
  530. }
  531. else
  532. {
  533. return convertPosition(pos,false);
  534. }
  535. }
  536. bool CGHeroInstance::canWalkOnSea() const
  537. {
  538. return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
  539. }
  540. ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
  541. {
  542. for(size_t i=0; i < secSkills.size(); ++i)
  543. if(secSkills[i].first == skill)
  544. return secSkills[i].second;
  545. return 0;
  546. }
  547. void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
  548. {
  549. if(getSecSkillLevel(which) == 0)
  550. {
  551. secSkills.push_back(std::pair<int,int>(which, val));
  552. updateSkill(which, val);
  553. }
  554. else
  555. {
  556. for (unsigned i=0; i<secSkills.size(); i++)
  557. {
  558. if(secSkills[i].first == which)
  559. {
  560. if(abs)
  561. secSkills[i].second = val;
  562. else
  563. secSkills[i].second += val;
  564. if(secSkills[i].second > 3) //workaround to avoid crashes when same sec skill is given more than once
  565. {
  566. tlog1 << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.\n";
  567. secSkills[i].second = 3;
  568. }
  569. updateSkill(which, secSkills[i].second); //when we know final value
  570. }
  571. }
  572. }
  573. }
  574. int CGHeroInstance::maxMovePoints(bool onLand) const
  575. {
  576. int base = -1;
  577. if(onLand)
  578. {
  579. static const int moveForSpeed[] = { 1500, 1560, 1630, 1700, 1760, 1830, 1900, 1960, 2000 }; //first element for 3 and lower; last for 11 and more
  580. int index = lowestSpeed(this) - 3;
  581. vstd::amin(index, ARRAY_COUNT(moveForSpeed)-1);
  582. vstd::amax(index, 0);
  583. base = moveForSpeed[index];
  584. }
  585. else
  586. {
  587. base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
  588. }
  589. int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
  590. double modifier = 0;
  591. if(onLand)
  592. {
  593. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, LOGISTICS) / 100.0;
  594. }
  595. else
  596. {
  597. modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NAVIGATION) / 100.0;
  598. }
  599. return int(base + base*modifier) + bonus;
  600. }
  601. // int CGHeroInstance::getSpellSecLevel(int spell) const
  602. // {
  603. // int bestslvl = 0;
  604. // if(VLC->spellh->spells[spell].air)
  605. // if(getSecSkillLevel(15) >= bestslvl)
  606. // {
  607. // bestslvl = getSecSkillLevel(15);
  608. // }
  609. // if(VLC->spellh->spells[spell].fire)
  610. // if(getSecSkillLevel(14) >= bestslvl)
  611. // {
  612. // bestslvl = getSecSkillLevel(14);
  613. // }
  614. // if(VLC->spellh->spells[spell].water)
  615. // if(getSecSkillLevel(16) >= bestslvl)
  616. // {
  617. // bestslvl = getSecSkillLevel(16);
  618. // }
  619. // if(VLC->spellh->spells[spell].earth)
  620. // if(getSecSkillLevel(17) >= bestslvl)
  621. // {
  622. // bestslvl = getSecSkillLevel(17);
  623. // }
  624. // return bestslvl;
  625. // }
  626. CGHeroInstance::CGHeroInstance()
  627. : IBoatGenerator(this)
  628. {
  629. setNodeType(HERO);
  630. ID = GameConstants::HEROI_TYPE;
  631. tacticFormationEnabled = inTownGarrison = false;
  632. mana = movement = portrait = level = -1;
  633. isStanding = true;
  634. moveDir = 4;
  635. exp = 0xffffffff;
  636. visitedTown = NULL;
  637. type = NULL;
  638. boat = NULL;
  639. commander = NULL;
  640. sex = 0xff;
  641. secSkills.push_back(std::make_pair(-1, -1));
  642. speciality.setNodeType(CBonusSystemNode::SPECIALITY);
  643. attachTo(&speciality); //do we ever need to detach it?
  644. }
  645. void CGHeroInstance::initHero(int SUBID)
  646. {
  647. subID = SUBID;
  648. initHero();
  649. }
  650. void CGHeroInstance::initHero()
  651. {
  652. assert(validTypes(true));
  653. if(ID == GameConstants::HEROI_TYPE)
  654. initHeroDefInfo();
  655. if(!type)
  656. type = VLC->heroh->heroes[subID];
  657. if(!vstd::contains(spells, 0xffffffff) && type->startingSpell >= 0) //hero starts with a spell
  658. spells.insert(type->startingSpell);
  659. else //remove placeholder
  660. spells -= 0xffffffff;
  661. if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->startingSpell >= 0) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
  662. putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
  663. if(!getArt(ArtifactPosition::MACH4))
  664. putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
  665. if(portrait < 0 || portrait == 255)
  666. portrait = subID;
  667. if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
  668. {
  669. pushPrimSkill(PrimarySkill::ATTACK, type->heroClass->initialAttack);
  670. pushPrimSkill(PrimarySkill::DEFENSE, type->heroClass->initialDefence);
  671. pushPrimSkill(PrimarySkill::SPELL_POWER, type->heroClass->initialPower);
  672. pushPrimSkill(PrimarySkill::KNOWLEDGE, type->heroClass->initialKnowledge);
  673. }
  674. if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
  675. secSkills = type->secSkillsInit;
  676. if (!name.length())
  677. name = type->name;
  678. if (exp == 0xffffffff)
  679. {
  680. initExp();
  681. }
  682. else
  683. {
  684. level = VLC->heroh->level(exp);
  685. }
  686. if (sex == 0xFF)//sex is default
  687. sex = type->sex;
  688. setFormation(false);
  689. if (!stacksCount()) //standard army//initial army
  690. {
  691. initArmy();
  692. }
  693. assert(validTypes());
  694. if (GameConstants::COMMANDERS)
  695. {
  696. commander = new CCommanderInstance (VLC->creh->factionCommanders[type->heroType / 2]); //hopefully it returns town type
  697. commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
  698. }
  699. hoverName = VLC->generaltexth->allTexts[15];
  700. boost::algorithm::replace_first(hoverName,"%s",name);
  701. boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
  702. if (mana < 0)
  703. mana = manaLimit();
  704. }
  705. void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= NULL*/)
  706. {
  707. if(!dst)
  708. dst = this;
  709. int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
  710. int pom = ran()%100;
  711. int warMachinesGiven = 0;
  712. if(pom < 9)
  713. howManyStacks = 1;
  714. else if(pom < 79)
  715. howManyStacks = 2;
  716. else
  717. howManyStacks = 3;
  718. for(int stackNo=0; stackNo < howManyStacks; stackNo++)
  719. {
  720. int creID = 0;
  721. auto creItr = VLC->creh->nameToID.find(type->refTypeStack[stackNo]);
  722. if(creItr == VLC->creh->nameToID.end())
  723. {
  724. tlog1 << "Cannot find a creature named " << type->refTypeStack[stackNo] << std::endl;
  725. tlog1 << "Available creatures: \n";
  726. BOOST_FOREACH(auto i, VLC->creh->nameToID)
  727. {
  728. tlog1 << boost::format("\t%s => %d\n") % i.first % i.second;
  729. }
  730. }
  731. else
  732. creID = creItr->second;
  733. int range = type->highStack[stackNo] - type->lowStack[stackNo];
  734. int count = ran()%(range+1) + type->lowStack[stackNo];
  735. if(creID>=145 && creID<=149) //war machine
  736. {
  737. warMachinesGiven++;
  738. if(dst != this)
  739. continue;
  740. int slot = -1, aid = -1;
  741. switch (creID)
  742. {
  743. case 145: //catapult
  744. slot = ArtifactPosition::MACH4;
  745. aid = 3;
  746. break;
  747. default:
  748. aid = CArtHandler::convertMachineID(creID,true);
  749. slot = 9 + aid;
  750. break;
  751. }
  752. if(!getArt(slot))
  753. putArtifact(slot, CArtifactInstance::createNewArtifactInstance(aid));
  754. else
  755. tlog3 << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid << std::endl;
  756. }
  757. else
  758. dst->setCreature(stackNo-warMachinesGiven, creID, count);
  759. }
  760. }
  761. void CGHeroInstance::initHeroDefInfo()
  762. {
  763. if(!defInfo || defInfo->id != GameConstants::HEROI_TYPE)
  764. {
  765. defInfo = new CGDefInfo();
  766. defInfo->id = GameConstants::HEROI_TYPE;
  767. defInfo->subid = subID;
  768. defInfo->printPriority = 0;
  769. defInfo->visitDir = 0xff;
  770. }
  771. for(int i=0;i<6;i++)
  772. {
  773. defInfo->blockMap[i] = 255;
  774. defInfo->visitMap[i] = 0;
  775. defInfo->coverageMap[i] = 0;
  776. defInfo->shadowCoverage[i] = 0;
  777. }
  778. defInfo->blockMap[5] = 253;
  779. defInfo->visitMap[5] = 2;
  780. defInfo->coverageMap[4] = defInfo->coverageMap[5] = 224;
  781. }
  782. CGHeroInstance::~CGHeroInstance()
  783. {
  784. }
  785. bool CGHeroInstance::needsLastStack() const
  786. {
  787. return true;
  788. }
  789. void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
  790. {
  791. if(h == this) return; //exclude potential self-visiting
  792. if (ID == GameConstants::HEROI_TYPE) //hero
  793. {
  794. if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
  795. {
  796. //exchange
  797. cb->heroExchange(h->id, id);
  798. }
  799. else //battle
  800. {
  801. if(visitedTown) //we're in town
  802. visitedTown->onHeroVisit(h); //town will handle attacking
  803. else
  804. cb->startBattleI(h, this);
  805. }
  806. }
  807. else if(ID == 62) //prison
  808. {
  809. InfoWindow iw;
  810. iw.player = h->tempOwner;
  811. iw.soundID = soundBase::ROGUE;
  812. if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
  813. {
  814. cb->changeObjPos(id,pos+int3(1,0,0),0);
  815. cb->setObjProperty(id, ObjProperty::ID, GameConstants::HEROI_TYPE); //set ID to 34
  816. cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
  817. iw.text << std::pair<ui8,ui32>(11,102);
  818. }
  819. else //already 8 wandering heroes
  820. {
  821. iw.text << std::pair<ui8,ui32>(11,103);
  822. }
  823. cb->showInfoDialog(&iw);
  824. }
  825. }
  826. const std::string & CGHeroInstance::getBiography() const
  827. {
  828. if (biography.length())
  829. return biography;
  830. else
  831. return VLC->generaltexth->hTxts[subID].biography;
  832. }
  833. void CGHeroInstance::initObj()
  834. {
  835. blockVisit = true;
  836. speciality.growthsWithLevel = false;
  837. if(!type)
  838. return; //TODO support prison
  839. for (std::vector<SSpecialtyInfo>::const_iterator it = type->spec.begin(); it != type->spec.end(); it++)
  840. {
  841. Bonus *bonus = new Bonus();
  842. bonus->val = it->val;
  843. bonus->sid = id; //from the hero, speciality has no unique id
  844. bonus->duration = Bonus::PERMANENT;
  845. bonus->source = Bonus::HERO_SPECIAL;
  846. switch (it->type)
  847. {
  848. case 1:// creature speciality
  849. {
  850. speciality.growthsWithLevel = true;
  851. const CCreature &specCreature = *VLC->creh->creatures[it->additionalinfo]; //creature in which we have specialty
  852. int creLevel = specCreature.level;
  853. if(!creLevel) //TODO: set fixed level for War Machines
  854. {
  855. if(it->additionalinfo == 146)
  856. creLevel = 5; //treat ballista as 5-level
  857. else
  858. {
  859. tlog2 << "Warning: unknown level of " << specCreature.namePl << std::endl;
  860. continue;
  861. }
  862. }
  863. bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
  864. bonus->type = Bonus::PRIMARY_SKILL;
  865. bonus->additionalInfo = it->additionalinfo;
  866. bonus->valType = Bonus::ADDITIVE_VALUE;
  867. bonus->subtype = PrimarySkill::ATTACK;
  868. speciality.addNewBonus(bonus);
  869. bonus = new Bonus(*bonus);
  870. bonus->subtype = PrimarySkill::DEFENSE;
  871. speciality.addNewBonus(bonus);
  872. //values will be calculated later
  873. bonus = new Bonus(*bonus);
  874. bonus->type = Bonus::STACKS_SPEED;
  875. bonus->val = 1; //+1 speed
  876. speciality.addNewBonus(bonus);
  877. }
  878. break;
  879. case 2://secondary skill
  880. speciality.growthsWithLevel = true;
  881. bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
  882. bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
  883. bonus->subtype = it->subtype; //skill id
  884. bonus->val = it->val; //value per level, in percent
  885. speciality.addNewBonus(bonus);
  886. bonus = new Bonus(*bonus);
  887. switch (it->additionalinfo)
  888. {
  889. case 0: //normal
  890. bonus->valType = Bonus::PERCENT_TO_BASE;
  891. break;
  892. case 1: //when it's navigation or there's no 'base' at all
  893. bonus->valType = Bonus::PERCENT_TO_ALL;
  894. break;
  895. }
  896. bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
  897. speciality.addNewBonus(bonus);
  898. break;
  899. case 3://spell damage bonus, level dependent but calculated elsewhere
  900. bonus->type = Bonus::SPECIAL_SPELL_LEV;
  901. bonus->subtype = it->subtype;
  902. speciality.addNewBonus(bonus);
  903. break;
  904. case 4://creature stat boost
  905. switch (it->subtype)
  906. {
  907. case 1://attack
  908. bonus->type = Bonus::PRIMARY_SKILL;
  909. bonus->subtype = PrimarySkill::ATTACK;
  910. break;
  911. case 2://defense
  912. bonus->type = Bonus::PRIMARY_SKILL;
  913. bonus->subtype = PrimarySkill::DEFENSE;
  914. break;
  915. case 3:
  916. bonus->type = Bonus::CREATURE_DAMAGE;
  917. bonus->subtype = 0; //both min and max
  918. break;
  919. case 4://hp
  920. bonus->type = Bonus::STACK_HEALTH;
  921. break;
  922. case 5:
  923. bonus->type = Bonus::STACKS_SPEED;
  924. break;
  925. default:
  926. continue;
  927. }
  928. bonus->valType = Bonus::ADDITIVE_VALUE;
  929. bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[it->additionalinfo], true));
  930. speciality.addNewBonus(bonus);
  931. break;
  932. case 5://spell damage bonus in percent
  933. bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
  934. bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
  935. bonus->subtype = it->subtype; //spell id
  936. speciality.addNewBonus(bonus);
  937. break;
  938. case 6://damage bonus for bless (Adela)
  939. bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
  940. bonus->subtype = it->subtype; //spell id if you ever wanted to use it otherwise
  941. bonus->additionalInfo = it->additionalinfo; //damage factor
  942. speciality.addNewBonus(bonus);
  943. break;
  944. case 7://maxed mastery for spell
  945. bonus->type = Bonus::MAXED_SPELL;
  946. bonus->subtype = it->subtype; //spell i
  947. speciality.addNewBonus(bonus);
  948. break;
  949. case 8://peculiar spells - enchantments
  950. bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
  951. bonus->subtype = it->subtype; //spell id
  952. bonus->additionalInfo = it->additionalinfo;//0, 1 for Coronius
  953. speciality.addNewBonus(bonus);
  954. break;
  955. case 9://upgrade creatures
  956. {
  957. std::vector< ConstTransitivePtr<CCreature> >* creatures = &VLC->creh->creatures;
  958. bonus->type = Bonus::SPECIAL_UPGRADE;
  959. bonus->subtype = it->subtype; //base id
  960. bonus->additionalInfo = it->additionalinfo; //target id
  961. speciality.addNewBonus(bonus);
  962. bonus = new Bonus(*bonus);
  963. for (std::set<ui32>::iterator i = (*creatures)[it->subtype]->upgrades.begin();
  964. i != (*creatures)[it->subtype]->upgrades.end(); i++)
  965. {
  966. bonus->subtype = *i; //propagate for regular upgrades of base creature
  967. speciality.addNewBonus(bonus);
  968. bonus = new Bonus(*bonus);
  969. }
  970. vstd::clear_pointer(bonus);
  971. break;
  972. }
  973. case 10://resource generation
  974. bonus->type = Bonus::GENERATE_RESOURCE;
  975. bonus->subtype = it->subtype;
  976. speciality.addNewBonus(bonus);
  977. break;
  978. case 11://starting skill with mastery (Adrienne)
  979. cb->changeSecSkill(id, it->val, it->additionalinfo); //simply give it and forget
  980. break;
  981. case 12://army speed
  982. bonus->type = Bonus::STACKS_SPEED;
  983. speciality.addNewBonus(bonus);
  984. break;
  985. case 13://Dragon bonuses (Mutare)
  986. bonus->type = Bonus::PRIMARY_SKILL;
  987. bonus->valType = Bonus::ADDITIVE_VALUE;
  988. switch (it->subtype)
  989. {
  990. case 1:
  991. bonus->subtype = PrimarySkill::ATTACK;
  992. break;
  993. case 2:
  994. bonus->subtype = PrimarySkill::DEFENSE;
  995. break;
  996. }
  997. bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  998. speciality.addNewBonus(bonus);
  999. break;
  1000. default:
  1001. tlog2 << "Unexpected hero speciality " << type <<'\n';
  1002. }
  1003. }
  1004. //initialize bonuses
  1005. for (std::vector<std::pair<ui8,ui8> >::iterator it = secSkills.begin(); it != secSkills.end(); it++)
  1006. updateSkill(it->first, it->second);
  1007. UpdateSpeciality();
  1008. mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
  1009. type->name = name;
  1010. }
  1011. void CGHeroInstance::UpdateSpeciality()
  1012. {
  1013. if (speciality.growthsWithLevel)
  1014. {
  1015. std::vector< ConstTransitivePtr<CCreature> > & creatures = VLC->creh->creatures;
  1016. BOOST_FOREACH(Bonus *it, speciality.getBonusList())
  1017. {
  1018. switch (it->type)
  1019. {
  1020. case Bonus::SECONDARY_SKILL_PREMY:
  1021. it->val = (speciality.valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, it->subtype) * level);
  1022. break; //use only hero skills as bonuses to avoid feedback loop
  1023. case Bonus::PRIMARY_SKILL: //for crearures, that is
  1024. int creLevel = creatures[it->additionalInfo]->level;
  1025. if(!creLevel)
  1026. {
  1027. if(it->additionalInfo == 146)
  1028. creLevel = 5; //treat ballista as 5-level
  1029. else
  1030. {
  1031. tlog2 << "Warning: unknown level of " << creatures[it->additionalInfo]->namePl << std::endl;
  1032. continue;
  1033. }
  1034. }
  1035. double primSkillModifier = (int)(level / creLevel) / 20.0;
  1036. int param;
  1037. switch (it->subtype)
  1038. {
  1039. case PrimarySkill::ATTACK:
  1040. param = creatures[it->additionalInfo]->attack;
  1041. break;
  1042. case PrimarySkill::DEFENSE:
  1043. param = creatures[it->additionalInfo]->defence;
  1044. break;
  1045. }
  1046. it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
  1047. break;
  1048. }
  1049. }
  1050. }
  1051. }
  1052. void CGHeroInstance::updateSkill(int which, int val)
  1053. {
  1054. if(which == LEADERSHIP || which == LUCK)
  1055. { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
  1056. bool luck = which == LUCK;
  1057. Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
  1058. Bonus *b = getBonus(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
  1059. if(!b)
  1060. {
  1061. b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
  1062. addNewBonus(b);
  1063. }
  1064. else
  1065. b->val = +val;
  1066. }
  1067. else if(which == DIPLOMACY) //surrender discount: 20% per level
  1068. {
  1069. if(Bonus *b = getBonus(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
  1070. b->val = +val;
  1071. else
  1072. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
  1073. }
  1074. int skillVal = 0;
  1075. switch (which)
  1076. {
  1077. case ARCHERY:
  1078. switch (val)
  1079. {
  1080. case 1:
  1081. skillVal = 10; break;
  1082. case 2:
  1083. skillVal = 25; break;
  1084. case 3:
  1085. skillVal = 50; break;
  1086. }
  1087. break;
  1088. case LOGISTICS:
  1089. skillVal = 10 * val; break;
  1090. case NAVIGATION:
  1091. skillVal = 50 * val; break;
  1092. case MYSTICISM:
  1093. skillVal = val; break;
  1094. case EAGLE_EYE:
  1095. skillVal = 30 + 10 * val; break;
  1096. case NECROMANCY:
  1097. skillVal = 10 * val; break;
  1098. case LEARNING:
  1099. skillVal = 5 * val; break;
  1100. case OFFENCE:
  1101. skillVal = 10 * val; break;
  1102. case ARMORER:
  1103. skillVal = 5 * val; break;
  1104. case INTELLIGENCE:
  1105. skillVal = 25 << (val-1); break;
  1106. case SORCERY:
  1107. skillVal = 5 * val; break;
  1108. case RESISTANCE:
  1109. skillVal = 5 << (val-1); break;
  1110. case FIRST_AID:
  1111. skillVal = 25 + 25*val; break;
  1112. case ESTATES:
  1113. skillVal = 125 << (val-1); break;
  1114. }
  1115. int skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
  1116. if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
  1117. {
  1118. b->val = skillVal;
  1119. b->valType = skillValType;
  1120. }
  1121. else
  1122. {
  1123. Bonus *bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, id, skillVal, ID, which, skillValType);
  1124. bonus->source = Bonus::SECONDARY_SKILL;
  1125. addNewBonus(bonus);
  1126. }
  1127. }
  1128. void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
  1129. {
  1130. if(what == ObjProperty::PRIMARY_STACK_COUNT)
  1131. setStackCount(0, val);
  1132. }
  1133. double CGHeroInstance::getHeroStrength() const
  1134. {
  1135. return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
  1136. }
  1137. ui64 CGHeroInstance::getTotalStrength() const
  1138. {
  1139. double ret = getHeroStrength() * getArmyStrength();
  1140. return (ui64) ret;
  1141. }
  1142. expType CGHeroInstance::calculateXp(expType exp) const
  1143. {
  1144. return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0;
  1145. }
  1146. ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
  1147. {
  1148. si16 skill = -1; //skill level
  1149. #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
  1150. if(spell-> schoolName) \
  1151. { \
  1152. int thisSchool = std::max<int>(getSecSkillLevel( \
  1153. static_cast<CGHeroInstance::SecondarySkill>(14 + (schoolMechanicsId))), \
  1154. valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
  1155. if(thisSchool > skill) \
  1156. { \
  1157. skill = thisSchool; \
  1158. if(outSelectedSchool) \
  1159. *outSelectedSchool = schoolOutId; \
  1160. } \
  1161. }
  1162. TRY_SCHOOL(fire, 0, 1)
  1163. TRY_SCHOOL(air, 1, 0)
  1164. TRY_SCHOOL(water, 2, 2)
  1165. TRY_SCHOOL(earth, 3, 3)
  1166. #undef TRY_SCHOOL
  1167. vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
  1168. vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id)); //given by artifact or other effect
  1169. if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero speciality (Daremyth, Melodia)
  1170. skill = 3;
  1171. assert(skill >= 0 && skill <= 3);
  1172. return skill;
  1173. }
  1174. bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
  1175. {
  1176. if(!getArt(17)) //if hero has no spellbook
  1177. return false;
  1178. if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
  1179. || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
  1180. || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
  1181. || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
  1182. || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
  1183. || hasBonusOfType(Bonus::SPELL, spell->id)
  1184. || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
  1185. )
  1186. return true;
  1187. return false;
  1188. }
  1189. /**
  1190. * Calculates what creatures and how many to be raised from a battle.
  1191. * @param battleResult The results of the battle.
  1192. * @return Returns a pair with the first value indicating the ID of the creature
  1193. * type and second value the amount. Both values are returned as -1 if necromancy
  1194. * could not be applied.
  1195. */
  1196. CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
  1197. {
  1198. const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
  1199. // Hero knows necromancy.
  1200. if (necromancyLevel > 0)
  1201. {
  1202. double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
  1203. vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
  1204. const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
  1205. ui32 raisedUnits = 0;
  1206. // Figure out what to raise and how many.
  1207. const ui32 creatureTypes[] = {56, 58, 60, 64}; // IDs for Skeletons, Walking Dead, Wights and Liches respectively.
  1208. const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
  1209. const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
  1210. const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
  1211. //calculate creatures raised from each defeated stack
  1212. for (std::map<ui32,si32>::const_iterator it = casualties.begin(); it != casualties.end(); it++)
  1213. {
  1214. // Get lost enemy hit points convertible to units.
  1215. CCreature * c = VLC->creh->creatures[it->first];
  1216. if (c->isLiving())
  1217. {
  1218. const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * it->second * necromancySkill;
  1219. raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, it->second * necromancySkill); //limit to % of HP and % of original stack count
  1220. }
  1221. }
  1222. // Make room for new units.
  1223. int slot = getSlotFor(raisedUnitType->idNumber);
  1224. if (slot == -1)
  1225. {
  1226. // If there's no room for unit, try it's upgraded version 2/3rds the size.
  1227. raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
  1228. raisedUnits = (raisedUnits*2)/3;
  1229. slot = getSlotFor(raisedUnitType->idNumber);
  1230. }
  1231. if (raisedUnits <= 0)
  1232. raisedUnits = 1;
  1233. return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
  1234. }
  1235. return CStackBasicDescriptor();
  1236. }
  1237. /**
  1238. * Show the necromancy dialog with information about units raised.
  1239. * @param raisedStack Pair where the first element represents ID of the raised creature
  1240. * and the second element the amount.
  1241. */
  1242. void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
  1243. {
  1244. InfoWindow iw;
  1245. iw.soundID = soundBase::pickup01 + ran() % 7;
  1246. iw.player = tempOwner;
  1247. iw.components.push_back(Component(raisedStack));
  1248. if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
  1249. {
  1250. iw.text.addTxt(MetaString::GENERAL_TXT, 145);
  1251. iw.text.addReplacement(raisedStack.count);
  1252. iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
  1253. }
  1254. else // Practicing the dark arts of necromancy, ... (singular)
  1255. {
  1256. iw.text.addTxt(MetaString::GENERAL_TXT, 146);
  1257. iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
  1258. }
  1259. cb->showInfoDialog(&iw);
  1260. }
  1261. int3 CGHeroInstance::getSightCenter() const
  1262. {
  1263. return getPosition(false);
  1264. }
  1265. int CGHeroInstance::getSightRadious() const
  1266. {
  1267. return 5 + getSecSkillLevel(CGHeroInstance::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
  1268. }
  1269. si32 CGHeroInstance::manaRegain() const
  1270. {
  1271. if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
  1272. return manaLimit();
  1273. return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
  1274. }
  1275. // /**
  1276. // * Places an artifact in hero's backpack. If it's a big artifact equips it
  1277. // * or discards it if it cannot be equipped.
  1278. // */
  1279. // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
  1280. // {
  1281. // CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
  1282. // CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
  1283. // ai->putAt(this, ai->firstAvailableSlot(this));
  1284. // }
  1285. int CGHeroInstance::getBoatType() const
  1286. {
  1287. int alignment = type->heroType / 6;
  1288. switch(alignment)
  1289. {
  1290. case 0:
  1291. return 1; //good
  1292. case 1:
  1293. return 0; //evil
  1294. case 2:
  1295. return 2;
  1296. default:
  1297. throw std::runtime_error("Wrong alignment!");
  1298. }
  1299. }
  1300. void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
  1301. {
  1302. static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  1303. for (size_t i = 0; i < ARRAY_COUNT(dirs); i++)
  1304. offsets += dirs[i];
  1305. }
  1306. int CGHeroInstance::getSpellCost(const CSpell *sp) const
  1307. {
  1308. return sp->costs[getSpellSchoolLevel(sp)];
  1309. }
  1310. void CGHeroInstance::pushPrimSkill(int which, int val)
  1311. {
  1312. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
  1313. }
  1314. EAlignment::EAlignment CGHeroInstance::getAlignment() const
  1315. {
  1316. return type->heroClass->getAlignment();
  1317. }
  1318. void CGHeroInstance::initExp()
  1319. {
  1320. exp=40+ (ran()) % 50;
  1321. level = 1;
  1322. }
  1323. std::string CGHeroInstance::nodeName() const
  1324. {
  1325. return "Hero " + name;
  1326. }
  1327. void CGHeroInstance::putArtifact(ui16 pos, CArtifactInstance *art)
  1328. {
  1329. assert(!getArt(pos));
  1330. art->putAt(ArtifactLocation(this, pos));
  1331. }
  1332. void CGHeroInstance::putInBackpack(CArtifactInstance *art)
  1333. {
  1334. putArtifact(art->firstBackpackSlot(this), art);
  1335. }
  1336. bool CGHeroInstance::hasSpellbook() const
  1337. {
  1338. return getArt(ArtifactPosition::SPELLBOOK);
  1339. }
  1340. void CGHeroInstance::deserializationFix()
  1341. {
  1342. artDeserializationFix(this);
  1343. }
  1344. CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
  1345. {
  1346. if(visitedTown)
  1347. {
  1348. if(inTownGarrison)
  1349. return visitedTown;
  1350. else
  1351. return &visitedTown->townAndVis;
  1352. }
  1353. else
  1354. return CArmedInstance::whereShouldBeAttached(gs);
  1355. }
  1356. int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
  1357. {
  1358. if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
  1359. return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
  1360. return 0; //take all MPs otherwise
  1361. }
  1362. CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
  1363. {
  1364. std::string hlp;
  1365. if(movement < maxMovePoints(true))
  1366. return LACK_OF_MOVEMENT;
  1367. else if(cb->getTile(getPosition(false))->tertype == TerrainTile::water)
  1368. return WRONG_TERRAIN;
  1369. else
  1370. {
  1371. const TerrainTile *t = cb->getTile(getPosition());
  1372. //TODO look for hole
  1373. //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
  1374. if(/*hlp.length() || */t->blockingObjects.size() > 1)
  1375. return TILE_OCCUPIED;
  1376. else
  1377. return CAN_DIG;
  1378. }
  1379. }
  1380. ui8 CGHeroInstance::bearerType() const
  1381. {
  1382. return ArtBearer::HERO;
  1383. }
  1384. void CGDwelling::initObj()
  1385. {
  1386. switch(ID)
  1387. {
  1388. case 17:
  1389. {
  1390. int crid = VLC->objh->cregens[subID];
  1391. const CCreature *crs = VLC->creh->creatures[crid];
  1392. creatures.resize(1);
  1393. creatures[0].second.push_back(crid);
  1394. hoverName = VLC->generaltexth->creGens[subID];
  1395. if(crs->level > 4)
  1396. putStack(0, new CStackInstance(crs, (crs->growth) * 3));
  1397. if (getOwner() != 255)
  1398. cb->gameState()->players[getOwner()].dwellings.push_back (this);
  1399. }
  1400. break;
  1401. case 20:
  1402. creatures.resize(4);
  1403. if(subID == 1) //Golem Factory
  1404. {
  1405. creatures[0].second.push_back(32); //Stone Golem
  1406. creatures[1].second.push_back(33); //Iron Golem
  1407. creatures[2].second.push_back(116); //Gold Golem
  1408. creatures[3].second.push_back(117); //Diamond Golem
  1409. //guards
  1410. putStack(0, new CStackInstance(116, 9));
  1411. putStack(1, new CStackInstance(117, 6));
  1412. }
  1413. else if(subID == 0) // Elemental Conflux
  1414. {
  1415. creatures[0].second.push_back(112); //Air Elemental
  1416. creatures[1].second.push_back(114); //Fire Elemental
  1417. creatures[2].second.push_back(113); //Earth Elemental
  1418. creatures[3].second.push_back(115); //Water Elemental
  1419. //guards
  1420. putStack(0, new CStackInstance(113, 12));
  1421. }
  1422. else
  1423. {
  1424. assert(0);
  1425. }
  1426. hoverName = VLC->generaltexth->creGens4[subID];
  1427. break;
  1428. case 78: //Refugee Camp
  1429. //is handled within newturn func
  1430. break;
  1431. case 106: //War Machine Factory
  1432. creatures.resize(3);
  1433. creatures[0].second.push_back(146); //Ballista
  1434. creatures[1].second.push_back(147); //First Aid Tent
  1435. creatures[2].second.push_back(148); //Ammo Cart
  1436. break;
  1437. default:
  1438. assert(0);
  1439. break;
  1440. }
  1441. }
  1442. void CGDwelling::setProperty(ui8 what, ui32 val)
  1443. {
  1444. switch (what)
  1445. {
  1446. case ObjProperty::OWNER: //change owner
  1447. if (ID == 17) //single generators
  1448. {
  1449. if (tempOwner != GameConstants::NEUTRAL_PLAYER)
  1450. {
  1451. std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
  1452. dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
  1453. }
  1454. if (val != GameConstants::NEUTRAL_PLAYER) //can new owner be neutral?
  1455. cb->gameState()->players[val].dwellings.push_back (this);
  1456. }
  1457. break;
  1458. case ObjProperty::AVAILABLE_CREATURE:
  1459. creatures.resize(1);
  1460. creatures[0].second.resize(1);
  1461. creatures[0].second[0] = val;
  1462. break;
  1463. }
  1464. CGObjectInstance::setProperty(what,val);
  1465. }
  1466. void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
  1467. {
  1468. if(ID == 78 && !creatures[0].first) //Refugee Camp, no available cres
  1469. {
  1470. InfoWindow iw;
  1471. iw.player = h->tempOwner;
  1472. iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
  1473. iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1474. cb->sendAndApply(&iw);
  1475. return;
  1476. }
  1477. int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
  1478. if ( relations == 1 )//ally
  1479. return;//do not allow recruiting or capturing
  1480. if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
  1481. {
  1482. BlockingDialog bd;
  1483. bd.player = h->tempOwner;
  1484. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1485. bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
  1486. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1487. bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
  1488. bd.text.addReplacement(*Slots().begin()->second);
  1489. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::wantsFight, this, h, _1));
  1490. return;
  1491. }
  1492. if(!relations && ID != 106)
  1493. {
  1494. cb->setOwner(id, h->tempOwner);
  1495. }
  1496. BlockingDialog bd;
  1497. bd.player = h->tempOwner;
  1498. bd.flags = BlockingDialog::ALLOW_CANCEL;
  1499. if(ID == 17 || ID == 20)
  1500. {
  1501. bd.text.addTxt(MetaString::ADVOB_TXT, ID == 17 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
  1502. bd.text.addReplacement(ID == 17 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
  1503. for(size_t i = 0; i < creatures.size(); i++)
  1504. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1505. }
  1506. else if(ID == 78)
  1507. {
  1508. bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
  1509. bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
  1510. for(size_t i = 0; i < creatures.size(); i++)
  1511. bd.text.addReplacement(MetaString::CRE_PL_NAMES, creatures[i].second[0]);
  1512. }
  1513. else if(ID == 106)
  1514. bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
  1515. else
  1516. throw std::runtime_error("Illegal dwelling!");
  1517. cb->showBlockingDialog(&bd, boost::bind(&CGDwelling::heroAcceptsCreatures, this, h, _1));
  1518. }
  1519. void CGDwelling::newTurn() const
  1520. {
  1521. if(cb->getDate(1) != 1) //not first day of week
  1522. return;
  1523. //town growths and War Machines Factories are handled separately
  1524. if(ID == GameConstants::TOWNI_TYPE || ID == 106)
  1525. return;
  1526. if(ID == 78) //if it's a refugee camp, we need to pick an available creature
  1527. {
  1528. cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster());
  1529. }
  1530. bool change = false;
  1531. SetAvailableCreatures sac;
  1532. sac.creatures = creatures;
  1533. sac.tid = id;
  1534. for (size_t i = 0; i < creatures.size(); i++)
  1535. {
  1536. if(creatures[i].second.size())
  1537. {
  1538. CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
  1539. TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
  1540. if (GameConstants::DWELLINGS_ACCUMULATE_CREATURES)
  1541. sac.creatures[i].first += amount;
  1542. else
  1543. sac.creatures[i].first = amount;
  1544. change = true;
  1545. }
  1546. }
  1547. if(change)
  1548. cb->sendAndApply(&sac);
  1549. }
  1550. void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) const
  1551. {
  1552. if(!answer)
  1553. return;
  1554. int crid = creatures[0].second[0];
  1555. CCreature *crs = VLC->creh->creatures[crid];
  1556. TQuantity count = creatures[0].first;
  1557. if(crs->level == 1 && ID != 78) //first level - creatures are for free
  1558. {
  1559. if(count) //there are available creatures
  1560. {
  1561. int slot = h->getSlotFor(crid);
  1562. if(slot < 0) //no available slot
  1563. {
  1564. InfoWindow iw;
  1565. iw.player = h->tempOwner;
  1566. iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
  1567. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1568. cb->showInfoDialog(&iw);
  1569. }
  1570. else //give creatures
  1571. {
  1572. SetAvailableCreatures sac;
  1573. sac.tid = id;
  1574. sac.creatures = creatures;
  1575. sac.creatures[0].first = 0;
  1576. InfoWindow iw;
  1577. iw.player = h->tempOwner;
  1578. iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
  1579. iw.text.addReplacement(count);
  1580. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1581. cb->showInfoDialog(&iw);
  1582. cb->sendAndApply(&sac);
  1583. cb->addToSlot(StackLocation(h, slot), crs, count);
  1584. }
  1585. }
  1586. else //there no creatures
  1587. {
  1588. InfoWindow iw;
  1589. iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
  1590. iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
  1591. iw.player = h->tempOwner;
  1592. cb->sendAndApply(&iw);
  1593. }
  1594. }
  1595. else
  1596. {
  1597. if(ID == 106) //pick available War Machines
  1598. {
  1599. //there is 1 war machine available to recruit if hero doesn't have one
  1600. SetAvailableCreatures sac;
  1601. sac.tid = id;
  1602. sac.creatures = creatures;
  1603. sac.creatures[0].first = !h->getArt(13); //ballista
  1604. sac.creatures[1].first = !h->getArt(15); //first aid tent
  1605. sac.creatures[2].first = !h->getArt(14); //ammo cart
  1606. cb->sendAndApply(&sac);
  1607. }
  1608. OpenWindow ow;
  1609. ow.id1 = id;
  1610. ow.id2 = h->id;
  1611. ow.window = (ID == 17 || ID == 78)
  1612. ? OpenWindow::RECRUITMENT_FIRST
  1613. : OpenWindow::RECRUITMENT_ALL;
  1614. cb->sendAndApply(&ow);
  1615. }
  1616. }
  1617. void CGDwelling::wantsFight( const CGHeroInstance *h, ui32 answer ) const
  1618. {
  1619. if(answer)
  1620. cb->startBattleI(h, this, boost::bind(&CGDwelling::fightOver, this, h, _1));
  1621. }
  1622. void CGDwelling::fightOver(const CGHeroInstance *h, BattleResult *result) const
  1623. {
  1624. if (result->winner == 0)
  1625. {
  1626. onHeroVisit(h);
  1627. }
  1628. }
  1629. int CGTownInstance::getSightRadious() const //returns sight distance
  1630. {
  1631. if (subID == 2) //tower
  1632. {
  1633. if ((builtBuildings.find(26)) != builtBuildings.end()) //skyship
  1634. return -1; //entire map
  1635. else if ((builtBuildings.find(21)) != builtBuildings.end()) //lookout tower
  1636. return 20;
  1637. }
  1638. return 5;
  1639. }
  1640. void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
  1641. {
  1642. ///this is freakin' overcomplicated solution
  1643. switch (what)
  1644. {
  1645. case 11: //add visitor of town building
  1646. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id);
  1647. break;
  1648. case 12:
  1649. bonusingBuildings[val]->setProperty (12, 0);
  1650. break;
  1651. case 13: //add garrisoned hero to visitors
  1652. bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id);
  1653. break;
  1654. case 14:
  1655. bonusValue.first = val;
  1656. break;
  1657. case 15:
  1658. bonusValue.second = val;
  1659. break;
  1660. }
  1661. }
  1662. CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
  1663. {
  1664. if((builtBuildings.find(9))!=builtBuildings.end())
  1665. return CASTLE;
  1666. if((builtBuildings.find(8))!=builtBuildings.end())
  1667. return CITADEL;
  1668. if((builtBuildings.find(7))!=builtBuildings.end())
  1669. return FORT;
  1670. return NONE;
  1671. }
  1672. int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
  1673. {
  1674. if ((builtBuildings.find(13))!=builtBuildings.end())
  1675. return 3;
  1676. if ((builtBuildings.find(12))!=builtBuildings.end())
  1677. return 2;
  1678. if ((builtBuildings.find(11))!=builtBuildings.end())
  1679. return 1;
  1680. if ((builtBuildings.find(10))!=builtBuildings.end())
  1681. return 0;
  1682. return -1;
  1683. }
  1684. int CGTownInstance::mageGuildLevel() const
  1685. {
  1686. if ((builtBuildings.find(4))!=builtBuildings.end())
  1687. return 5;
  1688. if ((builtBuildings.find(3))!=builtBuildings.end())
  1689. return 4;
  1690. if ((builtBuildings.find(2))!=builtBuildings.end())
  1691. return 3;
  1692. if ((builtBuildings.find(1))!=builtBuildings.end())
  1693. return 2;
  1694. if ((builtBuildings.find(0))!=builtBuildings.end())
  1695. return 1;
  1696. return 0;
  1697. }
  1698. bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
  1699. {
  1700. if ( level<0 || level >= GameConstants::CREATURES_PER_TOWN )
  1701. return false;
  1702. return vstd::contains(builtBuildings, 30+level+upgraded*GameConstants::CREATURES_PER_TOWN);
  1703. }
  1704. int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
  1705. {
  1706. return town->hordeLvl[HID];
  1707. }
  1708. int CGTownInstance::creatureGrowth(const int & level) const
  1709. {
  1710. return getGrowthInfo(level).totalGrowth();
  1711. }
  1712. GrowthInfo CGTownInstance::getGrowthInfo(int level) const
  1713. {
  1714. GrowthInfo ret;
  1715. if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
  1716. return ret;
  1717. if (!vstd::contains(builtBuildings, EBuilding::DWELL_FIRST+level))
  1718. return ret; //no dwelling
  1719. const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
  1720. const int base = creature->growth;
  1721. int castleBonus = 0;
  1722. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
  1723. if ( vstd::contains(builtBuildings, EBuilding::CASTLE))
  1724. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CASTLE, castleBonus = base));
  1725. else if ( vstd::contains(builtBuildings, EBuilding::CITADEL))
  1726. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::CITADEL, castleBonus = base / 2));
  1727. if(town->hordeLvl[0] == level)//horde 1
  1728. if( vstd::contains(builtBuildings, EBuilding::HORDE_1) || vstd::contains(builtBuildings, EBuilding::HORDE_1_UPGR))
  1729. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_1, creature->hordeGrowth));
  1730. if(town->hordeLvl[1] == level)//horde 2
  1731. if(vstd::contains(builtBuildings, EBuilding::HORDE_2) || vstd::contains(builtBuildings, EBuilding::HORDE_2_UPGR))
  1732. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::HORDE_2, creature->hordeGrowth));
  1733. int dwellingBonus = 0;
  1734. if(const PlayerState *p = cb->getPlayer(tempOwner, false))
  1735. {
  1736. BOOST_FOREACH(const CGDwelling *dwelling, p->dwellings)
  1737. if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
  1738. dwellingBonus++;
  1739. }
  1740. if(dwellingBonus)
  1741. ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
  1742. //other *-of-legion-like bonuses (%d to growth cumulative with grail)
  1743. TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
  1744. BOOST_FOREACH(const Bonus *b, *bonuses)
  1745. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
  1746. //statue-of-legion-like bonus: % to base+castle
  1747. TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
  1748. BOOST_FOREACH(const Bonus *b, *bonuses2)
  1749. ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
  1750. if(vstd::contains(builtBuildings, EBuilding::GRAIL)) //grail - +50% to ALL (so far added) growth
  1751. ret.entries.push_back(GrowthInfo::Entry(subID, EBuilding::GRAIL, ret.totalGrowth() / 2));
  1752. return ret;
  1753. }
  1754. int CGTownInstance::dailyIncome() const
  1755. {
  1756. int ret = 0;
  1757. if ((builtBuildings.find(26))!=builtBuildings.end())
  1758. ret+=5000;
  1759. if ((builtBuildings.find(13))!=builtBuildings.end())
  1760. ret+=4000;
  1761. else if ((builtBuildings.find(12))!=builtBuildings.end())
  1762. ret+=2000;
  1763. else if ((builtBuildings.find(11))!=builtBuildings.end())
  1764. ret+=1000;
  1765. else if ((builtBuildings.find(10))!=builtBuildings.end())
  1766. ret+=500;
  1767. return ret;
  1768. }
  1769. bool CGTownInstance::hasFort() const
  1770. {
  1771. return (builtBuildings.find(7))!=builtBuildings.end();
  1772. }
  1773. bool CGTownInstance::hasCapitol() const
  1774. {
  1775. return (builtBuildings.find(13))!=builtBuildings.end();
  1776. }
  1777. CGTownInstance::CGTownInstance()
  1778. :IShipyard(this), IMarket(this)
  1779. {
  1780. builded=-1;
  1781. destroyed=-1;
  1782. town=NULL;
  1783. }
  1784. CGTownInstance::~CGTownInstance()
  1785. {
  1786. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
  1787. delete *i;
  1788. }
  1789. int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
  1790. {
  1791. if(checkGuild && mageGuildLevel() < level)
  1792. return 0;
  1793. int ret = 6 - level; //how many spells are available at this level
  1794. if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
  1795. ret++;
  1796. return ret;
  1797. }
  1798. bool CGTownInstance::needsLastStack() const
  1799. {
  1800. if(garrisonHero)
  1801. return true;
  1802. else return false;
  1803. }
  1804. void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
  1805. {
  1806. if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
  1807. {
  1808. if(armedGarrison() || visitingHero)
  1809. {
  1810. const CGHeroInstance *defendingHero = NULL;
  1811. const CArmedInstance *defendingArmy = this;
  1812. if(visitingHero)
  1813. defendingHero = visitingHero;
  1814. else if(garrisonHero)
  1815. defendingHero = garrisonHero;
  1816. if(defendingHero)
  1817. defendingArmy = defendingHero;
  1818. bool outsideTown = (defendingHero == visitingHero && garrisonHero);
  1819. //TODO
  1820. //"borrowing" army from garrison to visiting hero
  1821. cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
  1822. }
  1823. else
  1824. {
  1825. cb->setOwner(id, h->tempOwner);
  1826. removeCapitols(h->getOwner());
  1827. cb->heroVisitCastle(id, h->id);
  1828. }
  1829. }
  1830. else
  1831. cb->heroVisitCastle(id, h->id);
  1832. }
  1833. void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
  1834. {
  1835. cb->stopHeroVisitCastle(id,h->id);
  1836. }
  1837. void CGTownInstance::initObj()
  1838. ///initialize town structures
  1839. {
  1840. blockVisit = true;
  1841. hoverName = name + ", " + town->Name();
  1842. if (subID == 5)
  1843. creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
  1844. else
  1845. creatures.resize(GameConstants::CREATURES_PER_TOWN);
  1846. for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
  1847. {
  1848. if(creatureDwelling(i,false))
  1849. creatures[i].second.push_back(town->basicCreatures[i]);
  1850. if(creatureDwelling(i,true))
  1851. creatures[i].second.push_back(town->upgradedCreatures[i]);
  1852. }
  1853. switch (subID)
  1854. { //add new visitable objects
  1855. case 0:
  1856. bonusingBuildings.push_back (new COPWBonus(21, this)); //Stables
  1857. break;
  1858. case 5:
  1859. bonusingBuildings.push_back (new COPWBonus(21, this)); //Vortex
  1860. case 2: case 3: case 6:
  1861. bonusingBuildings.push_back (new CTownBonus(23, this));
  1862. break;
  1863. case 7:
  1864. bonusingBuildings.push_back (new CTownBonus(17, this));
  1865. break;
  1866. }
  1867. //add special bonuses from buildings
  1868. recreateBuildingsBonuses();
  1869. }
  1870. void CGTownInstance::newTurn() const
  1871. {
  1872. if (cb->getDate(1) == 1) //reset on new week
  1873. {
  1874. if (vstd::contains(builtBuildings,17) && subID == 1 && cb->getDate(0) != 1 && (tempOwner < GameConstants::PLAYER_LIMIT) )//give resources for Rampart, Mystic Pond
  1875. {
  1876. int resID = rand()%4+2;//bonus to random rare resource
  1877. resID = (resID==2)?1:resID;
  1878. int resVal = rand()%4+1;//with size 1..4
  1879. cb->giveResource(tempOwner, resID, resVal);
  1880. cb->setObjProperty (id, 14, resID);
  1881. cb->setObjProperty (id, 15, resVal);
  1882. }
  1883. if ( subID == 5 )
  1884. for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i!=bonusingBuildings.end(); i++)
  1885. {
  1886. if ((*i)->ID == 21)
  1887. cb->setObjProperty (id, 12, (*i)->id); //reset visitors for Mana Vortex
  1888. }
  1889. if (tempOwner == GameConstants::NEUTRAL_PLAYER) //garrison growth for neutral towns
  1890. {
  1891. std::vector<ui8> nativeCrits; //slots
  1892. for (TSlots::const_iterator it = Slots().begin(); it != Slots().end(); it++)
  1893. {
  1894. if (it->second->type->faction == subID) //native
  1895. {
  1896. nativeCrits.push_back(it->first); //collect matching slots
  1897. }
  1898. }
  1899. if (nativeCrits.size())
  1900. {
  1901. TSlot pos = nativeCrits[rand() % nativeCrits.size()];
  1902. StackLocation sl(this, pos);
  1903. const CCreature *c = getCreature(pos);
  1904. if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
  1905. {
  1906. cb->changeStackCount(sl, c->growth);
  1907. }
  1908. else //upgrade
  1909. {
  1910. cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
  1911. }
  1912. }
  1913. if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
  1914. {
  1915. int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
  1916. TCreature c = town->basicCreatures[i];
  1917. TSlot n = -1;
  1918. TQuantity count = creatureGrowth(i);
  1919. if (!count) // no dwelling
  1920. count = VLC->creh->creatures[c]->growth;
  1921. {//no lower tiers or above current month
  1922. if ((n = getSlotFor(c))>=0)
  1923. {
  1924. StackLocation sl(this, n);
  1925. if (slotEmpty(n))
  1926. cb->insertNewStack(sl, VLC->creh->creatures[c], count);
  1927. else //add to existing
  1928. cb->changeStackCount(sl, count);
  1929. }
  1930. }
  1931. }
  1932. }
  1933. }
  1934. }
  1935. int3 CGTownInstance::getSightCenter() const
  1936. {
  1937. return pos - int3(2,0,0);
  1938. }
  1939. ui8 CGTownInstance::getPassableness() const
  1940. {
  1941. if (!armedGarrison())//empty castle - anyone can visit
  1942. return GameConstants::ALL_PLAYERS;
  1943. if ( tempOwner == 255 )//neutral guarded - no one can visit
  1944. return 0;
  1945. ui8 mask = 0;
  1946. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  1947. BOOST_FOREACH(ui8 it, ts->players)
  1948. mask |= 1<<it;//allies - add to possible visitors
  1949. return mask;
  1950. }
  1951. void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
  1952. {
  1953. offsets += int3(-1,2,0), int3(-3,2,0);
  1954. }
  1955. void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result ) const
  1956. {
  1957. if(result->winner == 0)
  1958. {
  1959. removeCapitols (h->getOwner());
  1960. cb->setOwner (id, h->tempOwner); //give control after checkout is done
  1961. FoWChange fw;
  1962. fw.player = h->tempOwner;
  1963. fw.mode = 1;
  1964. getSightTiles (fw.tiles); //update visibility for castle structures
  1965. cb->sendAndApply (&fw);
  1966. }
  1967. }
  1968. void CGTownInstance::removeCapitols (ui8 owner) const
  1969. {
  1970. if (hasCapitol()) // search if there's an older capitol
  1971. {
  1972. PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
  1973. for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
  1974. {
  1975. if (*i != this && (*i)->hasCapitol())
  1976. {
  1977. RazeStructures rs;
  1978. rs.tid = id;
  1979. rs.bid.insert(13);
  1980. rs.destroyed = destroyed;
  1981. cb->sendAndApply(&rs);
  1982. return;
  1983. }
  1984. }
  1985. }
  1986. }
  1987. int CGTownInstance::getBoatType() const
  1988. {
  1989. const CCreature *c = VLC->creh->creatures[town->basicCreatures.front()];
  1990. if (c->isGood())
  1991. return 1;
  1992. else if (c->isEvil())
  1993. return 0;
  1994. else //neutral
  1995. return 2;
  1996. }
  1997. int CGTownInstance::getMarketEfficiency() const
  1998. {
  1999. if(!vstd::contains(builtBuildings, 14))
  2000. return 0;
  2001. const PlayerState *p = cb->getPlayer(tempOwner);
  2002. assert(p);
  2003. int marketCount = 0;
  2004. BOOST_FOREACH(const CGTownInstance *t, p->towns)
  2005. if(vstd::contains(t->builtBuildings, 14))
  2006. marketCount++;
  2007. return marketCount;
  2008. }
  2009. bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
  2010. {
  2011. switch(mode)
  2012. {
  2013. case EMarketMode::RESOURCE_RESOURCE:
  2014. case EMarketMode::RESOURCE_PLAYER:
  2015. return vstd::contains(builtBuildings, 14); // marketplace
  2016. case EMarketMode::ARTIFACT_RESOURCE:
  2017. case EMarketMode::RESOURCE_ARTIFACT:
  2018. return (subID == 2 || subID == 5 || subID == 8) && vstd::contains(builtBuildings, 17);//artifact merchants
  2019. case EMarketMode::CREATURE_RESOURCE:
  2020. return subID == 6 && vstd::contains(builtBuildings, 21); //Freelancer's guild
  2021. case EMarketMode::CREATURE_UNDEAD:
  2022. return subID == 4 && vstd::contains(builtBuildings, 22);//Skeleton transformer
  2023. case EMarketMode::RESOURCE_SKILL:
  2024. return subID == 8 && vstd::contains(builtBuildings, 21);//Magic University
  2025. default:
  2026. assert(0);
  2027. return false;
  2028. }
  2029. }
  2030. std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
  2031. {
  2032. if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2033. {
  2034. std::vector<int> ret;
  2035. BOOST_FOREACH(const CArtifact *a, merchantArtifacts)
  2036. if(a)
  2037. ret.push_back(a->id);
  2038. else
  2039. ret.push_back(-1);
  2040. return ret;
  2041. }
  2042. else if ( mode == EMarketMode::RESOURCE_SKILL )
  2043. {
  2044. return universitySkills;
  2045. }
  2046. else
  2047. return IMarket::availableItemsIds(mode);
  2048. }
  2049. std::string CGTownInstance::nodeName() const
  2050. {
  2051. return "Town (" + (town ? town->Name() : "unknown") + ") of " + name;
  2052. }
  2053. void CGTownInstance::deserializationFix()
  2054. {
  2055. attachTo(&townAndVis);
  2056. if(visitingHero)
  2057. visitingHero->attachTo(&townAndVis);
  2058. if(garrisonHero)
  2059. garrisonHero->attachTo(this);
  2060. }
  2061. void CGTownInstance::recreateBuildingsBonuses()
  2062. {
  2063. BonusList bl;
  2064. getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
  2065. BOOST_FOREACH(Bonus *b, bl)
  2066. removeBonus(b);
  2067. if(subID != 0 || !addBonusIfBuilt(22, Bonus::MORALE, +2)) //tricky! -> checks tavern only if no bratherhood of sword or not a castle
  2068. addBonusIfBuilt(5, Bonus::MORALE, +1);
  2069. if(subID == 0) //castle
  2070. {
  2071. addBonusIfBuilt(17, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER)); //lighthouses
  2072. addBonusIfBuilt(26, Bonus::MORALE, +2, make_shared<CPropagatorNodeType>(PLAYER)); //colossus
  2073. }
  2074. else if(subID == 1) //rampart
  2075. {
  2076. addBonusIfBuilt(21, Bonus::LUCK, +2); //fountain of fortune
  2077. addBonusIfBuilt(21, Bonus::LUCK, +2, make_shared<CPropagatorNodeType>(PLAYER)); //guardian spirit
  2078. }
  2079. else if(subID == 2) //tower
  2080. {
  2081. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
  2082. }
  2083. else if(subID == 3) //Inferno
  2084. {
  2085. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
  2086. }
  2087. else if(subID == 4) //necropolis
  2088. {
  2089. addBonusIfBuilt(17, Bonus::DARKNESS, +20);
  2090. addBonusIfBuilt(21, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //necromancy amplifier
  2091. addBonusIfBuilt(26, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //Soul prison
  2092. }
  2093. else if(subID == 5) //Dungeon
  2094. {
  2095. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
  2096. }
  2097. else if(subID == 6) //Stronghold
  2098. {
  2099. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
  2100. }
  2101. else if(subID == 7) //Fortress
  2102. {
  2103. addBonusIfBuilt(21, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
  2104. addBonusIfBuilt(22, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
  2105. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
  2106. addBonusIfBuilt(26, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
  2107. }
  2108. else if(subID == 8)
  2109. {
  2110. }
  2111. }
  2112. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, int subtype /*= -1*/)
  2113. {
  2114. return addBonusIfBuilt(building, type, val, NULL, subtype);
  2115. }
  2116. bool CGTownInstance::addBonusIfBuilt(int building, int type, int val, TPropagatorPtr prop, int subtype /*= -1*/)
  2117. {
  2118. if(vstd::contains(builtBuildings, building))
  2119. {
  2120. std::ostringstream descr;
  2121. descr << VLC->generaltexth->buildings[subID][building].first << " ";
  2122. if(val > 0)
  2123. descr << "+";
  2124. else if(val < 0)
  2125. descr << "-";
  2126. descr << val;
  2127. Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
  2128. if(prop)
  2129. b->addPropagator(prop);
  2130. addNewBonus(b);
  2131. return true;
  2132. }
  2133. return false;
  2134. }
  2135. void CGTownInstance::setVisitingHero(CGHeroInstance *h)
  2136. {
  2137. assert(!!visitingHero == !h);
  2138. if(h)
  2139. {
  2140. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2141. assert(p);
  2142. h->detachFrom(p);
  2143. h->attachTo(&townAndVis);
  2144. visitingHero = h;
  2145. h->visitedTown = this;
  2146. h->inTownGarrison = false;
  2147. }
  2148. else
  2149. {
  2150. PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
  2151. visitingHero->visitedTown = NULL;
  2152. visitingHero->detachFrom(&townAndVis);
  2153. visitingHero->attachTo(p);
  2154. visitingHero = NULL;
  2155. }
  2156. }
  2157. void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
  2158. {
  2159. assert(!!garrisonHero == !h);
  2160. if(h)
  2161. {
  2162. PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
  2163. assert(p);
  2164. h->detachFrom(p);
  2165. h->attachTo(this);
  2166. garrisonHero = h;
  2167. h->visitedTown = this;
  2168. h->inTownGarrison = true;
  2169. }
  2170. else
  2171. {
  2172. PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
  2173. garrisonHero->visitedTown = NULL;
  2174. garrisonHero->inTownGarrison = false;
  2175. garrisonHero->detachFrom(this);
  2176. garrisonHero->attachTo(p);
  2177. garrisonHero = NULL;
  2178. }
  2179. }
  2180. bool CGTownInstance::armedGarrison() const
  2181. {
  2182. return stacksCount() || garrisonHero;
  2183. }
  2184. CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
  2185. {
  2186. return &townAndVis;
  2187. }
  2188. const CArmedInstance * CGTownInstance::getUpperArmy() const
  2189. {
  2190. if(garrisonHero)
  2191. return garrisonHero;
  2192. return this;
  2193. }
  2194. bool CGTownInstance::hasBuilt(int buildingID) const
  2195. {
  2196. return vstd::contains(builtBuildings, buildingID);
  2197. }
  2198. bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
  2199. {
  2200. return vstd::contains(visitors, h->id);
  2201. }
  2202. void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
  2203. {
  2204. if(visitors.find(h->id)==visitors.end())
  2205. {
  2206. onNAHeroVisit(h->id, false);
  2207. switch(ID)
  2208. {
  2209. case 102: //tree
  2210. case 4: //arena
  2211. case 41://library
  2212. case 47: //School of Magic
  2213. case 107://School of War
  2214. break;
  2215. default:
  2216. cb->setObjProperty(id, ObjProperty::VISITORS, h->id); //add to the visitors
  2217. break;
  2218. }
  2219. }
  2220. else
  2221. {
  2222. onNAHeroVisit(h->id, true);
  2223. }
  2224. }
  2225. void CGVisitableOPH::initObj()
  2226. {
  2227. if(ID==102)
  2228. ttype = ran()%3;
  2229. else
  2230. ttype = -1;
  2231. }
  2232. void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, expType expVal, ui32 result ) const
  2233. {
  2234. if(result) //player agreed to give res for exp
  2235. {
  2236. cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
  2237. cb->changePrimSkill(heroID,4,expVal); //give exp
  2238. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2239. }
  2240. }
  2241. void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
  2242. {
  2243. int id=0, subid=0, ot=0, sound = 0;
  2244. expType val=1;
  2245. switch(ID)
  2246. {
  2247. case 4: //arena
  2248. sound = soundBase::NOMAD;
  2249. ot = 0;
  2250. break;
  2251. case 51: //mercenary camp
  2252. sound = soundBase::NOMAD;
  2253. subid=0;
  2254. ot=80;
  2255. break;
  2256. case 23: //marletto tower
  2257. sound = soundBase::NOMAD;
  2258. subid=1;
  2259. ot=39;
  2260. break;
  2261. case 61:
  2262. sound = soundBase::gazebo;
  2263. subid=2;
  2264. ot=100;
  2265. break;
  2266. case 32:
  2267. sound = soundBase::GETPROTECTION;
  2268. subid=3;
  2269. ot=59;
  2270. break;
  2271. case 100:
  2272. sound = soundBase::gazebo;
  2273. id=5;
  2274. ot=143;
  2275. val=1000;
  2276. break;
  2277. case 102:
  2278. sound = soundBase::gazebo;
  2279. id = 5;
  2280. subid = 1;
  2281. ot = 146;
  2282. val = 1;
  2283. break;
  2284. case 41:
  2285. sound = soundBase::gazebo;
  2286. ot = 66;
  2287. break;
  2288. case 47: //School of Magic
  2289. sound = soundBase::faerie;
  2290. ot = 71;
  2291. break;
  2292. case 107://School of War
  2293. sound = soundBase::MILITARY;
  2294. ot = 158;
  2295. break;
  2296. }
  2297. if (!alreadyVisited)
  2298. {
  2299. switch (ID)
  2300. {
  2301. case 4: //arena
  2302. {
  2303. BlockingDialog sd(false,true);
  2304. sd.soundID = sound;
  2305. sd.text << std::pair<ui8,ui32>(11,ot);
  2306. sd.components.push_back(Component(0,0,2,0));
  2307. sd.components.push_back(Component(0,1,2,0));
  2308. sd.player = cb->getOwner(heroID);
  2309. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
  2310. return;
  2311. }
  2312. case 51:
  2313. case 23:
  2314. case 61:
  2315. case 32:
  2316. {
  2317. cb->changePrimSkill(heroID,subid,val);
  2318. InfoWindow iw;
  2319. iw.soundID = sound;
  2320. iw.components.push_back(Component(0,subid,val,0));
  2321. iw.text << std::pair<ui8,ui32>(11,ot);
  2322. iw.player = cb->getOwner(heroID);
  2323. cb->showInfoDialog(&iw);
  2324. break;
  2325. }
  2326. case 100: //give exp
  2327. {
  2328. const CGHeroInstance *h = cb->getHero(heroID);
  2329. val = h->calculateXp(val);
  2330. InfoWindow iw;
  2331. iw.soundID = sound;
  2332. iw.components.push_back(Component(id,subid,val,0));
  2333. iw.player = cb->getOwner(heroID);
  2334. iw.text << std::pair<ui8,ui32>(11,ot);
  2335. iw.soundID = soundBase::gazebo;
  2336. cb->showInfoDialog(&iw);
  2337. cb->changePrimSkill(heroID,4,val);
  2338. break;
  2339. }
  2340. case 102://tree
  2341. {
  2342. const CGHeroInstance *h = cb->getHero(heroID);
  2343. val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
  2344. if(!ttype)
  2345. {
  2346. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2347. InfoWindow iw;
  2348. iw.soundID = sound;
  2349. iw.components.push_back(Component(id,subid,1,0));
  2350. iw.player = cb->getOwner(heroID);
  2351. iw.text << std::pair<ui8,ui32>(11,148);
  2352. cb->showInfoDialog(&iw);
  2353. cb->changePrimSkill(heroID,4,val);
  2354. break;
  2355. }
  2356. else
  2357. {
  2358. ui32 res;
  2359. expType resval;
  2360. if(ttype==1)
  2361. {
  2362. res = 6;
  2363. resval = 2000;
  2364. ot = 149;
  2365. }
  2366. else
  2367. {
  2368. res = 5;
  2369. resval = 10;
  2370. ot = 151;
  2371. }
  2372. if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
  2373. {
  2374. ot++;
  2375. InfoWindow iw;
  2376. iw.soundID = sound;
  2377. iw.player = h->tempOwner;
  2378. iw.text << std::pair<ui8,ui32>(11,ot);
  2379. cb->showInfoDialog(&iw);
  2380. return;
  2381. }
  2382. BlockingDialog sd (true, false);
  2383. sd.soundID = sound;
  2384. sd.player = cb->getOwner(heroID);
  2385. sd.text << std::pair<ui8,ui32>(11,ot);
  2386. sd.components.push_back (Component (Component::RESOURCE, res, resval, 0));
  2387. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
  2388. }
  2389. break;
  2390. }
  2391. case 41://library of enlightenment
  2392. {
  2393. const CGHeroInstance *h = cb->getHero(heroID);
  2394. if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
  2395. {
  2396. InfoWindow iw;
  2397. iw.soundID = sound;
  2398. iw.player = cb->getOwner(heroID);
  2399. iw.text << std::pair<ui8,ui32>(11,68);
  2400. cb->showInfoDialog(&iw);
  2401. }
  2402. else
  2403. {
  2404. cb->setObjProperty(this->id, ObjProperty::VISITORS, heroID); //add to the visitors
  2405. cb->changePrimSkill(heroID,0,2);
  2406. cb->changePrimSkill(heroID,1,2);
  2407. cb->changePrimSkill(heroID,2,2);
  2408. cb->changePrimSkill(heroID,3,2);
  2409. InfoWindow iw;
  2410. iw.soundID = sound;
  2411. iw.player = cb->getOwner(heroID);
  2412. iw.text << std::pair<ui8,ui32>(11,66);
  2413. cb->showInfoDialog(&iw);
  2414. }
  2415. break;
  2416. }
  2417. case 47: //School of Magic
  2418. case 107://School of War
  2419. {
  2420. int skill = (ID==47 ? 2 : 0);
  2421. if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
  2422. {
  2423. InfoWindow iw;
  2424. iw.soundID = sound;
  2425. iw.player = cb->getOwner(heroID);
  2426. iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
  2427. cb->showInfoDialog(&iw);
  2428. }
  2429. else
  2430. {
  2431. BlockingDialog sd(true,true);
  2432. sd.soundID = sound;
  2433. sd.player = cb->getOwner(heroID);
  2434. sd.text << std::pair<ui8,ui32>(11,ot);
  2435. sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
  2436. sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
  2437. cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
  2438. }
  2439. }
  2440. break;
  2441. }
  2442. }
  2443. else
  2444. {
  2445. ot++;
  2446. InfoWindow iw;
  2447. iw.soundID = sound;
  2448. iw.player = cb->getOwner(heroID);
  2449. iw.text << std::pair<ui8,ui32>(11,ot);
  2450. cb->showInfoDialog(&iw);
  2451. }
  2452. }
  2453. const std::string & CGVisitableOPH::getHoverText() const
  2454. {
  2455. int pom = -1;
  2456. switch(ID)
  2457. {
  2458. case 4:
  2459. pom = -1;
  2460. break;
  2461. case 51:
  2462. pom = 8;
  2463. break;
  2464. case 23:
  2465. pom = 7;
  2466. break;
  2467. case 61:
  2468. pom = 11;
  2469. break;
  2470. case 32:
  2471. pom = 4;
  2472. break;
  2473. case 100:
  2474. pom = 5;
  2475. break;
  2476. case 102:
  2477. pom = 18;
  2478. break;
  2479. case 41:
  2480. break;
  2481. case 47: //School of Magic
  2482. pom = 9;
  2483. break;
  2484. case 107://School of War
  2485. pom = 10;
  2486. break;
  2487. default:
  2488. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  2489. }
  2490. hoverName = VLC->generaltexth->names[ID];
  2491. if(pom >= 0)
  2492. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  2493. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  2494. if(h)
  2495. {
  2496. hoverName += "\n\n";
  2497. hoverName += (vstd::contains(visitors,h->id))
  2498. ? (VLC->generaltexth->allTexts[352]) //visited
  2499. : ( VLC->generaltexth->allTexts[353]); //not visited
  2500. }
  2501. return hoverName;
  2502. }
  2503. void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
  2504. {
  2505. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2506. cb->changePrimSkill(heroID,primSkill-1,2);
  2507. }
  2508. void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
  2509. {
  2510. if(what == ObjProperty::VISITORS)
  2511. visitors.insert(val);
  2512. }
  2513. void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
  2514. {
  2515. if(!which) //player refused to pay
  2516. return;
  2517. int base = (ID == 47 ? 2 : 0);
  2518. cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
  2519. cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
  2520. cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
  2521. }
  2522. COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
  2523. {
  2524. ID = index;
  2525. town = TOWN;
  2526. id = town->bonusingBuildings.size();
  2527. }
  2528. void COPWBonus::setProperty(ui8 what, ui32 val)
  2529. {
  2530. switch (what)
  2531. {
  2532. case 4:
  2533. visitors.insert(val);
  2534. break;
  2535. case 12:
  2536. visitors.clear();
  2537. break;
  2538. }
  2539. }
  2540. void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
  2541. {
  2542. int heroID = h->id;
  2543. if (town->builtBuildings.find(ID) != town->builtBuildings.end())
  2544. {
  2545. InfoWindow iw;
  2546. iw.player = h->tempOwner;
  2547. switch (town->subID)
  2548. {
  2549. case 0: //Stables
  2550. if (!h->hasBonusFrom(Bonus::OBJECT, 94)) //does not stack with advMap Stables
  2551. {
  2552. GiveBonus gb;
  2553. gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
  2554. gb.id = heroID;
  2555. cb->giveHeroBonus(&gb);
  2556. iw.text << VLC->generaltexth->allTexts[580];
  2557. cb->showInfoDialog(&iw);
  2558. }
  2559. break;
  2560. case 5: //Mana Vortex
  2561. if (visitors.empty() && h->mana <= h->manaLimit() * 2)
  2562. {
  2563. cb->setManaPoints (heroID, 2 * h->manaLimit());
  2564. cb->setObjProperty (id, ObjProperty::VISITED, true);
  2565. iw.text << VLC->generaltexth->allTexts[579];
  2566. cb->showInfoDialog(&iw);
  2567. cb->setObjProperty (town->id, 11, id); //add to visitors
  2568. }
  2569. break;
  2570. }
  2571. }
  2572. }
  2573. CTownBonus::CTownBonus (int index, CGTownInstance *TOWN)
  2574. {
  2575. ID = index;
  2576. town = TOWN;
  2577. id = town->bonusingBuildings.size();
  2578. }
  2579. void CTownBonus::setProperty (ui8 what, ui32 val)
  2580. {
  2581. if(what == 4)
  2582. visitors.insert(val);
  2583. }
  2584. void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
  2585. {
  2586. int heroID = h->id;
  2587. if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
  2588. {
  2589. InfoWindow iw;
  2590. int what, val, mid;
  2591. switch (ID)
  2592. {
  2593. case 23:
  2594. switch(town->subID)
  2595. {
  2596. case 2: //wall
  2597. what = 3;
  2598. val = 1;
  2599. mid = 581;
  2600. iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
  2601. break;
  2602. case 3: //order of fire
  2603. what = 2;
  2604. val = 1;
  2605. mid = 582;
  2606. iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
  2607. break;
  2608. case 6://hall of valhalla
  2609. what = 0;
  2610. val = 1;
  2611. mid = 584;
  2612. iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
  2613. break;
  2614. case 5://academy of battle scholars
  2615. what = 4;
  2616. val = 1000*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2617. mid = 583;
  2618. iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
  2619. break;
  2620. }
  2621. break;
  2622. case 17:
  2623. switch(town->subID)
  2624. {
  2625. case 7: //cage of warlords
  2626. what = 1;
  2627. val = 1;
  2628. mid = 585;
  2629. iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
  2630. break;
  2631. }
  2632. break;
  2633. }
  2634. iw.player = cb->getOwner(heroID);
  2635. iw.text << VLC->generaltexth->allTexts[mid];
  2636. cb->showInfoDialog(&iw);
  2637. cb->changePrimSkill (heroID, what, val);
  2638. if (town->visitingHero == h)
  2639. cb->setObjProperty (town->id, 11, id); //add to visitors
  2640. else
  2641. cb->setObjProperty (town->id, 13, id); //then it must be garrisoned hero
  2642. }
  2643. }
  2644. const std::string & CGCreature::getHoverText() const
  2645. {
  2646. MetaString ms;
  2647. int pom = stacks.begin()->second->getQuantityID();
  2648. pom = 174 + 3*pom + 1;
  2649. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2650. ms.toString(hoverName);
  2651. if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
  2652. {
  2653. std::vector<std::string> * texts = &VLC->generaltexth->threat;
  2654. hoverName += "\n\n ";
  2655. hoverName += (*texts)[0];
  2656. int choice;
  2657. double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
  2658. if (ratio < 0.1) choice = 1;
  2659. else if (ratio < 0.25) choice = 2;
  2660. else if (ratio < 0.6) choice = 3;
  2661. else if (ratio < 0.9) choice = 4;
  2662. else if (ratio < 1.1) choice = 5;
  2663. else if (ratio < 1.3) choice = 6;
  2664. else if (ratio < 1.8) choice = 7;
  2665. else if (ratio < 2.5) choice = 8;
  2666. else if (ratio < 4) choice = 9;
  2667. else if (ratio < 8) choice = 10;
  2668. else if (ratio < 20) choice = 11;
  2669. else choice = 12;
  2670. hoverName += (*texts)[choice];
  2671. }
  2672. return hoverName;
  2673. }
  2674. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  2675. {
  2676. int action = takenAction(h);
  2677. switch( action ) //decide what we do...
  2678. {
  2679. case -2: //fight
  2680. fight(h);
  2681. break;
  2682. case -1: //flee
  2683. {
  2684. flee(h);
  2685. break;
  2686. }
  2687. case 0: //join for free
  2688. {
  2689. BlockingDialog ynd(true,false);
  2690. ynd.player = h->tempOwner;
  2691. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
  2692. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2693. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
  2694. break;
  2695. }
  2696. default: //join for gold
  2697. {
  2698. assert(action > 0);
  2699. //ask if player agrees to pay gold
  2700. BlockingDialog ynd(true,false);
  2701. ynd.player = h->tempOwner;
  2702. std::string tmp = VLC->generaltexth->advobtxt[90];
  2703. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(0)));
  2704. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  2705. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  2706. ynd.text << tmp;
  2707. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
  2708. break;
  2709. }
  2710. }
  2711. }
  2712. void CGCreature::endBattle( BattleResult *result ) const
  2713. {
  2714. if(result->winner==0)
  2715. {
  2716. cb->removeObject(id);
  2717. }
  2718. else
  2719. {
  2720. //int killedAmount=0;
  2721. //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
  2722. // if(i->first == subID)
  2723. // killedAmount += i->second;
  2724. //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
  2725. /*
  2726. MetaString ms;
  2727. int pom = slots.find(0)->second.getQuantityID();
  2728. pom = 174 + 3*pom + 1;
  2729. ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
  2730. cb->setHoverName(id,&ms);
  2731. cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
  2732. */
  2733. //merge stacks into one
  2734. TSlots::const_iterator i;
  2735. CCreature * cre = VLC->creh->creatures[restore.basicType];
  2736. for (i = stacks.begin(); i != stacks.end(); i++)
  2737. {
  2738. if (cre->isMyUpgrade(i->second->type))
  2739. {
  2740. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  2741. }
  2742. }
  2743. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  2744. if(!hasStackAtSlot(0))
  2745. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, 0), stacks.begin()->second->count);
  2746. while (stacks.size() > 1) //hopefully that's enough
  2747. {
  2748. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  2749. i = stacks.end();
  2750. i--;
  2751. TSlot slot = getSlotFor(i->second->type);
  2752. if (slot == i->first) //no reason to move stack to its own slot
  2753. break;
  2754. else
  2755. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  2756. }
  2757. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  2758. }
  2759. }
  2760. void CGCreature::initObj()
  2761. {
  2762. blockVisit = true;
  2763. switch(character)
  2764. {
  2765. case 0:
  2766. character = -4;
  2767. break;
  2768. case 1:
  2769. character = 1 + ran()%7;
  2770. break;
  2771. case 2:
  2772. character = 1 + ran()%10;
  2773. break;
  2774. case 3:
  2775. character = 4 + ran()%7;
  2776. break;
  2777. case 4:
  2778. character = 10;
  2779. break;
  2780. }
  2781. stacks[0]->setType(subID);
  2782. TQuantity &amount = stacks[0]->count;
  2783. CCreature &c = *VLC->creh->creatures[subID];
  2784. if(!amount)
  2785. {
  2786. if(c.ammMax == c.ammMin)
  2787. amount = c.ammMax;
  2788. else
  2789. amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
  2790. }
  2791. temppower = stacks[0]->count * 1000;
  2792. }
  2793. void CGCreature::newTurn() const
  2794. {//Works only for stacks of single type of size up to 2 millions
  2795. if (stacks.begin()->second->count < GameConstants::CREEP_SIZE && cb->getDate(1) == 1 && cb->getDate(0) > 1)
  2796. {
  2797. ui32 power = temppower * (100 + GameConstants::WEEKLY_GROWTH)/100;
  2798. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)GameConstants::CREEP_SIZE)); //set new amount
  2799. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  2800. }
  2801. if (GameConstants::STACK_EXP)
  2802. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, 500); //for testing purpose
  2803. }
  2804. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  2805. {
  2806. switch (what)
  2807. {
  2808. case ObjProperty::MONSTER_COUNT:
  2809. stacks[0]->count = val;
  2810. break;
  2811. case ObjProperty::MONSTER_POWER:
  2812. temppower = val;
  2813. break;
  2814. case ObjProperty::MONSTER_EXP:
  2815. giveStackExp(val);
  2816. break;
  2817. case ObjProperty::MONSTER_RESTORE_TYPE:
  2818. restore.basicType = val;
  2819. break;
  2820. }
  2821. }
  2822. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  2823. {
  2824. //calculate relative strength of hero and creatures armies
  2825. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  2826. int powerFactor;
  2827. if(relStrength >= 7)
  2828. powerFactor = 11;
  2829. else if(relStrength >= 1)
  2830. powerFactor = (int)(2*(relStrength-1));
  2831. else if(relStrength >= 0.5)
  2832. powerFactor = -1;
  2833. else if(relStrength >= 0.333)
  2834. powerFactor = -2;
  2835. else
  2836. powerFactor = -3;
  2837. std::set<ui32> myKindCres; //what creatures are the same kind as we
  2838. myKindCres.insert(subID); //we
  2839. myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
  2840. BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
  2841. {
  2842. if(vstd::contains(crea->upgrades, (ui32) id)) //it's our base creatures
  2843. myKindCres.insert(crea->idNumber);
  2844. }
  2845. int count = 0, //how many creatures of similar kind has hero
  2846. totalCount = 0;
  2847. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  2848. {
  2849. if(vstd::contains(myKindCres,i->second->type->idNumber))
  2850. count += i->second->count;
  2851. totalCount += i->second->count;
  2852. }
  2853. int sympathy = 0; // 0 if hero have no similar creatures
  2854. if(count)
  2855. sympathy++; // 1 - if hero have at least 1 similar creature
  2856. if(count*2 > totalCount)
  2857. sympathy++; // 2 - hero have similar creatures more that 50%
  2858. int charisma = powerFactor + h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy;
  2859. if(charisma < character) //creatures will fight
  2860. return -2;
  2861. if (allowJoin)
  2862. {
  2863. if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy + 1 >= character)
  2864. return 0; //join for free
  2865. else if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) * 2 + sympathy + 1 >= character)
  2866. return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
  2867. }
  2868. //we are still here - creatures have not joined hero, flee or fight
  2869. if (charisma > character)
  2870. return -1; //flee
  2871. else
  2872. return -2; //fight
  2873. }
  2874. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  2875. {
  2876. if(pursue)
  2877. {
  2878. fight(h);
  2879. }
  2880. else
  2881. {
  2882. cb->removeObject(id);
  2883. }
  2884. }
  2885. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  2886. {
  2887. if(!accept)
  2888. {
  2889. if(takenAction(h,false) == -1) //they flee
  2890. {
  2891. flee(h);
  2892. }
  2893. else //they fight
  2894. {
  2895. InfoWindow iw;
  2896. iw.player = h->tempOwner;
  2897. iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
  2898. cb->showInfoDialog(&iw);
  2899. fight(h);
  2900. }
  2901. }
  2902. else //accepted
  2903. {
  2904. if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
  2905. {
  2906. InfoWindow iw;
  2907. iw.player = h->tempOwner;
  2908. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  2909. cb->showInfoDialog(&iw);
  2910. //act as if player refused
  2911. joinDecision(h,cost,false);
  2912. return;
  2913. }
  2914. //take gold
  2915. if(cost)
  2916. cb->giveResource(h->tempOwner,6,-cost);
  2917. cb->tryJoiningArmy(this, h, true, true);
  2918. }
  2919. }
  2920. void CGCreature::fight( const CGHeroInstance *h ) const
  2921. {
  2922. //split stacks
  2923. //TODO: multiple creature types in a stack?
  2924. int basicType = stacks.begin()->second->type->idNumber;
  2925. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  2926. double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
  2927. int stacksCount;
  2928. //TODO: number depends on tile type
  2929. if (relativePower < 0.5)
  2930. {
  2931. stacksCount = 7;
  2932. }
  2933. else if (relativePower < 0.67)
  2934. {
  2935. stacksCount = 7;
  2936. }
  2937. else if (relativePower < 1)
  2938. {
  2939. stacksCount = 6;
  2940. }
  2941. else if (relativePower < 1.5)
  2942. {
  2943. stacksCount = 5;
  2944. }
  2945. else if (relativePower < 2)
  2946. {
  2947. stacksCount = 4;
  2948. }
  2949. else
  2950. {
  2951. stacksCount = 3;
  2952. }
  2953. int stackSize;
  2954. TSlot sourceSlot = stacks.begin()->first;
  2955. TSlot destSlot;
  2956. for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
  2957. {
  2958. stackSize = stacks.begin()->second->count / stacksLeft;
  2959. if (stackSize)
  2960. {
  2961. if ((destSlot = getFreeSlot()) > -1)
  2962. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
  2963. else
  2964. {
  2965. tlog2 <<"Warning! Not enough empty slots to split stack!";
  2966. break;
  2967. }
  2968. }
  2969. else break;
  2970. }
  2971. if (stacksCount > 1)
  2972. {
  2973. if (rand()%100 < 50) //upgrade
  2974. {
  2975. TSlot slotId = (stacks.size() / 2);
  2976. if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
  2977. {
  2978. std::set<TCreature>::const_iterator it = getStack(slotId).type->upgrades.begin(); //pick random in case there are more
  2979. std::advance (it, rand() % upgradesSize);
  2980. cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
  2981. }
  2982. }
  2983. }
  2984. cb->startBattleI(h, this, boost::bind(&CGCreature::endBattle,this,_1));
  2985. }
  2986. void CGCreature::flee( const CGHeroInstance * h ) const
  2987. {
  2988. BlockingDialog ynd(true,false);
  2989. ynd.player = h->tempOwner;
  2990. ynd.text << std::pair<ui8,ui32>(11,91);
  2991. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  2992. cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
  2993. }
  2994. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  2995. {
  2996. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  2997. if(relations == 2) //we're visiting our mine
  2998. {
  2999. cb->showGarrisonDialog(id,h->id,true,0);
  3000. return;
  3001. }
  3002. else if (relations == 1)//ally
  3003. return;
  3004. if(stacksCount()) //Mine is guarded
  3005. {
  3006. BlockingDialog ynd(true,false);
  3007. ynd.player = h->tempOwner;
  3008. ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  3009. cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
  3010. return;
  3011. }
  3012. flagMine(h->tempOwner);
  3013. }
  3014. void CGMine::newTurn() const
  3015. {
  3016. if(cb->getDate() == 1)
  3017. return;
  3018. if (tempOwner == GameConstants::NEUTRAL_PLAYER)
  3019. return;
  3020. cb->giveResource(tempOwner, producedResource, producedQuantity);
  3021. }
  3022. void CGMine::initObj()
  3023. {
  3024. if(subID >= 7) //Abandoned Mine
  3025. {
  3026. //set guardians
  3027. int howManyTroglodytes = 100 + ran()%100;
  3028. CStackInstance *troglodytes = new CStackInstance(70, howManyTroglodytes);
  3029. putStack(0, troglodytes);
  3030. //after map reading tempOwner placeholds bitmask for allowed resources
  3031. std::vector<int> possibleResources;
  3032. for (int i = 0; i < 8; i++)
  3033. if(tempOwner & 1<<i)
  3034. possibleResources.push_back(i);
  3035. assert(possibleResources.size());
  3036. producedResource = possibleResources[ran()%possibleResources.size()];
  3037. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3038. hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
  3039. }
  3040. else
  3041. {
  3042. producedResource = subID;
  3043. MetaString ms;
  3044. ms << std::pair<ui8,ui32>(9,producedResource);
  3045. if(tempOwner >= GameConstants::PLAYER_LIMIT)
  3046. tempOwner = GameConstants::NEUTRAL_PLAYER;
  3047. else
  3048. ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
  3049. ms.toString(hoverName);
  3050. }
  3051. producedQuantity = defaultResProduction();
  3052. }
  3053. void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
  3054. {
  3055. cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
  3056. }
  3057. void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
  3058. {
  3059. if(result->winner == 0) //attacker won
  3060. {
  3061. if(subID == 7)
  3062. {
  3063. InfoWindow iw;
  3064. iw.player = attackingPlayer;
  3065. iw.text.addTxt(MetaString::ADVOB_TXT, 85);
  3066. cb->showInfoDialog(&iw);
  3067. }
  3068. flagMine(attackingPlayer);
  3069. }
  3070. }
  3071. void CGMine::flagMine(ui8 player) const
  3072. {
  3073. assert(tempOwner != player);
  3074. cb->setOwner(id,player); //not ours? flag it!
  3075. MetaString ms;
  3076. ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player) << ")";
  3077. if(subID == 7)
  3078. {
  3079. ms << "(%s)";
  3080. ms.addReplacement(MetaString::RES_NAMES, producedResource);
  3081. }
  3082. cb->setHoverName(id,&ms);
  3083. InfoWindow iw;
  3084. iw.soundID = soundBase::FLAGMINE;
  3085. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  3086. iw.player = player;
  3087. iw.components.push_back(Component(2,producedResource,producedQuantity,-1));
  3088. cb->showInfoDialog(&iw);
  3089. }
  3090. ui32 CGMine::defaultResProduction()
  3091. {
  3092. switch(producedResource)
  3093. {
  3094. case 0: //wood
  3095. case 2: //ore
  3096. return 2;
  3097. case 6: //gold
  3098. return 1000;
  3099. default:
  3100. return 1;
  3101. }
  3102. }
  3103. void CGResource::initObj()
  3104. {
  3105. blockVisit = true;
  3106. hoverName = VLC->generaltexth->restypes[subID];
  3107. if(!amount)
  3108. {
  3109. switch(subID)
  3110. {
  3111. case 6:
  3112. amount = 500 + (rand()%6)*100;
  3113. break;
  3114. case 0: case 2:
  3115. amount = 6 + (rand()%5);
  3116. break;
  3117. default:
  3118. amount = 3 + (rand()%3);
  3119. break;
  3120. }
  3121. }
  3122. }
  3123. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  3124. {
  3125. if(stacksCount())
  3126. {
  3127. if(message.size())
  3128. {
  3129. BlockingDialog ynd(true,false);
  3130. ynd.player = h->getOwner();
  3131. ynd.text << message;
  3132. cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
  3133. }
  3134. else
  3135. {
  3136. fightForRes(1,h);
  3137. }
  3138. }
  3139. else
  3140. {
  3141. if(message.length())
  3142. {
  3143. InfoWindow iw;
  3144. iw.player = h->tempOwner;
  3145. iw.text << message;
  3146. cb->showInfoDialog(&iw);
  3147. }
  3148. collectRes(h->getOwner());
  3149. }
  3150. }
  3151. void CGResource::collectRes( int player ) const
  3152. {
  3153. cb->giveResource(player,subID,amount);
  3154. ShowInInfobox sii;
  3155. sii.player = player;
  3156. sii.c = Component(2,subID,amount,0);
  3157. sii.text << std::pair<ui8,ui32>(11,113);
  3158. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  3159. cb->showCompInfo(&sii);
  3160. cb->removeObject(id);
  3161. }
  3162. void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
  3163. {
  3164. if(agreed)
  3165. cb->startBattleI(h, this, boost::bind(&CGResource::endBattle,this,_1,h));
  3166. }
  3167. void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3168. {
  3169. if(result->winner == 0) //attacker won
  3170. collectRes(h->getOwner());
  3171. }
  3172. void CGVisitableOPW::newTurn() const
  3173. {
  3174. if (cb->getDate(1) == 1) //first day of week = 1
  3175. {
  3176. cb->setObjProperty(id, ObjProperty::VISITED, false);
  3177. MetaString ms; //set text to "not visited"
  3178. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
  3179. cb->setHoverName(id,&ms);
  3180. }
  3181. }
  3182. bool CGVisitableOPW::wasVisited(ui8 player) const
  3183. {
  3184. return !visited; //TODO: other players should see object as unvisited
  3185. }
  3186. void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
  3187. {
  3188. int mid, sound = 0;
  3189. switch (ID)
  3190. {
  3191. case 55: //mystical garden
  3192. sound = soundBase::experience;
  3193. mid = 92;
  3194. break;
  3195. case 112://windmill
  3196. sound = soundBase::GENIE;
  3197. mid = 170;
  3198. break;
  3199. case 109://waterwheel
  3200. sound = soundBase::GENIE;
  3201. mid = 164;
  3202. break;
  3203. }
  3204. if (visited)
  3205. {
  3206. if (ID!=112)
  3207. mid++;
  3208. else
  3209. mid--;
  3210. InfoWindow iw;
  3211. iw.soundID = sound;
  3212. iw.player = h->tempOwner;
  3213. iw.text << std::pair<ui8,ui32>(11,mid);
  3214. cb->showInfoDialog(&iw);
  3215. }
  3216. else
  3217. {
  3218. int type, sub, val;
  3219. type = 2;
  3220. switch (ID)
  3221. {
  3222. case 55:
  3223. if (rand()%2)
  3224. {
  3225. sub = 5;
  3226. val = 5;
  3227. }
  3228. else
  3229. {
  3230. sub = 6;
  3231. val = 500;
  3232. }
  3233. break;
  3234. case 112:
  3235. mid = 170;
  3236. sub = (rand() % 5) + 1;
  3237. val = (rand() % 4) + 3;
  3238. break;
  3239. case 109:
  3240. mid = 164;
  3241. sub = 6;
  3242. if(cb->getDate(0)<8)
  3243. val = 500;
  3244. else
  3245. val = 1000;
  3246. }
  3247. cb->giveResource(h->tempOwner,sub,val);
  3248. InfoWindow iw;
  3249. iw.soundID = sound;
  3250. iw.player = h->tempOwner;
  3251. iw.components.push_back(Component(type,sub,val,0));
  3252. iw.text << std::pair<ui8,ui32>(11,mid);
  3253. cb->showInfoDialog(&iw);
  3254. cb->setObjProperty(id, ObjProperty::VISITED, true);
  3255. MetaString ms; //set text to "visited"
  3256. ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
  3257. cb->setHoverName(id,&ms);
  3258. }
  3259. }
  3260. void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
  3261. {
  3262. if(what == ObjProperty::VISITED)
  3263. visited = val;
  3264. }
  3265. void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
  3266. {
  3267. int destinationid=-1;
  3268. switch(ID)
  3269. {
  3270. case 43: //one way - find corresponding exit monolith
  3271. if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
  3272. destinationid = objs[44][subID][rand()%objs[44][subID].size()];
  3273. else
  3274. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3275. break;
  3276. case 45://two way monolith - pick any other one
  3277. case 111: //Whirlpool
  3278. if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
  3279. {
  3280. while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
  3281. if (ID == 111)
  3282. {
  3283. if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
  3284. {
  3285. if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
  3286. { //we can't remove last unit
  3287. TSlot targetstack = h->Slots().begin()->first; //slot numbers may vary
  3288. for(TSlots::const_reverse_iterator i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  3289. {
  3290. if (h->getPower(targetstack) > h->getPower(i->first))
  3291. {
  3292. targetstack = (i->first);
  3293. }
  3294. }
  3295. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  3296. vstd::amax(countToTake, 1);
  3297. InfoWindow iw;
  3298. iw.player = h->tempOwner;
  3299. iw.text.addTxt (MetaString::ADVOB_TXT, 168);
  3300. iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  3301. cb->showInfoDialog(&iw);
  3302. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  3303. }
  3304. }
  3305. }
  3306. }
  3307. else
  3308. tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
  3309. break;
  3310. case 103: //find nearest subterranean gate on the other level
  3311. {
  3312. destinationid = getMatchingGate(id);
  3313. if(destinationid < 0) //no exit
  3314. {
  3315. InfoWindow iw;
  3316. iw.player = h->tempOwner;
  3317. iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  3318. cb->sendAndApply(&iw);
  3319. }
  3320. break;
  3321. }
  3322. }
  3323. if(destinationid < 0)
  3324. {
  3325. tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
  3326. return;
  3327. }
  3328. if (ID == 111)
  3329. {
  3330. std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
  3331. std::set<int3>::iterator it = tiles.begin();
  3332. std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
  3333. cb->moveHero (h->id, *it + int3(1,0,0), true);
  3334. }
  3335. else
  3336. cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
  3337. }
  3338. void CGTeleport::initObj()
  3339. {
  3340. int si = subID;
  3341. switch (ID)
  3342. {
  3343. case 103://ignore subterranean gates subid
  3344. case 111:
  3345. {
  3346. si = 0;
  3347. break;
  3348. }
  3349. default:
  3350. break;
  3351. }
  3352. objs[ID][si].push_back(id);
  3353. }
  3354. void CGTeleport::postInit() //matches subterranean gates into pairs
  3355. {
  3356. //split on underground and surface gates
  3357. std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
  3358. for(size_t i = 0; i < objs[103][0].size(); i++)
  3359. {
  3360. const CGObjectInstance *hlp = cb->getObj(objs[103][0][i]);
  3361. gatesSplit[hlp->pos.z].push_back(hlp);
  3362. }
  3363. //sort by position
  3364. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), boost::bind(&CGObjectInstance::pos, _1) < boost::bind(&CGObjectInstance::pos, _2));
  3365. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  3366. {
  3367. const CGObjectInstance *cur = gatesSplit[0][i];
  3368. //find nearest underground exit
  3369. std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
  3370. for(int j = 0; j < gatesSplit[1].size(); j++)
  3371. {
  3372. const CGObjectInstance *checked = gatesSplit[1][j];
  3373. if(!checked)
  3374. continue;
  3375. double hlp = checked->pos.dist2d(cur->pos);
  3376. if(hlp < best.second)
  3377. {
  3378. best.first = j;
  3379. best.second = hlp;
  3380. }
  3381. }
  3382. if(best.first >= 0) //found pair
  3383. {
  3384. gates.push_back(std::pair<int, int>(cur->id, gatesSplit[1][best.first]->id));
  3385. gatesSplit[1][best.first] = NULL;
  3386. }
  3387. else
  3388. {
  3389. gates.push_back(std::pair<int, int>(cur->id, -1));
  3390. }
  3391. }
  3392. objs.erase(103);
  3393. }
  3394. int CGTeleport::getMatchingGate(int id)
  3395. {
  3396. for(int i=0; i < gates.size(); i++)
  3397. {
  3398. if(gates[i].first == id)
  3399. return gates[i].second;
  3400. if(gates[i].second == id)
  3401. return gates[i].first;
  3402. }
  3403. return -1;
  3404. }
  3405. void CGArtifact::initObj()
  3406. {
  3407. blockVisit = true;
  3408. if(ID == 5)
  3409. {
  3410. hoverName = VLC->arth->artifacts[subID]->Name();
  3411. if(!storedArtifact->artType)
  3412. storedArtifact->setType(VLC->arth->artifacts[subID]);
  3413. }
  3414. if(ID == 93)
  3415. subID = 1;
  3416. assert(storedArtifact->artType);
  3417. assert(storedArtifact->getParentNodes().size());
  3418. }
  3419. void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
  3420. {
  3421. if(!stacksCount())
  3422. {
  3423. InfoWindow iw;
  3424. iw.player = h->tempOwner;
  3425. switch(ID)
  3426. {
  3427. case 5:
  3428. {
  3429. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  3430. iw.components.push_back(Component(4,subID,0,0));
  3431. if(message.length())
  3432. iw.text << message;
  3433. else
  3434. iw.text << std::pair<ui8,ui32>(12,subID);
  3435. }
  3436. break;
  3437. case 93:
  3438. {
  3439. int spellID = storedArtifact->getGivenSpellID();
  3440. iw.components.push_back (Component(Component::SPELL, spellID,0,0));
  3441. iw.text.addTxt (MetaString::ADVOB_TXT,135);
  3442. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  3443. }
  3444. break;
  3445. }
  3446. cb->showInfoDialog(&iw);
  3447. pick(h);
  3448. }
  3449. else
  3450. {
  3451. if(message.size())
  3452. {
  3453. BlockingDialog ynd(true,false);
  3454. ynd.player = h->getOwner();
  3455. ynd.text << message;
  3456. cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
  3457. }
  3458. else
  3459. {
  3460. fightForArt(0,h);
  3461. }
  3462. }
  3463. }
  3464. void CGArtifact::pick(const CGHeroInstance * h) const
  3465. {
  3466. cb->giveHeroArtifact(h, storedArtifact, -2);
  3467. cb->removeObject(id);
  3468. }
  3469. void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
  3470. {
  3471. if(agreed)
  3472. cb->startBattleI(h, this, boost::bind(&CGArtifact::endBattle,this,_1,h));
  3473. }
  3474. void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
  3475. {
  3476. if(result->winner == 0) //attacker won
  3477. pick(h);
  3478. }
  3479. void CGPickable::initObj()
  3480. {
  3481. blockVisit = true;
  3482. switch(ID)
  3483. {
  3484. case 12: //campfire
  3485. val2 = (ran()%3) + 4; //4 - 6
  3486. val1 = val2 * 100;
  3487. type = ran()%6; //given resource
  3488. break;
  3489. case 29: //floatsam
  3490. switch(type = ran()%4)
  3491. {
  3492. case 0:
  3493. val1 = val2 = 0;
  3494. break;
  3495. case 1:
  3496. val1 = 5;
  3497. val2 = 0;
  3498. break;
  3499. case 2:
  3500. val1 = 5;
  3501. val2 = 200;
  3502. break;
  3503. case 3:
  3504. val1 = 10;
  3505. val2 = 500;
  3506. break;
  3507. }
  3508. break;
  3509. case 82: //sea chest
  3510. {
  3511. int hlp = ran()%100;
  3512. if(hlp < 20)
  3513. {
  3514. val1 = 0;
  3515. type = 0;
  3516. }
  3517. else if(hlp < 90)
  3518. {
  3519. val1 = 1500;
  3520. type = 2;
  3521. }
  3522. else
  3523. {
  3524. val1 = 1000;
  3525. val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3526. type = 1;
  3527. }
  3528. }
  3529. break;
  3530. case 86: //Shipwreck Survivor
  3531. {
  3532. int hlp = ran()%100;
  3533. if(hlp < 55)
  3534. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3535. else if(hlp < 75)
  3536. val1 = cb->getRandomArt (CArtifact::ART_MINOR);
  3537. else if(hlp < 95)
  3538. val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
  3539. else
  3540. val1 = cb->getRandomArt (CArtifact::ART_RELIC);
  3541. }
  3542. break;
  3543. case 101: //treasure chest
  3544. {
  3545. int hlp = ran()%100;
  3546. if(hlp >= 95)
  3547. {
  3548. type = 1;
  3549. val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
  3550. return;
  3551. }
  3552. else if (hlp >= 65)
  3553. {
  3554. val1 = 2000;
  3555. }
  3556. else if(hlp >= 33)
  3557. {
  3558. val1 = 1500;
  3559. }
  3560. else
  3561. {
  3562. val1 = 1000;
  3563. }
  3564. val2 = val1 - 500;
  3565. type = 0;
  3566. break;
  3567. }
  3568. }
  3569. }
  3570. void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
  3571. {
  3572. switch(ID)
  3573. {
  3574. case 12: //campfire
  3575. {
  3576. cb->giveResource(h->tempOwner,type,val2); //non-gold resource
  3577. cb->giveResource(h->tempOwner,6,val1);//gold
  3578. InfoWindow iw;
  3579. iw.soundID = soundBase::experience;
  3580. iw.player = h->tempOwner;
  3581. iw.components.push_back(Component(2,6,val1,0));
  3582. iw.components.push_back(Component(2,type,val2,0));
  3583. iw.text << std::pair<ui8,ui32>(11,23);
  3584. cb->showInfoDialog(&iw);
  3585. break;
  3586. }
  3587. case 29: //flotsam
  3588. {
  3589. cb->giveResource(h->tempOwner,0,val1); //wood
  3590. cb->giveResource(h->tempOwner,6,val2);//gold
  3591. InfoWindow iw;
  3592. iw.soundID = soundBase::GENIE;
  3593. iw.player = h->tempOwner;
  3594. if(val1)
  3595. iw.components.push_back(Component(2,0,val1,0));
  3596. if(val2)
  3597. iw.components.push_back(Component(2,6,val2,0));
  3598. iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
  3599. cb->showInfoDialog(&iw);
  3600. break;
  3601. }
  3602. case 82: //Sea Chest
  3603. {
  3604. InfoWindow iw;
  3605. iw.soundID = soundBase::chest;
  3606. iw.player = h->tempOwner;
  3607. iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
  3608. if(val1) //there is gold
  3609. {
  3610. iw.components.push_back(Component(2,6,val1,0));
  3611. cb->giveResource(h->tempOwner,6,val1);
  3612. }
  3613. if(type == 1) //art
  3614. {
  3615. //TODO: what if no space in backpack?
  3616. iw.components.push_back(Component(4, val2, 1, 0));
  3617. iw.text.addReplacement(MetaString::ART_NAMES, val2);
  3618. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],-2);
  3619. }
  3620. cb->showInfoDialog(&iw);
  3621. break;
  3622. }
  3623. case 86: //Shipwreck Survivor
  3624. {
  3625. //TODO: what if no space in backpack?
  3626. InfoWindow iw;
  3627. iw.soundID = soundBase::experience;
  3628. iw.player = h->tempOwner;
  3629. iw.components.push_back(Component(4,val1,1,0));
  3630. iw.text.addTxt(MetaString::ADVOB_TXT, 125);
  3631. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3632. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3633. cb->showInfoDialog(&iw);
  3634. break;
  3635. }
  3636. case 101: //treasure chest
  3637. {
  3638. if (subID) //not OH3 treasure chest
  3639. {
  3640. tlog2 << "Not supported WoG treasure chest!\n";
  3641. return;
  3642. }
  3643. if(type) //there is an artifact
  3644. {
  3645. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],-2);
  3646. InfoWindow iw;
  3647. iw.soundID = soundBase::treasure;
  3648. iw.player = h->tempOwner;
  3649. iw.components.push_back(Component(4,val1,1,0));
  3650. iw.text << std::pair<ui8,ui32>(11,145);
  3651. iw.text.addReplacement(MetaString::ART_NAMES, val1);
  3652. cb->showInfoDialog(&iw);
  3653. break;
  3654. }
  3655. else
  3656. {
  3657. BlockingDialog sd(false,true);
  3658. sd.player = h->tempOwner;
  3659. sd.text << std::pair<ui8,ui32>(11,146);
  3660. sd.components.push_back(Component(2,6,val1,0));
  3661. expType expVal = h->calculateXp(val2);
  3662. sd.components.push_back(Component(5,0,expVal, 0));
  3663. sd.soundID = soundBase::chest;
  3664. boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
  3665. cb->showBlockingDialog(&sd,fun);
  3666. return;
  3667. }
  3668. }
  3669. }
  3670. cb->removeObject(id);
  3671. }
  3672. void CGPickable::chosen( int which, int heroID ) const
  3673. {
  3674. const CGHeroInstance *h = cb->getHero(heroID);
  3675. switch(which)
  3676. {
  3677. case 1: //player pick gold
  3678. cb->giveResource(cb->getOwner(heroID),6,val1);
  3679. break;
  3680. case 2: //player pick exp
  3681. cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
  3682. break;
  3683. default:
  3684. throw std::runtime_error("Unhandled treasure choice");
  3685. }
  3686. cb->removeObject(id);
  3687. }
  3688. bool CQuest::checkQuest (const CGHeroInstance * h) const
  3689. {
  3690. switch (missionType)
  3691. {
  3692. case MISSION_NONE:
  3693. return true;
  3694. case MISSION_LEVEL:
  3695. if (m13489val <= h->level)
  3696. return true;
  3697. return false;
  3698. case MISSION_PRIMARY_STAT:
  3699. for (int i = 0; i < 4; ++i)
  3700. {
  3701. if (h->getPrimSkillLevel(i) < m2stats[i])
  3702. return false;
  3703. }
  3704. return true;
  3705. case MISSION_KILL_HERO:
  3706. case MISSION_KILL_CREATURE:
  3707. if (!h->cb->getObjByQuestIdentifier(m13489val))
  3708. return true;
  3709. return false;
  3710. case MISSION_ART:
  3711. for (int i = 0; i < m5arts.size(); ++i)
  3712. {
  3713. if (h->hasArt(m5arts[i]))
  3714. continue;
  3715. return false; //if the artifact was not found
  3716. }
  3717. return true;
  3718. case MISSION_ARMY:
  3719. {
  3720. std::vector<CStackBasicDescriptor>::const_iterator cre;
  3721. TSlots::const_iterator it;
  3722. ui32 count;
  3723. for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
  3724. {
  3725. for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
  3726. {
  3727. if (it->second->type == cre->type)
  3728. count += it->second->count;
  3729. }
  3730. if (count < cre->count) //not enough creatures of this kind
  3731. return false;
  3732. }
  3733. }
  3734. return true;
  3735. case MISSION_RESOURCES:
  3736. for (int i = 0; i < 7; ++i) //including Mithril ?
  3737. { //Quest has no direct access to callback
  3738. if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
  3739. return false;
  3740. }
  3741. return true;
  3742. case MISSION_HERO:
  3743. if (m13489val == h->type->ID)
  3744. return true;
  3745. return false;
  3746. case MISSION_PLAYER:
  3747. if (m13489val == h->getOwner())
  3748. return true;
  3749. return false;
  3750. default:
  3751. return false;
  3752. }
  3753. }
  3754. void CGSeerHut::initObj()
  3755. {
  3756. seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
  3757. textOption = ran()%3;
  3758. progress = 0;
  3759. if (missionType)
  3760. {
  3761. if (!isCustomFirst)
  3762. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  3763. if (!isCustomNext)
  3764. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  3765. if (!isCustomComplete)
  3766. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  3767. if(missionType == MISSION_KILL_CREATURE)
  3768. {
  3769. stackToKill = getCreatureToKill(false)->getStack(0);
  3770. stackDirection = checkDirection();
  3771. }
  3772. else if(missionType == MISSION_KILL_HERO)
  3773. {
  3774. heroName = getHeroToKill(false)->name;
  3775. heroPortrait = getHeroToKill(false)->portrait;
  3776. }
  3777. }
  3778. else
  3779. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  3780. }
  3781. const std::string & CGSeerHut::getHoverText() const
  3782. {
  3783. switch (ID)
  3784. {
  3785. case 83:
  3786. hoverName = VLC->generaltexth->allTexts[347];
  3787. boost::algorithm::replace_first(hoverName,"%s", seerName);
  3788. break;
  3789. case 215:
  3790. hoverName = VLC->generaltexth->names[ID];
  3791. break;
  3792. default:
  3793. tlog5 << "unrecognized quest object\n";
  3794. }
  3795. if (progress & missionType) //rollover when the quest is active
  3796. {
  3797. MetaString ms;
  3798. ms << "\n\n" << VLC->generaltexth->quests[missionType-1][3][textOption];
  3799. std::string str;
  3800. switch (missionType)
  3801. {
  3802. case MISSION_LEVEL:
  3803. ms.addReplacement(m13489val);
  3804. break;
  3805. case MISSION_PRIMARY_STAT:
  3806. {
  3807. MetaString loot;
  3808. for (int i = 0; i < 4; ++i)
  3809. {
  3810. if (m2stats[i])
  3811. {
  3812. loot << "%d %s";
  3813. loot.addReplacement(m2stats[i]);
  3814. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3815. }
  3816. }
  3817. ms.addReplacement(loot.buildList());
  3818. }
  3819. break;
  3820. case MISSION_KILL_HERO:
  3821. ms.addReplacement(heroName);
  3822. break;
  3823. case MISSION_KILL_CREATURE:
  3824. ms.addReplacement(stackToKill);
  3825. break;
  3826. case MISSION_ART:
  3827. {
  3828. MetaString loot;
  3829. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3830. {
  3831. loot << "%s";
  3832. loot.addReplacement(MetaString::ART_NAMES, *it);
  3833. }
  3834. ms.addReplacement(loot.buildList());
  3835. }
  3836. break;
  3837. case MISSION_ARMY:
  3838. {
  3839. MetaString loot;
  3840. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3841. {
  3842. loot << "%s";
  3843. loot.addReplacement(*it);
  3844. }
  3845. ms.addReplacement(loot.buildList());
  3846. }
  3847. break;
  3848. case MISSION_RESOURCES:
  3849. {
  3850. MetaString loot;
  3851. for (int i = 0; i < 7; ++i)
  3852. {
  3853. if (m7resources[i])
  3854. {
  3855. loot << "%d %s";
  3856. loot.addReplacement(m7resources[i]);
  3857. loot.addReplacement(MetaString::RES_NAMES, i);
  3858. }
  3859. }
  3860. ms.addReplacement(loot.buildList());
  3861. }
  3862. break;
  3863. case MISSION_HERO:
  3864. ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3865. break;
  3866. case MISSION_PLAYER:
  3867. ms.addReplacement(VLC->generaltexth->colors[m13489val]);
  3868. break;
  3869. default:
  3870. break;
  3871. }
  3872. ms.toString(str);
  3873. hoverName += str;
  3874. }
  3875. return hoverName;
  3876. }
  3877. void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
  3878. {
  3879. switch (what)
  3880. {
  3881. case 10:
  3882. progress = val;
  3883. break;
  3884. case 11:
  3885. missionType = CQuest::MISSION_NONE;
  3886. break;
  3887. }
  3888. }
  3889. void CGSeerHut::newTurn() const
  3890. {
  3891. if (lastDay >= 0 && lastDay <= cb->getDate(0)) //time is up
  3892. {
  3893. cb->setObjProperty (id,11,0);
  3894. cb->setObjProperty (id,10,0);
  3895. }
  3896. }
  3897. void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
  3898. {
  3899. InfoWindow iw;
  3900. iw.player = h->getOwner();
  3901. if (missionType)
  3902. {
  3903. bool firstVisit = !progress;
  3904. bool failRequirements = !checkQuest(h);
  3905. bool isCustom;
  3906. std::string text;
  3907. if (firstVisit)
  3908. {
  3909. isCustom = isCustomFirst;
  3910. text = firstVisitText;
  3911. cb->setObjProperty (id, 10, 1);
  3912. }
  3913. else if (failRequirements)
  3914. {
  3915. isCustom = isCustomNext;
  3916. text = nextVisitText;
  3917. }
  3918. iw.text << text;
  3919. if (firstVisit || failRequirements)
  3920. {
  3921. switch (missionType)
  3922. {
  3923. case MISSION_LEVEL:
  3924. iw.components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
  3925. if (!isCustom)
  3926. iw.text.addReplacement(m13489val);
  3927. break;
  3928. case MISSION_PRIMARY_STAT:
  3929. {
  3930. MetaString loot;
  3931. for (int i = 0; i < 4; ++i)
  3932. {
  3933. if (m2stats[i])
  3934. {
  3935. iw.components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
  3936. loot << "%d %s";
  3937. loot.addReplacement(m2stats[i]);
  3938. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  3939. }
  3940. }
  3941. if (!isCustom)
  3942. iw.text.addReplacement(loot.buildList());
  3943. }
  3944. break;
  3945. case MISSION_KILL_HERO:
  3946. iw.components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
  3947. if (!isCustom)
  3948. addReplacements(iw.text, text);
  3949. break;
  3950. case MISSION_HERO:
  3951. iw.components.push_back(Component (Component::HERO, m13489val, 0, 0));
  3952. if (!isCustom)
  3953. iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
  3954. break;
  3955. case MISSION_KILL_CREATURE:
  3956. {
  3957. iw.components.push_back(Component(stackToKill));
  3958. if (!isCustom)
  3959. addReplacements(iw.text, text);
  3960. }
  3961. break;
  3962. case MISSION_ART:
  3963. {
  3964. MetaString loot;
  3965. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  3966. {
  3967. iw.components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
  3968. loot << "%s";
  3969. loot.addReplacement(MetaString::ART_NAMES, *it);
  3970. }
  3971. if (!isCustom)
  3972. iw.text.addReplacement(loot.buildList());
  3973. }
  3974. break;
  3975. case MISSION_ARMY:
  3976. {
  3977. MetaString loot;
  3978. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  3979. {
  3980. iw.components.push_back(Component(*it));
  3981. loot << "%s";
  3982. loot.addReplacement(*it);
  3983. }
  3984. if (!isCustom)
  3985. iw.text.addReplacement(loot.buildList());
  3986. }
  3987. break;
  3988. case MISSION_RESOURCES:
  3989. {
  3990. MetaString loot;
  3991. for (int i = 0; i < 7; ++i)
  3992. {
  3993. if (m7resources[i])
  3994. {
  3995. iw.components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
  3996. loot << "%d %s";
  3997. loot.addReplacement(m7resources[i]);
  3998. loot.addReplacement(MetaString::RES_NAMES, i);
  3999. }
  4000. }
  4001. if (!isCustom)
  4002. iw.text.addReplacement(loot.buildList());
  4003. }
  4004. break;
  4005. case MISSION_PLAYER:
  4006. iw.components.push_back(Component (Component::FLAG, m13489val, 0, 0));
  4007. if (!isCustom)
  4008. iw.text.addReplacement(VLC->generaltexth->colors[m13489val]);
  4009. break;
  4010. }
  4011. cb->showInfoDialog(&iw);
  4012. }
  4013. if (!failRequirements) // propose completion, also on first visit
  4014. {
  4015. BlockingDialog bd (true, false);
  4016. bd.player = h->getOwner();
  4017. bd.soundID = soundBase::QUEST;
  4018. bd.text << completedText;
  4019. switch (missionType)
  4020. {
  4021. case CQuest::MISSION_LEVEL:
  4022. if (!isCustomComplete)
  4023. bd.text.addReplacement(m13489val);
  4024. break;
  4025. case CQuest::MISSION_PRIMARY_STAT:
  4026. if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
  4027. {
  4028. MetaString loot;
  4029. for (int i = 0; i < 4; ++i)
  4030. {
  4031. if (m2stats[i])
  4032. {
  4033. loot << "%d %s";
  4034. loot.addReplacement(m2stats[i]);
  4035. loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
  4036. }
  4037. }
  4038. if (!isCustomComplete)
  4039. bd.text.addReplacement(loot.buildList());
  4040. }
  4041. break;
  4042. case CQuest::MISSION_ART:
  4043. {
  4044. MetaString loot;
  4045. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4046. {
  4047. loot << "%s";
  4048. loot.addReplacement(MetaString::ART_NAMES, *it);
  4049. }
  4050. if (!isCustomComplete)
  4051. bd.text.addReplacement(loot.buildList());
  4052. }
  4053. break;
  4054. case CQuest::MISSION_ARMY:
  4055. {
  4056. MetaString loot;
  4057. for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
  4058. {
  4059. loot << "%s";
  4060. loot.addReplacement(*it);
  4061. }
  4062. if (!isCustomComplete)
  4063. bd.text.addReplacement(loot.buildList());
  4064. }
  4065. break;
  4066. case CQuest::MISSION_RESOURCES:
  4067. {
  4068. MetaString loot;
  4069. for (int i = 0; i < 7; ++i)
  4070. {
  4071. if (m7resources[i])
  4072. {
  4073. loot << "%d %s";
  4074. loot.addReplacement(m7resources[i]);
  4075. loot.addReplacement(MetaString::RES_NAMES, i);
  4076. }
  4077. }
  4078. if (!isCustomComplete)
  4079. bd.text.addReplacement(loot.buildList());
  4080. }
  4081. break;
  4082. case MISSION_KILL_HERO:
  4083. case MISSION_KILL_CREATURE:
  4084. if (!isCustomComplete)
  4085. addReplacements(bd.text, completedText);
  4086. break;
  4087. case MISSION_HERO:
  4088. if (!isCustomComplete)
  4089. bd.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
  4090. break;
  4091. case MISSION_PLAYER:
  4092. if (!isCustomComplete)
  4093. bd.text.addReplacement(VLC->generaltexth->colors[m13489val]);
  4094. break;
  4095. }
  4096. switch (rewardType)
  4097. {
  4098. case 1: bd.components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
  4099. break;
  4100. case 2: bd.components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
  4101. break;
  4102. case 3: bd.components.push_back(Component (Component::MORALE, 0, rVal, 0));
  4103. break;
  4104. case 4: bd.components.push_back(Component (Component::LUCK, 0, rVal, 0));
  4105. break;
  4106. case 5: bd.components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
  4107. break;
  4108. case 6: bd.components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
  4109. break;
  4110. case 7: bd.components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
  4111. break;
  4112. case 8: bd.components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
  4113. break;
  4114. case 9: bd.components.push_back(Component (Component::SPELL, rID, 0, 0));
  4115. break;
  4116. case 10: bd.components.push_back(Component (Component::CREATURE, rID, rVal, 0));
  4117. break;
  4118. }
  4119. cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
  4120. return;
  4121. }
  4122. }
  4123. else
  4124. {
  4125. iw.text << VLC->generaltexth->seerEmpty[textOption];
  4126. if (ID == 83)
  4127. iw.text.addReplacement(seerName);
  4128. cb->showInfoDialog(&iw);
  4129. }
  4130. }
  4131. int CGSeerHut::checkDirection() const
  4132. {
  4133. int3 cord = getCreatureToKill()->pos;
  4134. if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
  4135. {
  4136. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
  4137. return 8;
  4138. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
  4139. return 1;
  4140. else //northeast
  4141. return 2;
  4142. }
  4143. else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
  4144. {
  4145. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
  4146. return 7;
  4147. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
  4148. return 9;
  4149. else //east
  4150. return 3;
  4151. }
  4152. else //south
  4153. {
  4154. if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
  4155. return 6;
  4156. else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
  4157. return 5;
  4158. else //southeast
  4159. return 4;
  4160. }
  4161. }
  4162. void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
  4163. {
  4164. if (accept)
  4165. {
  4166. switch (missionType)
  4167. {
  4168. case CQuest::MISSION_ART:
  4169. for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
  4170. {
  4171. cb->removeArtifact(ArtifactLocation(h, h->getArtPos(*it, false)));
  4172. }
  4173. break;
  4174. case CQuest::MISSION_ARMY:
  4175. cb->takeCreatures(h->id, m6creatures);
  4176. break;
  4177. case CQuest::MISSION_RESOURCES:
  4178. for (int i = 0; i < 7; ++i)
  4179. {
  4180. cb->giveResource(h->getOwner(), i, -m7resources[i]);
  4181. }
  4182. break;
  4183. default:
  4184. break;
  4185. }
  4186. cb->setObjProperty(id,11,0); //no more mission available
  4187. completeQuest(h); //make sure to remove QuestQuard at the very end
  4188. }
  4189. }
  4190. void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
  4191. {
  4192. switch (rewardType)
  4193. {
  4194. case 1: //experience
  4195. {
  4196. expType expVal = h->calculateXp(rVal);
  4197. cb->changePrimSkill(h->id, 4, expVal, false);
  4198. break;
  4199. }
  4200. case 2: //mana points
  4201. {
  4202. cb->setManaPoints(h->id, h->mana+rVal);
  4203. break;
  4204. }
  4205. case 3: case 4: //morale /luck
  4206. {
  4207. Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
  4208. Bonus::OBJECT, rVal, h->id, "", -1);
  4209. GiveBonus gb;
  4210. gb.id = h->id;
  4211. gb.bonus = hb;
  4212. cb->giveHeroBonus(&gb);
  4213. }
  4214. break;
  4215. case 5: //resources
  4216. cb->giveResource(h->getOwner(), rID, rVal);
  4217. break;
  4218. case 6: //main ability bonus (attak, defence etd.)
  4219. cb->changePrimSkill(h->id, rID, rVal, false);
  4220. break;
  4221. case 7: // secondary ability gain
  4222. cb->changeSecSkill(h->id, rID, rVal, false);
  4223. break;
  4224. case 8: // artifact
  4225. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],-2);
  4226. break;
  4227. case 9:// spell
  4228. {
  4229. std::set<ui32> spell;
  4230. spell.insert (rID);
  4231. cb->changeSpells(h->id, true, spell);
  4232. }
  4233. break;
  4234. case 10:// creature
  4235. {
  4236. CCreatureSet creatures;
  4237. creatures.setCreature(0, rID, rVal);
  4238. cb->giveCreatures(this, h, creatures, false);
  4239. }
  4240. break;
  4241. default:
  4242. break;
  4243. }
  4244. }
  4245. const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
  4246. {
  4247. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4248. if(allowNull && !o)
  4249. return NULL;
  4250. assert(o && o->ID == GameConstants::HEROI_TYPE);
  4251. return static_cast<const CGHeroInstance*>(o);
  4252. }
  4253. const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
  4254. {
  4255. const CGObjectInstance *o = cb->getObjByQuestIdentifier(m13489val);
  4256. if(allowNull && !o)
  4257. return NULL;
  4258. assert(o && o->ID == 54);
  4259. return static_cast<const CGCreature*>(o);
  4260. }
  4261. void CGSeerHut::addReplacements(MetaString &out, const std::string &base) const
  4262. {
  4263. switch(missionType)
  4264. {
  4265. case MISSION_KILL_CREATURE:
  4266. out.addReplacement(stackToKill);
  4267. if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
  4268. {
  4269. out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
  4270. }
  4271. break;
  4272. case MISSION_KILL_HERO:
  4273. out.addReplacement(heroName);
  4274. break;
  4275. }
  4276. }
  4277. void CGQuestGuard::initObj()
  4278. {
  4279. blockVisit = true;
  4280. progress = 0;
  4281. textOption = ran()%3 + 3; //3-5
  4282. if (missionType)
  4283. {
  4284. if (!isCustomFirst)
  4285. firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
  4286. if (!isCustomNext)
  4287. nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
  4288. if (!isCustomComplete)
  4289. completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
  4290. }
  4291. else
  4292. firstVisitText = VLC->generaltexth->seerEmpty[textOption];
  4293. }
  4294. void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
  4295. {
  4296. cb->removeObject(id);
  4297. }
  4298. void CGWitchHut::initObj()
  4299. {
  4300. ability = allowedAbilities[ran()%allowedAbilities.size()];
  4301. }
  4302. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  4303. {
  4304. InfoWindow iw;
  4305. iw.soundID = soundBase::gazebo;
  4306. iw.player = h->getOwner();
  4307. if(!wasVisited(h->tempOwner))
  4308. cb->setObjProperty(id,10,h->tempOwner);
  4309. if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
  4310. {
  4311. iw.text << std::pair<ui8,ui32>(11,172);
  4312. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4313. }
  4314. else if(h->secSkills.size() >= GameConstants::SKILL_PER_HERO) //already all skills slots used
  4315. {
  4316. iw.text << std::pair<ui8,ui32>(11,173);
  4317. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4318. }
  4319. else //give sec skill
  4320. {
  4321. iw.components.push_back(Component(1, ability, 1, 0));
  4322. iw.text << std::pair<ui8,ui32>(11,171);
  4323. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  4324. cb->changeSecSkill(h->id,ability,1,true);
  4325. }
  4326. cb->showInfoDialog(&iw);
  4327. }
  4328. const std::string & CGWitchHut::getHoverText() const
  4329. {
  4330. hoverName = VLC->generaltexth->names[ID];
  4331. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4332. {
  4333. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  4334. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  4335. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4336. if(h && h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //hero knows that ability
  4337. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  4338. }
  4339. return hoverName;
  4340. }
  4341. bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
  4342. {
  4343. return h->hasBonusFrom(Bonus::OBJECT, ID);
  4344. }
  4345. void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
  4346. {
  4347. bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
  4348. int messageID;
  4349. int bonusMove = 0, sound = -1;
  4350. InfoWindow iw;
  4351. iw.player = h->tempOwner;
  4352. GiveBonus gbonus;
  4353. gbonus.id = h->id;
  4354. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  4355. gbonus.bonus.source = Bonus::OBJECT;
  4356. gbonus.bonus.sid = ID;
  4357. bool second = false;
  4358. Bonus secondBonus;
  4359. switch(ID)
  4360. {
  4361. case 11: //buoy
  4362. messageID = 21;
  4363. sound = soundBase::MORALE;
  4364. gbonus.bonus.type = Bonus::MORALE;
  4365. gbonus.bonus.val = +1;
  4366. gbonus.bdescr << std::pair<ui8,ui32>(6,94);
  4367. break;
  4368. case 14: //swan pond
  4369. messageID = 29;
  4370. sound = soundBase::LUCK;
  4371. gbonus.bonus.type = Bonus::LUCK;
  4372. gbonus.bonus.val = 2;
  4373. gbonus.bdescr << std::pair<ui8,ui32>(6,67);
  4374. bonusMove = -h->movement;
  4375. break;
  4376. case 28: //Faerie Ring
  4377. messageID = 49;
  4378. sound = soundBase::LUCK;
  4379. gbonus.bonus.type = Bonus::LUCK;
  4380. gbonus.bonus.val = 1;
  4381. gbonus.bdescr << std::pair<ui8,ui32>(6,71);
  4382. break;
  4383. case 30: //fountain of fortune
  4384. messageID = 55;
  4385. sound = soundBase::LUCK;
  4386. gbonus.bonus.type = Bonus::LUCK;
  4387. gbonus.bonus.val = rand()%5 - 1;
  4388. gbonus.bdescr << std::pair<ui8,ui32>(6,69);
  4389. gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
  4390. break;
  4391. case 38: //idol of fortune
  4392. messageID = 62;
  4393. sound = soundBase::experience;
  4394. gbonus.bonus.val = 1;
  4395. gbonus.bdescr << std::pair<ui8,ui32>(6,68);
  4396. if(cb->getDate(1) == 7) //7th day of week
  4397. {
  4398. gbonus.bonus.type = Bonus::MORALE;
  4399. second = true;
  4400. secondBonus = gbonus.bonus;
  4401. secondBonus.type = Bonus::LUCK;
  4402. }
  4403. else
  4404. {
  4405. gbonus.bonus.type = (cb->getDate(1)%2) ? Bonus::LUCK : Bonus::MORALE;
  4406. }
  4407. break;
  4408. case 52: //Mermaid
  4409. messageID = 83;
  4410. sound = soundBase::LUCK;
  4411. gbonus.bonus.type = Bonus::LUCK;
  4412. gbonus.bonus.val = 1;
  4413. gbonus.bdescr << std::pair<ui8,ui32>(6,72);
  4414. break;
  4415. case 64: //Rally Flag
  4416. sound = soundBase::MORALE;
  4417. messageID = 111;
  4418. gbonus.bonus.type = Bonus::MORALE;
  4419. gbonus.bonus.val = 1;
  4420. gbonus.bdescr << std::pair<ui8,ui32>(6,102);
  4421. second = true;
  4422. secondBonus = gbonus.bonus;
  4423. secondBonus.type = Bonus::LUCK;
  4424. bonusMove = 400;
  4425. break;
  4426. case 56: //oasis
  4427. messageID = 95;
  4428. gbonus.bonus.type = Bonus::MORALE;
  4429. gbonus.bonus.val = 1;
  4430. gbonus.bdescr << std::pair<ui8,ui32>(6,95);
  4431. bonusMove = 800;
  4432. break;
  4433. case 96: //temple
  4434. messageID = 140;
  4435. iw.soundID = soundBase::temple;
  4436. gbonus.bonus.type = Bonus::MORALE;
  4437. if(cb->getDate(1)==7) //sunday
  4438. {
  4439. gbonus.bonus.val = 2;
  4440. gbonus.bdescr << std::pair<ui8,ui32>(6,97);
  4441. }
  4442. else
  4443. {
  4444. gbonus.bonus.val = 1;
  4445. gbonus.bdescr << std::pair<ui8,ui32>(6,96);
  4446. }
  4447. break;
  4448. case 110://Watering Hole
  4449. sound = soundBase::MORALE;
  4450. messageID = 166;
  4451. gbonus.bonus.type = Bonus::MORALE;
  4452. gbonus.bonus.val = 1;
  4453. gbonus.bdescr << std::pair<ui8,ui32>(6,100);
  4454. bonusMove = 400;
  4455. break;
  4456. case 31: //Fountain of Youth
  4457. sound = soundBase::MORALE;
  4458. messageID = 57;
  4459. gbonus.bonus.type = Bonus::MORALE;
  4460. gbonus.bonus.val = 1;
  4461. gbonus.bdescr << std::pair<ui8,ui32>(6,103);
  4462. bonusMove = 400;
  4463. break;
  4464. case 94: //Stables
  4465. sound = soundBase::horse20;
  4466. bool someUpgradeDone = false;
  4467. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); ++i)
  4468. {
  4469. if(i->second->type->idNumber == 10)
  4470. {
  4471. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[11]);
  4472. someUpgradeDone = true;
  4473. }
  4474. }
  4475. if (someUpgradeDone)
  4476. {
  4477. messageID = 138;
  4478. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  4479. }
  4480. else
  4481. messageID = 137;
  4482. gbonus.bonus.type = Bonus::LAND_MOVEMENT;
  4483. gbonus.bonus.val = 600;
  4484. bonusMove = 600;
  4485. gbonus.bonus.duration = Bonus::ONE_WEEK;
  4486. gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
  4487. break;
  4488. }
  4489. if(visited)
  4490. {
  4491. if(ID==64 || ID==56 || ID==52 || ID==94)
  4492. messageID--;
  4493. else
  4494. messageID++;
  4495. }
  4496. else
  4497. {
  4498. //TODO: fix if second bonus val != main bonus val
  4499. if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
  4500. iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
  4501. if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
  4502. iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
  4503. cb->giveHeroBonus(&gbonus);
  4504. if(second)
  4505. {
  4506. gbonus.bonus = secondBonus;
  4507. cb->giveHeroBonus(&gbonus);
  4508. }
  4509. if(bonusMove) //swan pond - take all move points, stables - give move point this day
  4510. {
  4511. SetMovePoints smp;
  4512. smp.hid = h->id;
  4513. smp.val = h->movement + bonusMove;
  4514. cb->setMovePoints(&smp);
  4515. }
  4516. }
  4517. iw.soundID = sound;
  4518. iw.text << std::pair<ui8,ui32>(11,messageID);
  4519. cb->showInfoDialog(&iw);
  4520. }
  4521. const std::string & CGBonusingObject::getHoverText() const
  4522. {
  4523. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4524. hoverName = VLC->generaltexth->names[ID];
  4525. if(h)
  4526. {
  4527. if(!h->hasBonusFrom(Bonus::OBJECT,ID))
  4528. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4529. else
  4530. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4531. }
  4532. return hoverName;
  4533. }
  4534. void CGBonusingObject::initObj()
  4535. {
  4536. if(ID == 11 || ID == 52) //Buoy / Mermaid
  4537. {
  4538. blockVisit = true;
  4539. }
  4540. }
  4541. void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
  4542. {
  4543. int messageID;
  4544. InfoWindow iw;
  4545. iw.player = h->tempOwner;
  4546. iw.soundID = soundBase::GENIE;
  4547. if (!visited)
  4548. {
  4549. if (h->mana > h->manaLimit())
  4550. messageID = 76;
  4551. else
  4552. {
  4553. messageID = 74;
  4554. cb->setManaPoints (h->id, 2 * h->manaLimit());
  4555. cb->setObjProperty (id, ObjProperty::VISITED, true);
  4556. }
  4557. }
  4558. else
  4559. messageID = 75;
  4560. iw.text << std::pair<ui8,ui32>(11,messageID);
  4561. cb->showInfoDialog(&iw);
  4562. }
  4563. const std::string & CGMagicSpring::getHoverText() const
  4564. {
  4565. hoverName = VLC->generaltexth->names[ID];
  4566. if(!visited)
  4567. hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
  4568. else
  4569. hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
  4570. return hoverName;
  4571. }
  4572. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  4573. {
  4574. int message;
  4575. InfoWindow iw;
  4576. iw.soundID = soundBase::faerie;
  4577. iw.player = h->tempOwner;
  4578. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  4579. {
  4580. message = 78;
  4581. }
  4582. else if(h->mana < h->manaLimit())
  4583. {
  4584. giveDummyBonus(h->id);
  4585. cb->setManaPoints(h->id,h->manaLimit());
  4586. message = 77;
  4587. }
  4588. else
  4589. {
  4590. message = 79;
  4591. }
  4592. iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
  4593. cb->showInfoDialog(&iw);
  4594. }
  4595. const std::string & CGMagicWell::getHoverText() const
  4596. {
  4597. getNameVis(hoverName);
  4598. return hoverName;
  4599. }
  4600. void CGPandoraBox::initObj()
  4601. {
  4602. blockVisit = (ID==6); //block only if it's really pandora's box (events also derive from that class)
  4603. }
  4604. void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
  4605. {
  4606. BlockingDialog bd (true, false);
  4607. bd.player = h->getOwner();
  4608. bd.soundID = soundBase::QUEST;
  4609. bd.text.addTxt (MetaString::ADVOB_TXT, 14);
  4610. cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
  4611. }
  4612. void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
  4613. {
  4614. if (accept)
  4615. {
  4616. if (stacksCount() > 0) //if pandora's box is protected by army
  4617. {
  4618. InfoWindow iw;
  4619. iw.player = h->tempOwner;
  4620. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4621. cb->showInfoDialog(&iw);
  4622. cb->startBattleI(h, this, boost::bind(&CGPandoraBox::endBattle, this, h, _1)); //grants things after battle
  4623. }
  4624. else if (message.size() == 0 && resources.size() == 0
  4625. && primskills.size() == 0 && abilities.size() == 0
  4626. && abilityLevels.size() == 0 && artifacts.size() == 0
  4627. && spells.size() == 0 && creatures.Slots().size() > 0
  4628. && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
  4629. {
  4630. InfoWindow iw;
  4631. iw.player = h->tempOwner;
  4632. iw.text.addTxt(MetaString::ADVOB_TXT, 15);
  4633. cb->showInfoDialog(&iw);
  4634. }
  4635. else //if it gives something without battle
  4636. {
  4637. giveContents (h, false);
  4638. }
  4639. }
  4640. }
  4641. void CGPandoraBox::endBattle( const CGHeroInstance *h, BattleResult *result ) const
  4642. {
  4643. if(result->winner)
  4644. return;
  4645. giveContents(h,true);
  4646. }
  4647. void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) const
  4648. {
  4649. InfoWindow iw;
  4650. iw.player = h->getOwner();
  4651. std::string msg = message; //in case box is removed in the meantime
  4652. bool changesPrimSkill = false;
  4653. for (int i = 0; i < primskills.size(); i++)
  4654. {
  4655. if(primskills[i])
  4656. {
  4657. changesPrimSkill = true;
  4658. break;
  4659. }
  4660. }
  4661. if(gainedExp || changesPrimSkill || abilities.size())
  4662. {
  4663. expType expVal = h->calculateXp(gainedExp);
  4664. //getText(iw,afterBattle,175,h); //wtf?
  4665. iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
  4666. iw.text.addReplacement(h->name);
  4667. if(expVal)
  4668. iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
  4669. for(int i=0; i<primskills.size(); i++)
  4670. if(primskills[i])
  4671. iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
  4672. for(int i=0; i<abilities.size(); i++)
  4673. iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
  4674. cb->showInfoDialog(&iw);
  4675. //give exp
  4676. if(expVal)
  4677. cb->changePrimSkill(h->id,4,expVal,false);
  4678. //give prim skills
  4679. for(int i=0; i<primskills.size(); i++)
  4680. if(primskills[i])
  4681. cb->changePrimSkill(h->id,i,primskills[i],false);
  4682. //give sec skills
  4683. for(int i=0; i<abilities.size(); i++)
  4684. {
  4685. int curLev = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(abilities[i]));
  4686. if( (curLev && curLev < abilityLevels[i])
  4687. || (h->secSkills.size() < GameConstants::SKILL_PER_HERO) )
  4688. {
  4689. cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
  4690. }
  4691. }
  4692. }
  4693. if(spells.size())
  4694. {
  4695. std::set<ui32> spellsToGive;
  4696. iw.components.clear();
  4697. if (spells.size() > 1)
  4698. {
  4699. iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
  4700. }
  4701. else
  4702. {
  4703. iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
  4704. }
  4705. iw.text.addReplacement(h->name);
  4706. std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
  4707. for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
  4708. {
  4709. if ((*sp)[*i]->level <= h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2) //enough wisdom
  4710. {
  4711. iw.components.push_back(Component(Component::SPELL,*i,0,0));
  4712. spellsToGive.insert(*i);
  4713. }
  4714. }
  4715. if(spellsToGive.size())
  4716. {
  4717. cb->changeSpells(h->id,true,spellsToGive);
  4718. cb->showInfoDialog(&iw);
  4719. }
  4720. }
  4721. if(manaDiff)
  4722. {
  4723. getText(iw,afterBattle,manaDiff,176,177,h);
  4724. iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
  4725. cb->showInfoDialog(&iw);
  4726. cb->setManaPoints(h->id, h->mana + manaDiff);
  4727. }
  4728. if(moraleDiff)
  4729. {
  4730. getText(iw,afterBattle,moraleDiff,178,179,h);
  4731. iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
  4732. cb->showInfoDialog(&iw);
  4733. GiveBonus gb;
  4734. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id,"");
  4735. gb.id = h->id;
  4736. cb->giveHeroBonus(&gb);
  4737. }
  4738. if(luckDiff)
  4739. {
  4740. getText(iw,afterBattle,luckDiff,180,181,h);
  4741. iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
  4742. cb->showInfoDialog(&iw);
  4743. GiveBonus gb;
  4744. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id,"");
  4745. gb.id = h->id;
  4746. cb->giveHeroBonus(&gb);
  4747. }
  4748. iw.components.clear();
  4749. iw.text.clear();
  4750. for(int i=0; i<resources.size(); i++)
  4751. {
  4752. if(resources[i] < 0)
  4753. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4754. }
  4755. if(iw.components.size())
  4756. {
  4757. getText(iw,afterBattle,182,h);
  4758. cb->showInfoDialog(&iw);
  4759. }
  4760. iw.components.clear();
  4761. iw.text.clear();
  4762. for(int i=0; i<resources.size(); i++)
  4763. {
  4764. if(resources[i] > 0)
  4765. iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
  4766. }
  4767. if(iw.components.size())
  4768. {
  4769. getText(iw,afterBattle,183,h);
  4770. cb->showInfoDialog(&iw);
  4771. }
  4772. iw.components.clear();
  4773. // getText(iw,afterBattle,183,h);
  4774. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  4775. iw.text.addReplacement(h->name);
  4776. for(int i=0; i<artifacts.size(); i++)
  4777. {
  4778. iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
  4779. if(iw.components.size() >= 14)
  4780. {
  4781. cb->showInfoDialog(&iw);
  4782. iw.components.clear();
  4783. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
  4784. iw.text.addReplacement(h->name);
  4785. }
  4786. }
  4787. if(iw.components.size())
  4788. {
  4789. cb->showInfoDialog(&iw);
  4790. }
  4791. for(int i=0; i<resources.size(); i++)
  4792. if(resources[i])
  4793. cb->giveResource(h->getOwner(),i,resources[i]);
  4794. for(int i=0; i<artifacts.size(); i++)
  4795. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],-2);
  4796. iw.components.clear();
  4797. iw.text.clear();
  4798. if (creatures.Slots().size())
  4799. { //this part is taken straight from creature bank
  4800. MetaString loot;
  4801. for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
  4802. { //build list of joined creatures
  4803. iw.components.push_back(Component(*i->second));
  4804. loot << "%s";
  4805. loot.addReplacement(*i->second);
  4806. }
  4807. if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
  4808. iw.text.addTxt(MetaString::ADVOB_TXT, 185);
  4809. else
  4810. iw.text.addTxt(MetaString::ADVOB_TXT, 186);
  4811. iw.text.addReplacement(loot.buildList());
  4812. iw.text.addReplacement(h->name);
  4813. cb->showInfoDialog(&iw);
  4814. cb->giveCreatures(this, h, creatures, true);
  4815. }
  4816. if(!afterBattle && msg.size())
  4817. {
  4818. iw.text << msg;
  4819. cb->showInfoDialog(&iw);
  4820. }
  4821. if (!creatures.Slots().size())
  4822. cb->removeObject(id); //only when we don't need to display garrison window
  4823. }
  4824. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
  4825. {
  4826. if(afterBattle || !message.size())
  4827. {
  4828. iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
  4829. iw.text.addReplacement(h->name);
  4830. }
  4831. else
  4832. {
  4833. iw.text << message;
  4834. afterBattle = true;
  4835. }
  4836. }
  4837. void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
  4838. {
  4839. iw.components.clear();
  4840. iw.text.clear();
  4841. if(afterBattle || !message.size())
  4842. {
  4843. iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
  4844. iw.text.addReplacement(h->name);
  4845. }
  4846. else
  4847. {
  4848. iw.text << message;
  4849. afterBattle = true;
  4850. }
  4851. }
  4852. void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
  4853. {
  4854. if(!(availableFor & (1 << h->tempOwner)))
  4855. return;
  4856. if(cb->getPlayerSettings(h->tempOwner)->human)
  4857. {
  4858. if(humanActivate)
  4859. activated(h);
  4860. }
  4861. else if(computerActivate)
  4862. activated(h);
  4863. }
  4864. void CGEvent::activated( const CGHeroInstance * h ) const
  4865. {
  4866. if(stacksCount() > 0)
  4867. {
  4868. InfoWindow iw;
  4869. iw.player = h->tempOwner;
  4870. if(message.size())
  4871. iw.text << message;
  4872. else
  4873. iw.text.addTxt(MetaString::ADVOB_TXT, 16);
  4874. cb->showInfoDialog(&iw);
  4875. cb->startBattleI(h, this, boost::bind(&CGEvent::endBattle,this,h,_1));
  4876. }
  4877. else
  4878. {
  4879. giveContents(h,false);
  4880. }
  4881. }
  4882. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  4883. {
  4884. InfoWindow iw;
  4885. iw.player = h->tempOwner;
  4886. switch (ID)
  4887. {
  4888. case 58://redwood observatory
  4889. case 60://pillar of fire
  4890. {
  4891. iw.soundID = soundBase::LIGHTHOUSE;
  4892. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
  4893. FoWChange fw;
  4894. fw.player = h->tempOwner;
  4895. fw.mode = 1;
  4896. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  4897. cb->sendAndApply (&fw);
  4898. break;
  4899. }
  4900. case 15://cover of darkness
  4901. {
  4902. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  4903. hideTiles(h->tempOwner, 20);
  4904. break;
  4905. }
  4906. }
  4907. cb->showInfoDialog(&iw);
  4908. }
  4909. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  4910. {
  4911. if(spell == 255)
  4912. {
  4913. tlog1 << "Not initialized shrine visited!\n";
  4914. return;
  4915. }
  4916. if(!wasVisited(h->tempOwner))
  4917. cb->setObjProperty(id,10,h->tempOwner);
  4918. InfoWindow iw;
  4919. iw.soundID = soundBase::temple;
  4920. iw.player = h->getOwner();
  4921. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  4922. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  4923. iw.text << ".";
  4924. if(!h->getArt(17)) //no spellbook
  4925. {
  4926. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  4927. }
  4928. else if(ID == 90 && !h->getSecSkillLevel(CGHeroInstance::WISDOM)) //it's third level spell and hero doesn't have wisdom
  4929. {
  4930. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  4931. }
  4932. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  4933. {
  4934. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  4935. }
  4936. else //give spell
  4937. {
  4938. std::set<ui32> spells;
  4939. spells.insert(spell);
  4940. cb->changeSpells(h->id, true, spells);
  4941. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  4942. }
  4943. cb->showInfoDialog(&iw);
  4944. }
  4945. void CGShrine::initObj()
  4946. {
  4947. if(spell == 255) //spell not set
  4948. {
  4949. int level = ID-87;
  4950. std::vector<ui16> possibilities;
  4951. cb->getAllowedSpells (possibilities, level);
  4952. if(!possibilities.size())
  4953. {
  4954. tlog1 << "Error: cannot init shrine, no allowed spells!\n";
  4955. return;
  4956. }
  4957. spell = possibilities[ran() % possibilities.size()];
  4958. }
  4959. }
  4960. const std::string & CGShrine::getHoverText() const
  4961. {
  4962. hoverName = VLC->generaltexth->names[ID];
  4963. if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
  4964. {
  4965. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  4966. boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell]->name);
  4967. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  4968. if(h && vstd::contains(h->spells,spell)) //hero knows that ability
  4969. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  4970. }
  4971. return hoverName;
  4972. }
  4973. void CGSignBottle::initObj()
  4974. {
  4975. //if no text is set than we pick random from the predefined ones
  4976. if(!message.size())
  4977. message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
  4978. if(ID == 59)
  4979. {
  4980. blockVisit = true;
  4981. }
  4982. }
  4983. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  4984. {
  4985. InfoWindow iw;
  4986. iw.soundID = soundBase::STORE;
  4987. iw.player = h->getOwner();
  4988. iw.text << message;
  4989. cb->showInfoDialog(&iw);
  4990. if(ID == 59)
  4991. cb->removeObject(id);
  4992. }
  4993. void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  4994. {
  4995. }
  4996. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  4997. {
  4998. int type = bonusType;
  4999. int bid = bonusID;
  5000. //check if the bonus if applicable, if not - give primary skill (always possible)
  5001. int ssl = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
  5002. if((type == 1
  5003. && ((ssl == 3) || (!ssl && h->secSkills.size() == GameConstants::SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  5004. || (type == 2 && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)
  5005. || (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2)
  5006. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  5007. {
  5008. type = 0;
  5009. bid = ran() % GameConstants::PRIMARY_SKILLS;
  5010. }
  5011. InfoWindow iw;
  5012. iw.soundID = soundBase::gazebo;
  5013. iw.player = h->getOwner();
  5014. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  5015. switch (type)
  5016. {
  5017. case 0:
  5018. cb->changePrimSkill(h->id,bid,+1);
  5019. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  5020. break;
  5021. case 1:
  5022. cb->changeSecSkill(h->id,bid,+1);
  5023. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  5024. break;
  5025. case 2:
  5026. {
  5027. std::set<ui32> hlp;
  5028. hlp.insert(bid);
  5029. cb->changeSpells(h->id,true,hlp);
  5030. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  5031. }
  5032. break;
  5033. default:
  5034. tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
  5035. return;
  5036. }
  5037. cb->showInfoDialog(&iw);
  5038. cb->removeObject(id);
  5039. }
  5040. void CGScholar::initObj()
  5041. {
  5042. blockVisit = true;
  5043. if(bonusType == 255)
  5044. {
  5045. bonusType = ran()%3;
  5046. switch(bonusType)
  5047. {
  5048. case 0:
  5049. bonusID = ran() % GameConstants::PRIMARY_SKILLS;
  5050. break;
  5051. case 1:
  5052. bonusID = ran() % GameConstants::SKILL_QUANTITY;
  5053. break;
  5054. case 2:
  5055. std::vector<ui16> possibilities;
  5056. for (int i = 1; i < 6; ++i)
  5057. cb->getAllowedSpells (possibilities, i);
  5058. bonusID = possibilities[ran() % possibilities.size()];
  5059. break;
  5060. }
  5061. }
  5062. }
  5063. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  5064. {
  5065. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  5066. if (!ally && stacksCount() > 0) {
  5067. //TODO: Find a way to apply magic garrison effects in battle.
  5068. cb->startBattleI(h, this, boost::bind(&CGGarrison::fightOver, this, h, _1));
  5069. return;
  5070. }
  5071. //New owner.
  5072. if (!ally)
  5073. cb->setOwner(id, h->tempOwner);
  5074. cb->showGarrisonDialog(id, h->id, removableUnits, 0);
  5075. }
  5076. void CGGarrison::fightOver (const CGHeroInstance *h, BattleResult *result) const
  5077. {
  5078. if (result->winner == 0)
  5079. onHeroVisit(h);
  5080. }
  5081. ui8 CGGarrison::getPassableness() const
  5082. {
  5083. if ( !stacksCount() )//empty - anyone can visit
  5084. return GameConstants::ALL_PLAYERS;
  5085. if ( tempOwner == 255 )//neutral guarded - no one can visit
  5086. return 0;
  5087. ui8 mask = 0;
  5088. TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
  5089. BOOST_FOREACH(ui8 it, ts->players)
  5090. mask |= 1<<it;//allies - add to possible visitors
  5091. return mask;
  5092. }
  5093. void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
  5094. {
  5095. int sound = 0;
  5096. int txtid = -1;
  5097. switch(ID)
  5098. {
  5099. case 22: //Corpse
  5100. txtid = 37;
  5101. sound = soundBase::MYSTERY;
  5102. break;
  5103. case 39: //Lean To
  5104. sound = soundBase::GENIE;
  5105. txtid = 64;
  5106. break;
  5107. case 105://Wagon
  5108. sound = soundBase::GENIE;
  5109. txtid = 154;
  5110. break;
  5111. case 108:
  5112. break;
  5113. default:
  5114. tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
  5115. return;
  5116. }
  5117. if(ID == 108)//Warrior's Tomb
  5118. {
  5119. //ask if player wants to search the Tomb
  5120. BlockingDialog bd(true, false);
  5121. sound = soundBase::GRAVEYARD;
  5122. bd.player = h->getOwner();
  5123. bd.text.addTxt(MetaString::ADVOB_TXT,161);
  5124. cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
  5125. return;
  5126. }
  5127. InfoWindow iw;
  5128. iw.soundID = sound;
  5129. iw.player = h->getOwner();
  5130. if(players.size()) //we have been already visited...
  5131. {
  5132. txtid++;
  5133. if(ID == 105) //wagon has extra text (for finding art) we need to omit
  5134. txtid++;
  5135. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5136. }
  5137. else //first visit - give bonus!
  5138. {
  5139. switch(artOrRes)
  5140. {
  5141. case 0: // first visit but empty
  5142. if (ID == 22) //Corpse
  5143. ++txtid;
  5144. else
  5145. txtid+=2;
  5146. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5147. break;
  5148. case 1: //art
  5149. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5150. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5151. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5152. if (ID == 22) //Corpse
  5153. {
  5154. iw.text << "%s";
  5155. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5156. }
  5157. break;
  5158. case 2: //res
  5159. iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
  5160. iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
  5161. cb->giveResource(h->getOwner(), bonusType, bonusVal);
  5162. break;
  5163. }
  5164. if(ID == 105 && artOrRes == 1)
  5165. {
  5166. iw.text.localStrings.back().second++;
  5167. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5168. }
  5169. }
  5170. cb->showInfoDialog(&iw);
  5171. cb->setObjProperty(id,10,h->getOwner());
  5172. }
  5173. const std::string & CGOnceVisitable::getHoverText() const
  5174. {
  5175. hoverName = VLC->generaltexth->names[ID] + " ";
  5176. hoverName += (wasVisited(cb->getCurrentPlayer())
  5177. ? (VLC->generaltexth->allTexts[352]) //visited
  5178. : ( VLC->generaltexth->allTexts[353])); //not visited
  5179. return hoverName;
  5180. }
  5181. void CGOnceVisitable::initObj()
  5182. {
  5183. switch(ID)
  5184. {
  5185. case 22: //Corpse
  5186. {
  5187. blockVisit = true;
  5188. int hlp = ran()%100;
  5189. if(hlp < 20)
  5190. {
  5191. artOrRes = 1;
  5192. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
  5193. }
  5194. else
  5195. {
  5196. artOrRes = 0;
  5197. }
  5198. }
  5199. break;
  5200. case 39: //Lean To
  5201. {
  5202. artOrRes = 2;
  5203. bonusType = ran()%6; //any basic resource without gold
  5204. bonusVal = ran()%4 + 1;
  5205. }
  5206. break;
  5207. case 108://Warrior's Tomb
  5208. {
  5209. artOrRes = 1;
  5210. int hlp = ran()%100;
  5211. if(hlp < 30)
  5212. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
  5213. else if(hlp < 80)
  5214. bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
  5215. else if(hlp < 95)
  5216. bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
  5217. else
  5218. bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
  5219. }
  5220. break;
  5221. case 105://Wagon
  5222. {
  5223. int hlp = ran()%100;
  5224. if(hlp < 10)
  5225. {
  5226. artOrRes = 0; // nothing... :(
  5227. }
  5228. else if(hlp < 50) //minor or treasure art
  5229. {
  5230. artOrRes = 1;
  5231. bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
  5232. }
  5233. else //2 - 5 of non-gold resource
  5234. {
  5235. artOrRes = 2;
  5236. bonusType = ran()%6;
  5237. bonusVal = ran()%4 + 2;
  5238. }
  5239. }
  5240. break;
  5241. }
  5242. }
  5243. void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
  5244. {
  5245. if(accept)
  5246. {
  5247. InfoWindow iw;
  5248. iw.player = h->getOwner();
  5249. iw.components.push_back(Component(Component::MORALE,0,-3,0));
  5250. if(players.size()) //we've been already visited, player found nothing
  5251. {
  5252. iw.text.addTxt(MetaString::ADVOB_TXT,163);
  5253. }
  5254. else //first visit - give artifact
  5255. {
  5256. iw.text.addTxt(MetaString::ADVOB_TXT,162);
  5257. iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
  5258. iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
  5259. cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
  5260. }
  5261. if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
  5262. {
  5263. //ruin morale
  5264. GiveBonus gb;
  5265. gb.id = h->id;
  5266. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
  5267. gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
  5268. cb->giveHeroBonus(&gb);
  5269. }
  5270. cb->showInfoDialog(&iw);
  5271. cb->setObjProperty(id,10,h->getOwner());
  5272. }
  5273. }
  5274. void CBank::initObj()
  5275. {
  5276. index = VLC->objh->bankObjToIndex(this);
  5277. bc = NULL;
  5278. daycounter = 0;
  5279. multiplier = 1;
  5280. }
  5281. const std::string & CBank::getHoverText() const
  5282. {
  5283. hoverName = VLC->objh->creBanksNames[index];
  5284. if (bc == NULL)
  5285. hoverName += " " + VLC->generaltexth->allTexts[352];
  5286. else
  5287. hoverName += " " + VLC->generaltexth->allTexts[353];
  5288. return hoverName;
  5289. }
  5290. void CBank::reset(ui16 var1) //prevents desync
  5291. {
  5292. ui8 chance = 0;
  5293. for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
  5294. {
  5295. if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
  5296. {
  5297. bc = VLC->objh->banksInfo[index][i];
  5298. break;
  5299. }
  5300. }
  5301. artifacts.clear();
  5302. }
  5303. void CBank::initialize() const
  5304. {
  5305. cb->setObjProperty (id, 14, ran()); //synchronous reset
  5306. for (ui8 i = 0; i <= 3; i++)
  5307. {
  5308. for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
  5309. {
  5310. cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
  5311. }
  5312. }
  5313. cb->setObjProperty (id, 17, ran()); //get army
  5314. }
  5315. void CBank::setPropertyDer (ui8 what, ui32 val)
  5316. /// random values are passed as arguments and processed identically on all clients
  5317. {
  5318. switch (what)
  5319. {
  5320. case 11: //daycounter
  5321. if (val == 0)
  5322. daycounter = 1; //yes, 1
  5323. else
  5324. daycounter++;
  5325. break;
  5326. case 12: //multiplier, in percent
  5327. multiplier = val / 100.0;
  5328. break;
  5329. case 13: //bank preset
  5330. bc = VLC->objh->banksInfo[index][val];
  5331. break;
  5332. case 14:
  5333. reset (val%100);
  5334. break;
  5335. case 15:
  5336. bc = NULL;
  5337. break;
  5338. case 16: //remove rewards from Derelict Ship
  5339. artifacts.clear();
  5340. break;
  5341. case 17: //set ArmedInstance army
  5342. {
  5343. int upgraded = 0;
  5344. if (val%100 < bc->upgradeChance) //once again anti-desync
  5345. upgraded = 1;
  5346. switch (bc->guards.size())
  5347. {
  5348. case 1:
  5349. for (int i = 0; i < 4; ++i)
  5350. setCreature (i, bc->guards[0].first, bc->guards[0].second / 5 );
  5351. setCreature (4, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
  5352. break;
  5353. case 4:
  5354. {
  5355. std::vector< std::pair <ui16, ui32> >::const_iterator it;
  5356. if (bc->guards.back().second) //all stacks are present
  5357. {
  5358. for (it = bc->guards.begin(); it != bc->guards.end(); it++)
  5359. {
  5360. setCreature (stacksCount(), it->first, it->second);
  5361. }
  5362. }
  5363. else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
  5364. {
  5365. setCreature (0, bc->guards[0].first, bc->guards[0].second / 2 );
  5366. setCreature (1, bc->guards[1].first, bc->guards[1].second / 2);
  5367. setCreature (2, bc->guards[2].first + upgraded, bc->guards[2].second);
  5368. setCreature (3, bc->guards[1].first, bc->guards[1].second / 2 );
  5369. setCreature (4, bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
  5370. }
  5371. else //split both stacks
  5372. {
  5373. for (int i = 0; i < 3; ++i) //skellies
  5374. setCreature (2*i, bc->guards[0].first, bc->guards[0].second / 3);
  5375. for (int i = 0; i < 2; ++i) //zombies
  5376. setCreature (2*i+1, bc->guards[1].first, bc->guards[1].second / 2);
  5377. }
  5378. }
  5379. break;
  5380. default:
  5381. tlog2 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
  5382. return;
  5383. }
  5384. }
  5385. break;
  5386. case 18: //add Artifact
  5387. {
  5388. int id = cb->getArtSync(val, CArtifact::ART_TREASURE);
  5389. artifacts.push_back (id);
  5390. cb->erasePickedArt(id);
  5391. break;
  5392. }
  5393. case 19: //add Artifact
  5394. {
  5395. int id = cb->getArtSync(val, CArtifact::ART_MINOR);
  5396. artifacts.push_back (id);
  5397. cb->erasePickedArt(id);
  5398. break;
  5399. }
  5400. case 20: //add Artifact
  5401. {
  5402. int id = cb->getArtSync(val, CArtifact::ART_MAJOR);
  5403. artifacts.push_back (id);
  5404. cb->erasePickedArt(id);
  5405. break;
  5406. }
  5407. case 21: //add Artifact
  5408. {
  5409. int id = cb->getArtSync(val, CArtifact::ART_RELIC);
  5410. artifacts.push_back (id);
  5411. cb->erasePickedArt(id);
  5412. break;
  5413. }
  5414. }
  5415. }
  5416. void CBank::newTurn() const
  5417. {
  5418. if (bc == NULL)
  5419. {
  5420. if (cb->getDate(0) == 1)
  5421. initialize(); //initialize on first day
  5422. else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
  5423. {
  5424. initialize();
  5425. cb->setObjProperty (id, 11, 0); //daycounter 0
  5426. if (ID == 24 && cb->getDate(0) > 1)
  5427. {
  5428. cb->setObjProperty (id, 12, 0);//ugly hack to make derelict ships usable only once
  5429. cb->setObjProperty (id, 16, 0);
  5430. }
  5431. }
  5432. else
  5433. cb->setObjProperty (id, 11, 1); //daycounter++
  5434. }
  5435. }
  5436. bool CBank::wasVisited (ui8 player) const
  5437. {
  5438. return !bc;
  5439. }
  5440. void CBank::onHeroVisit (const CGHeroInstance * h) const
  5441. {
  5442. if (bc)
  5443. {
  5444. int banktext = 0;
  5445. switch (ID)
  5446. {
  5447. case 16: //generic bank
  5448. banktext = 32;
  5449. break;
  5450. case 24:
  5451. banktext = 41;
  5452. break;
  5453. case 25: //utopia
  5454. banktext = 47;
  5455. break;
  5456. case 84: //crypt
  5457. banktext = 119;
  5458. break;
  5459. case 85: //shipwreck
  5460. banktext = 122;
  5461. break;
  5462. }
  5463. BlockingDialog bd (true, false);
  5464. bd.player = h->getOwner();
  5465. bd.soundID = soundBase::ROGUE;
  5466. bd.text << VLC->generaltexth->advobtxt[banktext];
  5467. if (ID == 16)
  5468. bd.text.addReplacement(VLC->objh->creBanksNames[index]);
  5469. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5470. }
  5471. else
  5472. {
  5473. InfoWindow iw;
  5474. iw.soundID = soundBase::GRAVEYARD;
  5475. iw.player = h->getOwner();
  5476. if (ID == 84) //morale penalty for empty Crypt
  5477. {
  5478. GiveBonus gbonus;
  5479. gbonus.id = h->id;
  5480. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5481. gbonus.bonus.source = Bonus::OBJECT;
  5482. gbonus.bonus.sid = ID;
  5483. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
  5484. gbonus.bonus.type = Bonus::MORALE;
  5485. gbonus.bonus.val = -1;
  5486. cb->giveHeroBonus(&gbonus);
  5487. iw.text << VLC->generaltexth->advobtxt[120];
  5488. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5489. }
  5490. else
  5491. {
  5492. iw.text << VLC->generaltexth->advobtxt[33];
  5493. iw.text.addReplacement(VLC->objh->creBanksNames[index]);
  5494. }
  5495. cb->showInfoDialog(&iw);
  5496. }
  5497. }
  5498. void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
  5499. {
  5500. if (accept)
  5501. {
  5502. cb->startBattleI (h, this, boost::bind (&CBank::endBattle, this, h, _1), true);
  5503. }
  5504. }
  5505. void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5506. {
  5507. if (result->winner == 0)
  5508. {
  5509. int textID = -1;
  5510. InfoWindow iw;
  5511. iw.player = h->getOwner();
  5512. MetaString loot;
  5513. switch (ID)
  5514. {
  5515. case 16: case 25:
  5516. textID = 34;
  5517. break;
  5518. case 24: //derelict ship
  5519. if (multiplier)
  5520. textID = 43;
  5521. else
  5522. {
  5523. GiveBonus gbonus;
  5524. gbonus.id = h->id;
  5525. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5526. gbonus.bonus.source = Bonus::OBJECT;
  5527. gbonus.bonus.sid = ID;
  5528. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
  5529. gbonus.bonus.type = Bonus::MORALE;
  5530. gbonus.bonus.val = -1;
  5531. cb->giveHeroBonus(&gbonus);
  5532. textID = 42;
  5533. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5534. }
  5535. break;
  5536. case 84: //Crypt
  5537. if (bc->resources.size() != 0)
  5538. textID = 121;
  5539. else
  5540. {
  5541. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5542. GiveBonus gbonus;
  5543. gbonus.id = h->id;
  5544. gbonus.bonus.duration = Bonus::ONE_BATTLE;
  5545. gbonus.bonus.source = Bonus::OBJECT;
  5546. gbonus.bonus.sid = ID;
  5547. gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
  5548. gbonus.bonus.type = Bonus::MORALE;
  5549. gbonus.bonus.val = -1;
  5550. cb->giveHeroBonus(&gbonus);
  5551. textID = 120;
  5552. iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
  5553. }
  5554. break;
  5555. case 85: //shipwreck
  5556. if (bc->resources.size())
  5557. textID = 124;
  5558. else
  5559. textID = 123;
  5560. break;
  5561. }
  5562. //grant resources
  5563. if (textID != 42) //empty derelict ship gives no cash
  5564. {
  5565. for (int it = 0; it < bc->resources.size(); it++)
  5566. {
  5567. if (bc->resources[it] != 0)
  5568. {
  5569. iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
  5570. loot << "%d %s";
  5571. loot.addReplacement(iw.components.back().val);
  5572. loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
  5573. cb->giveResource (h->getOwner(), it, bc->resources[it]);
  5574. }
  5575. }
  5576. }
  5577. //grant artifacts
  5578. for (std::vector<ui32>::const_iterator it = artifacts.begin(); it != artifacts.end(); it++)
  5579. {
  5580. iw.components.push_back (Component (Component::ARTIFACT, *it, 0, 0));
  5581. loot << "%s";
  5582. loot.addReplacement(MetaString::ART_NAMES, *it);
  5583. cb->giveHeroNewArtifact (h, VLC->arth->artifacts[*it], -2);
  5584. }
  5585. //display loot
  5586. if (!iw.components.empty())
  5587. {
  5588. if (textID == 34)
  5589. {
  5590. iw.text.addTxt(MetaString::ADVOB_TXT, 34);//Heaving defeated %s, you discover %s
  5591. iw.text.addReplacement(MetaString::CRE_PL_NAMES, result->casualties[1].begin()->first);
  5592. iw.text.addReplacement(loot.buildList());
  5593. }
  5594. else
  5595. iw.text.addTxt (MetaString::ADVOB_TXT, textID);
  5596. cb->showInfoDialog(&iw);
  5597. }
  5598. loot.clear();
  5599. iw.components.clear();
  5600. iw.text.clear();
  5601. //grant creatures
  5602. CCreatureSet ourArmy;
  5603. for (std::vector< std::pair <ui16, ui32> >::const_iterator it = bc->creatures.begin(); it != bc->creatures.end(); it++)
  5604. {
  5605. int slot = ourArmy.getSlotFor(it->first);
  5606. ourArmy.addToSlot(slot, it->first, it->second);
  5607. }
  5608. for (TSlots::const_iterator i = ourArmy.Slots().begin(); i != ourArmy.Slots().end(); i++)
  5609. {
  5610. iw.components.push_back(Component(*i->second));
  5611. loot << "%s";
  5612. loot.addReplacement(*i->second);
  5613. }
  5614. if (ourArmy.Slots().size())
  5615. {
  5616. if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
  5617. iw.text.addTxt (MetaString::ADVOB_TXT, 185);
  5618. else
  5619. iw.text.addTxt (MetaString::ADVOB_TXT, 186);
  5620. iw.text.addReplacement(loot.buildList());
  5621. iw.text.addReplacement(h->name);
  5622. cb->showInfoDialog(&iw);
  5623. cb->giveCreatures(this, h, ourArmy, false);
  5624. }
  5625. cb->setObjProperty (id, 15, 0); //bc = NULL
  5626. }
  5627. }
  5628. void CGPyramid::initObj()
  5629. {
  5630. std::vector<ui16> available;
  5631. cb->getAllowedSpells (available, 5);
  5632. if (available.size())
  5633. {
  5634. bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
  5635. spell = (available[rand()%available.size()]);
  5636. }
  5637. else
  5638. {
  5639. tlog1 <<"No spells available for Pyramid! Object set to empty.\n";
  5640. }
  5641. setPropertyDer (17,ran()); //set guards at game start
  5642. }
  5643. const std::string & CGPyramid::getHoverText() const
  5644. {
  5645. hoverName = VLC->objh->creBanksNames[21];
  5646. if (bc == NULL)
  5647. hoverName += " " + VLC->generaltexth->allTexts[352];
  5648. else
  5649. hoverName += " " + VLC->generaltexth->allTexts[353];
  5650. return hoverName;
  5651. }
  5652. void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
  5653. {
  5654. if (bc)
  5655. {
  5656. BlockingDialog bd (true, false);
  5657. bd.player = h->getOwner();
  5658. bd.soundID = soundBase::MYSTERY;
  5659. bd.text << VLC->generaltexth->advobtxt[105];
  5660. cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
  5661. }
  5662. else
  5663. {
  5664. InfoWindow iw;
  5665. iw.player = h->getOwner();
  5666. iw.text << VLC->generaltexth->advobtxt[107];
  5667. iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
  5668. GiveBonus gb;
  5669. gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id,VLC->generaltexth->arraytxt[70]);
  5670. gb.id = h->id;
  5671. cb->giveHeroBonus(&gb);
  5672. cb->showInfoDialog(&iw);
  5673. }
  5674. }
  5675. void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result) const
  5676. {
  5677. if (result->winner == 0)
  5678. {
  5679. InfoWindow iw;
  5680. iw.player = h->getOwner();
  5681. iw.text.addTxt (MetaString::ADVOB_TXT, 106);
  5682. iw.text.addTxt (MetaString::SPELL_NAME, spell);
  5683. if (!h->getArt(17))
  5684. iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
  5685. else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
  5686. iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
  5687. else
  5688. {
  5689. std::set<ui32> spells;
  5690. spells.insert (spell);
  5691. cb->changeSpells (h->id, true, spells);
  5692. iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
  5693. }
  5694. cb->showInfoDialog(&iw);
  5695. cb->setObjProperty (id, 15, 0);
  5696. }
  5697. }
  5698. void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
  5699. {
  5700. if (what >= 101 && what <= (100 + GameConstants::PLAYER_LIMIT))
  5701. playerKeyMap.find(what-101)->second.insert((ui8)val);
  5702. }
  5703. bool CGKeys::wasMyColorVisited (int player) const
  5704. {
  5705. if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
  5706. return true;
  5707. else
  5708. return false;
  5709. }
  5710. const std::string & CGKeymasterTent::getHoverText() const
  5711. {
  5712. hoverName = VLC->generaltexth->names[ID];
  5713. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5714. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5715. else
  5716. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5717. return hoverName;
  5718. }
  5719. bool CGKeymasterTent::wasVisited (ui8 player) const
  5720. {
  5721. return wasMyColorVisited (player);
  5722. }
  5723. void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
  5724. {
  5725. InfoWindow iw;
  5726. iw.soundID = soundBase::CAVEHEAD;
  5727. iw.player = h->getOwner();
  5728. if (!wasMyColorVisited (h->getOwner()) )
  5729. {
  5730. cb->setObjProperty(id, h->tempOwner+101, subID);
  5731. iw.text << std::pair<ui8,ui32>(11,19);
  5732. }
  5733. else
  5734. iw.text << std::pair<ui8,ui32>(11,20);
  5735. cb->showInfoDialog(&iw);
  5736. }
  5737. void CGBorderGuard::initObj()
  5738. {
  5739. blockVisit = true;
  5740. }
  5741. const std::string & CGBorderGuard::getHoverText() const
  5742. {
  5743. hoverName = VLC->generaltexth->names[ID];
  5744. if (wasMyColorVisited (cb->getCurrentPlayer()) )//TODO: use local player, not current
  5745. hoverName += "\n" + VLC->generaltexth->allTexts[352];
  5746. else
  5747. hoverName += "\n" + VLC->generaltexth->allTexts[353];
  5748. return hoverName;
  5749. }
  5750. void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
  5751. {
  5752. if (wasMyColorVisited (h->getOwner()) )
  5753. {
  5754. BlockingDialog bd (true, false);
  5755. bd.player = h->getOwner();
  5756. bd.soundID = soundBase::QUEST;
  5757. bd.text.addTxt (MetaString::ADVOB_TXT, 17);
  5758. cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
  5759. }
  5760. else
  5761. {
  5762. InfoWindow iw;
  5763. iw.player = h->getOwner();
  5764. iw.soundID = soundBase::CAVEHEAD;
  5765. iw.text << std::pair<ui8,ui32>(11,18);
  5766. cb->showInfoDialog (&iw);
  5767. }
  5768. }
  5769. void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
  5770. {
  5771. if (accept)
  5772. cb->removeObject(id);
  5773. }
  5774. void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
  5775. {
  5776. if (!wasMyColorVisited (h->getOwner()) )
  5777. {
  5778. InfoWindow iw;
  5779. iw.player = h->getOwner();
  5780. iw.text << std::pair<ui8,ui32>(11,18);
  5781. cb->showInfoDialog(&iw);
  5782. }
  5783. }
  5784. ui8 CGBorderGate::getPassableness() const
  5785. {
  5786. ui8 ret = 0;
  5787. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  5788. ret |= wasMyColorVisited(i)<<i;
  5789. return ret;
  5790. }
  5791. void CGMagi::initObj()
  5792. {
  5793. if (ID == 27)
  5794. {
  5795. blockVisit = true;
  5796. eyelist[subID].push_back(id);
  5797. }
  5798. }
  5799. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  5800. {
  5801. if (ID == 37)
  5802. {
  5803. InfoWindow iw;
  5804. CenterView cv;
  5805. FoWChange fw;
  5806. cv.player = iw.player = fw.player = h->tempOwner;
  5807. iw.soundID = soundBase::LIGHTHOUSE;
  5808. iw.player = h->tempOwner;
  5809. iw.text.addTxt (MetaString::ADVOB_TXT, 61);
  5810. cb->showInfoDialog(&iw);
  5811. fw.mode = 1;
  5812. std::vector<si32>::iterator it;
  5813. for (it = eyelist[subID].begin(); it < eyelist[subID].end(); it++)
  5814. {
  5815. const CGObjectInstance *eye = cb->getObj(*it);
  5816. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  5817. cb->sendAndApply(&fw);
  5818. cv.pos = eye->pos;
  5819. cv.focusTime = 2000;
  5820. cb->sendAndApply(&cv);
  5821. }
  5822. cv.pos = h->getPosition(false);
  5823. cb->sendAndApply(&cv);
  5824. }
  5825. else if (ID == 27)
  5826. {
  5827. InfoWindow iw;
  5828. iw.player = h->tempOwner;
  5829. iw.text.addTxt (MetaString::ADVOB_TXT, 48);
  5830. cb->showInfoDialog(&iw);
  5831. }
  5832. }
  5833. void CGBoat::initObj()
  5834. {
  5835. hero = NULL;
  5836. }
  5837. void CGSirens::initObj()
  5838. {
  5839. blockVisit = true;
  5840. }
  5841. const std::string & CGSirens::getHoverText() const
  5842. {
  5843. getNameVis(hoverName);
  5844. return hoverName;
  5845. }
  5846. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  5847. {
  5848. InfoWindow iw;
  5849. iw.soundID = soundBase::DANGER;
  5850. iw.player = h->tempOwner;
  5851. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  5852. {
  5853. iw.text.addTxt(11,133);
  5854. }
  5855. else
  5856. {
  5857. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  5858. int xp = 0;
  5859. for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
  5860. {
  5861. TQuantity drown = i->second->count * 0.3;
  5862. if(drown)
  5863. {
  5864. cb->changeStackCount(StackLocation(h, i->first), -drown);
  5865. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  5866. }
  5867. }
  5868. if(xp)
  5869. {
  5870. xp = h->calculateXp(xp);
  5871. iw.text.addTxt(11,132);
  5872. iw.text.addReplacement(xp);
  5873. cb->changePrimSkill(h->id, 4, xp, false);
  5874. }
  5875. else
  5876. {
  5877. iw.text.addTxt(11,134);
  5878. }
  5879. }
  5880. cb->showInfoDialog(&iw);
  5881. }
  5882. //bool IShipyard::validLocation() const
  5883. //{
  5884. // std::vector<int3> offsets;
  5885. // getOutOffsets(offsets);
  5886. //
  5887. // TerrainTile *tile;
  5888. // for(int i = 0; i < offsets.size(); i++)
  5889. // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->tertype == TerrainTile::water) //tile is in the map and is water
  5890. // return true;
  5891. // return false;
  5892. //}
  5893. int3 IBoatGenerator::bestLocation() const
  5894. {
  5895. std::vector<int3> offsets;
  5896. getOutOffsets(offsets);
  5897. for (int i = 0; i < offsets.size(); ++i)
  5898. {
  5899. if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offsets[i], false)) //tile is in the map
  5900. {
  5901. if (tile->tertype == TerrainTile::water && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
  5902. return o->pos + offsets[i];
  5903. }
  5904. }
  5905. return int3 (-1,-1,-1);
  5906. }
  5907. int IBoatGenerator::state() const
  5908. {
  5909. int3 tile = bestLocation();
  5910. const TerrainTile *t = IObjectInterface::cb->getTile(tile);
  5911. if(!t)
  5912. return 2; //no available water
  5913. else if(!t->blockingObjects.size())
  5914. return 0; //OK
  5915. else if(t->blockingObjects.front()->ID == 8)
  5916. return 1; //blocked with boat
  5917. else
  5918. return 2; //blocked
  5919. }
  5920. int IBoatGenerator::getBoatType() const
  5921. {
  5922. //We make good ships by default
  5923. return 1;
  5924. }
  5925. IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
  5926. : o(O)
  5927. {
  5928. }
  5929. void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
  5930. {
  5931. switch(state())
  5932. {
  5933. case 1:
  5934. out.addTxt(MetaString::GENERAL_TXT, 51);
  5935. break;
  5936. case 2:
  5937. if(visitor)
  5938. {
  5939. out.addTxt(MetaString::GENERAL_TXT, 134);
  5940. out.addReplacement(visitor->name);
  5941. }
  5942. else
  5943. out.addTxt(MetaString::ADVOB_TXT, 189);
  5944. break;
  5945. case 3:
  5946. tlog1 << "Shipyard without water!!! " << o->pos << "\t" << o->id << std::endl;
  5947. return;
  5948. }
  5949. }
  5950. void IShipyard::getBoatCost( std::vector<si32> &cost ) const
  5951. {
  5952. cost.resize(GameConstants::RESOURCE_QUANTITY);
  5953. cost[0] = 10;
  5954. cost[6] = 1000;
  5955. }
  5956. IShipyard::IShipyard(const CGObjectInstance *O)
  5957. : IBoatGenerator(O)
  5958. {
  5959. }
  5960. IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
  5961. {
  5962. if(!obj)
  5963. return NULL;
  5964. if(obj->ID == GameConstants::TOWNI_TYPE)
  5965. {
  5966. return static_cast<CGTownInstance*>(obj);
  5967. }
  5968. else if(obj->ID == 87)
  5969. {
  5970. return static_cast<CGShipyard*>(obj);
  5971. }
  5972. else
  5973. {
  5974. //tlog1 << "Cannot cast to IShipyard object with ID " << obj->ID << std::endl;
  5975. return NULL;
  5976. }
  5977. }
  5978. const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
  5979. {
  5980. return castFrom(const_cast<CGObjectInstance*>(obj));
  5981. }
  5982. CGShipyard::CGShipyard()
  5983. :IShipyard(this)
  5984. {
  5985. }
  5986. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  5987. {
  5988. // H J L K I
  5989. // A x S x B
  5990. // C E G F D
  5991. offsets += int3(-3,0,0), int3(1,0,0), //AB
  5992. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  5993. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
  5994. }
  5995. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  5996. {
  5997. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  5998. cb->setOwner(id, h->tempOwner);
  5999. int s = state();
  6000. if(s)
  6001. {
  6002. InfoWindow iw;
  6003. iw.player = tempOwner;
  6004. getProblemText(iw.text, h);
  6005. cb->showInfoDialog(&iw);
  6006. }
  6007. else
  6008. {
  6009. OpenWindow ow;
  6010. ow.id1 = id;
  6011. ow.id2 = h->id;
  6012. ow.window = OpenWindow::SHIPYARD_WINDOW;
  6013. cb->sendAndApply(&ow);
  6014. }
  6015. }
  6016. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  6017. {
  6018. if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
  6019. {
  6020. if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
  6021. {
  6022. //ask if he wants to buy one
  6023. int text;
  6024. switch (subID)
  6025. {
  6026. case 0:
  6027. text = 25;
  6028. break;
  6029. case 1:
  6030. text = 26;
  6031. break;
  6032. case 2:
  6033. text = 27;
  6034. break;
  6035. default:
  6036. tlog2 << "Unrecognized subtype of cartographer" << std::endl;
  6037. }
  6038. BlockingDialog bd (true, false);
  6039. bd.player = h->getOwner();
  6040. bd.soundID = soundBase::LIGHTHOUSE;
  6041. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  6042. cb->showBlockingDialog (&bd, boost::bind (&CCartographer::buyMap, this, h, _1));
  6043. }
  6044. else //if he cannot afford
  6045. {
  6046. InfoWindow iw;
  6047. iw.player = h->getOwner();
  6048. iw.soundID = soundBase::CAVEHEAD;
  6049. iw.text << std::pair<ui8,ui32>(11,28);
  6050. cb->showInfoDialog (&iw);
  6051. }
  6052. }
  6053. else //if he already visited carographer
  6054. {
  6055. InfoWindow iw;
  6056. iw.player = h->getOwner();
  6057. iw.soundID = soundBase::CAVEHEAD;
  6058. iw.text << std::pair<ui8,ui32>(11,24);
  6059. cb->showInfoDialog (&iw);
  6060. }
  6061. }
  6062. void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
  6063. {
  6064. if (accept) //if hero wants to buy map
  6065. {
  6066. cb->giveResource (h->tempOwner, 6, -1000);
  6067. FoWChange fw;
  6068. fw.mode = 1;
  6069. fw.player = h->tempOwner;
  6070. //subIDs of different types of cartographers:
  6071. //water = 0; land = 1; underground = 2;
  6072. cb->getAllTiles (fw.tiles, h->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  6073. cb->sendAndApply (&fw);
  6074. cb->setObjProperty (id, 10, h->tempOwner);
  6075. }
  6076. }
  6077. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  6078. {
  6079. cb->showThievesGuildWindow(h->tempOwner, id);
  6080. }
  6081. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  6082. {
  6083. InfoWindow iw;
  6084. iw.player = h->tempOwner;
  6085. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  6086. assert(ts);
  6087. int team = ts->id;
  6088. if(!wasVisited(team))
  6089. {
  6090. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  6091. cb->sendAndApply(&iw);
  6092. cb->setObjProperty(id,20,team); //increment general visited obelisks counter
  6093. OpenWindow ow;
  6094. ow.id1 = h->tempOwner;
  6095. ow.window = OpenWindow::PUZZLE_MAP;
  6096. cb->sendAndApply(&ow);
  6097. cb->setObjProperty(id,10,team); //mark that particular obelisk as visited
  6098. }
  6099. else
  6100. {
  6101. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  6102. cb->sendAndApply(&iw);
  6103. }
  6104. }
  6105. void CGObelisk::initObj()
  6106. {
  6107. obeliskCount++;
  6108. }
  6109. const std::string & CGObelisk::getHoverText() const
  6110. {
  6111. hoverName = VLC->generaltexth->names[ID];
  6112. if(wasVisited(cb->getCurrentPlayer()))
  6113. hoverName += " " + VLC->generaltexth->allTexts[352]; //not visited
  6114. else
  6115. hoverName += " " + VLC->generaltexth->allTexts[353]; //visited
  6116. return hoverName;
  6117. }
  6118. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  6119. {
  6120. CPlayersVisited::setPropertyDer(what, val);
  6121. switch(what)
  6122. {
  6123. case 20:
  6124. assert(val < GameConstants::PLAYER_LIMIT);
  6125. visited[val]++;
  6126. if(visited[val] > obeliskCount)
  6127. {
  6128. tlog0 << "Error: Visited " << visited[val] << "\t\t" << obeliskCount << std::endl;
  6129. assert(0);
  6130. }
  6131. break;
  6132. }
  6133. }
  6134. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  6135. {
  6136. if(h->tempOwner != tempOwner)
  6137. {
  6138. ui8 oldOwner = tempOwner;
  6139. cb->setOwner(id,h->tempOwner); //not ours? flag it!
  6140. InfoWindow iw;
  6141. iw.player = h->tempOwner;
  6142. iw.text.addTxt(MetaString::ADVOB_TXT, 69);
  6143. iw.soundID = soundBase::LIGHTHOUSE;
  6144. cb->sendAndApply(&iw);
  6145. giveBonusTo(h->tempOwner);
  6146. if(oldOwner < GameConstants::PLAYER_LIMIT) //remove bonus from old owner
  6147. {
  6148. RemoveBonus rb(RemoveBonus::PLAYER);
  6149. rb.whoID = oldOwner;
  6150. rb.source = Bonus::OBJECT;
  6151. rb.id = id;
  6152. cb->sendAndApply(&rb);
  6153. }
  6154. }
  6155. }
  6156. void CGLighthouse::initObj()
  6157. {
  6158. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6159. {
  6160. giveBonusTo(tempOwner);
  6161. }
  6162. }
  6163. const std::string & CGLighthouse::getHoverText() const
  6164. {
  6165. hoverName = VLC->generaltexth->names[ID];
  6166. //TODO: owned by %s player
  6167. return hoverName;
  6168. }
  6169. void CGLighthouse::giveBonusTo( ui8 player ) const
  6170. {
  6171. GiveBonus gb(GiveBonus::PLAYER);
  6172. gb.bonus.type = Bonus::SEA_MOVEMENT;
  6173. gb.bonus.val = 500;
  6174. gb.id = player;
  6175. gb.bonus.duration = Bonus::PERMANENT;
  6176. gb.bonus.source = Bonus::OBJECT;
  6177. gb.bonus.sid = id;
  6178. cb->sendAndApply(&gb);
  6179. }
  6180. void CArmedInstance::randomizeArmy(int type)
  6181. {
  6182. int max = VLC->creh->creatures.size();
  6183. for (TSlots::iterator j = stacks.begin(); j != stacks.end();j++)
  6184. {
  6185. int randID = j->second->idRand;
  6186. if(randID > max)
  6187. {
  6188. if(randID % 2)
  6189. j->second->setType(VLC->townh->towns[type].basicCreatures[(randID-197) / 2 -1]);
  6190. else
  6191. j->second->setType(VLC->townh->towns[type].upgradedCreatures[(randID-197) / 2 -1]);
  6192. randID = -1;
  6193. }
  6194. assert(j->second->armyObj == this);
  6195. }
  6196. return;
  6197. }
  6198. CArmedInstance::CArmedInstance()
  6199. {
  6200. battle = NULL;
  6201. }
  6202. int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
  6203. {
  6204. //if (tempOwner != NEUTRAL_PLAYER)
  6205. return cb->gameState()->players[tempOwner].valOfBonuses(selector);
  6206. }
  6207. void CArmedInstance::updateMoraleBonusFromArmy()
  6208. {
  6209. if(!validTypes(false)) //object not randomized, don't bother
  6210. return;
  6211. Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY) && Selector::type(Bonus::MORALE));
  6212. if(!b)
  6213. {
  6214. b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
  6215. addNewBonus(b);
  6216. }
  6217. //number of alignments and presence of undead
  6218. bool canMix = hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX);
  6219. std::set<si8> factions;
  6220. for(TSlots::const_iterator i=Slots().begin(); i!=Slots().end(); i++)
  6221. {
  6222. // Take Angelic Alliance troop-mixing freedom of non-evil, non-Conflux units into account.
  6223. const si8 faction = i->second->type->faction;
  6224. if (canMix
  6225. && ((faction >= 0 && faction <= 2) || faction == 6 || faction == 7))
  6226. {
  6227. factions.insert(0); // Insert a single faction of the affected group, Castle will do.
  6228. }
  6229. else
  6230. {
  6231. factions.insert(faction);
  6232. }
  6233. }
  6234. if(factions.size() == 1)
  6235. {
  6236. b->val = +1;
  6237. b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
  6238. }
  6239. else
  6240. {
  6241. b->val = 2-factions.size();
  6242. b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % b->val); //Troops of %d alignments %d
  6243. }
  6244. boost::algorithm::trim(b->description);
  6245. //-1 modifier for any Necropolis unit in army
  6246. const ui8 UNDEAD_MODIFIER_ID = -2;
  6247. Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
  6248. if(vstd::contains(factions,4))
  6249. {
  6250. if(!undeadModifier)
  6251. addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
  6252. }
  6253. else if(undeadModifier)
  6254. removeBonus(undeadModifier);
  6255. }
  6256. void CArmedInstance::armyChanged()
  6257. {
  6258. updateMoraleBonusFromArmy();
  6259. }
  6260. CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
  6261. {
  6262. if(tempOwner < GameConstants::PLAYER_LIMIT)
  6263. return gs->getPlayer(tempOwner);
  6264. else
  6265. return &gs->globalEffects;
  6266. }
  6267. CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
  6268. {
  6269. return this;
  6270. }
  6271. bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
  6272. {
  6273. switch(mode)
  6274. {
  6275. case EMarketMode::RESOURCE_RESOURCE:
  6276. {
  6277. double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
  6278. double r = VLC->objh->resVals[id1], //value of given resource
  6279. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6280. if(r>g) //if given resource is more expensive than wanted
  6281. {
  6282. val2 = ceil(r / g);
  6283. val1 = 1;
  6284. }
  6285. else //if wanted resource is more expensive
  6286. {
  6287. val1 = (g / r) + 0.5;
  6288. val2 = 1;
  6289. }
  6290. }
  6291. break;
  6292. case EMarketMode::CREATURE_RESOURCE:
  6293. {
  6294. const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
  6295. double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
  6296. double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
  6297. g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
  6298. if(r>g) //if given resource is more expensive than wanted
  6299. {
  6300. val2 = ceil(r / g);
  6301. val1 = 1;
  6302. }
  6303. else //if wanted resource is more expensive
  6304. {
  6305. val1 = (g / r) + 0.5;
  6306. val2 = 1;
  6307. }
  6308. }
  6309. break;
  6310. case EMarketMode::RESOURCE_PLAYER:
  6311. val1 = 1;
  6312. val2 = 1;
  6313. break;
  6314. case EMarketMode::RESOURCE_ARTIFACT:
  6315. {
  6316. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6317. double r = VLC->objh->resVals[id1], //value of offered resource
  6318. g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
  6319. if(id1 != 6) //non-gold prices are doubled
  6320. r /= 2;
  6321. val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
  6322. val2 = 1;
  6323. }
  6324. break;
  6325. case EMarketMode::ARTIFACT_RESOURCE:
  6326. {
  6327. double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
  6328. double r = VLC->arth->artifacts[id1]->price * effectiveness,
  6329. g = VLC->objh->resVals[id2];
  6330. // if(id2 != 6) //non-gold prices are doubled
  6331. // r /= 2;
  6332. val1 = 1;
  6333. val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
  6334. }
  6335. break;
  6336. case EMarketMode::CREATURE_EXP:
  6337. {
  6338. val1 = 1;
  6339. val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
  6340. }
  6341. break;
  6342. case EMarketMode::ARTIFACT_EXP:
  6343. {
  6344. val1 = 1;
  6345. int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
  6346. if(givenClass < 0 || givenClass > 3)
  6347. {
  6348. val2 = 0;
  6349. return false;
  6350. }
  6351. static const int expPerClass[] = {1000, 1500, 3000, 6000};
  6352. val2 = expPerClass[givenClass];
  6353. }
  6354. break;
  6355. default:
  6356. assert(0);
  6357. return false;
  6358. }
  6359. return true;
  6360. }
  6361. bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6362. {
  6363. return false;
  6364. }
  6365. int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6366. {
  6367. switch(mode)
  6368. {
  6369. case EMarketMode::RESOURCE_RESOURCE:
  6370. case EMarketMode::ARTIFACT_RESOURCE:
  6371. case EMarketMode::CREATURE_RESOURCE:
  6372. return -1;
  6373. default:
  6374. return 1;
  6375. }
  6376. }
  6377. std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6378. {
  6379. std::vector<int> ret;
  6380. switch(mode)
  6381. {
  6382. case EMarketMode::RESOURCE_RESOURCE:
  6383. case EMarketMode::ARTIFACT_RESOURCE:
  6384. case EMarketMode::CREATURE_RESOURCE:
  6385. for (int i = 0; i < 7; i++)
  6386. ret.push_back(i);
  6387. default:
  6388. break;
  6389. }
  6390. return ret;
  6391. }
  6392. const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
  6393. {
  6394. switch(obj->ID)
  6395. {
  6396. case GameConstants::TOWNI_TYPE:
  6397. return static_cast<const CGTownInstance*>(obj);
  6398. case 2: //Altar of Sacrifice
  6399. case 7: //Black Market
  6400. case 99: //Trading Post
  6401. case 221: //Trading Post (snow)
  6402. case 213: //Freelancer's Guild
  6403. return static_cast<const CGMarket*>(obj);
  6404. case 104: //University
  6405. return static_cast<const CGUniversity*>(obj);
  6406. default:
  6407. if(verbose)
  6408. tlog1 << "Cannot cast to IMarket object with ID " << obj->ID << std::endl;
  6409. return NULL;
  6410. }
  6411. }
  6412. IMarket::IMarket(const CGObjectInstance *O)
  6413. :o(O)
  6414. {
  6415. }
  6416. std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
  6417. {
  6418. std::vector<EMarketMode::EMarketMode> ret;
  6419. for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
  6420. if(allowsTrade((EMarketMode::EMarketMode)i))
  6421. ret.push_back((EMarketMode::EMarketMode)i);
  6422. return ret;
  6423. }
  6424. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  6425. {
  6426. OpenWindow ow;
  6427. ow.id1 = id;
  6428. ow.id2 = h->id;
  6429. ow.window = OpenWindow::MARKET_WINDOW;
  6430. cb->sendAndApply(&ow);
  6431. }
  6432. int CGMarket::getMarketEfficiency() const
  6433. {
  6434. return 5;
  6435. }
  6436. bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
  6437. {
  6438. switch(mode)
  6439. {
  6440. case EMarketMode::RESOURCE_RESOURCE:
  6441. case EMarketMode::RESOURCE_PLAYER:
  6442. switch(ID)
  6443. {
  6444. case 99: //Trading Post
  6445. case 221: //Trading Post (snow)
  6446. return true;
  6447. default:
  6448. return false;
  6449. }
  6450. case EMarketMode::CREATURE_RESOURCE:
  6451. return ID == 213; //Freelancer's Guild
  6452. //case ARTIFACT_RESOURCE:
  6453. case EMarketMode::RESOURCE_ARTIFACT:
  6454. return ID == 7; //Black Market
  6455. case EMarketMode::ARTIFACT_EXP:
  6456. case EMarketMode::CREATURE_EXP:
  6457. return ID == 2; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
  6458. case EMarketMode::RESOURCE_SKILL:
  6459. return ID == 104;//University
  6460. default:
  6461. return false;
  6462. }
  6463. }
  6464. int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
  6465. {
  6466. return -1;
  6467. }
  6468. std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6469. {
  6470. switch(mode)
  6471. {
  6472. case EMarketMode::RESOURCE_RESOURCE:
  6473. case EMarketMode::RESOURCE_PLAYER:
  6474. return IMarket::availableItemsIds(mode);
  6475. default:
  6476. return std::vector<int>();
  6477. }
  6478. }
  6479. CGMarket::CGMarket()
  6480. :IMarket(this)
  6481. {
  6482. }
  6483. std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
  6484. {
  6485. switch(mode)
  6486. {
  6487. case EMarketMode::ARTIFACT_RESOURCE:
  6488. return IMarket::availableItemsIds(mode);
  6489. case EMarketMode::RESOURCE_ARTIFACT:
  6490. {
  6491. std::vector<int> ret;
  6492. BOOST_FOREACH(const CArtifact *a, artifacts)
  6493. if(a)
  6494. ret.push_back(a->id);
  6495. else
  6496. ret.push_back(-1);
  6497. return ret;
  6498. }
  6499. default:
  6500. return std::vector<int>();
  6501. }
  6502. }
  6503. void CGBlackMarket::newTurn() const
  6504. {
  6505. if(cb->getDate(2) != 1)
  6506. return;
  6507. SetAvailableArtifacts saa;
  6508. saa.id = id;
  6509. cb->pickAllowedArtsSet(saa.arts);
  6510. cb->sendAndApply(&saa);
  6511. }
  6512. void CGUniversity::initObj()
  6513. {
  6514. std::vector <int> toChoose;
  6515. for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
  6516. if (cb->isAllowed(2,i))
  6517. toChoose.push_back(i);
  6518. if (toChoose.size() < 4)
  6519. {
  6520. tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
  6521. return;
  6522. }
  6523. for (int i=0; i<4; i++)//get 4 skills
  6524. {
  6525. int skillPos = ran()%toChoose.size();
  6526. skills.push_back(toChoose[skillPos]);//move it to selected
  6527. toChoose.erase(toChoose.begin()+skillPos);//remove from list
  6528. }
  6529. }
  6530. std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
  6531. {
  6532. switch (mode)
  6533. {
  6534. case EMarketMode::RESOURCE_SKILL:
  6535. return skills;
  6536. default:
  6537. return std::vector <int> ();
  6538. }
  6539. }
  6540. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  6541. {
  6542. OpenWindow ow;
  6543. ow.id1 = id;
  6544. ow.id2 = h->id;
  6545. ow.window = OpenWindow::UNIVERSITY_WINDOW;
  6546. cb->sendAndApply(&ow);
  6547. }
  6548. GrowthInfo::Entry::Entry(const std::string &format, int _count)
  6549. : count(_count)
  6550. {
  6551. description = boost::str(boost::format(format) % count);
  6552. }
  6553. GrowthInfo::Entry::Entry(int subID, EBuilding::EBuilding building, int _count)
  6554. : count(_count)
  6555. {
  6556. description = boost::str(boost::format("%s %+d") % VLC->buildh->buildings[subID][building]->Name() % count);
  6557. }
  6558. CTownAndVisitingHero::CTownAndVisitingHero()
  6559. {
  6560. setNodeType(TOWN_AND_VISITOR);
  6561. }
  6562. int GrowthInfo::totalGrowth() const
  6563. {
  6564. int ret = 0;
  6565. BOOST_FOREACH(const Entry &entry, entries)
  6566. ret += entry.count;
  6567. return ret;
  6568. }