CServerHandler.cpp 23 KB

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  1. /*
  2. * CServerHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CServerHandler.h"
  12. #include "Client.h"
  13. #include "CGameInfo.h"
  14. #include "CPlayerInterface.h"
  15. #include "gui/CGuiHandler.h"
  16. #include "lobby/CSelectionBase.h"
  17. #include "lobby/CLobbyScreen.h"
  18. #include "windows/InfoWindows.h"
  19. #include "mainmenu/CMainMenu.h"
  20. #ifdef VCMI_ANDROID
  21. #include "../lib/CAndroidVMHelper.h"
  22. #elif defined(VCMI_IOS)
  23. #include "ios/utils.h"
  24. #include "../server/CVCMIServer.h"
  25. #include <dispatch/dispatch.h>
  26. #else
  27. #include "../lib/Interprocess.h"
  28. #endif
  29. #include "../lib/CConfigHandler.h"
  30. #include "../lib/CGeneralTextHandler.h"
  31. #include "../lib/CThreadHelper.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/StartInfo.h"
  34. #include "../lib/VCMIDirs.h"
  35. #include "../lib/mapping/CCampaignHandler.h"
  36. #include "../lib/mapping/CMap.h"
  37. #include "../lib/mapping/CMapInfo.h"
  38. #include "../lib/mapObjects/MiscObjects.h"
  39. #include "../lib/rmg/CMapGenOptions.h"
  40. #include "../lib/registerTypes/RegisterTypes.h"
  41. #include "../lib/serializer/Connection.h"
  42. #include "../lib/serializer/CMemorySerializer.h"
  43. #include <boost/uuid/uuid.hpp>
  44. #include <boost/uuid/uuid_io.hpp>
  45. #include <boost/uuid/uuid_generators.hpp>
  46. #include "../lib/serializer/Cast.h"
  47. #include <vcmi/events/EventBus.h>
  48. #ifdef VCMI_WINDOWS
  49. #include <windows.h>
  50. #endif
  51. template<typename T> class CApplyOnLobby;
  52. const std::string CServerHandler::localhostAddress{"127.0.0.1"};
  53. #ifdef VCMI_ANDROID
  54. extern std::atomic_bool androidTestServerReadyFlag;
  55. #endif
  56. class CBaseForLobbyApply
  57. {
  58. public:
  59. virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
  60. virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
  61. virtual ~CBaseForLobbyApply(){};
  62. template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnLobby<U>();
  65. }
  66. };
  67. template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
  68. {
  69. public:
  70. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. logNetwork->trace("\tImmediately apply on lobby: %s", typeList.getTypeInfo(ptr)->name());
  74. return ptr->applyOnLobbyHandler(handler);
  75. }
  76. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  77. {
  78. T * ptr = static_cast<T *>(pack);
  79. logNetwork->trace("\tApply on lobby from queue: %s", typeList.getTypeInfo(ptr)->name());
  80. ptr->applyOnLobbyScreen(lobby, handler);
  81. }
  82. };
  83. template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
  84. {
  85. public:
  86. bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
  87. {
  88. logGlobal->error("Cannot apply plain CPack!");
  89. assert(0);
  90. return false;
  91. }
  92. void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
  93. {
  94. logGlobal->error("Cannot apply plain CPack!");
  95. assert(0);
  96. }
  97. };
  98. extern std::string NAME;
  99. CServerHandler::CServerHandler()
  100. : state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr), campaignServerRestartLock(false)
  101. {
  102. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  103. //read from file to restore last session
  104. if(!settings["server"]["uuid"].isNull() && !settings["server"]["uuid"].String().empty())
  105. uuid = settings["server"]["uuid"].String();
  106. applier = std::make_shared<CApplier<CBaseForLobbyApply>>();
  107. registerTypesLobbyPacks(*applier);
  108. }
  109. void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names)
  110. {
  111. hostClientId = -1;
  112. state = EClientState::NONE;
  113. th = make_unique<CStopWatch>();
  114. packsForLobbyScreen.clear();
  115. c.reset();
  116. si = std::make_shared<StartInfo>();
  117. playerNames.clear();
  118. si->difficulty = 1;
  119. si->mode = mode;
  120. myNames.clear();
  121. if(names && !names->empty()) //if have custom set of player names - use it
  122. myNames = *names;
  123. else
  124. myNames.push_back(settings["general"]["playerName"].String());
  125. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  126. shm.reset();
  127. if(!settings["session"]["disable-shm"].Bool())
  128. {
  129. std::string sharedMemoryName = "vcmi_memory";
  130. if(settings["session"]["enable-shm-uuid"].Bool())
  131. {
  132. //used or automated testing when multiple clients start simultaneously
  133. sharedMemoryName += "_" + uuid;
  134. }
  135. try
  136. {
  137. shm = std::make_shared<SharedMemory>(sharedMemoryName, true);
  138. }
  139. catch(...)
  140. {
  141. shm.reset();
  142. logNetwork->error("Cannot open interprocess memory. Continue without it...");
  143. }
  144. }
  145. #endif
  146. }
  147. void CServerHandler::startLocalServerAndConnect()
  148. {
  149. if(threadRunLocalServer)
  150. threadRunLocalServer->join();
  151. th->update();
  152. auto errorMsg = CGI->generaltexth->localizedTexts["server"]["errors"]["existingProcess"].String();
  153. try
  154. {
  155. CConnection testConnection(localhostAddress, getDefaultPort(), NAME, uuid);
  156. logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
  157. CInfoWindow::showInfoDialog(errorMsg, {});
  158. return;
  159. }
  160. catch(...)
  161. {
  162. //no connection means that port is not busy and we can start local server
  163. }
  164. #ifdef VCMI_ANDROID
  165. {
  166. CAndroidVMHelper envHelper;
  167. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
  168. }
  169. #elif defined(SINGLE_PROCESS_APP)
  170. boost::condition_variable cond;
  171. threadRunLocalServer = std::make_shared<boost::thread>([&cond, this] {
  172. setThreadName("CVCMIServer");
  173. CVCMIServer::create(&cond, uuid);
  174. onServerFinished();
  175. });
  176. threadRunLocalServer->detach();
  177. #else
  178. threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
  179. #endif
  180. logNetwork->trace("Setting up thread calling server: %d ms", th->getDiff());
  181. th->update();
  182. #ifdef VCMI_ANDROID
  183. logNetwork->info("waiting for server");
  184. while(!androidTestServerReadyFlag.load())
  185. {
  186. logNetwork->info("still waiting...");
  187. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  188. }
  189. logNetwork->info("waiting for server finished...");
  190. androidTestServerReadyFlag = false;
  191. #elif defined(SINGLE_PROCESS_APP)
  192. {
  193. #ifdef VCMI_IOS
  194. dispatch_sync(dispatch_get_main_queue(), ^{
  195. iOS_utils::showLoadingIndicator();
  196. });
  197. #endif
  198. boost::mutex m;
  199. boost::unique_lock<boost::mutex> lock{m};
  200. logNetwork->info("waiting for server");
  201. cond.wait(lock);
  202. logNetwork->info("server is ready");
  203. #ifdef VCMI_IOS
  204. dispatch_sync(dispatch_get_main_queue(), ^{
  205. iOS_utils::hideLoadingIndicator();
  206. });
  207. #endif
  208. }
  209. #else
  210. if(shm)
  211. shm->sr->waitTillReady();
  212. #endif
  213. logNetwork->trace("Waiting for server: %d ms", th->getDiff());
  214. th->update(); //put breakpoint here to attach to server before it does something stupid
  215. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  216. const ui16 port = shm ? shm->sr->port : 0;
  217. #else
  218. const ui16 port = 0;
  219. #endif
  220. justConnectToServer(localhostAddress, port);
  221. logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
  222. }
  223. void CServerHandler::justConnectToServer(const std::string & addr, const ui16 port)
  224. {
  225. state = EClientState::CONNECTING;
  226. while(!c && state != EClientState::CONNECTION_CANCELLED)
  227. {
  228. try
  229. {
  230. logNetwork->info("Establishing connection...");
  231. c = std::make_shared<CConnection>(
  232. addr.size() ? addr : getHostAddress(),
  233. port ? port : getHostPort(),
  234. NAME, uuid);
  235. }
  236. catch(...)
  237. {
  238. logNetwork->error("\nCannot establish connection! Retrying within 1 second");
  239. boost::this_thread::sleep(boost::posix_time::seconds(1));
  240. }
  241. }
  242. if(state == EClientState::CONNECTION_CANCELLED)
  243. {
  244. logNetwork->info("Connection aborted by player!");
  245. return;
  246. }
  247. c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
  248. if(!addr.empty() && addr != getHostAddress())
  249. {
  250. Settings serverAddress = settings.write["server"]["server"];
  251. serverAddress->String() = addr;
  252. }
  253. if(port && port != getHostPort())
  254. {
  255. Settings serverPort = settings.write["server"]["port"];
  256. serverPort->Integer() = port;
  257. }
  258. }
  259. void CServerHandler::applyPacksOnLobbyScreen()
  260. {
  261. if(!c || !c->handler)
  262. return;
  263. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  264. while(!packsForLobbyScreen.empty())
  265. {
  266. CPackForLobby * pack = packsForLobbyScreen.front();
  267. packsForLobbyScreen.pop_front();
  268. CBaseForLobbyApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  269. apply->applyOnLobbyScreen(static_cast<CLobbyScreen *>(SEL), this, pack);
  270. GH.totalRedraw();
  271. delete pack;
  272. }
  273. }
  274. void CServerHandler::stopServerConnection()
  275. {
  276. if(c->handler)
  277. {
  278. while(!c->handler->timed_join(boost::posix_time::milliseconds(50)))
  279. applyPacksOnLobbyScreen();
  280. c->handler->join();
  281. }
  282. }
  283. std::set<PlayerColor> CServerHandler::getHumanColors()
  284. {
  285. return clientHumanColors(c->connectionID);
  286. }
  287. PlayerColor CServerHandler::myFirstColor() const
  288. {
  289. return clientFirstColor(c->connectionID);
  290. }
  291. bool CServerHandler::isMyColor(PlayerColor color) const
  292. {
  293. return isClientColor(c->connectionID, color);
  294. }
  295. ui8 CServerHandler::myFirstId() const
  296. {
  297. return clientFirstId(c->connectionID);
  298. }
  299. bool CServerHandler::isServerLocal() const
  300. {
  301. if(threadRunLocalServer)
  302. return true;
  303. return false;
  304. }
  305. bool CServerHandler::isHost() const
  306. {
  307. return c && hostClientId == c->connectionID;
  308. }
  309. bool CServerHandler::isGuest() const
  310. {
  311. return !c || hostClientId != c->connectionID;
  312. }
  313. ui16 CServerHandler::getDefaultPort()
  314. {
  315. return static_cast<ui16>(settings["server"]["port"].Integer());
  316. }
  317. std::string CServerHandler::getDefaultPortStr()
  318. {
  319. return boost::lexical_cast<std::string>(getDefaultPort());
  320. }
  321. std::string CServerHandler::getHostAddress() const
  322. {
  323. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  324. return settings["server"]["server"].String();
  325. if(settings["session"]["host"].Bool())
  326. return localhostAddress;
  327. return settings["session"]["address"].String();
  328. }
  329. ui16 CServerHandler::getHostPort() const
  330. {
  331. if(settings["session"]["lobby"].isNull() || !settings["session"]["lobby"].Bool())
  332. return getDefaultPort();
  333. if(settings["session"]["host"].Bool())
  334. return getDefaultPort();
  335. return settings["session"]["port"].Integer();
  336. }
  337. void CServerHandler::sendClientConnecting() const
  338. {
  339. LobbyClientConnected lcc;
  340. lcc.uuid = uuid;
  341. lcc.names = myNames;
  342. lcc.mode = si->mode;
  343. sendLobbyPack(lcc);
  344. }
  345. void CServerHandler::sendClientDisconnecting()
  346. {
  347. // FIXME: This is workaround needed to make sure client not trying to sent anything to non existed server
  348. if(state == EClientState::DISCONNECTING)
  349. return;
  350. state = EClientState::DISCONNECTING;
  351. LobbyClientDisconnected lcd;
  352. lcd.clientId = c->connectionID;
  353. logNetwork->info("Connection has been requested to be closed.");
  354. if(isServerLocal())
  355. {
  356. lcd.shutdownServer = true;
  357. logNetwork->info("Sent closing signal to the server");
  358. }
  359. else
  360. {
  361. logNetwork->info("Sent leaving signal to the server");
  362. }
  363. sendLobbyPack(lcd);
  364. }
  365. void CServerHandler::setCampaignState(std::shared_ptr<CCampaignState> newCampaign)
  366. {
  367. state = EClientState::LOBBY_CAMPAIGN;
  368. LobbySetCampaign lsc;
  369. lsc.ourCampaign = newCampaign;
  370. sendLobbyPack(lsc);
  371. }
  372. void CServerHandler::setCampaignMap(int mapId) const
  373. {
  374. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  375. return;
  376. LobbySetCampaignMap lscm;
  377. lscm.mapId = mapId;
  378. sendLobbyPack(lscm);
  379. }
  380. void CServerHandler::setCampaignBonus(int bonusId) const
  381. {
  382. if(state == EClientState::GAMEPLAY) // FIXME: UI shouldn't sent commands in first place
  383. return;
  384. LobbySetCampaignBonus lscb;
  385. lscb.bonusId = bonusId;
  386. sendLobbyPack(lscb);
  387. }
  388. void CServerHandler::setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts) const
  389. {
  390. LobbySetMap lsm;
  391. lsm.mapInfo = to;
  392. lsm.mapGenOpts = mapGenOpts;
  393. sendLobbyPack(lsm);
  394. }
  395. void CServerHandler::setPlayer(PlayerColor color) const
  396. {
  397. LobbySetPlayer lsp;
  398. lsp.clickedColor = color;
  399. sendLobbyPack(lsp);
  400. }
  401. void CServerHandler::setPlayerOption(ui8 what, ui8 dir, PlayerColor player) const
  402. {
  403. LobbyChangePlayerOption lcpo;
  404. lcpo.what = what;
  405. lcpo.direction = dir;
  406. lcpo.color = player;
  407. sendLobbyPack(lcpo);
  408. }
  409. void CServerHandler::setDifficulty(int to) const
  410. {
  411. LobbySetDifficulty lsd;
  412. lsd.difficulty = to;
  413. sendLobbyPack(lsd);
  414. }
  415. void CServerHandler::setTurnLength(int npos) const
  416. {
  417. vstd::amin(npos, GameConstants::POSSIBLE_TURNTIME.size() - 1);
  418. LobbySetTurnTime lstt;
  419. lstt.turnTime = GameConstants::POSSIBLE_TURNTIME[npos];
  420. sendLobbyPack(lstt);
  421. }
  422. void CServerHandler::sendMessage(const std::string & txt) const
  423. {
  424. std::istringstream readed;
  425. readed.str(txt);
  426. std::string command;
  427. readed >> command;
  428. if(command == "!passhost")
  429. {
  430. std::string id;
  431. readed >> id;
  432. if(id.length())
  433. {
  434. LobbyChangeHost lch;
  435. lch.newHostConnectionId = boost::lexical_cast<int>(id);
  436. sendLobbyPack(lch);
  437. }
  438. }
  439. else if(command == "!forcep")
  440. {
  441. std::string connectedId, playerColorId;
  442. readed >> connectedId;
  443. readed >> playerColorId;
  444. if(connectedId.length(), playerColorId.length()) // BUG https://bugs.vcmi.eu/view.php?id=3144
  445. {
  446. ui8 connected = boost::lexical_cast<int>(connectedId);
  447. auto color = PlayerColor(boost::lexical_cast<int>(playerColorId));
  448. if(color.isValidPlayer() && playerNames.find(connected) != playerNames.end())
  449. {
  450. LobbyForceSetPlayer lfsp;
  451. lfsp.targetConnectedPlayer = connected;
  452. lfsp.targetPlayerColor = color;
  453. sendLobbyPack(lfsp);
  454. }
  455. }
  456. }
  457. else
  458. {
  459. LobbyChatMessage lcm;
  460. lcm.message = txt;
  461. lcm.playerName = playerNames.find(myFirstId())->second.name;
  462. sendLobbyPack(lcm);
  463. }
  464. }
  465. void CServerHandler::sendGuiAction(ui8 action) const
  466. {
  467. LobbyGuiAction lga;
  468. lga.action = static_cast<LobbyGuiAction::EAction>(action);
  469. sendLobbyPack(lga);
  470. }
  471. void CServerHandler::sendRestartGame() const
  472. {
  473. LobbyEndGame endGame;
  474. endGame.closeConnection = false;
  475. endGame.restart = true;
  476. sendLobbyPack(endGame);
  477. }
  478. void CServerHandler::sendStartGame(bool allowOnlyAI) const
  479. {
  480. verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
  481. LobbyStartGame lsg;
  482. if(client)
  483. {
  484. lsg.initializedStartInfo = std::make_shared<StartInfo>(* const_cast<StartInfo *>(client->getStartInfo(true)));
  485. lsg.initializedStartInfo->mode = StartInfo::NEW_GAME;
  486. lsg.initializedStartInfo->seedToBeUsed = lsg.initializedStartInfo->seedPostInit = 0;
  487. * si = * lsg.initializedStartInfo;
  488. }
  489. sendLobbyPack(lsg);
  490. c->enterLobbyConnectionMode();
  491. c->disableStackSendingByID();
  492. }
  493. void CServerHandler::startGameplay(CGameState * gameState)
  494. {
  495. if(CMM)
  496. CMM->disable();
  497. client = new CClient();
  498. switch(si->mode)
  499. {
  500. case StartInfo::NEW_GAME:
  501. client->newGame(gameState);
  502. break;
  503. case StartInfo::CAMPAIGN:
  504. client->newGame(gameState);
  505. break;
  506. case StartInfo::LOAD_GAME:
  507. client->loadGame(gameState);
  508. break;
  509. default:
  510. throw std::runtime_error("Invalid mode");
  511. }
  512. // After everything initialized we can accept CPackToClient netpacks
  513. c->enterGameplayConnectionMode(client->gameState());
  514. state = EClientState::GAMEPLAY;
  515. //store settings to continue game
  516. if(!isServerLocal() && isGuest())
  517. {
  518. Settings saveSession = settings.write["server"]["reconnect"];
  519. saveSession->Bool() = true;
  520. Settings saveUuid = settings.write["server"]["uuid"];
  521. saveUuid->String() = uuid;
  522. Settings saveNames = settings.write["server"]["names"];
  523. saveNames->Vector().clear();
  524. for(auto & name : myNames)
  525. {
  526. JsonNode jsonName;
  527. jsonName.String() = name;
  528. saveNames->Vector().push_back(jsonName);
  529. }
  530. }
  531. }
  532. void CServerHandler::endGameplay(bool closeConnection, bool restart)
  533. {
  534. client->endGame();
  535. vstd::clear_pointer(client);
  536. if(closeConnection)
  537. {
  538. // Game is ending
  539. // Tell the network thread to reach a stable state
  540. CSH->sendClientDisconnecting();
  541. logNetwork->info("Closed connection.");
  542. }
  543. if(!restart)
  544. {
  545. if(CMM)
  546. {
  547. GH.terminate_cond->setn(false);
  548. GH.curInt = CMM.get();
  549. CMM->enable();
  550. }
  551. else
  552. {
  553. GH.curInt = CMainMenu::create().get();
  554. }
  555. }
  556. c->enterLobbyConnectionMode();
  557. c->disableStackSendingByID();
  558. //reset settings
  559. Settings saveSession = settings.write["server"]["reconnect"];
  560. saveSession->Bool() = false;
  561. }
  562. void CServerHandler::startCampaignScenario(std::shared_ptr<CCampaignState> cs)
  563. {
  564. SDL_Event event;
  565. event.type = SDL_USEREVENT;
  566. event.user.code = EUserEvent::CAMPAIGN_START_SCENARIO;
  567. if(cs)
  568. event.user.data1 = CMemorySerializer::deepCopy(*cs.get()).release();
  569. else
  570. event.user.data1 = CMemorySerializer::deepCopy(*si->campState.get()).release();
  571. SDL_PushEvent(&event);
  572. }
  573. void CServerHandler::showServerError(std::string txt)
  574. {
  575. CInfoWindow::showInfoDialog(txt, {});
  576. }
  577. int CServerHandler::howManyPlayerInterfaces()
  578. {
  579. int playerInts = 0;
  580. for(auto pint : client->playerint)
  581. {
  582. if(dynamic_cast<CPlayerInterface *>(pint.second.get()))
  583. playerInts++;
  584. }
  585. return playerInts;
  586. }
  587. ui8 CServerHandler::getLoadMode()
  588. {
  589. if(state == EClientState::GAMEPLAY)
  590. {
  591. if(si->campState)
  592. return ELoadMode::CAMPAIGN;
  593. for(auto pn : playerNames)
  594. {
  595. if(pn.second.connection != c->connectionID)
  596. return ELoadMode::MULTI;
  597. }
  598. if(howManyPlayerInterfaces() > 1) //this condition will work for hotseat mode OR multiplayer with allowed more than 1 color per player to control
  599. return ELoadMode::MULTI;
  600. return ELoadMode::SINGLE;
  601. }
  602. return loadMode;
  603. }
  604. void CServerHandler::restoreLastSession()
  605. {
  606. auto loadSession = [this]()
  607. {
  608. uuid = settings["server"]["uuid"].String();
  609. for(auto & name : settings["server"]["names"].Vector())
  610. myNames.push_back(name.String());
  611. resetStateForLobby(StartInfo::LOAD_GAME, &myNames);
  612. screenType = ESelectionScreen::loadGame;
  613. justConnectToServer(settings["server"]["server"].String(), settings["server"]["port"].Integer());
  614. };
  615. auto cleanUpSession = []()
  616. {
  617. //reset settings
  618. Settings saveSession = settings.write["server"]["reconnect"];
  619. saveSession->Bool() = false;
  620. };
  621. CInfoWindow::showYesNoDialog(VLC->generaltexth->localizedTexts["server"]["confirmReconnect"].String(), {}, loadSession, cleanUpSession);
  622. }
  623. void CServerHandler::debugStartTest(std::string filename, bool save)
  624. {
  625. logGlobal->info("Starting debug test with file: %s", filename);
  626. auto mapInfo = std::make_shared<CMapInfo>();
  627. if(save)
  628. {
  629. resetStateForLobby(StartInfo::LOAD_GAME);
  630. mapInfo->saveInit(ResourceID(filename, EResType::CLIENT_SAVEGAME));
  631. screenType = ESelectionScreen::loadGame;
  632. }
  633. else
  634. {
  635. resetStateForLobby(StartInfo::NEW_GAME);
  636. mapInfo->mapInit(filename);
  637. screenType = ESelectionScreen::newGame;
  638. }
  639. if(settings["session"]["donotstartserver"].Bool())
  640. justConnectToServer(localhostAddress, 3030);
  641. else
  642. startLocalServerAndConnect();
  643. boost::this_thread::sleep(boost::posix_time::milliseconds(100));
  644. while(!settings["session"]["headless"].Bool() && !dynamic_cast<CLobbyScreen *>(GH.topInt().get()))
  645. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  646. while(!mi || mapInfo->fileURI != CSH->mi->fileURI)
  647. {
  648. setMapInfo(mapInfo);
  649. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  650. }
  651. // "Click" on color to remove us from it
  652. setPlayer(myFirstColor());
  653. while(myFirstColor() != PlayerColor::CANNOT_DETERMINE)
  654. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  655. while(true)
  656. {
  657. try
  658. {
  659. sendStartGame();
  660. break;
  661. }
  662. catch(...)
  663. {
  664. }
  665. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  666. }
  667. }
  668. void CServerHandler::threadHandleConnection()
  669. {
  670. setThreadName("CServerHandler::threadHandleConnection");
  671. c->enterLobbyConnectionMode();
  672. try
  673. {
  674. sendClientConnecting();
  675. while(c->connected)
  676. {
  677. while(state == EClientState::STARTING)
  678. boost::this_thread::sleep(boost::posix_time::milliseconds(10));
  679. CPack * pack = c->retrievePack();
  680. if(state == EClientState::DISCONNECTING)
  681. {
  682. // FIXME: server shouldn't really send netpacks after it's tells client to disconnect
  683. // Though currently they'll be delivered and might cause crash.
  684. vstd::clear_pointer(pack);
  685. }
  686. else if(auto lobbyPack = dynamic_ptr_cast<CPackForLobby>(pack))
  687. {
  688. if(applier->getApplier(typeList.getTypeID(pack))->applyOnLobbyHandler(this, pack))
  689. {
  690. if(!settings["session"]["headless"].Bool())
  691. {
  692. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  693. packsForLobbyScreen.push_back(lobbyPack);
  694. }
  695. }
  696. }
  697. else if(auto clientPack = dynamic_ptr_cast<CPackForClient>(pack))
  698. {
  699. client->handlePack(clientPack);
  700. }
  701. }
  702. }
  703. //catch only asio exceptions
  704. catch(const boost::system::system_error & e)
  705. {
  706. if(state == EClientState::DISCONNECTING)
  707. {
  708. logNetwork->info("Successfully closed connection to server, ending listening thread!");
  709. }
  710. else
  711. {
  712. logNetwork->error("Lost connection to server, ending listening thread!");
  713. logNetwork->error(e.what());
  714. if(client)
  715. {
  716. state = EClientState::DISCONNECTING;
  717. CGuiHandler::pushSDLEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU);
  718. }
  719. else
  720. {
  721. auto lcd = new LobbyClientDisconnected();
  722. lcd->clientId = c->connectionID;
  723. boost::unique_lock<boost::recursive_mutex> lock(*mx);
  724. packsForLobbyScreen.push_back(lcd);
  725. }
  726. }
  727. }
  728. catch(...)
  729. {
  730. handleException();
  731. throw;
  732. }
  733. }
  734. void CServerHandler::threadRunServer()
  735. {
  736. #if !defined(VCMI_ANDROID) && !defined(VCMI_IOS)
  737. setThreadName("CServerHandler::threadRunServer");
  738. const std::string logName = (VCMIDirs::get().userLogsPath() / "server_log.txt").string();
  739. std::string comm = VCMIDirs::get().serverPath().string()
  740. + " --port=" + boost::lexical_cast<std::string>(getHostPort())
  741. + " --run-by-client"
  742. + " --uuid=" + uuid;
  743. if(settings["session"]["lobby"].Bool() && settings["session"]["host"].Bool())
  744. {
  745. comm += " --lobby=" + settings["session"]["address"].String();
  746. comm += " --connections=" + settings["session"]["hostConnections"].String();
  747. comm += " --lobby-port=" + boost::lexical_cast<std::string>(settings["session"]["port"].Integer());
  748. comm += " --lobby-uuid=" + settings["session"]["hostUuid"].String();
  749. }
  750. if(shm)
  751. {
  752. comm += " --enable-shm";
  753. if(settings["session"]["enable-shm-uuid"].Bool())
  754. comm += " --enable-shm-uuid";
  755. }
  756. comm += " > \"" + logName + '\"';
  757. #ifdef VCMI_WINDOWS
  758. int result = -1;
  759. const auto bufSize = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), nullptr, 0);
  760. if(bufSize > 0)
  761. {
  762. std::wstring wComm(bufSize, {});
  763. const auto convertResult = ::MultiByteToWideChar(CP_UTF8, 0, comm.c_str(), comm.size(), &wComm[0], bufSize);
  764. if(convertResult > 0)
  765. result = ::_wsystem(wComm.c_str());
  766. else
  767. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to convert server launch command to wide string: " + comm);
  768. }
  769. else
  770. logNetwork->error("Error " + std::to_string(GetLastError()) + ": failed to obtain buffer length to convert server launch command to wide string : " + comm);
  771. #else
  772. int result = std::system(comm.c_str());
  773. #endif
  774. if (result == 0)
  775. {
  776. logNetwork->info("Server closed correctly");
  777. }
  778. else
  779. {
  780. logNetwork->error("Error: server failed to close correctly or crashed!");
  781. logNetwork->error("Check %s for more info", logName);
  782. }
  783. onServerFinished();
  784. #endif
  785. }
  786. void CServerHandler::onServerFinished()
  787. {
  788. threadRunLocalServer.reset();
  789. CSH->campaignServerRestartLock.setn(false);
  790. }
  791. void CServerHandler::sendLobbyPack(const CPackForLobby & pack) const
  792. {
  793. if(state != EClientState::STARTING)
  794. c->sendPack(&pack);
  795. }