CMainMenu.cpp 17 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../../lib/filesystem/Filesystem.h"
  18. #include "../../lib/filesystem/CCompressedStream.h"
  19. #include "../gui/SDL_Extensions.h"
  20. #include "../gui/CCursorHandler.h"
  21. #include "../CGameInfo.h"
  22. #include "../../lib/CGeneralTextHandler.h"
  23. #include "../../lib/JsonNode.h"
  24. #include "../CMusicHandler.h"
  25. #include "../CVideoHandler.h"
  26. #include "../Graphics.h"
  27. #include "../../lib/serializer/Connection.h"
  28. #include "../../lib/serializer/CTypeList.h"
  29. #include "../../lib/VCMIDirs.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../windows/GUIClasses.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../CMessage.h"
  35. #include "../CBitmapHandler.h"
  36. #include "../Client.h"
  37. #include "../gui/CGuiHandler.h"
  38. #include "../gui/CAnimation.h"
  39. #include "../widgets/CComponent.h"
  40. #include "../widgets/Buttons.h"
  41. #include "../widgets/MiscWidgets.h"
  42. #include "../widgets/ObjectLists.h"
  43. #include "../widgets/TextControls.h"
  44. #include "../windows/InfoWindows.h"
  45. #include "../CServerHandler.h"
  46. #include "../../lib/CStopWatch.h"
  47. #include "../../lib/NetPacksLobby.h"
  48. #include "../../lib/CThreadHelper.h"
  49. #include "../../lib/CConfigHandler.h"
  50. #include "../../lib/GameConstants.h"
  51. #include "../../lib/CRandomGenerator.h"
  52. #include "../../lib/CondSh.h"
  53. #include "../../lib/mapping/CCampaignHandler.h"
  54. namespace fs = boost::filesystem;
  55. std::shared_ptr<CMainMenu> CMM;
  56. ISelectionScreenInfo * SEL;
  57. static void do_quit()
  58. {
  59. SDL_Event event;
  60. event.quit.type = SDL_QUIT;
  61. SDL_PushEvent(&event);
  62. }
  63. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  64. : CWindowObject(BORDERED), config(configNode)
  65. {
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. background = std::make_shared<CPicture>(config["background"].String());
  68. if(config["scalable"].Bool())
  69. {
  70. if(background->bg->format->palette)
  71. background->convertToScreenBPP();
  72. background->scaleTo(Point(screen->w, screen->h));
  73. }
  74. pos = background->center();
  75. for(const JsonNode & node : config["items"].Vector())
  76. menuNameToEntry.push_back(node["name"].String());
  77. for(const JsonNode & node : config["images"].Vector())
  78. images.push_back(CMainMenu::createPicture(node));
  79. //Hardcoded entry
  80. menuNameToEntry.push_back("credits");
  81. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  82. tabs->type |= REDRAW_PARENT;
  83. }
  84. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  85. {
  86. if(config["items"].Vector().size() == index)
  87. return std::make_shared<CreditsScreen>(this->pos);
  88. else
  89. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  90. }
  91. void CMenuScreen::show(SDL_Surface * to)
  92. {
  93. if(!config["video"].isNull())
  94. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
  95. CIntObject::show(to);
  96. }
  97. void CMenuScreen::activate()
  98. {
  99. CCS->musich->playMusic("Music/MainMenu", true);
  100. if(!config["video"].isNull())
  101. CCS->videoh->open(config["video"]["name"].String());
  102. CIntObject::activate();
  103. }
  104. void CMenuScreen::deactivate()
  105. {
  106. if(!config["video"].isNull())
  107. CCS->videoh->close();
  108. CIntObject::deactivate();
  109. }
  110. void CMenuScreen::switchToTab(size_t index)
  111. {
  112. tabs->setActive(index);
  113. }
  114. void CMenuScreen::switchToTab(std::string name)
  115. {
  116. switchToTab(vstd::find_pos(menuNameToEntry, name));
  117. }
  118. size_t CMenuScreen::getActiveTab() const
  119. {
  120. return tabs->getActive();
  121. }
  122. //funciton for std::string -> std::function conversion for main menu
  123. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  124. {
  125. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  126. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  127. std::list<std::string> commands;
  128. boost::split(commands, string, boost::is_any_of("\t "));
  129. if(!commands.empty())
  130. {
  131. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  132. commands.pop_front();
  133. if(index > 3 || !commands.empty())
  134. {
  135. switch(index)
  136. {
  137. case 0: //to - switch to another tab, if such tab exists
  138. {
  139. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  140. if(index2 != menuType.size())
  141. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  142. break;
  143. }
  144. case 1: //open campaign selection window
  145. {
  146. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  147. break;
  148. }
  149. case 2: //start
  150. {
  151. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  152. {
  153. case 0:
  154. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  155. case 1:
  156. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
  157. case 2:
  158. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  159. case 3:
  160. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  161. }
  162. break;
  163. }
  164. case 3: //load
  165. {
  166. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  167. {
  168. case 0:
  169. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  170. case 1:
  171. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
  172. case 2:
  173. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  174. case 3:
  175. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  176. }
  177. }
  178. break;
  179. case 4: //exit
  180. {
  181. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  182. }
  183. break;
  184. case 5: //highscores
  185. {
  186. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  187. }
  188. }
  189. }
  190. }
  191. logGlobal->error("Failed to parse command: %s", string);
  192. return std::function<void()>();
  193. }
  194. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  195. {
  196. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  197. std::pair<std::string, std::string> help;
  198. if(!button["help"].isNull() && button["help"].Float() > 0)
  199. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  200. int posx = static_cast<int>(button["x"].Float());
  201. if(posx < 0)
  202. posx = pos.w + posx;
  203. int posy = static_cast<int>(button["y"].Float());
  204. if(posy < 0)
  205. posy = pos.h + posy;
  206. return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
  207. }
  208. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  209. {
  210. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  211. type |= REDRAW_PARENT;
  212. pos = parent->pos;
  213. for(const JsonNode & node : config["images"].Vector())
  214. images.push_back(CMainMenu::createPicture(node));
  215. for(const JsonNode & node : config["buttons"].Vector())
  216. {
  217. buttons.push_back(createButton(parent, node));
  218. buttons.back()->hoverable = true;
  219. buttons.back()->type |= REDRAW_PARENT;
  220. }
  221. }
  222. CMainMenuConfig::CMainMenuConfig()
  223. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  224. {
  225. }
  226. CMainMenuConfig & CMainMenuConfig::get()
  227. {
  228. static CMainMenuConfig config;
  229. return config;
  230. }
  231. const JsonNode & CMainMenuConfig::getConfig() const
  232. {
  233. return config;
  234. }
  235. const JsonNode & CMainMenuConfig::getCampaigns() const
  236. {
  237. return campaignSets;
  238. }
  239. CMainMenu::CMainMenu()
  240. {
  241. pos.w = screen->w;
  242. pos.h = screen->h;
  243. GH.defActionsDef = 63;
  244. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  245. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  246. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  247. }
  248. CMainMenu::~CMainMenu()
  249. {
  250. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  251. if(GH.curInt == this)
  252. GH.curInt = nullptr;
  253. }
  254. void CMainMenu::update()
  255. {
  256. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  257. return;
  258. if(GH.listInt.empty())
  259. {
  260. GH.pushInt(CMM);
  261. GH.pushInt(menu);
  262. menu->switchToTab(menu->getActiveTab());
  263. }
  264. // Handles mouse and key input
  265. GH.updateTime();
  266. GH.handleEvents();
  267. // check for null othervice crash on finishing a campaign
  268. // /FIXME: find out why GH.listInt is empty to begin with
  269. if(GH.topInt())
  270. GH.topInt()->show(screen);
  271. }
  272. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  273. {
  274. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  275. CSH->screenType = screenType;
  276. CSH->loadMode = loadMode;
  277. GH.pushIntT<CSimpleJoinScreen>(host);
  278. }
  279. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  280. {
  281. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  282. openCampaignLobby(ourCampaign);
  283. }
  284. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  285. {
  286. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  287. CSH->screenType = ESelectionScreen::campaignList;
  288. CSH->campaignStateToSend = campaign;
  289. GH.pushIntT<CSimpleJoinScreen>();
  290. }
  291. void CMainMenu::openCampaignScreen(std::string name)
  292. {
  293. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  294. {
  295. GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  296. return;
  297. }
  298. logGlobal->error("Unknown campaign set: %s", name);
  299. }
  300. std::shared_ptr<CMainMenu> CMainMenu::create()
  301. {
  302. if(!CMM)
  303. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  304. GH.terminate_cond->setn(false);
  305. return CMM;
  306. }
  307. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  308. {
  309. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  310. }
  311. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  312. : screenType(ScreenType)
  313. {
  314. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  315. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  316. background->convertToScreenBPP(); //so we could draw without problems
  317. blitAt(CPicture("MUMAP.bmp"), 16, 77, *background);
  318. pos = background->center(); //center, window has size of bg graphic
  319. statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 465, 440, 18), 0)); //226, 472
  320. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), *background);
  321. playerName->setText(settings["general"]["playerName"].String());
  322. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  323. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  324. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  325. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  326. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
  327. }
  328. void CMultiMode::hostTCP()
  329. {
  330. auto savedScreenType = screenType;
  331. close();
  332. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
  333. }
  334. void CMultiMode::joinTCP()
  335. {
  336. auto savedScreenType = screenType;
  337. close();
  338. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
  339. }
  340. void CMultiMode::onNameChange(std::string newText)
  341. {
  342. Settings name = settings.write["general"]["playerName"];
  343. name->String() = newText;
  344. }
  345. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  346. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  347. {
  348. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  349. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  350. pos = background->center(); //center, window has size of bg graphic
  351. std::string text = CGI->generaltexth->allTexts[446];
  352. boost::replace_all(text, "\t", "\n");
  353. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, CENTER, Colors::WHITE); //HOTSEAT Please enter names
  354. for(int i = 0; i < inputNames.size(); i++)
  355. {
  356. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), *background);
  357. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  358. }
  359. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
  360. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
  361. statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 381, 348, 18), 0)); //226, 472
  362. inputNames[0]->setText(firstPlayer, true);
  363. #ifndef VCMI_IOS
  364. inputNames[0]->giveFocus();
  365. #endif
  366. }
  367. void CMultiPlayers::onChange(std::string newText)
  368. {
  369. size_t namesCount = 0;
  370. for(auto & elem : inputNames)
  371. if(!elem->text.empty())
  372. namesCount++;
  373. }
  374. void CMultiPlayers::enterSelectionScreen()
  375. {
  376. std::vector<std::string> names;
  377. for(auto name : inputNames)
  378. {
  379. if(name->text.length())
  380. names.push_back(name->text);
  381. }
  382. Settings name = settings.write["general"]["playerName"];
  383. name->String() = names[0];
  384. CMainMenu::openLobby(screenType, host, &names, loadMode);
  385. }
  386. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  387. {
  388. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  389. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  390. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  391. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, CENTER, Colors::WHITE);
  392. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), *background.get());
  393. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), *background.get());
  394. if(host && !settings["session"]["donotstartserver"].Bool())
  395. {
  396. textTitle->setText("Connecting...");
  397. boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
  398. }
  399. else
  400. {
  401. textTitle->setText("Enter address:");
  402. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  403. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  404. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  405. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
  406. inputAddress->giveFocus();
  407. }
  408. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  409. inputPort->setText(boost::lexical_cast<std::string>(CSH->getHostPort()), true);
  410. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
  411. statusBar = CGStatusBar::create(std::make_shared<CPicture>(Rect(7, 186, 218, 18), 0));
  412. }
  413. void CSimpleJoinScreen::connectToServer()
  414. {
  415. textTitle->setText("Connecting...");
  416. buttonOk->block(true);
  417. CSDL_Ext::stopTextInput();
  418. boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->text, boost::lexical_cast<ui16>(inputPort->text));
  419. }
  420. void CSimpleJoinScreen::leaveScreen()
  421. {
  422. if(CSH->state == EClientState::CONNECTING)
  423. {
  424. textTitle->setText("Closing...");
  425. CSH->state = EClientState::CONNECTION_CANCELLED;
  426. }
  427. else if(GH.listInt.size() && GH.listInt.front().get() == this)
  428. {
  429. close();
  430. }
  431. }
  432. void CSimpleJoinScreen::onChange(const std::string & newText)
  433. {
  434. buttonOk->block(inputAddress->text.empty() || inputPort->text.empty());
  435. }
  436. void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
  437. {
  438. setThreadName("CSimpleJoinScreen::connectThread");
  439. if(!addr.length())
  440. CSH->startLocalServerAndConnect();
  441. else
  442. CSH->justConnectToServer(addr, port);
  443. if(GH.listInt.size() && GH.listInt.front().get() == this)
  444. {
  445. close();
  446. }
  447. }
  448. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  449. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  450. {
  451. CCS->musich->stopMusic(5000);
  452. }
  453. CLoadingScreen::~CLoadingScreen()
  454. {
  455. loadingThread.join();
  456. }
  457. void CLoadingScreen::showAll(SDL_Surface * to)
  458. {
  459. Rect rect(0, 0, to->w, to->h);
  460. SDL_FillRect(to, &rect, 0);
  461. CWindowObject::showAll(to);
  462. }
  463. std::string CLoadingScreen::getBackground()
  464. {
  465. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  466. if(conf.empty())
  467. {
  468. return "loadbar";
  469. }
  470. else
  471. {
  472. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  473. }
  474. }