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- /*
- * CGMarket.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGMarket.h"
- #include "../NetPacks.h"
- #include "../CGeneralTextHandler.h"
- #include "../IGameCallback.h"
- #include "../CCreatureHandler.h"
- #include "../CGameState.h"
- #include "CGTownInstance.h"
- #include "../CModHandler.h"
- ///helpers
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
- {
- OpenWindow ow;
- ow.window = type;
- ow.id1 = id1;
- ow.id2 = id2;
- IObjectInterface::cb->sendAndApply(&ow);
- }
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- {
- double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
- double r = VLC->objh->resVals[id1], //value of given resource
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5;
- val2 = 1;
- }
- }
- break;
- case EMarketMode::CREATURE_RESOURCE:
- {
- const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
- double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
- double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5;
- val2 = 1;
- }
- }
- break;
- case EMarketMode::RESOURCE_PLAYER:
- val1 = 1;
- val2 = 1;
- break;
- case EMarketMode::RESOURCE_ARTIFACT:
- {
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
- double r = VLC->objh->resVals[id1], //value of offered resource
- g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
- if(id1 != 6) //non-gold prices are doubled
- r /= 2;
- val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
- val2 = 1;
- }
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- {
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
- double r = VLC->arth->artifacts[id1]->price * effectiveness,
- g = VLC->objh->resVals[id2];
- // if(id2 != 6) //non-gold prices are doubled
- // r /= 2;
- val1 = 1;
- val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
- }
- break;
- case EMarketMode::CREATURE_EXP:
- {
- val1 = 1;
- val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
- }
- break;
- case EMarketMode::ARTIFACT_EXP:
- {
- val1 = 1;
- int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
- if(givenClass < 0 || givenClass > 3)
- {
- val2 = 0;
- return false;
- }
- static const int expPerClass[] = {1000, 1500, 3000, 6000};
- val2 = expPerClass[givenClass];
- }
- break;
- default:
- assert(0);
- return false;
- }
- return true;
- }
- bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
- {
- return false;
- }
- int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::CREATURE_RESOURCE:
- return -1;
- default:
- return 1;
- }
- }
- std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- std::vector<int> ret;
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::CREATURE_RESOURCE:
- for (int i = 0; i < 7; i++)
- ret.push_back(i);
- }
- return ret;
- }
- const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
- {
- switch(obj->ID)
- {
- case Obj::TOWN:
- return static_cast<const CGTownInstance*>(obj);
- case Obj::ALTAR_OF_SACRIFICE:
- case Obj::BLACK_MARKET:
- case Obj::TRADING_POST:
- case Obj::TRADING_POST_SNOW:
- case Obj::FREELANCERS_GUILD:
- return static_cast<const CGMarket*>(obj);
- case Obj::UNIVERSITY:
- return static_cast<const CGUniversity*>(obj);
- default:
- if(verbose)
- logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
- return nullptr;
- }
- }
- IMarket::IMarket(const CGObjectInstance *O)
- :o(O)
- {
- }
- std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
- {
- std::vector<EMarketMode::EMarketMode> ret;
- for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
- if(allowsTrade((EMarketMode::EMarketMode)i))
- ret.push_back((EMarketMode::EMarketMode)i);
- return ret;
- }
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
- {
- openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
- }
- int CGMarket::getMarketEfficiency() const
- {
- return 5;
- }
- bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- switch(ID)
- {
- case Obj::TRADING_POST:
- case Obj::TRADING_POST_SNOW:
- return true;
- default:
- return false;
- }
- case EMarketMode::CREATURE_RESOURCE:
- return ID == Obj::FREELANCERS_GUILD;
- //case ARTIFACT_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- return ID == Obj::BLACK_MARKET;
- case EMarketMode::ARTIFACT_EXP:
- case EMarketMode::CREATURE_EXP:
- return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
- case EMarketMode::RESOURCE_SKILL:
- return ID == Obj::UNIVERSITY;
- default:
- return false;
- }
- }
- int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
- {
- return -1;
- }
- std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- return IMarket::availableItemsIds(mode);
- default:
- return std::vector<int>();
- }
- }
- CGMarket::CGMarket()
- :IMarket(this)
- {
- }
- std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::ARTIFACT_RESOURCE:
- return IMarket::availableItemsIds(mode);
- case EMarketMode::RESOURCE_ARTIFACT:
- {
- std::vector<int> ret;
- for(const CArtifact *a : artifacts)
- if(a)
- ret.push_back(a->id);
- else
- ret.push_back(-1);
- return ret;
- }
- default:
- return std::vector<int>();
- }
- }
- void CGBlackMarket::newTurn(CRandomGenerator & rand) const
- {
- if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled
- return;
- if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
- return;
- SetAvailableArtifacts saa;
- saa.id = id.getNum();
- cb->pickAllowedArtsSet(saa.arts, rand);
- cb->sendAndApply(&saa);
- }
- void CGUniversity::initObj(CRandomGenerator & rand)
- {
- std::vector<int> toChoose;
- for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
- {
- if(cb->isAllowed(2, i))
- {
- toChoose.push_back(i);
- }
- }
- if(toChoose.size() < 4)
- {
- logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
- return;
- }
- // get 4 skills
- for(int i = 0; i < 4; ++i)
- {
- // move randomly one skill to selected and remove from list
- auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
- skills.push_back(*it);
- toChoose.erase(it);
- }
- }
- std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch (mode)
- {
- case EMarketMode::RESOURCE_SKILL:
- return skills;
- default:
- return std::vector <int> ();
- }
- }
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
- {
- openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
- }
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