CQuest.h 7.7 KB

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  1. /*
  2. * CQuest.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectHandler.h"
  12. #include "CArmedInstance.h"
  13. #include "../CCreatureSet.h"
  14. #include "../NetPacksBase.h"
  15. class CGCreature;
  16. class DLL_LINKAGE CQuest
  17. {
  18. public:
  19. enum Emission {MISSION_NONE = 0, MISSION_LEVEL = 1, MISSION_PRIMARY_STAT = 2, MISSION_KILL_HERO = 3, MISSION_KILL_CREATURE = 4,
  20. MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9, MISSION_KEYMASTER = 10};
  21. enum Eprogress {NOT_ACTIVE, IN_PROGRESS, COMPLETE};
  22. si32 qid; //unique quest id for serialization / identification
  23. Emission missionType;
  24. Eprogress progress;
  25. si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
  26. ui32 m13489val;
  27. std::vector<ui32> m2stats;
  28. std::vector<ui16> m5arts; //artifacts id
  29. std::vector<CStackBasicDescriptor> m6creatures; //pair[cre id, cre count], CreatureSet info irrelevant
  30. std::vector<ui32> m7resources; //TODO: use resourceset?
  31. // following fields are used only for kill creature/hero missions, the original
  32. // objects became inaccessible after their removal, so we need to store info
  33. // needed for messages / hover text
  34. ui8 textOption;
  35. ui8 completedOption;
  36. CStackBasicDescriptor stackToKill;
  37. ui8 stackDirection;
  38. std::string heroName; //backup of hero name
  39. si32 heroPortrait;
  40. std::string firstVisitText, nextVisitText, completedText;
  41. bool isCustomFirst, isCustomNext, isCustomComplete;
  42. CQuest();
  43. virtual ~CQuest(){};
  44. virtual bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
  45. virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
  46. virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
  47. virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
  48. virtual void completeQuest (const CGHeroInstance * h) const {};
  49. virtual void addReplacements(MetaString &out, const std::string &base) const;
  50. bool operator== (const CQuest & quest) const
  51. {
  52. return (quest.qid == qid);
  53. }
  54. template <typename Handler> void serialize(Handler &h, const int version)
  55. {
  56. h & qid & missionType & progress & lastDay & m13489val & m2stats & m5arts & m6creatures & m7resources
  57. & textOption & stackToKill & stackDirection & heroName & heroPortrait
  58. & firstVisitText & nextVisitText & completedText & isCustomFirst
  59. & isCustomNext & isCustomComplete;
  60. if(version >= 757)
  61. {
  62. h & completedOption;
  63. }
  64. else if(!h.saving)
  65. {
  66. completedOption = 1;
  67. }
  68. }
  69. void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);
  70. };
  71. class DLL_LINKAGE IQuestObject
  72. {
  73. public:
  74. CQuest * quest;
  75. IQuestObject();
  76. virtual ~IQuestObject();
  77. virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
  78. virtual bool checkQuest (const CGHeroInstance * h) const;
  79. template <typename Handler> void serialize(Handler &h, const int version)
  80. {
  81. h & quest;
  82. }
  83. protected:
  84. void afterAddToMapCommon(CMap * map);
  85. };
  86. class DLL_LINKAGE CGSeerHut : public CArmedInstance, public IQuestObject //army is used when giving reward
  87. {
  88. public:
  89. enum ERewardType {NOTHING, EXPERIENCE, MANA_POINTS, MORALE_BONUS, LUCK_BONUS, RESOURCES, PRIMARY_SKILL, SECONDARY_SKILL, ARTIFACT, SPELL, CREATURE};
  90. ERewardType rewardType;
  91. si32 rID; //reward ID
  92. si32 rVal; //reward value
  93. std::string seerName;
  94. CGSeerHut();
  95. void initObj(CRandomGenerator & rand) override;
  96. std::string getHoverText(PlayerColor player) const override;
  97. void newTurn(CRandomGenerator & rand) const override;
  98. void onHeroVisit(const CGHeroInstance * h) const override;
  99. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  100. virtual void init(CRandomGenerator & rand);
  101. int checkDirection() const; //calculates the region of map where monster is placed
  102. void setObjToKill(); //remember creatures / heroes to kill after they are initialized
  103. const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
  104. const CGCreature *getCreatureToKill(bool allowNull = false) const;
  105. void getRolloverText (MetaString &text, bool onHover) const;
  106. void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = nullptr) const;
  107. void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
  108. virtual void completeQuest (const CGHeroInstance * h) const;
  109. void afterAddToMap(CMap * map) override;
  110. template <typename Handler> void serialize(Handler &h, const int version)
  111. {
  112. h & static_cast<CArmedInstance&>(*this) & static_cast<IQuestObject&>(*this);
  113. h & rewardType & rID & rVal & seerName;
  114. }
  115. protected:
  116. static const int OBJPROP_VISITED = 10;
  117. void setPropertyDer(ui8 what, ui32 val) override;
  118. void serializeJsonOptions(JsonSerializeFormat & handler) override;
  119. };
  120. class DLL_LINKAGE CGQuestGuard : public CGSeerHut
  121. {
  122. public:
  123. CGQuestGuard() : CGSeerHut(){};
  124. void init(CRandomGenerator & rand) override;
  125. void completeQuest (const CGHeroInstance * h) const override;
  126. template <typename Handler> void serialize(Handler &h, const int version)
  127. {
  128. h & static_cast<CGSeerHut&>(*this);
  129. }
  130. protected:
  131. void serializeJsonOptions(JsonSerializeFormat & handler) override;
  132. };
  133. class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
  134. {
  135. public:
  136. static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
  137. //SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
  138. static void reset();
  139. bool wasMyColorVisited (PlayerColor player) const;
  140. std::string getObjectName() const override; //depending on color
  141. std::string getHoverText(PlayerColor player) const override;
  142. template <typename Handler> void serialize(Handler &h, const int version)
  143. {
  144. h & static_cast<CGObjectInstance&>(*this);
  145. }
  146. protected:
  147. void setPropertyDer(ui8 what, ui32 val) override;
  148. };
  149. class DLL_LINKAGE CGKeymasterTent : public CGKeys
  150. {
  151. public:
  152. bool wasVisited (PlayerColor player) const override;
  153. void onHeroVisit(const CGHeroInstance * h) const override;
  154. template <typename Handler> void serialize(Handler &h, const int version)
  155. {
  156. h & static_cast<CGObjectInstance&>(*this);
  157. }
  158. };
  159. class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
  160. {
  161. public:
  162. CGBorderGuard() : IQuestObject(){};
  163. void initObj(CRandomGenerator & rand) override;
  164. void onHeroVisit(const CGHeroInstance * h) const override;
  165. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  166. void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
  167. void getRolloverText (MetaString &text, bool onHover) const;
  168. bool checkQuest (const CGHeroInstance * h) const override;
  169. void afterAddToMap(CMap * map) override;
  170. template <typename Handler> void serialize(Handler &h, const int version)
  171. {
  172. h & static_cast<IQuestObject&>(*this);
  173. h & static_cast<CGObjectInstance&>(*this);
  174. h & blockVisit;
  175. }
  176. };
  177. class DLL_LINKAGE CGBorderGate : public CGBorderGuard
  178. {
  179. public:
  180. CGBorderGate() : CGBorderGuard(){};
  181. void onHeroVisit(const CGHeroInstance * h) const override;
  182. bool passableFor(PlayerColor color) const override;
  183. template <typename Handler> void serialize(Handler &h, const int version)
  184. {
  185. h & static_cast<CGBorderGuard&>(*this); //need to serialize or object will be empty
  186. }
  187. };