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- I. Getting the sources
- VCMI is still in development. We recommend the following initial directory structure:
- trunk
- trunk/src -> contains sources and is under SVN control
- trunk/build -> contains build output, makefiles, object files,...
- You can get the sources with subversion:
- cd trunk
- svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
- II. Compiling
- Optionaly, if you want to regenerate the build system, you will need the following tools:
- * libtool
- * automake
- * autoconf
- And then regenerate the build system with
- autoreconf -i
- To compile, at least the following packages (and their development counterparts) are needed to build:
- * libstdc++ devel
- * SDL and SDL-devel
- * SDL_mixer and SDL_mixer-devel
- * SDL_image and SDL_image-devel
- * SDL_ttf and SDL_ttf-devel
- * zlib and zlib-devel
- * the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
- * boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
- - program-options
- - filesystem
- - iostreams
- - system
- - thread
- On Ubuntu 9.04 or later, run:
- sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
- On Fedora run(this may not be complete):
- sudo yum install gcc-c++ sdl-devel sdl_image-devel sdl_ttf-devel boost boost-devel boost-filesystem boost-iostreams boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
- On linux distributions like Fedora where Mp3 support isn't given natively you have to compile sdl_mixer with Mp3 support.
- 1. sudo yum install smpeg-devel
- 2. Download sdl_mixer sources, unpack to ~/src/sdl_mixer for example
- 3. Build sdl_mixer as follows: ./configure --prefix=/usr; make; make install
- Create a directory /DATA_PATH/vcmi (default is usually /usr/local/share/games/vcmi)
- that will contain the game data files. The /vcmi at the end is necessary.
- Create a directory that will contain the shared libraries. (default is usually /usr/local/lib64/games/vcmi)
- Then run configure:
- ./configure
- Or if you're installing to custom path:
- ./configure --datadir=/DATA_PATH/ --bindir=/BIN_PATH/vcmi --libdir=/LIB_PATH/
- An example would be:
- ./configure --datadir=/usr/local/share/games --bindir=/usr/local/games --libdir=/usr/local/lib64/games
- Then build vcmi:
- make
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
- II. Installing Heroes of Might and Magic 3
- VCMI needs an installed version of Heroes III as well as WoG on top of
- it. The version of Heroes needed is either Shadow of Death
- or Complete.
- Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
- Wine can be used to install both.
- Install Heroes 3 and Wog. Then move all the installed files into
- /DATA_PATH/vcmi. For instance that will create
- /DATA_PATH/vcmi/Data.
- Once both programs are installed, you can install VCMI.
- Download the windows VCMI release (at time of writing:
- http://forum.vcmi.eu/dload.php?action=download&id=23)
- and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
- mv sprites /DATA_PATH/vcmi/Sprites
- mv Data/* /DATA_PATH/vcmi/Data
- mv Fonts Games /DATA_PATH/vcmi/
- If you also have the original linux version of Heroes, you can also install the videos:
- cp -a /PATH_TO_CDROM/data/video /DATA_PATH/vcmi/Data
- III. Installing VCMI
- Since VCMI is still in development, there's no install procedure, although something like this will work:
- make install
- You also need to update configuration files:
- cp /PATH_TO_SOURCE/config /DATA_PATH/vcmi
- For development puposes, it's better to use links. Go
- to /BIN_PATH/, and type:
- ln -s /PATH_TO_SOURCE/client/vcmiclient
- ln -s /PATH_TO_SOURCE/server/vcmiserver
-
- Go to /LIB_PATH/vcmi, and type:
- ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so libvcmi.so.0
-
- Go to /LIB_PATH/vcmi/AI, and type:
- ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
- ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
- Go to /DATA_PATH/vcmi, and type:
- ln -s /PATH_TO_SOURCE/config
-
- And start ./vcmiclient
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