nordsoft 98f7ed9dfd Implement player start turn query 2 years ago
..
adventureMap 614a285fb8 Fix hot seat timer visualization 2 years ago
battle e2718db791 Converted several enumerations into constants 2 years ago
eventsSDL a354a7f696 compatible with older sdl 2 years ago
gui 78397d6d1a Fix compiling 2 years ago
icons d64106b700 Update generate_icns.py 2 years ago
ios d911756827 changes from code review 2 years ago
lobby 49a76ac14c Code review tweaks 2 years ago
mainmenu 0613756abc Remove unused code 2 years ago
mapView 6394a77270 Merge pull request #2683 from Laserlicht/zoom_dead_area 2 years ago
render ce20d913e0 Fix checking PlayerColor's for validness 2 years ago
renderSDL ce20d913e0 Fix checking PlayerColor's for validness 2 years ago
widgets 439254f921 Fix mistake 2 years ago
windows e54287ea5d Converted remaining identifier to new system 2 years ago
CFocusableHelper.cpp 44d0e19c71 remove focus from active text input after keyboard is closed 3 years ago
CFocusableHelper.h 44d0e19c71 remove focus from active text input after keyboard is closed 3 years ago
CGameInfo.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
CGameInfo.h 383387ef29 Integrated defaultMods into mod system 2 years ago
CMT.cpp 44d16b32fe Use API identical to std classes where possible 2 years ago
CMT.h 0b99fc0ccb Show message box when H3 data is missing 2 years ago
CMakeLists.txt c7ded69edc Minor changes 2 years ago
CMusicHandler.cpp cde22b3755 fix 2 years ago
CMusicHandler.h ed066cb7ba Fixed possible multithreading races in sound/music callbacks 2 years ago
CPlayerInterface.cpp 98f7ed9dfd Implement player start turn query 2 years ago
CPlayerInterface.h 98f7ed9dfd Implement player start turn query 2 years ago
CServerHandler.cpp d758727c23 Basic timer ui is almost complete 2 years ago
CServerHandler.h d758727c23 Basic timer ui is almost complete 2 years ago
CVideoHandler.cpp 44d16b32fe Use API identical to std classes where possible 2 years ago
CVideoHandler.h a9fefffc65 Video playback is now time-based, using video file timings 2 years ago
Client.cpp 1586c6c6a0 Merge pull request #2668 from IvanSavenko/remove_current_player 2 years ago
Client.h edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 years ago
ClientCommandManager.cpp 98f7ed9dfd Implement player start turn query 2 years ago
ClientCommandManager.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface 2 years ago
ClientNetPackVisitors.h 4b1224ec8c Implement turn timer feature 2 years ago
LobbyClientNetPackVisitors.h a60d503078 Fix progress bar 2 years ago
NetPacksClient.cpp 98f7ed9dfd Implement player start turn query 2 years ago
NetPacksLobbyClient.cpp 6efccb2503 Fix removing loading screen 2 years ago
PlayerLocalState.cpp 08cfbe79cf Added encapsulation for movement points access 2 years ago
PlayerLocalState.h bb08a0afc8 Moved selection logic to player state 2 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h 9c3030603d Removed most SDL includes from headers, removed SDL int's 2 years ago
VCMI_client.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
VCMI_client.rc ab5e1f9109 don't use separate .rc files for MSVC and MinGW 11 years ago
VCMI_client.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 years ago
VCMI_client.vcxproj.filters 260981d586 Update project files to match vcmi code changes 7 years ago
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 years ago
vcmi.ico 6e22663121 new icons 2 years ago