MapQueries.h 3.7 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/NetPacks.h"
  13. class TurnTimerHandler;
  14. //Created when player starts turn
  15. //Removed when player accepts a turn
  16. class PlayerStartsTurnQuery : public CGhQuery
  17. {
  18. public:
  19. PlayerStartsTurnQuery(CGameHandler * owner, PlayerColor player);
  20. bool blocksPack(const CPack *pack) const override;
  21. void onAdding(PlayerColor color) override;
  22. void onRemoval(PlayerColor color) override;
  23. bool endsByPlayerAnswer() const override;
  24. };
  25. //Created when hero visits object.
  26. //Removed when query above is resolved (or immediately after visit if no queries were created)
  27. class CObjectVisitQuery : public CGhQuery
  28. {
  29. public:
  30. const CGObjectInstance *visitedObject;
  31. const CGHeroInstance *visitingHero;
  32. int3 tile; //may be different than hero pos -> eg. visit via teleport
  33. bool removeObjectAfterVisit;
  34. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  35. virtual bool blocksPack(const CPack *pack) const override;
  36. virtual void onRemoval(PlayerColor color) override;
  37. virtual void onExposure(QueryPtr topQuery) override;
  38. };
  39. //Created when hero attempts move and something happens
  40. //(not necessarily position change, could be just an object interaction).
  41. class CHeroMovementQuery : public CGhQuery
  42. {
  43. public:
  44. TryMoveHero tmh;
  45. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  46. const CGHeroInstance *hero;
  47. virtual void onExposure(QueryPtr topQuery) override;
  48. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  49. virtual void onAdding(PlayerColor color) override;
  50. virtual void onRemoval(PlayerColor color) override;
  51. };
  52. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  53. {
  54. public:
  55. std::array<const CArmedInstance *,2> exchangingArmies;
  56. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  57. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  58. virtual bool blocksPack(const CPack *pack) const override;
  59. };
  60. //yes/no and component selection dialogs
  61. class CBlockingDialogQuery : public CDialogQuery
  62. {
  63. public:
  64. BlockingDialog bd; //copy of pack... debug purposes
  65. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  66. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  67. };
  68. class CTeleportDialogQuery : public CDialogQuery
  69. {
  70. public:
  71. TeleportDialog td; //copy of pack... debug purposes
  72. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  73. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  74. };
  75. class CHeroLevelUpDialogQuery : public CDialogQuery
  76. {
  77. public:
  78. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  79. virtual void onRemoval(PlayerColor color) override;
  80. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  81. HeroLevelUp hlu;
  82. const CGHeroInstance * hero;
  83. };
  84. class CCommanderLevelUpDialogQuery : public CDialogQuery
  85. {
  86. public:
  87. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  88. virtual void onRemoval(PlayerColor color) override;
  89. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  90. CommanderLevelUp clu;
  91. const CGHeroInstance * hero;
  92. };