TerrainHandler.cpp 4.9 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "CGeneralTextHandler.h"
  13. #include "GameSettings.h"
  14. #include "JsonNode.h"
  15. #include "modding/IdentifierStorage.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  18. {
  19. assert(identifier.find(':') == std::string::npos);
  20. auto * info = new TerrainType;
  21. info->id = TerrainId(index);
  22. info->identifier = identifier;
  23. info->modScope = scope;
  24. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  25. info->musicFilename = AudioPath::fromJson(json["music"]);
  26. info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
  27. info->horseSound = AudioPath::fromJson(json["horseSound"]);
  28. info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
  29. info->transitionRequired = json["transitionRequired"].Bool();
  30. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  31. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  32. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  33. info->minimapUnblocked =
  34. {
  35. static_cast<ui8>(unblockedVec[0].Float()),
  36. static_cast<ui8>(unblockedVec[1].Float()),
  37. static_cast<ui8>(unblockedVec[2].Float())
  38. };
  39. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  40. info->minimapBlocked =
  41. {
  42. static_cast<ui8>(blockedVec[0].Float()),
  43. static_cast<ui8>(blockedVec[1].Float()),
  44. static_cast<ui8>(blockedVec[2].Float())
  45. };
  46. info->passabilityType = 0;
  47. for(const auto& node : json["type"].Vector())
  48. {
  49. //Set bits
  50. const auto & s = node.String();
  51. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  52. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  53. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  54. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  55. }
  56. info->river = River::NO_RIVER;
  57. if(!json["river"].isNull())
  58. {
  59. VLC->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
  60. {
  61. info->river = RiverId(identifier);
  62. });
  63. }
  64. for(const auto & t : json["paletteAnimation"].Vector())
  65. {
  66. TerrainPaletteAnimation element{
  67. static_cast<int>(t["start"].Integer()),
  68. static_cast<int>(t["length"].Integer())
  69. };
  70. info->paletteAnimation.push_back(element);
  71. }
  72. info->shortIdentifier = json["shortIdentifier"].String();
  73. assert(info->shortIdentifier.length() == 2);
  74. for(const auto & t : json["battleFields"].Vector())
  75. {
  76. VLC->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
  77. {
  78. info->battleFields.emplace_back(identifier);
  79. });
  80. }
  81. for(const auto & t : json["prohibitTransitions"].Vector())
  82. {
  83. VLC->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
  84. {
  85. info->prohibitTransitions.emplace_back(identifier);
  86. });
  87. }
  88. info->rockTerrain = ETerrainId::ROCK;
  89. if(!json["rockTerrain"].isNull())
  90. {
  91. VLC->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  92. {
  93. info->rockTerrain = TerrainId(identifier);
  94. });
  95. }
  96. return info;
  97. }
  98. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  99. {
  100. static const std::vector<std::string> typeNames = { "terrain" };
  101. return typeNames;
  102. }
  103. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  104. {
  105. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  106. objects.resize(dataSize);
  107. CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
  108. std::vector<JsonNode> result;
  109. do
  110. {
  111. JsonNode terrain;
  112. terrain["text"].String() = terrainParser.readString();
  113. result.push_back(terrain);
  114. }
  115. while (terrainParser.endLine());
  116. return result;
  117. }
  118. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  119. {
  120. return {};
  121. }
  122. bool TerrainType::isLand() const
  123. {
  124. return !isWater();
  125. }
  126. bool TerrainType::isWater() const
  127. {
  128. return passabilityType & PassabilityType::WATER;
  129. }
  130. bool TerrainType::isRock() const
  131. {
  132. return passabilityType & PassabilityType::ROCK;
  133. }
  134. bool TerrainType::isPassable() const
  135. {
  136. return !isRock();
  137. }
  138. bool TerrainType::isSurface() const
  139. {
  140. return passabilityType & PassabilityType::SURFACE;
  141. }
  142. bool TerrainType::isUnderground() const
  143. {
  144. return passabilityType & PassabilityType::SUBTERRANEAN;
  145. }
  146. bool TerrainType::isTransitionRequired() const
  147. {
  148. return transitionRequired;
  149. }
  150. std::string TerrainType::getJsonKey() const
  151. {
  152. return modScope + ":" + identifier;
  153. }
  154. std::string TerrainType::getNameTextID() const
  155. {
  156. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  157. }
  158. std::string TerrainType::getNameTranslated() const
  159. {
  160. return VLC->generaltexth->translate(getNameTextID());
  161. }
  162. VCMI_LIB_NAMESPACE_END