ShrineInstanceConstructor.cpp 1.1 KB

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  1. /*
  2. * ShrineInstanceConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ShrineInstanceConstructor.h"
  12. #include "../mapObjects/MiscObjects.h"
  13. #include "../JsonRandom.h"
  14. #include "../IGameCallback.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
  17. {
  18. parameters = config;
  19. }
  20. void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
  21. {
  22. JsonRandom::Variables emptyVariables;
  23. auto visitTextParameter = parameters["visitText"];
  24. if (visitTextParameter.isNumber())
  25. shrine->visitText.appendLocalString(EMetaText::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
  26. else
  27. shrine->visitText.appendRawString(visitTextParameter.String());
  28. if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
  29. shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, emptyVariables);
  30. }
  31. VCMI_LIB_NAMESPACE_END