| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | 
							- /*
 
-  * MapIdentifiersH3M.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../filesystem/ResourcePath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- class ObjectTemplate;
 
- struct ObjectTypeIdentifier
 
- {
 
- 	Obj ID;
 
- 	int32_t subID;
 
- 	bool operator < (const ObjectTypeIdentifier & other) const
 
- 	{
 
- 		if (ID != other.ID)
 
- 			return ID < other.ID;
 
- 		return subID < other.subID;
 
- 	}
 
- };
 
- class MapIdentifiersH3M
 
- {
 
- 	std::map<BuildingID, BuildingID> mappingBuilding;
 
- 	std::map<FactionID, std::map<BuildingID, BuildingID>> mappingFactionBuilding;
 
- 	std::map<FactionID, FactionID> mappingFaction;
 
- 	std::map<CreatureID, CreatureID> mappingCreature;
 
- 	std::map<HeroTypeID, HeroTypeID> mappingHeroType;
 
- 	std::map<int32_t, int32_t> mappingHeroPortrait;
 
- 	std::map<HeroClassID, HeroClassID> mappingHeroClass;
 
- 	std::map<TerrainId, TerrainId> mappingTerrain;
 
- 	std::map<ArtifactID, ArtifactID> mappingArtifact;
 
- 	std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
 
- 	std::map<AnimationPath, AnimationPath> mappingObjectTemplate;
 
- 	std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
 
- 	template<typename IdentifierID>
 
- 	void loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName);
 
- public:
 
- 	void loadMapping(const JsonNode & mapping);
 
- 	void remapTemplate(ObjectTemplate & objectTemplate);
 
- 	BuildingID remapBuilding(std::optional<FactionID> owner, BuildingID input) const;
 
- 	int32_t remapPortrrait(int32_t input) const;
 
- 	FactionID remap(FactionID input) const;
 
- 	CreatureID remap(CreatureID input) const;
 
- 	HeroTypeID remap(HeroTypeID input) const;
 
- 	HeroClassID remap(HeroClassID input) const;
 
- 	TerrainId remap(TerrainId input) const;
 
- 	ArtifactID remap(ArtifactID input) const;
 
- 	SecondarySkill remap(SecondarySkill input) const;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |