| .. | 
			
		
		
			
				
					| 
						
							
						
						modificators
					 | 
				
				
					c1c13cfafb
					Pandora and events work as rewardable object
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						threadpool
					 | 
				
				
					44d16b32fe
					Use API identical to std classes where possible
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CMapGenOptions.cpp
					 | 
				
				
					ec8d31bbfc
					First step at unifying game identifiers code
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CMapGenOptions.h
					 | 
				
				
					ec8d31bbfc
					First step at unifying game identifiers code
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CMapGenerator.cpp
					 | 
				
				
					03c099d4fd
					First steps
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CMapGenerator.h
					 | 
				
				
					cd9bd491e0
					Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CRmgTemplate.cpp
					 | 
				
				
					b6a1a8f0da
					Json Serializer should now use identifers storage properly
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CRmgTemplate.h
					 | 
				
				
					3889193a48
					Reorganize namespaces
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CRmgTemplateStorage.cpp
					 | 
				
				
					1a82280cb2
					Fix build
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CRmgTemplateStorage.h
					 | 
				
				
					1a82280cb2
					Fix build
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CZonePlacer.cpp
					 | 
				
				
					ec8d31bbfc
					First step at unifying game identifiers code
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CZonePlacer.h
					 | 
				
				
					64e8b9b2b9
					Smarter scaling for forces between zones.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Functions.cpp
					 | 
				
				
					d6a357fd17
					Split some map object files into smaller files. Reduced includes usage.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Functions.h
					 | 
				
				
					71f882d5ba
					Refactored Functions.cpp, removed unused function.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgArea.cpp
					 | 
				
				
					c089e55893
					Fix placing road inside underground rock
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgArea.h
					 | 
				
				
					c089e55893
					Fix placing road inside underground rock
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgMap.cpp
					 | 
				
				
					0240ee886d
					Converted (almost) all namespace enum's to enum classes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgMap.h
					 | 
				
				
					0240ee886d
					Converted (almost) all namespace enum's to enum classes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgObject.cpp
					 | 
				
				
					0240ee886d
					Converted (almost) all namespace enum's to enum classes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgObject.h
					 | 
				
				
					52d33fc7a6
					Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgPath.cpp
					 | 
				
				
					7bfb37df4d
					vcmi: modernize lib/rmg
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RmgPath.h
					 | 
				
				
					7bfb37df4d
					vcmi: modernize lib/rmg
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						TileInfo.cpp
					 | 
				
				
					0240ee886d
					Converted (almost) all namespace enum's to enum classes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						TileInfo.h
					 | 
				
				
					0240ee886d
					Converted (almost) all namespace enum's to enum classes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Zone.cpp
					 | 
				
				
					983633d73b
					Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Zone.h
					 | 
				
				
					15b254fded
					Give every Zone its own RNG
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						float3.h
					 | 
				
				
					5366f9190e
					vcmi: reduce boost::lexical_cast usage
				 | 
				2 years ago |