inspector.cpp 26 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbulidingswidget.h"
  23. #include "armywidget.h"
  24. #include "messagewidget.h"
  25. #include "rewardswidget.h"
  26. #include "questwidget.h"
  27. #include "heroskillswidget.h"
  28. #include "herospellwidget.h"
  29. #include "portraitwidget.h"
  30. #include "PickObjectDelegate.h"
  31. #include "../mapcontroller.h"
  32. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  33. {
  34. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  35. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  36. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  37. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  38. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  39. };
  40. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  41. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  42. {
  43. logGlobal->info("New object instance initialized");
  44. ///IMPORTANT! initialize order should be from base objects to derived objects
  45. INIT_OBJ_TYPE(CGResource);
  46. INIT_OBJ_TYPE(CGArtifact);
  47. INIT_OBJ_TYPE(CArmedInstance);
  48. INIT_OBJ_TYPE(CGShipyard);
  49. INIT_OBJ_TYPE(CGGarrison);
  50. INIT_OBJ_TYPE(CGMine);
  51. INIT_OBJ_TYPE(CGDwelling);
  52. INIT_OBJ_TYPE(CGTownInstance);
  53. INIT_OBJ_TYPE(CGCreature);
  54. INIT_OBJ_TYPE(CGHeroPlaceholder);
  55. INIT_OBJ_TYPE(CGHeroInstance);
  56. INIT_OBJ_TYPE(CGSignBottle);
  57. INIT_OBJ_TYPE(CGLighthouse);
  58. //INIT_OBJ_TYPE(CRewardableObject);
  59. //INIT_OBJ_TYPE(CGPandoraBox);
  60. //INIT_OBJ_TYPE(CGEvent);
  61. //INIT_OBJ_TYPE(CGSeerHut);
  62. }
  63. void Initializer::initialize(CArmedInstance * o)
  64. {
  65. if(!o) return;
  66. }
  67. void Initializer::initialize(CGSignBottle * o)
  68. {
  69. if(!o) return;
  70. }
  71. void Initializer::initialize(CGCreature * o)
  72. {
  73. if(!o) return;
  74. o->character = CGCreature::Character::HOSTILE;
  75. if(!o->hasStackAtSlot(SlotID(0)))
  76. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  77. }
  78. void Initializer::initialize(CGDwelling * o)
  79. {
  80. if(!o) return;
  81. o->tempOwner = defaultPlayer;
  82. }
  83. void Initializer::initialize(CGGarrison * o)
  84. {
  85. if(!o) return;
  86. o->tempOwner = defaultPlayer;
  87. o->removableUnits = true;
  88. }
  89. void Initializer::initialize(CGShipyard * o)
  90. {
  91. if(!o) return;
  92. o->tempOwner = defaultPlayer;
  93. }
  94. void Initializer::initialize(CGLighthouse * o)
  95. {
  96. if(!o) return;
  97. o->tempOwner = defaultPlayer;
  98. }
  99. void Initializer::initialize(CGHeroPlaceholder * o)
  100. {
  101. if(!o) return;
  102. o->tempOwner = defaultPlayer;
  103. if(!o->powerRank.has_value() && !o->heroType.has_value())
  104. o->powerRank = 0;
  105. if(o->powerRank.has_value() && o->heroType.has_value())
  106. o->powerRank.reset();
  107. }
  108. void Initializer::initialize(CGHeroInstance * o)
  109. {
  110. if(!o)
  111. return;
  112. o->tempOwner = defaultPlayer;
  113. if(o->ID == Obj::PRISON)
  114. {
  115. o->subID = 0;
  116. o->tempOwner = PlayerColor::NEUTRAL;
  117. }
  118. if(o->ID == Obj::HERO)
  119. {
  120. for(auto t : VLC->heroh->objects)
  121. {
  122. if(t->heroClass->getId() == HeroClassID(o->subID))
  123. {
  124. o->type = t.get();
  125. break;
  126. }
  127. }
  128. }
  129. if(o->type)
  130. {
  131. // o->type = VLC->heroh->objects.at(o->subID);
  132. o->gender = o->type->gender;
  133. o->randomizeArmy(o->type->heroClass->faction);
  134. }
  135. }
  136. void Initializer::initialize(CGTownInstance * o)
  137. {
  138. if(!o) return;
  139. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  140. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  141. o->builtBuildings.insert(BuildingID::DEFAULT);
  142. if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
  143. if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
  144. if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
  145. if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
  146. if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
  147. for(auto spell : VLC->spellh->objects) //add all regular spells to town
  148. {
  149. if(!spell->isSpecial() && !spell->isCreatureAbility())
  150. o->possibleSpells.push_back(spell->id);
  151. }
  152. }
  153. void Initializer::initialize(CGArtifact * o)
  154. {
  155. if(!o) return;
  156. if(o->ID == Obj::SPELL_SCROLL)
  157. {
  158. std::vector<SpellID> out;
  159. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  160. {
  161. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  162. {
  163. out.push_back(spell->id);
  164. }
  165. }
  166. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  167. o->storedArtifact = a;
  168. }
  169. }
  170. void Initializer::initialize(CGMine * o)
  171. {
  172. if(!o) return;
  173. o->tempOwner = defaultPlayer;
  174. if(o->isAbandoned())
  175. {
  176. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  177. o->abandonedMineResources.insert(r);
  178. }
  179. else
  180. {
  181. o->producedResource = GameResID(o->subID);
  182. o->producedQuantity = o->defaultResProduction();
  183. }
  184. }
  185. void Initializer::initialize(CGResource * o)
  186. {
  187. if(!o) return;
  188. o->amount = CGResource::RANDOM_AMOUNT;
  189. }
  190. //===============IMPLEMENT PROPERTIES SETUP===============================
  191. void Inspector::updateProperties(CArmedInstance * o)
  192. {
  193. if(!o) return;
  194. auto * delegate = new ArmyDelegate(*o);
  195. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  196. }
  197. void Inspector::updateProperties(CGDwelling * o)
  198. {
  199. if(!o) return;
  200. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  201. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  202. {
  203. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  204. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  205. }
  206. }
  207. void Inspector::updateProperties(CGLighthouse * o)
  208. {
  209. if(!o) return;
  210. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  211. }
  212. void Inspector::updateProperties(CGGarrison * o)
  213. {
  214. if(!o) return;
  215. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  216. addProperty("Removable units", o->removableUnits, false);
  217. }
  218. void Inspector::updateProperties(CGShipyard * o)
  219. {
  220. if(!o) return;
  221. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  222. }
  223. void Inspector::updateProperties(CGHeroPlaceholder * o)
  224. {
  225. if(!o) return;
  226. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  227. bool type = false;
  228. if(o->heroType.has_value())
  229. type = true;
  230. else if(!o->powerRank.has_value())
  231. assert(0); //one of values must be initialized
  232. {
  233. auto * delegate = new InspectorDelegate;
  234. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  235. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  236. }
  237. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  238. {
  239. auto * delegate = new InspectorDelegate;
  240. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  241. {
  242. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  243. }
  244. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  245. }
  246. }
  247. void Inspector::updateProperties(CGHeroInstance * o)
  248. {
  249. if(!o) return;
  250. auto isPrison = o->ID == Obj::PRISON;
  251. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  252. addProperty<int>("Experience", o->exp, false);
  253. addProperty("Hero class", o->type ? o->type->heroClass->getNameTranslated() : "", true);
  254. { //Gender
  255. auto * delegate = new InspectorDelegate;
  256. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  257. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  258. }
  259. addProperty("Name", o->getNameTranslated(), false);
  260. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  261. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  262. auto * delegate = new HeroSkillsDelegate(*o);
  263. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  264. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  265. if(o->type || o->ID == Obj::PRISON)
  266. { //Hero type
  267. auto * delegate = new InspectorDelegate;
  268. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  269. {
  270. if(controller.map()->allowedHeroes.count(HeroTypeID(i)) != 0)
  271. {
  272. if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
  273. {
  274. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  275. }
  276. }
  277. }
  278. addProperty("Hero type", o->type ? o->type->getNameTranslated() : "", delegate, false);
  279. }
  280. }
  281. void Inspector::updateProperties(CGTownInstance * o)
  282. {
  283. if(!o) return;
  284. addProperty("Town name", o->getNameTranslated(), false);
  285. auto * delegate = new TownBuildingsDelegate(*o);
  286. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  287. }
  288. void Inspector::updateProperties(CGArtifact * o)
  289. {
  290. if(!o) return;
  291. addProperty("Message", o->message, false);
  292. CArtifactInstance * instance = o->storedArtifact;
  293. if(instance)
  294. {
  295. SpellID spellId = instance->getScrollSpellID();
  296. if(spellId != SpellID::NONE)
  297. {
  298. auto * delegate = new InspectorDelegate;
  299. for(auto spell : VLC->spellh->objects)
  300. {
  301. if(controller.map()->allowedSpells.count(spell->id) != 0)
  302. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  303. }
  304. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  305. }
  306. }
  307. }
  308. void Inspector::updateProperties(CGMine * o)
  309. {
  310. if(!o) return;
  311. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  312. addProperty("Resource", o->producedResource);
  313. addProperty("Productivity", o->producedQuantity);
  314. }
  315. void Inspector::updateProperties(CGResource * o)
  316. {
  317. if(!o) return;
  318. addProperty("Amount", o->amount, false);
  319. addProperty("Message", o->message, false);
  320. }
  321. void Inspector::updateProperties(CGSignBottle * o)
  322. {
  323. if(!o) return;
  324. addProperty("Message", o->message, new MessageDelegate, false);
  325. }
  326. void Inspector::updateProperties(CGCreature * o)
  327. {
  328. if(!o) return;
  329. addProperty("Message", o->message, false);
  330. { //Character
  331. auto * delegate = new InspectorDelegate;
  332. delegate->options = CharacterIdentifiers;
  333. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  334. }
  335. addProperty("Never flees", o->neverFlees, false);
  336. addProperty("Not growing", o->notGrowingTeam, false);
  337. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  338. addProperty("Army", PropertyEditorPlaceholder(), true);
  339. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  340. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  341. }
  342. void Inspector::updateProperties(CRewardableObject * o)
  343. {
  344. if(!o) return;
  345. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  346. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  347. }
  348. void Inspector::updateProperties(CGPandoraBox * o)
  349. {
  350. if(!o) return;
  351. addProperty("Message", o->message, new MessageDelegate, false);
  352. }
  353. void Inspector::updateProperties(CGEvent * o)
  354. {
  355. if(!o) return;
  356. addProperty("Remove after", o->removeAfterVisit, false);
  357. addProperty("Human trigger", o->humanActivate, false);
  358. addProperty("Cpu trigger", o->computerActivate, false);
  359. //ui8 availableFor; //players whom this event is available for
  360. }
  361. void Inspector::updateProperties(CGSeerHut * o)
  362. {
  363. if(!o || !o->quest) return;
  364. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  365. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  366. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  367. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  368. addProperty("Time limit", o->quest->lastDay, false);
  369. { //Quest
  370. auto * delegate = new QuestDelegate(controller, *o->quest);
  371. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  372. }
  373. }
  374. void Inspector::updateProperties(CGQuestGuard * o)
  375. {
  376. if(!o || !o->quest) return;
  377. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  378. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  379. }
  380. void Inspector::updateProperties()
  381. {
  382. if(!obj)
  383. return;
  384. table->setRowCount(0); //cleanup table
  385. addProperty("Indentifier", obj);
  386. addProperty("ID", obj->ID.getNum());
  387. addProperty("SubID", obj->subID);
  388. addProperty("InstanceName", obj->instanceName);
  389. addProperty("TypeName", obj->typeName);
  390. addProperty("SubTypeName", obj->subTypeName);
  391. if(!dynamic_cast<CGHeroInstance*>(obj))
  392. {
  393. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  394. addProperty("IsStatic", factory->isStaticObject());
  395. }
  396. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  397. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  398. UPDATE_OBJ_PROPERTIES(CGResource);
  399. UPDATE_OBJ_PROPERTIES(CGArtifact);
  400. UPDATE_OBJ_PROPERTIES(CGMine);
  401. UPDATE_OBJ_PROPERTIES(CGGarrison);
  402. UPDATE_OBJ_PROPERTIES(CGShipyard);
  403. UPDATE_OBJ_PROPERTIES(CGDwelling);
  404. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  405. UPDATE_OBJ_PROPERTIES(CGCreature);
  406. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  407. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  408. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  409. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  410. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  411. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  412. UPDATE_OBJ_PROPERTIES(CGEvent);
  413. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  414. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  415. table->show();
  416. }
  417. //===============IMPLEMENT PROPERTY UPDATE================================
  418. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  419. {
  420. if(!item->data(Qt::UserRole).isNull())
  421. {
  422. setProperty(key, item->data(Qt::UserRole));
  423. return;
  424. }
  425. if(item->flags() & Qt::ItemIsUserCheckable)
  426. {
  427. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  428. return;
  429. }
  430. setProperty(key, item->text());
  431. }
  432. void Inspector::setProperty(const QString & key, const QVariant & value)
  433. {
  434. if(!obj)
  435. return;
  436. if(key == "Owner")
  437. obj->tempOwner = PlayerColor(value.toInt());
  438. SET_PROPERTIES(CArmedInstance);
  439. SET_PROPERTIES(CGTownInstance);
  440. SET_PROPERTIES(CGArtifact);
  441. SET_PROPERTIES(CGMine);
  442. SET_PROPERTIES(CGResource);
  443. SET_PROPERTIES(CGDwelling);
  444. SET_PROPERTIES(CGGarrison);
  445. SET_PROPERTIES(CGCreature);
  446. SET_PROPERTIES(CGHeroPlaceholder);
  447. SET_PROPERTIES(CGHeroInstance);
  448. SET_PROPERTIES(CGShipyard);
  449. SET_PROPERTIES(CGSignBottle);
  450. SET_PROPERTIES(CGLighthouse);
  451. SET_PROPERTIES(CRewardableObject);
  452. SET_PROPERTIES(CGPandoraBox);
  453. SET_PROPERTIES(CGEvent);
  454. SET_PROPERTIES(CGSeerHut);
  455. SET_PROPERTIES(CGQuestGuard);
  456. }
  457. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  458. {
  459. if(!o) return;
  460. }
  461. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  462. {
  463. if(!o) return;
  464. }
  465. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  466. {
  467. if(!o) return;
  468. }
  469. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  470. {
  471. if(!o) return;
  472. if(key == "Message")
  473. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  474. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  475. }
  476. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  477. {
  478. if(!o) return;
  479. if(key == "Remove after")
  480. o->removeAfterVisit = value.toBool();
  481. if(key == "Human trigger")
  482. o->humanActivate = value.toBool();
  483. if(key == "Cpu trigger")
  484. o->computerActivate = value.toBool();
  485. }
  486. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  487. {
  488. if(!o) return;
  489. if(key == "Town name")
  490. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  491. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  492. }
  493. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  494. {
  495. if(!o) return;
  496. if(key == "Message")
  497. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  498. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  499. }
  500. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  501. {
  502. if(!o) return;
  503. if(key == "Productivity")
  504. o->producedQuantity = value.toString().toInt();
  505. }
  506. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  507. {
  508. if(!o) return;
  509. if(key == "Message")
  510. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  511. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  512. if(o->storedArtifact && key == "Spell")
  513. {
  514. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  515. }
  516. }
  517. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  518. {
  519. if(!o) return;
  520. if(key == "Same as town")
  521. {
  522. if (!o->randomizationInfo.has_value())
  523. o->randomizationInfo = CGDwellingRandomizationInfo();
  524. o->randomizationInfo->instanceId = "";
  525. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  526. o->randomizationInfo->instanceId = town->instanceName;
  527. }
  528. }
  529. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  530. {
  531. if(!o) return;
  532. if(key == "Removable units")
  533. o->removableUnits = value.toBool();
  534. }
  535. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  536. {
  537. if(!o) return;
  538. if(key == "Placeholder type")
  539. {
  540. if(value.toBool())
  541. {
  542. if(!o->heroType.has_value())
  543. o->heroType = HeroTypeID(0);
  544. o->powerRank.reset();
  545. }
  546. else
  547. {
  548. if(!o->powerRank.has_value())
  549. o->powerRank = 0;
  550. o->heroType.reset();
  551. }
  552. updateProperties();
  553. }
  554. if(key == "Power rank")
  555. o->powerRank = value.toInt();
  556. if(key == "Hero type")
  557. {
  558. o->heroType = HeroTypeID(value.toInt());
  559. }
  560. }
  561. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  562. {
  563. if(!o) return;
  564. if(key == "Gender")
  565. o->gender = EHeroGender(value.toInt());
  566. if(key == "Name")
  567. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  568. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  569. if(key == "Biography")
  570. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  571. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  572. if(key == "Experience")
  573. o->exp = value.toString().toInt();
  574. if(key == "Hero type")
  575. {
  576. for(auto t : VLC->heroh->objects)
  577. {
  578. if(t->getId() == value.toInt())
  579. {
  580. o->subID = value.toInt();
  581. o->type = t.get();
  582. }
  583. }
  584. o->gender = o->type->gender;
  585. o->randomizeArmy(o->type->heroClass->faction);
  586. updateProperties(); //updating other properties after change
  587. }
  588. }
  589. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  590. {
  591. if(!o) return;
  592. }
  593. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  594. {
  595. if(!o) return;
  596. if(key == "Amount")
  597. o->amount = value.toString().toInt();
  598. }
  599. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  600. {
  601. if(!o) return;
  602. if(key == "Message")
  603. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  604. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  605. if(key == "Character")
  606. o->character = CGCreature::Character(value.toInt());
  607. if(key == "Never flees")
  608. o->neverFlees = value.toBool();
  609. if(key == "Not growing")
  610. o->notGrowingTeam = value.toBool();
  611. if(key == "Amount")
  612. o->stacks[SlotID(0)]->count = value.toString().toInt();
  613. }
  614. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  615. {
  616. if(!o) return;
  617. if(key == "First visit text")
  618. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  619. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  620. if(key == "Next visit text")
  621. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  622. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  623. if(key == "Completed text")
  624. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  625. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  626. if(key == "Repeat quest")
  627. o->quest->repeatedQuest = value.toBool();
  628. if(key == "Time limit")
  629. o->quest->lastDay = value.toString().toInt();
  630. }
  631. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  632. {
  633. if(!o) return;
  634. }
  635. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  636. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  637. {
  638. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  639. item->setFlags(Qt::NoItemFlags);
  640. return item;
  641. }
  642. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  643. {
  644. auto item = new QTableWidgetItem("...");
  645. item->setFlags(Qt::NoItemFlags);
  646. return item;
  647. }
  648. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  649. {
  650. auto * item = new QTableWidgetItem(QString::number(value));
  651. item->setFlags(Qt::NoItemFlags);
  652. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  653. return item;
  654. }
  655. QTableWidgetItem * Inspector::addProperty(int value)
  656. {
  657. auto * item = new QTableWidgetItem(QString::number(value));
  658. item->setFlags(Qt::NoItemFlags);
  659. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  660. return item;
  661. }
  662. QTableWidgetItem * Inspector::addProperty(bool value)
  663. {
  664. auto item = new QTableWidgetItem;
  665. item->setFlags(Qt::ItemIsUserCheckable);
  666. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  667. return item;
  668. }
  669. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  670. {
  671. return addProperty(QString::fromStdString(value));
  672. }
  673. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  674. {
  675. return addProperty(VLC->generaltexth->translate(value.get()));
  676. }
  677. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  678. {
  679. return addProperty(value.toString());
  680. }
  681. QTableWidgetItem * Inspector::addProperty(const QString & value)
  682. {
  683. auto * item = new QTableWidgetItem(value);
  684. item->setFlags(Qt::NoItemFlags);
  685. return item;
  686. }
  687. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  688. {
  689. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  690. item->setFlags(Qt::NoItemFlags);
  691. return item;
  692. }
  693. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  694. {
  695. auto str = QObject::tr("UNFLAGGABLE");
  696. if(value == PlayerColor::NEUTRAL)
  697. str = QObject::tr("neutral");
  698. if(value.isValidPlayer())
  699. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  700. auto * item = new QTableWidgetItem(str);
  701. item->setFlags(Qt::NoItemFlags);
  702. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  703. return item;
  704. }
  705. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  706. {
  707. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  708. item->setFlags(Qt::NoItemFlags);
  709. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  710. return item;
  711. }
  712. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  713. {
  714. auto * item = new QTableWidgetItem;
  715. item->setFlags(Qt::NoItemFlags);
  716. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  717. for(auto & i : CharacterIdentifiers)
  718. {
  719. if(i.second.toInt() == value)
  720. {
  721. item->setText(i.first);
  722. break;
  723. }
  724. }
  725. return item;
  726. }
  727. //========================================================================
  728. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  729. {
  730. }
  731. /*
  732. * Delegates
  733. */
  734. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  735. {
  736. return new QComboBox(parent);
  737. }
  738. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  739. {
  740. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  741. {
  742. for(auto & i : options)
  743. {
  744. ed->addItem(i.first);
  745. ed->setItemData(ed->count() - 1, i.second);
  746. }
  747. }
  748. else
  749. {
  750. QStyledItemDelegate::setEditorData(editor, index);
  751. }
  752. }
  753. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  754. {
  755. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  756. {
  757. if(!options.isEmpty())
  758. {
  759. QMap<int, QVariant> data;
  760. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  761. data[Qt::UserRole] = options[ed->currentIndex()].second;
  762. model->setItemData(index, data);
  763. }
  764. }
  765. else
  766. {
  767. QStyledItemDelegate::setModelData(editor, model, index);
  768. }
  769. }
  770. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  771. {
  772. if(addNeutral)
  773. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  774. for(int p = 0; p < controller.map()->players.size(); ++p)
  775. if(controller.map()->players[p].canAnyonePlay())
  776. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  777. }