CRmgTemplate.cpp 20 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "Functions.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../TerrainHandler.h"
  18. #include "../serializer/JsonSerializeFormat.h"
  19. #include "../modding/ModScope.h"
  20. #include "../constants/StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return std::to_string(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  56. ZoneOptions::CTownInfo::CTownInfo()
  57. : townCount(0),
  58. castleCount(0),
  59. townDensity(0),
  60. castleDensity(0)
  61. {
  62. }
  63. int ZoneOptions::CTownInfo::getTownCount() const
  64. {
  65. return townCount;
  66. }
  67. int ZoneOptions::CTownInfo::getCastleCount() const
  68. {
  69. return castleCount;
  70. }
  71. int ZoneOptions::CTownInfo::getTownDensity() const
  72. {
  73. return townDensity;
  74. }
  75. int ZoneOptions::CTownInfo::getCastleDensity() const
  76. {
  77. return castleDensity;
  78. }
  79. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  80. {
  81. handler.serializeInt("towns", townCount, 0);
  82. handler.serializeInt("castles", castleCount, 0);
  83. handler.serializeInt("townDensity", townDensity, 0);
  84. handler.serializeInt("castleDensity", castleDensity, 0);
  85. }
  86. ZoneOptions::ZoneOptions():
  87. id(0),
  88. type(ETemplateZoneType::PLAYER_START),
  89. size(1),
  90. maxTreasureValue(0),
  91. owner(std::nullopt),
  92. matchTerrainToTown(true),
  93. townsAreSameType(false),
  94. monsterStrength(EMonsterStrength::ZONE_NORMAL),
  95. minesLikeZone(NO_ZONE),
  96. terrainTypeLikeZone(NO_ZONE),
  97. treasureLikeZone(NO_ZONE)
  98. {
  99. }
  100. TRmgTemplateZoneId ZoneOptions::getId() const
  101. {
  102. return id;
  103. }
  104. void ZoneOptions::setId(TRmgTemplateZoneId value)
  105. {
  106. if(value <= 0)
  107. throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
  108. id = value;
  109. }
  110. ETemplateZoneType ZoneOptions::getType() const
  111. {
  112. return type;
  113. }
  114. void ZoneOptions::setType(ETemplateZoneType value)
  115. {
  116. type = value;
  117. }
  118. int ZoneOptions::getSize() const
  119. {
  120. return size;
  121. }
  122. void ZoneOptions::setSize(int value)
  123. {
  124. size = value;
  125. }
  126. std::optional<int> ZoneOptions::getOwner() const
  127. {
  128. return owner;
  129. }
  130. const std::set<TerrainId> ZoneOptions::getTerrainTypes() const
  131. {
  132. if (terrainTypes.empty())
  133. {
  134. return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
  135. }
  136. else
  137. {
  138. return terrainTypes;
  139. }
  140. }
  141. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  142. {
  143. terrainTypes = value;
  144. }
  145. std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
  146. {
  147. std::set<TerrainId> terrains;
  148. for (auto terrain : VLC->terrainTypeHandler->objects)
  149. {
  150. if (terrain->isLand() && terrain->isPassable())
  151. {
  152. terrains.insert(terrain->getId());
  153. }
  154. }
  155. return terrains;
  156. }
  157. std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
  158. {
  159. std::set<FactionID> defaultTowns;
  160. auto towns = VLC->townh->getDefaultAllowed();
  161. for(int i = 0; i < towns.size(); ++i)
  162. {
  163. if(towns[i]) defaultTowns.insert(FactionID(i));
  164. }
  165. return defaultTowns;
  166. }
  167. const std::set<FactionID> ZoneOptions::getTownTypes() const
  168. {
  169. if (townTypes.empty())
  170. {
  171. //Assume that all towns are allowed, unless banned
  172. return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
  173. }
  174. else
  175. {
  176. return vstd::difference(townTypes, bannedTownTypes);
  177. }
  178. }
  179. void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
  180. {
  181. townTypes = value;
  182. }
  183. void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
  184. {
  185. monsterTypes = value;
  186. }
  187. const std::set<FactionID> ZoneOptions::getMonsterTypes() const
  188. {
  189. return vstd::difference(monsterTypes, bannedMonsters);
  190. }
  191. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  192. {
  193. mines = value;
  194. }
  195. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  196. {
  197. return mines;
  198. }
  199. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  200. {
  201. treasureInfo = value;
  202. recalculateMaxTreasureValue();
  203. }
  204. void ZoneOptions::recalculateMaxTreasureValue()
  205. {
  206. maxTreasureValue = 0;
  207. for (const auto& ti : treasureInfo)
  208. {
  209. vstd::amax(maxTreasureValue, ti.max);
  210. }
  211. }
  212. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  213. {
  214. treasureInfo.push_back(value);
  215. vstd::amax(maxTreasureValue, value.max);
  216. }
  217. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  218. {
  219. return treasureInfo;
  220. }
  221. ui32 ZoneOptions::getMaxTreasureValue() const
  222. {
  223. return maxTreasureValue;
  224. }
  225. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  226. {
  227. return minesLikeZone;
  228. }
  229. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  230. {
  231. return terrainTypeLikeZone;
  232. }
  233. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  234. {
  235. return treasureLikeZone;
  236. }
  237. void ZoneOptions::addConnection(const ZoneConnection & connection)
  238. {
  239. connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
  240. connectionDetails.push_back(connection);
  241. }
  242. std::vector<ZoneConnection> ZoneOptions::getConnections() const
  243. {
  244. return connectionDetails;
  245. }
  246. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
  247. {
  248. return connectedZoneIds;
  249. }
  250. bool ZoneOptions::areTownsSameType() const
  251. {
  252. return townsAreSameType;
  253. }
  254. bool ZoneOptions::isMatchTerrainToTown() const
  255. {
  256. return matchTerrainToTown;
  257. }
  258. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  259. {
  260. return playerTowns;
  261. }
  262. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  263. {
  264. return neutralTowns;
  265. }
  266. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  267. {
  268. static const std::vector<std::string> zoneTypes =
  269. {
  270. "playerStart",
  271. "cpuStart",
  272. "treasure",
  273. "junction",
  274. "water"
  275. };
  276. handler.serializeEnum("type", type, zoneTypes);
  277. handler.serializeInt("size", size, 1);
  278. handler.serializeInt("owner", owner);
  279. handler.serializeStruct("playerTowns", playerTowns);
  280. handler.serializeStruct("neutralTowns", neutralTowns);
  281. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  282. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  283. SERIALIZE_ZONE_LINK(minesLikeZone);
  284. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  285. SERIALIZE_ZONE_LINK(treasureLikeZone);
  286. #undef SERIALIZE_ZONE_LINK
  287. if(terrainTypeLikeZone == NO_ZONE)
  288. {
  289. handler.serializeIdArray("terrainTypes", terrainTypes);
  290. handler.serializeIdArray("bannedTerrains", bannedTerrains);
  291. }
  292. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  293. handler.serializeIdArray("allowedMonsters", monsterTypes);
  294. handler.serializeIdArray("bannedMonsters", bannedMonsters);
  295. handler.serializeIdArray("allowedTowns", townTypes);
  296. handler.serializeIdArray("bannedTowns", bannedTownTypes);
  297. {
  298. //TODO: add support for std::map to serializeEnum
  299. static const std::vector<std::string> zoneMonsterStrengths =
  300. {
  301. "none",
  302. "weak",
  303. "normal",
  304. "strong"
  305. };
  306. int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
  307. // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
  308. handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
  309. switch (temporaryZoneMonsterStrengthIndex)
  310. {
  311. case 0:
  312. monsterStrength = EMonsterStrength::ZONE_NONE;
  313. break;
  314. case 1:
  315. monsterStrength = EMonsterStrength::ZONE_WEAK;
  316. break;
  317. case 2:
  318. monsterStrength = EMonsterStrength::ZONE_NORMAL;
  319. break;
  320. case 3:
  321. monsterStrength = EMonsterStrength::ZONE_STRONG;
  322. break;
  323. }
  324. }
  325. if(treasureLikeZone == NO_ZONE)
  326. {
  327. auto treasureData = handler.enterArray("treasure");
  328. treasureData.serializeStruct(treasureInfo);
  329. if (!handler.saving)
  330. {
  331. recalculateMaxTreasureValue();
  332. }
  333. }
  334. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  335. {
  336. auto minesData = handler.enterStruct("mines");
  337. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  338. {
  339. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  340. }
  341. }
  342. }
  343. ZoneConnection::ZoneConnection():
  344. zoneA(-1),
  345. zoneB(-1),
  346. guardStrength(0),
  347. connectionType(rmg::EConnectionType::GUARDED),
  348. hasRoad(rmg::ERoadOption::ROAD_TRUE)
  349. {
  350. }
  351. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  352. {
  353. return zoneA;
  354. }
  355. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  356. {
  357. return zoneB;
  358. }
  359. TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
  360. {
  361. if (id == zoneA)
  362. {
  363. return zoneB;
  364. }
  365. else if (id == zoneB)
  366. {
  367. return zoneA;
  368. }
  369. else
  370. {
  371. throw rmgException("Zone does not belong to this connection");
  372. }
  373. }
  374. int ZoneConnection::getGuardStrength() const
  375. {
  376. return guardStrength;
  377. }
  378. rmg::EConnectionType ZoneConnection::getConnectionType() const
  379. {
  380. return connectionType;
  381. }
  382. rmg::ERoadOption ZoneConnection::getRoadOption() const
  383. {
  384. return hasRoad;
  385. }
  386. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  387. {
  388. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  389. }
  390. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  391. {
  392. static const std::vector<std::string> connectionTypes =
  393. {
  394. "guarded",
  395. "fictive",
  396. "repulsive",
  397. "wide"
  398. };
  399. static const std::vector<std::string> roadOptions =
  400. {
  401. "true",
  402. "false",
  403. "random"
  404. };
  405. if (handler.saving)
  406. {
  407. std::string zoneNameA = std::to_string(zoneA);
  408. std::string zoneNameB = std::to_string(zoneB);
  409. handler.serializeString("a", zoneNameA);
  410. handler.serializeString("b", zoneNameB);
  411. }
  412. else
  413. {
  414. std::string zoneNameA;
  415. std::string zoneNameB;
  416. handler.serializeString("a", zoneNameA);
  417. handler.serializeString("b", zoneNameB);
  418. zoneA = std::stoi(zoneNameA);
  419. zoneB = std::stoi(zoneNameB);
  420. }
  421. handler.serializeInt("guard", guardStrength, 0);
  422. handler.serializeEnum("type", connectionType, connectionTypes);
  423. handler.serializeEnum("road", hasRoad, roadOptions);
  424. }
  425. }
  426. using namespace rmg;//todo: remove
  427. CRmgTemplate::CRmgTemplate()
  428. : minSize(72, 72, 2),
  429. maxSize(72, 72, 2)
  430. {
  431. }
  432. bool CRmgTemplate::matchesSize(const int3 & value) const
  433. {
  434. const int64_t square = value.x * value.y * value.z;
  435. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  436. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  437. return minSquare <= square && square <= maxSquare;
  438. }
  439. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  440. {
  441. return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  442. }
  443. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  444. {
  445. return allowedWaterContent;
  446. }
  447. void CRmgTemplate::setId(const std::string & value)
  448. {
  449. id = value;
  450. }
  451. void CRmgTemplate::setName(const std::string & value)
  452. {
  453. name = value;
  454. }
  455. const std::string & CRmgTemplate::getName() const
  456. {
  457. return name;
  458. }
  459. const std::string & CRmgTemplate::getId() const
  460. {
  461. return id;
  462. }
  463. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  464. {
  465. return players;
  466. }
  467. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  468. {
  469. return cpuPlayers;
  470. }
  471. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  472. {
  473. return zones;
  474. }
  475. const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
  476. {
  477. return connectedZoneIds;
  478. }
  479. void CRmgTemplate::validate() const
  480. {
  481. //TODO add some validation checks, throw on failure
  482. }
  483. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  484. {
  485. return {minSize, maxSize};
  486. }
  487. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  488. {
  489. range.emplace_back(lower, upper);
  490. }
  491. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  492. {
  493. range.emplace_back(value, value);
  494. }
  495. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  496. {
  497. for(const auto & pair : range)
  498. {
  499. if(count >= pair.first && count <= pair.second) return true;
  500. }
  501. return false;
  502. }
  503. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  504. {
  505. std::set<int> numbers;
  506. for(const auto & pair : range)
  507. {
  508. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  509. }
  510. return numbers;
  511. }
  512. std::string CRmgTemplate::CPlayerCountRange::toString() const
  513. {
  514. if(range.size() == 1)
  515. {
  516. const auto & p = range.front();
  517. if((p.first == p.second) && (p.first == 0))
  518. return "";
  519. }
  520. std::string ret;
  521. bool first = true;
  522. for(const auto & p : range)
  523. {
  524. if(!first)
  525. ret +=",";
  526. else
  527. first = false;
  528. if(p.first == p.second)
  529. {
  530. ret += std::to_string(p.first);
  531. }
  532. else
  533. {
  534. ret += boost::str(boost::format("%d-%d") % p.first % p.second);
  535. }
  536. }
  537. return ret;
  538. }
  539. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  540. {
  541. range.clear();
  542. if(value.empty())
  543. {
  544. addNumber(0);
  545. }
  546. else
  547. {
  548. std::vector<std::string> commaParts;
  549. boost::split(commaParts, value, boost::is_any_of(","));
  550. for(const auto & commaPart : commaParts)
  551. {
  552. std::vector<std::string> rangeParts;
  553. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  554. if(rangeParts.size() == 2)
  555. {
  556. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  557. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  558. addRange(lower, upper);
  559. }
  560. else if(rangeParts.size() == 1)
  561. {
  562. auto val = boost::lexical_cast<int>(rangeParts.front());
  563. addNumber(val);
  564. }
  565. }
  566. }
  567. }
  568. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  569. {
  570. handler.serializeString("name", name);
  571. serializeSize(handler, minSize, "minSize");
  572. serializeSize(handler, maxSize, "maxSize");
  573. serializePlayers(handler, players, "players");
  574. serializePlayers(handler, cpuPlayers, "cpu");
  575. {
  576. auto connectionsData = handler.enterArray("connections");
  577. connectionsData.serializeStruct(connectedZoneIds);
  578. }
  579. {
  580. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  581. enc.insert({EWaterContent::NONE, "none"});
  582. enc.insert({EWaterContent::NORMAL, "normal"});
  583. enc.insert({EWaterContent::ISLANDS, "islands"});
  584. JsonNode node;
  585. if(handler.saving)
  586. {
  587. node.setType(JsonNode::JsonType::DATA_VECTOR);
  588. for(auto wc : allowedWaterContent)
  589. {
  590. JsonNode n;
  591. n.String() = enc.left.at(wc);
  592. node.Vector().push_back(n);
  593. }
  594. }
  595. handler.serializeRaw("allowedWaterContent", node, std::nullopt);
  596. if(!handler.saving)
  597. {
  598. for(auto wc : node.Vector())
  599. {
  600. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  601. }
  602. }
  603. }
  604. {
  605. auto zonesData = handler.enterStruct("zones");
  606. if(handler.saving)
  607. {
  608. for(auto & idAndZone : zones)
  609. {
  610. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  611. idAndZone.second->serializeJson(handler);
  612. }
  613. }
  614. else
  615. {
  616. for(const auto & idAndZone : zonesData->getCurrent().Struct())
  617. {
  618. auto guard = handler.enterStruct(idAndZone.first);
  619. auto zone = std::make_shared<ZoneOptions>();
  620. zone->setId(decodeZoneId(idAndZone.first));
  621. zone->serializeJson(handler);
  622. zones[zone->getId()] = zone;
  623. }
  624. }
  625. }
  626. }
  627. std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  628. {
  629. if (iteration >= 50)
  630. {
  631. logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
  632. return std::set<TerrainId>();
  633. }
  634. if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  635. {
  636. iteration++;
  637. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  638. zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
  639. }
  640. //This implicitely excludes banned terrains
  641. return zone->getTerrainTypes();
  642. }
  643. std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  644. {
  645. if (iteration >= 50)
  646. {
  647. logGlobal->error("Infinite recursion for mine types detected in template %s", name);
  648. return std::map<TResource, ui16>();
  649. }
  650. if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  651. {
  652. iteration++;
  653. const auto otherZone = zones.at(zone->getMinesLikeZone());
  654. zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
  655. }
  656. return zone->getMinesInfo();
  657. }
  658. std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
  659. {
  660. if (iteration >= 50)
  661. {
  662. logGlobal->error("Infinite recursion for treasures detected in template %s", name);
  663. return std::vector<CTreasureInfo>();
  664. }
  665. if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  666. {
  667. iteration++;
  668. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  669. zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
  670. }
  671. return zone->getTreasureInfo();
  672. }
  673. void CRmgTemplate::afterLoad()
  674. {
  675. for(auto & idAndZone : zones)
  676. {
  677. auto zone = idAndZone.second;
  678. //Inherit properties recursively.
  679. inheritTerrainType(zone);
  680. inheritMineTypes(zone);
  681. inheritTreasureInfo(zone);
  682. //TODO: Inherit monster types as well
  683. auto monsterTypes = zone->getMonsterTypes();
  684. if (monsterTypes.empty())
  685. {
  686. zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
  687. }
  688. }
  689. for(const auto & connection : connectedZoneIds)
  690. {
  691. auto id1 = connection.getZoneA();
  692. auto id2 = connection.getZoneB();
  693. auto zone1 = zones.at(id1);
  694. auto zone2 = zones.at(id2);
  695. zone1->addConnection(connection);
  696. zone2->addConnection(connection);
  697. }
  698. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
  699. {
  700. allowedWaterContent.insert(EWaterContent::NONE);
  701. allowedWaterContent.insert(EWaterContent::NORMAL);
  702. allowedWaterContent.insert(EWaterContent::ISLANDS);
  703. }
  704. allowedWaterContent.erase(EWaterContent::RANDOM);
  705. }
  706. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  707. {
  708. static const std::map<std::string, int3> sizeMapping =
  709. {
  710. {"s", { 36, 36, 1}},
  711. {"s+u", { 36, 36, 2}},
  712. {"m", { 72, 72, 1}},
  713. {"m+u", { 72, 72, 2}},
  714. {"l", {108, 108, 1}},
  715. {"l+u", {108, 108, 2}},
  716. {"xl", {144, 144, 1}},
  717. {"xl+u", {144, 144, 2}},
  718. {"h", {180, 180, 1}},
  719. {"h+u", {180, 180, 2}},
  720. {"xh", {216, 216, 1}},
  721. {"xh+u", {216, 216, 2}},
  722. {"g", {252, 252, 1}},
  723. {"g+u", {252, 252, 2}}
  724. };
  725. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  726. std::string encodedValue;
  727. if(handler.saving)
  728. {
  729. auto iter = sizeReverseMapping.find(value);
  730. if(iter == sizeReverseMapping.end())
  731. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  732. else
  733. encodedValue = iter->second;
  734. }
  735. handler.serializeString(fieldName, encodedValue);
  736. if(!handler.saving)
  737. {
  738. auto iter = sizeMapping.find(encodedValue);
  739. if(iter == sizeMapping.end())
  740. {
  741. std::vector<std::string> parts;
  742. boost::split(parts, encodedValue, boost::is_any_of("x"));
  743. value.x = (boost::lexical_cast<int>(parts.at(0)));
  744. value.y = (boost::lexical_cast<int>(parts.at(1)));
  745. value.z = (boost::lexical_cast<int>(parts.at(2)));
  746. }
  747. else
  748. {
  749. value = iter->second;
  750. }
  751. }
  752. }
  753. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  754. {
  755. std::string encodedValue;
  756. if(handler.saving)
  757. encodedValue = value.toString();
  758. handler.serializeString(fieldName, encodedValue);
  759. if(!handler.saving)
  760. value.fromString(encodedValue);
  761. }
  762. VCMI_LIB_NAMESPACE_END