| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | 
							- #include "stdafx.h"
 
- #include "CMusicHandler.h"
 
- void CMusicHandler::initMusics()
 
- {
 
- 	if(Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096)==-1)
 
- 	{
 
- 		printf("Mix_OpenAudio: %s\n", Mix_GetError());
 
- 		exit(2);
 
- 	}
 
- 	atexit(Mix_CloseAudio);
 
- 	AITheme0 = Mix_LoadMUS("MP3\\AITheme0.mp3");
 
- 	AITheme1 = Mix_LoadMUS("MP3\\AITHEME1.mp3");
 
- 	AITheme2 = Mix_LoadMUS("MP3\\AITHEME2.mp3");
 
- 	buildTown = Mix_LoadWAV("MP3\\BUILDTWN.wav");
 
- 	combat1 = Mix_LoadMUS("MP3\\COMBAT01.mp3");
 
- 	combat2 = Mix_LoadMUS("MP3\\COMBAT02.mp3");
 
- 	combat3 = Mix_LoadMUS("MP3\\COMBAT03.mp3");
 
- 	combat4 = Mix_LoadMUS("MP3\\COMBAT04.mp3");
 
- 	castleTown = Mix_LoadMUS("MP3\\CstleTown.mp3");
 
- 	defendCastle = Mix_LoadMUS("MP3\\Defend Castle.mp3");
 
- 	dirt = Mix_LoadMUS("MP3\\DIRT.mp3");
 
- 	dungeon = Mix_LoadMUS("MP3\\DUNGEON.mp3");
 
- 	elemTown = Mix_LoadMUS("MP3\\ElemTown.mp3");
 
- 	evilTheme = Mix_LoadMUS("MP3\\EvilTheme.mp3");
 
- 	fortressTown = Mix_LoadMUS("MP3\\FortressTown.mp3");
 
- 	goodTheme = Mix_LoadMUS("MP3\\GoodTheme.mp3");
 
- 	grass = Mix_LoadMUS("MP3\\GRASS.mp3");
 
- 	infernoTown = Mix_LoadMUS("MP3\\InfernoTown.mp3");
 
- 	lava = Mix_LoadMUS("MP3\\LAVA.mp3");
 
- 	loopLepr = Mix_LoadMUS("MP3\\LoopLepr.mp3");
 
- 	loseCampain = Mix_LoadMUS("MP3\\Lose Campain.mp3");
 
- 	loseCastle = Mix_LoadMUS("MP3\\LoseCastle.mp3");
 
- 	loseCombat = Mix_LoadMUS("MP3\\LoseCombat.mp3");
 
- 	mainMenu = Mix_LoadMUS("MP3\\MAINMENU.mp3");
 
- 	mainMenuWoG = Mix_LoadMUS("MP3\\MainMenuWoG.mp3");
 
- 	necroTown = Mix_LoadMUS("MP3\\necroTown.mp3");
 
- 	neutralTheme = Mix_LoadMUS("MP3\\NeutralTheme.mp3");
 
- 	rampart = Mix_LoadMUS("MP3\\RAMPART.mp3");
 
- 	retreatBattle = Mix_LoadMUS("MP3\\Retreat Battle.mp3");
 
- 	rough = Mix_LoadMUS("MP3\\ROUGH.mp3");
 
- 	sand = Mix_LoadMUS("MP3\\SAND.mp3");
 
- 	secretTheme = Mix_LoadMUS("MP3\\SecretTheme.mp3");
 
- 	snow = Mix_LoadMUS("MP3\\SNOW.mp3");
 
- 	stronghold = Mix_LoadMUS("MP3\\StrongHold.mp3");
 
- 	surrenderBattle = Mix_LoadMUS("MP3\\Surrender Battle.mp3");
 
- 	swamp = Mix_LoadMUS("MP3\\SWAMP.mp3");
 
- 	towerTown = Mix_LoadMUS("MP3\\TowerTown.mp3");
 
- 	ultimateLose = Mix_LoadMUS("MP3\\UltimateLose.mp3");
 
- 	underground = Mix_LoadMUS("MP3\\Underground.mp3");
 
- 	water = Mix_LoadMUS("MP3\\WATER.mp3");
 
- 	winBattle = Mix_LoadMUS("MP3\\Win Battle.mp3");
 
- 	winScenario = Mix_LoadMUS("MP3\\Win Scenario.mp3");
 
- 	
 
- 	click = Mix_LoadWAV("MP3\\snd1.wav");
 
- 	click->volume = 30;
 
- }
 
- void CMusicHandler::playClick()
 
- {
 
- 	int channel;
 
- 	channel = Mix_PlayChannel(-1, click, 0);
 
- 	if(channel == -1)
 
- 	{
 
- 		fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
 
- 	}
 
- }
 
 
  |