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- #ifndef MAPHANDLER_H
- #define MAPHANDLER_H
- #include "CAmbarCendamo.h"
- #include "CSemiDefHandler.h"
- #include "CGameInfo.h"
- const int Woff = 4; //width of map's frame
- const int Hoff = 4;
- struct ObjSorter
- {
- SDL_Surface * bitmap;
- int xpos, ypos;
- bool operator<(const ObjSorter & por) const;
- };
- class CMapHandler
- {
- public:
- CAmbarCendamo * reader;
- SDL_Surface *** terrainBitmap;
- SDL_Surface *** undTerrainBitmap; // used only if there is underground level
- SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
- SDL_Surface * terrBitmap(int x, int y);
- SDL_Surface * undTerrBitmap(int x, int y);
- CDefHandler * fullHide;
- CSemiDefHandler * partialHide;
- std::vector< std::vector<char> > visibility; //true means that pointed place is visible
- std::vector< std::vector<char> > undVisibility; //true means that pointed place is visible
- char & visAccess(int x, int y);
- char & undVisAccess(int x, int y);
- SDL_Surface mirrorImage(SDL_Surface *src); //what is this??
- SDL_Surface * getVisBitmap(int x, int y, std::vector< std::vector<char> > & visibility);
- void init();
- };
- #endif //MAPHANDLER_H
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