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							- #pragma once
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/ConstTransitivePtr.h"
 
- #include "JsonNode.h"
 
- /*
 
-  * CArtHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CDefHandler;
 
- class CArtifact;
 
- class CGHeroInstance;
 
- struct ArtifactLocation;
 
- class CArtifactSet;
 
- class CArtifactInstance;
 
- namespace ArtifactPosition
 
- {
 
- 	enum ArtifactPosition
 
- 	{
 
- 		PRE_FIRST = -1, 
 
- 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
 
- 		MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5, 
 
- 		AFTER_LAST,
 
- 		//cres
 
- 		CREATURE_SLOT = 0,
 
- 		COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
 
- 	};
 
- }
 
- namespace ArtifactID
 
- {
 
- 	enum ArtifactID
 
- 	{
 
- 		SPELLBOOK = 0,
 
- 		SPELL_SCROLL = 1,
 
- 		GRAIL = 2,
 
- 		CATAPULT = 3,
 
- 		BALLISTA = 4,
 
- 		AMMO_CART = 5,
 
- 		FIRST_AID_TENT = 6,
 
- 		CENTAUR_AXE = 7,
 
- 		BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
 
- 		CORNUCOPIA = 140
 
- 	};
 
- }
 
- #define ART_BEARER_LIST \
 
- 	ART_BEARER(HERO)\
 
- 	ART_BEARER(CREATURE)\
 
- 	ART_BEARER(COMMANDER)
 
- namespace ArtBearer
 
- {
 
- 	enum
 
- 	{
 
- #define ART_BEARER(x) x,
 
- 		ART_BEARER_LIST
 
- #undef ART_BEARER
 
- 	};
 
- }
 
- class DLL_LINKAGE CArtifact : public CBonusSystemNode //container for artifacts
 
- {
 
- protected:
 
- 	std::string name, description; //set if custom
 
- 	std::string eventText; //short story displayed upon picking
 
- public:
 
- 	enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
 
- 	std::string image;
 
- 	std::string large; // big image for cutom artifacts, used in drag & drop
 
- 	std::string advMapDef; //used for adventure map object
 
- 	si32 iconIndex; //TODO: handle automatically
 
- 	const std::string &Name() const; //getter
 
- 	const std::string &Description() const; //getter
 
- 	const std::string &EventText() const;
 
- 	bool isBig () const;
 
- 	void setName (std::string desc);
 
- 	void setDescription (std::string desc);
 
- 	void setEventText (std::string desc);
 
- 	int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
 
- 	std::string nodeName() const OVERRIDE;
 
- 	void addNewBonus(Bonus *b) OVERRIDE;
 
- 	virtual void levelUpArtifact (CArtifactInstance * art){};
 
- 	ui32 price;
 
- 	bmap<ui8, std::vector<ui16> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
 
- 	std::vector<ui32> * constituents; // Artifacts IDs a combined artifact consists of, or NULL.
 
- 	std::vector<ui32> * constituentOf; // Reverse map of constituents.
 
- 	EartClass aClass;
 
- 	si32 id;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CBonusSystemNode&>(*this);
 
- 		h & name & description & eventText & image & large & advMapDef & iconIndex &
 
- 			price & possibleSlots & constituents & constituentOf & aClass & id;
 
- 	}
 
- 	CArtifact();
 
- 	~CArtifact();
 
- 	//override
 
- 	//void getParents(TCNodes &out, const CBonusSystemNode *root = NULL) const;
 
- };
 
- class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
 
- {
 
- public:
 
- 	std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
 
- 	std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
 
- 	void levelUpArtifact (CArtifactInstance * art);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArtifact&>(*this);
 
- 		h & bonusesPerLevel & thresholdBonuses;
 
- 	}
 
- };
 
- class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
 
- {
 
- protected:
 
- 	void init();
 
- 	CArtifactInstance(CArtifact *Art);
 
- public:
 
- 	CArtifactInstance();
 
- 	ConstTransitivePtr<CArtifact> artType; 
 
- 	TArtifactInstanceID id;
 
- 	//CArtifactInstance(int aid);
 
- 	std::string nodeName() const OVERRIDE;
 
- 	void deserializationFix();
 
- 	void setType(CArtifact *Art);
 
- 	int firstAvailableSlot(const CArtifactSet *h) const;
 
- 	int firstBackpackSlot(const CArtifactSet *h) const;
 
- 	int getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
 
- 	virtual bool canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved = false) const;
 
- 	bool canBePutAt(const ArtifactLocation al, bool assumeDestRemoved = false) const;  //forwards to the above one
 
- 	virtual bool canBeDisassembled() const;
 
- 	virtual void putAt(ArtifactLocation al);
 
- 	virtual void removeFrom(ArtifactLocation al);
 
- 	virtual bool isPart(const CArtifactInstance *supposedPart) const; //checks if this a part of this artifact: artifact instance is a part of itself, additionally truth is returned for consituents of combined arts
 
- 	std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet *h) const;
 
- 	void move(ArtifactLocation src, ArtifactLocation dst);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CBonusSystemNode&>(*this);
 
- 		h & artType & id;
 
- 		BONUS_TREE_DESERIALIZATION_FIX
 
- 	}
 
- 	static CArtifactInstance *createScroll(const CSpell *s);
 
- 	static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
 
- 	static CArtifactInstance *createNewArtifactInstance(int aid);
 
- };
 
- class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
 
- {
 
- 	CCombinedArtifactInstance(CArtifact *Art);
 
- public:
 
- 	struct ConstituentInfo
 
- 	{
 
- 		ConstTransitivePtr<CArtifactInstance> art;
 
- 		si16 slot;
 
- 		template <typename Handler> void serialize(Handler &h, const int version)
 
- 		{
 
- 			h & art & slot;
 
- 		}
 
- 		bool operator==(const ConstituentInfo &rhs) const;
 
- 		ConstituentInfo(CArtifactInstance *art = NULL, ui16 slot = -1);
 
- 	};
 
- 	std::vector<ConstituentInfo> constituentsInfo;
 
- 	bool canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved = false) const OVERRIDE;
 
- 	bool canBeDisassembled() const OVERRIDE;
 
- 	void putAt(ArtifactLocation al) OVERRIDE;
 
- 	void removeFrom(ArtifactLocation al) OVERRIDE;
 
- 	bool isPart(const CArtifactInstance *supposedPart) const OVERRIDE;
 
- 	void createConstituents();
 
- 	void addAsConstituent(CArtifactInstance *art, int slot);
 
- 	CArtifactInstance *figureMainConstituent(const ArtifactLocation al); //main constituent is replcaed with us (combined art), not lock
 
- 	CCombinedArtifactInstance();
 
- 	void deserializationFix();
 
- 	friend class CArtifactInstance;
 
- 	friend struct AssembledArtifact;
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CArtifactInstance&>(*this);
 
- 		h & constituentsInfo;
 
- 		BONUS_TREE_DESERIALIZATION_FIX
 
- 	}
 
- };
 
- class DLL_LINKAGE CArtHandler //handles artifacts
 
- {
 
- 	void giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, int valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
 
- 	void giveArtBonus(TArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
 
- 	void giveArtBonus(TArtifactID aid, Bonus *bonus);
 
- public:
 
- 	std::vector<CArtifact*> treasures, minors, majors, relics;
 
- 	std::vector< ConstTransitivePtr<CArtifact> > artifacts;
 
- 	std::vector<CArtifact *> allowedArtifacts;
 
- 	std::set<ui32> bigArtifacts; // Artifacts that cannot be moved to backpack, e.g. war machines.
 
- 	std::set<ui32> growingArtifacts;
 
- 	void loadArtifacts(bool onlyTxt);
 
- 	/// load all artifacts from json structure
 
- 	void load(const JsonNode & node);
 
- 	/// load one artifact from json config
 
- 	CArtifact * loadArtifact(const JsonNode & node);
 
- 	void sortArts();
 
- 	void addBonuses();
 
- 	void clear();
 
- 	void clearHlpLists();
 
- 	ui16 getRandomArt (int flags);
 
- 	ui16 getArtSync (ui32 rand, int flags);
 
- 	void getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag);
 
- 	void getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags);
 
- 	void erasePickedArt (TArtifactInstanceID id);
 
- 	bool isBigArtifact (TArtifactID artID) const {return bigArtifacts.find(artID) != bigArtifacts.end();}
 
- 	void initAllowedArtifactsList(const std::vector<ui8> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
 
- 	static int convertMachineID(int id, bool creToArt);
 
- 	void makeItCreatureArt (TArtifactInstanceID aid, bool onlyCreature = true);
 
- 	void makeItCommanderArt (TArtifactInstanceID aid, bool onlyCommander = true);
 
- 	CArtHandler();
 
- 	~CArtHandler();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & artifacts & allowedArtifacts & treasures & minors & majors & relics
 
- 			& growingArtifacts;
 
- 		//if(!h.saving) sortArts();
 
- 	}
 
- };
 
- struct DLL_LINKAGE ArtSlotInfo
 
- {
 
- 	ConstTransitivePtr<CArtifactInstance> artifact;
 
- 	ui8 locked; //if locked, then artifact points to the combined artifact
 
- 	ArtSlotInfo()
 
- 	{
 
- 		locked = false;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & artifact & locked;
 
- 	}
 
- };
 
- class DLL_LINKAGE CArtifactSet
 
- {
 
- public:
 
- 	std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
 
- 	bmap<ui16, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
 
- 	ArtSlotInfo &retreiveNewArtSlot(ui16 slot);
 
- 	void setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked);
 
- 	void eraseArtSlot(ui16 slot);
 
- 	const ArtSlotInfo *getSlot(ui16 pos) const;
 
- 	const CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true) const; //NULL - no artifact
 
- 	CArtifactInstance* getArt(ui16 pos, bool excludeLocked = true); //NULL - no artifact
 
- 	si32 getArtPos(int aid, bool onlyWorn = true) const; //looks for equipped artifact with given ID and returns its slot ID or -1 if none(if more than one such artifact lower ID is returned)
 
- 	si32 getArtPos(const CArtifactInstance *art) const;
 
- 	const CArtifactInstance *getArtByInstanceId(TArtifactInstanceID artInstId) const;
 
- 	bool hasArt(ui32 aid, bool onlyWorn = false) const; //checks if hero possess artifact of given id (either in backack or worn)
 
- 	bool isPositionFree(ui16 pos, bool onlyLockCheck = false) const;
 
- 	si32 getArtTypeId(ui16 pos) const;
 
- 	virtual ui8 bearerType() const = 0;
 
- 	virtual ~CArtifactSet();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & artifactsInBackpack & artifactsWorn;
 
- 	}
 
- 	
 
- 	void artDeserializationFix(CBonusSystemNode *node);
 
- };
 
 
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