CHeroWindow.cpp 17 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "../global.h"
  16. #include "../hch/CArtHandler.h"
  17. #include "../hch/CDefHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. extern SDL_Surface * screen;
  37. extern TTF_Font * GEOR16;
  38. using namespace boost::assign;
  39. CHeroWindow::CHeroWindow(int playerColor):
  40. player(playerColor)
  41. {
  42. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  43. graphics->blueToPlayersAdv(background, playerColor);
  44. pos.x = screen->w/2 - background->w/2 - 65;
  45. pos.y = screen->h/2 - background->h/2 - 8;
  46. pos.h = background->h;
  47. pos.w = background->w;
  48. curBack = NULL;
  49. curHero = NULL;
  50. artifs = new CArtifactsOfHero(pos);
  51. garr = NULL;
  52. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  53. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  54. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  55. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  56. formations = new CHighlightableButtonsGroup(0);
  57. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  58. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  59. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  60. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  61. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  62. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  63. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  64. for(int g=0; g<8; ++g)
  65. {
  66. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  67. heroListMi.push_back(new LClickableAreaHero());
  68. heroListMi[g]->pos.x = pos.x+677;
  69. heroListMi[g]->pos.y = pos.y + 95+g*54;
  70. heroListMi[g]->pos.h = 32;
  71. heroListMi[g]->pos.w = 48;
  72. heroListMi[g]->owner = this;
  73. heroListMi[g]->id = g;
  74. }
  75. flags = CDefHandler::giveDefEss("CREST58.DEF");
  76. //areas
  77. portraitArea = new LRClickableAreaWText();
  78. portraitArea->pos.x = pos.x+83;
  79. portraitArea->pos.y = pos.y + 26;
  80. portraitArea->pos.w = 58;
  81. portraitArea->pos.h = 64;
  82. for(int v=0; v<4; ++v)
  83. {
  84. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  85. primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
  86. primSkillAreas[v]->pos.y = pos.y + 111;
  87. primSkillAreas[v]->pos.w = 42;
  88. primSkillAreas[v]->pos.h = 42;
  89. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  90. primSkillAreas[v]->type = v;
  91. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  92. primSkillAreas[v]->baseType = 0;
  93. }
  94. expArea = new LRClickableAreaWText();
  95. expArea->pos.x = pos.x+83;
  96. expArea->pos.y = pos.y + 236;
  97. expArea->pos.w = 136;
  98. expArea->pos.h = 42;
  99. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  100. morale = new LRClickableAreaWTextComp();
  101. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  102. luck = new LRClickableAreaWTextComp();
  103. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  104. spellPointsArea = new LRClickableAreaWText();
  105. spellPointsArea->pos.x = pos.x+227;
  106. spellPointsArea->pos.y = pos.y + 236;
  107. spellPointsArea->pos.w = 136;
  108. spellPointsArea->pos.h = 42;
  109. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  110. for(int i=0; i<8; ++i)
  111. {
  112. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  113. secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
  114. secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
  115. secSkillAreas[i]->pos.w = 136;
  116. secSkillAreas[i]->pos.h = 42;
  117. secSkillAreas[i]->baseType = 1;
  118. }
  119. pos.x += 65;
  120. pos.y += 8;
  121. }
  122. CHeroWindow::~CHeroWindow()
  123. {
  124. SDL_FreeSurface(background);
  125. delete quitButton;
  126. delete dismissButton;
  127. delete questlogButton;
  128. delete formations;
  129. delete gar2button;
  130. delete gar4button;
  131. delete leftArtRoll;
  132. delete rightArtRoll;
  133. for(size_t g=0; g<heroListMi.size(); ++g)
  134. {
  135. delete heroListMi[g];
  136. }
  137. if(curBack)
  138. {
  139. SDL_FreeSurface(curBack);
  140. }
  141. delete flags;
  142. delete garr;
  143. delete ourBar;
  144. delete artifs;
  145. delete portraitArea;
  146. delete expArea;
  147. delete luck;
  148. delete morale;
  149. delete spellPointsArea;
  150. for(size_t v=0; v<primSkillAreas.size(); ++v)
  151. {
  152. delete primSkillAreas[v];
  153. }
  154. for(size_t v=0; v<secSkillAreas.size(); ++v)
  155. {
  156. delete secSkillAreas[v];
  157. }
  158. }
  159. void CHeroWindow::show(SDL_Surface *to)
  160. {
  161. if(curBack)
  162. blitAt(curBack,pos.x,pos.y,to);
  163. quitButton->show(to);
  164. dismissButton->show(to);
  165. questlogButton->show(to);
  166. formations->show(to);
  167. gar2button->show(to);
  168. gar4button->show(to);
  169. leftArtRoll->show(to);
  170. rightArtRoll->show(to);
  171. garr->show(to);
  172. ourBar->show(to);
  173. artifs->show(to);
  174. }
  175. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  176. {
  177. char bufor[400];
  178. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  179. if(!hero) //something strange... no hero? it shouldn't happen
  180. {
  181. return;
  182. }
  183. curHero = hero;
  184. //pos temporarily switched, restored later
  185. pos.x -= 65;
  186. pos.y -= 8;
  187. gar2button->callback.clear();
  188. gar2button->callback2.clear();
  189. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  190. dismissButton->hoverTexts[0] = std::string(bufor);
  191. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  192. portraitArea->hoverText = std::string(bufor);
  193. portraitArea->text = hero->getBiography();
  194. delete garr;
  195. /*gar4button->owner = */garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 15, 485, curHero);
  196. garr->update = false;
  197. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garr);//actualization of callback function
  198. for(size_t g=0; g<primSkillAreas.size(); ++g)
  199. {
  200. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  201. }
  202. for(size_t g=0; g<hero->secSkills.size(); ++g)
  203. {
  204. secSkillAreas[g]->type = hero->secSkills[g].first;
  205. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  206. std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
  207. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  208. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
  209. secSkillAreas[g]->hoverText = std::string(bufor);
  210. }
  211. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  212. expArea->text = std::string(bufor);
  213. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  214. spellPointsArea->text = std::string(bufor);
  215. artifs->setHero(Hero);
  216. dismissButton->block(!!hero->visitedTown);
  217. leftArtRoll->block(hero->artifacts.size()<6);
  218. rightArtRoll->block(hero->artifacts.size()<6);
  219. if(hero->getSecSkillLevel(19)==0)
  220. gar2button->block(true);
  221. else
  222. {
  223. gar2button->block(false);
  224. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  225. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  226. }
  227. formations->onChange = 0;
  228. formations->select(hero->army.formation,true);
  229. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
  230. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  231. int mrlv = hero->getCurrentMorale();
  232. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  233. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  234. morale->baseType = SComponent::morale;
  235. morale->bonus = mrlv;
  236. morale->text = CGI->generaltexth->arraytxt[88];
  237. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  238. for(int it=0; it < mrl.size(); it++)
  239. morale->text += mrl[it].second;
  240. mrl = hero->getCurrentLuckModifiers();
  241. mrlv = hero->getCurrentLuck();
  242. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  243. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  244. luck->baseType = SComponent::luck;
  245. luck->bonus = mrlv;
  246. luck->text = CGI->generaltexth->arraytxt[62];
  247. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  248. for(int it=0; it < mrl.size(); it++)
  249. luck->text += mrl[it].second;
  250. pos.x += 65;
  251. pos.y += 8;
  252. redrawCurBack();
  253. }
  254. void CHeroWindow::quit()
  255. {
  256. LOCPLINT->popInt(this);
  257. dispose();
  258. }
  259. void CHeroWindow::activate()
  260. {
  261. quitButton->activate();
  262. dismissButton->activate();
  263. questlogButton->activate();
  264. gar2button->activate();
  265. formations->activate();
  266. gar4button->activate();
  267. leftArtRoll->activate();
  268. rightArtRoll->activate();
  269. portraitArea->activate();
  270. expArea->activate();
  271. spellPointsArea->activate();
  272. morale->activate();
  273. luck->activate();
  274. garr->activate();
  275. LOCPLINT->statusbar = ourBar;
  276. for(size_t v=0; v<primSkillAreas.size(); ++v)
  277. {
  278. primSkillAreas[v]->activate();
  279. }
  280. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  281. {
  282. secSkillAreas[v]->activate();
  283. }
  284. redrawCurBack();
  285. artifs->activate();
  286. for(size_t e=0; e<heroListMi.size(); ++e)
  287. {
  288. heroListMi[e]->activate();
  289. }
  290. }
  291. void CHeroWindow::deactivate()
  292. {
  293. quitButton->deactivate();
  294. dismissButton->deactivate();
  295. questlogButton->deactivate();
  296. gar2button->deactivate();
  297. formations->deactivate();
  298. gar4button->deactivate();
  299. leftArtRoll->deactivate();
  300. rightArtRoll->deactivate();
  301. portraitArea->deactivate();
  302. expArea->deactivate();
  303. spellPointsArea->deactivate();
  304. morale->deactivate();
  305. luck->deactivate();
  306. garr->deactivate();
  307. for(size_t v=0; v<primSkillAreas.size(); ++v)
  308. {
  309. primSkillAreas[v]->deactivate();
  310. }
  311. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  312. {
  313. secSkillAreas[v]->deactivate();
  314. }
  315. artifs->deactivate();
  316. for(size_t e=0; e<heroListMi.size(); ++e)
  317. {
  318. heroListMi[e]->deactivate();
  319. }
  320. }
  321. void CHeroWindow::dismissCurrent()
  322. {
  323. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  324. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  325. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  326. }
  327. void CHeroWindow::questlog()
  328. {
  329. }
  330. void CHeroWindow::scrollBackpack(int dir)
  331. {
  332. artifs->scrollBackpack(dir);
  333. }
  334. void CHeroWindow::redrawCurBack()
  335. {
  336. if(curBack)
  337. SDL_FreeSurface(curBack);
  338. curBack = SDL_DisplayFormat(background);
  339. //primary skills & morale and luck graphics
  340. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  341. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  342. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  343. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  344. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  345. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  346. //blitting portrait
  347. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  348. //printing hero's name
  349. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  350. //printing hero's level
  351. std::ostringstream secondLine;
  352. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  353. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  354. //primary skills names
  355. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  356. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  357. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  358. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  359. //dismiss / quest log
  360. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  361. if(toPrin->size()==1)
  362. {
  363. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  364. }
  365. else
  366. {
  367. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  368. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  369. }
  370. delete toPrin;
  371. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  372. if(toPrin->size()==1)
  373. {
  374. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  375. }
  376. else
  377. {
  378. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  379. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  380. }
  381. delete toPrin;
  382. //printing primary skills' amounts
  383. for(int m=0; m<4; ++m)
  384. {
  385. std::ostringstream primarySkill;
  386. primarySkill<<curHero->getPrimSkillLevel(m);
  387. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack);
  388. }
  389. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  390. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  391. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  392. //hero list blitting
  393. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  394. {
  395. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  396. if (cur->inTownGarrison)
  397. // Only display heroes that are not in garrison
  398. continue;
  399. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  400. //printing yellow border
  401. if(cur->name == curHero->name)
  402. {
  403. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  404. {
  405. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  406. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  407. {
  408. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  409. }
  410. }
  411. }
  412. pos ++;
  413. }
  414. //secondary skills
  415. for(int g=1; g<=8; ++g)
  416. {
  417. if(curHero->secSkills.size()>=g)
  418. {
  419. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  420. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  421. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack);
  422. }
  423. }
  424. //printing special ability
  425. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  426. //printing necessery texts
  427. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  428. std::ostringstream expstr;
  429. expstr<<curHero->exp;
  430. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  431. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  432. std::ostringstream manastr;
  433. manastr << curHero->mana << '/' << curHero->manaLimit();
  434. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  435. }
  436. void CHeroWindow::dispose()
  437. {
  438. SDL_FreeSurface(curBack);
  439. curBack = NULL;
  440. curHero = NULL;
  441. artifs->dispose();
  442. }