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							- This readme covers VCMI compilation on Unix-like systems.
 
- To run the game you will need:
 
- 1) Heroes 3 data files (SoD or Complete editions);
 
- 2) Unofficial WoG addon
 
- 2) VCMI data pack (http://download.vcmi.eu/core.zip)
 
- All of them can be installed manually or using vcmibuilder script
 
- For complete installation instructions see VCMI wiki:
 
- http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data
 
- I. Prerequisites
 
- To compile, at least the following packages (and their development counterparts) are needed to build:
 
- 	* libstdc++ devel
 
- 	* CMake build system
 
- 	* SDL and SDL-devel
 
- 	* SDL_mixer and SDL_mixer-devel
 
- 	* SDL_image and SDL_image-devel
 
- 	* SDL_ttf and SDL_ttf-devel
 
- 	* zlib and zlib-devel
 
- 	* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
 
- 	* boost c++ libraries v1.44+ (www.boost.org):
 
- 		- program-options
 
- 		- filesystem
 
- 		- system
 
- 		- thread
 
- On Debian-based systems (e.g. Ubuntu) run:
 
-   sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
 
- On RPM-based distributions (e.g. Fedora) run:
 
-   sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
 
- II. Getting the sources
 
- VCMI is still in development. We recommend the following initial directory structure:
 
- trunk
 
- trunk/src -> contains sources and is under SVN control
 
- trunk/build -> contains build output, makefiles, object files,...
 
- You can get latest sources with subversion:
 
-   cd trunk
 
-   svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
 
- III. Compilation
 
- Run configure:
 
-   mkdir build && cd build
 
-   cmake ../src -DCMAKE_BUILD_TYPE=Debug (to enable debugging)
 
- Notice:
 
- The ../src/ is not a typo, it will place makefile scripts into the build dir 
 
- as the build dir is your working dir when calling CMake.
 
- Then build vcmi:
 
-   make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)
 
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
 
- III. Installing binaries
 
- To install VCMI type (as root):
 
-   make install
 
- For development puposes, it's better to use links instead.
 
- Go to /BIN_PATH/, and type:
 
-   ln -s .../trunk/build/client/vcmiclient
 
-   ln -s .../trunk/build/server/vcmiserver
 
-   
 
- Go to /LIB_PATH/vcmi, and type:
 
-   ln -s .../trunk/build/lib/libvcmi.so libvcmi.so
 
-   
 
- Go to /LIB_PATH/vcmi/AI, and type: 
 
-   ln -s .../trunk/build/AI/VCAI/VCAI.so
 
-   ln -s .../trunk/build/AI/StupidAI/StupidAI.so
 
-   ln -s .../trunk/build/AI/BattleAI/BattleAI.so
 
- Go to /DATA_PATH/vcmi, and type:
 
-   ln -s .../trunk/source/config
 
-   ln -s .../trunk/source/Mods
 
 
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