Settings.cpp 2.0 KB

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  1. /*
  2. * Settings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <limits>
  12. #include "Settings.h"
  13. #include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
  16. #include "../../../lib/mapObjects/MapObjects.h"
  17. #include "../../../lib/modding/CModHandler.h"
  18. #include "../../../lib/VCMI_Lib.h"
  19. #include "../../../lib/filesystem/Filesystem.h"
  20. #include "../../../lib/json/JsonUtils.h"
  21. namespace NKAI
  22. {
  23. Settings::Settings()
  24. : maxRoamingHeroes(8),
  25. mainHeroTurnDistanceLimit(10),
  26. scoutHeroTurnDistanceLimit(5),
  27. maxGoldPressure(0.3f),
  28. maxpass(10),
  29. allowObjectGraph(true),
  30. useTroopsFromGarrisons(false),
  31. openMap(true)
  32. {
  33. JsonNode node = JsonUtils::assembleFromFiles("config/ai/nkai/nkai-settings");
  34. if(node.Struct()["maxRoamingHeroes"].isNumber())
  35. {
  36. maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
  37. }
  38. if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
  39. {
  40. mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
  41. }
  42. if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
  43. {
  44. scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
  45. }
  46. if(node.Struct()["maxpass"].isNumber())
  47. {
  48. maxpass = node.Struct()["maxpass"].Integer();
  49. }
  50. if(node.Struct()["maxGoldPressure"].isNumber())
  51. {
  52. maxGoldPressure = node.Struct()["maxGoldPressure"].Float();
  53. }
  54. if(!node.Struct()["allowObjectGraph"].isNull())
  55. {
  56. allowObjectGraph = node.Struct()["allowObjectGraph"].Bool();
  57. }
  58. if(!node.Struct()["openMap"].isNull())
  59. {
  60. openMap = node.Struct()["openMap"].Bool();
  61. }
  62. if(!node.Struct()["useTroopsFromGarrisons"].isNull())
  63. {
  64. useTroopsFromGarrisons = node.Struct()["useTroopsFromGarrisons"].Bool();
  65. }
  66. }
  67. }