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							- /*
 
-  * NodeStorage.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "INodeStorage.h"
 
- #include "CGPathNode.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class DLL_LINKAGE NodeStorage : public INodeStorage
 
- {
 
- private:
 
- 	CPathsInfo & out;
 
- 	STRONG_INLINE
 
- 	void resetTile(const int3 & tile, const EPathfindingLayer & layer, EPathAccessibility accessibility);
 
- public:
 
- 	NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero);
 
- 	STRONG_INLINE
 
- 	CGPathNode * getNode(const int3 & coord, const EPathfindingLayer layer)
 
- 	{
 
- 		return out.getNode(coord, layer);
 
- 	}
 
- 	void initialize(const PathfinderOptions & options, const CGameState * gs) override;
 
- 	virtual ~NodeStorage() = default;
 
- 	std::vector<CGPathNode *> getInitialNodes() override;
 
- 	virtual void calculateNeighbours(
 
- 		std::vector<CGPathNode *> & result,
 
- 		const PathNodeInfo & source,
 
- 		EPathfindingLayer layer,
 
- 		const PathfinderConfig * pathfinderConfig,
 
- 		const CPathfinderHelper * pathfinderHelper) override;
 
- 	virtual std::vector<CGPathNode *> calculateTeleportations(
 
- 		const PathNodeInfo & source,
 
- 		const PathfinderConfig * pathfinderConfig,
 
- 		const CPathfinderHelper * pathfinderHelper) override;
 
- 	void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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