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							- /*
 
-  * PenroseTiling.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- // Adapted from https://github.com/mpizzzle/penrose by Michael Percival
 
- #include "StdInc.h"
 
- #include "PenroseTiling.h"
 
- #include <vstd/RNG.h>
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- Point2D Point2D::operator * (float scale) const
 
- {
 
- 	return Point2D(x() * scale, y() * scale);
 
- }
 
- Point2D Point2D::operator / (float scale) const
 
- {
 
- 	return Point2D(x() / scale, y() / scale);
 
- }
 
- Point2D Point2D::operator + (const Point2D& other) const
 
- {
 
- 	return Point2D(x() + other.x(), y() + other.y());
 
- }
 
- Point2D Point2D::operator - (const Point2D& other) const
 
- {
 
- 	return Point2D(x() - other.x(), y() - other.y());
 
- }
 
- bool Point2D::operator < (const Point2D& other) const
 
- {
 
- 	if (x() != other.x())
 
- 		return x() < other.x();
 
- 	return y() < other.y();
 
- }
 
- bool Point2D::operator == (const Point2D& other) const
 
- {
 
- 	return vstd::isAlmostEqual(x(), other.x()) && vstd::isAlmostEqual(y(), other.y());
 
- }
 
- std::string Point2D::toString() const
 
- {
 
- 	//Performance is important here
 
- 	std::string result = "(" +
 
- 			std::to_string(this->x()) + " " +
 
- 			std::to_string(this->y()) + ")";
 
- 	return result;
 
- }
 
- Triangle::Triangle(bool t_123, const TIndices & inds):
 
- 	tiling(t_123),
 
- 	indices(inds)
 
- {}
 
- Triangle::~Triangle()
 
- {
 
- 	for (auto * triangle : subTriangles)
 
- 	{
 
- 		if (triangle)
 
- 		{
 
- 			delete triangle;
 
- 			triangle = nullptr;
 
- 		}
 
- 	}
 
- }
 
- Point2D Point2D::rotated(float radians) const
 
- {
 
- 	float cosAngle = cos(radians);
 
- 	float sinAngle = sin(radians);
 
- 	// Apply rotation matrix transformation
 
- 	float newX = x() * cosAngle - y() * sinAngle;
 
- 	float newY = x() * sinAngle + y() * cosAngle;
 
- 	return Point2D(newX, newY);
 
- }
 
- void PenroseTiling::split(Triangle& p, std::vector<Point2D>& points,
 
- 	std::array<std::vector<uint32_t>, 5>& indices, uint32_t depth) 
 
- {
 
- 	uint32_t s = points.size();
 
- 	TIndices& i = p.indices;
 
- 	const auto p2 = P2;
 
- 	if (depth > 0)
 
- 	{
 
- 		if (p.tiling ^ !p2)
 
- 		{
 
- 			points.push_back(Point2D((points[i[0]] * (1.0f - PHI) ) + (points[i[2]]) * PHI));
 
- 			points.push_back(Point2D((points[i[p2]] * (1.0f - PHI)) + (points[i[!p2]] * PHI)));
 
- 			auto * t1 = new Triangle(p2, TIndices({ i[(!p2) + 1], p2 ? i[2] : s, p2 ? s : i[1] }));
 
- 			auto * t2 = new Triangle(true, TIndices({ p2 ? i[1] : s, s + 1, p2 ? s : i[1] }));
 
- 			auto * t3 = new Triangle(false, TIndices({ s, s + 1, i[0] }));
 
- 			p.subTriangles = { t1, t2, t3 };
 
- 		}
 
- 		else
 
- 		{
 
- 			points.push_back(Point2D((points[i[p2 * 2]] * (1.0f - PHI)) + (points[i[!p2]]) * PHI));
 
- 			auto * t1 = new Triangle(true, TIndices({ i[2], s, i[1] }));
 
- 			auto * t2 = new Triangle(false, TIndices({ i[(!p2) + 1], s, i[0] }));
 
- 			p.subTriangles = { t1, t2 };
 
- 		}
 
- 		for (auto& t : p.subTriangles)
 
- 		{
 
- 			if (depth == 1)
 
- 			{
 
- 				for (uint32_t k = 0; k < 3; ++k)
 
- 				{
 
- 					if (k != (t->tiling ^ !p2 ? 2 : 1))
 
- 					{
 
- 						indices[indices.size() - 1].push_back(t->indices[k]);
 
- 						indices[indices.size() - 1].push_back(t->indices[((k + 1) % 3)]);
 
- 					}
 
- 				}
 
- 				indices[t->tiling + (p.tiling ? 0 : 2)].insert(indices[t->tiling + (p.tiling ? 0 : 2)].end(), t->indices.begin(), t->indices.end());
 
- 			}
 
- 			// Split recursively
 
- 			split(*t, points, indices, depth - 1);
 
- 		}
 
- 	}
 
- 	return;
 
- }
 
- std::set<Point2D> PenroseTiling::generatePenroseTiling(size_t numZones, vstd::RNG * rand)
 
- {
 
- 	float scale = 173.2f / (numZones * 1.5f + 20);
 
- 	float polyAngle = (2 * PI_CONSTANT) / POLY;
 
- 	float randomAngle = rand->nextDouble(0.25 * PI_CONSTANT, 0.75 * PI_CONSTANT);
 
- 	std::vector<Point2D> points = { Point2D(0.0f, 0.0f), Point2D(0.0f, 1.0f).rotated(randomAngle) };
 
- 	std::array<std::vector<uint32_t>, 5> indices;
 
- 	for (uint32_t i = 1; i < POLY; ++i)
 
- 	{
 
- 		Point2D next = points[i].rotated(polyAngle);
 
- 		points.push_back(next);
 
- 	}
 
- 	for (auto& p : points)
 
- 	{
 
- 		p.x(p.x() * scale * BASE_SIZE);
 
- 	}
 
- 	std::set<Point2D> finalPoints;
 
- 	for (uint32_t i = 0; i < POLY; i++)
 
- 	{
 
- 		std::array<uint32_t, 2> p = { (i % (POLY + 1)) + 1, ((i + 1) % POLY) + 1 };
 
- 		Triangle t(true, TIndices({ 0, p[i & 1], p[!(i & 1)] }));
 
- 		split(t, points, indices, DEPTH);
 
- 	}
 
- 	// Remove duplicates
 
- 	vstd::unique(points);
 
- 	// Shift center to (0.5, 0.5)
 
- 	for (auto & point : points)
 
- 	{
 
- 		point = point + Point2D(0.5f, 0.5f);
 
- 	}
 
- 	// For 8XM8 map, only 650 out of 15971 points are in the range
 
- 	vstd::copy_if(points, vstd::set_inserter(finalPoints), [](const Point2D point)
 
- 	{
 
- 		return vstd::isbetween(point.x(), 0.f, 1.0f) && vstd::isbetween(point.y(), 0.f, 1.0f);
 
- 	});
 
- 	return finalPoints;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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