ChangeLog 48 KB

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  1. 0.95 -> 0.next
  2. GENERAL:
  3. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  4. ADVENTURE AI:
  5. ADVENTURE MAP:
  6. BATTLES:
  7. SPELLS:
  8. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  9. MODS:
  10. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  11. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  12. * Mods cas now add new (offensive, buffs, debuffs) spells and change existing
  13. 0.94 -> 0.95 (Mar 01 2014)
  14. GENERAL:
  15. * Components of combined artifacts will now display info about entire set.
  16. * Implements level limit
  17. * Added WoG creature abilities by Kuririn
  18. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  19. * Added precompiled header compilation for CMake (can be enabled per flag)
  20. * VCMI will detect changes in text files using crc-32 checksum
  21. * Basic support for unicode. Internally vcmi always uses utf-8
  22. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  23. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  24. ADVENTURE AI:
  25. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  26. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  27. * AI will now use SectorMap to find a way to guarded / covered objects.
  28. * Significantly improved exploration algorithm.
  29. * Locked heroes now try to decompose their goals exhaustively.
  30. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  31. * Improvements for army exchange criteria.
  32. * GatherArmy may include building dwellings in town (experimental).
  33. * AI should now conquer map more aggressively and much faster
  34. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  35. CAMPAIGNS:
  36. * Implemented move heroes to next scenario
  37. * Support for non-standard victory conditions for H3 campaigns
  38. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  39. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  40. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  41. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  42. TOWNS:
  43. * Extended building dependencies support
  44. MODS:
  45. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  46. * Custom victory/loss conditions for maps or campaigns
  47. * 7 days without towns loss condition is no longer hardcoded
  48. * Only changed mods will be validated
  49. 0.93 -> 0.94 (Oct 01 2013)
  50. GENERAL:
  51. * New Launcher application, see
  52. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  53. * fixed "get txt" console command
  54. * command "extract" to extract file by name
  55. * command "def2bmp" to convert def into set of frames.
  56. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  57. * fixed duels, added no-GUI mode for automatic AI testing
  58. * Sir Mullich is available at the start of the game
  59. * Upgrade cost will never be negative.
  60. * support for Chinese fonts (GBK 2-byte encoding)
  61. ADVENTURE MAP
  62. * if Quick Combat option is turned on, battles will be resolved by AI
  63. * first hero is awakened on new turn
  64. * fixed 3000 gems reward in shipwreck
  65. BATTLES:
  66. * autofight implemented
  67. * most of the animations is time-based
  68. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  69. * synchronized attack/defence animation
  70. * spell animation speed uses game settings
  71. * fixed disrupting ray duration
  72. * added logging domain for battle animations
  73. * Fixed crashes on Land Mines / Fire Wall casting.
  74. * UI will be correctly greyed-out during opponent turn
  75. * fixed remaining issues with blit order
  76. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  77. * Fixed Remove Obstacle.
  78. *defeating hero will yield 500 XP
  79. * Added lots of missing spell immunities from Strategija
  80. * Added stone gaze immunity for Troglodytes (did you know about it?)
  81. * damage done by turrets is properly increased by built buldings
  82. * Wyverns will cast Poison instead of Stone Gaze.
  83. TOWN:
  84. * Fixed issue that allowed to build multiple boats in town.
  85. * fix for lookout tower
  86. 0.92 -> 0.93 (Jun 01 2013)
  87. GENERAL:
  88. * Support for SoD-only installations, WoG becomes optional addition
  89. * New logging framework
  90. * Negative luck support, disabled by default
  91. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  92. * Fixed stack artifact (and related buttons) not displaying in creature window.
  93. * Fixed crash at month of double population.
  94. MODS:
  95. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  96. * Improved json validation. Now it support most of features from latest json schema draft.
  97. * Icons use path to icon instead of image indexes.
  98. * It is possible to edit data of another mod or H3 data via mods.
  99. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  100. * Removed no longer needed field "projectile spins"
  101. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  102. BATTLES:
  103. * Fixed Death Stare of Commanders
  104. * Projectile blitting should be closer to original H3. But still not perfect.
  105. * Fixed missing Mirth effects
  106. * Stack affected by Berserk should not try to attack itself
  107. * Fixed several cases of incorrect positioning of creatures in battles
  108. * Fixed abilities of Efreet.
  109. * Fixed broken again palette in some battle backgrounds
  110. TOWN:
  111. * VCMI will not crash if building selection area is smaller than def
  112. * Detection of transparency on selection area is closer to H3
  113. * Improved handling buildings with mode "auto":
  114. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  115. - transitive dependencies are handled (A makes B build, and B makes C and D)
  116. SOUND:
  117. * Added missing WoG creature sounds (from Kuririn).
  118. * The Windows package comes with DLLs needed to play .ogg files
  119. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  120. * some missing sounds for battle effects
  121. ARTIFACTS:
  122. * Several fixes to combined artifacts added via mods.
  123. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  124. * Fixed incorrect components of Cornucopia.
  125. * Cheat code with grant all artifacts, including the ones added by mods
  126. 0.91 -> 0.92 (Mar 01 2013)
  127. GENERAL:
  128. * hero crossover between missions in campaigns
  129. * introduction before missions in campaigns
  130. MODS:
  131. * Added CREATURE_SPELL_POWER for commanders
  132. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  133. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  134. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  135. * Double growth creatures are configurable now
  136. * Drain Life now has % effect depending on bonus value
  137. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  138. * Moat damage configurable
  139. * More config options for spells:
  140. - mind immunity handled by config
  141. - direct damage immunity handled by config
  142. - immunity icon configurable
  143. - removed mind_spell flag
  144. * creature config use string ids now.
  145. * support for string subtype id in short bonus format
  146. * primary skill identifiers for bonuses
  147. 0.9 -> 0.91 (Feb 01 2013)
  148. GENERAL:
  149. * VCMI build on OS X is now supported
  150. * Completely removed autotools
  151. * Added RMG interace and ability to generate simplest working maps
  152. * Added loading screen
  153. MODS:
  154. - Simplified mod structure. Mods from 0.9 will not be compatible.
  155. * Mods can be turned on and off in config/modSettings.json file
  156. * Support for new factions, including:
  157. - New towns
  158. - New hero classes
  159. - New heroes
  160. - New town-related external dwellings
  161. * Support for new artifact, including combined, commander and stack artifacts
  162. * Extended configuration options
  163. - All game objects are referenced by string identifiers
  164. - Subtype resolution for bonuses
  165. BATTLES:
  166. * Support for "enchanted" WoG ability
  167. ADVENTURE AI:
  168. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  169. * Improved exploration algorithm
  170. * AI will prioritize dwellings and mines when there are no opponents visible
  171. 0.89 -> 0.9 (Oct 01 2012)
  172. GENERAL:
  173. * Provisional support creature-adding mods
  174. * New filesystem allowing easier resource adding/replacing
  175. * Reorganized package for better compatibility with HotA and not affecting the original game
  176. * Moved many hard-coded settings into text config files
  177. * Commander level-up dialog
  178. * New Quest Log window
  179. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  180. BATTLES
  181. * New graphics for Stack Queue
  182. * Death Stare works identically to H3
  183. * No explosion when catapult fails to damage the wall
  184. * Fixed crash when attacking stack dies before counterattack
  185. * Fixed crash when attacking stack dies in the Moat just before the attack
  186. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  187. * Fleeing hero won't lose artifacts.
  188. * Spellbook won't be captured.
  189. ADVENTURE AI
  190. * support for quests (Seer Huts, Quest Guardians, and so)
  191. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  192. * AI will now understand threat of Abandoned Mine.
  193. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  194. * Fixed strange case when AI found allied town extremely dangerous
  195. * Fixed crash when AI tried to "revisit" a Boat
  196. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  197. * Fixed a possible freeze when exchanging resources at marketplace
  198. BATTLE AI
  199. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  200. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  201. 0.88 -> 0.89 (Jun 01 2012)
  202. GENERAL
  203. * Mostly implemented Commanders feature (missing level-up dialog)
  204. * Support for stack artifacts
  205. * New creature window graphics contributed by fishkebab
  206. * Config file may have multiple upgrades for creatures
  207. * CTRL+T will open marketplace window
  208. * G will open thieves guild window if player owns at least one town with tavern
  209. * Implemented restart functionality. CTRL+R will trigger a quick restart
  210. * Save game screen and returning to main menu will work if game was started with --start option
  211. * Simple mechanism for detecting game desynchronization after init
  212. * 1280x800 resolution graphics, contributed by Topas
  213. ADVENTURE MAP
  214. * Fixed monsters regenerating casualties from battle at the start of new week.
  215. * T in adventure map will switch to next town
  216. BATTLES
  217. * It's possible to switch active creature during tacts phase by clicking on stack
  218. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  219. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  220. * Fixed crash when death stare or acid breath activated on stack that was just killed
  221. * First aid tent can heal only creatures that suffered damage
  222. * War machines can't be healed by tent
  223. * Creatures casting spells won't try to cast them during tactic phase
  224. * Console tooltips for first aid tent
  225. * Console tooltips for teleport spell
  226. * Cursor is reset to pointer when action is requested
  227. * Fixed a few other missing or wrong tooltips/cursors
  228. * Implemented opening creature window by l-clicking on stack
  229. * Fixed crash on attacking walls with Cyclop Kings
  230. * Fixed and simplified Teleport casting
  231. * Fixed Remove Obstacle spell
  232. * New spells supported:
  233. - Chain Lightning
  234. - Fire Wall
  235. - Force Field
  236. - Land Mine
  237. - Quicksands
  238. - Sacrifice
  239. TOWNS:
  240. * T in castle window will open a tavern window (if available)
  241. PREGAME
  242. * Pregame will use same resolution as main game
  243. * Support for scaling background image
  244. * Customization of graphics with config file.
  245. ADVENTURE AI
  246. * basic rule system for threat evaluation
  247. * new town development logic
  248. * AI can now use external dwellings
  249. * AI will weekly revisit dwellings & mills
  250. * AI will now always pick best stacks from towns
  251. * AI will recruit multiple heroes for exploration
  252. * AI won't try attacking its own heroes
  253. 0.87 -> 0.88 (Mar 01 2012)
  254. * added an initial version of new adventure AI: VCAI
  255. * system settings window allows to change default resolution
  256. * introduced unified JSON-based settings system
  257. * fixed all known localization issues
  258. * Creature Window can handle descriptions of spellcasting abilities
  259. * Support for the clone spell
  260. 0.86 -> 0.87 (Dec 01 2011)
  261. GENERAL:
  262. * Pathfinder can find way using ships and subterranean gates
  263. * Hero reminder & sleep button
  264. PREGAME:
  265. * Credits are implemented
  266. BATTLES
  267. * All attacked hexes will be highlighted
  268. * New combat abilities supported:
  269. - Spell Resistance aura
  270. - Random spellcaster (Genies)
  271. - Mana channeling
  272. - Daemon summoning
  273. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  274. - Fear
  275. - Fearless
  276. - No wall penalty
  277. - Enchanter
  278. - Bind
  279. - Dispell helpful spells
  280. 0.85 -> 0.86 (Sep 01 2011)
  281. GENERAL:
  282. * Reinstated music support
  283. * Bonus system optimizations (caching)
  284. * converted many config files to JSON
  285. * .tga file support
  286. * New artifacts supported
  287. - Admiral's Hat
  288. - Statue of Legion
  289. - Titan's Thunder
  290. BATTLES:
  291. * Correct handling of siege obstacles
  292. * Catapult animation
  293. * New combat abilities supported
  294. - Dragon Breath
  295. - Three-headed Attack
  296. - Attack all around
  297. - Death Cloud / Fireball area attack
  298. - Death Blow
  299. - Lightning Strike
  300. - Rebirth
  301. * New WoG abilities supported
  302. - Defense Bonus
  303. - Cast before attack
  304. - Immunity to direct damage spells
  305. * New spells supported
  306. - Magic Mirror
  307. - Titan's Lightning Bolt
  308. 0.84 -> 0.85 (Jun 01 2011)
  309. GENERAL:
  310. * Support for stack experience
  311. * Implemented original campaign selection screens
  312. * New artifacts supported:
  313. - Statesman's Medal
  314. - Diplomat's Ring
  315. - Ambassador's Sash
  316. TOWNS:
  317. * Implemented animation for new town buildings
  318. * It's possible to sell artifacts at Artifact Merchants
  319. BATTLES:
  320. * Neutral monsters will be split into multiple stacks
  321. * Hero can surrender battle to keep army
  322. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  323. * Partial support for Stone Gaze, Paralyze, Mana drain
  324. 0.83 -> 0.84 (Mar 01 2011)
  325. GENERAL:
  326. * Bonus system has been rewritten
  327. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  328. * New artifacts supported:
  329. - Angellic Alliance
  330. - Bird of Perception
  331. - Emblem of Cognizance
  332. - Spell Scroll
  333. - Stoic Watchman
  334. BATTLES:
  335. * Better animations handling
  336. * Defensive stance is supported
  337. HERO:
  338. * New secondary skills supported:
  339. - Artillery
  340. - Eagle Eye
  341. - Tactics
  342. AI PLAYER:
  343. * new AI leading neutral creatures in combat, slightly better then previous
  344. 0.82 -> 0.83 (Nov 01 2010)
  345. GENERAL:
  346. * Alliances support
  347. * Week of / Month of events
  348. * Mostly done pregame for MP games (temporarily only for local clients)
  349. * Support for 16bpp displays
  350. * Campaigns:
  351. - support for building bonus
  352. - moving to next map after victory
  353. * Town Portal supported
  354. * Vial of Dragon Blood and Statue of Legion supported
  355. HERO:
  356. * remaining specialities have been implemented
  357. TOWNS:
  358. * town events supported
  359. * Support for new town structures: Deiety of Fire and Escape Tunnel
  360. BATTLES:
  361. * blocked retreating from castle
  362. 0.81 -> 0.82 (Aug 01 2010)
  363. GENERAL:
  364. * Some of the starting bonuses in campaigns are supported
  365. * It's possible to select difficulty level of mission in campaign
  366. * new cheat codes:
  367. - vcmisilmaril - player wins
  368. - vcmimelkor - player loses
  369. ADVENTURE MAP:
  370. * Neutral armies growth implemented (10% weekly)
  371. * Power rating of neutral stacks
  372. * Favourable Winds reduce sailing cost
  373. HERO:
  374. * Learning secondary skill supported.
  375. * Most of hero specialities are supported, including:
  376. -Creature specialities (progressive, fixed, Sir Mullich)
  377. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  378. -Secondary skill bonuses
  379. -Creature Upgrades (Gelu)
  380. -Resorce generation
  381. -Starting Skill (Adrienne)
  382. TOWNS:
  383. * Support for new town structures:
  384. - Artifact Merchant
  385. - Aurora Borealis
  386. - Castle Gates
  387. - Magic University
  388. - Portal of Summoning
  389. - Skeleton transformer
  390. - Veil of Darkness
  391. OBJECTS:
  392. * Stables will now upgrade Cavaliers to Champions.
  393. New object supported:
  394. - Abandoned Mine
  395. - Altar of Sacrifice
  396. - Black Market
  397. - Cover of Darkness
  398. - Hill Fort
  399. - Refugee Camp
  400. - Sanctuary
  401. - Tavern
  402. - University
  403. - Whirlpool
  404. 0.8 -> 0.81 (Jun 01 2010)
  405. GENERAL:
  406. * It's possible to start campaign
  407. * Support for build grail victory condition
  408. * New artifacts supported:
  409. - Angel's Wings
  410. - Boots of levitation
  411. - Orb of Vulnerability
  412. - Ammo cart
  413. - Golden Bow
  414. - Hourglass of Evil Hour
  415. - Bow of Sharpshooter
  416. - Armor of the Damned
  417. ADVENTURE MAP:
  418. * Creatures now guard surrounding tiles
  419. * New adventura map spells supported:
  420. - Summon Boat
  421. - Scuttle Boat
  422. - Dimension Door
  423. - Fly
  424. - Water walk
  425. BATTLES:
  426. * A number of new creature abilities supported
  427. * First Aid Tent is functional
  428. * Support for distance/wall/melee penalties & no * penalty abilities
  429. * Reworked damage calculation to fit OH3 formula better
  430. * Luck support
  431. * Teleportation spell
  432. HERO:
  433. * First Aid secondary skill
  434. * Improved formula for necromancy to match better OH3
  435. TOWNS:
  436. * Sending resources to other players by marketplace
  437. * Support for new town structures:
  438. - Lighthouse
  439. - Colossus
  440. - Freelancer's Guild
  441. - Guardian Spirit
  442. - Necromancy Amplifier
  443. - Soul Prison
  444. OBJECTS:
  445. New object supported:
  446. - Freelancer's Guild
  447. - Trading Post
  448. - War Machine Factory
  449. 0.75 -> 0.8 (Mar 01 2010)
  450. GENERAL:
  451. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  452. * Implemented assembling and disassembling of combination artifacts.
  453. * Kingdom Overview screen is now available.
  454. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  455. * Replaced TTF fonts with original ones.
  456. ADVENTURE MAP:
  457. * Implemented rivers animations (thx to GrayFace).
  458. BATTLES:
  459. * Fire Shield spell (and creature ability) supported
  460. * affecting morale/luck and casting spell after attack creature abilities supported
  461. HERO:
  462. * Implementation of Scholar secondary skill
  463. TOWN:
  464. * New left-bottom info panel functionalities.
  465. TOWNS:
  466. * new town structures supported:
  467. - Ballista Yard
  468. - Blood Obelisk
  469. - Brimstone Clouds
  470. - Dwarven Treasury
  471. - Fountain of Fortune
  472. - Glyphs of Fear
  473. - Mystic Pond
  474. - Thieves Guild
  475. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  476. OBJECTS:
  477. New objects supported:
  478. - Border gate
  479. - Den of Thieves
  480. - Lighthouse
  481. - Obelisk
  482. - Quest Guard
  483. - Seer hut
  484. A lot of of various bugfixes and improvements:
  485. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  486. 0.74 -> 0.75 (Dec 01 2009)
  487. GENERAL:
  488. * Implemented "main menu" in-game option.
  489. * Hide the mouse cursor while displaying a popup window.
  490. * Better handling of huge and empty message boxes (still needs more changes)
  491. * Fixed several crashes when exiting.
  492. ADVENTURE INTERFACE:
  493. * Movement cursor shown for unguarded enemy towns.
  494. * Battle cursor shown for guarded enemy garrisons.
  495. * Clicking on the border no longer opens an empty info windows
  496. HERO WINDOW:
  497. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  498. TOWNS:
  499. * new special town structures supported:
  500. - Academy of Battle Scholars
  501. - Cage of Warlords
  502. - Mana Vortex
  503. - Stables
  504. - Skyship (revealing entire map only)
  505. OBJECTS:
  506. * External dwellings increase town growth
  507. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  508. * Scholar won't give unavaliable spells anymore.
  509. A lot of of various bugfixes and improvements:
  510. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  511. 0.73 -> 0.74 (Oct 01 2009)
  512. GENERAL:
  513. * Scenario Information window
  514. * Save Game window
  515. * VCMI window should start centered
  516. * support for Necromancy and Ballistics secondary skills
  517. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  518. * VCMI client has its own icon (thx for graphic to Dikamilo)
  519. * Ellipsis won't be split when breaking text on several lines
  520. * split button will be grayed out when no creature is selected
  521. * fixed issue when splitting stack to the hero with only one creatures
  522. * a few fixes for shipyard window
  523. ADVENTURE INTERFACE:
  524. * Cursor shows if tile is accesible and how many turns away
  525. * moving hero with arrow keys / numpad
  526. * fixed Next Hero button behaviour
  527. * fixed Surface/Underground switch button in higher resolutions
  528. BATTLES:
  529. * partial siege support
  530. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  531. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  532. * more creatures special abilities supported
  533. * battle settings will be stored
  534. * fixed crashes occurring on attacking two hex creatures from back
  535. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  536. * even large stack numbers will fit the boxes
  537. * when active stack is killed by spell, game behaves properly
  538. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  539. * ballista can shoot even if there's an enemy creature next to it
  540. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  541. * selecting attack directions works as in H3
  542. * estimating damage that will be dealt while choosing stack to be attacked
  543. * modified the positioning of battle effects, they should look about right now.
  544. * after selecting a spell during combat, l-click is locked for any action other than casting.
  545. * flying creatures will be blitted over all other creatures, obstacles and wall
  546. * obstacles and units should be printed in better order (not tested)
  547. * fixed armageddon animation
  548. * new spells supported:
  549. - Anti-Magic
  550. - Cure
  551. - Resurrection
  552. - Animate Dead
  553. - Counterstrike
  554. - Berserk
  555. - Hypnotize
  556. - Blind
  557. - Fire Elemental
  558. - Earth Elemental
  559. - Water Elemental
  560. - Air Elemental
  561. - Remove obstacle
  562. TOWNS:
  563. * enemy castle can be taken over
  564. * only one capitol per player allowed (additional ones will be lost)
  565. * garrisoned hero can buy a spellbook
  566. * heroes available in tavern should be always different
  567. * ship bought in town will be correctly placed
  568. * new special town structures supported:
  569. - Lookout Tower
  570. - Temple of Valhalla
  571. - Wall of Knowledge
  572. - Order of Fire
  573. HERO WINDOW:
  574. * war machines cannot be unequiped
  575. PREGAME:
  576. * sorting: a second click on the column header sorts in descending order.
  577. * advanced options tab: r-click popups for selected town, hero and bonus
  578. * starting scenario / game by double click
  579. * arrows in options tab are hidden when not available
  580. * subtitles for chosen hero/town/bonus in pregame
  581. OBJECTS:
  582. * fixed pairing Subterranean Gates
  583. New objects supported:
  584. - Borderguard & Keymaster Tent
  585. - Cartographer
  586. - Creature banks
  587. - Eye of the Magi & Hut of the Magi
  588. - Garrison
  589. - Stables
  590. - Pandora Box
  591. - Pyramid
  592. 0.72 -> 0.73 (Aug 01 2009)
  593. GENERAL:
  594. * infowindow popup will be completely on screen
  595. * fixed possible crash with in game console
  596. * fixed crash when gaining artifact after r-click on hero in tavern
  597. * Estates / hero bonuses won't give resources on first day.
  598. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  599. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  600. * 'T' hotkey opens marketplace window
  601. * giving starting spells for heroes
  602. * pressing enter or escape close spellbook
  603. * removed redundant quotation marks from skills description and artifact events texts
  604. * disabled autosaving on first turn
  605. * bonuses from bonus artifacts
  606. * increased char per line limit for subtitles under components
  607. * corrected some exp/level values
  608. * primary skills cannot be negative
  609. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  610. * fixed timed events reappearing
  611. * saving system options
  612. * saving hero direction
  613. * r-click popups on enemy heroes and towns
  614. * hero leveling formula matches the H3
  615. ADVENTURE INTERFACE:
  616. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  617. * The size of the frame around the map depends on the screen size.
  618. * spellbook shows adventure spells when opened on adventure map
  619. * erasing path after picking objects with last movement point
  620. BATTLES:
  621. * spell resistance supported (secondary skill, artifacts, creature skill)
  622. * corrected damage inflicted by spells and ballista
  623. * added some missing projectile infos
  624. * added native terrain bonuses in battles
  625. * number of units in stack in battle should better fit the box
  626. * non-living and undead creatures have now always 0 morale
  627. * displaying luck effect animation
  628. * support for battleground overlays:
  629. - cursed ground
  630. - magic plains
  631. - fiery fields
  632. - rock lands
  633. - magic clouds
  634. - lucid pools
  635. - holy ground
  636. - clover field
  637. - evil fog
  638. TOWNS:
  639. * fixes for horde buildings
  640. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  641. * capitol bar in town hall is grey (not red) if already one exists
  642. * fixed crash on entering hall when town was near map edge
  643. HERO WINDOW:
  644. * garrisoned heroes won't be shown on the list
  645. * artifacts will be present on morale/luck bonuses list
  646. PREGAME:
  647. * saves are sorted primary by map format, secondary by name
  648. * fixed displaying date of saved game (uses local time, removed square character)
  649. OBJECTS:
  650. * Fixed primary/secondary skill levels given by a scholar.
  651. * fixed problems with 3-tiles monoliths
  652. * fixed crash with flaggable building next to map edge
  653. * fixed some descriptions for events
  654. * New objects supported:
  655. - Buoy
  656. - Creature Generators
  657. - Flotsam
  658. - Mermaid
  659. - Ocean bottle
  660. - Sea Chest
  661. - Shipwreck Survivor
  662. - Shipyard
  663. - Sirens
  664. 0.71 -> 0.72 (Jun 1 2009)
  665. GENERAL:
  666. * many sound effects and music
  667. * autosave (to 5 subsequent files)
  668. * artifacts support (most of them)
  669. * added internal game console (activated on TAB)
  670. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  671. * improved randomization
  672. * fixed crash on closing application
  673. * VCMI won't always give all three stacks in the starting armies
  674. * fix for drawing starting army creatures count
  675. * Diplomacy secondary skill support
  676. * timed events won't cause resources amount to be negative
  677. * support for sorcery secondary skill
  678. * reduntant quotation marks from artifact descriptions are removed
  679. * no income at the first day
  680. ADVENTURE INTERFACE:
  681. * fixed crasbug occurring on revisiting objects (by pressing space)
  682. * always restoring default cursor when movng mouse out of the terrain
  683. * fixed map scrolling with ctrl+arrows when some windows are opened
  684. * clicking scrolling arrows in town/hero list won't open town/hero window
  685. * pathfinder will now look for a path going via printed positions of roads when it's possible
  686. * enter can be used to open window with selected hero/town
  687. BATTLES:
  688. * many creatures special skills implemented
  689. * battle will end when one side has only war machines
  690. * fixed some problems with handling obstacles info
  691. * fixed bug with defending / waiting while no stack is active
  692. * spellbook button is inactive when hero cannot cast any spell
  693. * obstacles will be placed more properly when resolution is different than 800x600
  694. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  695. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  696. * new spells:
  697. - frost ring
  698. - fireball
  699. - inferno
  700. - meteor shower
  701. - death ripple
  702. - destroy undead
  703. - dispel
  704. - armageddon
  705. - disrupting ray
  706. - protection from air
  707. - protection from fire
  708. - protection from water
  709. - protection from earth
  710. - precision
  711. - slayer
  712. TOWNS:
  713. * resting in town with mage guild will replenih all the mana points
  714. * fixed Blacksmith
  715. * the number of creatures at the beginning of game is their base growth
  716. * it's possible to enter Tavern via Brotherhood of Sword
  717. HERO WINDOW:
  718. * fixed mana limit info in the hero window
  719. * war machines can't be removed
  720. * fixed problems with removing artifacts when all visible slots in backpack are full
  721. PREGAME:
  722. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  723. * Fix position of maps names.
  724. * Made the slider cursor much more responsive. Speedup the map select screen.
  725. * Try to behave when no maps/saves are present.
  726. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  727. OBJECTS:
  728. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  729. * leaving guardians in flagged mines.
  730. * support for Scholar object
  731. * support for School of Magic
  732. * support for School of War
  733. * support for Pillar of Fire
  734. * support for Corpse
  735. * support for Lean To
  736. * support for Wagon
  737. * support for Warrior's Tomb
  738. * support for Event
  739. * Corpse (Skeleton) will be accessible from all directions
  740. 0.7 -> 0.71 (Apr 01 2009)
  741. GENERAL:
  742. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  743. * morale/luck system and corresponding sec. skills supported
  744. * fixed crash when hero get level and has less than two sec. skills to choose between
  745. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  746. * proper handling of custom portraits of heroes
  747. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  748. * fixed crash when there was no hero available to hire for some player
  749. * fixed problems with 1024x600 screen resolution
  750. * updating blockmap/visitmap of randomized objects
  751. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  752. * further fixes for leveling-up (stability and identical offered skills bug)
  753. * splitting window allows to rebalance two stack with the same creatures
  754. * support for numpad keyboard
  755. * support for timed events
  756. ADVENTURE INTERFACE:
  757. * added "Next hero" button functionality
  758. * added missing path arrows
  759. * corrected centering on hero's position
  760. * recalculating hero path after reselecting hero
  761. * further changes in pathfinder making it more like original one
  762. * orientation of hero can't be change if movement points are exhausted
  763. * campfire, borderguard, bordergate, questguard will be accessible from the top
  764. * new movement cost calculation algorithm
  765. * fixed sight radious calculation
  766. * it's possible to stop hero movement
  767. * faster minimap refreshing
  768. * provisional support for "Save" button in System Options Window
  769. * it's possible to revisit object under hero by pressing Space
  770. BATTLES:
  771. * partial support for battle obstacles
  772. * only one spell can be casted per turn
  773. * blocked opening sepllbook if hero doesn't have a one
  774. * spells not known by hero can't be casted
  775. * spell books won't be placed in War Machine slots after battle
  776. * attack is now possible when hex under cursor is not displayed
  777. * glowing effect of yellow border around creatures
  778. * blue glowing border around hovered creature
  779. * made animation on battlefield more smooth
  780. * standing stacks have more static animation
  781. * probably fixed problem with displaying corpses on battlefield
  782. * fixes for two-hex creatures actions
  783. * fixed hero casting spell animation
  784. * corrected stack death animation
  785. * battle settings will be remembered between battles
  786. * improved damage calculation formula
  787. * correct handling of flying creatures in battles
  788. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  789. * amounts of units taking actions / being an object of actions won't be shown until action ends
  790. * fixed positions of stack queue and battle result window when resolution is != 800x600
  791. * corrected duration of frenzy spell which was incorrect in certain cases
  792. * corrected hero spell casting animation
  793. * better support for battle backgrounds
  794. * blocked "save" command during battle
  795. * spellbook displays only spells known by Hero
  796. New spells supported:
  797. - Mirth
  798. - Sorrow
  799. - Fortune
  800. - Misfortune
  801. TOWN INTERFACE:
  802. * cannot build more than one capitol
  803. * cannot build shipyard if town is not near water
  804. * Rampart's Treasury requires Miner's Guild
  805. * minor improvements in Recruitment Window
  806. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  807. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  808. * fixed blinking resdatabar in town screen when buying (800x600)
  809. * fixed horde buildings displaying in town hall
  810. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  811. PREGAME:
  812. * added scrolling scenario list with mouse wheel
  813. * fixed mouse slow downs
  814. * cannot select heroes for computer player (pregame)
  815. * no crash if uses gives wrong resolution ID number
  816. * minor fixes
  817. OBJECTS:
  818. * windmill gives 500 gold only during first week ever (not every month)
  819. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  820. New objects supported:
  821. * Prison
  822. * Magic Well
  823. * Faerie Ring
  824. * Swan Pond
  825. * Idol of Fortune
  826. * Fountain of Fortune
  827. * Rally Flag
  828. * Oasis
  829. * Temple
  830. * Watering Hole
  831. * Fountain of Youth
  832. * support for Redwood Observatory
  833. * support for Shrine of Magic Incantation / Gesture / Thought
  834. * support for Sign / Ocean Bottle
  835. AI PLAYER:
  836. Minor improvements and fixes.
  837. 0.64 -> 0.7 (Feb 01 2009)
  838. GENERAL:
  839. * move some settings to the config/settings.txt file
  840. * partial support for new screen resolutions
  841. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  842. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  843. * fixed crashbug occurring when hero levelled above 15 level
  844. * support for non-standard screen resolutions
  845. * F4 toggles between full-screen and windowed mode
  846. * minor improvements in creature card window
  847. * splitting stacks with the shift+click
  848. * creature card window contains info about modified speed
  849. ADVENTURE INTERFACE:
  850. * added water animation
  851. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  852. * partial handling r-clicks on adventure map
  853. TOWN INTERFACE:
  854. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  855. * fixed cloning creatures bug in garrisons (and related issues)
  856. BATTLES
  857. * support for the Wait command
  858. * magic arrow *really* works
  859. * war machines support partially added
  860. * queue of stacks narrowed
  861. * spell effect animation displaying improvements
  862. * positive/negative spells cannot be cast on hostile/our stacks
  863. * showing spell effects affecting stack in creature info window
  864. * more appropriate coloring of stack amount box when stack is affected by a spell
  865. * battle console displays notifications about wait/defend commands
  866. * several reported bugs fixed
  867. * new spells supported:
  868. a) Haste
  869. b) lightning bolt
  870. c) ice bolt
  871. d) slow
  872. e) implosion
  873. f) forgetfulness
  874. g) shield
  875. h) air shield
  876. i) bless
  877. j) curse
  878. k) bloodlust
  879. l) weakness
  880. m) stone skin
  881. n) prayer
  882. o) frenzy
  883. AI PLAYER:
  884. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  885. OBJECTS:
  886. * Guardians property for resources is handled
  887. * support for Witch Hut
  888. * support for Arena
  889. * support for Library of Enlightenment
  890. And a lot of minor fixes
  891. 0.63 -> 0.64 (Nov 01 2008)
  892. GENERAL:
  893. * sprites from /Sprites folder are handled correctly
  894. * several fixes for pathfinder and path arrows
  895. * better handling disposed/predefined heroes
  896. * heroes regain 1 mana point each turn
  897. * support for mistycisim and intelligence skills
  898. * hero hiring possible
  899. * added support for a number of hotkeys
  900. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  901. * many minor improvements
  902. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  903. a) woggaladriel -> vcmiainur
  904. b) wogoliphaunt -> vcminoldor
  905. c) wogshadowfax -> vcminahar
  906. d) wogeyeofsauron -> vcmieagles
  907. e) wogisengard -> vcmiformenos
  908. f) wogsaruman -> vcmiistari
  909. g) wogpathofthedead -> vcmiangband
  910. h) woggandalfwhite -> vcmiglorfindel
  911. ADVENTURE INTERFACE:
  912. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  913. * slowed map scrolling
  914. * blocked scrolling adventure map with mouse when left ctrl is pressed
  915. * blocked map scrolling when dialog window is opened
  916. * scholar will be accessible from the top
  917. TOWN INTERFACE:
  918. * partially done tavern window (only hero hiring functionality)
  919. BATTLES:
  920. * water elemental will really be treated as 2 hex creature
  921. * potential infinite loop in reverseCreature removed
  922. * better handling of battle cursor
  923. * fixed blocked shooter behavior
  924. * it's possible in battles to check remeaining HP of neutral stacks
  925. * partial support for Magic Arrow spell
  926. * fixed bug with dying unit
  927. * stack queue hotkey is now 'Q'
  928. * added shots limit
  929. 0.62 -> 0.63 (Oct 01 2008)
  930. GENERAL:
  931. * coloured console output, logging all info to txt files
  932. * it's possible to use other port than 3030 by passing it as an additional argument
  933. * removed some redundant warnings
  934. * partially done spellbook
  935. * Alt+F4 quits the game
  936. * some crashbugs was fixed
  937. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  938. * magical hero are given spellbook at the beginning
  939. * added initial secondary skills for heroes
  940. BATTLES:
  941. * very significant optimization of battles
  942. * battle summary window
  943. * fixed crashbug occurring sometimes on exiting battle
  944. * confirm window is shown before retreat
  945. * graphic stack queue in battle (shows when 'c' key is pressed)
  946. * it's possible to attack enemy hero
  947. * neutral monster army disappears when defeated
  948. * casualties among hero army and neutral creatures are saved
  949. * better animation handling in battles
  950. * directional attack in battles
  951. * mostly done battle options (although they're not saved)
  952. * added receiving exp (and leveling-up) after a won battle
  953. * added support for archery, offence and armourer secondary abilities
  954. * hero's primary skills accounted for damage dealt by creatures in battle
  955. TOWNS:
  956. * mostly done marketplace
  957. * fixed crashbug with battles on swamps and rough terrain
  958. * counterattacks
  959. * heroes can learn new spells in towns
  960. * working resource silo
  961. * fixed bug with the mage guild when no spells available
  962. * it's possible to build lighthouse
  963. HERO WINDOW:
  964. * setting army formation
  965. * tooltips for artifacts in backpack
  966. ADVENTURE INTERFACE:
  967. * fixed bug with disappearing head of a hero in adventure map
  968. * some objects are no longer accessible from the top
  969. * no tooltips for objects under FoW
  970. * events won't be shown
  971. * working Subterranean Gates, Monoliths
  972. * minimap shows all flaggable objects (towns, mines, etc.)
  973. * artifacts we pick up go to the appropriate slot (if free)
  974. 0.61 -> 0.62 (Sep 01 2008)
  975. General:
  976. * restructured to the server-client model
  977. * support for heroes placed in towns
  978. * upgrading creatures
  979. * working gaining levels for heroes (including dialog with skill selection)
  980. * added graphical cursor
  981. * showing creature amount in the creature info window
  982. * giving starting bonus
  983. Castles:
  984. * icon in infobox showing that there is hero in town garrison
  985. * fort/citadel/castle screen
  986. * taking last stack from the heroes army should be impossible (or at least harder)
  987. * fixed reading forbidden structures
  988. * randomizing spells in towns
  989. * viewing hero window in the town screen
  990. * possibility of moving hero into the garrison
  991. * mage guild screen
  992. * support for blacksmith
  993. * if hero doesn't have a spell book, he can buy one in a mage guild
  994. * it's possible to build glyph of fear in fortress
  995. * creatures placeholders work properly
  996. Adventure Interface:
  997. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  998. Hero Window:
  999. * bugfix: splitting stacks works in hero window
  1000. * removed bug causing significant increase of CPU consumption
  1001. Battles:
  1002. * shooting
  1003. * removed some displaying problems
  1004. * showing last group of frames in creature animation won't crash
  1005. * added start moving and end moving animations
  1006. * fixed moving two-hex creatures
  1007. * showing/hiding graphic cursor
  1008. * a part of using graphic cursor
  1009. * slightly optimized showing of battle interface
  1010. * animation of getting hit / death by shooting is displayed when it should be
  1011. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1012. * minor optimizations
  1013. PreGame:
  1014. * updates settings when selecting new map after changing sorting criteria
  1015. * if sorting not by name, name will be used as a secondary criteria
  1016. * when filter is applied a first available map is selected automatically
  1017. * slider position updated after sorting in pregame
  1018. Objects:
  1019. * support for the Tree of knowledge
  1020. * support for Campfires
  1021. * added event message when picking artifact
  1022. 0.6 -> 0.61 (Jun 15 2008)
  1023. Improvements:
  1024. * improved attacking in the battles
  1025. * it's possible to kill hostile stack
  1026. * animations won't go in the same phase
  1027. * Better pathfinder
  1028. * "%s" substitutions in Right-click information in town hall
  1029. * windmill won't give wood
  1030. * hover text for heroes
  1031. * support for ZSoft-style PCX files in /Data
  1032. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1033. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1034. * stack at the limit of unit's range can now be attacked
  1035. * range of unit is now properly displayed
  1036. * battle log is scrolled down when new event occurs
  1037. * console is closed when application exits
  1038. Bugfixes:
  1039. * stack at the limit of unit's range can now be attacked
  1040. * good background for the town hall screen in Stronghold
  1041. * fixed typo in hall.txt
  1042. * VCMI won't crash when r-click neutral stack during the battle
  1043. * water won't blink behind shipyard in the Castle
  1044. * fixed several memory leaks
  1045. * properly displaying two-hex creatures in recruit/split/info window
  1046. * corrupted map file won't cause crash on initializing main menu
  1047. 0.59 -> 0.6 (Jun 1 2008)
  1048. * partially done attacking in battles
  1049. * screen isn't now refreshed while blitting creature info window
  1050. * r-click creature info windows in battles
  1051. * no more division by 0 in slider
  1052. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1053. * fixed estate problems
  1054. * fixed blinking mana vortex
  1055. * grail increases creature growths
  1056. * new pathfinder
  1057. * several minor improvements
  1058. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1059. * fixed memory leak in battles
  1060. * blitting creature animations to rects in the recruitment window
  1061. * fixed wrong creatures def names
  1062. * better battle pathfinder and unit reversing
  1063. * improved slider ( #58 )
  1064. * fixed problems with horde buildings (won't block original dwellings)
  1065. * giving primary skill when hero get level (but there is still no dialog)
  1066. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1067. * creature levels not messed in Fortress
  1068. * war machines are added to the hero's inventory, not to the garrison
  1069. * support for H3-style PCX graphics in Data/
  1070. * VCMI won't crash when is unable to initialize audio system
  1071. * fixed displaying wrong town defs
  1072. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1073. * creature info window (only r-click)
  1074. * callback for buttons/lists based on boost::function
  1075. * a lot of minor improvements
  1076. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1077. Towns:
  1078. * recruiting creatures
  1079. * working creature growths (including castle and horde building influences)
  1080. * towns give income
  1081. * town hall screen
  1082. * building buildings (requirements and cost are handled)
  1083. * hints for structures
  1084. * updating town infobox
  1085. Garrisons:
  1086. * merging stacks
  1087. * splitting stacks
  1088. Battles:
  1089. * starting battles
  1090. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1091. * leaving battle by pressing flee button
  1092. * moving units in battles and displaying their ranges
  1093. * defend command for units
  1094. General:
  1095. * a number of minor fixes and improvements
  1096. 0.54 -> 0.55 (Feb 29 2008)
  1097. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1098. * randomization quantity of creatures on the map
  1099. * fix of Pandora's Box handling
  1100. * reading disposed/predefined heroes
  1101. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1102. * more detailed logs
  1103. * reported problems with hero flags resolved
  1104. * heroes cannot occupy the same tile
  1105. * hints for most of creature generators
  1106. * some minor stuff
  1107. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1108. * given hero is placed in the town entrance
  1109. * some objects such as river delta won't be blitted "on" hero
  1110. * tiles under FoW are inaccessible
  1111. * giving random hero on RoE maps
  1112. * improved protection against hero duplication
  1113. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1114. * right click popups with infoboxes for heroes/towns lists
  1115. * new interface coloring (many thanks to GrayFace ;])
  1116. * fixed bug in object flag's coloring
  1117. * added hints in town lists
  1118. * eliminated square from city hints
  1119. 0.53 - 0.53b (Feb 20 2008)
  1120. * added giving default buildings in towns
  1121. * town infobox won't crash on empty town
  1122. 0.52 - 0.53 (Feb 18 2008):
  1123. * hopefully the last bugfix of Pandora's Box
  1124. * fixed blockmaps of generated heroes
  1125. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1126. * fixed town randomization
  1127. * fixed hero randomization
  1128. * fixed displaying heroes in preGame
  1129. * fixed selecting/deselecting artifact slots in hero window
  1130. * much faster pathfinder
  1131. * memory usage and load time significantly decreased
  1132. * it's impossible to select empty artifact slot in hero window
  1133. * fixed problem with FoW displaying on minimap on L-sized maps
  1134. * fixed crashbug in hero list connected with heroes dismissing
  1135. * mostly done town infobox
  1136. * town daily income is properly calculated
  1137. 0.51 - 0.52 (Feb 7 2008):
  1138. * [feature] giving starting hero
  1139. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1140. * [feature] picked artifacts are added to hero's backpack
  1141. * [feature] possibility of choosing player to play
  1142. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1143. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1144. * [bugfix] improved randomization
  1145. * [bugfix] pathfinder can't be cheated (what caused errors)
  1146. 0.5 - 0.51 (Feb 3 2008):
  1147. * close button properly closes (same does 'q' key)
  1148. * two players can't have selected same hero
  1149. * double click on "Show Available Scenarios" won't reset options
  1150. * fixed possible crashbug in town/hero lists
  1151. * fixed crashbug in initializing game caused by wrong prisons handling
  1152. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1153. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1154. * fixed crashbug on reading blank Quest Guards
  1155. * better console messages
  1156. * map reading speed up (though it's still slow, especially on bigger maps)
  1157. to 0.5 (Feb 2 2008 - first closed release):
  1158. * Main menu and New game screens
  1159. * Scenario selection, part of advanced options support
  1160. * Partially done adventure map, town and hero interfaces
  1161. * Moving hero
  1162. * Interactions with several objects (mines, resources, mills, and others)