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- /*
- * CObjectHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CObjectHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CGeneralTextHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "CHeroHandler.h"
- #include "CSpellHandler.h"
- #include "CModHandler.h"
- #include "../client/CSoundBase.h"
- #include "CTownHandler.h"
- #include "CCreatureHandler.h"
- #include "VCMI_Lib.h"
- #include "IGameCallback.h"
- #include "CGameState.h"
- #include "NetPacks.h"
- #include "StartInfo.h"
- #include "mapping/CMap.h"
- #include <SDL_stdinc.h>
- #include "CBuildingHandler.h"
- #include "JsonNode.h"
- #include "filesystem/Filesystem.h"
- using namespace boost::assign;
- std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
- std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
- IGameCallback * IObjectInterface::cb = nullptr;
- std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
- std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
- ui8 CGObelisk::obeliskCount; //how many obelisks are on map
- std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
- std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
- std::vector<int> CGTownInstance::universitySkills;
- ///helpers
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
- {
- OpenWindow ow;
- ow.window = type;
- ow.id1 = id1;
- ow.id2 = id2;
- IObjectInterface::cb->sendAndApply(&ow);
- }
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
- {
- InfoWindow iw;
- iw.soundID = soundID;
- iw.player = playerID;
- iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
- IObjectInterface::cb->sendAndApply(&iw);
- }
- /*static void showInfoDialog(const ObjectInstanceID heroID, const ui32 txtID, const ui16 soundID)
- {
- const PlayerColor playerID = IObjectInterface::cb->getOwner(heroID);
- showInfoDialog(playerID,txtID,soundID);
- }*/
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
- {
- const PlayerColor playerID = h->getOwner();
- showInfoDialog(playerID,txtID,soundID);
- }
- static std::string & visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- ///IObjectInterface
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
- {}
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
- {}
- void IObjectInterface::newTurn () const
- {}
- IObjectInterface::~IObjectInterface()
- {}
- IObjectInterface::IObjectInterface()
- {}
- void IObjectInterface::initObj()
- {}
- void IObjectInterface::setProperty( ui8 what, ui32 val )
- {}
- bool IObjectInterface::wasVisited (PlayerColor player) const
- {
- return false;
- }
- bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
- {
- return false;
- }
- void IObjectInterface::postInit()
- {}
- void IObjectInterface::preInit()
- {}
- void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- }
- void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- }
- void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
- {
- }
- void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- }
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == 10)
- players.insert(PlayerColor(val));
- }
- bool CPlayersVisited::wasVisited( PlayerColor player ) const
- {
- return vstd::contains(players,player);
- }
- bool CPlayersVisited::wasVisited( TeamID team ) const
- {
- for(auto i : players)
- {
- if(cb->getPlayer(i)->team == team)
- return true;
- }
- return false;
- }
- // Bank helper. Find the creature ID and their number, and store the
- // result in storage (either guards or reward creatures).
- static void readCreatures(const JsonNode &creature, std::vector< std::pair <CreatureID, ui32> > &storage)
- {
- std::pair<CreatureID, si32> creInfo = std::make_pair(CreatureID::NONE, 0);
- //TODO: replace numeric id's with mod-friendly string id's
- creInfo.second = creature["number"].Float();
- creInfo.first = CreatureID((si32)creature["id"].Float());
- storage.push_back(creInfo);
- }
- // Bank helper. Process a bank level.
- static void readBankLevel(const JsonNode &level, BankConfig &bc)
- {
- int idx;
- bc.chance = level["chance"].Float();
- for(const JsonNode &creature : level["guards"].Vector())
- {
- readCreatures(creature, bc.guards);
- }
- bc.upgradeChance = level["upgrade_chance"].Float();
- bc.combatValue = level["combat_value"].Float();
- bc.resources = Res::ResourceSet(level["reward_resources"]);
- for(const JsonNode &creature : level["reward_creatures"].Vector())
- {
- readCreatures(creature, bc.creatures);
- }
- bc.artifacts.resize(4);
- idx = 0;
- for(const JsonNode &artifact : level["reward_artifacts"].Vector())
- {
- bc.artifacts[idx] = artifact.Float();
- idx ++;
- }
- bc.value = level["value"].Float();
- bc.rewardDifficulty = level["profitability"].Float();
- bc.easiest = level["easiest"].Float();
- }
- CObjectHandler::CObjectHandler()
- {
- logGlobal->traceStream() << "\t\tReading cregens ";
- const JsonNode config(ResourceID("config/dwellings.json"));
- for(const JsonNode &dwelling : config["dwellings"].Vector())
- {
- cregens[dwelling["dwelling"].Float()] = CreatureID((si32)dwelling["creature"].Float());
- }
- logGlobal->traceStream() << "\t\tDone loading cregens!";
- logGlobal->traceStream() << "\t\tReading resources prices ";
- const JsonNode config2(ResourceID("config/resources.json"));
- for(const JsonNode &price : config2["resources_prices"].Vector())
- {
- resVals.push_back(price.Float());
- }
- logGlobal->traceStream() << "\t\tDone loading resource prices!";
- logGlobal->traceStream() << "\t\tReading banks configs";
- const JsonNode config3(ResourceID("config/bankconfig.json"));
- int bank_num = 0;
- for(const JsonNode &bank : config3["banks"].Vector())
- {
- creBanksNames[bank_num] = bank["name"].String();
- int level_num = 0;
- for(const JsonNode &level : bank["levels"].Vector())
- {
- banksInfo[bank_num].push_back(new BankConfig);
- BankConfig &bc = *banksInfo[bank_num].back();
- bc.level = level_num;
- readBankLevel(level, bc);
- level_num ++;
- }
- bank_num ++;
- }
- logGlobal->traceStream() << "\t\tDone loading banks configs";
- }
- CObjectHandler::~CObjectHandler()
- {
- for(auto & mapEntry : banksInfo)
- {
- for(auto & vecEntry : mapEntry.second)
- {
- vecEntry.dellNull();
- }
- }
- }
- int CObjectHandler::bankObjToIndex (const CGObjectInstance * obj)
- {
- switch (obj->ID) //find appriopriate key
- {
- case Obj::CREATURE_BANK:
- return obj->subID;
- case Obj::DERELICT_SHIP:
- return 8;
- case Obj::DRAGON_UTOPIA:
- return 10;
- case Obj::CRYPT:
- return 9;
- case Obj::SHIPWRECK:
- return 7;
- case Obj::PYRAMID:
- return 21;
- default:
- logGlobal->warnStream() << "Unrecognized Bank indetifier!";
- return 0;
- }
- }
- PlayerColor CGObjectInstance::getOwner() const
- {
- //if (state)
- // return state->owner;
- //else
- return tempOwner; //won't have owner
- }
- CGObjectInstance::CGObjectInstance():
- pos(-1,-1,-1),
- ID(Obj::NO_OBJ),
- subID(-1),
- tempOwner(PlayerColor::UNFLAGGABLE),
- blockVisit(false)
- {
- }
- CGObjectInstance::~CGObjectInstance()
- {
- //if (state)
- // delete state;
- //state=nullptr;
- }
- const std::string & CGObjectInstance::getHoverText() const
- {
- return hoverName;
- }
- void CGObjectInstance::setOwner(PlayerColor ow)
- {
- //if (state)
- // state->owner = ow;
- //else
- tempOwner = ow;
- }
- int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
- {
- return appearance.getWidth();
- }
- int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
- {
- return appearance.getHeight();
- }
- bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
- {
- return appearance.isVisitableAt(pos.x - x, pos.y - y);
- }
- bool CGObjectInstance::blockingAt(int x, int y) const
- {
- return appearance.isBlockedAt(pos.x - x, pos.y - y);
- }
- bool CGObjectInstance::coveringAt(int x, int y) const
- {
- return appearance.isVisibleAt(pos.x - x, pos.y - y);
- }
- std::set<int3> CGObjectInstance::getBlockedPos() const
- {
- std::set<int3> ret;
- for(int w=0; w<getWidth(); ++w)
- {
- for(int h=0; h<getHeight(); ++h)
- {
- if (appearance.isBlockedAt(w, h))
- ret.insert(int3(pos.x - w, pos.y - h, pos.z));
- }
- }
- return ret;
- }
- bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
- {
- if (appearance.printPriority != cmp.appearance.printPriority)
- return appearance.printPriority > cmp.appearance.printPriority;
- if(pos.y != cmp.pos.y)
- return pos.y < cmp.pos.y;
- if(cmp.ID==Obj::HERO && ID!=Obj::HERO)
- return true;
- if(cmp.ID!=Obj::HERO && ID==Obj::HERO)
- return false;
- if(!isVisitable() && cmp.isVisitable())
- return true;
- if(!cmp.isVisitable() && isVisitable())
- return false;
- if(this->pos.x<cmp.pos.x)
- return true;
- return false;
- }
- void CGObjectInstance::initObj()
- {
- switch(ID)
- {
- case Obj::TAVERN:
- blockVisit = true;
- break;
- }
- }
- void CGObjectInstance::setProperty( ui8 what, ui32 val )
- {
- switch(what)
- {
- case ObjProperty::OWNER:
- tempOwner = PlayerColor(val);
- break;
- case ObjProperty::BLOCKVIS:
- blockVisit = val;
- break;
- case ObjProperty::ID:
- ID = Obj(val);
- break;
- case ObjProperty::SUBID:
- subID = val;
- break;
- }
- setPropertyDer(what, val);
- }
- void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
- {}
- int3 CGObjectInstance::getSightCenter() const
- {
- //return vistiable tile if possible
- for(int i=0; i < 8; i++)
- for(int j=0; j < 6; j++)
- if(visitableAt(i,j))
- return(pos + int3(i-7, j-5, 0));
- return pos;
- }
- int CGObjectInstance::getSightRadious() const
- {
- return 3;
- }
- void CGObjectInstance::getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
- {
- cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
- }
- void CGObjectInstance::hideTiles(PlayerColor ourplayer, int radius) const
- {
- for (auto i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
- {
- if ( !vstd::contains(i->second.players, ourplayer ))//another team
- {
- for (auto & elem : i->second.players)
- if ( cb->getPlayer(elem)->status == EPlayerStatus::INGAME )//seek for living player (if any)
- {
- FoWChange fw;
- fw.mode = 0;
- fw.player = elem;
- cb->getTilesInRange (fw.tiles, pos, radius, (elem), -1);
- cb->sendAndApply (&fw);
- break;
- }
- }
- }
- }
- int3 CGObjectInstance::getVisitableOffset() const
- {
- for(int y = 0; y < appearance.getHeight(); y++)
- for (int x = 0; x < appearance.getWidth(); x++)
- if (appearance.isVisitableAt(x, y))
- return int3(x,y,0);
- logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
- return int3(0,0,0);
- }
- void CGObjectInstance::getNameVis( std::string &hname ) const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hname = VLC->generaltexth->names[ID];
- if(h)
- {
- const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
- hname + " " + visitedTxt(visited);
- }
- }
- void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
- {
- GiveBonus gbonus;
- gbonus.bonus.type = Bonus::NONE;
- gbonus.id = heroID.getNum();
- gbonus.bonus.duration = duration;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- cb->giveHeroBonus(&gbonus);
- }
- void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case Obj::HILL_FORT:
- {
- openWindow(OpenWindow::HILL_FORT_WINDOW,id.getNum(),h->id.getNum());
- }
- break;
- case Obj::SANCTUARY:
- {
- //You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders. You feel safe here.
- showInfoDialog(h,114,soundBase::GETPROTECTION);
- }
- break;
- case Obj::TAVERN:
- {
- openWindow(OpenWindow::TAVERN_WINDOW,h->id.getNum(),id.getNum());
- }
- break;
- }
- }
- ui8 CGObjectInstance::getPassableness() const
- {
- return 0;
- }
- int3 CGObjectInstance::visitablePos() const
- {
- return pos - getVisitableOffset();
- }
- bool CGObjectInstance::isVisitable() const
- {
- return appearance.isVisitable();
- }
- bool CGObjectInstance::passableFor(PlayerColor color) const
- {
- return getPassableness() & 1<<color.getNum();
- }
- CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
- {
- }
- bool CGObjectInstanceBySubIdFinder::operator()(CGObjectInstance * obj) const
- {
- return this->obj->subID == obj->subID;
- }
- static int lowestSpeed(const CGHeroInstance * chi)
- {
- if(!chi->Slots().size())
- {
- logGlobal->errorStream() << "Error! Hero " << chi->id.getNum() << " ("<<chi->name<<") has no army!";
- return 20;
- }
- auto i = chi->Slots().begin();
- //TODO? should speed modifiers (eg from artifacts) affect hero movement?
- int ret = (i++)->second->valOfBonuses(Bonus::STACKS_SPEED);
- for (;i!=chi->Slots().end();i++)
- {
- ret = std::min(ret, i->second->valOfBonuses(Bonus::STACKS_SPEED));
- }
- return ret;
- }
- ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
- {
- //base move cost
- unsigned ret = 100;
- //if there is road both on dest and src tiles - use road movement cost
- if(dest.roadType != ERoadType::NO_ROAD && from.roadType != ERoadType::NO_ROAD)
- {
- int road = std::min(dest.roadType,from.roadType); //used road ID
- switch(road)
- {
- case ERoadType::DIRT_ROAD:
- ret = 75;
- break;
- case ERoadType::GRAVEL_ROAD:
- ret = 65;
- break;
- case ERoadType::COBBLESTONE_ROAD:
- ret = 50;
- break;
- default:
- logGlobal->errorStream() << "Unknown road type: " << road << "... Something wrong!";
- break;
- }
- }
- else
- {
- //FIXME: in H3 presence of Nomad in army will remove terrain penalty for sand. Bonus not implemented in VCMI
- // NOTE: in H3 neutral stacks will ignore terrain penalty only if placed as topmost stack(s) in hero army.
- // This is clearly bug in H3 however intended behaviour is not clear.
- // Current VCMI behaviour will ignore neutrals in calculations so army in VCMI
- // will always have best penalty without any influence from player-defined stacks order
- bool nativeArmy = true;
- for(auto stack : stacks)
- {
- int nativeTerrain = VLC->townh->factions[stack.second->type->faction]->nativeTerrain;
- if (nativeTerrain != -1 && nativeTerrain != from.terType)
- {
- nativeArmy = false;
- break;
- }
- }
- if (!nativeArmy)
- ret = VLC->heroh->terrCosts[from.terType];
- }
- return ret;
- }
- int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
- {
- if (toh3m)
- {
- src.x+=1;
- return src;
- }
- else
- {
- src.x-=1;
- return src;
- }
- }
- int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
- {
- if (h3m)
- {
- return pos;
- }
- else
- {
- return convertPosition(pos,false);
- }
- }
- bool CGHeroInstance::canWalkOnSea() const
- {
- return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
- }
- ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
- {
- for(auto & elem : secSkills)
- if(elem.first == skill)
- return elem.second;
- return 0;
- }
- void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
- {
- if(getSecSkillLevel(which) == 0)
- {
- secSkills.push_back(std::pair<SecondarySkill,ui8>(which, val));
- updateSkill(which, val);
- }
- else
- {
- for (auto & elem : secSkills)
- {
- if(elem.first == which)
- {
- if(abs)
- elem.second = val;
- else
- elem.second += val;
- if(elem.second > 3) //workaround to avoid crashes when same sec skill is given more than once
- {
- logGlobal->warnStream() << "Warning: Skill " << which << " increased over limit! Decreasing to Expert.";
- elem.second = 3;
- }
- updateSkill(which, elem.second); //when we know final value
- }
- }
- }
- }
- bool CGHeroInstance::canLearnSkill() const
- {
- return secSkills.size() < GameConstants::SKILL_PER_HERO;
- }
- int CGHeroInstance::maxMovePoints(bool onLand) const
- {
- int base;
- if(onLand)
- {
- // used function is f(x) = 66.6x + 1300, rounded to second digit, where x is lowest speed in army
- static const int baseSpeed = 1300; // base speed from creature with 0 speed
- int armySpeed = lowestSpeed(this) * 20 / 3;
- base = armySpeed * 10 + baseSpeed; // separate *10 is intentional to receive same rounding as in h3
- vstd::abetween(base, 1500, 2000); // base speed is limited by these values
- }
- else
- {
- base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
- }
- const Bonus::BonusType bt = onLand ? Bonus::LAND_MOVEMENT : Bonus::SEA_MOVEMENT;
- const int bonus = valOfBonuses(Bonus::MOVEMENT) + valOfBonuses(bt);
- const int subtype = onLand ? SecondarySkill::LOGISTICS : SecondarySkill::NAVIGATION;
- const double modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, subtype) / 100.0;
- return int(base* (1+modifier)) + bonus;
- }
- CGHeroInstance::CGHeroInstance()
- : IBoatGenerator(this)
- {
- setNodeType(HERO);
- ID = Obj::HERO;
- tacticFormationEnabled = inTownGarrison = false;
- mana = movement = portrait = level = -1;
- isStanding = true;
- moveDir = 4;
- exp = 0xffffffff;
- visitedTown = nullptr;
- type = nullptr;
- boat = nullptr;
- commander = nullptr;
- sex = 0xff;
- secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
- }
- void CGHeroInstance::initHero(HeroTypeID SUBID)
- {
- subID = SUBID.getNum();
- initHero();
- }
- void CGHeroInstance::initHero()
- {
- assert(validTypes(true));
- if(!type)
- type = VLC->heroh->heroes[subID];
- if (ID == Obj::HERO)
- appearance = VLC->dobjinfo->pickCandidates(Obj::HERO, type->heroClass->id).front();
- if(!vstd::contains(spells, SpellID::PRESET)) //hero starts with a spell
- {
- for(auto spellID : type->spells)
- spells.insert(spellID);
- }
- else //remove placeholder
- spells -= SpellID::PRESET;
- if(!getArt(ArtifactPosition::MACH4) && !getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook) //no catapult means we haven't read pre-existent set -> use default rules for spellbook
- putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
- if(!getArt(ArtifactPosition::MACH4))
- putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
- if(portrait < 0 || portrait == 255)
- portrait = type->imageIndex;
- if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
- {
- for(int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
- {
- pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
- }
- }
- if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill,ui8>(SecondarySkill::DEFAULT, -1)) //set secondary skills to default
- secSkills = type->secSkillsInit;
- if (!name.length())
- name = type->name;
- if (sex == 0xFF)//sex is default
- sex = type->sex;
- setFormation(false);
- if (!stacksCount()) //standard army//initial army
- {
- initArmy();
- }
- assert(validTypes());
- if (exp == 0xffffffff)
- {
- initExp();
- }
- else if (ID != Obj::PRISON)
- {
- level = VLC->heroh->level(exp);
- }
- else //warp hero at the beginning of next turn
- {
- level = 1;
- }
- if (VLC->modh->modules.COMMANDERS && !commander)
- {
- commander = new CCommanderInstance(type->heroClass->commander->idNumber);
- commander->setArmyObj (castToArmyObj()); //TODO: separate function for setting commanders
- commander->giveStackExp (exp); //after our exp is set
- }
- if (mana < 0)
- mana = manaLimit();
- }
- void CGHeroInstance::initArmy(IArmyDescriptor *dst /*= nullptr*/)
- {
- if(!dst)
- dst = this;
- int howManyStacks = 0; //how many stacks will hero receives <1 - 3>
- int pom = cb->gameState()->getRandomGenerator().nextInt(99);
- int warMachinesGiven = 0;
- if(pom < 9)
- howManyStacks = 1;
- else if(pom < 79)
- howManyStacks = 2;
- else
- howManyStacks = 3;
- vstd::amin(howManyStacks, type->initialArmy.size());
- for(int stackNo=0; stackNo < howManyStacks; stackNo++)
- {
- auto & stack = type->initialArmy[stackNo];
- int count = cb->gameState()->getRandomGenerator().nextInt(stack.minAmount, stack.maxAmount);
- if(stack.creature >= CreatureID::CATAPULT &&
- stack.creature <= CreatureID::ARROW_TOWERS) //war machine
- {
- warMachinesGiven++;
- if(dst != this)
- continue;
- int slot = -1;
- ArtifactID aid = ArtifactID::NONE;
- switch (stack.creature)
- {
- case CreatureID::CATAPULT:
- slot = ArtifactPosition::MACH4;
- aid = ArtifactID::CATAPULT;
- break;
- default:
- aid = CArtHandler::creatureToMachineID(stack.creature);
- slot = 9 + aid;
- break;
- }
- auto convSlot = ArtifactPosition(slot);
- if(!getArt(convSlot))
- putArtifact(convSlot, CArtifactInstance::createNewArtifactInstance(aid));
- else
- logGlobal->warnStream() << "Hero " << name << " already has artifact at " << slot << ", omitting giving " << aid;
- }
- else
- dst->setCreature(SlotID(stackNo-warMachinesGiven), stack.creature, count);
- }
- }
- CGHeroInstance::~CGHeroInstance()
- {
- commander.dellNull();
- }
- bool CGHeroInstance::needsLastStack() const
- {
- return true;
- }
- void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if(h == this) return; //exclude potential self-visiting
- if (ID == Obj::HERO)
- {
- if( cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner)) //our or ally hero
- {
- //exchange
- cb->heroExchange(h->id, id);
- }
- else //battle
- {
- if(visitedTown) //we're in town
- visitedTown->onHeroVisit(h); //town will handle attacking
- else
- cb->startBattleI(h, this);
- }
- }
- else if(ID == Obj::PRISON)
- {
- int txt_id;
- if(cb->getHeroCount(h->tempOwner,false) < GameConstants::MAX_HEROES_PER_PLAYER) //free hero slot
- {
- cb->changeObjPos(id,pos+int3(1,0,0),0);
- //update hero parameters
- SetMovePoints smp;
- smp.hid = id;
- smp.val = maxMovePoints (true); //TODO: hota prison on water?
- cb->setMovePoints (&smp);
- cb->setManaPoints (id, manaLimit());
- cb->setObjProperty(id, ObjProperty::ID, Obj::HERO); //set ID to 34
- cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
- txt_id = 102;
- }
- else //already 8 wandering heroes
- {
- txt_id = 103;
- }
- showInfoDialog(h,txt_id,soundBase::ROGUE);
- }
- }
- const std::string & CGHeroInstance::getHoverText() const
- {
- if(ID != Obj::PRISON)
- {
- hoverName = VLC->generaltexth->allTexts[15];
- boost::algorithm::replace_first(hoverName,"%s",name);
- boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
- return hoverName;
- }
- else
- hoverName = VLC->generaltexth->names[ID];
- return hoverName;
- }
- const std::string & CGHeroInstance::getBiography() const
- {
- if (biography.length())
- return biography;
- return type->biography;
- }
- ui8 CGHeroInstance::maxlevelsToMagicSchool() const
- {
- return type->heroClass->isMagicHero() ? 3 : 4;
- }
- ui8 CGHeroInstance::maxlevelsToWisdom() const
- {
- return type->heroClass->isMagicHero() ? 3 : 6;
- }
- void CGHeroInstance::SecondarySkillsInfo::resetMagicSchoolCounter()
- {
- magicSchoolCounter = 1;
- }
- void CGHeroInstance::SecondarySkillsInfo::resetWisdomCounter()
- {
- wisdomCounter = 1;
- }
- void CGHeroInstance::initObj()
- {
- blockVisit = true;
- auto hs = new HeroSpecial();
- hs->setNodeType(CBonusSystemNode::specialty);
- attachTo(hs); //do we ever need to detach it?
- if(!type)
- initHero(); //TODO: set up everything for prison before specialties are configured
- skillsInfo.distribution.seed(rand());
- skillsInfo.resetMagicSchoolCounter();
- skillsInfo.resetWisdomCounter();
- for(const auto &spec : type->spec) //TODO: unfity with bonus system
- {
- auto bonus = new Bonus();
- bonus->val = spec.val;
- bonus->sid = id.getNum(); //from the hero, specialty has no unique id
- bonus->duration = Bonus::PERMANENT;
- bonus->source = Bonus::HERO_SPECIAL;
- switch (spec.type)
- {
- case 1:// creature specialty
- {
- hs->growsWithLevel = true;
- const CCreature &specCreature = *VLC->creh->creatures[spec.additionalinfo]; //creature in which we have specialty
- //int creLevel = specCreature.level;
- //if(!creLevel)
- //{
- // if(spec.additionalinfo == 146)
- // creLevel = 5; //treat ballista as 5-level
- // else
- // {
- // logGlobal->warnStream() << "Warning: unknown level of " << specCreature.namePl;
- // continue;
- // }
- //}
- //bonus->additionalInfo = spec.additionalinfo; //creature id, should not be used again - this works only with limiter
- bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->subtype = PrimarySkill::ATTACK;
- hs->addNewBonus(bonus);
- bonus = new Bonus(*bonus);
- bonus->subtype = PrimarySkill::DEFENSE;
- hs->addNewBonus(bonus);
- //values will be calculated later
- bonus = new Bonus(*bonus);
- bonus->type = Bonus::STACKS_SPEED;
- bonus->val = 1; //+1 speed
- hs->addNewBonus(bonus);
- }
- break;
- case 2://secondary skill
- hs->growsWithLevel = true;
- bonus->type = Bonus::SPECIAL_SECONDARY_SKILL; //needs to be recalculated with level, based on this value
- bonus->valType = Bonus::BASE_NUMBER; // to receive nonzero value
- bonus->subtype = spec.subtype; //skill id
- bonus->val = spec.val; //value per level, in percent
- hs->addNewBonus(bonus);
- bonus = new Bonus(*bonus);
- switch (spec.additionalinfo)
- {
- case 0: //normal
- bonus->valType = Bonus::PERCENT_TO_BASE;
- break;
- case 1: //when it's navigation or there's no 'base' at all
- bonus->valType = Bonus::PERCENT_TO_ALL;
- break;
- }
- bonus->type = Bonus::SECONDARY_SKILL_PREMY; //value will be calculated later
- hs->addNewBonus(bonus);
- break;
- case 3://spell damage bonus, level dependent but calculated elsewhere
- bonus->type = Bonus::SPECIAL_SPELL_LEV;
- bonus->subtype = spec.subtype;
- hs->addNewBonus(bonus);
- break;
- case 4://creature stat boost
- switch (spec.subtype)
- {
- case 1://attack
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2://defense
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- case 3:
- bonus->type = Bonus::CREATURE_DAMAGE;
- bonus->subtype = 0; //both min and max
- break;
- case 4://hp
- bonus->type = Bonus::STACK_HEALTH;
- break;
- case 5:
- bonus->type = Bonus::STACKS_SPEED;
- break;
- default:
- continue;
- }
- bonus->additionalInfo = spec.additionalinfo; //creature id
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->limiter.reset(new CCreatureTypeLimiter (*VLC->creh->creatures[spec.additionalinfo], true));
- hs->addNewBonus(bonus);
- break;
- case 5://spell damage bonus in percent
- bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
- bonus->valType = Bonus::BASE_NUMBER; // current spell system is screwed
- bonus->subtype = spec.subtype; //spell id
- hs->addNewBonus(bonus);
- break;
- case 6://damage bonus for bless (Adela)
- bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
- bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
- bonus->additionalInfo = spec.additionalinfo; //damage factor
- hs->addNewBonus(bonus);
- break;
- case 7://maxed mastery for spell
- bonus->type = Bonus::MAXED_SPELL;
- bonus->subtype = spec.subtype; //spell i
- hs->addNewBonus(bonus);
- break;
- case 8://peculiar spells - enchantments
- bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
- bonus->subtype = spec.subtype; //spell id
- bonus->additionalInfo = spec.additionalinfo;//0, 1 for Coronius
- hs->addNewBonus(bonus);
- break;
- case 9://upgrade creatures
- {
- const auto &creatures = VLC->creh->creatures;
- bonus->type = Bonus::SPECIAL_UPGRADE;
- bonus->subtype = spec.subtype; //base id
- bonus->additionalInfo = spec.additionalinfo; //target id
- hs->addNewBonus(bonus);
- bonus = new Bonus(*bonus);
- for(auto cre_id : creatures[spec.subtype]->upgrades)
- {
- bonus->subtype = cre_id; //propagate for regular upgrades of base creature
- hs->addNewBonus(bonus);
- bonus = new Bonus(*bonus);
- }
- vstd::clear_pointer(bonus);
- break;
- }
- case 10://resource generation
- bonus->type = Bonus::GENERATE_RESOURCE;
- bonus->subtype = spec.subtype;
- hs->addNewBonus(bonus);
- break;
- case 11://starting skill with mastery (Adrienne)
- setSecSkillLevel(SecondarySkill(spec.val), spec.additionalinfo, true);
- break;
- case 12://army speed
- bonus->type = Bonus::STACKS_SPEED;
- hs->addNewBonus(bonus);
- break;
- case 13://Dragon bonuses (Mutare)
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- switch (spec.subtype)
- {
- case 1:
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2:
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- }
- bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
- hs->addNewBonus(bonus);
- break;
- default:
- logGlobal->warnStream() << "Unexpected hero specialty " << type;
- }
- }
- specialty.push_back(hs); //will it work?
- for (auto hs2 : type->specialty) //copy active (probably growing) bonuses from hero prootype to hero object
- {
- auto hs = new HeroSpecial();
- attachTo(hs); //do we ever need to detach it?
- hs->setNodeType(CBonusSystemNode::specialty);
- for (auto bonus : hs2.bonuses)
- {
- hs->addNewBonus (bonus);
- }
- hs->growsWithLevel = hs2.growsWithLevel;
- specialty.push_back(hs); //will it work?
- }
- //initialize bonuses
- recreateSecondarySkillsBonuses();
- Updatespecialty();
- mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
- type->name = name;
- }
- void CGHeroInstance::Updatespecialty() //TODO: calculate special value of bonuses on-the-fly?
- {
- for (auto hs : specialty)
- {
- if (hs->growsWithLevel)
- {
- //const auto &creatures = VLC->creh->creatures;
- for(Bonus * b : hs->getBonusList())
- {
- switch (b->type)
- {
- case Bonus::SECONDARY_SKILL_PREMY:
- b->val = (hs->valOfBonuses(Bonus::SPECIAL_SECONDARY_SKILL, b->subtype) * level);
- break; //use only hero skills as bonuses to avoid feedback loop
- case Bonus::PRIMARY_SKILL: //for creatures, that is
- {
- const CCreature * cre = nullptr;
- int creLevel = 0;
- if (auto creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(b->limiter)) //TODO: more general eveluation of bonuses?
- {
- cre = creatureLimiter->creature;
- creLevel = cre->level;
- if (!creLevel)
- {
- creLevel = 5; //treat ballista as tier 5
- }
- }
- else //no creature found, can't calculate value
- {
- logGlobal->warnStream() << "Primary skill specialty growth supported only with creature type limiters";
- break;
- }
- double primSkillModifier = (int)(level / creLevel) / 20.0;
- int param;
- switch (b->subtype)
- {
- case PrimarySkill::ATTACK:
- param = cre->Attack();
- break;
- case PrimarySkill::DEFENSE:
- param = cre->Defense();
- break;
- default:
- continue;
- }
- b->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
- break;
- }
- }
- }
- }
- }
- }
- void CGHeroInstance::recreateSecondarySkillsBonuses()
- {
- auto secondarySkillsBonuses = getBonuses(Selector::sourceType(Bonus::SECONDARY_SKILL));
- for(auto bonus : *secondarySkillsBonuses)
- removeBonus(bonus);
- for(auto skill_info : secSkills)
- updateSkill(SecondarySkill(skill_info.first), skill_info.second);
- }
- void CGHeroInstance::updateSkill(SecondarySkill which, int val)
- {
- if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
- { //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
- bool luck = which == SecondarySkill::LUCK;
- Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
- Bonus *b = getBonusLocalFirst(Selector::type(type[luck]).And(Selector::sourceType(Bonus::SECONDARY_SKILL)));
- if(!b)
- {
- b = new Bonus(Bonus::PERMANENT, type[luck], Bonus::SECONDARY_SKILL, +val, which, which, Bonus::BASE_NUMBER);
- addNewBonus(b);
- }
- else
- b->val = +val;
- }
- else if(which == SecondarySkill::DIPLOMACY) //surrender discount: 20% per level
- {
- if(Bonus *b = getBonusLocalFirst(Selector::type(Bonus::SURRENDER_DISCOUNT).And(Selector::sourceType(Bonus::SECONDARY_SKILL))))
- b->val = +val;
- else
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::SURRENDER_DISCOUNT, Bonus::SECONDARY_SKILL, val * 20, which));
- }
- int skillVal = 0;
- switch (which)
- {
- case SecondarySkill::ARCHERY:
- switch (val)
- {
- case 1:
- skillVal = 10; break;
- case 2:
- skillVal = 25; break;
- case 3:
- skillVal = 50; break;
- }
- break;
- case SecondarySkill::LOGISTICS:
- skillVal = 10 * val; break;
- case SecondarySkill::NAVIGATION:
- skillVal = 50 * val; break;
- case SecondarySkill::MYSTICISM:
- skillVal = val; break;
- case SecondarySkill::EAGLE_EYE:
- skillVal = 30 + 10 * val; break;
- case SecondarySkill::NECROMANCY:
- skillVal = 10 * val; break;
- case SecondarySkill::LEARNING:
- skillVal = 5 * val; break;
- case SecondarySkill::OFFENCE:
- skillVal = 10 * val; break;
- case SecondarySkill::ARMORER:
- skillVal = 5 * val; break;
- case SecondarySkill::INTELLIGENCE:
- skillVal = 25 << (val-1); break;
- case SecondarySkill::SORCERY:
- skillVal = 5 * val; break;
- case SecondarySkill::RESISTANCE:
- skillVal = 5 << (val-1); break;
- case SecondarySkill::FIRST_AID:
- skillVal = 25 + 25*val; break;
- case SecondarySkill::ESTATES:
- skillVal = 125 << (val-1); break;
- }
- Bonus::ValueType skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
- if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which)
- .And(Selector::sourceType(Bonus::SECONDARY_SKILL)))) //only local hero bonus
- {
- b->val = skillVal;
- b->valType = skillValType;
- }
- else
- {
- auto bonus = new Bonus(Bonus::PERMANENT, Bonus::SECONDARY_SKILL_PREMY, Bonus::SECONDARY_SKILL, skillVal, id.getNum(), which, skillValType);
- bonus->source = Bonus::SECONDARY_SKILL;
- addNewBonus(bonus);
- }
- }
- void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::PRIMARY_STACK_COUNT)
- setStackCount(SlotID(0), val);
- }
- double CGHeroInstance::getFightingStrength() const
- {
- return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::ATTACK)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::DEFENSE)));
- }
- double CGHeroInstance::getMagicStrength() const
- {
- return sqrt((1.0 + 0.05*getPrimSkillLevel(PrimarySkill::KNOWLEDGE)) * (1.0 + 0.05*getPrimSkillLevel(PrimarySkill::SPELL_POWER)));
- }
- double CGHeroInstance::getHeroStrength() const
- {
- return sqrt(pow(getFightingStrength(), 2.0) * pow(getMagicStrength(), 2.0));
- }
- ui64 CGHeroInstance::getTotalStrength() const
- {
- double ret = getFightingStrength() * getArmyStrength();
- return (ui64) ret;
- }
- TExpType CGHeroInstance::calculateXp(TExpType exp) const
- {
- return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::LEARNING))/100.0;
- }
- ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
- {
- si16 skill = -1; //skill level
- #define TRY_SCHOOL(schoolName, schoolMechanicsId, schoolOutId) \
- if(spell-> schoolName) \
- { \
- int thisSchool = std::max<int>(getSecSkillLevel( \
- SecondarySkill(14 + (schoolMechanicsId))), \
- valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
- if(thisSchool > skill) \
- { \
- skill = thisSchool; \
- if(outSelectedSchool) \
- *outSelectedSchool = schoolOutId; \
- } \
- }
- TRY_SCHOOL(fire, 0, 1)
- TRY_SCHOOL(air, 1, 0)
- TRY_SCHOOL(water, 2, 2)
- TRY_SCHOOL(earth, 3, 3)
- #undef TRY_SCHOOL
- vstd::amax(skill, valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0)); //any school bonus
- vstd::amax(skill, valOfBonuses(Bonus::SPELL, spell->id.toEnum())); //given by artifact or other effect
- if (hasBonusOfType(Bonus::MAXED_SPELL, spell->id))//hero specialty (Daremyth, Melodia)
- skill = 3;
- assert(skill >= 0 && skill <= 3);
- return skill;
- }
- bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
- {
- if(!getArt(ArtifactPosition::SPELLBOOK)) //if hero has no spellbook
- return false;
- if (spell->isSpecialSpell())
- {
- if (vstd::contains(spells, spell->id))
- {//hero has this spell in spellbook
- logGlobal->errorStream() << "Special spell in spellbook "<<spell->name;
- }
- if (hasBonusOfType(Bonus::SPELL, spell->id))
- return true;
- return false;
- }
- else
- {
- if(vstd::contains(spells, spell->id) //hero has this spell in spellbook
- || (spell->air && hasBonusOfType(Bonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
- || (spell->fire && hasBonusOfType(Bonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
- || (spell->water && hasBonusOfType(Bonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
- || (spell->earth && hasBonusOfType(Bonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
- || hasBonusOfType(Bonus::SPELL, spell->id)
- || hasBonusOfType(Bonus::SPELLS_OF_LEVEL, spell->level)
- )
- return true;
- return false;
- }
- }
- /**
- * Calculates what creatures and how many to be raised from a battle.
- * @param battleResult The results of the battle.
- * @return Returns a pair with the first value indicating the ID of the creature
- * type and second value the amount. Both values are returned as -1 if necromancy
- * could not be applied.
- */
- CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
- {
- const ui8 necromancyLevel = getSecSkillLevel(SecondarySkill::NECROMANCY);
- // Hero knows necromancy or has Necromancer Cloak
- if (necromancyLevel > 0 || hasBonusOfType(Bonus::IMPROVED_NECROMANCY))
- {
- double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::NECROMANCY)/100.0;
- vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
- const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
- ui32 raisedUnits = 0;
- // Figure out what to raise and how many.
- const CreatureID creatureTypes[] = {CreatureID::SKELETON, CreatureID::WALKING_DEAD, CreatureID::WIGHTS, CreatureID::LICHES};
- const bool improvedNecromancy = hasBonusOfType(Bonus::IMPROVED_NECROMANCY);
- const CCreature *raisedUnitType = VLC->creh->creatures[creatureTypes[improvedNecromancy ? necromancyLevel : 0]];
- const ui32 raisedUnitHP = raisedUnitType->valOfBonuses(Bonus::STACK_HEALTH);
- //calculate creatures raised from each defeated stack
- for (auto & casualtie : casualties)
- {
- // Get lost enemy hit points convertible to units.
- CCreature * c = VLC->creh->creatures[casualtie.first];
- const ui32 raisedHP = c->valOfBonuses(Bonus::STACK_HEALTH) * casualtie.second * necromancySkill;
- raisedUnits += std::min<ui32>(raisedHP / raisedUnitHP, casualtie.second * necromancySkill); //limit to % of HP and % of original stack count
- }
- // Make room for new units.
- SlotID slot = getSlotFor(raisedUnitType->idNumber);
- if (slot == SlotID())
- {
- // If there's no room for unit, try it's upgraded version 2/3rds the size.
- raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
- raisedUnits = (raisedUnits*2)/3;
- slot = getSlotFor(raisedUnitType->idNumber);
- }
- if (raisedUnits <= 0)
- raisedUnits = 1;
- return CStackBasicDescriptor(raisedUnitType->idNumber, raisedUnits);
- }
- return CStackBasicDescriptor();
- }
- /**
- * Show the necromancy dialog with information about units raised.
- * @param raisedStack Pair where the first element represents ID of the raised creature
- * and the second element the amount.
- */
- void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedStack) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
- iw.player = tempOwner;
- iw.components.push_back(Component(raisedStack));
- if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
- {
- iw.text.addTxt(MetaString::GENERAL_TXT, 145);
- iw.text.addReplacement(raisedStack.count);
- }
- else // Practicing the dark arts of necromancy, ... (singular)
- {
- iw.text.addTxt(MetaString::GENERAL_TXT, 146);
- }
- iw.text.addReplacement(raisedStack);
- cb->showInfoDialog(&iw);
- }
- int3 CGHeroInstance::getSightCenter() const
- {
- return getPosition(false);
- }
- int CGHeroInstance::getSightRadious() const
- {
- return 5 + getSecSkillLevel(SecondarySkill::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
- }
- si32 CGHeroInstance::manaRegain() const
- {
- if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
- return manaLimit();
- return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
- }
- // /**
- // * Places an artifact in hero's backpack. If it's a big artifact equips it
- // * or discards it if it cannot be equipped.
- // */
- // void CGHeroInstance::giveArtifact (ui32 aid) //use only for fixed artifacts
- // {
- // CArtifact * const artifact = VLC->arth->artifacts[aid]; //pointer to constant object
- // CArtifactInstance *ai = CArtifactInstance::createNewArtifactInstance(artifact);
- // ai->putAt(this, ai->firstAvailableSlot(this));
- // }
- int CGHeroInstance::getBoatType() const
- {
- switch(type->heroClass->getAlignment())
- {
- case EAlignment::GOOD:
- return 1;
- case EAlignment::EVIL:
- return 0;
- case EAlignment::NEUTRAL:
- return 2;
- default:
- throw std::runtime_error("Wrong alignment!");
- }
- }
- void CGHeroInstance::getOutOffsets(std::vector<int3> &offsets) const
- {
- static int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
- for (auto & dir : dirs)
- offsets += dir;
- }
- int CGHeroInstance::getSpellCost(const CSpell *sp) const
- {
- return sp->getCost(getSpellSchoolLevel(sp));
- }
- void CGHeroInstance::pushPrimSkill( PrimarySkill::PrimarySkill which, int val )
- {
- assert(!hasBonus(Selector::typeSubtype(Bonus::PRIMARY_SKILL, which)
- .And(Selector::sourceType(Bonus::HERO_BASE_SKILL))));
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id.getNum(), which));
- }
- EAlignment::EAlignment CGHeroInstance::getAlignment() const
- {
- return type->heroClass->getAlignment();
- }
- void CGHeroInstance::initExp()
- {
- exp = cb->gameState()->getRandomGenerator().nextInt(40, 89);
- level = 1;
- }
- std::string CGHeroInstance::nodeName() const
- {
- return "Hero " + name;
- }
- void CGHeroInstance::putArtifact(ArtifactPosition pos, CArtifactInstance *art)
- {
- assert(!getArt(pos));
- art->putAt(ArtifactLocation(this, pos));
- }
- void CGHeroInstance::putInBackpack(CArtifactInstance *art)
- {
- putArtifact(art->firstBackpackSlot(this), art);
- }
- bool CGHeroInstance::hasSpellbook() const
- {
- return getArt(ArtifactPosition::SPELLBOOK);
- }
- void CGHeroInstance::deserializationFix()
- {
- artDeserializationFix(this);
- for (auto hs : specialty)
- {
- attachTo (hs);
- }
- }
- CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
- {
- if(visitedTown)
- {
- if(inTownGarrison)
- return visitedTown;
- else
- return &visitedTown->townAndVis;
- }
- else
- return CArmedInstance::whereShouldBeAttached(gs);
- }
- int CGHeroInstance::movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark /*= false*/) const
- {
- if(hasBonusOfType(Bonus::FREE_SHIP_BOARDING))
- return (MPsBefore - basicCost) * static_cast<double>(maxMovePoints(disembark)) / maxMovePoints(!disembark);
- return 0; //take all MPs otherwise
- }
- CGHeroInstance::ECanDig CGHeroInstance::diggingStatus() const
- {
- if(movement < maxMovePoints(true))
- return LACK_OF_MOVEMENT;
- else if(cb->getTile(getPosition(false))->terType == ETerrainType::WATER)
- return WRONG_TERRAIN;
- else
- {
- const TerrainTile *t = cb->getTile(getPosition());
- //TODO look for hole
- //CGI->mh->getTerrainDescr(h->getPosition(false), hlp, false);
- if(/*hlp.length() || */t->blockingObjects.size() > 1)
- return TILE_OCCUPIED;
- else
- return CAN_DIG;
- }
- }
- ArtBearer::ArtBearer CGHeroInstance::bearerType() const
- {
- return ArtBearer::HERO;
- }
- std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
- {
- std::vector<SecondarySkill> obligatorySkills; //hero is offered magic school or wisdom if possible
- if (!skillsInfo.wisdomCounter)
- {
- if (cb->isAllowed(2, SecondarySkill::WISDOM) && !getSecSkillLevel(SecondarySkill::WISDOM))
- obligatorySkills.push_back(SecondarySkill::WISDOM);
- }
- if (!skillsInfo.magicSchoolCounter)
- {
- std::vector<SecondarySkill> ss;
- ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC;
- auto rng = [=](ui32 val) mutable -> ui32
- {
- return skillsInfo.distribution() % val; //must be determined
- };
- std::random_shuffle(ss.begin(), ss.end(), rng);
- for (auto skill : ss)
- {
- if (cb->isAllowed(2, skill) && !getSecSkillLevel(skill)) //only schools hero doesn't know yet
- {
- obligatorySkills.push_back(skill);
- break; //only one
- }
- }
- }
- std::vector<SecondarySkill> skills;
- //picking sec. skills for choice
- std::set<SecondarySkill> basicAndAdv, expert, none;
- for(int i=0;i<GameConstants::SKILL_QUANTITY;i++)
- if (cb->isAllowed(2,i))
- none.insert(SecondarySkill(i));
- for(auto & elem : secSkills)
- {
- if(elem.second < SecSkillLevel::EXPERT)
- basicAndAdv.insert(elem.first);
- else
- expert.insert(elem.first);
- none.erase(elem.first);
- }
- for (auto s : obligatorySkills) //don't duplicate them
- {
- none.erase (s);
- basicAndAdv.erase (s);
- expert.erase (s);
- }
- //first offered skill:
- // 1) give obligatory skill
- // 2) give any other new skill
- // 3) upgrade existing
- if (canLearnSkill() && obligatorySkills.size() > 0)
- {
- skills.push_back (obligatorySkills[0]);
- }
- else if(none.size() && canLearnSkill()) //hero have free skill slot
- {
- skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.distribution)); //new skill
- none.erase(skills.back());
- }
- else if(!basicAndAdv.empty())
- {
- skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.distribution)); //upgrade existing
- basicAndAdv.erase(skills.back());
- }
- //second offered skill:
- //1) upgrade existing
- //2) give obligatory skill
- //3) give any other new skill
- if(!basicAndAdv.empty())
- {
- SecondarySkill s = type->heroClass->chooseSecSkill(basicAndAdv, skillsInfo.distribution);//upgrade existing
- skills.push_back(s);
- basicAndAdv.erase(s);
- }
- else if (canLearnSkill() && obligatorySkills.size() > 1)
- {
- skills.push_back (obligatorySkills[1]);
- }
- else if(none.size() && canLearnSkill())
- {
- skills.push_back(type->heroClass->chooseSecSkill(none, skillsInfo.distribution)); //give new skill
- none.erase(skills.back());
- }
- return skills;
- }
- bool CGHeroInstance::gainsLevel() const
- {
- return exp >= VLC->heroh->reqExp(level+1);
- }
- void CGDwelling::initObj()
- {
- switch(ID)
- {
- case Obj::CREATURE_GENERATOR1:
- {
- CreatureID crid = VLC->objh->cregens[subID];
- const CCreature *crs = VLC->creh->creatures[crid];
- creatures.resize(1);
- creatures[0].second.push_back(crid);
- if (subID >= VLC->generaltexth->creGens.size()) //very messy workaround
- {
- auto & dwellingNames = VLC->townh->factions[crs->faction]->town->dwellingNames;
- assert (dwellingNames.size() > crs->level - 1);
- hoverName = dwellingNames[crs->level - 1];
- }
- else
- hoverName = VLC->generaltexth->creGens[subID];
- if(crs->level > 4)
- putStack(SlotID(0), new CStackInstance(crs, (crs->growth) * 3));
- if (getOwner() != PlayerColor::NEUTRAL)
- cb->gameState()->players[getOwner()].dwellings.push_back (this);
- }
- break;
- case Obj::CREATURE_GENERATOR4:
- creatures.resize(4);
- if(subID == 1) //Golem Factory
- {
- creatures[0].second.push_back(CreatureID::STONE_GOLEM);
- creatures[1].second.push_back(CreatureID::IRON_GOLEM);
- creatures[2].second.push_back(CreatureID::GOLD_GOLEM);
- creatures[3].second.push_back(CreatureID::DIAMOND_GOLEM);
- //guards
- putStack(SlotID(0), new CStackInstance(CreatureID::GOLD_GOLEM, 9));
- putStack(SlotID(1), new CStackInstance(CreatureID::DIAMOND_GOLEM, 6));
- }
- else if(subID == 0) // Elemental Conflux
- {
- creatures[0].second.push_back(CreatureID::AIR_ELEMENTAL);
- creatures[1].second.push_back(CreatureID::FIRE_ELEMENTAL);
- creatures[2].second.push_back(CreatureID::EARTH_ELEMENTAL);
- creatures[3].second.push_back(CreatureID::WATER_ELEMENTAL);
- //guards
- putStack(SlotID(0), new CStackInstance(CreatureID::EARTH_ELEMENTAL, 12));
- }
- else
- {
- assert(0);
- }
- hoverName = VLC->generaltexth->creGens4[subID];
- break;
- case Obj::REFUGEE_CAMP:
- //is handled within newturn func
- break;
- case Obj::WAR_MACHINE_FACTORY:
- creatures.resize(3);
- creatures[0].second.push_back(CreatureID::BALLISTA);
- creatures[1].second.push_back(CreatureID::FIRST_AID_TENT);
- creatures[2].second.push_back(CreatureID::AMMO_CART);
- break;
- default:
- assert(0);
- break;
- }
- }
- void CGDwelling::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::OWNER: //change owner
- if (ID == Obj::CREATURE_GENERATOR1) //single generators
- {
- if (tempOwner != PlayerColor::NEUTRAL)
- {
- std::vector<ConstTransitivePtr<CGDwelling> >* dwellings = &cb->gameState()->players[tempOwner].dwellings;
- dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
- }
- if (PlayerColor(val) != PlayerColor::NEUTRAL) //can new owner be neutral?
- cb->gameState()->players[PlayerColor(val)].dwellings.push_back (this);
- }
- break;
- case ObjProperty::AVAILABLE_CREATURE:
- creatures.resize(1);
- creatures[0].second.resize(1);
- creatures[0].second[0] = CreatureID(val);
- break;
- }
- CGObjectInstance::setProperty(what,val);
- }
- void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 44); //{%s} \n\n The camp is deserted. Perhaps you should try next week.
- iw.text.addReplacement(MetaString::OBJ_NAMES, ID);
- cb->sendAndApply(&iw);
- return;
- }
- PlayerRelations::PlayerRelations relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
- if ( relations == PlayerRelations::ALLIES )
- return;//do not allow recruiting or capturing
- if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
- {
- BlockingDialog bd(true,false);
- bd.player = h->tempOwner;
- bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- bd.text.addReplacement(MetaString::ARRAY_TXT, 176 + Slots().begin()->second->getQuantityID()*3);
- bd.text.addReplacement(*Slots().begin()->second);
- cb->showBlockingDialog(&bd);
- return;
- }
- if(!relations && ID != Obj::WAR_MACHINE_FACTORY)
- {
- cb->setOwner(this, h->tempOwner);
- }
- BlockingDialog bd (true,false);
- bd.player = h->tempOwner;
- if(ID == Obj::CREATURE_GENERATOR1 || ID == Obj::CREATURE_GENERATOR4)
- {
- bd.text.addTxt(MetaString::ADVOB_TXT, ID == Obj::CREATURE_GENERATOR1 ? 35 : 36); //{%s} Would you like to recruit %s? / {%s} Would you like to recruit %s, %s, %s, or %s?
- bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
- for(auto & elem : creatures)
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
- }
- else if(ID == Obj::REFUGEE_CAMP)
- {
- bd.text.addTxt(MetaString::ADVOB_TXT, 35); //{%s} Would you like to recruit %s?
- bd.text.addReplacement(MetaString::OBJ_NAMES, ID);
- for(auto & elem : creatures)
- bd.text.addReplacement(MetaString::CRE_PL_NAMES, elem.second[0]);
- }
- else if(ID == Obj::WAR_MACHINE_FACTORY)
- bd.text.addTxt(MetaString::ADVOB_TXT, 157); //{War Machine Factory} Would you like to purchase War Machines?
- else
- throw std::runtime_error("Illegal dwelling!");
- cb->showBlockingDialog(&bd);
- }
- void CGDwelling::newTurn() const
- {
- if(cb->getDate(Date::DAY_OF_WEEK) != 1) //not first day of week
- return;
- //town growths and War Machines Factories are handled separately
- if(ID == Obj::TOWN || ID == Obj::WAR_MACHINE_FACTORY)
- return;
- if(ID == Obj::REFUGEE_CAMP) //if it's a refugee camp, we need to pick an available creature
- {
- cb->setObjProperty(id, ObjProperty::AVAILABLE_CREATURE, VLC->creh->pickRandomMonster(cb->gameState()->getRandomGenerator()));
- }
- bool change = false;
- SetAvailableCreatures sac;
- sac.creatures = creatures;
- sac.tid = id;
- for (size_t i = 0; i < creatures.size(); i++)
- {
- if(creatures[i].second.size())
- {
- CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
- TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
- if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
- sac.creatures[i].first += amount;
- else
- sac.creatures[i].first = amount;
- change = true;
- }
- }
- if(change)
- cb->sendAndApply(&sac);
- }
- void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h) const
- {
- CreatureID crid = creatures[0].second[0];
- CCreature *crs = VLC->creh->creatures[crid];
- TQuantity count = creatures[0].first;
- if(crs->level == 1 && ID != Obj::REFUGEE_CAMP) //first level - creatures are for free
- {
- if(count) //there are available creatures
- {
- SlotID slot = h->getSlotFor(crid);
- if(!slot.validSlot()) //no available slot
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 425);//The %s would join your hero, but there aren't enough provisions to support them.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- }
- else //give creatures
- {
- SetAvailableCreatures sac;
- sac.tid = id;
- sac.creatures = creatures;
- sac.creatures[0].first = 0;
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 423); //%d %s join your army.
- iw.text.addReplacement(count);
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- cb->showInfoDialog(&iw);
- cb->sendAndApply(&sac);
- cb->addToSlot(StackLocation(h, slot), crs, count);
- }
- }
- else //there no creatures
- {
- InfoWindow iw;
- iw.text.addTxt(MetaString::GENERAL_TXT, 422); //There are no %s here to recruit.
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, crid);
- iw.player = h->tempOwner;
- cb->sendAndApply(&iw);
- }
- }
- else
- {
- if(ID == Obj::WAR_MACHINE_FACTORY) //pick available War Machines
- {
- //there is 1 war machine available to recruit if hero doesn't have one
- SetAvailableCreatures sac;
- sac.tid = id;
- sac.creatures = creatures;
- sac.creatures[0].first = !h->getArt(ArtifactPosition::MACH1); //ballista
- sac.creatures[1].first = !h->getArt(ArtifactPosition::MACH3); //first aid tent
- sac.creatures[2].first = !h->getArt(ArtifactPosition::MACH2); //ammo cart
- cb->sendAndApply(&sac);
- }
- OpenWindow ow;
- ow.id1 = id.getNum();
- ow.id2 = h->id.getNum();
- ow.window = (ID == Obj::CREATURE_GENERATOR1 || ID == Obj::REFUGEE_CAMP)
- ? OpenWindow::RECRUITMENT_FIRST
- : OpenWindow::RECRUITMENT_ALL;
- cb->sendAndApply(&ow);
- }
- }
- void CGDwelling::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- {
- onHeroVisit(hero);
- }
- }
- void CGDwelling::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- auto relations = cb->getPlayerRelations(getOwner(), hero->getOwner());
- if(stacksCount() > 0 && relations == PlayerRelations::ENEMIES) //guards present
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- else if(answer)
- {
- heroAcceptsCreatures(hero);
- }
- }
- int CGTownInstance::getSightRadious() const //returns sight distance
- {
- if (subID == ETownType::TOWER)
- {
- if (hasBuilt(BuildingID::GRAIL)) //skyship
- return -1; //entire map
- if (hasBuilt(BuildingID::LOOKOUT_TOWER)) //lookout tower
- return 20;
- }
- return 5;
- }
- void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
- {
- ///this is freakin' overcomplicated solution
- switch (what)
- {
- case ObjProperty::STRUCTURE_ADD_VISITING_HERO:
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, visitingHero->id.getNum());
- break;
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
- bonusingBuildings[val]->setProperty (ObjProperty::STRUCTURE_CLEAR_VISITORS, 0);
- break;
- case ObjProperty::STRUCTURE_ADD_GARRISONED_HERO: //add garrisoned hero to visitors
- bonusingBuildings[val]->setProperty (ObjProperty::VISITORS, garrisonHero->id.getNum());
- break;
- case ObjProperty::BONUS_VALUE_FIRST:
- bonusValue.first = val;
- break;
- case ObjProperty::BONUS_VALUE_SECOND:
- bonusValue.second = val;
- break;
- }
- }
- CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
- {
- if (hasBuilt(BuildingID::CASTLE))
- return CASTLE;
- if (hasBuilt(BuildingID::CITADEL))
- return CITADEL;
- if (hasBuilt(BuildingID::FORT))
- return FORT;
- return NONE;
- }
- int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
- {
- if (hasBuilt(BuildingID::CAPITOL))
- return 3;
- if (hasBuilt(BuildingID::CITY_HALL))
- return 2;
- if (hasBuilt(BuildingID::TOWN_HALL))
- return 1;
- if (hasBuilt(BuildingID::VILLAGE_HALL))
- return 0;
- return -1;
- }
- int CGTownInstance::mageGuildLevel() const
- {
- if (hasBuilt(BuildingID::MAGES_GUILD_5))
- return 5;
- if (hasBuilt(BuildingID::MAGES_GUILD_4))
- return 4;
- if (hasBuilt(BuildingID::MAGES_GUILD_3))
- return 3;
- if (hasBuilt(BuildingID::MAGES_GUILD_2))
- return 2;
- if (hasBuilt(BuildingID::MAGES_GUILD_1))
- return 1;
- return 0;
- }
- int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
- {
- return town->hordeLvl.at(HID);
- }
- int CGTownInstance::creatureGrowth(const int & level) const
- {
- return getGrowthInfo(level).totalGrowth();
- }
- GrowthInfo CGTownInstance::getGrowthInfo(int level) const
- {
- GrowthInfo ret;
- if (level<0 || level >=GameConstants::CREATURES_PER_TOWN)
- return ret;
- if (creatures[level].second.empty())
- return ret; //no dwelling
- const CCreature *creature = VLC->creh->creatures[creatures[level].second.back()];
- const int base = creature->growth;
- int castleBonus = 0;
- ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[590], base));// \n\nBasic growth %d"
- if (hasBuilt(BuildingID::CASTLE))
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CASTLE, castleBonus = base));
- else if (hasBuilt(BuildingID::CITADEL))
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::CITADEL, castleBonus = base / 2));
- if(town->hordeLvl.at(0) == level)//horde 1
- if(hasBuilt(BuildingID::HORDE_1))
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_1, creature->hordeGrowth));
- if(town->hordeLvl.at(1) == level)//horde 2
- if(hasBuilt(BuildingID::HORDE_2))
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::HORDE_2, creature->hordeGrowth));
- int dwellingBonus = 0;
- if(const PlayerState *p = cb->getPlayer(tempOwner, false))
- {
- for(const CGDwelling *dwelling : p->dwellings)
- if(vstd::contains(creatures[level].second, dwelling->creatures[0].second[0]))
- dwellingBonus++;
- }
- if(dwellingBonus)
- ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
- //other *-of-legion-like bonuses (%d to growth cumulative with grail)
- TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH).And(Selector::subtype(level)));
- for(const Bonus *b : *bonuses)
- ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val));
- //statue-of-legion-like bonus: % to base+castle
- TBonusListPtr bonuses2 = getBonuses(Selector::type(Bonus::CREATURE_GROWTH_PERCENT));
- for(const Bonus *b : *bonuses2)
- ret.entries.push_back(GrowthInfo::Entry(b->Description() + " %+d", b->val * (base + castleBonus) / 100));
- if(hasBuilt(BuildingID::GRAIL)) //grail - +50% to ALL (so far added) growth
- ret.entries.push_back(GrowthInfo::Entry(subID, BuildingID::GRAIL, ret.totalGrowth() / 2));
- return ret;
- }
- int CGTownInstance::dailyIncome() const
- {
- int ret = 0;
- if (hasBuilt(BuildingID::GRAIL))
- ret+=5000;
- if (hasBuilt(BuildingID::CAPITOL))
- ret+=4000;
- else if (hasBuilt(BuildingID::CITY_HALL))
- ret+=2000;
- else if (hasBuilt(BuildingID::TOWN_HALL))
- ret+=1000;
- else if (hasBuilt(BuildingID::VILLAGE_HALL))
- ret+=500;
- return ret;
- }
- bool CGTownInstance::hasFort() const
- {
- return hasBuilt(BuildingID::FORT);
- }
- bool CGTownInstance::hasCapitol() const
- {
- return hasBuilt(BuildingID::CAPITOL);
- }
- CGTownInstance::CGTownInstance()
- :IShipyard(this), IMarket(this), town(nullptr), builded(0), destroyed(0), identifier(0), alignment(0xff)
- {
- }
- CGTownInstance::~CGTownInstance()
- {
- for (auto & elem : bonusingBuildings)
- delete elem;
- }
- int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
- {
- if(checkGuild && mageGuildLevel() < level)
- return 0;
- int ret = 6 - level; //how many spells are available at this level
- if (hasBuilt(BuildingID::LIBRARY, ETownType::TOWER))
- ret++;
- return ret;
- }
- bool CGTownInstance::needsLastStack() const
- {
- if(garrisonHero)
- return true;
- else return false;
- }
- void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
- {
- if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
- {
- if(armedGarrison() || visitingHero)
- {
- const CGHeroInstance *defendingHero = nullptr;
- const CArmedInstance *defendingArmy = this;
- if(visitingHero)
- defendingHero = visitingHero;
- else if(garrisonHero)
- defendingHero = garrisonHero;
- if(defendingHero)
- defendingArmy = defendingHero;
- bool outsideTown = (defendingHero == visitingHero && garrisonHero);
- //TODO
- //"borrowing" army from garrison to visiting hero
- cb->startBattlePrimary(h, defendingArmy, getSightCenter(), h, defendingHero, false, (outsideTown ? nullptr : this));
- }
- else
- {
- cb->setOwner(this, h->tempOwner);
- removeCapitols(h->getOwner());
- cb->heroVisitCastle(this, h);
- }
- }
- else if(h->visitablePos() == visitablePos())
- {
- if (h->commander && !h->commander->alive) //rise commander. TODO: interactive script
- {
- SetCommanderProperty scp;
- scp.heroid = h->id;
- scp.which = SetCommanderProperty::ALIVE;
- scp.amount = 1;
- cb->sendAndApply (&scp);
- }
- cb->heroVisitCastle(this, h);
- }
- else
- {
- logGlobal->errorStream() << h->name << " visits allied town of " << name << " from different pos?";
- }
- }
- void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
- {
- cb->stopHeroVisitCastle(this, h);
- }
- void CGTownInstance::initObj()
- ///initialize town structures
- {
- blockVisit = true;
- hoverName = name + ", " + town->faction->name;
- if (subID == ETownType::DUNGEON)
- creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
- else
- creatures.resize(GameConstants::CREATURES_PER_TOWN);
- for (int level = 0; level < GameConstants::CREATURES_PER_TOWN; level++)
- {
- BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
- int upgradeNum = 0;
- for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(GameConstants::CREATURES_PER_TOWN))
- {
- if (hasBuilt(buildID) && town->creatures.at(level).size() > upgradeNum)
- creatures[level].second.push_back(town->creatures[level][upgradeNum]);
- }
- }
- switch (subID)
- { //add new visitable objects
- case 0:
- bonusingBuildings.push_back (new COPWBonus(BuildingID::STABLES, this));
- break;
- case 5:
- bonusingBuildings.push_back (new COPWBonus(BuildingID::MANA_VORTEX, this));
- //fallthrough
- case 2: case 3: case 6:
- bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_4, this));
- break;
- case 7:
- bonusingBuildings.push_back (new CTownBonus(BuildingID::SPECIAL_1, this));
- break;
- }
- //add special bonuses from buildings
- recreateBuildingsBonuses();
- }
- void CGTownInstance::newTurn() const
- {
- if (cb->getDate(Date::DAY_OF_WEEK) == 1) //reset on new week
- {
- //give resources for Rampart, Mystic Pond
- if (hasBuilt(BuildingID::MYSTIC_POND, ETownType::RAMPART)
- && cb->getDate(Date::DAY) != 1 && (tempOwner < PlayerColor::PLAYER_LIMIT))
- {
- int resID = rand()%4+2;//bonus to random rare resource
- resID = (resID==2)?1:resID;
- int resVal = rand()%4+1;//with size 1..4
- cb->giveResource(tempOwner, static_cast<Res::ERes>(resID), resVal);
- cb->setObjProperty (id, ObjProperty::BONUS_VALUE_FIRST, resID);
- cb->setObjProperty (id, ObjProperty::BONUS_VALUE_SECOND, resVal);
- }
- if ( subID == ETownType::DUNGEON )
- for (auto & elem : bonusingBuildings)
- {
- if ((elem)->ID == BuildingID::MANA_VORTEX)
- cb->setObjProperty (id, ObjProperty::STRUCTURE_CLEAR_VISITORS, (elem)->id); //reset visitors for Mana Vortex
- }
- if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
- {
- std::vector<SlotID> nativeCrits; //slots
- for (auto & elem : Slots())
- {
- if (elem.second->type->faction == subID) //native
- {
- nativeCrits.push_back(elem.first); //collect matching slots
- }
- }
- if (nativeCrits.size())
- {
- SlotID pos = nativeCrits[rand() % nativeCrits.size()];
- StackLocation sl(this, pos);
- const CCreature *c = getCreature(pos);
- if (rand()%100 < 90 || c->upgrades.empty()) //increase number if no upgrade available
- {
- cb->changeStackCount(sl, c->growth);
- }
- else //upgrade
- {
- cb->changeStackType(sl, VLC->creh->creatures[*c->upgrades.begin()]);
- }
- }
- if ((stacksCount() < GameConstants::ARMY_SIZE && rand()%100 < 25) || Slots().empty()) //add new stack
- {
- int i = rand() % std::min (GameConstants::CREATURES_PER_TOWN, cb->getDate(Date::MONTH)<<1);
- if (!town->creatures[i].empty())
- {
- CreatureID c = town->creatures[i][0];
- SlotID n;
- TQuantity count = creatureGrowth(i);
- if (!count) // no dwelling
- count = VLC->creh->creatures[c]->growth;
- {//no lower tiers or above current month
- if ((n = getSlotFor(c)).validSlot())
- {
- StackLocation sl(this, n);
- if (slotEmpty(n))
- cb->insertNewStack(sl, VLC->creh->creatures[c], count);
- else //add to existing
- cb->changeStackCount(sl, count);
- }
- }
- }
- }
- }
- }
- }
- int3 CGTownInstance::getSightCenter() const
- {
- return pos - int3(2,0,0);
- }
- ui8 CGTownInstance::getPassableness() const
- {
- if (!armedGarrison())//empty castle - anyone can visit
- return GameConstants::ALL_PLAYERS;
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
- return 0;
- ui8 mask = 0;
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
- for(PlayerColor it : ts->players)
- mask |= 1<<it.getNum();//allies - add to possible visitors
- return mask;
- }
- void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
- {
- offsets += int3(-1,2,0), int3(-3,2,0);
- }
- void CGTownInstance::removeCapitols (PlayerColor owner) const
- {
- if (hasCapitol()) // search if there's an older capitol
- {
- PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
- for (auto i = state->towns.cbegin(); i < state->towns.cend(); ++i)
- {
- if (*i != this && (*i)->hasCapitol())
- {
- RazeStructures rs;
- rs.tid = id;
- rs.bid.insert(BuildingID::CAPITOL);
- rs.destroyed = destroyed;
- cb->sendAndApply(&rs);
- return;
- }
- }
- }
- }
- int CGTownInstance::getBoatType() const
- {
- switch (town->faction->alignment)
- {
- case EAlignment::EVIL : return 0;
- case EAlignment::GOOD : return 1;
- case EAlignment::NEUTRAL : return 2;
- }
- assert(0);
- return -1;
- }
- int CGTownInstance::getMarketEfficiency() const
- {
- if (!hasBuilt(BuildingID::MARKETPLACE))
- return 0;
- const PlayerState *p = cb->getPlayer(tempOwner);
- assert(p);
- int marketCount = 0;
- for(const CGTownInstance *t : p->towns)
- if(t->hasBuilt(BuildingID::MARKETPLACE))
- marketCount++;
- return marketCount;
- }
- bool CGTownInstance::allowsTrade(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- return hasBuilt(BuildingID::MARKETPLACE);
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- return hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::TOWER)
- || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::DUNGEON)
- || hasBuilt(BuildingID::ARTIFACT_MERCHANT, ETownType::CONFLUX);
- case EMarketMode::CREATURE_RESOURCE:
- return hasBuilt(BuildingID::FREELANCERS_GUILD, ETownType::STRONGHOLD);
- case EMarketMode::CREATURE_UNDEAD:
- return hasBuilt(BuildingID::SKELETON_TRANSFORMER, ETownType::NECROPOLIS);
- case EMarketMode::RESOURCE_SKILL:
- return hasBuilt(BuildingID::MAGIC_UNIVERSITY, ETownType::CONFLUX);
- default:
- assert(0);
- return false;
- }
- }
- std::vector<int> CGTownInstance::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- if(mode == EMarketMode::RESOURCE_ARTIFACT)
- {
- std::vector<int> ret;
- for(const CArtifact *a : merchantArtifacts)
- if(a)
- ret.push_back(a->id);
- else
- ret.push_back(-1);
- return ret;
- }
- else if ( mode == EMarketMode::RESOURCE_SKILL )
- {
- return universitySkills;
- }
- else
- return IMarket::availableItemsIds(mode);
- }
- void CGTownInstance::updateAppearance()
- {
- if (!hasFort())
- appearance.animationFile = town->clientInfo.advMapVillage;
- else if(hasCapitol())
- appearance.animationFile = town->clientInfo.advMapCapitol;
- else
- appearance.animationFile = town->clientInfo.advMapCastle;
- }
- std::string CGTownInstance::nodeName() const
- {
- return "Town (" + (town ? town->faction->name : "unknown") + ") of " + name;
- }
- void CGTownInstance::deserializationFix()
- {
- attachTo(&townAndVis);
- //Hero is already handled by CGameState::attachArmedObjects
- // if(visitingHero)
- // visitingHero->attachTo(&townAndVis);
- // if(garrisonHero)
- // garrisonHero->attachTo(this);
- }
- void CGTownInstance::updateMoraleBonusFromArmy()
- {
- Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY).And(Selector::type(Bonus::MORALE)));
- if(!b)
- {
- b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
- addNewBonus(b);
- }
- if (garrisonHero)
- b->val = 0;
- else
- CArmedInstance::updateMoraleBonusFromArmy();
- }
- void CGTownInstance::recreateBuildingsBonuses()
- {
- static TPropagatorPtr playerProp(new CPropagatorNodeType(PLAYER));
- BonusList bl;
- getExportedBonusList().getBonuses(bl, Selector::sourceType(Bonus::TOWN_STRUCTURE));
- for(Bonus *b : bl)
- removeBonus(b);
- //tricky! -> checks tavern only if no bratherhood of sword or not a castle
- if(subID != ETownType::CASTLE || !addBonusIfBuilt(BuildingID::BROTHERHOOD, Bonus::MORALE, +2))
- addBonusIfBuilt(BuildingID::TAVERN, Bonus::MORALE, +1);
- if(subID == ETownType::CASTLE) //castle
- {
- addBonusIfBuilt(BuildingID::LIGHTHOUSE, Bonus::SEA_MOVEMENT, +500, playerProp);
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::MORALE, +2, playerProp); //colossus
- }
- else if(subID == ETownType::RAMPART) //rampart
- {
- addBonusIfBuilt(BuildingID::FOUNTAIN_OF_FORTUNE, Bonus::LUCK, +2); //fountain of fortune
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::LUCK, +2, playerProp); //guardian spirit
- }
- else if(subID == ETownType::TOWER) //tower
- {
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +15, PrimarySkill::KNOWLEDGE); //grail
- }
- else if(subID == ETownType::INFERNO) //Inferno
- {
- addBonusIfBuilt(BuildingID::STORMCLOUDS, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER); //Brimstone Clouds
- }
- else if(subID == ETownType::NECROPOLIS) //necropolis
- {
- addBonusIfBuilt(BuildingID::COVER_OF_DARKNESS, Bonus::DARKNESS, +20);
- addBonusIfBuilt(BuildingID::NECROMANCY_AMPLIFIER, Bonus::SECONDARY_SKILL_PREMY, +10, playerProp, SecondarySkill::NECROMANCY); //necromancy amplifier
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::SECONDARY_SKILL_PREMY, +20, playerProp, SecondarySkill::NECROMANCY); //Soul prison
- }
- else if(subID == ETownType::DUNGEON) //Dungeon
- {
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +12, PrimarySkill::SPELL_POWER); //grail
- }
- else if(subID == ETownType::STRONGHOLD) //Stronghold
- {
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +20, PrimarySkill::ATTACK); //grail
- }
- else if(subID == ETownType::FORTRESS) //Fortress
- {
- addBonusIfBuilt(BuildingID::GLYPHS_OF_FEAR, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE); //Glyphs of Fear
- addBonusIfBuilt(BuildingID::BLOOD_OBELISK, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK); //Blood Obelisk
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::ATTACK); //grail
- addBonusIfBuilt(BuildingID::GRAIL, Bonus::PRIMARY_SKILL, +10, PrimarySkill::DEFENSE); //grail
- }
- else if(subID == ETownType::CONFLUX)
- {
- }
- }
- bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, int subtype /*= -1*/)
- {
- static auto emptyPropagator = TPropagatorPtr();
- return addBonusIfBuilt(building, type, val, emptyPropagator, subtype);
- }
- bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype /*= -1*/)
- {
- if(hasBuilt(building))
- {
- std::ostringstream descr;
- descr << town->buildings.at(building)->Name() << " ";
- if(val > 0)
- descr << "+";
- else if(val < 0)
- descr << "-";
- descr << val;
- Bonus *b = new Bonus(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
- if(prop)
- b->addPropagator(prop);
- addNewBonus(b);
- return true;
- }
- return false;
- }
- void CGTownInstance::setVisitingHero(CGHeroInstance *h)
- {
- assert(!!visitingHero == !h);
- if(h)
- {
- PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
- assert(p);
- h->detachFrom(p);
- h->attachTo(&townAndVis);
- visitingHero = h;
- h->visitedTown = this;
- h->inTownGarrison = false;
- }
- else
- {
- PlayerState *p = cb->gameState()->getPlayer(visitingHero->tempOwner);
- visitingHero->visitedTown = nullptr;
- visitingHero->detachFrom(&townAndVis);
- visitingHero->attachTo(p);
- visitingHero = nullptr;
- }
- }
- void CGTownInstance::setGarrisonedHero(CGHeroInstance *h)
- {
- assert(!!garrisonHero == !h);
- if(h)
- {
- PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
- assert(p);
- h->detachFrom(p);
- h->attachTo(this);
- garrisonHero = h;
- h->visitedTown = this;
- h->inTownGarrison = true;
- }
- else
- {
- PlayerState *p = cb->gameState()->getPlayer(garrisonHero->tempOwner);
- garrisonHero->visitedTown = nullptr;
- garrisonHero->inTownGarrison = false;
- garrisonHero->detachFrom(this);
- garrisonHero->attachTo(p);
- garrisonHero = nullptr;
- }
- updateMoraleBonusFromArmy(); //avoid giving morale bonus for same army twice
- }
- bool CGTownInstance::armedGarrison() const
- {
- return stacksCount() || garrisonHero;
- }
- int CGTownInstance::getTownLevel() const
- {
- // count all buildings that are not upgrades
- return boost::range::count_if(builtBuildings, [&](const BuildingID & build)
- {
- return town->buildings.at(build) && town->buildings.at(build)->upgrade == -1;
- });
- }
- CBonusSystemNode * CGTownInstance::whatShouldBeAttached()
- {
- return &townAndVis;
- }
- const CArmedInstance * CGTownInstance::getUpperArmy() const
- {
- if(garrisonHero)
- return garrisonHero;
- return this;
- }
- bool CGTownInstance::hasBuilt(BuildingID buildingID, int townID) const
- {
- if (townID == town->faction->index || townID == ETownType::ANY)
- return hasBuilt(buildingID);
- return false;
- }
- bool CGTownInstance::hasBuilt(BuildingID buildingID) const
- {
- return vstd::contains(builtBuildings, buildingID);
- }
- void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 structureInstanceID ) const
- {
- if(visitingHero == h)
- cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_VISITING_HERO, structureInstanceID); //add to visitors
- else if(garrisonHero == h)
- cb->setObjProperty(id, ObjProperty::STRUCTURE_ADD_GARRISONED_HERO, structureInstanceID); //then it must be garrisoned hero
- else
- {
- //should never ever happen
- logGlobal->errorStream() << "Cannot add hero " << h->name << " to visitors of structure #" << structureInstanceID;
- assert(0);
- }
- }
- void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0)
- {
- removeCapitols(hero->getOwner());
- cb->setOwner (this, hero->tempOwner); //give control after checkout is done
- FoWChange fw;
- fw.player = hero->tempOwner;
- fw.mode = 1;
- getSightTiles (fw.tiles); //update visibility for castle structures
- cb->sendAndApply (&fw);
- }
- }
- bool CGVisitableOPH::wasVisited (const CGHeroInstance * h) const
- {
- return vstd::contains(visitors, h->id);
- }
- void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!vstd::contains(visitors, h->id))
- {
- onNAHeroVisit (h, false);
- switch(ID)
- {
- case Obj::TREE_OF_KNOWLEDGE:
- case Obj::ARENA:
- case Obj::LIBRARY_OF_ENLIGHTENMENT:
- case Obj::SCHOOL_OF_MAGIC:
- case Obj::SCHOOL_OF_WAR:
- break;
- default:
- cb->setObjProperty(id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- break;
- }
- }
- else
- {
- onNAHeroVisit(h, true);
- }
- }
- void CGVisitableOPH::initObj()
- {
- if(ID==Obj::TREE_OF_KNOWLEDGE)
- {
- switch (cb->gameState()->getRandomGenerator().nextInt(2))
- {
- case 1:
- treePrice[Res::GOLD] = 2000;
- break;
- case 2:
- treePrice[Res::GEMS] = 10;
- break;
- default:
- break;
- }
- }
- }
- void CGVisitableOPH::treeSelected (const CGHeroInstance * h, ui32 result) const
- {
- if(result) //player agreed to give res for exp
- {
- si64 expToGive = VLC->heroh->reqExp(h->level+1) - VLC->heroh->reqExp(h->level);;
- cb->giveResources (h->getOwner(), -treePrice);
- cb->changePrimSkill (h, PrimarySkill::EXPERIENCE, expToGive);
- cb->setObjProperty (id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- }
- }
- void CGVisitableOPH::onNAHeroVisit (const CGHeroInstance * h, bool alreadyVisited) const
- {
- Component::EComponentType c_id = Component::PRIM_SKILL; //most used here
- int subid=0, ot=0, sound = 0;
- TExpType val=1;
- switch(ID)
- {
- case Obj::ARENA:
- sound = soundBase::NOMAD;
- ot = 0;
- break;
- case Obj::MERCENARY_CAMP:
- sound = soundBase::NOMAD;
- subid=PrimarySkill::ATTACK;
- ot=80;
- break;
- case Obj::MARLETTO_TOWER:
- sound = soundBase::NOMAD;
- subid=PrimarySkill::DEFENSE;
- ot=39;
- break;
- case Obj::STAR_AXIS:
- sound = soundBase::gazebo;
- subid=PrimarySkill::SPELL_POWER;
- ot=100;
- break;
- case Obj::GARDEN_OF_REVELATION:
- sound = soundBase::GETPROTECTION;
- subid=PrimarySkill::KNOWLEDGE;
- ot=59;
- break;
- case Obj::LEARNING_STONE:
- sound = soundBase::gazebo;
- c_id=Component::EXPERIENCE;
- ot=143;
- val=1000;
- break;
- case Obj::TREE_OF_KNOWLEDGE:
- sound = soundBase::gazebo;
- c_id = Component::EXPERIENCE;
- subid = 1;
- ot = 147;
- val = 1;
- break;
- case Obj::LIBRARY_OF_ENLIGHTENMENT:
- sound = soundBase::gazebo;
- ot = 66;
- break;
- case Obj::SCHOOL_OF_MAGIC:
- sound = soundBase::faerie;
- ot = 71;
- break;
- case Obj::SCHOOL_OF_WAR:
- c_id=Component::PRIM_SKILL;
- sound = soundBase::MILITARY;
- ot = 158;
- break;
- }
- if (!alreadyVisited)
- {
- switch (ID)
- {
- case Obj::ARENA:
- {
- BlockingDialog sd(false,true);
- sd.soundID = sound;
- sd.text.addTxt(MetaString::ADVOB_TXT,ot);
- sd.components.push_back(Component(c_id, PrimarySkill::ATTACK, 2, 0));
- sd.components.push_back(Component(c_id, PrimarySkill::DEFENSE, 2, 0));
- sd.player = h->getOwner();
- cb->showBlockingDialog(&sd);
- return;
- }
- case Obj::MERCENARY_CAMP:
- case Obj::MARLETTO_TOWER:
- case Obj::STAR_AXIS:
- case Obj::GARDEN_OF_REVELATION:
- {
- cb->changePrimSkill (h, static_cast<PrimarySkill::PrimarySkill>(subid), val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back(Component(c_id, subid, val, 0));
- iw.text.addTxt(MetaString::ADVOB_TXT,ot);
- iw.player = h->getOwner();
- cb->showInfoDialog(&iw);
- break;
- }
- case Obj::LEARNING_STONE: //give exp
- {
- val = h->calculateXp(val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back (Component(c_id,subid,val,0));
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,ot);
- cb->showInfoDialog(&iw);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, val);
- break;
- }
- case Obj::TREE_OF_KNOWLEDGE:
- {
- val = VLC->heroh->reqExp (h->level + val) - VLC->heroh->reqExp(h->level);
- if(!treePrice.nonZero())
- {
- cb->setObjProperty (id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- InfoWindow iw;
- iw.soundID = sound;
- iw.components.push_back (Component(c_id,subid,1,0));
- iw.player = h->getOwner();
- iw.text.addTxt (MetaString::ADVOB_TXT,148);
- cb->showInfoDialog (&iw);
- cb->changePrimSkill (h, PrimarySkill::EXPERIENCE, val);
- break;
- }
- else
- {
- if(treePrice[Res::GOLD] > 0)
- ot = 149;
- else
- ot = 151;
- if(!cb->getPlayer(h->tempOwner)->resources.canAfford(treePrice)) //not enough resources
- {
- ot++;
- showInfoDialog(h,ot,sound);
- return;
- }
- BlockingDialog sd (true, false);
- sd.soundID = sound;
- sd.player = h->getOwner();
- sd.text.addTxt (MetaString::ADVOB_TXT,ot);
- sd.addResourceComponents (treePrice);
- cb->showBlockingDialog (&sd);
- }
- break;
- }
- case Obj::LIBRARY_OF_ENLIGHTENMENT:
- {
- int txt_id = 66;
- if(h->level < 10 - 2*h->getSecSkillLevel(SecondarySkill::DIPLOMACY)) //not enough level
- {
- txt_id += 2;
- }
- else
- {
- cb->setObjProperty(id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- cb->changePrimSkill (h, PrimarySkill::ATTACK, 2);
- cb->changePrimSkill (h, PrimarySkill::DEFENSE, 2);
- cb->changePrimSkill (h, PrimarySkill::KNOWLEDGE, 2);
- cb->changePrimSkill (h, PrimarySkill::SPELL_POWER, 2);
- }
- showInfoDialog(h,txt_id,sound);
- break;
- }
- case Obj::SCHOOL_OF_MAGIC:
- case Obj::SCHOOL_OF_WAR:
- {
- int skill = (ID==Obj::SCHOOL_OF_MAGIC ? 2 : 0);
- if (cb->getResource (h->getOwner(), Res::GOLD) < 1000) //not enough resources
- {
- showInfoDialog (h->getOwner(), ot+2, sound);
- }
- else
- {
- BlockingDialog sd(true,true);
- sd.soundID = sound;
- sd.player = h->getOwner();
- sd.text.addTxt(MetaString::ADVOB_TXT,ot);
- sd.components.push_back(Component(c_id, skill, +1, 0));
- sd.components.push_back(Component(c_id, skill+1, +1, 0));
- cb->showBlockingDialog(&sd);
- }
- }
- break;
- }
- }
- else
- {
- ot++;
- showInfoDialog (h->getOwner(),ot,sound);
- }
- }
- const std::string & CGVisitableOPH::getHoverText() const
- {
- int pom = -1;
- switch(ID)
- {
- case Obj::ARENA:
- pom = -1;
- break;
- case Obj::MERCENARY_CAMP:
- pom = 8;
- break;
- case Obj::MARLETTO_TOWER:
- pom = 7;
- break;
- case Obj::STAR_AXIS:
- pom = 11;
- break;
- case Obj::GARDEN_OF_REVELATION:
- pom = 4;
- break;
- case Obj::LEARNING_STONE:
- pom = 5;
- break;
- case Obj::TREE_OF_KNOWLEDGE:
- pom = 18;
- break;
- case Obj::LIBRARY_OF_ENLIGHTENMENT:
- break;
- case Obj::SCHOOL_OF_MAGIC:
- pom = 9;
- break;
- case Obj::SCHOOL_OF_WAR:
- pom = 10;
- break;
- default:
- throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
- }
- hoverName = VLC->generaltexth->names[ID];
- if(pom >= 0)
- hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
- const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
- if(h)
- {
- hoverName += "\n\n";
- bool visited = vstd::contains (visitors, h->id);
- hoverName += visitedTxt (visited);
- }
- return hoverName;
- }
- void CGVisitableOPH::arenaSelected(const CGHeroInstance * h, int primSkill ) const
- {
- cb->setObjProperty(id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(primSkill-1), 2);
- }
- void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::VISITORS)
- visitors.insert(ObjectInstanceID(val));
- }
- void CGVisitableOPH::schoolSelected(const CGHeroInstance * h, ui32 which) const
- {
- if(!which) //player refused to pay
- return;
- int base = (ID == Obj::SCHOOL_OF_MAGIC ? 2 : 0);
- cb->setObjProperty (id, ObjProperty::VISITORS, h->id.getNum()); //add to the visitors
- cb->giveResource (h->getOwner(),Res::GOLD,-1000); //take 1000 gold
- cb->changePrimSkill (h, static_cast<PrimarySkill::PrimarySkill>(base + which-1), +1); //give appropriate skill
- }
- void CGVisitableOPH::blockingDialogAnswered(const CGHeroInstance *h, ui32 answer) const
- {
- switch (ID)
- {
- case Obj::ARENA:
- arenaSelected(h, answer);
- break;
- case Obj::TREE_OF_KNOWLEDGE:
- treeSelected(h, answer);
- break;
- case Obj::SCHOOL_OF_MAGIC:
- case Obj::SCHOOL_OF_WAR:
- schoolSelected(h, answer);
- break;
- default:
- assert(0);
- break;
- }
- }
- COPWBonus::COPWBonus (BuildingID index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void COPWBonus::setProperty(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::VISITORS:
- visitors.insert(val);
- break;
- case ObjProperty::STRUCTURE_CLEAR_VISITORS:
- visitors.clear();
- break;
- }
- }
- void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- ObjectInstanceID heroID = h->id;
- if (town->hasBuilt(ID))
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (town->subID)
- {
- case ETownType::CASTLE: //Stables
- if (!h->hasBonusFrom(Bonus::OBJECT, Obj::STABLES)) //does not stack with advMap Stables
- {
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, Bonus::OBJECT, 600, 94, VLC->generaltexth->arraytxt[100]);
- gb.id = heroID.getNum();
- cb->giveHeroBonus(&gb);
- iw.text << VLC->generaltexth->allTexts[580];
- cb->showInfoDialog(&iw);
- }
- break;
- case ETownType::DUNGEON: //Mana Vortex
- if (visitors.empty() && h->mana <= h->manaLimit() * 2)
- {
- cb->setManaPoints (heroID, 2 * h->manaLimit());
- //TODO: investigate line below
- //cb->setObjProperty (town->id, ObjProperty::VISITED, true);
- iw.text << VLC->generaltexth->allTexts[579];
- cb->showInfoDialog(&iw);
- town->addHeroToStructureVisitors(h, id);
- }
- break;
- }
- }
- }
- CTownBonus::CTownBonus (BuildingID index, CGTownInstance *TOWN)
- {
- ID = index;
- town = TOWN;
- id = town->bonusingBuildings.size();
- }
- void CTownBonus::setProperty (ui8 what, ui32 val)
- {
- if(what == ObjProperty::VISITORS)
- visitors.insert(ObjectInstanceID(val));
- }
- void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
- {
- ObjectInstanceID heroID = h->id;
- if (town->hasBuilt(ID) && visitors.find(heroID) == visitors.end())
- {
- InfoWindow iw;
- PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
- int val=0, mid=0;
- switch (ID)
- {
- case BuildingID::SPECIAL_4:
- switch(town->subID)
- {
- case ETownType::TOWER: //wall
- what = PrimarySkill::KNOWLEDGE;
- val = 1;
- mid = 581;
- iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
- break;
- case ETownType::INFERNO: //order of fire
- what = PrimarySkill::SPELL_POWER;
- val = 1;
- mid = 582;
- iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
- break;
- case ETownType::STRONGHOLD://hall of Valhalla
- what = PrimarySkill::ATTACK;
- val = 1;
- mid = 584;
- iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
- break;
- case ETownType::DUNGEON://academy of battle scholars
- what = PrimarySkill::EXPERIENCE;
- val = h->calculateXp(1000);
- mid = 583;
- iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
- break;
- }
- break;
- case BuildingID::SPECIAL_1:
- switch(town->subID)
- {
- case ETownType::FORTRESS: //cage of warlords
- what = PrimarySkill::DEFENSE;
- val = 1;
- mid = 585;
- iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
- break;
- }
- break;
- }
- assert(mid);
- iw.player = cb->getOwner(heroID);
- iw.text << VLC->generaltexth->allTexts[mid];
- cb->showInfoDialog(&iw);
- cb->changePrimSkill (cb->getHero(heroID), what, val);
- town->addHeroToStructureVisitors(h, id);
- }
- }
- const std::string & CGCreature::getHoverText() const
- {
- if(stacks.empty())
- {
- static const std::string errorValue("!!!INVALID_STACK!!!");
- //should not happen...
- logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
- return errorValue; // references to temporary are illegal - use pre-constructed string
- }
- MetaString ms;
- int pom = stacks.begin()->second->getQuantityID();
- pom = 172 + 3*pom;
- ms.addTxt(MetaString::ARRAY_TXT,pom);
- ms << " " ;
- ms.addTxt(MetaString::CRE_PL_NAMES,subID);
- ms.toString(hoverName);
- if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
- {
- const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
- hoverName += texts["title"].String();
- int choice;
- double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
- if (ratio < 0.1) choice = 0;
- else if (ratio < 0.25) choice = 1;
- else if (ratio < 0.6) choice = 2;
- else if (ratio < 0.9) choice = 3;
- else if (ratio < 1.1) choice = 4;
- else if (ratio < 1.3) choice = 5;
- else if (ratio < 1.8) choice = 6;
- else if (ratio < 2.5) choice = 7;
- else if (ratio < 4) choice = 8;
- else if (ratio < 8) choice = 9;
- else if (ratio < 20) choice = 10;
- else choice = 11;
- hoverName += texts["levels"].Vector()[choice].String();
- }
- return hoverName;
- }
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
- {
- int action = takenAction(h);
- switch( action ) //decide what we do...
- {
- case FIGHT:
- fight(h);
- break;
- case FLEE: //flee
- {
- flee(h);
- break;
- }
- case JOIN_FOR_FREE: //join for free
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- break;
- }
- default: //join for gold
- {
- assert(action > 0);
- //ask if player agrees to pay gold
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- std::string tmp = VLC->generaltexth->advobtxt[90];
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
- boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
- ynd.text << tmp;
- cb->showBlockingDialog(&ynd);
- break;
- }
- }
- }
- void CGCreature::initObj()
- {
- blockVisit = true;
- switch(character)
- {
- case 0:
- character = -4;
- break;
- case 1:
- character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
- break;
- case 2:
- character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
- break;
- case 3:
- character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
- break;
- case 4:
- character = 10;
- break;
- }
- stacks[SlotID(0)]->setType(CreatureID(subID));
- TQuantity &amount = stacks[SlotID(0)]->count;
- CCreature &c = *VLC->creh->creatures[subID];
- if(amount == 0)
- {
- amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
- if(amount == 0) //armies with 0 creatures are illegal
- {
- logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
- amount = 1;
- }
- }
- formation.randomFormation = rand();
- temppower = stacks[SlotID(0)]->count * 1000;
- refusedJoining = false;
- }
- void CGCreature::newTurn() const
- {//Works only for stacks of single type of size up to 2 millions
- if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
- {
- ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH)/100;
- cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
- }
- if (VLC->modh->modules.STACK_EXP)
- cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
- }
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::MONSTER_COUNT:
- stacks[SlotID(0)]->count = val;
- break;
- case ObjProperty::MONSTER_POWER:
- temppower = val;
- break;
- case ObjProperty::MONSTER_EXP:
- giveStackExp(val);
- break;
- case ObjProperty::MONSTER_RESTORE_TYPE:
- formation.basicType = val;
- break;
- case ObjProperty::MONSTER_REFUSED_JOIN:
- refusedJoining = val;
- break;
- }
- }
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
- {
- //calculate relative strength of hero and creatures armies
- double relStrength = double(h->getTotalStrength()) / getArmyStrength();
- int powerFactor;
- if(relStrength >= 7)
- powerFactor = 11;
- else if(relStrength >= 1)
- powerFactor = (int)(2*(relStrength-1));
- else if(relStrength >= 0.5)
- powerFactor = -1;
- else if(relStrength >= 0.333)
- powerFactor = -2;
- else
- powerFactor = -3;
- std::set<CreatureID> myKindCres; //what creatures are the same kind as we
- const CCreature * myCreature = VLC->creh->creatures[subID];
- myKindCres.insert(myCreature->idNumber); //we
- myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
- for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
- {
- if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
- myKindCres.insert(crea->idNumber);
- }
- int count = 0, //how many creatures of similar kind has hero
- totalCount = 0;
- for (auto & elem : h->Slots())
- {
- if(vstd::contains(myKindCres,elem.second->type->idNumber))
- count += elem.second->count;
- totalCount += elem.second->count;
- }
- int sympathy = 0; // 0 if hero have no similar creatures
- if(count)
- sympathy++; // 1 - if hero have at least 1 similar creature
- if(count*2 > totalCount)
- sympathy++; // 2 - hero have similar creatures more that 50%
- int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
- if(charisma < character) //creatures will fight
- return -2;
- if (allowJoin)
- {
- if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
- return 0; //join for free
- else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
- return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
- }
- //we are still here - creatures have not joined hero, flee or fight
- if (charisma > character)
- return -1; //flee
- else
- return -2; //fight
- }
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
- {
- if(refusedJoining)
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
- if(pursue)
- {
- fight(h);
- }
- else
- {
- cb->removeObject(this);
- }
- }
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
- {
- if(!accept)
- {
- if(takenAction(h,false) == -1) //they flee
- {
- cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
- flee(h);
- }
- else //they fight
- {
- showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
- fight(h);
- }
- }
- else //accepted
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
- cb->showInfoDialog(&iw);
- //act as if player refused
- joinDecision(h,cost,false);
- return;
- }
- //take gold
- if(cost)
- cb->giveResource(h->tempOwner,Res::GOLD,-cost);
- cb->tryJoiningArmy(this, h, true, true);
- }
- }
- void CGCreature::fight( const CGHeroInstance *h ) const
- {
- //split stacks
- //TODO: multiple creature types in a stack?
- int basicType = stacks.begin()->second->type->idNumber;
- cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
- double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
- int stacksCount;
- //TODO: number depends on tile type
- if (relativePower < 0.5)
- {
- stacksCount = 7;
- }
- else if (relativePower < 0.67)
- {
- stacksCount = 7;
- }
- else if (relativePower < 1)
- {
- stacksCount = 6;
- }
- else if (relativePower < 1.5)
- {
- stacksCount = 5;
- }
- else if (relativePower < 2)
- {
- stacksCount = 4;
- }
- else
- {
- stacksCount = 3;
- }
- SlotID sourceSlot = stacks.begin()->first;
- SlotID destSlot;
- for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
- {
- int stackSize = stacks.begin()->second->count / stacksLeft;
- if (stackSize)
- {
- if ((destSlot = getFreeSlot()).validSlot())
- cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
- else
- {
- logGlobal->warnStream() <<"Warning! Not enough empty slots to split stack!";
- break;
- }
- }
- else break;
- }
- if (stacksCount > 1)
- {
- if (formation.randomFormation % 100 < 50) //upgrade
- {
- SlotID slotId = SlotID(stacks.size() / 2);
- if(ui32 upgradesSize = getStack(slotId).type->upgrades.size())
- {
- auto it = getStack(slotId).type->upgrades.cbegin(); //pick random in case there are more
- std::advance (it, rand() % upgradesSize);
- cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
- }
- }
- }
- cb->startBattleI(h, this);
- }
- void CGCreature::flee( const CGHeroInstance * h ) const
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT,91);
- ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
- cb->showBlockingDialog(&ynd);
- }
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner==0)
- {
- cb->removeObject(this);
- }
- else
- {
- //int killedAmount=0;
- //for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
- // if(i->first == subID)
- // killedAmount += i->second;
- //cb->setAmount(id, slots.find(0)->second.second - killedAmount);
- /*
- MetaString ms;
- int pom = slots.find(0)->second.getQuantityID();
- pom = 174 + 3*pom + 1;
- ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
- cb->setHoverName(id,&ms);
- cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
- */
- //merge stacks into one
- TSlots::const_iterator i;
- CCreature * cre = VLC->creh->creatures[formation.basicType];
- for (i = stacks.begin(); i != stacks.end(); i++)
- {
- if (cre->isMyUpgrade(i->second->type))
- {
- cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
- }
- }
- //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
- if(!hasStackAtSlot(SlotID(0)))
- cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
- while (stacks.size() > 1) //hopefully that's enough
- {
- // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
- i = stacks.end();
- i--;
- SlotID slot = getSlotFor(i->second->type);
- if (slot == i->first) //no reason to move stack to its own slot
- break;
- else
- cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
- }
- cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
- }
- }
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- auto action = takenAction(hero);
- if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
- joinDecision(hero, action, answer);
- else if(action != FIGHT)
- fleeDecision(hero, answer);
- else
- assert(0);
- }
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
- {
- int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if(relations == 2) //we're visiting our mine
- {
- cb->showGarrisonDialog(id,h->id,true);
- return;
- }
- else if (relations == 1)//ally
- return;
- if(stacksCount()) //Mine is guarded
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->tempOwner;
- ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
- cb->showBlockingDialog(&ynd);
- return;
- }
- flagMine(h->tempOwner);
- }
- void CGMine::newTurn() const
- {
- if(cb->getDate() == 1)
- return;
- if (tempOwner == PlayerColor::NEUTRAL)
- return;
- cb->giveResource(tempOwner, producedResource, producedQuantity);
- }
- void CGMine::initObj()
- {
- if(subID >= 7) //Abandoned Mine
- {
- //set guardians
- int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
- auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
- putStack(SlotID(0), troglodytes);
- //after map reading tempOwner placeholds bitmask for allowed resources
- std::vector<Res::ERes> possibleResources;
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
- possibleResources.push_back(static_cast<Res::ERes>(i));
- assert(!possibleResources.empty());
- producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
- tempOwner = PlayerColor::NEUTRAL;
- hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
- }
- else
- {
- producedResource = static_cast<Res::ERes>(subID);
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,producedResource);
- if(tempOwner >= PlayerColor::PLAYER_LIMIT)
- tempOwner = PlayerColor::NEUTRAL;
- else
- ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
- ms.toString(hoverName);
- }
- producedQuantity = defaultResProduction();
- }
- void CGMine::flagMine(PlayerColor player) const
- {
- assert(tempOwner != player);
- cb->setOwner(this, player); //not ours? flag it!
- MetaString ms;
- ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
- if(subID == 7)
- {
- ms << "(%s)";
- ms.addReplacement(MetaString::RES_NAMES, producedResource);
- }
- cb->setHoverName(this,&ms);
- InfoWindow iw;
- iw.soundID = soundBase::FLAGMINE;
- iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
- iw.player = player;
- iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
- cb->showInfoDialog(&iw);
- }
- ui32 CGMine::defaultResProduction()
- {
- switch(producedResource)
- {
- case Res::WOOD:
- case Res::ORE:
- return 2;
- case Res::GOLD:
- return 1000;
- default:
- return 1;
- }
- }
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- {
- if(subID == 7)
- {
- showInfoDialog(hero->tempOwner, 85, 0);
- }
- flagMine(hero->tempOwner);
- }
- }
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGResource::initObj()
- {
- blockVisit = true;
- hoverName = VLC->generaltexth->restypes[subID];
- if(!amount)
- {
- switch(subID)
- {
- case 6:
- amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
- break;
- case 0: case 2:
- amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
- break;
- default:
- amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
- break;
- }
- }
- }
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(stacksCount())
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true); //behave as if player accepted battle
- }
- }
- else
- {
- if(message.length())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text << message;
- cb->showInfoDialog(&iw);
- }
- collectRes(h->getOwner());
- }
- }
- void CGResource::collectRes( PlayerColor player ) const
- {
- cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
- ShowInInfobox sii;
- sii.player = player;
- sii.c = Component(Component::RESOURCE,subID,amount,0);
- sii.text.addTxt(MetaString::ADVOB_TXT,113);
- sii.text.addReplacement(MetaString::RES_NAMES, subID);
- cb->showCompInfo(&sii);
- cb->removeObject(this);
- }
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- collectRes(hero->getOwner());
- }
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGVisitableOPW::newTurn() const
- {
- if (cb->getDate(Date::DAY_OF_WEEK) == 1) //first day of week = 1
- {
- cb->setObjProperty(id, ObjProperty::VISITED, false);
- MetaString ms; //set text to "not visited"
- ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
- cb->setHoverName(this,&ms);
- }
- }
- bool CGVisitableOPW::wasVisited(PlayerColor player) const
- {
- return visited; //TODO: other players should see object as unvisited
- }
- void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
- {
- int mid=0, sound = 0;
- switch (ID)
- {
- case Obj::MYSTICAL_GARDEN:
- sound = soundBase::experience;
- mid = 92;
- break;
- case Obj::WINDMILL:
- sound = soundBase::GENIE;
- mid = 170;
- break;
- case Obj::WATER_WHEEL:
- sound = soundBase::GENIE;
- mid = 164;
- break;
- default:
- assert(0);
- }
- if (visited)
- {
- if (ID!=Obj::WINDMILL)
- mid++;
- else
- mid--;
- showInfoDialog(h,mid,sound);
- }
- else
- {
- Component::EComponentType type = Component::RESOURCE;
- Res::ERes sub=Res::WOOD;
- int val=0;
- switch (ID)
- {
- case Obj::MYSTICAL_GARDEN:
- if (rand()%2)
- {
- sub = Res::GEMS;
- val = 5;
- }
- else
- {
- sub = Res::GOLD;
- val = 500;
- }
- break;
- case Obj::WINDMILL:
- mid = 170;
- sub = static_cast<Res::ERes>((rand() % 5) + 1);
- val = (rand() % 4) + 3;
- break;
- case Obj::WATER_WHEEL:
- mid = 164;
- sub = Res::GOLD;
- if(cb->getDate(Date::DAY)<8)
- val = 500;
- else
- val = 1000;
- }
- cb->giveResource(h->tempOwner, sub, val);
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(type,sub,val,0));
- iw.text.addTxt(MetaString::ADVOB_TXT,mid);
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id, ObjProperty::VISITED, true);
- MetaString ms; //set text to "visited"
- ms.addTxt(MetaString::OBJ_NAMES,ID); ms << " "; ms.addTxt(MetaString::GENERAL_TXT,352);
- cb->setHoverName(this,&ms);
- }
- }
- void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
- {
- if(what == ObjProperty::VISITED)
- visited = val;
- }
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
- {
- ObjectInstanceID destinationid;
- switch(ID)
- {
- case Obj::MONOLITH1: //one way - find corresponding exit monolith
- if(vstd::contains(objs,Obj::MONOLITH2) && vstd::contains(objs[Obj::MONOLITH2],subID) && objs[Obj::MONOLITH2][subID].size())
- destinationid = objs[Obj::MONOLITH2][subID][rand()%objs[Obj::MONOLITH2][subID].size()];
- else
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
- break;
- case Obj::MONOLITH3://two way monolith - pick any other one
- case Obj::WHIRLPOOL: //Whirlpool
- if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
- {
- while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
- if (ID == Obj::WHIRLPOOL)
- {
- if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
- {
- if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
- { //we can't remove last unit
- SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
- for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
- {
- if (h->getPower(targetstack) > h->getPower(i->first))
- {
- targetstack = (i->first);
- }
- }
- TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
- vstd::amax(countToTake, 1);
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text.addTxt (MetaString::ADVOB_TXT, 168);
- iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
- cb->showInfoDialog(&iw);
- cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
- }
- }
- }
- }
- else
- logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
- break;
- case Obj::SUBTERRANEAN_GATE: //find nearest subterranean gate on the other level
- {
- destinationid = getMatchingGate(id);
- if(destinationid == ObjectInstanceID()) //no exit
- {
- showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
- }
- break;
- }
- }
- if(destinationid == ObjectInstanceID())
- {
- logGlobal->warnStream() << "Cannot find exit... (obj at " << pos << ") :( ";
- return;
- }
- if (ID == Obj::WHIRLPOOL)
- {
- std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
- auto it = tiles.begin();
- std::advance (it, rand() % tiles.size()); //picking random element of set is tiring
- cb->moveHero (h->id, *it + int3(1,0,0), true);
- }
- else
- cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
- }
- void CGTeleport::initObj()
- {
- int si = subID;
- switch (ID)
- {
- case Obj::SUBTERRANEAN_GATE://ignore subterranean gates subid
- case Obj::WHIRLPOOL:
- {
- si = 0;
- break;
- }
- default:
- break;
- }
- objs[ID][si].push_back(id);
- }
- void CGTeleport::postInit() //matches subterranean gates into pairs
- {
- //split on underground and surface gates
- std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
- for(auto & elem : objs[Obj::SUBTERRANEAN_GATE][0])
- {
- const CGObjectInstance *hlp = cb->getObj(elem);
- gatesSplit[hlp->pos.z].push_back(hlp);
- }
- //sort by position
- std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
- {
- return a->pos < b->pos;
- });
- for(size_t i = 0; i < gatesSplit[0].size(); i++)
- {
- const CGObjectInstance *cur = gatesSplit[0][i];
- //find nearest underground exit
- std::pair<int,double> best(-1,150000); //pair<pos_in_vector, distance>
- for(int j = 0; j < gatesSplit[1].size(); j++)
- {
- const CGObjectInstance *checked = gatesSplit[1][j];
- if(!checked)
- continue;
- double hlp = checked->pos.dist2d(cur->pos);
- if(hlp < best.second)
- {
- best.first = j;
- best.second = hlp;
- }
- }
- if(best.first >= 0) //found pair
- {
- gates.push_back(std::make_pair(cur->id, gatesSplit[1][best.first]->id));
- gatesSplit[1][best.first] = nullptr;
- }
- else
- {
- gates.push_back(std::make_pair(cur->id, ObjectInstanceID()));
- }
- }
- objs.erase(Obj::SUBTERRANEAN_GATE);
- }
- ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
- {
- for(auto & gate : gates)
- {
- if(gate.first == id)
- return gate.second;
- if(gate.second == id)
- return gate.first;
- }
- return ObjectInstanceID();
- }
- void CGArtifact::initObj()
- {
- blockVisit = true;
- if(ID == Obj::ARTIFACT)
- {
- hoverName = VLC->arth->artifacts[subID]->Name();
- if(!storedArtifact->artType)
- storedArtifact->setType(VLC->arth->artifacts[subID]);
- }
- if(ID == Obj::SPELL_SCROLL)
- subID = 1;
- assert(storedArtifact->artType);
- assert(storedArtifact->getParentNodes().size());
- //assert(storedArtifact->artType->id == subID); //this does not stop desync
- }
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!stacksCount())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch(ID)
- {
- case Obj::ARTIFACT:
- {
- iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
- iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
- if(message.length())
- iw.text << message;
- else
- {
- if (VLC->arth->artifacts[subID]->EventText().size())
- iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
- else //fix for mod artifacts with no event text
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
- iw.text.addReplacement (h->name);
- }
- }
- }
- break;
- case Obj::SPELL_SCROLL:
- {
- int spellID = storedArtifact->getGivenSpellID();
- iw.components.push_back (Component(Component::SPELL, spellID,0,0));
- iw.text.addTxt (MetaString::ADVOB_TXT,135);
- iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
- }
- break;
- }
- cb->showInfoDialog(&iw);
- pick(h);
- }
- else
- {
- if(message.size())
- {
- BlockingDialog ynd(true,false);
- ynd.player = h->getOwner();
- ynd.text << message;
- cb->showBlockingDialog(&ynd);
- }
- else
- {
- blockingDialogAnswered(h, true);
- }
- }
- }
- void CGArtifact::pick(const CGHeroInstance * h) const
- {
- cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
- cb->removeObject(this);
- }
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0) //attacker won
- pick(hero);
- }
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- cb->startBattleI(hero, this);
- }
- void CGPickable::initObj()
- {
- blockVisit = true;
- switch(ID)
- {
- case Obj::CAMPFIRE:
- val2 = cb->gameState()->getRandomGenerator().nextInt(4, 6);
- val1 = val2 * 100;
- type = cb->gameState()->getRandomGenerator().nextInt(5); // given resource
- break;
- case Obj::FLOTSAM:
- switch(type = cb->gameState()->getRandomGenerator().nextInt(3))
- {
- case 0:
- val1 = val2 = 0;
- break;
- case 1:
- val1 = 5;
- val2 = 0;
- break;
- case 2:
- val1 = 5;
- val2 = 200;
- break;
- case 3:
- val1 = 10;
- val2 = 500;
- break;
- }
- break;
- case Obj::SEA_CHEST:
- {
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 20)
- {
- val1 = 0;
- type = 0;
- }
- else if(hlp < 90)
- {
- val1 = 1500;
- type = 2;
- }
- else
- {
- val1 = 1000;
- val2 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE);
- type = 1;
- }
- }
- break;
- case Obj::SHIPWRECK_SURVIVOR:
- {
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 55)
- val1 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE);
- else if(hlp < 75)
- val1 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_MINOR);
- else if(hlp < 95)
- val1 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_MAJOR);
- else
- val1 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_RELIC);
- }
- break;
- case Obj::TREASURE_CHEST:
- {
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp >= 95)
- {
- type = 1;
- val1 = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE);
- return;
- }
- else if (hlp >= 65)
- {
- val1 = 2000;
- }
- else if(hlp >= 33)
- {
- val1 = 1500;
- }
- else
- {
- val1 = 1000;
- }
- val2 = val1 - 500;
- type = 0;
- break;
- }
- }
- }
- void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
- {
- switch(ID)
- {
- case Obj::CAMPFIRE:
- {
- cb->giveResource(h->tempOwner,static_cast<Res::ERes>(type),val2); //non-gold resource
- cb->giveResource(h->tempOwner,Res::GOLD,val1);//gold
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
- iw.components.push_back(Component(Component::RESOURCE,type,val2,0));
- iw.text.addTxt(MetaString::ADVOB_TXT,23);
- cb->showInfoDialog(&iw);
- break;
- }
- case Obj::FLOTSAM:
- {
- cb->giveResource(h->tempOwner,Res::WOOD,val1); //wood
- cb->giveResource(h->tempOwner,Res::GOLD,val2);//gold
- InfoWindow iw;
- iw.soundID = soundBase::GENIE;
- iw.player = h->tempOwner;
- if(val1)
- iw.components.push_back(Component(Component::RESOURCE,Res::WOOD,val1,0));
- if(val2)
- iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val2,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 51+type);
- cb->showInfoDialog(&iw);
- break;
- }
- case Obj::SEA_CHEST:
- {
- InfoWindow iw;
- iw.soundID = soundBase::chest;
- iw.player = h->tempOwner;
- iw.text.addTxt(MetaString::ADVOB_TXT, 116 + type);
- if(val1) //there is gold
- {
- iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
- cb->giveResource(h->tempOwner,Res::GOLD,val1);
- }
- if(type == 1) //art
- {
- //TODO: what if no space in backpack?
- iw.components.push_back(Component(Component::ARTIFACT, val2, 1, 0));
- iw.text.addReplacement(MetaString::ART_NAMES, val2);
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val2],ArtifactPosition::FIRST_AVAILABLE);
- }
- cb->showInfoDialog(&iw);
- break;
- }
- case Obj::SHIPWRECK_SURVIVOR:
- {
- InfoWindow iw;
- iw.soundID = soundBase::experience;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(Component::ARTIFACT,val1,1,0));
- iw.text.addTxt(MetaString::ADVOB_TXT, 125);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],ArtifactPosition::FIRST_AVAILABLE);
- cb->showInfoDialog(&iw);
- break;
- }
- case Obj::TREASURE_CHEST:
- {
- if (subID) //not OH3 treasure chest
- {
- logGlobal->warnStream() << "Not supported WoG treasure chest!";
- return;
- }
- if(type) //there is an artifact
- {
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[val1],ArtifactPosition::FIRST_AVAILABLE);
- InfoWindow iw;
- iw.soundID = soundBase::treasure;
- iw.player = h->tempOwner;
- iw.components.push_back(Component(Component::ARTIFACT,val1,1,0));
- iw.text.addTxt(MetaString::ADVOB_TXT,145);
- iw.text.addReplacement(MetaString::ART_NAMES, val1);
- cb->showInfoDialog(&iw);
- break;
- }
- else
- {
- BlockingDialog sd(false,true);
- sd.player = h->tempOwner;
- sd.text.addTxt(MetaString::ADVOB_TXT,146);
- sd.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
- TExpType expVal = h->calculateXp(val2);
- sd.components.push_back(Component(Component::EXPERIENCE,0,expVal, 0));
- sd.soundID = soundBase::chest;
- cb->showBlockingDialog(&sd);
- return;
- }
- }
- }
- cb->removeObject(this);
- }
- void CGPickable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- switch(answer)
- {
- case 1: //player pick gold
- cb->giveResource(hero->tempOwner, Res::GOLD, val1);
- break;
- case 2: //player pick exp
- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, hero->calculateXp(val2));
- break;
- default:
- throw std::runtime_error("Unhandled treasure choice");
- }
- cb->removeObject(this);
- }
- bool CQuest::checkQuest (const CGHeroInstance * h) const
- {
- switch (missionType)
- {
- case MISSION_NONE:
- return true;
- case MISSION_LEVEL:
- if (m13489val <= h->level)
- return true;
- return false;
- case MISSION_PRIMARY_STAT:
- for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
- {
- if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
- return false;
- }
- return true;
- case MISSION_KILL_HERO:
- case MISSION_KILL_CREATURE:
- if (!h->cb->getObjByQuestIdentifier(m13489val))
- return true;
- return false;
- case MISSION_ART:
- for (auto & elem : m5arts)
- {
- if (h->hasArt(elem))
- continue;
- return false; //if the artifact was not found
- }
- return true;
- case MISSION_ARMY:
- {
- std::vector<CStackBasicDescriptor>::const_iterator cre;
- TSlots::const_iterator it;
- ui32 count;
- for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
- {
- for (count = 0, it = h->Slots().begin(); it != h->Slots().end(); ++it)
- {
- if (it->second->type == cre->type)
- count += it->second->count;
- }
- if (count < cre->count) //not enough creatures of this kind
- return false;
- }
- }
- return true;
- case MISSION_RESOURCES:
- for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
- { //Quest has no direct access to callback
- if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
- return false;
- }
- return true;
- case MISSION_HERO:
- if (m13489val == h->type->ID.getNum())
- return true;
- return false;
- case MISSION_PLAYER:
- if (m13489val == h->getOwner().getNum())
- return true;
- return false;
- default:
- return false;
- }
- }
- void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
- {
- std::string text;
- bool failRequirements = (h ? !checkQuest(h) : true);
- if (firstVisit)
- {
- isCustom = isCustomFirst;
- iwText << (text = firstVisitText);
- }
- else if (failRequirements)
- {
- isCustom = isCustomNext;
- iwText << (text = nextVisitText);
- }
- switch (missionType)
- {
- case MISSION_LEVEL:
- components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
- if (!isCustom)
- iwText.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
- if (!isCustom)
- addReplacements(iwText, text);
- break;
- case MISSION_HERO:
- //FIXME: portrait may not match hero, if custom portrait was set in map editor
- components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
- if (!isCustom)
- iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_KILL_CREATURE:
- {
- components.push_back(Component(stackToKill));
- if (!isCustom)
- {
- addReplacements(iwText, text);
- }
- }
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for (auto & elem : m5arts)
- {
- components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- if (!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for (auto & elem : m6creatures)
- {
- components.push_back(Component(elem));
- loot << "%s";
- loot.addReplacement(elem);
- }
- if (!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if (!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_PLAYER:
- components.push_back(Component (Component::FLAG, m13489val, 0, 0));
- if (!isCustom)
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- }
- }
- void CQuest::getRolloverText (MetaString &ms, bool onHover) const
- {
- if (onHover)
- ms << "\n\n";
- ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
- switch (missionType)
- {
- case MISSION_LEVEL:
- ms.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- ms.addReplacement(heroName);
- break;
- case MISSION_KILL_CREATURE:
- ms.addReplacement(stackToKill);
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for (auto & elem : m5arts)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for (auto & elem : m6creatures)
- {
- loot << "%s";
- loot.addReplacement(elem);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_HERO:
- ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_PLAYER:
- ms.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- default:
- break;
- }
- }
- void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
- {
- iwText << completedText;
- switch (missionType)
- {
- case CQuest::MISSION_LEVEL:
- if (!isCustomComplete)
- iwText.addReplacement(m13489val);
- break;
- case CQuest::MISSION_PRIMARY_STAT:
- if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ART:
- {
- MetaString loot;
- for (auto & elem : m5arts)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ARMY:
- {
- MetaString loot;
- for (auto & elem : m6creatures)
- {
- loot << "%s";
- loot.addReplacement(elem);
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- case MISSION_KILL_CREATURE:
- if (!isCustomComplete)
- addReplacements(iwText, completedText);
- break;
- case MISSION_HERO:
- if (!isCustomComplete)
- iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
- break;
- case MISSION_PLAYER:
- if (!isCustomComplete)
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- }
- }
- void CGSeerHut::setObjToKill()
- {
- if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
- {
- quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
- assert(quest->stackToKill.type);
- quest->stackToKill.count = 0; //no count in info window
- quest->stackDirection = checkDirection();
- }
- else if (quest->missionType == CQuest::MISSION_KILL_HERO)
- {
- quest->heroName = getHeroToKill(false)->name;
- quest->heroPortrait = getHeroToKill(false)->portrait;
- }
- }
- void CGSeerHut::init()
- {
- seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, cb->gameState()->getRandomGenerator());
- quest->textOption = cb->gameState()->getRandomGenerator().nextInt(2);
- }
- void CGSeerHut::initObj()
- {
- init();
- quest->progress = CQuest::NOT_ACTIVE;
- if (quest->missionType)
- {
- if (!quest->isCustomFirst)
- quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
- if (!quest->isCustomNext)
- quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
- if (!quest->isCustomComplete)
- quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
- }
- else
- {
- quest->progress = CQuest::COMPLETE;
- quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
- }
- }
- void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
- {
- quest->getRolloverText (text, onHover);//TODO: simplify?
- if (!onHover)
- text.addReplacement(seerName);
- }
- const std::string & CGSeerHut::getHoverText() const
- {
- switch (ID)
- {
- case Obj::SEER_HUT:
- if (quest->progress != CQuest::NOT_ACTIVE)
- {
- hoverName = VLC->generaltexth->allTexts[347];
- boost::algorithm::replace_first(hoverName,"%s", seerName);
- }
- else //just seer hut
- hoverName = VLC->generaltexth->names[ID];
- break;
- case Obj::QUEST_GUARD:
- hoverName = VLC->generaltexth->names[ID];
- break;
- default:
- logGlobal->debugStream() << "unrecognized quest object";
- }
- if (quest->progress & quest->missionType) //rollover when the quest is active
- {
- MetaString ms;
- getRolloverText (ms, true);
- hoverName += ms.toString();
- }
- return hoverName;
- }
- void CQuest::addReplacements(MetaString &out, const std::string &base) const
- {
- switch(missionType)
- {
- case MISSION_KILL_CREATURE:
- out.addReplacement(stackToKill);
- if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
- {
- out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
- }
- break;
- case MISSION_KILL_HERO:
- out.addReplacement(heroName);
- break;
- }
- }
- bool IQuestObject::checkQuest(const CGHeroInstance* h) const
- {
- return quest->checkQuest(h);
- }
- void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
- {
- quest->getVisitText (text,components, isCustom, FirstVisit, h);
- }
- void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
- {
- quest->getCompletionText (text, components, isCustom, h);
- switch (rewardType)
- {
- case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
- break;
- case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
- break;
- case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
- break;
- case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
- break;
- case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
- break;
- case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
- break;
- case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
- break;
- case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
- break;
- case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
- break;
- case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
- break;
- }
- }
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
- {
- switch (what)
- {
- case 10:
- quest->progress = static_cast<CQuest::Eprogress>(val);
- break;
- }
- }
- void CGSeerHut::newTurn() const
- {
- if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
- {
- cb->setObjProperty (id, 10, CQuest::COMPLETE);
- }
- }
- void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- if (quest->progress < CQuest::COMPLETE)
- {
- bool firstVisit = !quest->progress;
- bool failRequirements = !checkQuest(h);
- bool isCustom=false;
- if (firstVisit)
- {
- isCustom = quest->isCustomFirst;
- cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
- }
- else if (failRequirements)
- {
- isCustom = quest->isCustomNext;
- }
- if (firstVisit || failRequirements)
- {
- getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
- cb->showInfoDialog(&iw);
- }
- if (!failRequirements) // propose completion, also on first visit
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- getCompletionText (bd.text, bd.components, isCustom, h);
- cb->showBlockingDialog (&bd);
- return;
- }
- }
- else
- {
- iw.text << VLC->generaltexth->seerEmpty[quest->textOption];
- if (ID == Obj::SEER_HUT)
- iw.text.addReplacement(seerName);
- cb->showInfoDialog(&iw);
- }
- }
- int CGSeerHut::checkDirection() const
- {
- int3 cord = getCreatureToKill()->pos;
- if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
- return 8;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
- return 1;
- else //northeast
- return 2;
- }
- else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
- return 7;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
- return 9;
- else //east
- return 3;
- }
- else //south
- {
- if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
- return 6;
- else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
- return 5;
- else //southeast
- return 4;
- }
- }
- void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- switch (quest->missionType)
- {
- case CQuest::MISSION_ART:
- for (auto & elem : quest->m5arts)
- {
- cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
- }
- break;
- case CQuest::MISSION_ARMY:
- cb->takeCreatures(h->id, quest->m6creatures);
- break;
- case CQuest::MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i)
- {
- cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -quest->m7resources[i]);
- }
- break;
- default:
- break;
- }
- cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
- completeQuest(h); //make sure to remove QuestGuard at the very end
- }
- }
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
- {
- switch (rewardType)
- {
- case EXPERIENCE:
- {
- TExpType expVal = h->calculateXp(rVal);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
- break;
- }
- case MANA_POINTS:
- {
- cb->setManaPoints(h->id, h->mana+rVal);
- break;
- }
- case MORALE_BONUS: case LUCK_BONUS:
- {
- Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
- Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
- GiveBonus gb;
- gb.id = h->id.getNum();
- gb.bonus = hb;
- cb->giveHeroBonus(&gb);
- }
- break;
- case RESOURCES:
- cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
- break;
- case PRIMARY_SKILL:
- cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
- break;
- case SECONDARY_SKILL:
- cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
- break;
- case ARTIFACT:
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);
- break;
- case SPELL:
- {
- std::set<SpellID> spell;
- spell.insert (SpellID(rID));
- cb->changeSpells(h, true, spell);
- }
- break;
- case CREATURE:
- {
- CCreatureSet creatures;
- creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
- cb->giveCreatures(this, h, creatures, false);
- }
- break;
- default:
- break;
- }
- }
- const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
- {
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
- if(allowNull && !o)
- return nullptr;
- assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON));
- return static_cast<const CGHeroInstance*>(o);
- }
- const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
- {
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
- if(allowNull && !o)
- return nullptr;
- assert(o && o->ID == Obj::MONSTER);
- return static_cast<const CGCreature*>(o);
- }
- void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- finishQuest(hero, answer);
- }
- void CGQuestGuard::init()
- {
- blockVisit = true;
- quest->textOption = cb->gameState()->getRandomGenerator().nextInt(3, 5);
- }
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
- {
- cb->removeObject(this);
- }
- void CGWitchHut::initObj()
- {
- ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
- }
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
- ui32 txt_id;
- if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
- {
- txt_id =172;
- }
- else if(!h->canLearnSkill()) //already all skills slots used
- {
- txt_id = 173;
- }
- else //give sec skill
- {
- iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
- txt_id = 171;
- cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
- }
- iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
- iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGWitchHut::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(wasVisited(cb->getLocalPlayer()))
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
- }
- return hoverName;
- }
- bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
- {
- return h->hasBonusFrom(Bonus::OBJECT, ID);
- }
- void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
- {
- bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
- int messageID=0;
- int bonusMove = 0;
- ui32 descr_id = 0;
- InfoWindow iw;
- iw.player = h->tempOwner;
- GiveBonus gbonus;
- gbonus.id = h->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- bool second = false;
- Bonus secondBonus;
- switch(ID)
- {
- case Obj::BUOY:
- messageID = 21;
- iw.soundID = soundBase::MORALE;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = +1;
- descr_id = 94;
- break;
- case Obj::SWAN_POND:
- messageID = 29;
- iw.soundID = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 2;
- descr_id = 67;
- bonusMove = -h->movement;
- break;
- case Obj::FAERIE_RING:
- messageID = 49;
- iw.soundID = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 1;
- descr_id = 71;
- break;
- case Obj::FOUNTAIN_OF_FORTUNE:
- messageID = 55;
- iw.soundID = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = rand()%5 - 1;
- descr_id = 69;
- gbonus.bdescr.addReplacement((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
- break;
- case Obj::IDOL_OF_FORTUNE:
- messageID = 62;
- iw.soundID = soundBase::experience;
- gbonus.bonus.val = 1;
- descr_id = 68;
- if(cb->getDate(Date::DAY_OF_WEEK) == 7) //7th day of week
- {
- gbonus.bonus.type = Bonus::MORALE;
- second = true;
- secondBonus = gbonus.bonus;
- secondBonus.type = Bonus::LUCK;
- }
- else
- {
- gbonus.bonus.type = (cb->getDate(Date::DAY_OF_WEEK)%2) ? Bonus::LUCK : Bonus::MORALE;
- }
- break;
- case Obj::MERMAID:
- messageID = 83;
- iw.soundID = soundBase::LUCK;
- gbonus.bonus.type = Bonus::LUCK;
- gbonus.bonus.val = 1;
- descr_id = 72;
- break;
- case Obj::RALLY_FLAG:
- iw.soundID = soundBase::MORALE;
- messageID = 111;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- descr_id = 102;
- second = true;
- secondBonus = gbonus.bonus;
- secondBonus.type = Bonus::LUCK;
- bonusMove = 400;
- break;
- case Obj::OASIS:
- iw.soundID = soundBase::MORALE;
- messageID = 95;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- descr_id = 95;
- bonusMove = 800;
- break;
- case Obj::TEMPLE:
- messageID = 140;
- iw.soundID = soundBase::temple;
- gbonus.bonus.type = Bonus::MORALE;
- if(cb->getDate(Date::DAY_OF_WEEK)==7) //sunday
- {
- gbonus.bonus.val = 2;
- descr_id = 97;
- }
- else
- {
- gbonus.bonus.val = 1;
- descr_id = 96;
- }
- break;
- case Obj::WATERING_HOLE:
- iw.soundID = soundBase::MORALE;
- messageID = 166;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- descr_id = 100;
- bonusMove = 400;
- break;
- case Obj::FOUNTAIN_OF_YOUTH:
- iw.soundID = soundBase::MORALE;
- messageID = 57;
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = 1;
- descr_id = 103;
- bonusMove = 400;
- break;
- case Obj::STABLES:
- iw.soundID = soundBase::STORE;
- bool someUpgradeDone = false;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
- {
- if(i->second->type->idNumber == CreatureID::CAVALIER)
- {
- cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
- someUpgradeDone = true;
- }
- }
- if (someUpgradeDone)
- {
- messageID = 138;
- iw.components.push_back(Component(Component::CREATURE,11,0,1));
- }
- else
- messageID = 137;
- gbonus.bonus.type = Bonus::LAND_MOVEMENT;
- gbonus.bonus.val = 600;
- bonusMove = 600;
- gbonus.bonus.duration = Bonus::ONE_WEEK;
- //gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
- break;
- }
- if (descr_id != 0)
- gbonus.bdescr.addTxt(MetaString::ARRAY_TXT,descr_id);
- assert(messageID);
- if(visited)
- {
- if(ID==Obj::RALLY_FLAG || ID==Obj::OASIS || ID==Obj::MERMAID || ID==Obj::STABLES)
- messageID--;
- else
- messageID++;
- }
- else
- {
- //TODO: fix if second bonus val != main bonus val
- if(gbonus.bonus.type == Bonus::MORALE || secondBonus.type == Bonus::MORALE)
- iw.components.push_back(Component(Component::MORALE,0,gbonus.bonus.val,0));
- if(gbonus.bonus.type == Bonus::LUCK || secondBonus.type == Bonus::LUCK)
- iw.components.push_back(Component(Component::LUCK,0,gbonus.bonus.val,0));
- cb->giveHeroBonus(&gbonus);
- if(second)
- {
- gbonus.bonus = secondBonus;
- cb->giveHeroBonus(&gbonus);
- }
- if(bonusMove) //swan pond - take all move points, stables - give move point this day
- {
- SetMovePoints smp;
- smp.hid = h->id;
- smp.val = h->movement + bonusMove;
- cb->setMovePoints(&smp);
- }
- }
- iw.text.addTxt(MetaString::ADVOB_TXT,messageID);
- cb->showInfoDialog(&iw);
- }
- const std::string & CGBonusingObject::getHoverText() const
- {
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID];
- if(h)
- {
- bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
- hoverName += " " + visitedTxt(visited);
- }
- return hoverName;
- }
- void CGBonusingObject::initObj()
- {
- if(ID == Obj::BUOY || ID == Obj::MERMAID)
- {
- blockVisit = true;
- }
- }
- void CGMagicSpring::setPropertyDer(ui8 what, ui32 val)
- {
- CGVisitableOPW::setPropertyDer (what, val); //set visitable if applicable
- if (what == ObjProperty::LEFT_VISITED)
- {
- if (visitedTile == RIGHT)
- visited = true; //both field were used, object is not available this week
- else
- visitedTile = LEFT;
- }
- else if (what == ObjProperty::RIGHT_VISITED)
- {
- if (visitedTile == LEFT)
- visited = true;
- else
- visitedTile = RIGHT;
- }
- else if (what == ObjProperty::LEFTRIGHT_CLEAR)
- visitedTile = CLEAR;
- }
- std::vector<int3> CGMagicSpring::getVisitableOffsets() const
- {
- std::vector <int3> visitableTiles;
- for(int y = 0; y < 6; y++)
- for (int x = 0; x < 8; x++) //starting from left
- if (appearance.isVisitableAt(x, y))
- visitableTiles.push_back (int3(x, y , 0));
- return visitableTiles;
- }
- int3 CGMagicSpring::getVisitableOffset() const
- {
- //FIXME: this also should stop AI from passing through already visited spring, is that ok?
- auto visitableTiles = getVisitableOffsets();
- if (visitableTiles.size() < 2)
- {
- logGlobal->warnStream() << "Warning: Magic Spring should have at least two visitable offsets!";
- return int3(-1,-1,-1);
- }
- if (visited)
- return int3(-1,-1,-1);
- else
- {
- if (visitedTile == RIGHT)
- return visitableTiles[0]; //visit the other one now
- else if (visitedTile == LEFT)
- return visitableTiles[1];
- else
- return visitableTiles[0]; //only left one?
- }
- }
- void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
- {
- int messageID;
- if (!visited)
- {
- if (h->mana > h->manaLimit())
- messageID = 76;
- else
- {
- messageID = 74;
- cb->setManaPoints (h->id, 2 * h->manaLimit());//TODO: mark left or right tile visited
- if (visitedTile) //visitng the second tile
- cb->setObjProperty (id, ObjProperty::VISITED, true);
- else
- {
- auto visitableTiles = getVisitableOffsets();
- assert (visitableTiles.size() >= 2);
- if (h->getPosition() == pos - visitableTiles[0])
- cb->setObjProperty (id, ObjProperty::LEFT_VISITED, true);
- else if (h->getPosition() == pos - visitableTiles[1])
- cb->setObjProperty (id, ObjProperty::RIGHT_VISITED, true);
- else
- logGlobal->warnStream() << "Warning: hero is not on any Magic Spring visitable offsets!";
- }
- }
- }
- else
- messageID = 75;
- showInfoDialog(h,messageID,soundBase::GENIE);
- }
- void CGMagicSpring::newTurn() const
- {
- CGVisitableOPW::newTurn();
- if (cb->getDate(Date::DAY_OF_WEEK) == 1)
- {
- cb->setObjProperty(id, ObjProperty::LEFTRIGHT_CLEAR, false);
- }
- }
- const std::string & CGMagicSpring::getHoverText() const
- {
- //TODO: change hover text depending on hovered tile
- hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
- return hoverName;
- }
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
- {
- int message;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
- {
- message = 78;//"A second drink at the well in one day will not help you."
- }
- else if(h->mana < h->manaLimit())
- {
- giveDummyBonus(h->id);
- cb->setManaPoints(h->id,h->manaLimit());
- message = 77;
- }
- else
- {
- message = 79;
- }
- showInfoDialog(h,message,soundBase::faerie);
- }
- const std::string & CGMagicWell::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGPandoraBox::initObj()
- {
- blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
- hasGuardians = stacks.size();
- }
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 14);
- cb->showBlockingDialog (&bd);
- }
- void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
- {
- cb->removeAfterVisit(this);
- InfoWindow iw;
- iw.player = h->getOwner();
- bool changesPrimSkill = false;
- for (auto & elem : primskills)
- {
- if(elem)
- {
- changesPrimSkill = true;
- break;
- }
- }
- if(gainedExp || changesPrimSkill || abilities.size())
- {
- TExpType expVal = h->calculateXp(gainedExp);
- //getText(iw,afterBattle,175,h); //wtf?
- iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
- iw.text.addReplacement(h->name);
- if(expVal)
- iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
- for(int i=0; i<abilities.size(); i++)
- iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
- cb->showInfoDialog(&iw);
- //give sec skills
- for(int i=0; i<abilities.size(); i++)
- {
- int curLev = h->getSecSkillLevel(abilities[i]);
- if( (curLev && curLev < abilityLevels[i]) || (h->canLearnSkill() ))
- {
- cb->changeSecSkill(h,abilities[i],abilityLevels[i],true);
- }
- }
- //give prim skills
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
- assert(!cb->isVisitCoveredByAnotherQuery(this, h));
- //give exp
- if(expVal)
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
- }
- if(!cb->isVisitCoveredByAnotherQuery(this, h))
- giveContentsAfterExp(h);
- //Otherwise continuation occurs via post-level-up callback.
- }
- void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
- {
- bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
- std::string msg = message; //in case box is removed in the meantime
- InfoWindow iw;
- iw.player = h->getOwner();
- if(spells.size())
- {
- std::set<SpellID> spellsToGive;
- iw.components.clear();
- if (spells.size() > 1)
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 188); //%s learns spells
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 184); //%s learns a spell
- }
- iw.text.addReplacement(h->name);
- std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;
- for(auto i=spells.cbegin(); i != spells.cend(); i++)
- {
- if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
- {
- iw.components.push_back(Component(Component::SPELL,*i,0,0));
- spellsToGive.insert(*i);
- }
- }
- if(!spellsToGive.empty())
- {
- cb->changeSpells(h,true,spellsToGive);
- cb->showInfoDialog(&iw);
- }
- }
- if(manaDiff)
- {
- getText(iw,hadGuardians,manaDiff,176,177,h);
- iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
- cb->showInfoDialog(&iw);
- cb->setManaPoints(h->id, h->mana + manaDiff);
- }
- if(moraleDiff)
- {
- getText(iw,hadGuardians,moraleDiff,178,179,h);
- iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- if(luckDiff)
- {
- getText(iw,hadGuardians,luckDiff,180,181,h);
- iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] < 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,hadGuardians,182,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
- }
- if(iw.components.size())
- {
- getText(iw,hadGuardians,183,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- // getText(iw,afterBattle,183,h);
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
- iw.text.addReplacement(h->name);
- for(auto & elem : artifacts)
- {
- iw.components.push_back(Component(Component::ARTIFACT,elem,0,0));
- if(iw.components.size() >= 14)
- {
- cb->showInfoDialog(&iw);
- iw.components.clear();
- iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure - once more?
- iw.text.addReplacement(h->name);
- }
- }
- if(iw.components.size())
- {
- cb->showInfoDialog(&iw);
- }
- for(int i=0; i<resources.size(); i++)
- if(resources[i])
- cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);
- for(auto & elem : artifacts)
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[elem],ArtifactPosition::FIRST_AVAILABLE);
- iw.components.clear();
- iw.text.clear();
- if (creatures.Slots().size())
- { //this part is taken straight from creature bank
- MetaString loot;
- for(auto & elem : creatures.Slots())
- { //build list of joined creatures
- iw.components.push_back(Component(*elem.second));
- loot << "%s";
- loot.addReplacement(*elem.second);
- }
- if (creatures.Slots().size() == 1 && creatures.Slots().begin()->second->count == 1)
- iw.text.addTxt(MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(h->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, h, creatures, true);
- }
- if(!hasGuardians && msg.size())
- {
- iw.text << msg;
- cb->showInfoDialog(&iw);
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
- {
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
- {
- iw.components.clear();
- iw.text.clear();
- if(afterBattle || !message.size())
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
- iw.text.addReplacement(h->name);
- }
- else
- {
- iw.text << message;
- afterBattle = true;
- }
- }
- void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner)
- return;
- giveContentsUpToExp(hero);
- }
- void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- {
- if (stacksCount() > 0) //if pandora's box is protected by army
- {
- showInfoDialog(hero,16,0);
- cb->startBattleI(hero, this); //grants things after battle
- }
- else if (message.size() == 0 && resources.size() == 0
- && primskills.size() == 0 && abilities.size() == 0
- && abilityLevels.size() == 0 && artifacts.size() == 0
- && spells.size() == 0 && creatures.Slots().size() > 0
- && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
- {
- showInfoDialog(hero,15,0);
- cb->removeObject(this);
- }
- else //if it gives something without battle
- {
- giveContentsUpToExp(hero);
- }
- }
- }
- void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- giveContentsAfterExp(hero);
- }
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!(availableFor & (1 << h->tempOwner.getNum())))
- return;
- if(cb->getPlayerSettings(h->tempOwner)->playerID)
- {
- if(humanActivate)
- activated(h);
- }
- else if(computerActivate)
- activated(h);
- }
- void CGEvent::activated( const CGHeroInstance * h ) const
- {
- if(stacksCount() > 0)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(message.size())
- iw.text << message;
- else
- iw.text.addTxt(MetaString::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this);
- }
- else
- {
- giveContentsUpToExp(h);
- }
- }
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- switch (ID)
- {
- case Obj::REDWOOD_OBSERVATORY:
- case Obj::PILLAR_OF_FIRE:
- {
- iw.soundID = soundBase::LIGHTHOUSE;
- iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
- cb->sendAndApply (&fw);
- break;
- }
- case Obj::COVER_OF_DARKNESS:
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, 31);
- hideTiles(h->tempOwner, 20);
- break;
- }
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(spell == SpellID::NONE)
- {
- logGlobal->errorStream() << "Not initialized shrine visited!";
- return;
- }
- if(!wasVisited(h->tempOwner))
- cb->setObjProperty(id, 10, h->tempOwner.getNum());
- InfoWindow iw;
- iw.soundID = soundBase::temple;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
- iw.text.addTxt(MetaString::SPELL_NAME,spell);
- iw.text << ".";
- if(!h->getArt(ArtifactPosition::SPELLBOOK))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,131);
- }
- else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,130);
- }
- else if(vstd::contains(h->spells,spell))//hero already knows the spell
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,174);
- }
- else //give spell
- {
- std::set<SpellID> spells;
- spells.insert(spell);
- cb->changeSpells(h, true, spells);
- iw.components.push_back(Component(Component::SPELL,spell,0,0));
- }
- cb->showInfoDialog(&iw);
- }
- void CGShrine::initObj()
- {
- if(spell == SpellID::NONE) //spell not set
- {
- int level = ID-87;
- std::vector<SpellID> possibilities;
- cb->getAllowedSpells (possibilities, level);
- if(possibilities.empty())
- {
- logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
- return;
- }
- spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
- }
- }
- const std::string & CGShrine::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
- {
- hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
- boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
- const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
- if(h && vstd::contains(h->spells,spell)) //hero knows that ability
- hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
- }
- return hoverName;
- }
- void CGSignBottle::initObj()
- {
- //if no text is set than we pick random from the predefined ones
- if(message.empty())
- {
- message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
- }
- if(ID == Obj::OCEAN_BOTTLE)
- {
- blockVisit = true;
- }
- }
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::STORE;
- iw.player = h->getOwner();
- iw.text << message;
- cb->showInfoDialog(&iw);
- if(ID == Obj::OCEAN_BOTTLE)
- cb->removeObject(this);
- }
- //TODO: remove
- //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
- //{
- //
- //}
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
- {
- EBonusType type = bonusType;
- int bid = bonusID;
- //check if the bonus if applicable, if not - give primary skill (always possible)
- int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
- if((type == SECONDARY_SKILL
- && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
- || (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
- || ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
- ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
- {
- type = PRIM_SKILL;
- bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
- }
- InfoWindow iw;
- iw.soundID = soundBase::gazebo;
- iw.player = h->getOwner();
- iw.text.addTxt(MetaString::ADVOB_TXT,115);
- switch (type)
- {
- case PRIM_SKILL:
- cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
- iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
- break;
- case SECONDARY_SKILL:
- cb->changeSecSkill(h,SecondarySkill(bid),+1);
- iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
- break;
- case SPELL:
- {
- std::set<SpellID> hlp;
- hlp.insert(SpellID(bid));
- cb->changeSpells(h,true,hlp);
- iw.components.push_back(Component(Component::SPELL,bid,0,0));
- }
- break;
- default:
- logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
- return;
- }
- cb->showInfoDialog(&iw);
- cb->removeObject(this);
- }
- void CGScholar::initObj()
- {
- blockVisit = true;
- if(bonusType == RANDOM)
- {
- bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
- switch(bonusType)
- {
- case PRIM_SKILL:
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
- break;
- case SECONDARY_SKILL:
- bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
- break;
- case SPELL:
- std::vector<SpellID> possibilities;
- for (int i = 1; i < 6; ++i)
- cb->getAllowedSpells (possibilities, i);
- bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
- break;
- }
- }
- }
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
- {
- int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
- if (!ally && stacksCount() > 0) {
- //TODO: Find a way to apply magic garrison effects in battle.
- cb->startBattleI(h, this);
- return;
- }
- //New owner.
- if (!ally)
- cb->setOwner(this, h->tempOwner);
- cb->showGarrisonDialog(id, h->id, removableUnits);
- }
- ui8 CGGarrison::getPassableness() const
- {
- if ( !stacksCount() )//empty - anyone can visit
- return GameConstants::ALL_PLAYERS;
- if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
- return 0;
- ui8 mask = 0;
- TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
- for(PlayerColor it : ts->players)
- mask |= 1<<it.getNum(); //allies - add to possible visitors
- return mask;
- }
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- onHeroVisit(hero);
- }
- void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
- {
- int sound = soundBase::sound_todo;
- int txtid;
- switch(ID)
- {
- case Obj::CORPSE:
- txtid = 37;
- sound = soundBase::MYSTERY;
- break;
- case Obj::LEAN_TO:
- sound = soundBase::GENIE;
- txtid = 64;
- break;
- case Obj::WAGON:
- sound = soundBase::GENIE;
- txtid = 154;
- break;
- case Obj::WARRIORS_TOMB:
- {
- //ask if player wants to search the Tomb
- BlockingDialog bd(true, false);
- bd.soundID = soundBase::GRAVEYARD;
- bd.player = h->getOwner();
- bd.text.addTxt(MetaString::ADVOB_TXT,161);
- cb->showBlockingDialog(&bd);
- return;
- }
- default:
- logGlobal->errorStream() << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!";
- return;
- }
- InfoWindow iw;
- iw.soundID = sound;
- iw.player = h->getOwner();
- if(players.size()) //we have been already visited...
- {
- txtid++;
- if(ID == Obj::WAGON) //wagon has extra text (for finding art) we need to omit
- txtid++;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- }
- else //first visit - give bonus!
- {
- switch(artOrRes)
- {
- case 0: // first visit but empty
- if (ID == Obj::CORPSE)
- ++txtid;
- else
- txtid+=2;
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- break;
- case 1: //art
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],ArtifactPosition::FIRST_AVAILABLE);
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- if (ID == Obj::CORPSE)
- {
- iw.text << "%s";
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- }
- break;
- case 2: //res
- iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
- iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
- cb->giveResource(h->getOwner(), static_cast<Res::ERes>(bonusType), bonusVal);
- break;
- }
- if(ID == Obj::WAGON && artOrRes == 1)
- {
- iw.text.localStrings.back().second++;
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- }
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id, 10, h->getOwner().getNum());
- }
- const std::string & CGOnceVisitable::getHoverText() const
- {
- const bool visited = wasVisited(cb->getCurrentPlayer());
- hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
- return hoverName;
- }
- void CGOnceVisitable::initObj()
- {
- switch(ID)
- {
- case Obj::CORPSE:
- {
- blockVisit = true;
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 20)
- {
- artOrRes = 1;
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
- }
- else
- {
- artOrRes = 0;
- }
- }
- break;
- case Obj::LEAN_TO:
- {
- artOrRes = 2;
- bonusType = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
- bonusVal = cb->gameState()->getRandomGenerator().nextInt(1, 4);
- }
- break;
- case Obj::WARRIORS_TOMB:
- {
- artOrRes = 1;
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 30)
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE);
- else if(hlp < 80)
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_MINOR);
- else if(hlp < 95)
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_MAJOR);
- else
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_RELIC);
- }
- break;
- case Obj::WAGON:
- {
- int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
- if(hlp < 10)
- {
- artOrRes = 0; // nothing... :(
- }
- else if(hlp < 50) //minor or treasure art
- {
- artOrRes = 1;
- bonusType = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
- }
- else //2 - 5 of non-gold resource
- {
- artOrRes = 2;
- bonusType = cb->gameState()->getRandomGenerator().nextInt(5);
- bonusVal = cb->gameState()->getRandomGenerator().nextInt(2, 5);
- }
- }
- break;
- }
- }
- void CGOnceVisitable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- //must have been Tomb
- if(answer)
- {
- InfoWindow iw;
- iw.player = hero->getOwner();
- iw.components.push_back(Component(Component::MORALE,0,-3,0));
- if(players.size()) //we've been already visited, player found nothing
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,163);
- }
- else //first visit - give artifact
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,162);
- iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
- iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
- cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[bonusType],ArtifactPosition::FIRST_AVAILABLE);
- }
- if(!hero->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
- {
- //ruin morale
- GiveBonus gb;
- gb.id = hero->id.getNum();
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id.getNum(),"");
- gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
- cb->giveHeroBonus(&gb);
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty(id, 10, hero->getOwner().getNum());
- }
- }
- void CBank::initObj()
- {
- index = VLC->objh->bankObjToIndex(this);
- bc = nullptr;
- daycounter = 0;
- multiplier = 1;
- }
- const std::string & CBank::getHoverText() const
- {
- bool visited = (bc == nullptr);
- hoverName = VLC->objh->creBanksNames[index] + " " + visitedTxt(visited);
- return hoverName;
- }
- void CBank::reset(ui16 var1) //prevents desync
- {
- ui8 chance = 0;
- for (auto & elem : VLC->objh->banksInfo[index])
- {
- if (var1 < (chance += elem->chance))
- {
- bc = elem;
- break;
- }
- }
- artifacts.clear();
- }
- void CBank::initialize() const
- {
- cb->setObjProperty(id, ObjProperty::BANK_RESET, cb->gameState()->getRandomGenerator().nextInt()); //synchronous reset
- for (ui8 i = 0; i <= 3; i++)
- {
- for (ui8 n = 0; n < bc->artifacts[i]; n++)
- {
- CArtifact::EartClass artClass;
- switch(i)
- {
- case 0: artClass = CArtifact::ART_TREASURE; break;
- case 1: artClass = CArtifact::ART_MINOR; break;
- case 2: artClass = CArtifact::ART_MAJOR; break;
- case 3: artClass = CArtifact::ART_RELIC; break;
- default: assert(0); continue;
- }
- int artID = VLC->arth->pickRandomArtifact(cb->gameState()->getRandomGenerator(), artClass);
- cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
- }
- }
- cb->setObjProperty(id, ObjProperty::BANK_INIT_ARMY, cb->gameState()->getRandomGenerator().nextInt()); //get army
- }
- void CBank::setPropertyDer (ui8 what, ui32 val)
- /// random values are passed as arguments and processed identically on all clients
- {
- switch (what)
- {
- case ObjProperty::BANK_DAYCOUNTER: //daycounter
- if (val == 0)
- daycounter = 1; //yes, 1
- else
- daycounter++;
- break;
- case ObjProperty::BANK_MULTIPLIER: //multiplier, in percent
- multiplier = val / 100.0;
- break;
- case 13: //bank preset
- bc = VLC->objh->banksInfo[index][val];
- break;
- case ObjProperty::BANK_RESET:
- reset (val%100);
- break;
- case ObjProperty::BANK_CLEAR_CONFIG:
- bc = nullptr;
- break;
- case ObjProperty::BANK_CLEAR_ARTIFACTS: //remove rewards from Derelict Ship
- artifacts.clear();
- break;
- case ObjProperty::BANK_INIT_ARMY: //set ArmedInstance army
- {
- int upgraded = 0;
- if (val%100 < bc->upgradeChance) //once again anti-desync
- upgraded = 1;
- switch (bc->guards.size())
- {
- case 1:
- for (int i = 0; i < 4; ++i)
- setCreature (SlotID(i), bc->guards[0].first, bc->guards[0].second / 5 );
- setCreature (SlotID(4), CreatureID(bc->guards[0].first + upgraded), bc->guards[0].second / 5 );
- break;
- case 4:
- {
- if (bc->guards.back().second) //all stacks are present
- {
- for (auto & elem : bc->guards)
- {
- setCreature (SlotID(stacksCount()), elem.first, elem.second);
- }
- }
- else if (bc->guards[2].second)//Wraiths are present, split two stacks in Crypt
- {
- setCreature (SlotID(0), bc->guards[0].first, bc->guards[0].second / 2 );
- setCreature (SlotID(1), bc->guards[1].first, bc->guards[1].second / 2);
- setCreature (SlotID(2), CreatureID(bc->guards[2].first + upgraded), bc->guards[2].second);
- setCreature (SlotID(3), bc->guards[1].first, bc->guards[1].second / 2 );
- setCreature (SlotID(4), bc->guards[0].first, bc->guards[0].second - (bc->guards[0].second / 2) );
- }
- else //split both stacks
- {
- for (int i = 0; i < 3; ++i) //skellies
- setCreature (SlotID(2*i), bc->guards[0].first, bc->guards[0].second / 3);
- for (int i = 0; i < 2; ++i) //zombies
- setCreature (SlotID(2*i+1), bc->guards[1].first, bc->guards[1].second / 2);
- }
- }
- break;
- default:
- logGlobal->warnStream() << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
- return;
- }
- }
- break;
- case ObjProperty::BANK_ADD_ARTIFACT: //add Artifact
- {
- artifacts.push_back (val);
- break;
- }
- }
- }
- void CBank::newTurn() const
- {
- if (bc == nullptr)
- {
- if (cb->getDate() == 1)
- initialize(); //initialize on first day
- else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
- {
- initialize();
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 0); //daycounter 0
- if (ID == Obj::DERELICT_SHIP && cb->getDate() > 1)
- {
- cb->setObjProperty (id, ObjProperty::BANK_MULTIPLIER, 0);//ugly hack to make derelict ships usable only once
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_ARTIFACTS, 0);
- }
- }
- else
- cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
- }
- }
- bool CBank::wasVisited (PlayerColor player) const
- {
- return !bc;
- }
- void CBank::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- int banktext = 0;
- switch (ID)
- {
- case Obj::CREATURE_BANK:
- banktext = 32;
- break;
- case Obj::DERELICT_SHIP:
- banktext = 41;
- break;
- case Obj::DRAGON_UTOPIA:
- banktext = 47;
- break;
- case Obj::CRYPT:
- banktext = 119;
- break;
- case Obj::SHIPWRECK:
- banktext = 122;
- break;
- }
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::ROGUE;
- bd.text.addTxt(MetaString::ADVOB_TXT,banktext);
- if (ID == Obj::CREATURE_BANK)
- bd.text.addReplacement(VLC->objh->creBanksNames[index]);
- cb->showBlockingDialog (&bd);
- }
- else
- {
- InfoWindow iw;
- iw.soundID = soundBase::GRAVEYARD;
- iw.player = h->getOwner();
- if (ID == Obj::CRYPT) //morale penalty for empty Crypt
- {
- GiveBonus gbonus;
- gbonus.id = h->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[98];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- iw.text << VLC->generaltexth->advobtxt[120];
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- else
- {
- iw.text << VLC->generaltexth->advobtxt[33];
- iw.text.addReplacement(VLC->objh->creBanksNames[index]);
- }
- cb->showInfoDialog(&iw);
- }
- }
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- {
- int textID = -1;
- InfoWindow iw;
- iw.player = hero->getOwner();
- MetaString loot;
- switch (ID)
- {
- case Obj::CREATURE_BANK: case Obj::DRAGON_UTOPIA:
- textID = 34;
- break;
- case Obj::DERELICT_SHIP:
- if (multiplier)
- textID = 43;
- else
- {
- GiveBonus gbonus;
- gbonus.id = hero->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[101];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 42;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case Obj::CRYPT:
- if (bc->resources.size() != 0)
- textID = 121;
- else
- {
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- GiveBonus gbonus;
- gbonus.id = hero->id.getNum();
- gbonus.bonus.duration = Bonus::ONE_BATTLE;
- gbonus.bonus.source = Bonus::OBJECT;
- gbonus.bonus.sid = ID;
- gbonus.bdescr << "\n" << VLC->generaltexth->arraytxt[ID];
- gbonus.bonus.type = Bonus::MORALE;
- gbonus.bonus.val = -1;
- cb->giveHeroBonus(&gbonus);
- textID = 120;
- iw.components.push_back (Component (Component::MORALE, 0 , -1, 0));
- }
- break;
- case Obj::SHIPWRECK:
- if (bc->resources.size())
- textID = 124;
- else
- textID = 123;
- break;
- }
- //grant resources
- if (textID != 42) //empty derelict ship gives no cash
- {
- for (int it = 0; it < bc->resources.size(); it++)
- {
- if (bc->resources[it] != 0)
- {
- iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
- loot << "%d %s";
- loot.addReplacement(iw.components.back().val);
- loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
- cb->giveResource (hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
- }
- }
- }
- //grant artifacts
- for (auto & elem : artifacts)
- {
- iw.components.push_back (Component (Component::ARTIFACT, elem, 0, 0));
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- cb->giveHeroNewArtifact (hero, VLC->arth->artifacts[elem], ArtifactPosition::FIRST_AVAILABLE);
- }
- //display loot
- if (!iw.components.empty())
- {
- iw.text.addTxt (MetaString::ADVOB_TXT, textID);
- if (textID == 34)
- {
- iw.text.addReplacement(MetaString::CRE_PL_NAMES, result.casualties[1].begin()->first);
- iw.text.addReplacement(loot.buildList());
- }
- cb->showInfoDialog(&iw);
- }
- loot.clear();
- iw.components.clear();
- iw.text.clear();
- //grant creatures
- CCreatureSet ourArmy;
- for (auto it = bc->creatures.cbegin(); it != bc->creatures.cend(); it++)
- {
- SlotID slot = ourArmy.getSlotFor(it->first);
- ourArmy.addToSlot(slot, it->first, it->second);
- }
- for (auto & elem : ourArmy.Slots())
- {
- iw.components.push_back(Component(*elem.second));
- loot << "%s";
- loot.addReplacement(*elem.second);
- }
- if (ourArmy.Slots().size())
- {
- if (ourArmy.Slots().size() == 1 && ourArmy.Slots().begin()->second->count == 1)
- iw.text.addTxt (MetaString::ADVOB_TXT, 185);
- else
- iw.text.addTxt (MetaString::ADVOB_TXT, 186);
- iw.text.addReplacement(loot.buildList());
- iw.text.addReplacement(hero->name);
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, hero, ourArmy, false);
- }
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0); //bc = nullptr
- }
- }
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- {
- cb->startBattleI(hero, this, true);
- }
- }
- void CGPyramid::initObj()
- {
- std::vector<SpellID> available;
- cb->getAllowedSpells (available, 5);
- if (available.size())
- {
- bc = VLC->objh->banksInfo[21].front(); //TODO: remove hardcoded value?
- spell = *RandomGeneratorUtil::nextItem(available, cb->gameState()->getRandomGenerator());
- }
- else
- {
- logGlobal->errorStream() <<"No spells available for Pyramid! Object set to empty.";
- }
- setPropertyDer(ObjProperty::BANK_INIT_ARMY, cb->gameState()->getRandomGenerator().nextInt()); //set guards at game start
- }
- const std::string & CGPyramid::getHoverText() const
- {
- hoverName = VLC->objh->creBanksNames[21]+ " " + visitedTxt((bc==nullptr));
- return hoverName;
- }
- void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
- {
- if (bc)
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::MYSTERY;
- bd.text << VLC->generaltexth->advobtxt[105];
- cb->showBlockingDialog(&bd);
- }
- else
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- iw.text << VLC->generaltexth->advobtxt[107];
- iw.components.push_back (Component (Component::LUCK, 0 , -2, 0));
- GiveBonus gb;
- gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,-2,id.getNum(),VLC->generaltexth->arraytxt[70]);
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- cb->showInfoDialog(&iw);
- }
- }
- void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == 0)
- {
- InfoWindow iw;
- iw.player = hero->getOwner();
- iw.text.addTxt (MetaString::ADVOB_TXT, 106);
- iw.text.addTxt (MetaString::SPELL_NAME, spell);
- if (!hero->getArt(ArtifactPosition::SPELLBOOK))
- iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
- else if (hero->getSecSkillLevel(SecondarySkill::WISDOM) < 3)
- iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
- else
- {
- std::set<SpellID> spells;
- spells.insert (SpellID(spell));
- cb->changeSpells (hero, true, spells);
- iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
- }
- cb->showInfoDialog(&iw);
- cb->setObjProperty (id, ObjProperty::BANK_CLEAR_CONFIG, 0);
- }
- }
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
- {
- if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
- {
- PlayerColor player(what-101);
- playerKeyMap[player].insert((ui8)val);
- }
- else
- logGlobal->errorStream() << boost::format("Unexpected properties requested to set: what=%d, val=%d") % (int)what % val;
- }
- bool CGKeys::wasMyColorVisited (PlayerColor player) const
- {
- if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
- return true;
- else
- return false;
- }
- const std::string& CGKeys::getHoverText() const
- {
- bool visited = wasMyColorVisited (cb->getLocalPlayer());
- hoverName = getName() + "\n" + visitedTxt(visited);
- return hoverName;
- }
- const std::string CGKeys::getName() const
- {
- std::string name;
- name = VLC->generaltexth->tentColors[subID] + " " + VLC->generaltexth->names[ID];
- return name;
- }
- bool CGKeymasterTent::wasVisited (PlayerColor player) const
- {
- return wasMyColorVisited (player);
- }
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
- {
- int txt_id;
- if (!wasMyColorVisited (h->getOwner()) )
- {
- cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
- txt_id=19;
- }
- else
- txt_id=20;
- showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
- }
- void CGBorderGuard::initObj()
- {
- //ui32 m13489val = subID; //store color as quest info
- blockVisit = true;
- }
- void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
- {
- text << std::pair<ui8,ui32>(11,18);
- }
- void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
- {
- if (!onHover)
- text << VLC->generaltexth->tentColors[subID] << " " << VLC->generaltexth->names[Obj::KEYMASTER];
- }
- bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
- {
- return wasMyColorVisited (h->tempOwner);
- }
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (wasMyColorVisited (h->getOwner()) )
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::QUEST;
- bd.text.addTxt (MetaString::ADVOB_TXT, 17);
- cb->showBlockingDialog (&bd);
- }
- else
- {
- showInfoDialog(h,18,soundBase::CAVEHEAD);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply (&aq);
- //TODO: add this quest only once OR check for multiple instances later
- }
- }
- void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- cb->removeObject(this);
- }
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
- {
- if (!wasMyColorVisited (h->getOwner()) )
- {
- showInfoDialog(h,18,0);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply (&aq);
- }
- }
- ui8 CGBorderGate::getPassableness() const
- {
- ui8 ret = 0;
- for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
- ret |= wasMyColorVisited(PlayerColor(i))<<i;
- return ret;
- }
- void CGMagi::initObj()
- {
- if (ID == Obj::EYE_OF_MAGI)
- {
- blockVisit = true;
- eyelist[subID].push_back(id);
- }
- }
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
- {
- if (ID == Obj::HUT_OF_MAGI)
- {
- showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
- if (!eyelist[subID].empty())
- {
- CenterView cv;
- cv.player = h->tempOwner;
- cv.focusTime = 2000;
- FoWChange fw;
- fw.player = h->tempOwner;
- fw.mode = 1;
- for(auto it : eyelist[subID])
- {
- const CGObjectInstance *eye = cb->getObj(it);
- cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
- cb->sendAndApply(&fw);
- cv.pos = eye->pos;
- cb->sendAndApply(&cv);
- }
- cv.pos = h->getPosition(false);
- cb->sendAndApply(&cv);
- }
- }
- else if (ID == Obj::EYE_OF_MAGI)
- {
- showInfoDialog(h,48,soundBase::invalid);
- }
- }
- void CGBoat::initObj()
- {
- hero = nullptr;
- }
- void CGSirens::initObj()
- {
- blockVisit = true;
- }
- const std::string & CGSirens::getHoverText() const
- {
- getNameVis(hoverName);
- return hoverName;
- }
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.soundID = soundBase::DANGER;
- iw.player = h->tempOwner;
- if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,133);
- }
- else
- {
- giveDummyBonus(h->id, Bonus::ONE_BATTLE);
- TExpType xp = 0;
- for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
- {
- TQuantity drown = i->second->count * 0.3;
- if(drown)
- {
- cb->changeStackCount(StackLocation(h, i->first), -drown);
- xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
- }
- }
- if(xp)
- {
- xp = h->calculateXp(xp);
- iw.text.addTxt(MetaString::ADVOB_TXT,132);
- iw.text.addReplacement(xp);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT,134);
- }
- }
- cb->showInfoDialog(&iw);
- }
- //bool IShipyard::validLocation() const
- //{
- // std::vector<int3> offsets;
- // getOutOffsets(offsets);
- //
- // TerrainTile *tile;
- // for(int i = 0; i < offsets.size(); i++)
- // if((tile = IObjectInterface::cb->getTile(o->pos + offsets[i])) && tile->terType == TerrainTile::water) //tile is in the map and is water
- // return true;
- // return false;
- //}
- int3 IBoatGenerator::bestLocation() const
- {
- std::vector<int3> offsets;
- getOutOffsets(offsets);
- for (auto & offset : offsets)
- {
- if (const TerrainTile *tile = IObjectInterface::cb->getTile(o->pos + offset, false)) //tile is in the map
- {
- if (tile->terType == ETerrainType::WATER && (!tile->blocked || tile->blockingObjects.front()->ID == 8)) //and is water and is not blocked or is blocked by boat
- return o->pos + offset;
- }
- }
- return int3 (-1,-1,-1);
- }
- IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
- {
- int3 tile = bestLocation();
- const TerrainTile *t = IObjectInterface::cb->getTile(tile);
- if(!t)
- return TILE_BLOCKED; //no available water
- else if(!t->blockingObjects.size())
- return GOOD; //OK
- else if(t->blockingObjects.front()->ID == Obj::BOAT)
- return BOAT_ALREADY_BUILT; //blocked with boat
- else
- return TILE_BLOCKED; //blocked
- }
- int IBoatGenerator::getBoatType() const
- {
- //We make good ships by default
- return 1;
- }
- IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
- : o(O)
- {
- }
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
- {
- switch(shipyardStatus())
- {
- case BOAT_ALREADY_BUILT:
- out.addTxt(MetaString::GENERAL_TXT, 51);
- break;
- case TILE_BLOCKED:
- if(visitor)
- {
- out.addTxt(MetaString::GENERAL_TXT, 134);
- out.addReplacement(visitor->name);
- }
- else
- out.addTxt(MetaString::ADVOB_TXT, 189);
- break;
- case NO_WATER:
- logGlobal->errorStream() << "Shipyard without water!!! " << o->pos << "\t" << o->id;
- return;
- }
- }
- void IShipyard::getBoatCost( std::vector<si32> &cost ) const
- {
- cost.resize(GameConstants::RESOURCE_QUANTITY);
- cost[Res::WOOD] = 10;
- cost[Res::GOLD] = 1000;
- }
- IShipyard::IShipyard(const CGObjectInstance *O)
- : IBoatGenerator(O)
- {
- }
- IShipyard * IShipyard::castFrom( CGObjectInstance *obj )
- {
- if(!obj)
- return nullptr;
- if(obj->ID == Obj::TOWN)
- {
- return static_cast<CGTownInstance*>(obj);
- }
- else if(obj->ID == Obj::SHIPYARD)
- {
- return static_cast<CGShipyard*>(obj);
- }
- else
- {
- return nullptr;
- }
- }
- const IShipyard * IShipyard::castFrom( const CGObjectInstance *obj )
- {
- return castFrom(const_cast<CGObjectInstance*>(obj));
- }
- CGShipyard::CGShipyard()
- :IShipyard(this)
- {
- }
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
- {
- // H J L K I
- // A x S x B
- // C E G F D
- offsets += int3(-3,0,0), int3(1,0,0), //AB
- int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
- int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
- }
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
- cb->setOwner(this, h->tempOwner);
- auto s = shipyardStatus();
- if(s != IBoatGenerator::GOOD)
- {
- InfoWindow iw;
- iw.player = tempOwner;
- getProblemText(iw.text, h);
- cb->showInfoDialog(&iw);
- }
- else
- {
- openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
- }
- }
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
- {
- if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
- {
- if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
- {
- //ask if he wants to buy one
- int text=0;
- switch (subID)
- {
- case 0:
- text = 25;
- break;
- case 1:
- text = 26;
- break;
- case 2:
- text = 27;
- break;
- default:
- logGlobal->warnStream() << "Unrecognized subtype of cartographer";
- }
- assert(text);
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.soundID = soundBase::LIGHTHOUSE;
- bd.text.addTxt (MetaString::ADVOB_TXT, text);
- cb->showBlockingDialog (&bd);
- }
- else //if he cannot afford
- {
- showInfoDialog(h,28,soundBase::CAVEHEAD);
- }
- }
- else //if he already visited carographer
- {
- showInfoDialog(h,24,soundBase::CAVEHEAD);
- }
- }
- void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer) //if hero wants to buy map
- {
- cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
- FoWChange fw;
- fw.mode = 1;
- fw.player = hero->tempOwner;
- //subIDs of different types of cartographers:
- //water = 0; land = 1; underground = 2;
- cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
- cb->sendAndApply (&fw);
- cb->setObjProperty (id, 10, hero->tempOwner.getNum());
- }
- }
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
- {
- cb->showThievesGuildWindow(h->tempOwner, id);
- }
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
- assert(ts);
- TeamID team = ts->id;
- if(!wasVisited(team))
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 96);
- cb->sendAndApply(&iw);
- cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
- openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
- cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
- }
- else
- {
- iw.text.addTxt(MetaString::ADVOB_TXT, 97);
- cb->sendAndApply(&iw);
- }
- }
- void CGObelisk::initObj()
- {
- obeliskCount++;
- }
- const std::string & CGObelisk::getHoverText() const
- {
- bool visited = wasVisited(cb->getLocalPlayer());
- hoverName = VLC->generaltexth->names[ID] + " " + visitedTxt(visited);
- return hoverName;
- }
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
- {
- CPlayersVisited::setPropertyDer(what, val);
- switch(what)
- {
- case 20:
- assert(val < PlayerColor::PLAYER_LIMIT_I);
- visited[TeamID(val)]++;
- if(visited[TeamID(val)] > obeliskCount)
- {
- logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
- assert(0);
- }
- break;
- }
- }
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(h->tempOwner != tempOwner)
- {
- PlayerColor oldOwner = tempOwner;
- cb->setOwner(this,h->tempOwner); //not ours? flag it!
- showInfoDialog(h,69,soundBase::LIGHTHOUSE);
- giveBonusTo(h->tempOwner);
- if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
- {
- RemoveBonus rb(RemoveBonus::PLAYER);
- rb.whoID = oldOwner.getNum();
- rb.source = Bonus::OBJECT;
- rb.id = id.getNum();
- cb->sendAndApply(&rb);
- }
- }
- }
- void CGLighthouse::initObj()
- {
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
- {
- giveBonusTo(tempOwner);
- }
- }
- const std::string & CGLighthouse::getHoverText() const
- {
- hoverName = VLC->generaltexth->names[ID];
- //TODO: owned by %s player
- return hoverName;
- }
- void CGLighthouse::giveBonusTo( PlayerColor player ) const
- {
- GiveBonus gb(GiveBonus::PLAYER);
- gb.bonus.type = Bonus::SEA_MOVEMENT;
- gb.bonus.val = 500;
- gb.id = player.getNum();
- gb.bonus.duration = Bonus::PERMANENT;
- gb.bonus.source = Bonus::OBJECT;
- gb.bonus.sid = id.getNum();
- cb->sendAndApply(&gb);
- }
- void CArmedInstance::randomizeArmy(int type)
- {
- for (auto & elem : stacks)
- {
- int & randID = elem.second->idRand;
- if(randID >= 0)
- {
- int level = randID / 2;
- bool upgrade = randID % 2;
- elem.second->setType(VLC->townh->factions[type]->town->creatures[level][upgrade]);
- randID = -1;
- }
- assert(elem.second->valid(false));
- assert(elem.second->armyObj == this);
- }
- return;
- }
- CArmedInstance::CArmedInstance()
- {
- battle = nullptr;
- }
- //int CArmedInstance::valOfGlobalBonuses(CSelector selector) const
- //{
- //// if (tempOwner != NEUTRAL_PLAYER)
- // return cb->gameState()->players[tempOwner].valOfBonuses(selector);
- //}
- void CArmedInstance::updateMoraleBonusFromArmy()
- {
- if(!validTypes(false)) //object not randomized, don't bother
- return;
- Bonus *b = getBonusList().getFirst(Selector::sourceType(Bonus::ARMY).And(Selector::type(Bonus::MORALE)));
- if(!b)
- {
- b = new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, 0, -1);
- addNewBonus(b);
- }
- //number of alignments and presence of undead
- std::set<TFaction> factions;
- bool hasUndead = false;
- for(auto slot : Slots())
- {
- const CStackInstance * inst = slot.second;
- const CCreature * creature = VLC->creh->creatures[inst->getCreatureID()];
- factions.insert(creature->faction);
- // Check for undead flag instead of faction (undead mummies are neutral)
- hasUndead |= inst->hasBonusOfType(Bonus::UNDEAD);
- }
- size_t factionsInArmy = factions.size(); //town garrison seems to take both sets into account
- // Take Angelic Alliance troop-mixing freedom of non-evil units into account.
- if (hasBonusOfType(Bonus::NONEVIL_ALIGNMENT_MIX))
- {
- size_t mixableFactions = 0;
- for(TFaction f : factions)
- {
- if (VLC->townh->factions[f]->alignment != EAlignment::EVIL)
- mixableFactions++;
- }
- if (mixableFactions > 0)
- factionsInArmy -= mixableFactions - 1;
- }
- if(factionsInArmy == 1)
- {
- b->val = +1;
- b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
- }
- else if (!factions.empty()) // no bonus from empty garrison
- {
- b->val = 2 - factionsInArmy;
- b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d
- }
- boost::algorithm::trim(b->description);
- //-1 modifier for any Undead unit in army
- const ui8 UNDEAD_MODIFIER_ID = -2;
- Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
- if(hasUndead)
- {
- if(!undeadModifier)
- addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::MORALE, Bonus::ARMY, -1, UNDEAD_MODIFIER_ID, VLC->generaltexth->arraytxt[116]));
- }
- else if(undeadModifier)
- removeBonus(undeadModifier);
- }
- void CArmedInstance::armyChanged()
- {
- updateMoraleBonusFromArmy();
- }
- CBonusSystemNode * CArmedInstance::whereShouldBeAttached(CGameState *gs)
- {
- if(tempOwner < PlayerColor::PLAYER_LIMIT)
- return gs->getPlayer(tempOwner);
- else
- return &gs->globalEffects;
- }
- CBonusSystemNode * CArmedInstance::whatShouldBeAttached()
- {
- return this;
- }
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- {
- double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
- double r = VLC->objh->resVals[id1], //value of given resource
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5;
- val2 = 1;
- }
- }
- break;
- case EMarketMode::CREATURE_RESOURCE:
- {
- const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
- double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
- double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
- g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
- if(r>g) //if given resource is more expensive than wanted
- {
- val2 = ceil(r / g);
- val1 = 1;
- }
- else //if wanted resource is more expensive
- {
- val1 = (g / r) + 0.5;
- val2 = 1;
- }
- }
- break;
- case EMarketMode::RESOURCE_PLAYER:
- val1 = 1;
- val2 = 1;
- break;
- case EMarketMode::RESOURCE_ARTIFACT:
- {
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
- double r = VLC->objh->resVals[id1], //value of offered resource
- g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
- if(id1 != 6) //non-gold prices are doubled
- r /= 2;
- val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
- val2 = 1;
- }
- break;
- case EMarketMode::ARTIFACT_RESOURCE:
- {
- double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
- double r = VLC->arth->artifacts[id1]->price * effectiveness,
- g = VLC->objh->resVals[id2];
- // if(id2 != 6) //non-gold prices are doubled
- // r /= 2;
- val1 = 1;
- val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
- }
- break;
- case EMarketMode::CREATURE_EXP:
- {
- val1 = 1;
- val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
- }
- break;
- case EMarketMode::ARTIFACT_EXP:
- {
- val1 = 1;
- int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
- if(givenClass < 0 || givenClass > 3)
- {
- val2 = 0;
- return false;
- }
- static const int expPerClass[] = {1000, 1500, 3000, 6000};
- val2 = expPerClass[givenClass];
- }
- break;
- default:
- assert(0);
- return false;
- }
- return true;
- }
- bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
- {
- return false;
- }
- int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::CREATURE_RESOURCE:
- return -1;
- default:
- return 1;
- }
- }
- std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- std::vector<int> ret;
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::ARTIFACT_RESOURCE:
- case EMarketMode::CREATURE_RESOURCE:
- for (int i = 0; i < 7; i++)
- ret.push_back(i);
- }
- return ret;
- }
- const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose /*= true*/)
- {
- switch(obj->ID)
- {
- case Obj::TOWN:
- return static_cast<const CGTownInstance*>(obj);
- case Obj::ALTAR_OF_SACRIFICE:
- case Obj::BLACK_MARKET:
- case Obj::TRADING_POST:
- case Obj::TRADING_POST_SNOW:
- case Obj::FREELANCERS_GUILD:
- return static_cast<const CGMarket*>(obj);
- case Obj::UNIVERSITY:
- return static_cast<const CGUniversity*>(obj);
- default:
- if(verbose)
- logGlobal->errorStream() << "Cannot cast to IMarket object with ID " << obj->ID;
- return nullptr;
- }
- }
- IMarket::IMarket(const CGObjectInstance *O)
- :o(O)
- {
- }
- std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
- {
- std::vector<EMarketMode::EMarketMode> ret;
- for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
- if(allowsTrade((EMarketMode::EMarketMode)i))
- ret.push_back((EMarketMode::EMarketMode)i);
- return ret;
- }
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
- {
- openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
- }
- int CGMarket::getMarketEfficiency() const
- {
- return 5;
- }
- bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- switch(ID)
- {
- case Obj::TRADING_POST:
- case Obj::TRADING_POST_SNOW:
- return true;
- default:
- return false;
- }
- case EMarketMode::CREATURE_RESOURCE:
- return ID == Obj::FREELANCERS_GUILD;
- //case ARTIFACT_RESOURCE:
- case EMarketMode::RESOURCE_ARTIFACT:
- return ID == Obj::BLACK_MARKET;
- case EMarketMode::ARTIFACT_EXP:
- case EMarketMode::CREATURE_EXP:
- return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
- case EMarketMode::RESOURCE_SKILL:
- return ID == Obj::UNIVERSITY;
- default:
- return false;
- }
- }
- int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
- {
- return -1;
- }
- std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- case EMarketMode::RESOURCE_PLAYER:
- return IMarket::availableItemsIds(mode);
- default:
- return std::vector<int>();
- }
- }
- CGMarket::CGMarket()
- :IMarket(this)
- {
- }
- std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch(mode)
- {
- case EMarketMode::ARTIFACT_RESOURCE:
- return IMarket::availableItemsIds(mode);
- case EMarketMode::RESOURCE_ARTIFACT:
- {
- std::vector<int> ret;
- for(const CArtifact *a : artifacts)
- if(a)
- ret.push_back(a->id);
- else
- ret.push_back(-1);
- return ret;
- }
- default:
- return std::vector<int>();
- }
- }
- void CGBlackMarket::newTurn() const
- {
- if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
- return;
- SetAvailableArtifacts saa;
- saa.id = id.getNum();
- cb->pickAllowedArtsSet(saa.arts);
- cb->sendAndApply(&saa);
- }
- void CGUniversity::initObj()
- {
- std::vector<int> toChoose;
- for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
- {
- if(cb->isAllowed(2, i))
- {
- toChoose.push_back(i);
- }
- }
- if(toChoose.size() < 4)
- {
- logGlobal->warnStream()<<"Warning: less then 4 available skills was found by University initializer!";
- return;
- }
- // get 4 skills
- for(int i = 0; i < 4; ++i)
- {
- // move randomly one skill to selected and remove from list
- auto it = RandomGeneratorUtil::nextItem(toChoose, cb->gameState()->getRandomGenerator());
- skills.push_back(*it);
- toChoose.erase(it);
- }
- }
- std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
- {
- switch (mode)
- {
- case EMarketMode::RESOURCE_SKILL:
- return skills;
- default:
- return std::vector <int> ();
- }
- }
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
- {
- openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
- }
- GrowthInfo::Entry::Entry(const std::string &format, int _count)
- : count(_count)
- {
- description = boost::str(boost::format(format) % count);
- }
- GrowthInfo::Entry::Entry(int subID, BuildingID building, int _count)
- : count(_count)
- {
- description = boost::str(boost::format("%s %+d") % VLC->townh->factions[subID]->town->buildings.at(building)->Name() % count);
- }
- CTownAndVisitingHero::CTownAndVisitingHero()
- {
- setNodeType(TOWN_AND_VISITOR);
- }
- int GrowthInfo::totalGrowth() const
- {
- int ret = 0;
- for(const Entry &entry : entries)
- ret += entry.count;
- return ret;
- }
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