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- /*
- * heroskillswidget.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "heroskillswidget.h"
- #include "ui_heroskillswidget.h"
- #include "inspector.h"
- #include "../../lib/CSkillHandler.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/constants/StringConstants.h"
- #include "../../lib/entities/hero/CHeroHandler.h"
- static const QList<std::pair<QString, QVariant>> LevelIdentifiers
- {
- {QObject::tr("Beginner"), QVariant::fromValue(1)},
- {QObject::tr("Advanced"), QVariant::fromValue(2)},
- {QObject::tr("Expert"), QVariant::fromValue(3)},
- };
- HeroSkillsWidget::HeroSkillsWidget(CGHeroInstance & h, QWidget *parent) :
- QDialog(parent),
- ui(new Ui::HeroSkillsWidget),
- hero(h)
- {
- ui->setupUi(this);
-
- ui->labelAttack->setText(QString::fromStdString(NPrimarySkill::names[0]));
- ui->labelDefence->setText(QString::fromStdString(NPrimarySkill::names[1]));
- ui->labelPower->setText(QString::fromStdString(NPrimarySkill::names[2]));
- ui->labelKnowledge->setText(QString::fromStdString(NPrimarySkill::names[3]));
-
- auto * delegate = new InspectorDelegate;
- for(auto const & s : LIBRARY->skillh->objects)
- delegate->options.push_back({QString::fromStdString(s->getNameTranslated()), QVariant::fromValue(s->getId().getNum())});
- ui->skills->setItemDelegateForColumn(0, delegate);
-
- delegate = new InspectorDelegate;
- delegate->options = LevelIdentifiers;
- ui->skills->setItemDelegateForColumn(1, delegate);
- }
- HeroSkillsWidget::~HeroSkillsWidget()
- {
- delete ui;
- }
- void HeroSkillsWidget::on_addButton_clicked()
- {
- ui->skills->setRowCount(ui->skills->rowCount() + 1);
- }
- void HeroSkillsWidget::on_removeButton_clicked()
- {
- ui->skills->removeRow(ui->skills->currentRow());
- }
- void HeroSkillsWidget::on_checkBox_toggled(bool checked)
- {
- ui->skills->setEnabled(checked);
- ui->addButton->setEnabled(checked);
- ui->removeButton->setEnabled(checked);
- }
- void HeroSkillsWidget::obtainData()
- {
- ui->attack->setValue(hero.getBasePrimarySkillValue(PrimarySkill::ATTACK));
- ui->defence->setValue(hero.getBasePrimarySkillValue(PrimarySkill::DEFENSE));
- ui->power->setValue(hero.getBasePrimarySkillValue(PrimarySkill::SPELL_POWER));
- ui->knowledge->setValue(hero.getBasePrimarySkillValue(PrimarySkill::KNOWLEDGE));
-
- if(!hero.secSkills.empty() && hero.secSkills.front().first.getNum() == -1)
- return;
-
- ui->checkBox->setChecked(true);
- ui->skills->setRowCount(hero.secSkills.size());
-
- int i = 0;
- for(auto & s : hero.secSkills)
- {
- auto * itemSkill = new QTableWidgetItem;
- itemSkill->setText(QString::fromStdString(LIBRARY->skillh->getById(s.first)->getNameTranslated()));
- itemSkill->setData(Qt::UserRole, QVariant::fromValue(s.first.getNum()));
- ui->skills->setItem(i, 0, itemSkill);
-
- auto * itemLevel = new QTableWidgetItem;
- itemLevel->setText(LevelIdentifiers[s.second - 1].first);
- itemLevel->setData(Qt::UserRole, LevelIdentifiers[s.second - 1].second);
- ui->skills->setItem(i++, 1, itemLevel);
- }
- }
- void HeroSkillsWidget::commitChanges()
- {
- hero.pushPrimSkill(PrimarySkill::ATTACK, ui->attack->value());
- hero.pushPrimSkill(PrimarySkill::DEFENSE, ui->defence->value());
- hero.pushPrimSkill(PrimarySkill::SPELL_POWER, ui->power->value());
- hero.pushPrimSkill(PrimarySkill::KNOWLEDGE, ui->knowledge->value());
-
- hero.secSkills.clear();
-
- if(!ui->checkBox->isChecked())
- {
- hero.secSkills.push_back(std::make_pair(SecondarySkill(-1), -1));
- return;
- }
-
- for(int i = 0; i < ui->skills->rowCount(); ++i)
- {
- if(ui->skills->item(i, 0) && ui->skills->item(i, 1))
- hero.secSkills.push_back(std::make_pair(SecondarySkill(ui->skills->item(i, 0)->data(Qt::UserRole).toInt()), ui->skills->item(i, 1)->data(Qt::UserRole).toInt()));
- }
- }
- HeroSkillsDelegate::HeroSkillsDelegate(CGHeroInstance & h)
- : BaseInspectorItemDelegate()
- , hero(h)
- {
- }
- QWidget * HeroSkillsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
- {
- return new HeroSkillsWidget(hero, parent);
- }
- void HeroSkillsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
- {
- if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
- {
- ed->obtainData();
- }
- else
- {
- QStyledItemDelegate::setEditorData(editor, index);
- }
- }
- void HeroSkillsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
- {
- if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
- {
- ed->commitChanges();
- updateModelData(model, index);
- }
- else
- {
- QStyledItemDelegate::setModelData(editor, model, index);
- }
- }
- void HeroSkillsDelegate::updateModelData(QAbstractItemModel * model, const QModelIndex & index) const
- {
- QStringList textList;
- textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::ATTACK])).arg(hero.getBasePrimarySkillValue(PrimarySkill::ATTACK));
- textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::DEFENSE])).arg(hero.getBasePrimarySkillValue(PrimarySkill::DEFENSE));
- textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::SPELL_POWER])).arg(hero.getBasePrimarySkillValue(PrimarySkill::SPELL_POWER));
- textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::KNOWLEDGE])).arg(hero.getBasePrimarySkillValue(PrimarySkill::KNOWLEDGE));
- auto heroSecondarySkills = hero.secSkills;
- if(heroSecondarySkills.size() == 1 && heroSecondarySkills[0].first == SecondarySkill::NONE)
- {
- if(hero.getHeroTypeID().isValid())
- {
- textList += QObject::tr("Default secondary skills:");
- heroSecondarySkills = hero.getHeroType()->secSkillsInit;
- }
- else
- {
- textList += QObject::tr("Random hero secondary skills");
- heroSecondarySkills.clear();
- }
- }
- else
- {
- textList += QObject::tr("Secondary skills:");
- }
- for(const auto & [skill, skillLevel] : heroSecondarySkills)
- textList += QString("%1 %2").arg(QString::fromStdString(LIBRARY->skillh->getById(skill)->getNameTranslated())).arg(LevelIdentifiers[skillLevel - 1].first);
- setModelTextData(model, index, textList);
- }
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