heroskillswidget.cpp 6.1 KB

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  1. /*
  2. * heroskillswidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "heroskillswidget.h"
  12. #include "ui_heroskillswidget.h"
  13. #include "inspector.h"
  14. #include "../../lib/CSkillHandler.h"
  15. #include "../../lib/GameLibrary.h"
  16. #include "../../lib/constants/StringConstants.h"
  17. #include "../../lib/entities/hero/CHeroHandler.h"
  18. static const QList<std::pair<QString, QVariant>> LevelIdentifiers
  19. {
  20. {QObject::tr("Beginner"), QVariant::fromValue(1)},
  21. {QObject::tr("Advanced"), QVariant::fromValue(2)},
  22. {QObject::tr("Expert"), QVariant::fromValue(3)},
  23. };
  24. HeroSkillsWidget::HeroSkillsWidget(CGHeroInstance & h, QWidget *parent) :
  25. QDialog(parent),
  26. ui(new Ui::HeroSkillsWidget),
  27. hero(h)
  28. {
  29. ui->setupUi(this);
  30. ui->labelAttack->setText(QString::fromStdString(NPrimarySkill::names[0]));
  31. ui->labelDefence->setText(QString::fromStdString(NPrimarySkill::names[1]));
  32. ui->labelPower->setText(QString::fromStdString(NPrimarySkill::names[2]));
  33. ui->labelKnowledge->setText(QString::fromStdString(NPrimarySkill::names[3]));
  34. auto * delegate = new InspectorDelegate;
  35. for(auto const & s : LIBRARY->skillh->objects)
  36. delegate->options.push_back({QString::fromStdString(s->getNameTranslated()), QVariant::fromValue(s->getId().getNum())});
  37. ui->skills->setItemDelegateForColumn(0, delegate);
  38. delegate = new InspectorDelegate;
  39. delegate->options = LevelIdentifiers;
  40. ui->skills->setItemDelegateForColumn(1, delegate);
  41. }
  42. HeroSkillsWidget::~HeroSkillsWidget()
  43. {
  44. delete ui;
  45. }
  46. void HeroSkillsWidget::on_addButton_clicked()
  47. {
  48. ui->skills->setRowCount(ui->skills->rowCount() + 1);
  49. }
  50. void HeroSkillsWidget::on_removeButton_clicked()
  51. {
  52. ui->skills->removeRow(ui->skills->currentRow());
  53. }
  54. void HeroSkillsWidget::on_checkBox_toggled(bool checked)
  55. {
  56. ui->skills->setEnabled(checked);
  57. ui->addButton->setEnabled(checked);
  58. ui->removeButton->setEnabled(checked);
  59. }
  60. void HeroSkillsWidget::obtainData()
  61. {
  62. ui->attack->setValue(hero.getBasePrimarySkillValue(PrimarySkill::ATTACK));
  63. ui->defence->setValue(hero.getBasePrimarySkillValue(PrimarySkill::DEFENSE));
  64. ui->power->setValue(hero.getBasePrimarySkillValue(PrimarySkill::SPELL_POWER));
  65. ui->knowledge->setValue(hero.getBasePrimarySkillValue(PrimarySkill::KNOWLEDGE));
  66. if(!hero.secSkills.empty() && hero.secSkills.front().first.getNum() == -1)
  67. return;
  68. ui->checkBox->setChecked(true);
  69. ui->skills->setRowCount(hero.secSkills.size());
  70. int i = 0;
  71. for(auto & s : hero.secSkills)
  72. {
  73. auto * itemSkill = new QTableWidgetItem;
  74. itemSkill->setText(QString::fromStdString(LIBRARY->skillh->getById(s.first)->getNameTranslated()));
  75. itemSkill->setData(Qt::UserRole, QVariant::fromValue(s.first.getNum()));
  76. ui->skills->setItem(i, 0, itemSkill);
  77. auto * itemLevel = new QTableWidgetItem;
  78. itemLevel->setText(LevelIdentifiers[s.second - 1].first);
  79. itemLevel->setData(Qt::UserRole, LevelIdentifiers[s.second - 1].second);
  80. ui->skills->setItem(i++, 1, itemLevel);
  81. }
  82. }
  83. void HeroSkillsWidget::commitChanges()
  84. {
  85. hero.pushPrimSkill(PrimarySkill::ATTACK, ui->attack->value());
  86. hero.pushPrimSkill(PrimarySkill::DEFENSE, ui->defence->value());
  87. hero.pushPrimSkill(PrimarySkill::SPELL_POWER, ui->power->value());
  88. hero.pushPrimSkill(PrimarySkill::KNOWLEDGE, ui->knowledge->value());
  89. hero.secSkills.clear();
  90. if(!ui->checkBox->isChecked())
  91. {
  92. hero.secSkills.push_back(std::make_pair(SecondarySkill(-1), -1));
  93. return;
  94. }
  95. for(int i = 0; i < ui->skills->rowCount(); ++i)
  96. {
  97. if(ui->skills->item(i, 0) && ui->skills->item(i, 1))
  98. hero.secSkills.push_back(std::make_pair(SecondarySkill(ui->skills->item(i, 0)->data(Qt::UserRole).toInt()), ui->skills->item(i, 1)->data(Qt::UserRole).toInt()));
  99. }
  100. }
  101. HeroSkillsDelegate::HeroSkillsDelegate(CGHeroInstance & h)
  102. : BaseInspectorItemDelegate()
  103. , hero(h)
  104. {
  105. }
  106. QWidget * HeroSkillsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  107. {
  108. return new HeroSkillsWidget(hero, parent);
  109. }
  110. void HeroSkillsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  111. {
  112. if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
  113. {
  114. ed->obtainData();
  115. }
  116. else
  117. {
  118. QStyledItemDelegate::setEditorData(editor, index);
  119. }
  120. }
  121. void HeroSkillsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  122. {
  123. if(auto * ed = qobject_cast<HeroSkillsWidget *>(editor))
  124. {
  125. ed->commitChanges();
  126. updateModelData(model, index);
  127. }
  128. else
  129. {
  130. QStyledItemDelegate::setModelData(editor, model, index);
  131. }
  132. }
  133. void HeroSkillsDelegate::updateModelData(QAbstractItemModel * model, const QModelIndex & index) const
  134. {
  135. QStringList textList;
  136. textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::ATTACK])).arg(hero.getBasePrimarySkillValue(PrimarySkill::ATTACK));
  137. textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::DEFENSE])).arg(hero.getBasePrimarySkillValue(PrimarySkill::DEFENSE));
  138. textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::SPELL_POWER])).arg(hero.getBasePrimarySkillValue(PrimarySkill::SPELL_POWER));
  139. textList += QString("%1: %2").arg(QString::fromStdString(LIBRARY->generaltexth->primarySkillNames[PrimarySkill::KNOWLEDGE])).arg(hero.getBasePrimarySkillValue(PrimarySkill::KNOWLEDGE));
  140. auto heroSecondarySkills = hero.secSkills;
  141. if(heroSecondarySkills.size() == 1 && heroSecondarySkills[0].first == SecondarySkill::NONE)
  142. {
  143. if(hero.getHeroTypeID().isValid())
  144. {
  145. textList += QObject::tr("Default secondary skills:");
  146. heroSecondarySkills = hero.getHeroType()->secSkillsInit;
  147. }
  148. else
  149. {
  150. textList += QObject::tr("Random hero secondary skills");
  151. heroSecondarySkills.clear();
  152. }
  153. }
  154. else
  155. {
  156. textList += QObject::tr("Secondary skills:");
  157. }
  158. for(const auto & [skill, skillLevel] : heroSecondarySkills)
  159. textList += QString("%1 %2").arg(QString::fromStdString(LIBRARY->skillh->getById(skill)->getNameTranslated())).arg(LevelIdentifiers[skillLevel - 1].first);
  160. setModelTextData(model, index, textList);
  161. }