inspector.cpp 30 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/entities/hero/CHeroClass.h"
  13. #include "../lib/entities/hero/CHeroHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CRandomGenerator.h"
  16. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../lib/mapObjects/ObjectTemplate.h"
  19. #include "../lib/mapping/CMap.h"
  20. #include "../lib/constants/StringConstants.h"
  21. #include "../lib/CPlayerState.h"
  22. #include "../lib/texts/CGeneralTextHandler.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroartifactswidget.h"
  31. #include "heroskillswidget.h"
  32. #include "herospellwidget.h"
  33. #include "portraitwidget.h"
  34. #include "PickObjectDelegate.h"
  35. #include "../mapcontroller.h"
  36. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  37. Initializer::Initializer(MapController & controller, CGObjectInstance * o, const PlayerColor & pl)
  38. : controller(controller)
  39. , defaultPlayer(pl)
  40. {
  41. logGlobal->info("New object instance initialized");
  42. o->cb = controller.getCallback();
  43. ///IMPORTANT! initialize order should be from base objects to derived objects
  44. INIT_OBJ_TYPE(CGResource);
  45. INIT_OBJ_TYPE(CGArtifact);
  46. INIT_OBJ_TYPE(CArmedInstance);
  47. INIT_OBJ_TYPE(CGShipyard);
  48. INIT_OBJ_TYPE(CGGarrison);
  49. INIT_OBJ_TYPE(CGMine);
  50. INIT_OBJ_TYPE(CGDwelling);
  51. INIT_OBJ_TYPE(CGTownInstance);
  52. INIT_OBJ_TYPE(CGCreature);
  53. INIT_OBJ_TYPE(CGHeroPlaceholder);
  54. INIT_OBJ_TYPE(CGHeroInstance);
  55. INIT_OBJ_TYPE(CGSignBottle);
  56. INIT_OBJ_TYPE(FlaggableMapObject);
  57. //INIT_OBJ_TYPE(CRewardableObject);
  58. //INIT_OBJ_TYPE(CGPandoraBox);
  59. //INIT_OBJ_TYPE(CGEvent);
  60. //INIT_OBJ_TYPE(CGSeerHut);
  61. }
  62. void Initializer::initialize(CArmedInstance * o)
  63. {
  64. if(!o) return;
  65. }
  66. void Initializer::initialize(CGSignBottle * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGCreature * o)
  71. {
  72. if(!o) return;
  73. o->character = CGCreature::Character::HOSTILE;
  74. if(!o->hasStackAtSlot(SlotID(0)))
  75. o->putStack(SlotID(0), std::make_unique<CStackInstance>(o->cb, CreatureID(o->subID), 1, false));
  76. }
  77. void Initializer::initialize(CGDwelling * o)
  78. {
  79. if(!o) return;
  80. o->tempOwner = defaultPlayer;
  81. if(o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL || o->ID == Obj::RANDOM_DWELLING_FACTION)
  82. {
  83. o->randomizationInfo = CGDwellingRandomizationInfo();
  84. if(o->ID == Obj::RANDOM_DWELLING_LVL)
  85. {
  86. o->randomizationInfo->minLevel = o->subID;
  87. o->randomizationInfo->maxLevel = o->subID;
  88. }
  89. if(o->ID == Obj::RANDOM_DWELLING_FACTION)
  90. {
  91. o->randomizationInfo->allowedFactions.insert(FactionID(o->subID));
  92. }
  93. }
  94. }
  95. void Initializer::initialize(CGGarrison * o)
  96. {
  97. if(!o) return;
  98. o->tempOwner = defaultPlayer;
  99. o->removableUnits = true;
  100. }
  101. void Initializer::initialize(CGShipyard * o)
  102. {
  103. if(!o) return;
  104. o->tempOwner = defaultPlayer;
  105. }
  106. void Initializer::initialize(FlaggableMapObject * o)
  107. {
  108. if(!o) return;
  109. o->tempOwner = defaultPlayer;
  110. }
  111. void Initializer::initialize(CGHeroPlaceholder * o)
  112. {
  113. if(!o) return;
  114. o->tempOwner = defaultPlayer;
  115. if(!o->powerRank.has_value() && !o->heroType.has_value())
  116. o->powerRank = 0;
  117. if(o->powerRank.has_value() && o->heroType.has_value())
  118. o->powerRank.reset();
  119. }
  120. void Initializer::initialize(CGHeroInstance * o)
  121. {
  122. if(!o)
  123. return;
  124. o->tempOwner = defaultPlayer;
  125. if(o->ID == Obj::PRISON)
  126. {
  127. o->subID = 0;
  128. o->tempOwner = PlayerColor::NEUTRAL;
  129. }
  130. if(o->ID == Obj::HERO)
  131. {
  132. for(auto const & t : LIBRARY->heroh->objects)
  133. {
  134. if(t->heroClass->getId() == HeroClassID(o->subID))
  135. {
  136. o->subID = t->getId();
  137. break;
  138. }
  139. }
  140. }
  141. if(o->getHeroTypeID().hasValue())
  142. {
  143. o->gender = o->getHeroType()->gender;
  144. o->randomizeArmy(o->getFactionID());
  145. }
  146. }
  147. void Initializer::initialize(CGTownInstance * o)
  148. {
  149. if(!o) return;
  150. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  151. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  152. o->addBuilding(BuildingID::DEFAULT);
  153. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  154. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  155. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  156. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  157. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  158. if(o->possibleSpells.empty())
  159. {
  160. for(auto const & spellId : LIBRARY->spellh->getDefaultAllowed()) //add all regular spells to town
  161. {
  162. o->possibleSpells.push_back(spellId);
  163. }
  164. }
  165. }
  166. void Initializer::initialize(CGArtifact * o)
  167. {
  168. if(!o) return;
  169. if(o->ID == Obj::SPELL_SCROLL)
  170. {
  171. std::vector<SpellID> out;
  172. for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
  173. {
  174. if(LIBRARY->spellh->getDefaultAllowed().count(spell->id) != 0)
  175. {
  176. out.push_back(spell->id);
  177. }
  178. }
  179. auto a = controller.map()->createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  180. o->setArtifactInstance(a);
  181. }
  182. else if(o->ID == Obj::ARTIFACT || (o->ID >= Obj::RANDOM_ART && o->ID <= Obj::RANDOM_RELIC_ART))
  183. {
  184. auto instance = controller.map()->createArtifact(o->getArtifactType());
  185. o->setArtifactInstance(instance);
  186. }
  187. else
  188. throw std::runtime_error("Unimplemented initializer for CGArtifact object ID = "+ std::to_string(o->ID.getNum()));
  189. }
  190. void Initializer::initialize(CGMine * o)
  191. {
  192. if(!o) return;
  193. o->tempOwner = defaultPlayer;
  194. if(o->isAbandoned())
  195. {
  196. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  197. o->abandonedMineResources.insert(r);
  198. }
  199. else
  200. {
  201. o->producedResource = GameResID(o->subID);
  202. o->producedQuantity = o->defaultResProduction();
  203. }
  204. }
  205. //===============IMPLEMENT PROPERTIES SETUP===============================
  206. void Inspector::updateProperties(CArmedInstance * o)
  207. {
  208. if(!o) return;
  209. auto * delegate = new ArmyDelegate(*o);
  210. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), delegate, false);
  211. }
  212. void Inspector::updateProperties(CGDwelling * o)
  213. {
  214. if(!o) return;
  215. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  216. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  217. {
  218. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  219. addProperty(QObject::tr("Same as town"), o->randomizationInfo, delegate, false);
  220. }
  221. }
  222. void Inspector::updateProperties(FlaggableMapObject * o)
  223. {
  224. if(!o) return;
  225. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  226. }
  227. void Inspector::updateProperties(CGGarrison * o)
  228. {
  229. if(!o) return;
  230. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  231. addProperty(QObject::tr("Removable units"), o->removableUnits, false);
  232. }
  233. void Inspector::updateProperties(CGShipyard * o)
  234. {
  235. if(!o) return;
  236. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  237. }
  238. void Inspector::updateProperties(CGHeroPlaceholder * o)
  239. {
  240. if(!o) return;
  241. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  242. bool type = false;
  243. if(o->heroType.has_value())
  244. type = true;
  245. else if(!o->powerRank.has_value())
  246. assert(0); //one of values must be initialized
  247. {
  248. auto * delegate = new InspectorDelegate;
  249. delegate->options = {{QObject::tr("POWER RANK"), QVariant::fromValue(false)}, {QObject::tr("HERO TYPE"), QVariant::fromValue(true)}};
  250. addProperty(QObject::tr("Placeholder type"), delegate->options[type].first, delegate, false);
  251. }
  252. addProperty(QObject::tr("Power rank"), o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  253. {
  254. auto * delegate = new InspectorDelegate;
  255. for(int i = 0; i < LIBRARY->heroh->objects.size(); ++i)
  256. {
  257. delegate->options.push_back({QObject::tr(LIBRARY->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(LIBRARY->heroh->objects[i]->getId().getNum())});
  258. }
  259. addProperty(QObject::tr("Hero type"), o->heroType.has_value() ? LIBRARY->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  260. }
  261. }
  262. void Inspector::updateProperties(CGHeroInstance * o)
  263. {
  264. if(!o) return;
  265. auto isPrison = o->ID == Obj::PRISON;
  266. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  267. addProperty<int>(QObject::tr("Experience"), o->exp, false);
  268. addProperty(QObject::tr("Hero class"), o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  269. { //Gender
  270. auto * delegate = new InspectorDelegate;
  271. delegate->options = {{QObject::tr("MALE"), QVariant::fromValue(static_cast<int>(EHeroGender::MALE))}, {QObject::tr("FEMALE"), QVariant::fromValue(static_cast<int>(EHeroGender::FEMALE))}};
  272. addProperty<std::string>(QObject::tr("Gender"), (o->gender == EHeroGender::FEMALE ? QObject::tr("FEMALE") : QObject::tr("MALE")).toStdString(), delegate , false);
  273. }
  274. addProperty(QObject::tr("Name"), o->getNameTranslated(), false);
  275. addProperty(QObject::tr("Biography"), o->getBiographyTranslated(), new MessageDelegate, false);
  276. addProperty(QObject::tr("Portrait"), PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  277. auto * delegate = new HeroSkillsDelegate(*o);
  278. addProperty(QObject::tr("Skills"), PropertyEditorPlaceholder(), delegate, false);
  279. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  280. addProperty(QObject::tr("Artifacts"), PropertyEditorPlaceholder(), new HeroArtifactsDelegate(controller, *o), false);
  281. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  282. { //Hero type
  283. auto * delegate = new InspectorDelegate;
  284. for(const auto & heroPtr : LIBRARY->heroh->objects)
  285. {
  286. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  287. {
  288. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  289. {
  290. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  291. }
  292. }
  293. }
  294. addProperty(QObject::tr("Hero type"), o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  295. }
  296. {
  297. const int maxRadius = 60;
  298. auto * patrolDelegate = new InspectorDelegate;
  299. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(CGHeroInstance::NO_PATROLLING)} };
  300. for(int i = 0; i <= maxRadius; ++i)
  301. patrolDelegate->options.push_back({ QObject::tr("%n tile(s)", "", i), QVariant::fromValue(i)});
  302. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%n tile(s)", "", o->patrol.patrolRadius) : QObject::tr("No patrol");
  303. addProperty(QObject::tr("Patrol radius"), patrolRadiusText, patrolDelegate, false);
  304. }
  305. }
  306. void Inspector::updateProperties(CGTownInstance * o)
  307. {
  308. if(!o) return;
  309. addProperty(QObject::tr("Town name"), o->getNameTranslated(), false);
  310. auto * delegate = new TownBuildingsDelegate(*o);
  311. addProperty(QObject::tr("Buildings"), PropertyEditorPlaceholder(), delegate, false);
  312. addProperty(QObject::tr("Spells"), PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  313. addProperty(QObject::tr("Events"), PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  314. if(o->ID == Obj::RANDOM_TOWN)
  315. addProperty(QObject::tr("Same as player"), o->alignmentToPlayer, new OwnerDelegate(controller), false);
  316. }
  317. void Inspector::updateProperties(CGArtifact * o)
  318. {
  319. if(!o) return;
  320. addProperty(QObject::tr("Message"), o->message, false);
  321. const CArtifactInstance * instance = o->getArtifactInstance();
  322. if(instance && o->ID == Obj::SPELL_SCROLL)
  323. {
  324. SpellID spellId = instance->getScrollSpellID();
  325. if(spellId != SpellID::NONE)
  326. {
  327. auto * delegate = new InspectorDelegate;
  328. for(auto const & spell : LIBRARY->spellh->objects)
  329. {
  330. if(controller.map()->allowedSpells.count(spell->id) != 0)
  331. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  332. }
  333. addProperty(QObject::tr("Spell"), LIBRARY->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  334. }
  335. }
  336. }
  337. void Inspector::updateProperties(CGMine * o)
  338. {
  339. if(!o) return;
  340. addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
  341. addProperty(QObject::tr("Resource"), o->producedResource);
  342. addProperty(QObject::tr("Productivity"), o->producedQuantity);
  343. }
  344. void Inspector::updateProperties(CGResource * o)
  345. {
  346. if(!o) return;
  347. addProperty(QObject::tr("Amount"), o->amount, false);
  348. addProperty(QObject::tr("Message"), o->message, false);
  349. }
  350. void Inspector::updateProperties(CGSignBottle * o)
  351. {
  352. if(!o) return;
  353. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  354. }
  355. void Inspector::updateProperties(CGCreature * o)
  356. {
  357. if(!o) return;
  358. addProperty(QObject::tr("Message"), o->message, false);
  359. { //Character
  360. auto * delegate = new InspectorDelegate;
  361. delegate->options = characterIdentifiers;
  362. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  363. }
  364. addProperty(QObject::tr("Never flees"), o->neverFlees, false);
  365. addProperty(QObject::tr("Not growing"), o->notGrowingTeam, false);
  366. addProperty(QObject::tr("Artifact reward"), o->gainedArtifact); //TODO: implement in setProperty
  367. addProperty(QObject::tr("Army"), PropertyEditorPlaceholder(), true);
  368. addProperty(QObject::tr("Amount"), o->stacks[SlotID(0)]->getCount(), false);
  369. //addProperty(QObject::tr("Resources reward"), o->resources); //TODO: implement in setProperty
  370. }
  371. void Inspector::updateProperties(CRewardableObject * o)
  372. {
  373. if(!o) return;
  374. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  375. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), delegate, false);
  376. }
  377. void Inspector::updateProperties(CGPandoraBox * o)
  378. {
  379. if(!o) return;
  380. addProperty(QObject::tr("Message"), o->message, new MessageDelegate, false);
  381. }
  382. void Inspector::updateProperties(CGEvent * o)
  383. {
  384. if(!o) return;
  385. addProperty(QObject::tr("Remove after"), o->removeAfterVisit, false);
  386. addProperty(QObject::tr("Human trigger"), o->humanActivate, false);
  387. addProperty(QObject::tr("Cpu trigger"), o->computerActivate, false);
  388. //ui8 availableFor; //players whom this event is available for
  389. }
  390. void Inspector::updateProperties(CGSeerHut * o)
  391. {
  392. if(!o) return;
  393. addProperty(QObject::tr("First visit text"), o->getQuest().firstVisitText, new MessageDelegate, false);
  394. addProperty(QObject::tr("Next visit text"), o->getQuest().nextVisitText, new MessageDelegate, false);
  395. addProperty(QObject::tr("Completed text"), o->getQuest().completedText, new MessageDelegate, false);
  396. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, false);
  397. addProperty(QObject::tr("Time limit"), o->getQuest().lastDay, false);
  398. { //Quest
  399. auto * delegate = new QuestDelegate(controller, o->getQuest());
  400. addProperty(QObject::tr("Quest"), PropertyEditorPlaceholder(), delegate, false);
  401. }
  402. }
  403. void Inspector::updateProperties(CGQuestGuard * o)
  404. {
  405. if(!o) return;
  406. addProperty(QObject::tr("Reward"), PropertyEditorPlaceholder(), nullptr, true);
  407. addProperty(QObject::tr("Repeat quest"), o->getQuest().repeatedQuest, true);
  408. }
  409. void Inspector::updateProperties()
  410. {
  411. if(!obj)
  412. return;
  413. table->setRowCount(0); //cleanup table
  414. addProperty(QObject::tr("Identifier"), obj);
  415. addProperty(QObject::tr("ID"), obj->ID.getNum());
  416. addProperty(QObject::tr("SubID"), obj->subID);
  417. addProperty(QObject::tr("InstanceName"), obj->instanceName);
  418. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  419. {
  420. auto factory = LIBRARY->objtypeh->getHandlerFor(obj->ID, obj->subID);
  421. addProperty(QObject::tr("IsStatic"), factory->isStaticObject());
  422. }
  423. addProperty(QObject::tr("Owner"), obj->tempOwner, new OwnerDelegate(controller), true);
  424. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  425. UPDATE_OBJ_PROPERTIES(CGResource);
  426. UPDATE_OBJ_PROPERTIES(CGArtifact);
  427. UPDATE_OBJ_PROPERTIES(CGMine);
  428. UPDATE_OBJ_PROPERTIES(CGGarrison);
  429. UPDATE_OBJ_PROPERTIES(CGShipyard);
  430. UPDATE_OBJ_PROPERTIES(CGDwelling);
  431. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  432. UPDATE_OBJ_PROPERTIES(CGCreature);
  433. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  434. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  435. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  436. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  437. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  438. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  439. UPDATE_OBJ_PROPERTIES(CGEvent);
  440. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  441. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  442. table->show();
  443. }
  444. //===============IMPLEMENT PROPERTY UPDATE================================
  445. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  446. {
  447. if(!item->data(Qt::UserRole).isNull())
  448. {
  449. setProperty(key, item->data(Qt::UserRole));
  450. return;
  451. }
  452. if(item->flags() & Qt::ItemIsUserCheckable)
  453. {
  454. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  455. return;
  456. }
  457. setProperty(key, item->text());
  458. }
  459. void Inspector::setProperty(const QString & key, const QVariant & value)
  460. {
  461. if(!obj)
  462. return;
  463. if(key == QObject::tr("Owner"))
  464. obj->tempOwner = PlayerColor(value.toInt());
  465. SET_PROPERTIES(CArmedInstance);
  466. SET_PROPERTIES(CGTownInstance);
  467. SET_PROPERTIES(CGArtifact);
  468. SET_PROPERTIES(CGMine);
  469. SET_PROPERTIES(CGResource);
  470. SET_PROPERTIES(CGDwelling);
  471. SET_PROPERTIES(CGGarrison);
  472. SET_PROPERTIES(CGCreature);
  473. SET_PROPERTIES(CGHeroPlaceholder);
  474. SET_PROPERTIES(CGHeroInstance);
  475. SET_PROPERTIES(CGShipyard);
  476. SET_PROPERTIES(CGSignBottle);
  477. SET_PROPERTIES(FlaggableMapObject);
  478. SET_PROPERTIES(CRewardableObject);
  479. SET_PROPERTIES(CGPandoraBox);
  480. SET_PROPERTIES(CGEvent);
  481. SET_PROPERTIES(CGSeerHut);
  482. SET_PROPERTIES(CGQuestGuard);
  483. }
  484. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  485. {
  486. if(!o) return;
  487. }
  488. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  489. {
  490. if(!o) return;
  491. }
  492. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  493. {
  494. if(!o) return;
  495. }
  496. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  497. {
  498. if(!o) return;
  499. if(key == QObject::tr("Message"))
  500. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  501. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  502. }
  503. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  504. {
  505. if(!o) return;
  506. if(key == QObject::tr("Remove after"))
  507. o->removeAfterVisit = value.toBool();
  508. if(key == QObject::tr("Human trigger"))
  509. o->humanActivate = value.toBool();
  510. if(key == QObject::tr("Cpu trigger"))
  511. o->computerActivate = value.toBool();
  512. }
  513. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  514. {
  515. if(!o) return;
  516. if(key == QObject::tr("Town name"))
  517. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  518. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  519. if(key == QObject::tr("Same as player"))
  520. o->alignmentToPlayer = PlayerColor(value.toInt());
  521. }
  522. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  523. {
  524. if(!o) return;
  525. if(key == QObject::tr("Message"))
  526. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  527. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  528. }
  529. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  530. {
  531. if(!o) return;
  532. if(key == QObject::tr("Productivity"))
  533. o->producedQuantity = value.toString().toInt();
  534. }
  535. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  536. {
  537. if(!o) return;
  538. if(key == QObject::tr("Message"))
  539. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  540. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  541. if(key == QObject::tr("Spell"))
  542. {
  543. o->setArtifactInstance(controller.map()->createScroll(SpellID(value.toInt())));
  544. }
  545. }
  546. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  547. {
  548. if(!o) return;
  549. if(key == QObject::tr("Same as town"))
  550. {
  551. if (!o->randomizationInfo.has_value())
  552. o->randomizationInfo = CGDwellingRandomizationInfo();
  553. o->randomizationInfo->instanceId = "";
  554. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  555. o->randomizationInfo->instanceId = town->instanceName;
  556. }
  557. }
  558. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  559. {
  560. if(!o) return;
  561. if(key == QObject::tr("Removable units"))
  562. o->removableUnits = value.toBool();
  563. }
  564. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  565. {
  566. if(!o) return;
  567. if(key == QObject::tr("Placeholder type"))
  568. {
  569. if(value.toBool())
  570. {
  571. if(!o->heroType.has_value())
  572. o->heroType = HeroTypeID(0);
  573. o->powerRank.reset();
  574. }
  575. else
  576. {
  577. if(!o->powerRank.has_value())
  578. o->powerRank = 0;
  579. o->heroType.reset();
  580. }
  581. updateProperties();
  582. }
  583. if(key == QObject::tr("Power rank"))
  584. o->powerRank = value.toInt();
  585. if(key == QObject::tr("Hero type"))
  586. {
  587. o->heroType = HeroTypeID(value.toInt());
  588. }
  589. }
  590. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  591. {
  592. if(!o) return;
  593. if(key == QObject::tr("Gender"))
  594. o->gender = EHeroGender(value.toInt());
  595. if(key == QObject::tr("Name"))
  596. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  597. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  598. if(key == QObject::tr("Biography"))
  599. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  600. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  601. if(key == QObject::tr("Experience"))
  602. o->exp = value.toString().toInt();
  603. if(key == QObject::tr("Hero type"))
  604. {
  605. for(auto const & t : LIBRARY->heroh->objects)
  606. {
  607. if(t->getId() == value.toInt())
  608. o->subID = value.toInt();
  609. }
  610. o->gender = o->getHeroType()->gender;
  611. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  612. updateProperties(); //updating other properties after change
  613. }
  614. if(key == QObject::tr("Patrol radius"))
  615. {
  616. auto radius = value.toInt();
  617. o->patrol.patrolRadius = radius;
  618. o->patrol.patrolling = radius != CGHeroInstance::NO_PATROLLING;
  619. }
  620. }
  621. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  622. {
  623. if(!o) return;
  624. }
  625. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  626. {
  627. if(!o) return;
  628. if(key == QObject::tr("Amount"))
  629. o->amount = value.toString().toInt();
  630. }
  631. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  632. {
  633. if(!o) return;
  634. if(key == QObject::tr("Message"))
  635. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  636. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  637. if(key == QObject::tr("Character"))
  638. o->character = CGCreature::Character(value.toInt());
  639. if(key == QObject::tr("Never flees"))
  640. o->neverFlees = value.toBool();
  641. if(key == QObject::tr("Not growing"))
  642. o->notGrowingTeam = value.toBool();
  643. if(key == QObject::tr("Amount"))
  644. o->stacks[SlotID(0)]->setCount(value.toString().toInt());
  645. }
  646. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  647. {
  648. if(!o) return;
  649. if(key == QObject::tr("First visit text"))
  650. o->getQuest().firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  651. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  652. if(key == QObject::tr("Next visit text"))
  653. o->getQuest().nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  654. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  655. if(key == QObject::tr("Completed text"))
  656. o->getQuest().completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  657. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  658. if(key == QObject::tr("Repeat quest"))
  659. o->getQuest().repeatedQuest = value.toBool();
  660. if(key == QObject::tr("Time limit"))
  661. o->getQuest().lastDay = value.toString().toInt();
  662. }
  663. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  664. {
  665. if(!o) return;
  666. }
  667. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  668. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  669. {
  670. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  671. item->setFlags(Qt::NoItemFlags);
  672. return item;
  673. }
  674. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  675. {
  676. auto item = new QTableWidgetItem("...");
  677. item->setFlags(Qt::NoItemFlags);
  678. return item;
  679. }
  680. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  681. {
  682. auto * item = new QTableWidgetItem(QString::number(value));
  683. item->setFlags(Qt::NoItemFlags);
  684. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  685. return item;
  686. }
  687. QTableWidgetItem * Inspector::addProperty(int value)
  688. {
  689. auto * item = new QTableWidgetItem(QString::number(value));
  690. item->setFlags(Qt::NoItemFlags);
  691. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  692. return item;
  693. }
  694. QTableWidgetItem * Inspector::addProperty(bool value)
  695. {
  696. auto item = new QTableWidgetItem;
  697. item->setFlags(Qt::ItemIsUserCheckable);
  698. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  699. return item;
  700. }
  701. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  702. {
  703. return addProperty(QString::fromStdString(value));
  704. }
  705. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  706. {
  707. return addProperty(LIBRARY->generaltexth->translate(value.get()));
  708. }
  709. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  710. {
  711. return addProperty(value.toString());
  712. }
  713. QTableWidgetItem * Inspector::addProperty(const QString & value)
  714. {
  715. auto * item = new QTableWidgetItem(value);
  716. item->setFlags(Qt::NoItemFlags);
  717. item->setToolTip(value);
  718. return item;
  719. }
  720. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  721. {
  722. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  723. item->setFlags(Qt::NoItemFlags);
  724. return item;
  725. }
  726. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  727. {
  728. auto str = QObject::tr("UNFLAGGABLE");
  729. if(value == PlayerColor::NEUTRAL)
  730. str = QObject::tr("neutral");
  731. MetaString playerStr;
  732. playerStr.appendName(value);
  733. if(value.isValidPlayer())
  734. str = QString::fromStdString(playerStr.toString());
  735. auto * item = new QTableWidgetItem(str);
  736. item->setFlags(Qt::NoItemFlags);
  737. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  738. return item;
  739. }
  740. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  741. {
  742. MetaString str;
  743. str.appendName(value);
  744. auto * item = new QTableWidgetItem(QString::fromStdString(str.toString()));
  745. item->setFlags(Qt::NoItemFlags);
  746. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  747. return item;
  748. }
  749. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  750. {
  751. auto * item = new QTableWidgetItem;
  752. item->setFlags(Qt::NoItemFlags);
  753. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  754. for(const auto & i : characterIdentifiers)
  755. {
  756. if(i.second.toInt() == value)
  757. {
  758. item->setText(i.first);
  759. break;
  760. }
  761. }
  762. return item;
  763. }
  764. QTableWidgetItem * Inspector::addProperty(const std::optional<CGDwellingRandomizationInfo> & value)
  765. {
  766. QString text = QObject::tr("Select town");
  767. if(value.has_value() && !value->instanceId.empty())
  768. text = QString::fromStdString(value->instanceId);
  769. auto * item = new QTableWidgetItem(text);
  770. item->setFlags(Qt::NoItemFlags);
  771. return item;
  772. }
  773. //========================================================================
  774. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  775. {
  776. characterIdentifiers = {
  777. { QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT)) },
  778. { QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY)) },
  779. { QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE)) },
  780. { QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE)) },
  781. { QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE)) },
  782. };
  783. }
  784. /*
  785. * Delegates
  786. */
  787. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  788. {
  789. return new QComboBox(parent);
  790. }
  791. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  792. {
  793. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  794. {
  795. for(auto & i : options)
  796. {
  797. ed->addItem(i.first);
  798. ed->setItemData(ed->count() - 1, i.second);
  799. }
  800. }
  801. else
  802. {
  803. QStyledItemDelegate::setEditorData(editor, index);
  804. }
  805. }
  806. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  807. {
  808. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  809. {
  810. if(!options.isEmpty())
  811. {
  812. QMap<int, QVariant> data;
  813. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  814. data[Qt::UserRole] = options[ed->currentIndex()].second;
  815. model->setItemData(index, data);
  816. }
  817. }
  818. else
  819. {
  820. QStyledItemDelegate::setModelData(editor, model, index);
  821. }
  822. }
  823. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  824. {
  825. if(addNeutral)
  826. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  827. for(int p = 0; p < controller.map()->players.size(); ++p)
  828. if(controller.map()->players[p].canAnyonePlay())
  829. {
  830. MetaString str;
  831. str.appendName(PlayerColor(p));
  832. options.push_back({QString::fromStdString(str.toString()), QVariant::fromValue(PlayerColor(p).getNum()) });
  833. }
  834. }