CMainMenu.cpp 17 KB

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  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "../lobby/CBonusSelection.h"
  15. #include "../lobby/CSelectionBase.h"
  16. #include "../lobby/CLobbyScreen.h"
  17. #include "../../lib/filesystem/Filesystem.h"
  18. #include "../../lib/filesystem/CCompressedStream.h"
  19. #include "../gui/SDL_Extensions.h"
  20. #include "../gui/CursorHandler.h"
  21. #include "../CGameInfo.h"
  22. #include "../../lib/CGeneralTextHandler.h"
  23. #include "../../lib/JsonNode.h"
  24. #include "../CMusicHandler.h"
  25. #include "../CVideoHandler.h"
  26. #include "../Graphics.h"
  27. #include "../../lib/serializer/Connection.h"
  28. #include "../../lib/serializer/CTypeList.h"
  29. #include "../../lib/VCMIDirs.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../windows/GUIClasses.h"
  32. #include "../CPlayerInterface.h"
  33. #include "../../CCallback.h"
  34. #include "../CMessage.h"
  35. #include "../Client.h"
  36. #include "../gui/CGuiHandler.h"
  37. #include "../gui/CAnimation.h"
  38. #include "../widgets/CComponent.h"
  39. #include "../widgets/Buttons.h"
  40. #include "../widgets/MiscWidgets.h"
  41. #include "../widgets/ObjectLists.h"
  42. #include "../widgets/TextControls.h"
  43. #include "../windows/InfoWindows.h"
  44. #include "../CServerHandler.h"
  45. #include "../../lib/CStopWatch.h"
  46. #include "../../lib/NetPacksLobby.h"
  47. #include "../../lib/CThreadHelper.h"
  48. #include "../../lib/CConfigHandler.h"
  49. #include "../../lib/GameConstants.h"
  50. #include "../../lib/CRandomGenerator.h"
  51. #include "../../lib/CondSh.h"
  52. #include "../../lib/mapping/CCampaignHandler.h"
  53. #include <SDL_events.h>
  54. namespace fs = boost::filesystem;
  55. std::shared_ptr<CMainMenu> CMM;
  56. ISelectionScreenInfo * SEL;
  57. static void do_quit()
  58. {
  59. SDL_Event event;
  60. event.quit.type = SDL_QUIT;
  61. SDL_PushEvent(&event);
  62. }
  63. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  64. : CWindowObject(BORDERED), config(configNode)
  65. {
  66. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  67. background = std::make_shared<CPicture>(config["background"].String());
  68. if(config["scalable"].Bool())
  69. background->scaleTo(Point(screen->w, screen->h));
  70. pos = background->center();
  71. for(const JsonNode & node : config["items"].Vector())
  72. menuNameToEntry.push_back(node["name"].String());
  73. for(const JsonNode & node : config["images"].Vector())
  74. images.push_back(CMainMenu::createPicture(node));
  75. //Hardcoded entry
  76. menuNameToEntry.push_back("credits");
  77. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  78. tabs->type |= REDRAW_PARENT;
  79. }
  80. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  81. {
  82. if(config["items"].Vector().size() == index)
  83. return std::make_shared<CreditsScreen>(this->pos);
  84. else
  85. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  86. }
  87. void CMenuScreen::show(SDL_Surface * to)
  88. {
  89. if(!config["video"].isNull())
  90. CCS->videoh->update((int)config["video"]["x"].Float() + pos.x, (int)config["video"]["y"].Float() + pos.y, to, true, false);
  91. CIntObject::show(to);
  92. }
  93. void CMenuScreen::activate()
  94. {
  95. CCS->musich->playMusic("Music/MainMenu", true, true);
  96. if(!config["video"].isNull())
  97. CCS->videoh->open(config["video"]["name"].String());
  98. CIntObject::activate();
  99. }
  100. void CMenuScreen::deactivate()
  101. {
  102. if(!config["video"].isNull())
  103. CCS->videoh->close();
  104. CIntObject::deactivate();
  105. }
  106. void CMenuScreen::switchToTab(size_t index)
  107. {
  108. tabs->setActive(index);
  109. }
  110. void CMenuScreen::switchToTab(std::string name)
  111. {
  112. switchToTab(vstd::find_pos(menuNameToEntry, name));
  113. }
  114. size_t CMenuScreen::getActiveTab() const
  115. {
  116. return tabs->getActive();
  117. }
  118. //funciton for std::string -> std::function conversion for main menu
  119. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  120. {
  121. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  122. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  123. std::list<std::string> commands;
  124. boost::split(commands, string, boost::is_any_of("\t "));
  125. if(!commands.empty())
  126. {
  127. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  128. commands.pop_front();
  129. if(index > 3 || !commands.empty())
  130. {
  131. switch(index)
  132. {
  133. case 0: //to - switch to another tab, if such tab exists
  134. {
  135. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  136. if(index2 != menuType.size())
  137. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  138. break;
  139. }
  140. case 1: //open campaign selection window
  141. {
  142. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  143. break;
  144. }
  145. case 2: //start
  146. {
  147. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  148. {
  149. case 0:
  150. return std::bind(CMainMenu::openLobby, ESelectionScreen::newGame, true, nullptr, ELoadMode::NONE);
  151. case 1:
  152. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::newGame); };
  153. case 2:
  154. return std::bind(CMainMenu::openLobby, ESelectionScreen::campaignList, true, nullptr, ELoadMode::NONE);
  155. case 3:
  156. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  157. }
  158. break;
  159. }
  160. case 3: //load
  161. {
  162. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  163. {
  164. case 0:
  165. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::SINGLE);
  166. case 1:
  167. return []() { GH.pushIntT<CMultiMode>(ESelectionScreen::loadGame); };
  168. case 2:
  169. return std::bind(CMainMenu::openLobby, ESelectionScreen::loadGame, true, nullptr, ELoadMode::CAMPAIGN);
  170. case 3:
  171. return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  172. }
  173. }
  174. break;
  175. case 4: //exit
  176. {
  177. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  178. }
  179. break;
  180. case 5: //highscores
  181. {
  182. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  183. }
  184. }
  185. }
  186. }
  187. logGlobal->error("Failed to parse command: %s", string);
  188. return std::function<void()>();
  189. }
  190. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  191. {
  192. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  193. std::pair<std::string, std::string> help;
  194. if(!button["help"].isNull() && button["help"].Float() > 0)
  195. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  196. int posx = static_cast<int>(button["x"].Float());
  197. if(posx < 0)
  198. posx = pos.w + posx;
  199. int posy = static_cast<int>(button["y"].Float());
  200. if(posy < 0)
  201. posy = pos.h + posy;
  202. auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
  203. if (button["center"].Bool())
  204. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  205. return result;
  206. }
  207. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  208. {
  209. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  210. type |= REDRAW_PARENT;
  211. pos = parent->pos;
  212. for(const JsonNode & node : config["images"].Vector())
  213. images.push_back(CMainMenu::createPicture(node));
  214. for(const JsonNode & node : config["buttons"].Vector())
  215. {
  216. buttons.push_back(createButton(parent, node));
  217. buttons.back()->hoverable = true;
  218. buttons.back()->type |= REDRAW_PARENT;
  219. }
  220. }
  221. CMainMenuConfig::CMainMenuConfig()
  222. : campaignSets(JsonNode(ResourceID("config/campaignSets.json"))), config(JsonNode(ResourceID("config/mainmenu.json")))
  223. {
  224. }
  225. CMainMenuConfig & CMainMenuConfig::get()
  226. {
  227. static CMainMenuConfig config;
  228. return config;
  229. }
  230. const JsonNode & CMainMenuConfig::getConfig() const
  231. {
  232. return config;
  233. }
  234. const JsonNode & CMainMenuConfig::getCampaigns() const
  235. {
  236. return campaignSets;
  237. }
  238. CMainMenu::CMainMenu()
  239. {
  240. pos.w = screen->w;
  241. pos.h = screen->h;
  242. GH.defActionsDef = 63;
  243. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  244. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  245. backgroundAroundMenu = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  246. }
  247. CMainMenu::~CMainMenu()
  248. {
  249. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  250. if(GH.curInt == this)
  251. GH.curInt = nullptr;
  252. }
  253. void CMainMenu::update()
  254. {
  255. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  256. return;
  257. if(GH.listInt.empty())
  258. {
  259. GH.pushInt(CMM);
  260. GH.pushInt(menu);
  261. menu->switchToTab(menu->getActiveTab());
  262. }
  263. // Handles mouse and key input
  264. GH.updateTime();
  265. GH.handleEvents();
  266. // check for null othervice crash on finishing a campaign
  267. // /FIXME: find out why GH.listInt is empty to begin with
  268. if(GH.topInt())
  269. GH.topInt()->show(screen);
  270. }
  271. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> * names, ELoadMode loadMode)
  272. {
  273. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME, names);
  274. CSH->screenType = screenType;
  275. CSH->loadMode = loadMode;
  276. GH.pushIntT<CSimpleJoinScreen>(host);
  277. }
  278. void CMainMenu::openCampaignLobby(const std::string & campaignFileName)
  279. {
  280. auto ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFileName));
  281. openCampaignLobby(ourCampaign);
  282. }
  283. void CMainMenu::openCampaignLobby(std::shared_ptr<CCampaignState> campaign)
  284. {
  285. CSH->resetStateForLobby(StartInfo::CAMPAIGN);
  286. CSH->screenType = ESelectionScreen::campaignList;
  287. CSH->campaignStateToSend = campaign;
  288. GH.pushIntT<CSimpleJoinScreen>();
  289. }
  290. void CMainMenu::openCampaignScreen(std::string name)
  291. {
  292. if(vstd::contains(CMainMenuConfig::get().getCampaigns().Struct(), name))
  293. {
  294. GH.pushIntT<CCampaignScreen>(CMainMenuConfig::get().getCampaigns()[name]);
  295. return;
  296. }
  297. logGlobal->error("Unknown campaign set: %s", name);
  298. }
  299. std::shared_ptr<CMainMenu> CMainMenu::create()
  300. {
  301. if(!CMM)
  302. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  303. GH.terminate_cond->setn(false);
  304. return CMM;
  305. }
  306. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  307. {
  308. return std::make_shared<CPicture>(config["name"].String(), (int)config["x"].Float(), (int)config["y"].Float());
  309. }
  310. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  311. : screenType(ScreenType)
  312. {
  313. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  314. background = std::make_shared<CPicture>("MUPOPUP.bmp");
  315. pos = background->center(); //center, window has size of bg graphic
  316. picture = std::make_shared<CPicture>("MUMAP.bmp", 16, 77);
  317. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  318. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  319. playerName->setText(settings["general"]["playerName"].String());
  320. playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
  321. buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
  322. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  323. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  324. buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
  325. }
  326. void CMultiMode::hostTCP()
  327. {
  328. auto savedScreenType = screenType;
  329. close();
  330. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
  331. }
  332. void CMultiMode::joinTCP()
  333. {
  334. auto savedScreenType = screenType;
  335. close();
  336. GH.pushIntT<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
  337. }
  338. void CMultiMode::onNameChange(std::string newText)
  339. {
  340. Settings name = settings.write["general"]["playerName"];
  341. name->String() = newText;
  342. }
  343. CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  344. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  345. {
  346. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  347. background = std::make_shared<CPicture>("MUHOTSEA.bmp");
  348. pos = background->center(); //center, window has size of bg graphic
  349. std::string text = CGI->generaltexth->allTexts[446];
  350. boost::replace_all(text, "\t", "\n");
  351. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  352. for(int i = 0; i < inputNames.size(); i++)
  353. {
  354. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  355. inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
  356. }
  357. buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
  358. buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
  359. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  360. inputNames[0]->setText(firstPlayer, true);
  361. #ifndef VCMI_IOS
  362. inputNames[0]->giveFocus();
  363. #endif
  364. }
  365. void CMultiPlayers::onChange(std::string newText)
  366. {
  367. }
  368. void CMultiPlayers::enterSelectionScreen()
  369. {
  370. std::vector<std::string> names;
  371. for(auto name : inputNames)
  372. {
  373. if(name->getText().length())
  374. names.push_back(name->getText());
  375. }
  376. Settings name = settings.write["general"]["playerName"];
  377. name->String() = names[0];
  378. CMainMenu::openLobby(screenType, host, &names, loadMode);
  379. }
  380. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  381. {
  382. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  383. background = std::make_shared<CPicture>("MUDIALOG.bmp"); // address background
  384. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  385. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  386. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  387. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  388. if(host && !settings["session"]["donotstartserver"].Bool())
  389. {
  390. textTitle->setText("Connecting...");
  391. boost::thread(&CSimpleJoinScreen::connectThread, this, "", 0);
  392. }
  393. else
  394. {
  395. textTitle->setText("Enter address:");
  396. inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  397. inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  398. inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  399. buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
  400. inputAddress->giveFocus();
  401. }
  402. inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
  403. inputPort->setText(boost::lexical_cast<std::string>(CSH->getHostPort()), true);
  404. buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
  405. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  406. }
  407. void CSimpleJoinScreen::connectToServer()
  408. {
  409. textTitle->setText("Connecting...");
  410. buttonOk->block(true);
  411. CSDL_Ext::stopTextInput();
  412. boost::thread(&CSimpleJoinScreen::connectThread, this, inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  413. }
  414. void CSimpleJoinScreen::leaveScreen()
  415. {
  416. if(CSH->state == EClientState::CONNECTING)
  417. {
  418. textTitle->setText("Closing...");
  419. CSH->state = EClientState::CONNECTION_CANCELLED;
  420. }
  421. else if(GH.listInt.size() && GH.listInt.front().get() == this)
  422. {
  423. close();
  424. }
  425. }
  426. void CSimpleJoinScreen::onChange(const std::string & newText)
  427. {
  428. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  429. }
  430. void CSimpleJoinScreen::connectThread(const std::string addr, const ui16 port)
  431. {
  432. setThreadName("CSimpleJoinScreen::connectThread");
  433. if(!addr.length())
  434. CSH->startLocalServerAndConnect();
  435. else
  436. CSH->justConnectToServer(addr, port);
  437. if(GH.listInt.size() && GH.listInt.front().get() == this)
  438. {
  439. close();
  440. }
  441. }
  442. CLoadingScreen::CLoadingScreen(std::function<void()> loader)
  443. : CWindowObject(BORDERED, getBackground()), loadingThread(loader)
  444. {
  445. CCS->musich->stopMusic(5000);
  446. }
  447. CLoadingScreen::~CLoadingScreen()
  448. {
  449. loadingThread.join();
  450. }
  451. void CLoadingScreen::showAll(SDL_Surface * to)
  452. {
  453. //FIXME: filling screen with transparency? BLACK intended?
  454. //Rect rect(0, 0, to->w, to->h);
  455. //CSDL_Ext::fillRect(to, rect, Colors::TRANSPARENCY);
  456. CWindowObject::showAll(to);
  457. }
  458. std::string CLoadingScreen::getBackground()
  459. {
  460. const auto & conf = CMainMenuConfig::get().getConfig()["loading"].Vector();
  461. if(conf.empty())
  462. {
  463. return "loadbar";
  464. }
  465. else
  466. {
  467. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  468. }
  469. }