Graphics.cpp 22 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. #include "../hch/CObjectHandler.h"
  20. #include "../hch/CGeneralTextHandler.h"
  21. #include "../hch/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  42. {
  43. char buf[15];
  44. blueToPlayersAdv(hInfo,curh.owner);
  45. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  46. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  47. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  48. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  49. //army
  50. for (TSlots::const_iterator i = curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  51. {
  52. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  53. if(curh.details)
  54. {
  55. SDL_itoa((*i).second.count,buf,10);
  56. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  57. }
  58. else
  59. {
  60. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count-1)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. }
  63. if(curh.details)
  64. {
  65. for (int i = 0; i < PRIMARY_SKILLS; i++)
  66. {
  67. SDL_itoa(curh.details->primskills[i], buf, 10);
  68. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  69. }
  70. //mana points
  71. SDL_itoa(curh.details->mana,buf,10);
  72. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  73. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  74. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  75. }
  76. return ret;
  77. }
  78. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  79. {
  80. InfoAboutHero iah;
  81. iah.initFromHero(curh, true);
  82. return drawHeroInfoWin(iah);
  83. }
  84. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  85. {
  86. InfoAboutTown iah;
  87. iah.initFromTown(curh, true);
  88. return drawTownInfoWin(iah);
  89. }
  90. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  91. {
  92. char buf[10];
  93. blueToPlayersAdv(tInfo,curh.owner);
  94. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  95. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  96. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  97. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  98. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  99. for (TSlots::const_iterator i=curh.army.Slots().begin(); i!=curh.army.Slots().end();i++)
  100. {
  101. //if(!i->second.second)
  102. // continue;
  103. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  104. if(curh.details)
  105. {
  106. // Show exact creature amount.
  107. SDL_itoa((*i).second.count,buf,10);
  108. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  109. }
  110. else
  111. {
  112. // Show only a rough amount for creature stacks.
  113. // TODO: Deal with case when no information at all about size shold be presented.
  114. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  115. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  116. }
  117. }
  118. //blit town icon
  119. if (curh.tType) {
  120. pom = curh.tType->typeID*2;
  121. if (!curh.fortLevel)
  122. pom += F_NUMBER*2;
  123. if(curh.built)
  124. pom++;
  125. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  126. }
  127. if(curh.details)
  128. {
  129. //hall level icon
  130. if((pom=curh.details->hallLevel) >= 0)
  131. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  132. if (curh.details->goldIncome >= 0) {
  133. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  134. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  135. }
  136. if(curh.details->garrisonedHero) //garrisoned hero icon
  137. blitAt(graphics->heroInGarrison,158,87,ret);
  138. }
  139. return ret;
  140. }
  141. void Graphics::loadPaletteAndColors()
  142. {
  143. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  144. playerColorPalette = new SDL_Color[256];
  145. neutralColor = new SDL_Color;
  146. playerColors = new SDL_Color[PLAYER_LIMIT];
  147. int startPoint = 24; //beginning byte; used to read
  148. for(int i=0; i<256; ++i)
  149. {
  150. SDL_Color col;
  151. col.r = pals[startPoint++];
  152. col.g = pals[startPoint++];
  153. col.b = pals[startPoint++];
  154. col.unused = pals[startPoint++];
  155. playerColorPalette[i] = col;
  156. }
  157. neutralColorPalette = new SDL_Color[32];
  158. std::ifstream ncp;
  159. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  160. for(int i=0; i<32; ++i)
  161. {
  162. ncp.read((char*)&neutralColorPalette[i].r,1);
  163. ncp.read((char*)&neutralColorPalette[i].g,1);
  164. ncp.read((char*)&neutralColorPalette[i].b,1);
  165. ncp.read((char*)&neutralColorPalette[i].unused,1);
  166. }
  167. //colors initialization
  168. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  169. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  170. for(int i=0;i<8;i++)
  171. {
  172. playerColors[i].r = kolory[i].x;
  173. playerColors[i].g = kolory[i].y;
  174. playerColors[i].b = kolory[i].z;
  175. playerColors[i].unused = 0;
  176. }
  177. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  178. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  179. while(!bback.eof())
  180. {
  181. bback >> pals;
  182. guildBgs.push_back(pals);
  183. }
  184. bback.close();
  185. }
  186. void Graphics::initializeBattleGraphics()
  187. {
  188. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  189. battleBacks.resize(26);
  190. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  191. {
  192. int am;
  193. bback>>am;
  194. battleBacks[i].resize(am);
  195. for(int f=0; f<am; ++f)
  196. {
  197. bback>>battleBacks[i][f];
  198. }
  199. }
  200. //initializing battle hero animation
  201. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  202. int numberofh;
  203. bher>>numberofh;
  204. battleHeroes.resize(numberofh);
  205. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  206. {
  207. bher>>battleHeroes[i];
  208. }
  209. //initialization of AC->def name mapping
  210. std::ifstream acd;
  211. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  212. if(!acd.is_open())
  213. {
  214. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  215. }
  216. else
  217. {
  218. std::string buf;
  219. acd>>buf;
  220. int ACid, numberOfDefs;
  221. while(true)
  222. {
  223. std::vector< std::string > toAdd;
  224. acd>>ACid;
  225. if(ACid == -1)
  226. break;
  227. acd>>numberOfDefs;
  228. for(int g=0; g<numberOfDefs; ++g)
  229. {
  230. acd>>buf;
  231. toAdd.push_back(buf);
  232. }
  233. battleACToDef[ACid] = toAdd;
  234. }
  235. }
  236. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  237. }
  238. Graphics::Graphics()
  239. {
  240. slotsPos.push_back(std::pair<int,int>(44,82));
  241. slotsPos.push_back(std::pair<int,int>(80,82));
  242. slotsPos.push_back(std::pair<int,int>(116,82));
  243. slotsPos.push_back(std::pair<int,int>(26,131));
  244. slotsPos.push_back(std::pair<int,int>(62,131));
  245. slotsPos.push_back(std::pair<int,int>(98,131));
  246. slotsPos.push_back(std::pair<int,int>(134,131));
  247. CDefHandler *smi, *smi2;
  248. std::vector<Task> tasks; //preparing list of graphics to load
  249. tasks += boost::bind(&Graphics::loadFonts,this);
  250. tasks += boost::bind(&Graphics::loadTrueType,this);
  251. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  252. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  253. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  254. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  255. tasks += boost::bind(&Graphics::loadWallPositions,this);
  256. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  257. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  258. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  259. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  260. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  261. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  262. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  263. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  264. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  265. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  266. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  267. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  268. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  269. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  270. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  271. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  272. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  273. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  274. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  275. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  276. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  277. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  278. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  279. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  280. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  281. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  282. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  283. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  284. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  285. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  286. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  287. int id;
  288. std::string name;
  289. while(!ifs.eof())
  290. {
  291. ifs >> id >> name;
  292. tasks += GET_SURFACE(backgrounds[id],name);
  293. name.replace(0,5,"TPCAS");
  294. tasks += GET_SURFACE(backgroundsm[id],name);
  295. }
  296. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  297. th.run();
  298. //handling 32x32px imgs
  299. smi->notFreeImgs = true;
  300. for (size_t i=0; i<smi->ourImages.size(); ++i)
  301. {
  302. smallImgs[i-2] = smi->ourImages[i].bitmap;
  303. }
  304. delete smi;
  305. smi2->notFreeImgs = true;
  306. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  307. {
  308. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  309. }
  310. delete smi2;
  311. }
  312. void Graphics::loadHeroPortraits()
  313. {
  314. std::ifstream of(DATA_DIR "/config/portrety.txt");
  315. int numberOfPortraits;
  316. of>>numberOfPortraits;
  317. for (int j=0; j<numberOfPortraits; j++)
  318. {
  319. int ID;
  320. of>>ID;
  321. std::string path;
  322. of>>path;
  323. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  324. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  325. {
  326. if(path[ff]=='S')
  327. {
  328. path[ff]='L';
  329. break;
  330. }
  331. }
  332. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  333. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  334. }
  335. of.close();
  336. }
  337. void Graphics::loadWallPositions()
  338. {
  339. std::ifstream inp;
  340. inp.open(DATA_DIR "/config/wall_pos.txt", std::ios_base::in|std::ios_base::binary);
  341. if(!inp.is_open())
  342. {
  343. tlog1<<"missing file: config/wall_pos.txt"<<std::endl;
  344. }
  345. else
  346. {
  347. const int MAX_BUF = 2000;
  348. char buf[MAX_BUF+1];
  349. inp.getline(buf, MAX_BUF);
  350. std::string dump;
  351. for(int g=0; g<ARRAY_COUNT(wallPositions); ++g)
  352. {
  353. inp >> dump;
  354. for(int b=0; b<12; ++b)
  355. {
  356. Point pt;
  357. inp >> pt.x;
  358. inp >> pt.y;
  359. wallPositions[g].push_back(pt);
  360. }
  361. }
  362. }
  363. inp.close();
  364. }
  365. void Graphics::loadHeroAnims()
  366. {
  367. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  368. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  369. std::make_pair(2,14), std::make_pair(3,15);
  370. for(size_t i=0; i<F_NUMBER * 2; ++i)
  371. {
  372. std::ostringstream nm;
  373. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  374. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  375. std::string name = nm.str();
  376. }
  377. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  378. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  379. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  380. }
  381. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  382. {
  383. CDefEssential *anim = CDefHandler::giveDefEss(name);
  384. (this->*dst).push_back(anim);
  385. int pom = 0; //how many groups has been rotated
  386. for(int o=7; pom<6; ++o)
  387. {
  388. for(int p=0;p<6;p++)
  389. {
  390. if(anim->ourImages[o].groupNumber == rotations[p].first)
  391. {
  392. for(int e=0; e<8; ++e)
  393. {
  394. Cimage nci;
  395. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  396. nci.groupNumber = rotations[p].second;
  397. nci.imName = std::string();
  398. anim->ourImages.push_back(nci);
  399. if(pom>2) //we need only one frame for groups 13/14/15
  400. break;
  401. }
  402. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  403. o+=8;
  404. else //there is only one frame of 1/2/3
  405. o+=1;
  406. ++pom;
  407. if(p==2 && pom<4) //group1 starts at index 1
  408. o = 1;
  409. }
  410. }
  411. }
  412. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  413. {
  414. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  415. }
  416. }
  417. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  418. {
  419. for(int i=0;i<8;i++)
  420. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  421. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  422. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  423. for(int q=0; q<8; ++q)
  424. {
  425. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  426. for(size_t o=0; o<curImgs.size(); ++o)
  427. {
  428. for(size_t p=0; p<rotations.size(); p++)
  429. {
  430. if(curImgs[o].groupNumber==rotations[p].first)
  431. {
  432. for(int e=0; e<8; ++e)
  433. {
  434. Cimage nci;
  435. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  436. nci.groupNumber = rotations[p].second;
  437. nci.imName = std::string();
  438. curImgs.push_back(nci);
  439. }
  440. o+=8;
  441. }
  442. }
  443. }
  444. if (mode)
  445. {
  446. for(size_t o=0; o<curImgs.size(); ++o)
  447. {
  448. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  449. {
  450. for(int e=0; e<8; ++e)
  451. {
  452. Cimage nci;
  453. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  454. nci.groupNumber = 12 + curImgs[o].groupNumber;
  455. nci.imName = std::string();
  456. curImgs.push_back(nci);
  457. }
  458. o+=8;
  459. }
  460. }
  461. }
  462. for(size_t ff=0; ff<curImgs.size(); ++ff)
  463. {
  464. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  465. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  466. );
  467. }
  468. }
  469. }
  470. void Graphics::loadHeroFlags()
  471. {
  472. using namespace boost::assign;
  473. timeHandler th;
  474. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  475. pr[0].first = &Graphics::flags1;
  476. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  477. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  478. pr[1].first = &Graphics::flags2;
  479. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  480. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  481. pr[2].first = &Graphics::flags3;
  482. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  483. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  484. pr[3].first = &Graphics::flags4;
  485. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  486. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  487. boost::thread_group grupa;
  488. for(int g=3; g>=0; --g)
  489. {
  490. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  491. }
  492. grupa.join_all();
  493. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  494. }
  495. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  496. {
  497. if (ID==-1)
  498. return smallIcons->ourImages[0].bitmap;
  499. else if (ID==-2)
  500. return smallIcons->ourImages[1].bitmap;
  501. else if (ID==-3)
  502. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  503. else if (ID>F_NUMBER || ID<-3)
  504. #ifndef __GNUC__
  505. throw new std::exception("Invalid ID");
  506. #else
  507. throw new std::exception();
  508. #endif
  509. else
  510. {
  511. int pom = 3;
  512. if(!fort)
  513. pom+=F_NUMBER*2;
  514. pom += ID*2;
  515. if (!builded)
  516. pom--;
  517. return smallIcons->ourImages[pom].bitmap;
  518. }
  519. }
  520. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  521. {
  522. // if(player==1) //it is actually blue...
  523. // return;
  524. if(sur->format->BitsPerPixel == 8)
  525. {
  526. SDL_Color *palette = NULL;
  527. if(player < PLAYER_LIMIT && player >= 0)
  528. {
  529. palette = playerColorPalette + 32*player;
  530. }
  531. else if(player == 255 || player == -1)
  532. {
  533. palette = neutralColorPalette;
  534. }
  535. else
  536. {
  537. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  538. return;
  539. }
  540. SDL_SetColors(sur, palette, 224, 32);
  541. //for(int i=0; i<32; ++i)
  542. //{
  543. // sur->format->palette->colors[224+i] = palette[i];
  544. //}
  545. }
  546. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  547. {
  548. for(int y=0; y<sur->h; ++y)
  549. {
  550. for(int x=0; x<sur->w; ++x)
  551. {
  552. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  553. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  554. {
  555. if(cp[2]>cp[1] && cp[2]>cp[0])
  556. {
  557. std::vector<long long int> sort1;
  558. sort1.push_back(cp[0]);
  559. sort1.push_back(cp[1]);
  560. sort1.push_back(cp[2]);
  561. std::vector< std::pair<long long int, Uint8*> > sort2;
  562. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  563. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  564. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  565. std::sort(sort1.begin(), sort1.end());
  566. if(sort2[0].first>sort2[1].first)
  567. std::swap(sort2[0], sort2[1]);
  568. if(sort2[1].first>sort2[2].first)
  569. std::swap(sort2[1], sort2[2]);
  570. if(sort2[0].first>sort2[1].first)
  571. std::swap(sort2[0], sort2[1]);
  572. for(int hh=0; hh<3; ++hh)
  573. {
  574. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  575. }
  576. }
  577. }
  578. else
  579. {
  580. if(
  581. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  582. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  583. )
  584. {
  585. std::vector<long long int> sort1;
  586. sort1.push_back(cp[2]);
  587. sort1.push_back(cp[1]);
  588. sort1.push_back(cp[0]);
  589. std::vector< std::pair<long long int, Uint8*> > sort2;
  590. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  591. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  592. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  593. std::sort(sort1.begin(), sort1.end());
  594. if(sort2[0].first>sort2[1].first)
  595. std::swap(sort2[0], sort2[1]);
  596. if(sort2[1].first>sort2[2].first)
  597. std::swap(sort2[1], sort2[2]);
  598. if(sort2[0].first>sort2[1].first)
  599. std::swap(sort2[0], sort2[1]);
  600. for(int hh=0; hh<3; ++hh)
  601. {
  602. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  603. }
  604. }
  605. }
  606. }
  607. }
  608. }
  609. }
  610. void Graphics::loadTrueType()
  611. {
  612. bool ttfPresent = false;//was TTF initialised or not
  613. for(int i = 0; i < FONTS_NUMBER; i++)
  614. fontsTrueType[i] = NULL;
  615. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  616. while(!ff.eof())
  617. {
  618. int enabl, fntID, fntSize;
  619. std::string fntName;
  620. ff >> enabl;//enabled font or not
  621. if (enabl==-1)
  622. break;//end of data
  623. ff >> fntID;//what font will be replaced
  624. ff >> fntName;//name of truetype font
  625. ff >> fntSize;//size of font
  626. if (enabl)
  627. {
  628. if (!ttfPresent)
  629. {
  630. ttfPresent = true;
  631. TTF_Init();
  632. atexit(TTF_Quit);
  633. };
  634. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  635. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  636. }
  637. }
  638. ff.close();
  639. ff.clear();
  640. }
  641. Font * Graphics::loadFont( const char * name )
  642. {
  643. int len = 0;
  644. unsigned char * hlp = bitmaph->giveFile(name, &len);
  645. if(!hlp || !len)
  646. {
  647. tlog1 << "Error: cannot load font: " << name << std::endl;
  648. return NULL;
  649. }
  650. Font *ret = new Font(hlp);
  651. return ret;
  652. }
  653. void Graphics::loadFonts()
  654. {
  655. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  656. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  657. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  658. for(int i = 0; i < FONTS_NUMBER; i++)
  659. fonts[i] = loadFont(fontnames[i]);
  660. }
  661. Font::Font(unsigned char *Data)
  662. {
  663. data = Data;
  664. int i = 0;
  665. height = data[5];
  666. i = 32;
  667. for(int ci = 0; ci < 256; ci++)
  668. {
  669. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  670. chars[ci].width = readNormalNr(data, i); i+=4;
  671. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  672. //if(ci>=30)
  673. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  674. }
  675. for(int ci = 0; ci < 256; ci++)
  676. {
  677. chars[ci].offset = readNormalNr(data, i); i+=4;
  678. chars[ci].pixels = data + 4128 + chars[ci].offset;
  679. }
  680. }
  681. Font::~Font()
  682. {
  683. delete [] data;
  684. }
  685. int Font::getWidth(const char *text ) const
  686. {
  687. int length = std::strlen(text);
  688. int ret = 0;
  689. for(int i = 0; i < length; i++)
  690. {
  691. unsigned char c = text[i];
  692. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  693. }
  694. return ret;
  695. }
  696. int Font::getCharWidth( char c ) const
  697. {
  698. const Char &C = chars[(unsigned char)c];
  699. return C.width + C.unknown1 + C.unknown2;;
  700. }
  701. /*
  702. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  703. {
  704. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  705. 224, 28, 3, 0);
  706. }
  707. */