CObjectClassesHandler.cpp 18 KB

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  1. /*
  2. * CObjectClassesHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectClassesHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CBinaryReader.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../GameConstants.h"
  16. #include "../StringConstants.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CModHandler.h"
  19. #include "../JsonNode.h"
  20. #include "../CSoundBase.h"
  21. #include "CRewardableConstructor.h"
  22. #include "CommonConstructors.h"
  23. #include "MapObjects.h"
  24. // FIXME: move into inheritNode?
  25. static void inheritNodeWithMeta(JsonNode & descendant, const JsonNode & base)
  26. {
  27. std::string oldMeta = descendant.meta;
  28. JsonUtils::inherit(descendant, base);
  29. descendant.setMeta(oldMeta);
  30. }
  31. CObjectClassesHandler::CObjectClassesHandler()
  32. {
  33. #define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
  34. #define SET_HANDLER(STRING, TYPENAME) handlerConstructors[STRING] = std::make_shared<CDefaultObjectTypeHandler<TYPENAME>>
  35. // list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
  36. //Note: should be in sync with registerTypesMapObjectTypes function
  37. SET_HANDLER_CLASS("configurable", CRewardableConstructor);
  38. SET_HANDLER_CLASS("dwelling", CDwellingInstanceConstructor);
  39. SET_HANDLER_CLASS("hero", CHeroInstanceConstructor);
  40. SET_HANDLER_CLASS("town", CTownInstanceConstructor);
  41. SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
  42. SET_HANDLER_CLASS("static", CObstacleConstructor);
  43. SET_HANDLER_CLASS("", CObstacleConstructor);
  44. SET_HANDLER("randomArtifact", CGArtifact);
  45. SET_HANDLER("randomHero", CGHeroInstance);
  46. SET_HANDLER("randomResource", CGResource);
  47. SET_HANDLER("randomTown", CGTownInstance);
  48. SET_HANDLER("randomMonster", CGCreature);
  49. SET_HANDLER("randomDwelling", CGDwelling);
  50. SET_HANDLER("generic", CGObjectInstance);
  51. SET_HANDLER("market", CGMarket);
  52. SET_HANDLER("cartographer", CCartographer);
  53. SET_HANDLER("artifact", CGArtifact);
  54. SET_HANDLER("blackMarket", CGBlackMarket);
  55. SET_HANDLER("boat", CGBoat);
  56. SET_HANDLER("bonusingObject", CGBonusingObject);
  57. SET_HANDLER("borderGate", CGBorderGate);
  58. SET_HANDLER("borderGuard", CGBorderGuard);
  59. SET_HANDLER("monster", CGCreature);
  60. SET_HANDLER("denOfThieves", CGDenOfthieves);
  61. SET_HANDLER("event", CGEvent);
  62. SET_HANDLER("garrison", CGGarrison);
  63. SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
  64. SET_HANDLER("keymaster", CGKeymasterTent);
  65. SET_HANDLER("lighthouse", CGLighthouse);
  66. SET_HANDLER("magi", CGMagi);
  67. SET_HANDLER("magicSpring", CGMagicSpring);
  68. SET_HANDLER("magicWell", CGMagicWell);
  69. SET_HANDLER("market", CGMarket);
  70. SET_HANDLER("mine", CGMine);
  71. SET_HANDLER("obelisk", CGObelisk);
  72. SET_HANDLER("observatory", CGObservatory);
  73. SET_HANDLER("onceVisitable", CGOnceVisitable);
  74. SET_HANDLER("pandora", CGPandoraBox);
  75. SET_HANDLER("pickable", CGPickable);
  76. SET_HANDLER("prison", CGHeroInstance);
  77. SET_HANDLER("questGuard", CGQuestGuard);
  78. SET_HANDLER("resource", CGResource);
  79. SET_HANDLER("scholar", CGScholar);
  80. SET_HANDLER("seerHut", CGSeerHut);
  81. SET_HANDLER("shipyard", CGShipyard);
  82. SET_HANDLER("shrine", CGShrine);
  83. SET_HANDLER("sign", CGSignBottle);
  84. SET_HANDLER("siren", CGSirens);
  85. SET_HANDLER("monolith", CGMonolith);
  86. SET_HANDLER("subterraneanGate", CGSubterraneanGate);
  87. SET_HANDLER("whirlpool", CGWhirlpool);
  88. SET_HANDLER("university", CGUniversity);
  89. SET_HANDLER("oncePerHero", CGVisitableOPH);
  90. SET_HANDLER("oncePerWeek", CGVisitableOPW);
  91. SET_HANDLER("witch", CGWitchHut);
  92. #undef SET_HANDLER_CLASS
  93. #undef SET_HANDLER
  94. }
  95. CObjectClassesHandler::~CObjectClassesHandler()
  96. {
  97. for(auto p : objects)
  98. delete p.second;
  99. }
  100. std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
  101. {
  102. CLegacyConfigParser parser("Data/Objects.txt");
  103. size_t totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
  104. parser.endLine();
  105. for (size_t i=0; i<totalNumber; i++)
  106. {
  107. ObjectTemplate templ;
  108. templ.readTxt(parser);
  109. parser.endLine();
  110. std::pair<si32, si32> key(templ.id.num, templ.subid);
  111. legacyTemplates.insert(std::make_pair(key, templ));
  112. }
  113. std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
  114. assert(dataSize == 256);
  115. CLegacyConfigParser namesParser("Data/ObjNames.txt");
  116. for (size_t i=0; i<256; i++)
  117. {
  118. ret[i]["name"].String() = namesParser.readString();
  119. namesParser.endLine();
  120. }
  121. CLegacyConfigParser cregen1Parser("data/crgen1");
  122. do
  123. customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
  124. while(cregen1Parser.endLine());
  125. CLegacyConfigParser cregen4Parser("data/crgen4");
  126. do
  127. customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
  128. while(cregen4Parser.endLine());
  129. return ret;
  130. }
  131. /// selects preferred ID (or subID) for new object
  132. template<typename Map>
  133. si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 fixedObjectsBound)
  134. {
  135. assert(fixedObjectsBound > 0);
  136. if(fixedID.isNull())
  137. {
  138. auto lastID = map.empty() ? 0 : map.rbegin()->first;
  139. return lastID < fixedObjectsBound ? fixedObjectsBound : lastID + 1;
  140. }
  141. auto id = static_cast<si32>(fixedID.Float());
  142. if(id >= fixedObjectsBound)
  143. logGlobal->error("Getting next ID overflowed: %d >= %d", id, fixedObjectsBound);
  144. return id;
  145. }
  146. void CObjectClassesHandler::loadObjectEntry(const std::string & identifier, const JsonNode & entry, ObjectContainter * obj, bool isSubobject)
  147. {
  148. static const si32 fixedObjectsBound = 1000; // legacy value for backward compatibilitty
  149. static const si32 fixedSubobjectsBound = 10000000; // large enough arbitrary value to avoid ID-collisions
  150. si32 usedBound = fixedObjectsBound;
  151. if(!handlerConstructors.count(obj->handlerName))
  152. {
  153. logGlobal->error("Handler with name %s was not found!", obj->handlerName);
  154. return;
  155. }
  156. const auto convertedId = VLC->modh->normalizeIdentifier(entry.meta, "core", identifier);
  157. const auto & entryIndex = entry["index"];
  158. bool useSelectNextID = !isSubobject || entryIndex.isNull();
  159. if(useSelectNextID && isSubobject)
  160. {
  161. usedBound = fixedSubobjectsBound;
  162. logGlobal->error("Subobject index is Null. convertedId = '%s' obj->id = %d", convertedId, obj->id);
  163. }
  164. si32 id = useSelectNextID ? selectNextID(entryIndex, obj->subObjects, usedBound)
  165. : (si32)entryIndex.Float();
  166. auto handler = handlerConstructors.at(obj->handlerName)();
  167. handler->setType(obj->id, id);
  168. handler->setTypeName(obj->identifier, convertedId);
  169. if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
  170. handler->init(entry, customNames.at(obj->id).at(id));
  171. else
  172. handler->init(entry);
  173. if (handler->getTemplates().empty())
  174. {
  175. auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
  176. for (auto & templ : boost::make_iterator_range(range.first, range.second))
  177. {
  178. handler->addTemplate(templ.second);
  179. }
  180. legacyTemplates.erase(range.first, range.second);
  181. }
  182. logGlobal->debug("Loaded object %s(%d)::%s(%d)", obj->identifier, obj->id, convertedId, id);
  183. //some mods redefine content handlers in the decoration.json in such way:
  184. //"core:sign" : { "types" : { "forgeSign" : { ...
  185. static const std::vector<std::string> breakersRMG
  186. {
  187. "hota.hota decorations:hotaPandoraBox"
  188. , "hota.hota decorations:hotaSubterreanGate"
  189. };
  190. const bool isExistingKey = obj->subObjects.count(id) > 0;
  191. const bool isBreaker = std::any_of(breakersRMG.begin(), breakersRMG.end(),
  192. [&handler](const std::string & str)
  193. {
  194. return str.compare(handler->subTypeName) == 0;
  195. });
  196. const bool passedHandler = !isExistingKey && !isBreaker;
  197. if(passedHandler)
  198. {
  199. obj->subObjects[id] = handler;
  200. obj->subIds[convertedId] = id;
  201. }
  202. else if(isExistingKey) //It's supposed that fan mods handlers are not overridden by default handlers
  203. {
  204. logGlobal->trace("Handler '%s' has not been overridden with handler '%s' in object %s(%d)::%s(%d)",
  205. obj->subObjects[id]->subTypeName, obj->handlerName, obj->identifier, obj->id, convertedId, id);
  206. }
  207. else
  208. {
  209. logGlobal->warn("Handler '%s' for object %s(%d)::%s(%d) has not been activated as RMG breaker",
  210. obj->handlerName, obj->identifier, obj->id, convertedId, id);
  211. }
  212. }
  213. CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name)
  214. {
  215. auto obj = new ObjectContainter();
  216. static const si32 fixedObjectsBound = 256; //Legacy value for backward compatibility
  217. obj->identifier = name;
  218. obj->name = json["name"].String();
  219. obj->handlerName = json["handler"].String();
  220. obj->base = json["base"];
  221. obj->id = selectNextID(json["index"], objects, fixedObjectsBound);
  222. if(json["defaultAiValue"].isNull())
  223. obj->groupDefaultAiValue = boost::none;
  224. else
  225. obj->groupDefaultAiValue = static_cast<boost::optional<si32>>(json["defaultAiValue"].Integer());
  226. for (auto entry : json["types"].Struct())
  227. loadObjectEntry(entry.first, entry.second, obj);
  228. return obj;
  229. }
  230. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  231. {
  232. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name));
  233. objects[object->id] = object;
  234. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  235. }
  236. void CObjectClassesHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  237. {
  238. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name));
  239. assert(objects[(si32)index] == nullptr); // ensure that this id was not loaded before
  240. objects[(si32)index] = object;
  241. VLC->modh->identifiers.registerObject(scope, "object", name, object->id);
  242. }
  243. void CObjectClassesHandler::loadSubObject(const std::string & identifier, JsonNode config, si32 ID, boost::optional<si32> subID)
  244. {
  245. static const bool isSubObject = true;
  246. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not NULL
  247. assert(objects.count(ID));
  248. if (subID)
  249. {
  250. assert(objects.at(ID)->subObjects.count(subID.get()) == 0);
  251. assert(config["index"].isNull());
  252. config["index"].Float() = subID.get();
  253. }
  254. inheritNodeWithMeta(config, objects.at(ID)->base);
  255. loadObjectEntry(identifier, config, objects[ID], isSubObject);
  256. }
  257. void CObjectClassesHandler::removeSubObject(si32 ID, si32 subID)
  258. {
  259. assert(objects.count(ID));
  260. assert(objects.at(ID)->subObjects.count(subID));
  261. objects.at(ID)->subObjects.erase(subID); //TODO: cleanup string id map
  262. }
  263. std::vector<bool> CObjectClassesHandler::getDefaultAllowed() const
  264. {
  265. return std::vector<bool>(); //TODO?
  266. }
  267. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype) const
  268. {
  269. if (objects.count(type))
  270. {
  271. if (objects.at(type)->subObjects.count(subtype))
  272. return objects.at(type)->subObjects.at(subtype);
  273. }
  274. logGlobal->error("Failed to find object of type %d:%d", type, subtype);
  275. throw std::runtime_error("Object type handler not found");
  276. }
  277. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(std::string type, std::string subtype) const
  278. {
  279. boost::optional<si32> id = VLC->modh->identifiers.getIdentifier("core", "object", type, false);
  280. if(id)
  281. {
  282. auto object = objects.at(id.get());
  283. if(object->subIds.count(subtype))
  284. {
  285. si32 subId = object->subIds.at(subtype);
  286. return object->subObjects.at(subId);
  287. }
  288. }
  289. logGlobal->error("Failed to find object of type %s::%s", type, subtype);
  290. throw std::runtime_error("Object type handler not found");
  291. }
  292. TObjectTypeHandler CObjectClassesHandler::getHandlerFor(CompoundMapObjectID compoundIdentifier) const
  293. {
  294. return getHandlerFor(compoundIdentifier.primaryID, compoundIdentifier.secondaryID);
  295. }
  296. std::set<si32> CObjectClassesHandler::knownObjects() const
  297. {
  298. std::set<si32> ret;
  299. for (auto entry : objects)
  300. ret.insert(entry.first);
  301. return ret;
  302. }
  303. std::set<si32> CObjectClassesHandler::knownSubObjects(si32 primaryID) const
  304. {
  305. std::set<si32> ret;
  306. if (objects.count(primaryID))
  307. {
  308. for (auto entry : objects.at(primaryID)->subObjects)
  309. ret.insert(entry.first);
  310. }
  311. return ret;
  312. }
  313. void CObjectClassesHandler::beforeValidate(JsonNode & object)
  314. {
  315. for (auto & entry : object["types"].Struct())
  316. {
  317. inheritNodeWithMeta(entry.second, object["base"]);
  318. for (auto & templ : entry.second["templates"].Struct())
  319. {
  320. inheritNodeWithMeta(templ.second, entry.second["base"]);
  321. }
  322. }
  323. }
  324. void CObjectClassesHandler::afterLoadFinalization()
  325. {
  326. for(auto entry : objects)
  327. {
  328. for(auto obj : entry.second->subObjects)
  329. {
  330. obj.second->afterLoadFinalization();
  331. if(obj.second->getTemplates().empty())
  332. logGlobal->warn("No templates found for %d:%d", entry.first, obj.first);
  333. }
  334. }
  335. //duplicate existing two-way portals to make reserve for RMG
  336. auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->subObjects;
  337. size_t portalCount = portalVec.size();
  338. size_t currentIndex = portalCount;
  339. while(portalVec.size() < 100)
  340. {
  341. portalVec[(si32)currentIndex] = portalVec[static_cast<si32>(currentIndex % portalCount)];
  342. currentIndex++;
  343. }
  344. }
  345. std::string CObjectClassesHandler::getObjectName(si32 type) const
  346. {
  347. if (objects.count(type))
  348. return objects.at(type)->name;
  349. logGlobal->error("Access to non existing object of type %d", type);
  350. return "";
  351. }
  352. std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
  353. {
  354. if (knownSubObjects(type).count(subtype))
  355. {
  356. auto name = getHandlerFor(type, subtype)->getCustomName();
  357. if (name)
  358. return name.get();
  359. }
  360. return getObjectName(type);
  361. }
  362. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type) const
  363. {
  364. if(objects.count(type))
  365. return objects.at(type)->sounds;
  366. logGlobal->error("Access to non existing object of type %d", type);
  367. return SObjectSounds();
  368. }
  369. SObjectSounds CObjectClassesHandler::getObjectSounds(si32 type, si32 subtype) const
  370. {
  371. if(knownSubObjects(type).count(subtype))
  372. return getHandlerFor(type, subtype)->getSounds();
  373. else
  374. return getObjectSounds(type);
  375. }
  376. std::string CObjectClassesHandler::getObjectHandlerName(si32 type) const
  377. {
  378. return objects.at(type)->handlerName;
  379. }
  380. boost::optional<si32> CObjectClassesHandler::getObjGroupAiValue(si32 primaryID) const
  381. {
  382. return objects.at(primaryID)->groupDefaultAiValue;
  383. }
  384. AObjectTypeHandler::AObjectTypeHandler():
  385. type(-1), subtype(-1)
  386. {
  387. }
  388. AObjectTypeHandler::~AObjectTypeHandler()
  389. {
  390. }
  391. void AObjectTypeHandler::setType(si32 type, si32 subtype)
  392. {
  393. this->type = type;
  394. this->subtype = subtype;
  395. }
  396. void AObjectTypeHandler::setTypeName(std::string type, std::string subtype)
  397. {
  398. this->typeName = type;
  399. this->subTypeName = subtype;
  400. }
  401. static ui32 loadJsonOrMax(const JsonNode & input)
  402. {
  403. if (input.isNull())
  404. return std::numeric_limits<ui32>::max();
  405. else
  406. return static_cast<ui32>(input.Float());
  407. }
  408. void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
  409. {
  410. base = input["base"];
  411. if (!input["rmg"].isNull())
  412. {
  413. rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
  414. rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
  415. rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
  416. rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
  417. } // else block is not needed - set in constructor
  418. for (auto entry : input["templates"].Struct())
  419. {
  420. entry.second.setType(JsonNode::JsonType::DATA_STRUCT);
  421. JsonUtils::inherit(entry.second, base);
  422. ObjectTemplate tmpl;
  423. tmpl.id = Obj(type);
  424. tmpl.subid = subtype;
  425. tmpl.stringID = entry.first; // FIXME: create "fullID" - type.object.template?
  426. tmpl.readJson(entry.second);
  427. templates.push_back(tmpl);
  428. }
  429. if (input["name"].isNull())
  430. objectName = name;
  431. else
  432. objectName.reset(input["name"].String());
  433. for(const JsonNode & node : input["sounds"]["ambient"].Vector())
  434. sounds.ambient.push_back(node.String());
  435. for(const JsonNode & node : input["sounds"]["visit"].Vector())
  436. sounds.visit.push_back(node.String());
  437. for(const JsonNode & node : input["sounds"]["removal"].Vector())
  438. sounds.removal.push_back(node.String());
  439. if(input["aiValue"].isNull())
  440. aiValue = boost::none;
  441. else
  442. aiValue = static_cast<boost::optional<si32>>(input["aiValue"].Integer());
  443. initTypeData(input);
  444. }
  445. bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemplate &) const
  446. {
  447. return false; // by default there are no overrides
  448. }
  449. void AObjectTypeHandler::preInitObject(CGObjectInstance * obj) const
  450. {
  451. obj->ID = Obj(type);
  452. obj->subID = subtype;
  453. obj->typeName = typeName;
  454. obj->subTypeName = subTypeName;
  455. }
  456. void AObjectTypeHandler::initTypeData(const JsonNode & input)
  457. {
  458. // empty implementation for overrides
  459. }
  460. boost::optional<std::string> AObjectTypeHandler::getCustomName() const
  461. {
  462. return objectName;
  463. }
  464. SObjectSounds AObjectTypeHandler::getSounds() const
  465. {
  466. return sounds;
  467. }
  468. void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
  469. {
  470. templates.push_back(templ);
  471. templates.back().id = Obj(type);
  472. templates.back().subid = subtype;
  473. }
  474. void AObjectTypeHandler::addTemplate(JsonNode config)
  475. {
  476. config.setType(JsonNode::JsonType::DATA_STRUCT); // ensure that input is not null
  477. JsonUtils::inherit(config, base);
  478. ObjectTemplate tmpl;
  479. tmpl.id = Obj(type);
  480. tmpl.subid = subtype;
  481. tmpl.stringID = ""; // TODO?
  482. tmpl.readJson(config);
  483. templates.push_back(tmpl);
  484. }
  485. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
  486. {
  487. return templates;
  488. }
  489. std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates(si32 terrainType) const// FIXME: replace with ETerrainType
  490. {
  491. std::vector<ObjectTemplate> templates = getTemplates();
  492. std::vector<ObjectTemplate> filtered;
  493. std::copy_if(templates.begin(), templates.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
  494. {
  495. return obj.canBePlacedAt(ETerrainType(terrainType));
  496. });
  497. // H3 defines allowed terrains in a weird way - artifacts, monsters and resources have faulty masks here
  498. // Perhaps we should re-define faulty templates and remove this workaround (already done for resources)
  499. if (type == Obj::ARTIFACT || type == Obj::MONSTER)
  500. return templates;
  501. else
  502. return filtered;
  503. }
  504. boost::optional<ObjectTemplate> AObjectTypeHandler::getOverride(si32 terrainType, const CGObjectInstance * object) const
  505. {
  506. std::vector<ObjectTemplate> ret = getTemplates(terrainType);
  507. for (auto & tmpl : ret)
  508. {
  509. if (objectFilter(object, tmpl))
  510. return tmpl;
  511. }
  512. return boost::optional<ObjectTemplate>();
  513. }
  514. const RandomMapInfo & AObjectTypeHandler::getRMGInfo()
  515. {
  516. return rmgInfo;
  517. }
  518. boost::optional<si32> AObjectTypeHandler::getAiValue() const
  519. {
  520. return aiValue;
  521. }
  522. bool AObjectTypeHandler::isStaticObject()
  523. {
  524. return false; // most of classes are not static
  525. }
  526. void AObjectTypeHandler::afterLoadFinalization()
  527. {
  528. }