Ivan Savenko 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2 年之前
..
ArtifactLocation.h 3c5527a222 ArtifactLocation now use ID for artHolder identification part3 2 年之前
BattleChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 年之前
Component.h 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 年之前
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年之前
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年之前
EntityChanges.h b88a8da4e8 Split off some netpack structures into separate files 2 年之前
NetPackVisitor.h 5cbf5031ea move SetStackEffect to a separate file 2 年之前
NetPacksBase.h 5523f05284 Moved ArtifactLocation to a separate file 2 年之前
NetPacksLib.cpp 0691dfef3b Moved stateful artifact randomization logic to gamestate from handler 2 年之前
ObjProperty.h 32a2e540d3 Fix build 2 年之前
PacksForClient.h 32a2e540d3 Fix build 2 年之前
PacksForClientBattle.h 5cbf5031ea move SetStackEffect to a separate file 2 年之前
PacksForLobby.h 5523f05284 Moved ArtifactLocation to a separate file 2 年之前
PacksForServer.h 6b81012f31 Use variant identifier in netpacks where applicable 2 年之前
SetStackEffect.h 5cbf5031ea move SetStackEffect to a separate file 2 年之前
StackLocation.h b88a8da4e8 Split off some netpack structures into separate files 2 年之前
TradeItem.h 6b81012f31 Use variant identifier in netpacks where applicable 2 年之前