- #pragma once
 
- extern SDL_Surface *screen;      // main screen surface
 
- extern SDL_Surface *screen2;     // and hlp surface (used to store not-active interfaces layer)
 
- extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
- extern bool gNoGUI; //if true there is no client window and game is silently played between AIs
 
- void handleQuit();
 
 
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