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							- #include "StdInc.h"
 
- #include "CQuestLog.h"
 
- #include "CGameInfo.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../CCallback.h"
 
- #include <SDL.h>
 
- #include "gui/SDL_Extensions.h"
 
- #include "CBitmapHandler.h"
 
- #include "CDefHandler.h"
 
- #include "Graphics.h"
 
- #include "CPlayerInterface.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/NetPacksBase.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "gui/CIntObjectClasses.h"
 
- /*
 
-  * CQuestLog.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct QuestInfo;
 
- class CAdvmapInterface;
 
- void CQuestLabel::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		callback();
 
- }
 
- void CQuestLabel::showAll(SDL_Surface * to)
 
- {
 
- 	if (active)
 
- 		CMultiLineLabel::showAll (to);
 
- }
 
- CQuestIcon::CQuestIcon (const std::string &defname, int index, int x, int y) :
 
- 	CAnimImage(defname, index, 0, x, y)
 
- {
 
- 	addUsedEvents(LCLICK);
 
- }
 
- void CQuestIcon::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		callback();
 
- }
 
- void CQuestIcon::showAll(SDL_Surface * to)
 
- {
 
- 	CSDL_Ext::CClipRectGuard guard(to, parent->pos);
 
- 	CAnimImage::showAll(to);
 
- }
 
- CQuestMinimap::CQuestMinimap (const Rect & position) :
 
- CMinimap (position),
 
- 	currentQuest (nullptr)
 
- {
 
- }
 
- void CQuestMinimap::addQuestMarks (const QuestInfo * q)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	icons.clear();
 
- 	int3 tile;
 
- 	if (q->obj)
 
- 	{
 
- 		tile = q->obj->pos;
 
- 	}
 
- 	else
 
- 	{
 
- 		tile = q->tile;
 
- 	}
 
- 	int x,y;
 
- 	minimap->tileToPixels (tile, x, y);
 
- 	CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y);
 
- 	pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
 
- 	pic->callback = boost::bind (&CQuestMinimap::iconClicked, this);
 
- 	icons.push_back(pic);
 
- }
 
- void CQuestMinimap::update()
 
- {
 
- 	CMinimap::update();
 
- 	if (currentQuest)
 
- 		addQuestMarks (currentQuest);
 
- }
 
- void CQuestMinimap::iconClicked()
 
- {
 
- 	if (currentQuest->obj)
 
- 		adventureInt->centerOn (currentQuest->obj->pos);
 
- 	moveAdvMapSelection();
 
- }
 
- void CQuestMinimap::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to); // blitting IntObject directly to hide radar
 
- 	for (auto pic : icons)
 
- 		pic->showAll(to);
 
- }
 
- CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
 
- 	CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
 
- 	questIndex(0),
 
- 	currentQuest(nullptr),
 
- 	quests (Quests),
 
- 	slider(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init();
 
- }
 
- void CQuestLog::init()
 
- {
 
- 	minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
 
- 	description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
 
- 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
 
- 	if (quests.size() > QUEST_COUNT)
 
- 		slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);
 
- 	for (int i = 0; i < quests.size(); ++i)
 
- 	{
 
- 		MetaString text;
 
- 		quests[i].quest->getRolloverText (text, false);
 
- 		if (quests[i].obj)
 
- 			text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
 
- 		CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
 
- 		label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
 
- 		labels.push_back(label);
 
- 	}
 
- 	recreateQuestList (0);
 
- }
 
- void CQuestLog::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll (to);
 
- 	for (auto label : labels)
 
- 	{
 
- 		label->show(to); //shows only if active
 
- 	}
 
- 	if (labels.size() && labels[questIndex]->active)
 
- 	{
 
- 		CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
 
- 	}
 
- 	description->show(to);
 
- 	minimap->update();
 
- 	minimap->show(to);
 
- }
 
- void CQuestLog::recreateQuestList (int newpos)
 
- {
 
- 	for (int i = 0; i < labels.size(); ++i)
 
- 	{
 
- 		labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 25, 173, 23);
 
- 		if (i >= newpos && i < newpos + QUEST_COUNT)
 
- 		{
 
- 			labels[i]->activate();
 
- 		}
 
- 		else
 
- 		{
 
- 			labels[i]->deactivate();
 
- 		}
 
- 	}
 
- }
 
- void CQuestLog::selectQuest (int which)
 
- {
 
- 	questIndex = which;
 
- 	currentQuest = &quests[which];
 
- 	minimap->currentQuest = currentQuest;
 
- 	MetaString text;
 
- 	std::vector<Component> components; //TODO: display them
 
- 	currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
 
- 	description->setText (text.toString()); //TODO: use special log entry text
 
- 	redraw();
 
- }
 
- void CQuestLog::sliderMoved (int newpos)
 
- {
 
- 	recreateQuestList (newpos); //move components
 
- 	redraw();
 
- }
 
 
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