ChangeLog 38 KB

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  1. 0.88 -> 0.89 (Jun 01 2012)
  2. GENERAL
  3. * Mostly implemented Commanders feature (missing level-up dialog)
  4. * Support for stack artifacts
  5. * New creature window graphics contributed by fishkebab
  6. * Config file may have multiple upgrades for creatures
  7. * CTRL+T will open marketplace window
  8. * G will open thieves guild window if player owns at least one town with tavern
  9. * Implemented restart functionality. CTRL+R will trigger a quick restart
  10. * Save game screen and returning to main menu will work if game was started with --start option
  11. * Simple mechanism for detecting game desynchronization after init
  12. * 1280x800 resolution graphics, contributed by Topas
  13. ADVENTURE MAP
  14. * Fixed monsters regenerating casualties from battle at the start of new week.
  15. * T in adventure map will switch to next town
  16. BATTLES
  17. * It's possible to switch active creature during tacts phase by clicking on stack
  18. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  19. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  20. * Fixed crash when death stare or acid breath activated on stack that was just killed
  21. * First aid tent can heal only creatures that suffered damage
  22. * War machines can't be healed by tent
  23. * Creatures casting spells won't try to cast them during tactic phase
  24. * Console tooltips for first aid tent
  25. * Console tooltips for teleport spell
  26. * Cursor is reset to pointer when action is requested
  27. * Fixed a few other missing or wrong tooltips/cursors
  28. * Implemented opening creature window by l-clicking on stack
  29. * Fixed crash on attacking walls with Cyclop Kings
  30. * Fixed and simplified Teleport casting
  31. * Fixed Remove Obstacle spell
  32. * New spells supported:
  33. - Chain Lightning
  34. - Fire Wall
  35. - Force Field
  36. - Land Mine
  37. - Quicksands
  38. - Sacrifice
  39. TOWNS:
  40. * T in castle window will open a tavern window (if available)
  41. PREGAME
  42. * Pregame will use same resolution as main game
  43. * Support for scaling background image
  44. * Customization of graphics with config file.
  45. ADVENTURE AI
  46. * basic rule system for threat evaluation
  47. * new town development logic
  48. * AI can now use external dwellings
  49. * AI will weekly revisit dwellings & mills
  50. * AI will now always pick best stacks from towns
  51. * AI will recruit multiple heroes for exploration
  52. * AI won't try attacking its own heroes
  53. 0.87 -> 0.88 (Mar 01 2012)
  54. * added an initial version of new adventure AI: VCAI
  55. * system settings window allows to change default resolution
  56. * introduced unified JSON-based settings system
  57. * fixed all known localization issues
  58. * Creature Window can handle descriptions of spellcasting abilities
  59. * Support for the clone spell
  60. 0.86 -> 0.87 (Dec 01 2011)
  61. GENERAL:
  62. * Pathfinder can find way using ships and subterranean gates
  63. * Hero reminder & sleep button
  64. PREGAME:
  65. * Credits are implemented
  66. BATTLES
  67. * All attacked hexes will be highlighted
  68. * New combat abilities supported:
  69. - Spell Resistance aura
  70. - Random spellcaster (Genies)
  71. - Mana channeling
  72. - Daemon summoning
  73. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  74. - Fear
  75. - Fearless
  76. - No wall penalty
  77. - Enchanter
  78. - Bind
  79. - Dispell helpful spells
  80. 0.85 -> 0.86 (Sep 01 2011)
  81. GENERAL:
  82. * Reinstated music support
  83. * Bonus system optimizations (caching)
  84. * converted many config files to JSON
  85. * .tga file support
  86. * New artifacts supported
  87. - Admiral's Hat
  88. - Statue of Legion
  89. - Titan's Thunder
  90. BATTLES:
  91. * Correct handling of siege obstacles
  92. * Catapult animation
  93. * New combat abilities supported
  94. - Dragon Breath
  95. - Three-headed Attack
  96. - Attack all around
  97. - Death Cloud / Fireball area attack
  98. - Death Blow
  99. - Lightning Strike
  100. - Rebirth
  101. * New WoG abilities supported
  102. - Defense Bonus
  103. - Cast before attack
  104. - Immunity to direct damage spells
  105. * New spells supported
  106. - Magic Mirror
  107. - Titan's Lightning Bolt
  108. 0.84 -> 0.85 (Jun 01 2011)
  109. GENERAL:
  110. * Support for stack experience
  111. * Implemented original campaign selection screens
  112. * New artifacts supported:
  113. - Statesman's Medal
  114. - Diplomat's Ring
  115. - Ambassador's Sash
  116. TOWNS:
  117. * Implemented animation for new town buildings
  118. * It's possible to sell artifacts at Artifact Merchants
  119. BATTLES:
  120. * Neutral monsters will be split into multiple stacks
  121. * Hero can surrender battle to keep army
  122. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  123. * Partial support for Stone Gaze, Paralyze, Mana drain
  124. 0.83 -> 0.84 (Mar 01 2011)
  125. GENERAL:
  126. * Bonus system has been rewritten
  127. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  128. * New artifacts supported:
  129. - Angellic Alliance
  130. - Bird of Perception
  131. - Emblem of Cognizance
  132. - Spell Scroll
  133. - Stoic Watchman
  134. BATTLES:
  135. * Better animations handling
  136. * Defensive stance is supported
  137. HERO:
  138. * New secondary skills supported:
  139. - Artillery
  140. - Eagle Eye
  141. - Tactics
  142. AI PLAYER:
  143. * new AI leading neutral creatures in combat, slightly better then previous
  144. 0.82 -> 0.83 (Nov 01 2010)
  145. GENERAL:
  146. * Alliances support
  147. * Week of / Month of events
  148. * Mostly done pregame for MP games (temporarily only for local clients)
  149. * Support for 16bpp displays
  150. * Campaigns:
  151. - support for building bonus
  152. - moving to next map after victory
  153. * Town Portal supported
  154. * Vial of Dragon Blood and Statue of Legion supported
  155. HERO:
  156. * remaining specialities have been implemented
  157. TOWNS:
  158. * town events supported
  159. * Support for new town structures: Deiety of Fire and Escape Tunnel
  160. BATTLES:
  161. * blocked retreating from castle
  162. 0.81 -> 0.82 (Aug 01 2010)
  163. GENERAL:
  164. * Some of the starting bonuses in campaigns are supported
  165. * It's possible to select difficulty level of mission in campaign
  166. * new cheat codes:
  167. - vcmisilmaril - player wins
  168. - vcmimelkor - player loses
  169. ADVENTURE MAP:
  170. * Neutral armies growth implemented (10% weekly)
  171. * Power rating of neutral stacks
  172. * Favourable Winds reduce sailing cost
  173. HERO:
  174. * Learning secondary skill supported.
  175. * Most of hero specialities are supported, including:
  176. -Creature specialities (progressive, fixed, Sir Mullich)
  177. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  178. -Secondary skill bonuses
  179. -Creature Upgrades (Gelu)
  180. -Resorce generation
  181. -Starting Skill (Adrienne)
  182. TOWNS:
  183. * Support for new town structures:
  184. - Artifact Merchant
  185. - Aurora Borealis
  186. - Castle Gates
  187. - Magic University
  188. - Portal of Summoning
  189. - Skeleton transformer
  190. - Veil of Darkness
  191. OBJECTS:
  192. * Stables will now upgrade Cavaliers to Champions.
  193. New object supported:
  194. - Abandoned Mine
  195. - Altar of Sacrifice
  196. - Black Market
  197. - Cover of Darkness
  198. - Hill Fort
  199. - Refugee Camp
  200. - Sanctuary
  201. - Tavern
  202. - University
  203. - Whirlpool
  204. 0.8 -> 0.81 (Jun 01 2010)
  205. GENERAL:
  206. * It's possible to start campaign
  207. * Support for build grail victory condition
  208. * New artifacts supported:
  209. - Angel's Wings
  210. - Boots of levitation
  211. - Orb of Vulnerability
  212. - Ammo cart
  213. - Golden Bow
  214. - Hourglass of Evil Hour
  215. - Bow of Sharpshooter
  216. - Armor of the Damned
  217. ADVENTURE MAP:
  218. * Creatures now guard surrounding tiles
  219. * New adventura map spells supported:
  220. - Summon Boat
  221. - Scuttle Boat
  222. - Dimension Door
  223. - Fly
  224. - Water walk
  225. BATTLES:
  226. * A number of new creature abilities supported
  227. * First Aid Tent is functional
  228. * Support for distance/wall/melee penalties & no * penalty abilities
  229. * Reworked damage calculation to fit OH3 formula better
  230. * Luck support
  231. * Teleportation spell
  232. HERO:
  233. * First Aid secondary skill
  234. * Improved formula for necromancy to match better OH3
  235. TOWNS:
  236. * Sending resources to other players by marketplace
  237. * Support for new town structures:
  238. - Lighthouse
  239. - Colossus
  240. - Freelancer's Guild
  241. - Guardian Spirit
  242. - Necromancy Amplifier
  243. - Soul Prison
  244. OBJECTS:
  245. New object supported:
  246. - Freelancer's Guild
  247. - Trading Post
  248. - War Machine Factory
  249. 0.75 -> 0.8 (Mar 01 2010)
  250. GENERAL:
  251. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  252. * Implemented assembling and disassembling of combination artifacts.
  253. * Kingdom Overview screen is now available.
  254. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  255. * Replaced TTF fonts with original ones.
  256. ADVENTURE MAP:
  257. * Implemented rivers animations (thx to GrayFace).
  258. BATTLES:
  259. * Fire Shield spell (and creature ability) supported
  260. * affecting morale/luck and casting spell after attack creature abilities supported
  261. HERO:
  262. * Implementation of Scholar secondary skill
  263. TOWN:
  264. * New left-bottom info panel functionalities.
  265. TOWNS:
  266. * new town structures supported:
  267. - Ballista Yard
  268. - Blood Obelisk
  269. - Brimstone Clouds
  270. - Dwarven Treasury
  271. - Fountain of Fortune
  272. - Glyphs of Fear
  273. - Mystic Pond
  274. - Thieves Guild
  275. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  276. OBJECTS:
  277. New objects supported:
  278. - Border gate
  279. - Den of Thieves
  280. - Lighthouse
  281. - Obelisk
  282. - Quest Guard
  283. - Seer hut
  284. A lot of of various bugfixes and improvements:
  285. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  286. 0.74 -> 0.75 (Dec 01 2009)
  287. GENERAL:
  288. * Implemented "main menu" in-game option.
  289. * Hide the mouse cursor while displaying a popup window.
  290. * Better handling of huge and empty message boxes (still needs more changes)
  291. * Fixed several crashes when exiting.
  292. ADVENTURE INTERFACE:
  293. * Movement cursor shown for unguarded enemy towns.
  294. * Battle cursor shown for guarded enemy garrisons.
  295. * Clicking on the border no longer opens an empty info windows
  296. HERO WINDOW:
  297. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  298. TOWNS:
  299. * new special town structures supported:
  300. - Academy of Battle Scholars
  301. - Cage of Warlords
  302. - Mana Vortex
  303. - Stables
  304. - Skyship (revealing entire map only)
  305. OBJECTS:
  306. * External dwellings increase town growth
  307. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  308. * Scholar won't give unavaliable spells anymore.
  309. A lot of of various bugfixes and improvements:
  310. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  311. 0.73 -> 0.74 (Oct 01 2009)
  312. GENERAL:
  313. * Scenario Information window
  314. * Save Game window
  315. * VCMI window should start centered
  316. * support for Necromancy and Ballistics secondary skills
  317. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  318. * VCMI client has its own icon (thx for graphic to Dikamilo)
  319. * Ellipsis won't be split when breaking text on several lines
  320. * split button will be grayed out when no creature is selected
  321. * fixed issue when splitting stack to the hero with only one creatures
  322. * a few fixes for shipyard window
  323. ADVENTURE INTERFACE:
  324. * Cursor shows if tile is accesible and how many turns away
  325. * moving hero with arrow keys / numpad
  326. * fixed Next Hero button behaviour
  327. * fixed Surface/Underground switch button in higher resolutions
  328. BATTLES:
  329. * partial siege support
  330. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  331. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  332. * more creatures special abilities supported
  333. * battle settings will be stored
  334. * fixed crashes occuring on attacking two hex creatures from back
  335. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  336. * even large stack numbers will fit the boxes
  337. * when active stack is killed by spell, game behaves properly
  338. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  339. * ballista can shoot even if there's an enemy creature next to it
  340. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  341. * selecting attack directions works as in H3
  342. * estimating damage that will be dealt while choosing stack to be attacked
  343. * modified the positioning of battle effects, they should look about right now.
  344. * after selecting a spell during combat, l-click is locked for any action other than casting.
  345. * flying creatures will be blitted over all other creatures, obstacles and wall
  346. * obstacles and units should be printed in better order (not tested)
  347. * fixed armageddon animation
  348. * new spells supported:
  349. - Anti-Magic
  350. - Cure
  351. - Resurrection
  352. - Animate Dead
  353. - Counterstrike
  354. - Berserk
  355. - Hypnotize
  356. - Blind
  357. - Fire Elemental
  358. - Earth Elemental
  359. - Water Elemental
  360. - Air Elemental
  361. - Remove obstacle
  362. TOWNS:
  363. * enemy castle can be taken over
  364. * only one capitol per player allowed (additional ones will be lost)
  365. * garrisoned hero can buy a spellbook
  366. * heroes available in tavern sould be always different
  367. * ship bought in town will be correctly placed
  368. * new special town structures supported:
  369. - Lookout Tower
  370. - Temple of Valhalla
  371. - Wall of Knowledge
  372. - Order of Fire
  373. HERO WINDOW:
  374. * war machines cannot be unequiped
  375. PREGAME:
  376. * sorting: a second click on the column header sorts in descending order.
  377. * advanced options tab: r-click popups for selected town, hero and bonus
  378. * starting scenario / game by double click
  379. * arrows in options tab are hidden when not available
  380. * subtitles for choosen hero/town/bonus in pregame
  381. OBJECTS:
  382. * fixed pairing Subterranean Gates
  383. New objects supported:
  384. - Borderguard & Keymaster Tent
  385. - Cartographer
  386. - Creature banks
  387. - Eye of the Magi & Hut of the Magi
  388. - Garrison
  389. - Stables
  390. - Pandora Box
  391. - Pyramid
  392. 0.72 -> 0.73 (Aug 01 2009)
  393. GENERAL:
  394. * infowindow popup will be completely on screen
  395. * fixed possible crash with in game console
  396. * fixed crash when gaining artifact after r-click on hero in tavern
  397. * Estates / hero bonuses won't give resources on first day.
  398. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  399. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  400. * 'T' hotkey opens marketplace window
  401. * giving starting spells for heroes
  402. * pressing enter or escape close spellbook
  403. * removed redundant quotation marks from skills description and artifact events texts
  404. * disabled autosaving on first turn
  405. * bonuses from bonus artifacts
  406. * increased char per line limit for subtitles under components
  407. * corrected some exp/level values
  408. * primary skills cannot be negative
  409. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  410. * fixed timed events reappearing
  411. * saving system options
  412. * saving hero direction
  413. * r-click popups on enemy heroes and towns
  414. * hero leveling formula matches the H3
  415. ADVENTURE INTERFACE:
  416. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  417. * The size of the frame around the map depends on the screen size.
  418. * spellbook shows adventure spells when opened on adventure map
  419. * erasing path after picking objects with last movement point
  420. BATTLES:
  421. * spell resistance supported (secondary skill, artifacts, creature skill)
  422. * corrected damage inflicted by spells and ballista
  423. * added some missing projectile infos
  424. * added native terrain bonuses in battles
  425. * number of units in stack in battle should better fit the box
  426. * non-living and undead creatures have now always 0 morale
  427. * displaying luck effect animation
  428. * support for battleground overlays:
  429. - cursed ground
  430. - magic plains
  431. - fiery fields
  432. - rock lands
  433. - magic clouds
  434. - lucid pools
  435. - holy ground
  436. - clover field
  437. - evil fog
  438. TOWNS:
  439. * fixes for horde buildings
  440. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  441. * capitol bar in town hall is grey (not red) if already one exists
  442. * fixed crash on entering hall when town was near map edge
  443. HERO WINDOW:
  444. * garrisoned heroes won't be shown on the list
  445. * artifacts will be present on morale/luck bonuses list
  446. PREGAME:
  447. * saves are sorted primary by map format, secondary by name
  448. * fixed displaying date of saved game (uses local time, removed square character)
  449. OBJECTS:
  450. * Fixed primary/secondary skill levels given by a scholar.
  451. * fixed problems with 3-tiles monoliths
  452. * fixed crash with flaggable building next to map edge
  453. * fixed some descriptions for events
  454. * New objects supported:
  455. - Buoy
  456. - Creature Generators
  457. - Flotsam
  458. - Mermaid
  459. - Ocean bottle
  460. - Sea Chest
  461. - Shipwreck Survivor
  462. - Shipyard
  463. - Sirens
  464. 0.71 -> 0.72 (Jun 1 2009)
  465. GENERAL:
  466. * many sound effects and music
  467. * autosave (to 5 subsequent files)
  468. * artifacts support (most of them)
  469. * added internal game console (activated on TAB)
  470. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  471. * improved randomization
  472. * fixed crash on closing application
  473. * VCMI won't always give all three stacks in the starting armies
  474. * fix for drawing starting army creatures count
  475. * Diplomacy secondary skill support
  476. * timed events won't cause resources amount to be negative
  477. * support for sorcery secondary skill
  478. * reduntant quotation marks from artifact descriptions are removed
  479. * no income at the first day
  480. ADVENTURE INTERFACE:
  481. * fixed crasbug occurring on revisiting objects (by pressing space)
  482. * always restoring default cursor when movng mouse out of the terrain
  483. * fixed map scrolling with ctrl+arrows when some windows are opened
  484. * clicking scrolling arrows in town/hero list won't open town/hero window
  485. * pathfinder will now look for a path going via printed positions of roads when it's possible
  486. * enter can be used to open window with selected hero/town
  487. BATTLES:
  488. * many creatures special skills implemented
  489. * battle will end when one side has only war machines
  490. * fixed some problems with handling obstacles info
  491. * fixed bug with defending / waiting while no stack is active
  492. * spellbook button is inactive when hero cannot cast any spell
  493. * obstacles will be placed more properly when resolution is different than 800x600
  494. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  495. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  496. * new spells:
  497. - frost ring
  498. - fireball
  499. - inferno
  500. - meteor shower
  501. - death ripple
  502. - destroy undead
  503. - dispel
  504. - armageddon
  505. - disrupting ray
  506. - protection from air
  507. - protection from fire
  508. - protection from water
  509. - protection from earth
  510. - precision
  511. - slayer
  512. TOWNS:
  513. * resting in town with mage guild will replenih all the mana points
  514. * fixed Blacksmith
  515. * the number of creatures at the beginning of game is their base growth
  516. * it's possible to enter Tavern via Brotherhood of Sword
  517. HERO WINDOW:
  518. * fixed mana limit info in the hero window
  519. * war machines can't be removed
  520. * fixed problems with removing artifacts when all visible slots in backpack are full
  521. PREGAME:
  522. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  523. * Fix position of maps names.
  524. * Made the slider cursor much more responsive. Speedup the map select screen.
  525. * Try to behave when no maps/saves are present.
  526. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  527. OBJECTS:
  528. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  529. * leaving guardians in flagged mines.
  530. * support for Scholar object
  531. * support for School of Magic
  532. * support for School of War
  533. * support for Pillar of Fire
  534. * support for Corpse
  535. * support for Lean To
  536. * support for Wagon
  537. * support for Warrior's Tomb
  538. * support for Event
  539. * Corpse (Skeleton) will be accessible from all directions
  540. 0.7 -> 0.71 (Apr 01 2009)
  541. GENERAL:
  542. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  543. * morale/luck system and corresponding sec. skills supported
  544. * fixed crash when hero get level and has less than two sec. skills to choose between
  545. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  546. * proper handling of custom portraits of heroes
  547. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  548. * fixed crash when there was no hero available to hire for some player
  549. * fixed problems with 1024x600 screen resolution
  550. * updating blockmap/visitmap of randomized objects
  551. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  552. * further fixes for leveling-up (stability and identical offered skills bug)
  553. * splitting window allows to rebalance two stack with the same creatures
  554. * support for numpad keyboard
  555. * support for timed events
  556. ADVENTURE INTERFACE:
  557. * added "Next hero" button functionality
  558. * added missing path arrows
  559. * corrected centering on hero's position
  560. * recalculating hero path after reselecting hero
  561. * further changes in pathfinder making it more like original one
  562. * orientation of hero can't be change if movement points are exhausted
  563. * campfire, borderguard, bordergate, questguard will be accessible from the top
  564. * new movement cost calculation algorithm
  565. * fixed sight radious calculation
  566. * it's possible to stop hero movement
  567. * faster minimap refreshing
  568. * provisional support for "Save" button in System Options Window
  569. * it's possible to revisit object under hero by pressing Space
  570. BATTLES:
  571. * partial support for battle obstacles
  572. * only one spell can be casted per turn
  573. * blocked opening sepllbook if hero doesn't have a one
  574. * spells not known by hero can't be casted
  575. * spell books won't be placed in War Machine slots after battle
  576. * attack is now possible when hex under cursor is not displayed
  577. * glowing effect of yellow border around creatures
  578. * blue glowing border around hovered creature
  579. * made animation on battlefield more smooth
  580. * standing stacks have more static animation
  581. * probably fixed problem with displaying corpses on battlefield
  582. * fixes for two-hex creatures actions
  583. * fixed hero casting spell animation
  584. * corrected stack death animation
  585. * battle settings will be remembered between battles
  586. * improved damage calculation formula
  587. * correct handling of flying creatures in battles
  588. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  589. * amounts of units taking actions / being an object of actions won't be shown until action ends
  590. * fixed positions of stack queue and battle result window when resolution is != 800x600
  591. * corrected duration of frenzy spell which was incorrect in certain cases
  592. * corrected hero spell casting animation
  593. * better support for battle backgrounds
  594. * blocked "save" command during battle
  595. * spellbook displays only spells known by Hero
  596. New spells supported:
  597. - Mirth
  598. - Sorrow
  599. - Fortune
  600. - Misfortune
  601. TOWN INTERFACE:
  602. * cannot build more than one capitol
  603. * cannot build shipyard if town is not near water
  604. * Rampart's Treasury requires Miner's Guild
  605. * minor improvements in Recruitment Window
  606. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  607. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  608. * fixed blinking resdatabar in town screen when buying (800x600)
  609. * fixed horde buildings displaying in town hall
  610. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  611. PREGAME:
  612. * added scrolling scenario list with mouse wheel
  613. * fixed mouse slow downs
  614. * cannot select heroes for computer player (pregame)
  615. * no crash if uses gives wrong resolution ID number
  616. * minor fixes
  617. OBJECTS:
  618. * windmill gives 500 gold only during first week ever (not every month)
  619. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  620. New objects supported:
  621. * Prison
  622. * Magic Well
  623. * Faerie Ring
  624. * Swan Pond
  625. * Idol of Fortune
  626. * Fountain of Fortune
  627. * Rally Flag
  628. * Oasis
  629. * Temple
  630. * Watering Hole
  631. * Fountain of Youth
  632. * support for Redwood Observatory
  633. * support for Shrine of Magic Incantation / Gesture / Thought
  634. * support for Sign / Ocean Bottle
  635. AI PLAYER:
  636. Minor improvements and fixes.
  637. 0.64 -> 0.7 (Feb 01 2009)
  638. GENERAL:
  639. * move some settings to the config/settings.txt file
  640. * partial support for new screen resolutions
  641. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  642. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  643. * fixed crashbug occuring when hero levelled above 15 level
  644. * support for non-standard screen resolutions
  645. * F4 toggles between full-screen and windowed mode
  646. * minor improvements in creature card window
  647. * splitting stacks with the shift+click
  648. * creature card window contains info about modified speed
  649. ADVENTURE INTERFACE:
  650. * added water animation
  651. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  652. * partial handling r-clicks on adventure map
  653. TOWN INTERFACE:
  654. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  655. * fixed cloning creatures bug in garrisons (and related issues)
  656. BATTLES
  657. * support for the Wait command
  658. * magic arrow *really* works
  659. * war machines support partially added
  660. * queue of stacks narrowed
  661. * spell effect animation displaying improvements
  662. * positive/negative spells cannot be cast on hostile/our stacks
  663. * showing spell effects affecting stack in creature info window
  664. * more appropriate coloring of stack amount box when stack is affected by a spell
  665. * battle console displays notifications about wait/defend commands
  666. * several reported bugs fixed
  667. * new spells supported:
  668. a) Haste
  669. b) lightning bolt
  670. c) ice bolt
  671. d) slow
  672. e) implosion
  673. f) forgetfulness
  674. g) shield
  675. h) air shield
  676. i) bless
  677. j) curse
  678. k) bloodlust
  679. l) weakness
  680. m) stone skin
  681. n) prayer
  682. o) frenzy
  683. AI PLAYER:
  684. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  685. OBJECTS:
  686. * Guardians property for resources is handled
  687. * support for Witch Hut
  688. * support for Arena
  689. * support for Library of Enlightenment
  690. And a lot of minor fixes
  691. 0.63 -> 0.64 (Nov 01 2008)
  692. GENERAL:
  693. * sprites from /Sprites folder are handled correctly
  694. * several fixes for pathfinder and path arrows
  695. * better handling disposed/predefined heroes
  696. * heroes regain 1 mana point each turn
  697. * support for mistycisim and intelligence skills
  698. * hero hiring possible
  699. * added support for a number of hotkeys
  700. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  701. * many minor improvements
  702. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  703. a) woggaladriel -> vcmiainur
  704. b) wogoliphaunt -> vcminoldor
  705. c) wogshadowfax -> vcminahar
  706. d) wogeyeofsauron -> vcmieagles
  707. e) wogisengard -> vcmiformenos
  708. f) wogsaruman -> vcmiistari
  709. g) wogpathofthedead -> vcmiangband
  710. h) woggandalfwhite -> vcmiglorfindel
  711. ADVENTURE INTERFACE:
  712. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  713. * slowed map scrolling
  714. * blocked scrolling adventure map with mouse when left ctrl is pressed
  715. * blocked map scrolling when dialog window is opened
  716. * scholar will be accessible from the top
  717. TOWN INTERFACE:
  718. * partially done tavern window (only hero hiring functionality)
  719. BATTLES:
  720. * water elemental will really be treated as 2 hex creature
  721. * potential infinite loop in reverseCreature removed
  722. * better handling of battle cursor
  723. * fixed blocked shooter behavior
  724. * it's possible in battles to check remeaining HP of neutral stacks
  725. * partial support for Magic Arrow spell
  726. * fixed bug with dying unit
  727. * stack queue hotkey is now 'Q'
  728. * added shots limit
  729. 0.62 -> 0.63 (Oct 01 2008)
  730. GENERAL:
  731. * coloured console output, logging all info to txt files
  732. * it's possible to use other port than 3030 by passing it as an additional argument
  733. * removed some redundant warnings
  734. * partially done spellbook
  735. * Alt+F4 quits the game
  736. * some crashbugs was fixed
  737. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  738. * magical hero are given spellbook at the beginning
  739. * added initial secondary skills for heroes
  740. BATTLES:
  741. * very significant optimization of battles
  742. * battle summary window
  743. * fixed crashbug occurring sometimes on exiting battle
  744. * confirm window is shown before retreat
  745. * graphic stack queue in battle (shows when 'c' key is pressed)
  746. * it's possible to attack enemy hero
  747. * neutral monster army disappears when defeated
  748. * casualties among hero army and neutral creatures are saved
  749. * better animation handling in battles
  750. * directional attack in battles
  751. * mostly done battle options (although they're not saved)
  752. * added receiving exp (and leveling-up) after a won battle
  753. * added support for archery, offence and armourer secondary abilities
  754. * hero's primary skills accounted for damage dealt by creatures in battle
  755. TOWNS:
  756. * mostly done marketplace
  757. * fixed crashbug with battles on swamps and rough terrain
  758. * counterattacks
  759. * heroes can learn new spells in towns
  760. * working resource silo
  761. * fixed bug with the mage guild when no spells available
  762. * it's possible to build lighthouse
  763. HERO WINDOW:
  764. * setting army formation
  765. * tooltips for artifacts in backpack
  766. ADVENTURE INTERFACE:
  767. * fixed bug with disappearing head of a hero in adventure map
  768. * some objects are no longer accessible from the top
  769. * no tooltips for objects under FoW
  770. * events won't be shown
  771. * working Subterranean Gates, Monoliths
  772. * minimap shows all flaggable objects (towns, mines, etc.)
  773. * artifacts we pick up go to the appropriate slot (if free)
  774. 0.61 -> 0.62 (Sep 01 2008)
  775. General:
  776. * restructured to the server-client model
  777. * support for heroes placed in towns
  778. * upgrading creatures
  779. * working gaining levels for heroes (including dialog with skill selection)
  780. * added graphical cursor
  781. * showing creature amount in the creature info window
  782. * giving starting bonus
  783. Castles:
  784. * icon in infobox showing that there is hero in town garrison
  785. * fort/citadel/castle screen
  786. * taking last stack from the heroes army should be impossible (or at least harder)
  787. * fixed reading forbidden structures
  788. * randomizing spells in towns
  789. * viewing hero window in the town screen
  790. * possibility of moving hero into the garrison
  791. * mage guild screen
  792. * support for blacksmith
  793. * if hero doesn't have a spell book, he can buy one in a mage guild
  794. * it's possible to build glyph of fear in fortress
  795. * creatures placeholders work properly
  796. Adventure Interface:
  797. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  798. Hero Window:
  799. * bugfix: splitting stacks works in hero window
  800. * removed bug causing significant increase of CPU consumption
  801. Battles:
  802. * shooting
  803. * removed some displaying problems
  804. * showing last group of frames in creature animation won't crash
  805. * added start moving and end moving animations
  806. * fixed moving two-hex creatures
  807. * showing/hiding graphic cursor
  808. * a part of using graphic cursor
  809. * slightly optimized showing of battle interface
  810. * animation of getting hit / death by shooting is displayed when it should be
  811. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  812. * minor optimizations
  813. PreGame:
  814. * updates settings when selecting new map after changing sorting criteria
  815. * if sorting not by name, name will be used as a secondary criteria
  816. * when filter is applied a first available map is selected automatically
  817. * slider position updated after sorting in pregame
  818. Objects:
  819. * support for the Tree of knowledge
  820. * support for Campfires
  821. * added event message when picking artifact
  822. 0.6 -> 0.61 (Jun 15 2008)
  823. Improvements:
  824. * improved attacking in the battles
  825. * it's possible to kill hostile stack
  826. * animations won't go in the same phase
  827. * Better pathfinder
  828. * "%s" substitutions in Right-click information in town hall
  829. * windmill won't give wood
  830. * hover text for heroes
  831. * support for ZSoft-style PCX files in /Data
  832. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  833. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  834. * stack at the limit of unit's range can now be attacked
  835. * range of unit is now properly displayed
  836. * battle log is scrolled down when new event occurs
  837. * console is closed when application exits
  838. Bugfixes:
  839. * stack at the limit of unit's range can now be attacked
  840. * good background for the town hall screen in Stronghold
  841. * fixed typo in hall.txt
  842. * VCMI won't crash when r-click neutral stack during the battle
  843. * water won't blink behind shipyard in the Castle
  844. * fixed several memory leaks
  845. * properly displaying two-hex creatures in recruit/split/info window
  846. * corrupted map file won't cause crash on initializing main menu
  847. 0.59 -> 0.6 (Jun 1 2008)
  848. * partially done attacking in battles
  849. * screen isn't now refreshed while blitting creature info window
  850. * r-click creature info windows in battles
  851. * no more divison by 0 in slider
  852. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  853. * fixed estate problems
  854. * fixed blinking mana vortex
  855. * grail increases creature growths
  856. * new pathfinder
  857. * several minor improvements
  858. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  859. * fixed memory leak in battles
  860. * blitting creature animations to rects in the recruitment window
  861. * fixed wrong creatures def names
  862. * better battle pathfinder and unit reversing
  863. * improved slider ( #58 )
  864. * fixed problems with horde buildings (won't block original dwellings)
  865. * giving primary skill when hero get level (but there is still no dialog)
  866. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  867. * creature levels not messed in Fortress
  868. * war machines are added to the hero's inventory, not to the garrison
  869. * support for H3-style PCX graphics in Data/
  870. * VCMI won't crash when is unable to initialize audio system
  871. * fixed displaying wrong town defs
  872. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  873. * creature info window (only r-click)
  874. * callback for buttons/lists based on boost::function
  875. * a lot of minor improvements
  876. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  877. Towns:
  878. * recruiting creatures
  879. * working creature growths (including castle and horde building influences)
  880. * towns give income
  881. * town hall screen
  882. * building buildings (requirements and cost are handled)
  883. * hints for structures
  884. * updating town infobox
  885. Garrisons:
  886. * merging stacks
  887. * splitting stacks
  888. Battles:
  889. * starting battles
  890. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  891. * leaving battle by pressing flee button
  892. * moving units in battles and displaying thier ranges
  893. * defend command for units
  894. General:
  895. * a number of minor fixes and improvements
  896. 0.54 -> 0.55 (Feb 29 2008)
  897. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  898. * randomization quantity of creatures on the map
  899. * fix of Pandora's Box handling
  900. * reading disposed/predefined heroes
  901. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  902. * more detailed logs
  903. * reported problems with hero flags resolved
  904. * heroes cannot occupy the same tile
  905. * hints for most of creature generators
  906. * some minor stuff
  907. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  908. * given hero is placed in the town entrance
  909. * some objects such as river delta won't be blitted "on" hero
  910. * tiles under FoW are inaccessible
  911. * giving random hero on RoE maps
  912. * improved protection against hero duplication
  913. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  914. * right click popups with infoboxes for heroes/towns lists
  915. * new interface coloring (many thanks to GrayFace ;])
  916. * fixed bug in object flag's coloring
  917. * added hints in town lists
  918. * eliminated square from city hints
  919. 0.53 - 0.53b (Feb 20 2008)
  920. * added giving default buildings in towns
  921. * town infobox won't crash on empty town
  922. 0.52 - 0.53 (Feb 18 2008):
  923. * hopefully the last bugfix of Pandora's Box
  924. * fixed blockmaps of generated heroes
  925. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  926. * fixed town randomization
  927. * fixed hero randomization
  928. * fixed displaying heroes in preGame
  929. * fixed selecting/deselecting artifact slots in hero window
  930. * much faster pathfinder
  931. * memory usage and load time significantly decreased
  932. * it's impossible to select empty artifact slot in hero window
  933. * fixed problem with FoW displaying on minimap on L-sized maps
  934. * fixed crashbug in hero list connected with heroes dismissing
  935. * mostly done town infobox
  936. * town daily income is properly calculated
  937. 0.51 - 0.52 (Feb 7 2008):
  938. * [feature] giving starting hero
  939. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  940. * [feature] picked artifacts are added to hero's backpack
  941. * [feature] possibility of choosing player to play
  942. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  943. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  944. * [bugfix] improved randomization
  945. * [bugfix] pathfinder can't be cheated (what caused errors)
  946. 0.5 - 0.51 (Feb 3 2008):
  947. * close button properly closes (same does 'q' key)
  948. * two players can't have selected same hero
  949. * double click on "Show Available Scenarios" won't reset options
  950. * fixed possible crashbug in town/hero lists
  951. * fixed crashbug in initializing game caused by wrong prisons handling
  952. * fixed crashbug on reading hero's custom artifacts in RoE maps
  953. * fixed crashbug on reading custom Pandora's Box in RoE maps
  954. * fixed crashbug on reading blank Quest Guards
  955. * better console messages
  956. * map reading speed up (though it's still slow, especially on bigger maps)
  957. to 0.5 (Feb 2 2008 - first closed release):
  958. * Main menu and New game screens
  959. * Scenario selection, part of advanced options support
  960. * Partially done adventure map, town and hero interfaces
  961. * Moving hero
  962. * Interactions with several objects (mines, resources, mills, and others)