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- /*
- * CWindowWithArtifacts.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CWindowWithArtifacts.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/WindowHandler.h"
- #include "CComponent.h"
- #include "../windows/CHeroWindow.h"
- #include "../windows/CSpellWindow.h"
- #include "../windows/GUIClasses.h"
- #include "../CPlayerInterface.h"
- #include "../CGameInfo.h"
- #include "../../lib/ArtifactUtils.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
- {
- artSets.emplace_back(artSet);
- }
- void CWindowWithArtifacts::addSetAndCallbacks(CArtifactsOfHeroPtr artSet)
- {
- CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackHandler = []() -> void
- {
- CCS->curh->dragAndDropCursor(nullptr);
- };
- addSet(artSet);
- std::visit([this, artPutBackHandler](auto artSetWeak)
- {
- auto artSet = artSetWeak.lock();
- artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
- artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
- artSet->setPutBackPickedArtifactCallback(artPutBackHandler);
- }, artSet);
- }
- void CWindowWithArtifacts::addCloseCallback(CloseCallback callback)
- {
- closeCallback = callback;
- }
- const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
- {
- auto res = getState();
- if(res.has_value())
- return std::get<const CGHeroInstance*>(res.value());
- else
- return nullptr;
- }
- const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
- {
- auto res = getState();
- if(res.has_value())
- return std::get<const CArtifactInstance*>(res.value());
- else
- return nullptr;
- }
- void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
- {
- const auto artSetWeak = findAOHbyRef(artsInst);
- assert(artSetWeak.has_value());
- if(artPlace.isLocked())
- return;
- const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
- {
- if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
- {
- GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
- return false;
- }
- if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
- {
- // The Catapult must be equipped
- std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
- return false;
- }
- return true;
- };
- std::visit(
- [checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
- {
- const auto artSetPtr = artSetWeak.lock();
- // Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler
- if constexpr(
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
- {
- const auto pickedArtInst = getPickedArtifact();
- const auto heroPickedArt = getHeroPickedArtifact();
- const auto hero = artSetPtr->getHero();
- auto isTransferAllowed = false;
- std::string msg;
- if(pickedArtInst)
- {
- auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
- auto dstLoc = ArtifactLocation(hero, artPlace.slot);
- if(ArtifactUtils::isSlotBackpack(artPlace.slot))
- {
- if(pickedArtInst->artType->isBig())
- {
- // War machines cannot go to backpack
- msg = boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated());
- }
- else
- {
- if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
- isTransferAllowed = true;
- else
- msg = CGI->generaltexth->translate("core.genrltxt.152");
- }
- }
- // Check if artifact transfer is possible
- else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
- {
- isTransferAllowed = true;
- }
- if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
- {
- if(hero != heroPickedArt)
- isTransferAllowed = false;
- }
- if(isTransferAllowed)
- artSetPtr->swapArtifacts(srcLoc, dstLoc);
- }
- else
- {
- if(artPlace.getArt())
- {
- if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
- {
- if(checkSpecialArts(hero, artPlace))
- artSetPtr->pickUpArtifact(artPlace);
- }
- else
- {
- for(const auto artSlot : ArtifactUtils::unmovableSlots())
- if(artPlace.slot == artSlot)
- {
- msg = CGI->generaltexth->allTexts[21];
- break;
- }
- }
- }
- }
- if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
- {
- if(!isTransferAllowed && artPlace.getArt())
- {
- if(closeCallback)
- closeCallback();
- }
- }
- else
- {
- if(!msg.empty())
- LOCPLINT->showInfoDialog(msg);
- }
- }
- // Market window left click handler
- else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
- {
- if(artSetPtr->selectArtCallback && artPlace.getArt())
- {
- if(artPlace.getArt()->artType->isTradable())
- {
- artSetPtr->unmarkSlots();
- artPlace.selectSlot(true);
- artSetPtr->selectArtCallback(&artPlace);
- }
- else
- {
- // This item can't be traded
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
- }
- }
- }
- }, artSetWeak.value());
- }
- void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
- {
- const auto artSetWeak = findAOHbyRef(artsInst);
- assert(artSetWeak.has_value());
- if(artPlace.isLocked())
- return;
- std::visit(
- [&artPlace](auto artSetWeak) -> void
- {
- const auto artSetPtr = artSetWeak.lock();
- // Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
- if constexpr(
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
- {
- if(artPlace.getArt())
- {
- if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
- {
- return;
- }
- if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))
- {
- return;
- }
- if(artPlace.text.size())
- artPlace.LRClickableAreaWTextComp::showPopupWindow(GH.getCursorPosition());
- }
- }
- // Altar window, Market window right click handler
- else if constexpr(
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
- std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
- {
- if(artPlace.getArt() && artPlace.text.size())
- artPlace.LRClickableAreaWTextComp::showPopupWindow(GH.getCursorPosition());
- }
- }, artSetWeak.value());
- }
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
- {
- updateSlots(artLoc.slot);
- }
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
- {
- auto curState = getState();
- if(!curState.has_value())
- // Transition state. Nothing to do here. Just skip. Need to wait for final state.
- return;
- // When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
- // However after first movement we pick the art from TRANSITION_POS and the second movement coming when
- // we have a different artifact may look surprising... but it's valid.
- auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
- assert(!pickedArtInst || destLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
- auto artifactMovedBody = [this, withRedraw, &destLoc, &pickedArtInst](auto artSetWeak) -> void
- {
- auto artSetPtr = artSetWeak.lock();
- if(artSetPtr)
- {
- const auto hero = artSetPtr->getHero();
- if(pickedArtInst)
- {
- markPossibleSlots();
- CCS->curh->dragAndDropCursor(AnimationPath::builtin("artifact"), pickedArtInst->artType->getIconIndex());
- }
- else
- {
- artSetPtr->unmarkSlots();
- CCS->curh->dragAndDropCursor(nullptr);
- }
- if(withRedraw)
- {
- artSetPtr->updateWornSlots();
- artSetPtr->updateBackpackSlots();
- // Update arts bonuses on window.
- // TODO rework this part when CHeroWindow and CExchangeWindow are reworked
- if(auto * chw = dynamic_cast<CHeroWindow*>(this))
- {
- chw->update(hero, true);
- }
- else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
- {
- cew->updateWidgets();
- }
- artSetPtr->redraw();
- }
- // Make sure the status bar is updated so it does not display old text
- if(destLoc.getHolderArtSet() == hero)
- {
- if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
- artPlace->hover(true);
- }
- }
- };
- for(auto artSetWeak : artSets)
- std::visit(artifactMovedBody, artSetWeak);
- }
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
- {
- updateSlots(artLoc.slot);
- }
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
- {
- markPossibleSlots();
- updateSlots(artLoc.slot);
- }
- void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
- {
- auto updateSlotBody = [slot](auto artSetWeak) -> void
- {
- if(const auto artSetPtr = artSetWeak.lock())
- {
- if(ArtifactUtils::isSlotEquipment(slot))
- artSetPtr->updateWornSlots();
- else if(ArtifactUtils::isSlotBackpack(slot))
- artSetPtr->updateBackpackSlots();
- artSetPtr->redraw();
- }
- };
- for(auto artSetWeak : artSets)
- std::visit(updateSlotBody, artSetWeak);
- }
- std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
- {
- const CArtifactInstance * artInst = nullptr;
- std::map<const CGHeroInstance*, size_t> pickedCnt;
- auto getHeroArtBody = [&artInst, &pickedCnt](auto artSetWeak) -> void
- {
- auto artSetPtr = artSetWeak.lock();
- if(artSetPtr)
- {
- if(const auto art = artSetPtr->getPickedArtifact())
- {
- const auto hero = artSetPtr->getHero();
- if(pickedCnt.count(hero) == 0)
- {
- pickedCnt.insert({ hero, hero->artifactsTransitionPos.size() });
- artInst = art;
- }
- }
- }
- };
- for(auto artSetWeak : artSets)
- std::visit(getHeroArtBody, artSetWeak);
- // The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
- // and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
- // This is a transitional state. Then return nullopt.
- if(std::accumulate(std::begin(pickedCnt), std::end(pickedCnt), 0, [](size_t accum, const auto & value)
- {
- return accum + value.second;
- }) > 1)
- return std::nullopt;
- else
- return std::make_tuple(pickedCnt.begin()->first, artInst);
- }
- std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
- {
- std::optional<CArtifactsOfHeroPtr> res;
- auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
- {
- if(&artsInst == artSetWeak.lock().get())
- res = artSetWeak;
- };
- for(auto artSetWeak : artSets)
- {
- std::visit(findAOHBody, artSetWeak);
- if(res.has_value())
- return res;
- }
- return res;
- }
- void CWindowWithArtifacts::markPossibleSlots()
- {
- if(const auto pickedArtInst = getPickedArtifact())
- {
- const auto heroArtOwner = getHeroPickedArtifact();
- auto artifactAssembledBody = [&pickedArtInst, &heroArtOwner](auto artSetWeak) -> void
- {
- if(auto artSetPtr = artSetWeak.lock())
- {
- if(artSetPtr->isActive())
- {
- const auto hero = artSetPtr->getHero();
- if(heroArtOwner == hero || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
- artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
- }
- }
- };
- for(auto artSetWeak : artSets)
- std::visit(artifactAssembledBody, artSetWeak);
- }
- }
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