CHeroWindow.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363
  1. /*
  2. * CHeroWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CHeroWindow.h"
  12. #include "CCreatureWindow.h"
  13. #include "CHeroBackpackWindow.h"
  14. #include "CKingdomInterface.h"
  15. #include "GUIClasses.h"
  16. #include "../CGameInfo.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/TextAlignment.h"
  20. #include "../gui/Shortcut.h"
  21. #include "../gui/WindowHandler.h"
  22. #include "../widgets/MiscWidgets.h"
  23. #include "../widgets/CComponent.h"
  24. #include "../widgets/CGarrisonInt.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../widgets/Buttons.h"
  27. #include "../render/CAnimation.h"
  28. #include "../render/IRenderHandler.h"
  29. #include "../../CCallback.h"
  30. #include "../lib/ArtifactUtils.h"
  31. #include "../lib/CArtHandler.h"
  32. #include "../lib/CConfigHandler.h"
  33. #include "../lib/CGeneralTextHandler.h"
  34. #include "../lib/CHeroHandler.h"
  35. #include "../lib/CSkillHandler.h"
  36. #include "../lib/mapObjects/CGHeroInstance.h"
  37. #include "../lib/NetPacksBase.h"
  38. void CHeroSwitcher::clickPressed(const Point & cursorPosition)
  39. {
  40. //TODO: do not recreate window
  41. if (false)
  42. {
  43. owner->update(hero, true);
  44. }
  45. else
  46. {
  47. const CGHeroInstance * buf = hero;
  48. GH.windows().popWindows(1);
  49. GH.windows().createAndPushWindow<CHeroWindow>(buf);
  50. }
  51. }
  52. CHeroSwitcher::CHeroSwitcher(CHeroWindow * owner_, Point pos_, const CGHeroInstance * hero_)
  53. : CIntObject(LCLICK),
  54. owner(owner_),
  55. hero(hero_)
  56. {
  57. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  58. pos += pos_;
  59. image = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), hero->portrait);
  60. pos.w = image->pos.w;
  61. pos.h = image->pos.h;
  62. }
  63. CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
  64. : CStatusbarWindow(PLAYER_COLORED, ImagePath::builtin("HeroScr4"))
  65. {
  66. auto & heroscrn = CGI->generaltexth->heroscrn;
  67. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  68. curHero = hero;
  69. banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), LOCPLINT->playerID.getNum(), 0, 606, 8);
  70. name = std::make_shared<CLabel>(190, 38, EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  71. title = std::make_shared<CLabel>(190, 65, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  72. statusbar = CGStatusBar::create(7, 559, ImagePath::builtin("ADROLLVR.bmp"), 660);
  73. quitButton = std::make_shared<CButton>(Point(609, 516), AnimationPath::builtin("hsbtns.def"), CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
  74. if(settings["general"]["enableUiEnhancements"].Bool())
  75. {
  76. questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
  77. backpackButton = std::make_shared<CButton>(Point(424, 429), AnimationPath::builtin("buttons/backpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"), [=](){ createBackpackWindow(); }, EShortcut::HERO_BACKPACK);
  78. backpackButton->addOverlay(std::make_shared<CPicture>(ImagePath::builtin("buttons/backpackButtonIcon")));
  79. dismissButton = std::make_shared<CButton>(Point(534, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
  80. }
  81. else
  82. {
  83. dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  84. questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  85. dismissButton = std::make_shared<CButton>(Point(454, 429), AnimationPath::builtin("hsbtns2.def"), CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
  86. questlogButton = std::make_shared<CButton>(Point(314, 429), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
  87. }
  88. formations = std::make_shared<CToggleGroup>(0);
  89. formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), AnimationPath::builtin("hsbtns6.def"), std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
  90. formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), AnimationPath::builtin("hsbtns7.def"), std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
  91. if(hero->commander)
  92. {
  93. commanderButton = std::make_shared<CButton>(Point(317, 18), AnimationPath::builtin("buttons/commander"), CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
  94. }
  95. //right list of heroes
  96. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  97. heroList.push_back(std::make_shared<CHeroSwitcher>(this, Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  98. //areas
  99. portraitArea = std::make_shared<LRClickableAreaWText>(Rect(18, 18, 58, 64));
  100. portraitImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), 0, 0, 19, 19);
  101. for(int v = 0; v < GameConstants::PRIMARY_SKILLS; ++v)
  102. {
  103. auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(30 + 70 * v, 109, 42, 64), CComponent::primskill);
  104. area->text = CGI->generaltexth->arraytxt[2+v];
  105. area->type = v;
  106. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  107. primSkillAreas.push_back(area);
  108. auto value = std::make_shared<CLabel>(53 + 70 * v, 166, FONT_SMALL, ETextAlignment::CENTER);
  109. primSkillValues.push_back(value);
  110. }
  111. auto primSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("PSKIL42"));
  112. primSkills->preload();
  113. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 0, 0, 32, 111));
  114. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 1, 0, 102, 111));
  115. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 2, 0, 172, 111));
  116. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 3, 0, 162, 230));
  117. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 4, 0, 20, 230));
  118. primSkillImages.push_back(std::make_shared<CAnimImage>(primSkills, 5, 0, 242, 111));
  119. specImage = std::make_shared<CAnimImage>(AnimationPath::builtin("UN44"), 0, 0, 18, 180);
  120. specArea = std::make_shared<LRClickableAreaWText>(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  121. specName = std::make_shared<CLabel>(69, 205);
  122. expArea = std::make_shared<LRClickableAreaWText>(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  123. morale = std::make_shared<MoraleLuckBox>(true, Rect(175, 179, 53, 45));
  124. luck = std::make_shared<MoraleLuckBox>(false, Rect(233, 179, 53, 45));
  125. spellPointsArea = std::make_shared<LRClickableAreaWText>(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  126. expValue = std::make_shared<CLabel>(68, 252);
  127. manaValue = std::make_shared<CLabel>(211, 252);
  128. auto secSkills = GH.renderHandler().loadAnimation(AnimationPath::builtin("SECSKILL"));
  129. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  130. {
  131. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  132. secSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>(r, CComponent::secskill));
  133. secSkillImages.push_back(std::make_shared<CAnimImage>(secSkills, 0, 0, r.x, r.y));
  134. int x = (i % 2) ? 212 : 68;
  135. int y = 280 + 48 * (i/2);
  136. secSkillValues.push_back(std::make_shared<CLabel>(x, y, FONT_SMALL, ETextAlignment::TOPLEFT));
  137. secSkillNames.push_back(std::make_shared<CLabel>(x, y+20, FONT_SMALL, ETextAlignment::TOPLEFT));
  138. }
  139. // various texts
  140. labels.push_back(std::make_shared<CLabel>(52, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]));
  141. labels.push_back(std::make_shared<CLabel>(123, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]));
  142. labels.push_back(std::make_shared<CLabel>(193, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]));
  143. labels.push_back(std::make_shared<CLabel>(262, 99, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]));
  144. labels.push_back(std::make_shared<CLabel>(69, 183, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]));
  145. labels.push_back(std::make_shared<CLabel>(69, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]));
  146. labels.push_back(std::make_shared<CLabel>(213, 232, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]));
  147. update(hero);
  148. }
  149. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
  150. {
  151. auto & heroscrn = CGI->generaltexth->heroscrn;
  152. if(!hero) //something strange... no hero? it shouldn't happen
  153. {
  154. logGlobal->error("Set nullptr hero? no way...");
  155. return;
  156. }
  157. assert(hero == curHero);
  158. name->setText(curHero->getNameTranslated());
  159. title->setText((boost::format(CGI->generaltexth->allTexts[342]) % curHero->level % curHero->type->heroClass->getNameTranslated()).str());
  160. specArea->text = curHero->type->getSpecialtyDescriptionTranslated();
  161. specImage->setFrame(curHero->type->imageIndex);
  162. specName->setText(curHero->type->getSpecialtyNameTranslated());
  163. tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), AnimationPath::builtin("hsbtns8.def"), std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
  164. tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
  165. dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
  166. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated());
  167. portraitArea->text = curHero->getBiographyTranslated();
  168. portraitImage->setFrame(curHero->portrait);
  169. {
  170. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  171. if(!garr)
  172. {
  173. std::string helpBox = heroscrn[32];
  174. boost::algorithm::replace_first(helpBox, "%s", CGI->generaltexth->allTexts[43]);
  175. garr = std::make_shared<CGarrisonInt>(Point(15, 485), 8, Point(), curHero);
  176. auto split = std::make_shared<CButton>(Point(539, 519), AnimationPath::builtin("hsbtns9.def"), CButton::tooltip(CGI->generaltexth->allTexts[256], helpBox), [&](){ garr->splitClick(); });
  177. garr->addSplitBtn(split);
  178. }
  179. if(!arts)
  180. {
  181. arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
  182. arts->setHero(curHero);
  183. addSetAndCallbacks(arts);
  184. }
  185. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  186. listSelection.reset();
  187. if(serial >= 0)
  188. listSelection = std::make_shared<CPicture>(ImagePath::builtin("HPSYYY"), 612, 33 + serial * 54);
  189. }
  190. //primary skills support
  191. for(size_t g=0; g<primSkillAreas.size(); ++g)
  192. {
  193. primSkillAreas[g]->bonusValue = curHero->getPrimSkillLevel(static_cast<PrimarySkill>(g));
  194. primSkillValues[g]->setText(std::to_string(primSkillAreas[g]->bonusValue));
  195. }
  196. //secondary skills support
  197. for(size_t g=0; g< secSkillAreas.size(); ++g)
  198. {
  199. int skill = curHero->secSkills[g].first;
  200. int level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  201. std::string skillName = CGI->skillh->getByIndex(skill)->getNameTranslated();
  202. std::string skillValue = CGI->generaltexth->levels[level-1];
  203. secSkillAreas[g]->type = skill;
  204. secSkillAreas[g]->bonusValue = level;
  205. secSkillAreas[g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  206. secSkillAreas[g]->hoverText = boost::str(boost::format(heroscrn[21]) % skillValue % skillName);
  207. secSkillImages[g]->setFrame(skill*3 + level + 2);
  208. secSkillNames[g]->setText(skillName);
  209. secSkillValues[g]->setText(skillValue);
  210. }
  211. std::ostringstream expstr;
  212. expstr << curHero->exp;
  213. expValue->setText(expstr.str());
  214. std::ostringstream manastr;
  215. manastr << curHero->mana << '/' << curHero->manaLimit();
  216. manaValue->setText(manastr.str());
  217. //printing experience - original format does not support ui64
  218. expArea->text = CGI->generaltexth->allTexts[2];
  219. boost::replace_first(expArea->text, "%d", std::to_string(curHero->level));
  220. boost::replace_first(expArea->text, "%d", std::to_string(CGI->heroh->reqExp(curHero->level+1)));
  221. boost::replace_first(expArea->text, "%d", std::to_string(curHero->exp));
  222. //printing spell points, boost::format can't be used due to locale issues
  223. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  224. boost::replace_first(spellPointsArea->text, "%s", curHero->getNameTranslated());
  225. boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->mana));
  226. boost::replace_first(spellPointsArea->text, "%d", std::to_string(curHero->manaLimit()));
  227. //if we have exchange window with this curHero open
  228. bool noDismiss=false;
  229. for(auto cew : GH.windows().findWindows<CExchangeWindow>())
  230. {
  231. for(int g=0; g < cew->heroInst.size(); ++g)
  232. if(cew->heroInst[g] == curHero)
  233. noDismiss = true;
  234. }
  235. //if player only have one hero and no towns
  236. if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
  237. noDismiss = true;
  238. if(curHero->isMissionCritical())
  239. noDismiss = true;
  240. dismissButton->block(noDismiss);
  241. if(curHero->valOfBonuses(Selector::type()(BonusType::BEFORE_BATTLE_REPOSITION)) == 0)
  242. {
  243. tacticsButton->block(true);
  244. }
  245. else
  246. {
  247. tacticsButton->block(false);
  248. tacticsButton->addCallback([&](bool on){curHero->tacticFormationEnabled = on;});
  249. }
  250. formations->resetCallback();
  251. //setting formations
  252. formations->setSelected(curHero->formation == EArmyFormation::TIGHT ? 1 : 0);
  253. formations->addCallback([=](int value){ LOCPLINT->cb->setFormation(curHero, value);});
  254. morale->set(curHero);
  255. luck->set(curHero);
  256. if(redrawNeeded)
  257. redraw();
  258. }
  259. void CHeroWindow::dismissCurrent()
  260. {
  261. CFunctionList<void()> ony = [=](){ close(); };
  262. ony += [=](){ LOCPLINT->cb->dismissHero(curHero); };
  263. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
  264. }
  265. void CHeroWindow::createBackpackWindow()
  266. {
  267. GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero);
  268. }
  269. void CHeroWindow::commanderWindow()
  270. {
  271. const auto pickedArtInst = getPickedArtifact();
  272. const auto hero = getHeroPickedArtifact();
  273. if(pickedArtInst)
  274. {
  275. const auto freeSlot = ArtifactUtils::getArtAnyPosition(curHero->commander, pickedArtInst->getTypeId());
  276. if(freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  277. {
  278. ArtifactLocation src(hero, ArtifactPosition::TRANSITION_POS);
  279. ArtifactLocation dst(curHero->commander.get(), freeSlot);
  280. if(pickedArtInst->canBePutAt(dst, true))
  281. { //equip clicked stack
  282. if(dst.getArt())
  283. {
  284. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(hero,
  285. ArtifactUtils::getArtBackpackPosition(hero, pickedArtInst->getTypeId())));
  286. }
  287. LOCPLINT->cb->swapArtifacts(src, dst);
  288. }
  289. }
  290. }
  291. else
  292. {
  293. GH.windows().createAndPushWindow<CStackWindow>(curHero->commander, false);
  294. }
  295. }
  296. void CHeroWindow::updateGarrisons()
  297. {
  298. garr->recreateSlots();
  299. morale->set(curHero);
  300. }