GUIClasses.cpp 66 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934
  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../battle/BattleInterfaceClasses.h"
  22. #include "../battle/BattleInterface.h"
  23. #include "../gui/CGuiHandler.h"
  24. #include "../gui/CursorHandler.h"
  25. #include "../gui/TextAlignment.h"
  26. #include "../gui/Shortcut.h"
  27. #include "../gui/WindowHandler.h"
  28. #include "../widgets/CComponent.h"
  29. #include "../widgets/MiscWidgets.h"
  30. #include "../widgets/CreatureCostBox.h"
  31. #include "../widgets/Buttons.h"
  32. #include "../widgets/Slider.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../widgets/ObjectLists.h"
  35. #include "../lobby/CSavingScreen.h"
  36. #include "../render/Canvas.h"
  37. #include "../render/CAnimation.h"
  38. #include "../CMT.h"
  39. #include "../../CCallback.h"
  40. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  41. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  42. #include "../lib/mapObjectConstructors/CommonConstructors.h"
  43. #include "../lib/mapObjects/CGHeroInstance.h"
  44. #include "../lib/mapObjects/CGMarket.h"
  45. #include "../lib/ArtifactUtils.h"
  46. #include "../lib/mapObjects/CGTownInstance.h"
  47. #include "../lib/mapObjects/ObjectTemplate.h"
  48. #include "../lib/gameState/CGameState.h"
  49. #include "../lib/gameState/InfoAboutArmy.h"
  50. #include "../lib/gameState/SThievesGuildInfo.h"
  51. #include "../lib/CArtHandler.h"
  52. #include "../lib/CBuildingHandler.h"
  53. #include "../lib/CConfigHandler.h"
  54. #include "../lib/CCreatureHandler.h"
  55. #include "../lib/CGeneralTextHandler.h"
  56. #include "../lib/CHeroHandler.h"
  57. #include "../lib/CModHandler.h"
  58. #include "../lib/GameSettings.h"
  59. #include "../lib/CondSh.h"
  60. #include "../lib/CSkillHandler.h"
  61. #include "../lib/spells/CSpellHandler.h"
  62. #include "../lib/filesystem/Filesystem.h"
  63. #include "../lib/CStopWatch.h"
  64. #include "../lib/CTownHandler.h"
  65. #include "../lib/GameConstants.h"
  66. #include "../lib/bonuses/Bonus.h"
  67. #include "../lib/NetPacksBase.h"
  68. #include "../lib/StartInfo.h"
  69. #include "../lib/TextOperations.h"
  70. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  71. : CIntObject(LCLICK | SHOW_POPUP),
  72. parent(window),
  73. selected(false),
  74. creature(crea),
  75. amount(totalAmount)
  76. {
  77. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  78. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  79. // 1 + 1 px for borders
  80. pos.w = animation->pos.w + 2;
  81. pos.h = animation->pos.h + 2;
  82. }
  83. void CRecruitmentWindow::CCreatureCard::select(bool on)
  84. {
  85. selected = on;
  86. redraw();
  87. }
  88. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  89. {
  90. if(down)
  91. parent->select(this->shared_from_this());
  92. }
  93. void CRecruitmentWindow::CCreatureCard::showPopupWindow()
  94. {
  95. GH.windows().createAndPushWindow<CStackWindow>(creature, true);
  96. }
  97. void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
  98. {
  99. CIntObject::showAll(to);
  100. if(selected)
  101. to.drawBorder(pos, Colors::RED);
  102. else
  103. to.drawBorder(pos, Colors::YELLOW);
  104. }
  105. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  106. {
  107. if(card == selected)
  108. return;
  109. if(selected)
  110. selected->select(false);
  111. selected = card;
  112. if(selected)
  113. selected->select(true);
  114. if(card)
  115. {
  116. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  117. vstd::amin(maxAmount, card->amount);
  118. slider->setAmount(maxAmount);
  119. if(slider->getValue() != maxAmount)
  120. slider->scrollTo(maxAmount);
  121. else // if slider already at 0 - emulate call to sliderMoved()
  122. sliderMoved(maxAmount);
  123. costPerTroopValue->createItems(card->creature->getFullRecruitCost());
  124. totalCostValue->createItems(card->creature->getFullRecruitCost());
  125. costPerTroopValue->set(card->creature->getFullRecruitCost());
  126. totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
  127. //Recruit %s
  128. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  129. maxButton->block(maxAmount == 0);
  130. slider->block(maxAmount == 0);
  131. }
  132. }
  133. void CRecruitmentWindow::buy()
  134. {
  135. CreatureID crid = selected->creature->getId();
  136. SlotID dstslot = dst-> getSlotFor(crid);
  137. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  138. {
  139. std::string txt;
  140. if(dst->ID == Obj::HERO)
  141. {
  142. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  143. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  144. }
  145. else
  146. {
  147. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  148. }
  149. LOCPLINT->showInfoDialog(txt);
  150. return;
  151. }
  152. onRecruit(crid, slider->getValue());
  153. if(level >= 0)
  154. close();
  155. }
  156. void CRecruitmentWindow::showAll(Canvas & to)
  157. {
  158. CWindowObject::showAll(to);
  159. Rect(172, 222, 67, 42) + pos.topLeft();
  160. // recruit\total values
  161. to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  162. to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
  163. //cost boxes
  164. to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  165. to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
  166. //buttons borders
  167. to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  168. to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  169. to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
  170. }
  171. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  172. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  173. onRecruit(Recruit),
  174. level(Level),
  175. dst(Dst),
  176. selected(nullptr),
  177. dwelling(Dwelling)
  178. {
  179. moveBy(Point(0, y_offset));
  180. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  181. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  182. slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
  183. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
  184. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
  185. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
  186. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  187. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  188. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  189. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  190. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  191. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  192. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  193. availableCreaturesChanged();
  194. }
  195. void CRecruitmentWindow::availableCreaturesChanged()
  196. {
  197. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  198. size_t selectedIndex = 0;
  199. if(!cards.empty() && selected) // find position of selected item
  200. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  201. select(nullptr);
  202. cards.clear();
  203. for(int i=0; i<dwelling->creatures.size(); i++)
  204. {
  205. //find appropriate level
  206. if(level >= 0 && i != level)
  207. continue;
  208. int amount = dwelling->creatures[i].first;
  209. //create new cards
  210. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  211. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  212. }
  213. const int creatureWidth = 102;
  214. //normal distance between cards - 18px
  215. int requiredSpace = 18;
  216. //maximum distance we can use without reaching window borders
  217. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  218. if (cards.size() > 1) // avoid division by zero
  219. availableSpace /= (int)cards.size() - 1;
  220. else
  221. availableSpace = 0;
  222. assert(availableSpace >= 0);
  223. const int spaceBetween = std::min(requiredSpace, availableSpace);
  224. const int totalCreatureWidth = spaceBetween + creatureWidth;
  225. //now we know total amount of cards and can move them to correct position
  226. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  227. for(auto & card : cards)
  228. {
  229. card->moveBy(Point(curx, 64));
  230. curx += totalCreatureWidth;
  231. }
  232. //restore selection
  233. select(cards[selectedIndex]);
  234. if(slider->getValue() == slider->getAmount())
  235. slider->scrollToMax();
  236. else // if slider already at 0 - emulate call to sliderMoved()
  237. sliderMoved(slider->getAmount());
  238. }
  239. void CRecruitmentWindow::sliderMoved(int to)
  240. {
  241. if(!selected)
  242. return;
  243. buyButton->block(!to);
  244. availableValue->setText(std::to_string(selected->amount - to));
  245. toRecruitValue->setText(std::to_string(to));
  246. totalCostValue->set(selected->creature->getFullRecruitCost() * to);
  247. }
  248. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  249. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  250. callback(callback_),
  251. leftAmount(leftAmount_),
  252. rightAmount(rightAmount_),
  253. leftMin(leftMin_),
  254. rightMin(rightMin_)
  255. {
  256. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  257. int total = leftAmount + rightAmount;
  258. int leftMax = total - rightMin;
  259. int rightMax = total - leftMin;
  260. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
  261. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
  262. int sliderPosition = total - leftMin - rightMin;
  263. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  264. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  265. //add filters to allow only number input
  266. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  267. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  268. leftInput->setText(std::to_string(leftAmount), false);
  269. rightInput->setText(std::to_string(rightAmount), false);
  270. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  271. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  272. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
  273. std::string titleStr = CGI->generaltexth->allTexts[256];
  274. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  275. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  276. }
  277. void CSplitWindow::setAmountText(std::string text, bool left)
  278. {
  279. int amount = 0;
  280. if(text.length())
  281. {
  282. try
  283. {
  284. amount = boost::lexical_cast<int>(text);
  285. }
  286. catch(boost::bad_lexical_cast &)
  287. {
  288. amount = left ? leftAmount : rightAmount;
  289. }
  290. int total = leftAmount + rightAmount;
  291. if(amount > total)
  292. amount = total;
  293. }
  294. setAmount(amount, left);
  295. slider->scrollTo(rightAmount - rightMin);
  296. }
  297. void CSplitWindow::setAmount(int value, bool left)
  298. {
  299. int total = leftAmount + rightAmount;
  300. leftAmount = left ? value : total - value;
  301. rightAmount = left ? total - value : value;
  302. leftInput->setText(std::to_string(leftAmount));
  303. rightInput->setText(std::to_string(rightAmount));
  304. }
  305. void CSplitWindow::apply()
  306. {
  307. callback(leftAmount, rightAmount);
  308. close();
  309. }
  310. void CSplitWindow::sliderMoved(int to)
  311. {
  312. setAmount(rightMin + to, false);
  313. }
  314. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  315. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  316. cb(callback)
  317. {
  318. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  319. LOCPLINT->showingDialog->setn(true);
  320. if(!skills.empty())
  321. {
  322. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  323. for(auto & skill : skills)
  324. {
  325. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  326. comps.push_back(comp);
  327. }
  328. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  329. }
  330. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  331. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  332. //%s has gained a level.
  333. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  334. //%s is now a level %d %s.
  335. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  336. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  337. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  338. boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
  339. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  340. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  341. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  342. }
  343. CLevelWindow::~CLevelWindow()
  344. {
  345. //FIXME: call callback if there was nothing to select?
  346. if (box && box->selectedIndex() != -1)
  347. cb(box->selectedIndex());
  348. LOCPLINT->showingDialog->setn(false);
  349. }
  350. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  351. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  352. tavernObj(TavernObj)
  353. {
  354. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  355. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  356. if(h.size() < 2)
  357. h.resize(2, nullptr);
  358. selected = 0;
  359. if(!h[0])
  360. selected = 1;
  361. if(!h[0] && !h[1])
  362. selected = -1;
  363. oldSelected = -1;
  364. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  365. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  366. title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  367. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
  368. heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  369. heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
  370. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  371. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  372. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  373. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
  374. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
  375. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
  376. if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  377. {
  378. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  379. recruit->block(true);
  380. }
  381. else if(LOCPLINT->cb->howManyHeroes(true) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
  382. {
  383. //Cannot recruit. You already have %d Heroes.
  384. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  385. recruit->block(true);
  386. }
  387. else if(LOCPLINT->cb->howManyHeroes(false) >= CGI->settings()->getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
  388. {
  389. //Cannot recruit. You already have %d Heroes.
  390. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  391. recruit->block(true);
  392. }
  393. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  394. {
  395. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  396. recruit->block(true);
  397. }
  398. else
  399. {
  400. if(selected == -1)
  401. recruit->block(true);
  402. }
  403. if(LOCPLINT->castleInt)
  404. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  405. else
  406. CCS->videoh->open("TAVERN.BIK");
  407. }
  408. void CTavernWindow::recruitb()
  409. {
  410. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  411. const CGObjectInstance *obj = tavernObj;
  412. close();
  413. LOCPLINT->cb->recruitHero(obj, toBuy);
  414. }
  415. void CTavernWindow::thievesguildb()
  416. {
  417. GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
  418. }
  419. CTavernWindow::~CTavernWindow()
  420. {
  421. CCS->videoh->close();
  422. }
  423. void CTavernWindow::show(Canvas & to)
  424. {
  425. CWindowObject::show(to);
  426. if(selected >= 0)
  427. {
  428. auto sel = selected ? h2 : h1;
  429. if(selected != oldSelected)
  430. {
  431. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  432. oldSelected = selected;
  433. heroDescription->setText(sel->description);
  434. //Recruit %s the %s
  435. if (!recruit->isBlocked())
  436. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  437. }
  438. to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
  439. }
  440. CCS->videoh->update(pos.x+70, pos.y+56, to.getInternalSurface(), true, false);
  441. }
  442. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  443. {
  444. if(h && previousState && !down)
  445. *_sel = _id;
  446. }
  447. void CTavernWindow::HeroPortrait::showPopupWindow()
  448. {
  449. if(h)
  450. GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  451. }
  452. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  453. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  454. h(H), _sel(&sel), _id(id)
  455. {
  456. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  457. h = H;
  458. pos.x += x;
  459. pos.y += y;
  460. pos.w = 58;
  461. pos.h = 64;
  462. if(H)
  463. {
  464. hoverName = CGI->generaltexth->tavernInfo[4];
  465. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  466. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  467. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  468. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  469. artifs--;
  470. description = CGI->generaltexth->allTexts[215];
  471. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  472. boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
  473. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  474. boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
  475. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  476. }
  477. }
  478. void CTavernWindow::HeroPortrait::hover(bool on)
  479. {
  480. //Hoverable::hover(on);
  481. if(on)
  482. GH.statusbar()->write(hoverName);
  483. else
  484. GH.statusbar()->clear();
  485. }
  486. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  487. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  488. static bool isQuickExchangeLayoutAvailable()
  489. {
  490. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  491. }
  492. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  493. class GsThread
  494. {
  495. private:
  496. std::function<void()> action;
  497. std::shared_ptr<CCallback> cb;
  498. public:
  499. static void run(std::function<void()> action)
  500. {
  501. std::shared_ptr<GsThread> instance(new GsThread(action));
  502. boost::thread(std::bind(&GsThread::staticRun, instance));
  503. }
  504. private:
  505. GsThread(std::function<void()> action)
  506. :action(action), cb(LOCPLINT->cb)
  507. {
  508. }
  509. static void staticRun(std::shared_ptr<GsThread> instance)
  510. {
  511. instance->run();
  512. }
  513. void run()
  514. {
  515. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  516. auto originalWaitTillRealize = cb->waitTillRealize;
  517. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  518. cb->waitTillRealize = true;
  519. cb->unlockGsWhenWaiting = true;
  520. action();
  521. cb->waitTillRealize = originalWaitTillRealize;
  522. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  523. }
  524. };
  525. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  526. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  527. {
  528. }
  529. std::function<void()> CExchangeController::onMoveArmyToLeft()
  530. {
  531. return [&]() { moveArmy(false); };
  532. }
  533. std::function<void()> CExchangeController::onMoveArmyToRight()
  534. {
  535. return [&]() { moveArmy(true); };
  536. }
  537. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  538. {
  539. std::vector<CArtifactInstance *> result;
  540. for(auto slot : hero->artifactsInBackpack)
  541. {
  542. result.push_back(slot.artifact);
  543. }
  544. return result;
  545. }
  546. std::function<void()> CExchangeController::onSwapArtifacts()
  547. {
  548. return [&]()
  549. {
  550. GsThread::run([=]
  551. {
  552. cb->bulkMoveArtifacts(left->id, right->id, true);
  553. });
  554. };
  555. }
  556. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  557. {
  558. return [&]() { moveArtifacts(false); };
  559. }
  560. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  561. {
  562. return [&]() { moveArtifacts(true); };
  563. }
  564. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  565. {
  566. auto slots = source->Slots();
  567. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  568. }
  569. std::function<void()> CExchangeController::onSwapArmy()
  570. {
  571. return [&]()
  572. {
  573. GsThread::run([=]
  574. {
  575. if(left->tempOwner != cb->getMyColor()
  576. || right->tempOwner != cb->getMyColor())
  577. {
  578. return;
  579. }
  580. auto leftSlots = getStacks(left);
  581. auto rightSlots = getStacks(right);
  582. auto i = leftSlots.begin(), j = rightSlots.begin();
  583. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  584. {
  585. cb->swapCreatures(left, right, i->first, j->first);
  586. }
  587. if(i != leftSlots.end())
  588. {
  589. for(; i != leftSlots.end(); i++)
  590. {
  591. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  592. }
  593. }
  594. else if(j != rightSlots.end())
  595. {
  596. for(; j != rightSlots.end(); j++)
  597. {
  598. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  599. }
  600. }
  601. });
  602. };
  603. }
  604. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  605. {
  606. return [=]()
  607. {
  608. if(right->tempOwner != cb->getMyColor())
  609. {
  610. return;
  611. }
  612. moveStack(right, left, slotID);
  613. };
  614. }
  615. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  616. {
  617. return [=]()
  618. {
  619. if(left->tempOwner != cb->getMyColor())
  620. {
  621. return;
  622. }
  623. moveStack(left, right, slotID);
  624. };
  625. }
  626. void CExchangeController::moveStack(
  627. const CGHeroInstance * source,
  628. const CGHeroInstance * target,
  629. SlotID sourceSlot)
  630. {
  631. auto creature = source->getCreature(sourceSlot);
  632. SlotID targetSlot = target->getSlotFor(creature);
  633. if(targetSlot.validSlot())
  634. {
  635. if(source->stacksCount() == 1 && source->needsLastStack())
  636. {
  637. cb->splitStack(
  638. source,
  639. target,
  640. sourceSlot,
  641. targetSlot,
  642. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  643. }
  644. else
  645. {
  646. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  647. }
  648. }
  649. }
  650. void CExchangeController::moveArmy(bool leftToRight)
  651. {
  652. const CGHeroInstance * source = leftToRight ? left : right;
  653. const CGHeroInstance * target = leftToRight ? right : left;
  654. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  655. SlotID slot;
  656. if(source->tempOwner != cb->getMyColor())
  657. {
  658. return;
  659. }
  660. if(selection && selection->our() && selection->getObj() == source)
  661. {
  662. slot = selection->getSlot();
  663. }
  664. else
  665. {
  666. auto weakestSlot = vstd::minElementByFun(
  667. source->Slots(),
  668. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  669. {
  670. return s.second->getCreatureID().toCreature()->getAIValue();
  671. });
  672. slot = weakestSlot->first;
  673. }
  674. cb->bulkMoveArmy(source->id, target->id, slot);
  675. }
  676. void CExchangeController::moveArtifacts(bool leftToRight)
  677. {
  678. const CGHeroInstance * source = leftToRight ? left : right;
  679. const CGHeroInstance * target = leftToRight ? right : left;
  680. if(source->tempOwner != cb->getMyColor())
  681. {
  682. return;
  683. }
  684. GsThread::run([=]
  685. {
  686. cb->bulkMoveArtifacts(source->id, target->id, false);
  687. });
  688. }
  689. void CExchangeController::moveArtifact(
  690. const CGHeroInstance * source,
  691. const CGHeroInstance * target,
  692. ArtifactPosition srcPosition)
  693. {
  694. auto srcLocation = ArtifactLocation(source, srcPosition);
  695. auto dstLocation = ArtifactLocation(target,
  696. ArtifactUtils::getArtAnyPosition(target, source->getArt(srcPosition)->getTypeId()));
  697. cb->swapArtifacts(srcLocation, dstLocation);
  698. }
  699. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  700. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  701. controller(this, hero1, hero2),
  702. moveStackLeftButtons(),
  703. moveStackRightButtons()
  704. {
  705. const bool qeLayout = isQuickExchangeLayoutAvailable();
  706. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  707. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  708. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  709. auto genTitle = [](const CGHeroInstance * h)
  710. {
  711. boost::format fmt(CGI->generaltexth->allTexts[138]);
  712. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  713. return boost::str(fmt);
  714. };
  715. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  716. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  717. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  718. PSKIL32->preload();
  719. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  720. for(int g = 0; g < 4; ++g)
  721. {
  722. if (qeLayout)
  723. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  724. else
  725. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  726. }
  727. for(int leftRight : {0, 1})
  728. {
  729. const CGHeroInstance * hero = heroInst.at(leftRight);
  730. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  731. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  732. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  733. for(int m=0; m < hero->secSkills.size(); ++m)
  734. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  735. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  736. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  737. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  738. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  739. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  740. }
  741. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  742. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  743. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 150));
  744. artifs[0]->setHero(heroInst[0]);
  745. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 150));
  746. artifs[1]->setHero(heroInst[1]);
  747. addSet(artifs[0]);
  748. addSet(artifs[1]);
  749. for(int g=0; g<4; ++g)
  750. {
  751. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  752. if (qeLayout)
  753. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  754. else
  755. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  756. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  757. primSkillAreas[g]->type = g;
  758. primSkillAreas[g]->bonusValue = 0;
  759. primSkillAreas[g]->baseType = 0;
  760. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  761. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  762. }
  763. //heroes related thing
  764. for(int b=0; b < heroInst.size(); b++)
  765. {
  766. const CGHeroInstance * hero = heroInst.at(b);
  767. //secondary skill's clickable areas
  768. for(int g=0; g<hero->secSkills.size(); ++g)
  769. {
  770. int skill = hero->secSkills[g].first,
  771. level = hero->secSkills[g].second; // <1, 3>
  772. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  773. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  774. secSkillAreas[b][g]->baseType = 1;
  775. secSkillAreas[b][g]->type = skill;
  776. secSkillAreas[b][g]->bonusValue = level;
  777. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  778. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  779. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  780. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  781. }
  782. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  783. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  784. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  785. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  786. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  787. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  788. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  789. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  790. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  791. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  792. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  793. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  794. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  795. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  796. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  797. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  798. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  799. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  800. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  801. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  802. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  803. }
  804. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  805. if(queryID.getNum() > 0)
  806. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  807. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  808. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  809. Rect barRect(5, 578, 725, 18);
  810. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  811. //garrison interface
  812. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  813. auto splitButtonCallback = [&](){ garr->splitClick(); };
  814. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  815. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  816. if(qeLayout)
  817. {
  818. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  819. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  820. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  821. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  822. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  823. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  824. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  825. {
  826. moveStackLeftButtons.push_back(
  827. std::make_shared<CButton>(
  828. Point(484 + 35 * i, 154),
  829. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  830. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  831. controller.onMoveStackToLeft(SlotID(i))));
  832. moveStackRightButtons.push_back(
  833. std::make_shared<CButton>(
  834. Point(66 + 35 * i, 154),
  835. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  836. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  837. controller.onMoveStackToRight(SlotID(i))));
  838. }
  839. }
  840. updateWidgets();
  841. }
  842. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  843. {
  844. return garr->getSelection();
  845. }
  846. void CExchangeWindow::updateGarrisons()
  847. {
  848. garr->recreateSlots();
  849. updateWidgets();
  850. }
  851. void CExchangeWindow::questlog(int whichHero)
  852. {
  853. CCS->curh->dragAndDropCursor(nullptr);
  854. LOCPLINT->showQuestLog();
  855. }
  856. void CExchangeWindow::updateWidgets()
  857. {
  858. for(size_t leftRight : {0, 1})
  859. {
  860. const CGHeroInstance * hero = heroInst.at(leftRight);
  861. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  862. {
  863. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  864. primSkillValues[leftRight][m]->setText(std::to_string(value));
  865. }
  866. for(int m=0; m < hero->secSkills.size(); ++m)
  867. {
  868. int id = hero->secSkills[m].first;
  869. int level = hero->secSkills[m].second;
  870. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  871. }
  872. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  873. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  874. morale[leftRight]->set(hero);
  875. luck[leftRight]->set(hero);
  876. }
  877. }
  878. CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
  879. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  880. {
  881. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  882. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  883. auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
  884. auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
  885. assert(boatConstructor);
  886. if (boatConstructor)
  887. {
  888. std::string boatFilename = boatConstructor->getBoatAnimationName();
  889. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  890. bgShip = std::make_shared<CAnimImage>(boatFilename, 0, 7, 120, 96, 0);
  891. bgShip->center(waterCenter);
  892. }
  893. // Create resource icons and costs.
  894. std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
  895. std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
  896. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  897. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  898. goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
  899. woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
  900. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
  901. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  902. build->addCallback(onBuy);
  903. for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
  904. {
  905. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  906. {
  907. build->block(true);
  908. break;
  909. }
  910. }
  911. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  912. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  913. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  914. }
  915. void CTransformerWindow::CItem::move()
  916. {
  917. if(left)
  918. moveBy(Point(289, 0));
  919. else
  920. moveBy(Point(-289, 0));
  921. left = !left;
  922. }
  923. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  924. {
  925. if(previousState && (!down))
  926. {
  927. move();
  928. parent->redraw();
  929. }
  930. }
  931. void CTransformerWindow::CItem::update()
  932. {
  933. icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
  934. }
  935. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  936. : CIntObject(LCLICK),
  937. id(id_),
  938. size(size_),
  939. parent(parent_)
  940. {
  941. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  942. left = true;
  943. pos.w = 58;
  944. pos.h = 64;
  945. pos.x += 45 + (id%3)*83 + id/6*83;
  946. pos.y += 109 + (id/3)*98;
  947. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->getId() + 2);
  948. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
  949. }
  950. void CTransformerWindow::makeDeal()
  951. {
  952. for(auto & elem : items)
  953. {
  954. if(!elem->left)
  955. LOCPLINT->cb->trade(market, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  956. }
  957. }
  958. void CTransformerWindow::addAll()
  959. {
  960. for(auto & elem : items)
  961. {
  962. if(elem->left)
  963. elem->move();
  964. }
  965. redraw();
  966. }
  967. void CTransformerWindow::updateGarrisons()
  968. {
  969. for(auto & item : items)
  970. item->update();
  971. }
  972. CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero)
  973. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  974. hero(_hero),
  975. market(_market)
  976. {
  977. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  978. if(hero)
  979. army = hero;
  980. else
  981. army = dynamic_cast<const CArmedInstance *>(market); //for town only
  982. if(army)
  983. {
  984. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  985. {
  986. if(army->getCreature(SlotID(i)))
  987. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  988. }
  989. }
  990. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
  991. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
  992. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
  993. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  994. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  995. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  996. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  997. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  998. }
  999. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  1000. : CIntObject(LCLICK | SHOW_POPUP | HOVER),
  1001. ID(_ID),
  1002. parent(_parent)
  1003. {
  1004. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1005. pos.x += X;
  1006. pos.y += Y;
  1007. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  1008. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  1009. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  1010. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  1011. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  1012. pos.h = icon->pos.h;
  1013. pos.w = icon->pos.w;
  1014. }
  1015. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  1016. {
  1017. if(previousState && (!down))
  1018. {
  1019. if(state() == 2)
  1020. GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
  1021. }
  1022. }
  1023. void CUniversityWindow::CItem::showPopupWindow()
  1024. {
  1025. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1026. }
  1027. void CUniversityWindow::CItem::hover(bool on)
  1028. {
  1029. if(on)
  1030. GH.statusbar()->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  1031. else
  1032. GH.statusbar()->clear();
  1033. }
  1034. int CUniversityWindow::CItem::state()
  1035. {
  1036. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1037. return 1;
  1038. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1039. return 0;
  1040. return 2;
  1041. }
  1042. void CUniversityWindow::CItem::showAll(Canvas & to)
  1043. {
  1044. //TODO: update when state actually changes
  1045. auto stateIndex = state();
  1046. topBar->setFrame(stateIndex);
  1047. bottomBar->setFrame(stateIndex);
  1048. CIntObject::showAll(to);
  1049. }
  1050. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1051. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1052. hero(_hero),
  1053. market(_market)
  1054. {
  1055. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1056. bars = std::make_shared<CAnimation>();
  1057. bars->setCustom("UNIVRED", 0, 0);
  1058. bars->setCustom("UNIVGOLD", 1, 0);
  1059. bars->setCustom("UNIVGREN", 2, 0);
  1060. bars->preload();
  1061. std::string titleStr = CGI->generaltexth->allTexts[602];
  1062. std::string speechStr = CGI->generaltexth->allTexts[603];
  1063. if(auto town = dynamic_cast<const CGTownInstance *>(_market))
  1064. {
  1065. auto faction = town->town->faction->getId();
  1066. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1067. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1068. }
  1069. else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
  1070. {
  1071. titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
  1072. titleStr = uni->title;
  1073. speechStr = uni->speech;
  1074. }
  1075. else
  1076. {
  1077. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1078. }
  1079. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1080. clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1081. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  1082. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1083. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1084. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1085. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1086. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1087. }
  1088. void CUniversityWindow::makeDeal(int skill)
  1089. {
  1090. LOCPLINT->cb->trade(market, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1091. }
  1092. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1093. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1094. owner(owner_)
  1095. {
  1096. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1097. std::string text = CGI->generaltexth->allTexts[608];
  1098. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1099. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1100. boost::replace_first(text, "%d", "2000");
  1101. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1102. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1103. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1104. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1105. costIcon = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::GOLD), 0, 210, 210);
  1106. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1107. std::string hoverText = CGI->generaltexth->allTexts[609];
  1108. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1109. text = CGI->generaltexth->zelp[633].second;
  1110. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1111. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1112. boost::replace_first(text, "%d", "2000");
  1113. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
  1114. confirm->block(!available);
  1115. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
  1116. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1117. }
  1118. void CUnivConfirmWindow::makeDeal(int skill)
  1119. {
  1120. owner->makeDeal(skill);
  1121. close();
  1122. }
  1123. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1124. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1125. {
  1126. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1127. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1128. {
  1129. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1130. garr->addSplitBtn(split);
  1131. }
  1132. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
  1133. std::string titleText;
  1134. if(down->tempOwner == up->tempOwner)
  1135. {
  1136. titleText = CGI->generaltexth->allTexts[709];
  1137. }
  1138. else
  1139. {
  1140. //assume that this is joining monsters dialog
  1141. if(up->Slots().size() > 0)
  1142. {
  1143. titleText = CGI->generaltexth->allTexts[35];
  1144. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1145. }
  1146. else
  1147. {
  1148. logGlobal->error("Invalid armed instance for garrison window.");
  1149. }
  1150. }
  1151. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1152. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1153. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1154. }
  1155. void CGarrisonWindow::updateGarrisons()
  1156. {
  1157. garr->recreateSlots();
  1158. }
  1159. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1160. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1161. fort(object),
  1162. hero(visitor)
  1163. {
  1164. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1165. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1166. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1167. for(int i=0; i < resCount; i++)
  1168. {
  1169. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1170. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1171. }
  1172. for(int i = 0; i < slotsCount; i++)
  1173. {
  1174. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
  1175. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1176. upgrade[i]->addImage(image);
  1177. for(int j : {0,1})
  1178. {
  1179. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1180. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1181. }
  1182. }
  1183. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
  1184. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1185. upgradeAll->addImage(image);
  1186. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  1187. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1188. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1189. updateGarrisons();
  1190. }
  1191. void CHillFortWindow::updateGarrisons()
  1192. {
  1193. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1194. TResources totalSum; // totalSum[resource ID] = value
  1195. for(int i=0; i<slotsCount; i++)
  1196. {
  1197. std::fill(costs[i].begin(), costs[i].end(), 0);
  1198. int newState = getState(SlotID(i));
  1199. if(newState != -1)
  1200. {
  1201. UpgradeInfo info;
  1202. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1203. if(info.newID.size())//we have upgrades here - update costs
  1204. {
  1205. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1206. totalSum += costs[i];
  1207. }
  1208. }
  1209. currState[i] = newState;
  1210. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1211. upgrade[i]->block(currState[i] == -1);
  1212. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1213. }
  1214. //"Upgrade all" slot
  1215. int newState = 2;
  1216. {
  1217. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1218. bool allUpgraded = true;//All creatures are upgraded?
  1219. for(int i=0; i<slotsCount; i++)
  1220. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1221. if(allUpgraded)
  1222. newState = 1;
  1223. if(!totalSum.canBeAfforded(myRes))
  1224. newState = 0;
  1225. }
  1226. currState[slotsCount] = newState;
  1227. upgradeAll->setIndex(newState);
  1228. garr->recreateSlots();
  1229. for(int i = 0; i < slotsCount; i++)
  1230. {
  1231. //hide all first
  1232. for(int j : {0,1})
  1233. {
  1234. slotIcons[i][j]->visible = false;
  1235. slotLabels[i][j]->setText("");
  1236. }
  1237. //if can upgrade or can not afford, draw cost
  1238. if(currState[i] == 0 || currState[i] == 2)
  1239. {
  1240. if(costs[i].nonZero())
  1241. {
  1242. //reverse iterator is used to display gold as first element
  1243. int j = 0;
  1244. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1245. {
  1246. int val = costs[i][res];
  1247. if(!val)
  1248. continue;
  1249. slotIcons[i][j]->visible = true;
  1250. slotIcons[i][j]->setFrame(res);
  1251. slotLabels[i][j]->setText(std::to_string(val));
  1252. j++;
  1253. }
  1254. }
  1255. else//free upgrade - print gold image and "Free" text
  1256. {
  1257. slotIcons[i][0]->visible = true;
  1258. slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
  1259. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1260. }
  1261. }
  1262. }
  1263. for(int i = 0; i < resCount; i++)
  1264. {
  1265. if(totalSum[i] == 0)
  1266. {
  1267. totalIcons[i]->visible = false;
  1268. totalLabels[i]->setText("");
  1269. }
  1270. else
  1271. {
  1272. totalIcons[i]->visible = true;
  1273. totalLabels[i]->setText(std::to_string(totalSum[i]));
  1274. }
  1275. }
  1276. }
  1277. void CHillFortWindow::makeDeal(SlotID slot)
  1278. {
  1279. assert(slot.getNum()>=0);
  1280. int offset = (slot.getNum() == slotsCount)?2:0;
  1281. switch(currState[slot.getNum()])
  1282. {
  1283. case 0:
  1284. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1285. break;
  1286. case 1:
  1287. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1288. break;
  1289. case 2:
  1290. for(int i=0; i<slotsCount; i++)
  1291. {
  1292. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1293. {
  1294. UpgradeInfo info;
  1295. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1296. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1297. }
  1298. }
  1299. break;
  1300. }
  1301. }
  1302. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1303. {
  1304. if(!hero->getCreature(slot))//we don`t have creature here
  1305. return "";
  1306. std::string str = CGI->generaltexth->allTexts[318];
  1307. int amount = hero->getStackCount(slot);
  1308. if(amount == 1)
  1309. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1310. else
  1311. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1312. return str;
  1313. }
  1314. int CHillFortWindow::getState(SlotID slot)
  1315. {
  1316. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1317. if(hero->slotEmpty(slot))//no creature here
  1318. return -1;
  1319. UpgradeInfo info;
  1320. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1321. if(!info.newID.size())//already upgraded
  1322. return 1;
  1323. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1324. return 0;
  1325. return 2;//can upgrade
  1326. }
  1327. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1328. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1329. owner(_owner)
  1330. {
  1331. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1332. SThievesGuildInfo tgi; //info to be displayed
  1333. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1334. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
  1335. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1336. resdatabar = std::make_shared<CMinorResDataBar>();
  1337. resdatabar->moveBy(pos.topLeft(), true);
  1338. //data for information table:
  1339. // fields[row][column] = list of id's of players for this box
  1340. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1341. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1342. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1343. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1344. for(int g=0; g<12; ++g)
  1345. {
  1346. int posY[] = {400, 460, 510};
  1347. int y;
  1348. if(g < 9)
  1349. y = 52 + 32*g;
  1350. else
  1351. y = posY[g-9];
  1352. std::string text = CGI->generaltexth->jktexts[24+g];
  1353. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1354. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1355. }
  1356. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1357. PRSTRIPS->preload();
  1358. for(int g=1; g<tgi.playerColors.size(); ++g)
  1359. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1360. for(int g=0; g<tgi.playerColors.size(); ++g)
  1361. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1362. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1363. itgflags->preload();
  1364. //printing flags
  1365. for(int g = 0; g < std::size(fields); ++g) //by lines
  1366. {
  1367. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1368. {
  1369. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1370. //position of box
  1371. int xpos = 259 + 66 * b;
  1372. int ypos = 41 + 32 * g;
  1373. size_t rowLength[2]; //size of each row
  1374. rowLength[0] = std::min<size_t>(players.size(), 4);
  1375. rowLength[1] = players.size() - rowLength[0];
  1376. for(size_t j=0; j < 2; j++)
  1377. {
  1378. // origin of this row | offset for 2nd row| shift right for short rows
  1379. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1380. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1381. int rowStartY = ypos + (j ? 4 : 0);
  1382. for(size_t i=0; i < rowLength[j]; i++)
  1383. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1384. }
  1385. }
  1386. }
  1387. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1388. //printing best hero
  1389. int counter = 0;
  1390. for(auto & iter : tgi.colorToBestHero)
  1391. {
  1392. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1393. if(iter.second.portrait >= 0)
  1394. {
  1395. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1396. //TODO: r-click info:
  1397. // - r-click on hero
  1398. // - r-click on primary skill label
  1399. if(iter.second.details)
  1400. {
  1401. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1402. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1403. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1404. {
  1405. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1406. std::to_string(iter.second.details->primskills[i])));
  1407. }
  1408. }
  1409. }
  1410. counter++;
  1411. }
  1412. //printing best creature
  1413. counter = 0;
  1414. for(auto & it : tgi.bestCreature)
  1415. {
  1416. if(it.second >= 0)
  1417. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1418. counter++;
  1419. }
  1420. //printing personality
  1421. counter = 0;
  1422. for(auto & it : tgi.personality)
  1423. {
  1424. std::string text;
  1425. if(it.second == EAiTactic::NONE)
  1426. {
  1427. text = CGI->generaltexth->arraytxt[172];
  1428. }
  1429. else if(it.second != EAiTactic::RANDOM)
  1430. {
  1431. text = CGI->generaltexth->arraytxt[168 + it.second];
  1432. }
  1433. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1434. counter++;
  1435. }
  1436. }
  1437. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1438. : CIntObject(LCLICK | DOUBLECLICK),
  1439. parent(_parent),
  1440. index(_id)
  1441. {
  1442. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1443. border = std::make_shared<CPicture>("TPGATES");
  1444. pos = border->pos;
  1445. type |= REDRAW_PARENT;
  1446. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1447. select(index == parent->selected);
  1448. }
  1449. void CObjectListWindow::CItem::select(bool on)
  1450. {
  1451. ui8 mask = UPDATE | SHOWALL;
  1452. if(on)
  1453. border->recActions |= mask;
  1454. else
  1455. border->recActions &= ~mask;
  1456. redraw();//???
  1457. }
  1458. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1459. {
  1460. if( previousState && !down)
  1461. parent->changeSelection(index);
  1462. }
  1463. void CObjectListWindow::CItem::clickDouble()
  1464. {
  1465. parent->elementSelected();
  1466. }
  1467. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1468. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1469. onSelect(Callback),
  1470. selected(initialSelection)
  1471. {
  1472. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1473. items.reserve(_items.size());
  1474. for(int id : _items)
  1475. {
  1476. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1477. }
  1478. init(titleWidget_, _title, _descr);
  1479. }
  1480. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1481. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1482. onSelect(Callback),
  1483. selected(initialSelection)
  1484. {
  1485. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1486. items.reserve(_items.size());
  1487. for(size_t i=0; i<_items.size(); i++)
  1488. items.push_back(std::make_pair(int(i), _items[i]));
  1489. init(titleWidget_, _title, _descr);
  1490. }
  1491. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1492. {
  1493. titleWidget = titleWidget_;
  1494. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1495. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1496. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
  1497. if(titleWidget)
  1498. {
  1499. addChild(titleWidget.get());
  1500. titleWidget->recActions = 255-DISPOSE;
  1501. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1502. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1503. }
  1504. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1505. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1506. list->type |= REDRAW_PARENT;
  1507. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
  1508. ok->block(!list->size());
  1509. }
  1510. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1511. {
  1512. if(index < items.size())
  1513. return std::make_shared<CItem>(this, index, items[index].second);
  1514. return std::shared_ptr<CIntObject>();
  1515. }
  1516. void CObjectListWindow::elementSelected()
  1517. {
  1518. std::function<void(int)> toCall = onSelect;//save
  1519. int where = items[selected].first; //required variables
  1520. close();//then destroy window
  1521. toCall(where);//and send selected object
  1522. }
  1523. void CObjectListWindow::exitPressed()
  1524. {
  1525. std::function<void()> toCall = onExit;//save
  1526. close();//then destroy window
  1527. if(toCall)
  1528. toCall();
  1529. }
  1530. void CObjectListWindow::changeSelection(size_t which)
  1531. {
  1532. ok->block(false);
  1533. if(selected == which)
  1534. return;
  1535. for(std::shared_ptr<CIntObject> element : list->getItems())
  1536. {
  1537. CItem * item = dynamic_cast<CItem*>(element.get());
  1538. if(item)
  1539. {
  1540. if(item->index == selected)
  1541. item->select(false);
  1542. if(item->index == which)
  1543. item->select(true);
  1544. }
  1545. }
  1546. selected = which;
  1547. }
  1548. void CObjectListWindow::keyPressed (EShortcut key)
  1549. {
  1550. int sel = static_cast<int>(selected);
  1551. switch(key)
  1552. {
  1553. break; case EShortcut::MOVE_UP:
  1554. sel -=1;
  1555. break; case EShortcut::MOVE_DOWN:
  1556. sel +=1;
  1557. break; case EShortcut::MOVE_PAGE_UP:
  1558. sel -=9;
  1559. break; case EShortcut::MOVE_PAGE_DOWN:
  1560. sel +=9;
  1561. break; case EShortcut::MOVE_FIRST:
  1562. sel = 0;
  1563. break; case EShortcut::MOVE_LAST:
  1564. sel = static_cast<int>(items.size());
  1565. break; default:
  1566. return;
  1567. }
  1568. vstd::abetween<int>(sel, 0, items.size()-1);
  1569. list->scrollTo(sel);
  1570. changeSelection(sel);
  1571. }