CPlayerBattleCallback.cpp 1.5 KB

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  1. /*
  2. * CPlayerBattleCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CPlayerBattleCallback.h"
  12. #include "../CStack.h"
  13. #include "../gameState/InfoAboutArmy.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. bool CPlayerBattleCallback::battleCanFlee() const
  16. {
  17. RETURN_IF_NOT_BATTLE(false);
  18. ASSERT_IF_CALLED_WITH_PLAYER
  19. return CBattleInfoEssentials::battleCanFlee(*player);
  20. }
  21. TStacks CPlayerBattleCallback::battleGetStacks(EStackOwnership whose, bool onlyAlive) const
  22. {
  23. if(whose != MINE_AND_ENEMY)
  24. {
  25. ASSERT_IF_CALLED_WITH_PLAYER
  26. }
  27. return battleGetStacksIf([=](const CStack * s){
  28. const bool ownerMatches = (whose == MINE_AND_ENEMY)
  29. || (whose == ONLY_MINE && s->unitOwner() == player)
  30. || (whose == ONLY_ENEMY && s->unitOwner() != player);
  31. return ownerMatches && s->isValidTarget(!onlyAlive);
  32. });
  33. }
  34. int CPlayerBattleCallback::battleGetSurrenderCost() const
  35. {
  36. RETURN_IF_NOT_BATTLE(-3)
  37. ASSERT_IF_CALLED_WITH_PLAYER
  38. return CBattleInfoCallback::battleGetSurrenderCost(*player);
  39. }
  40. const CGHeroInstance * CPlayerBattleCallback::battleGetMyHero() const
  41. {
  42. return CBattleInfoEssentials::battleGetFightingHero(battleGetMySide());
  43. }
  44. InfoAboutHero CPlayerBattleCallback::battleGetEnemyHero() const
  45. {
  46. return battleGetHeroInfo(!battleGetMySide());
  47. }
  48. VCMI_LIB_NAMESPACE_END