CRewardableObject.cpp 8.3 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../NetPacks.h"
  17. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. // FIXME: copy-pasted from CObjectHandler
  21. static std::string visitedTxt(const bool visited)
  22. {
  23. int id = visited ? 352 : 353;
  24. return VLC->generaltexth->allTexts[id];
  25. }
  26. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  27. {
  28. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  29. {
  30. auto vi = configuration.info.at(index);
  31. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  32. // show message only if it is not empty or in infobox
  33. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  34. {
  35. InfoWindow iw;
  36. iw.player = h->tempOwner;
  37. iw.text = vi.message;
  38. vi.reward.loadComponents(iw.components, h);
  39. iw.type = configuration.infoWindowType;
  40. if(!iw.components.empty() || !iw.text.toString().empty())
  41. cb->showInfoDialog(&iw);
  42. }
  43. // grant reward afterwards. Note that it may remove object
  44. if(markAsVisit)
  45. markAsVisited(h);
  46. grantReward(index, h);
  47. };
  48. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  49. {
  50. BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
  51. sd.player = h->tempOwner;
  52. sd.text = dialog;
  53. if (rewards.size() > 1)
  54. for (auto index : rewards)
  55. sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
  56. if (rewards.size() == 1)
  57. configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
  58. cb->showBlockingDialog(&sd);
  59. };
  60. if(!wasVisitedBefore(h))
  61. {
  62. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  63. bool objectRemovalPossible = false;
  64. for(auto index : rewards)
  65. {
  66. if(configuration.info.at(index).reward.removeObject)
  67. objectRemovalPossible = true;
  68. }
  69. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  70. switch (rewards.size())
  71. {
  72. case 0: // no available rewards, e.g. visiting School of War without gold
  73. {
  74. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  75. if (!emptyRewards.empty())
  76. grantRewardWithMessage(emptyRewards[0], false);
  77. else
  78. logMod->warn("No applicable message for visiting empty object!");
  79. break;
  80. }
  81. case 1: // one reward. Just give it with message
  82. {
  83. if (configuration.canRefuse)
  84. selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
  85. else
  86. grantRewardWithMessage(rewards.front(), true);
  87. break;
  88. }
  89. default: // multiple rewards. Act according to select mode
  90. {
  91. switch (configuration.selectMode) {
  92. case Rewardable::SELECT_PLAYER: // player must select
  93. selectRewardsMessage(rewards, configuration.onSelect);
  94. break;
  95. case Rewardable::SELECT_FIRST: // give first available
  96. grantRewardWithMessage(rewards.front(), true);
  97. break;
  98. case Rewardable::SELECT_RANDOM: // give random
  99. grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
  100. break;
  101. }
  102. break;
  103. }
  104. }
  105. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  106. {
  107. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  108. cb->sendAndApply(&cov);
  109. }
  110. }
  111. else
  112. {
  113. logGlobal->debug("Revisiting already visited object");
  114. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  115. if (!visitedRewards.empty())
  116. grantRewardWithMessage(visitedRewards[0], false);
  117. else
  118. logMod->warn("No applicable message for visiting already visited object!");
  119. }
  120. }
  121. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  122. {
  123. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  124. }
  125. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  126. {
  127. if(answer == 0)
  128. return; // player refused
  129. if(answer > 0 && answer-1 < configuration.info.size())
  130. {
  131. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  132. markAsVisited(hero);
  133. grantReward(list[answer - 1], hero);
  134. }
  135. else
  136. {
  137. throw std::runtime_error("Unhandled choice");
  138. }
  139. }
  140. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  141. {
  142. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  143. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  144. cb->sendAndApply(&cov);
  145. }
  146. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  147. {
  148. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  149. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  150. // hero is not blocked by levelup dialog - grant remainer immediately
  151. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  152. {
  153. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  154. }
  155. }
  156. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  157. {
  158. switch (configuration.visitMode)
  159. {
  160. case Rewardable::VISIT_UNLIMITED:
  161. return false;
  162. case Rewardable::VISIT_ONCE:
  163. return onceVisitableObjectCleared;
  164. case Rewardable::VISIT_PLAYER:
  165. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  166. case Rewardable::VISIT_BONUS:
  167. return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
  168. case Rewardable::VISIT_HERO:
  169. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  170. default:
  171. return false;
  172. }
  173. }
  174. bool CRewardableObject::wasVisited(PlayerColor player) const
  175. {
  176. switch (configuration.visitMode)
  177. {
  178. case Rewardable::VISIT_UNLIMITED:
  179. case Rewardable::VISIT_BONUS:
  180. case Rewardable::VISIT_HERO:
  181. return false;
  182. case Rewardable::VISIT_ONCE:
  183. case Rewardable::VISIT_PLAYER:
  184. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  185. default:
  186. return false;
  187. }
  188. }
  189. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  190. {
  191. switch (configuration.visitMode)
  192. {
  193. case Rewardable::VISIT_BONUS:
  194. return h->hasBonusFrom(BonusSource::OBJECT, ID);
  195. case Rewardable::VISIT_HERO:
  196. return h->visitedObjects.count(ObjectInstanceID(id));
  197. default:
  198. return wasVisited(h->tempOwner);
  199. }
  200. }
  201. std::string CRewardableObject::getHoverText(PlayerColor player) const
  202. {
  203. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  204. return getObjectName() + " " + visitedTxt(wasVisited(player));
  205. return getObjectName();
  206. }
  207. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  208. {
  209. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  210. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  211. return getObjectName();
  212. }
  213. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  214. {
  215. switch (what)
  216. {
  217. case ObjProperty::REWARD_RANDOMIZE:
  218. initObj(cb->gameState()->getRandomGenerator());
  219. break;
  220. case ObjProperty::REWARD_SELECT:
  221. selectedReward = val;
  222. break;
  223. case ObjProperty::REWARD_CLEARED:
  224. onceVisitableObjectCleared = val;
  225. break;
  226. }
  227. }
  228. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  229. {
  230. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  231. {
  232. if (configuration.resetParameters.rewards)
  233. {
  234. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  235. }
  236. if (configuration.resetParameters.visitors)
  237. {
  238. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  239. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  240. cb->sendAndApply(&cov);
  241. }
  242. }
  243. }
  244. void CRewardableObject::initObj(CRandomGenerator & rand)
  245. {
  246. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  247. assert(!configuration.info.empty());
  248. }
  249. CRewardableObject::CRewardableObject()
  250. {}
  251. VCMI_LIB_NAMESPACE_END