| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295 | 
							- /*
 
-  * IGameCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "IGameCallback.h"
 
- #include "CHeroHandler.h" // for CHeroHandler
 
- #include "spells/CSpellHandler.h"// for CSpell
 
- #include "CSkillHandler.h"// for CSkill
 
- #include "NetPacks.h"
 
- #include "CBonusTypeHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include "bonuses/CBonusSystemNode.h"
 
- #include "bonuses/Limiters.h"
 
- #include "bonuses/Propagators.h"
 
- #include "bonuses/Updaters.h"
 
- #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
 
- #include "serializer/BinaryDeserializer.h"
 
- #include "serializer/BinarySerializer.h"
 
- #include "serializer/CLoadIntegrityValidator.h"
 
- #include "rmg/CMapGenOptions.h"
 
- #include "mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "mapObjects/ObjectTemplate.h"
 
- #include "campaign/CampaignState.h"
 
- #include "StartInfo.h"
 
- #include "gameState/CGameState.h"
 
- #include "gameState/CGameStateCampaign.h"
 
- #include "gameState/TavernHeroesPool.h"
 
- #include "mapping/CMap.h"
 
- #include "modding/CModHandler.h"
 
- #include "modding/CModInfo.h"
 
- #include "modding/IdentifierStorage.h"
 
- #include "modding/CModVersion.h"
 
- #include "CPlayerState.h"
 
- #include "GameSettings.h"
 
- #include "ScriptHandler.h"
 
- #include "RoadHandler.h"
 
- #include "RiverHandler.h"
 
- #include "TerrainHandler.h"
 
- #include "serializer/Connection.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
 
- {
 
- 	std::vector<int> floors;
 
- 	floors.reserve(gs->map->levels());
 
- 	for(int b = 0; b < gs->map->levels(); ++b)
 
- 	{
 
- 		floors.push_back(b);
 
- 	}
 
- 	const TerrainTile * tinfo = nullptr;
 
- 	for (auto zd : floors)
 
- 	{
 
- 		for (int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for (int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				tinfo = getTile(int3 (xd,yd,zd));
 
- 				if (tinfo->terType->isLand() && tinfo->terType->isPassable() && !tinfo->blocked) //land and free
 
- 					tiles.emplace_back(xd, yd, zd);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
 
- 											  const int3 & pos,
 
- 											  int radious,
 
- 											  std::optional<PlayerColor> player,
 
- 											  int mode,
 
- 											  int3::EDistanceFormula distanceFormula) const
 
- {
 
- 	if(!!player && !player->isValidPlayer())
 
- 	{
 
- 		logGlobal->error("Illegal call to getTilesInRange!");
 
- 		return;
 
- 	}
 
- 	if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
 
- 		getAllTiles (tiles, player, -1, MapTerrainFilterMode::NONE);
 
- 	else
 
- 	{
 
- 		const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
 
- 		for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
 
- 		{
 
- 			for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
 
- 			{
 
- 				int3 tilePos(xd,yd,pos.z);
 
- 				double distance = pos.dist(tilePos, distanceFormula);
 
- 				if(distance <= radious)
 
- 				{
 
- 					if(!player
 
- 						|| (mode == 1  && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
 
- 						|| (mode == -1 && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
 
- 					)
 
- 						tiles.insert(int3(xd,yd,pos.z));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, MapTerrainFilterMode tileFilterMode) const
 
- {
 
- 	if(!!Player && !Player->isValidPlayer())
 
- 	{
 
- 		logGlobal->error("Illegal call to getAllTiles !");
 
- 		return;
 
- 	}
 
- 	std::vector<int> floors;
 
- 	if(level == -1)
 
- 	{
 
- 		for(int b = 0; b < gs->map->levels(); ++b)
 
- 		{
 
- 			floors.push_back(b);
 
- 		}
 
- 	}
 
- 	else
 
- 		floors.push_back(level);
 
- 	for(auto zd: floors)
 
- 	{
 
- 		for(int xd = 0; xd < gs->map->width; xd++)
 
- 		{
 
- 			for(int yd = 0; yd < gs->map->height; yd++)
 
- 			{
 
- 				bool isTileEligible = false;
 
- 				switch(tileFilterMode)
 
- 				{
 
- 					case MapTerrainFilterMode::NONE:
 
- 						isTileEligible = true;
 
- 						break;
 
- 					case MapTerrainFilterMode::WATER:
 
- 						isTileEligible = getTile(int3(xd, yd, zd))->terType->isWater();
 
- 						break;
 
- 					case MapTerrainFilterMode::LAND:
 
- 						isTileEligible = getTile(int3(xd, yd, zd))->terType->isLand();
 
- 						break;
 
- 					case MapTerrainFilterMode::LAND_CARTOGRAPHER:
 
- 						isTileEligible = getTile(int3(xd, yd, zd))->terType->isSurfaceCartographerCompatible();
 
- 						break;
 
- 					case MapTerrainFilterMode::UNDERGROUND_CARTOGRAPHER:
 
- 						isTileEligible = getTile(int3(xd, yd, zd))->terType->isUndergroundCartographerCompatible();
 
- 						break;
 
- 				}
 
- 				if(isTileEligible)
 
- 					tiles.insert(int3(xd, yd, zd));
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact *> & out, CRandomGenerator & rand) const
 
- {
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
 
- 	for (int j = 0; j < 3 ; j++)
 
- 		out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
 
- 	out.push_back(VLC->arth->objects[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
 
- }
 
- void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
 
- {
 
- 	for (ui32 i = 0; i < gs->map->allowedSpells.size(); i++) //spellh size appears to be greater (?)
 
- 	{
 
- 		const spells::Spell * spell = SpellID(i).toSpell();
 
- 		if (!isAllowed(0, spell->getIndex()))
 
- 			continue;
 
- 		if (level.has_value() && spell->getLevel() != level)
 
- 			continue;
 
- 		out.push_back(spell->getId());
 
- 	}
 
- }
 
- CGameState * CPrivilegedInfoCallback::gameState()
 
- {
 
- 	return gs;
 
- }
 
- template<typename Loader>
 
- void CPrivilegedInfoCallback::loadCommonState(Loader & in)
 
- {
 
- 	logGlobal->info("Loading lib part of game...");
 
- 	in.checkMagicBytes(SAVEGAME_MAGIC);
 
- 	CMapHeader dum;
 
- 	StartInfo * si = nullptr;
 
- 	logGlobal->info("\tReading header");
 
- 	in.serializer & dum;
 
- 	logGlobal->info("\tReading options");
 
- 	in.serializer & si;
 
- 	logGlobal->info("\tReading handlers");
 
- 	in.serializer & *VLC;
 
- 	logGlobal->info("\tReading gamestate");
 
- 	in.serializer & gs;
 
- }
 
- template<typename Saver>
 
- void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
 
- {
 
- 	logGlobal->info("Saving lib part of game...");
 
- 	out.putMagicBytes(SAVEGAME_MAGIC);
 
- 	logGlobal->info("\tSaving header");
 
- 	out.serializer & static_cast<CMapHeader&>(*gs->map);
 
- 	logGlobal->info("\tSaving options");
 
- 	out.serializer & gs->scenarioOps;
 
- 	logGlobal->info("\tSaving handlers");
 
- 	out.serializer & *VLC;
 
- 	logGlobal->info("\tSaving gamestate");
 
- 	out.serializer & gs;
 
- }
 
- // hardly memory usage for `-gdwarf-4` flag
 
- template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
 
- template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
 
- template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
 
- TerrainTile * CNonConstInfoCallback::getTile(const int3 & pos)
 
- {
 
- 	if(!gs->map->isInTheMap(pos))
 
- 		return nullptr;
 
- 	return &gs->map->getTile(pos);
 
- }
 
- CGHeroInstance * CNonConstInfoCallback::getHero(const ObjectInstanceID & objid)
 
- {
 
- 	return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
 
- }
 
- CGTownInstance * CNonConstInfoCallback::getTown(const ObjectInstanceID & objid)
 
- {
 
- 	return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
 
- }
 
- TeamState * CNonConstInfoCallback::getTeam(const TeamID & teamID)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
 
- }
 
- TeamState * CNonConstInfoCallback::getPlayerTeam(const PlayerColor & color)
 
- {
 
- 	return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
 
- }
 
- PlayerState * CNonConstInfoCallback::getPlayerState(const PlayerColor & color, bool verbose)
 
- {
 
- 	return const_cast<PlayerState*>(CGameInfoCallback::getPlayerState(color, verbose));
 
- }
 
- CArtifactInstance * CNonConstInfoCallback::getArtInstance(const ArtifactInstanceID & aid)
 
- {
 
- 	return gs->map->artInstances.at(aid.num);
 
- }
 
- CGObjectInstance * CNonConstInfoCallback::getObjInstance(const ObjectInstanceID & oid)
 
- {
 
- 	return gs->map->objects.at(oid.num);
 
- }
 
- CArmedInstance * CNonConstInfoCallback::getArmyInstance(const ObjectInstanceID & oid)
 
- {
 
- 	return dynamic_cast<CArmedInstance *>(getObjInstance(oid));
 
- }
 
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
 
- {
 
- 	//only server knows
 
- 	logGlobal->error("isVisitCoveredByAnotherQuery call on client side");
 
- 	return false;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |