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Graphics.cpp 16 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. Graphics * graphics = NULL;
  25. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  26. {
  27. char buf[10];
  28. for (int i=from;i<to;i++)
  29. {
  30. SDL_itoa(curh->getPrimSkillLevel(i),buf,10);
  31. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  32. }
  33. return ret;
  34. }
  35. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  36. {
  37. char buf[10];
  38. blueToPlayersAdv(hInfo,curh->tempOwner);
  39. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  40. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  41. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  42. drawPrimarySkill(curh, ret);
  43. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  44. {
  45. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  46. SDL_itoa((*i).second.second,buf,10);
  47. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  48. }
  49. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  50. SDL_itoa(curh->mana,buf,10);
  51. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  52. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  53. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  54. return ret;
  55. }
  56. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  57. {
  58. char buf[10];
  59. blueToPlayersAdv(tInfo,curh->tempOwner);
  60. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  61. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  62. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  63. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  64. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  65. if((pom=curh->hallLevel())>=0)
  66. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  67. SDL_itoa(curh->dailyIncome(),buf,10);
  68. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  69. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  70. {
  71. if(!i->second.second)
  72. continue;
  73. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  74. SDL_itoa((*i).second.second,buf,10);
  75. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  76. }
  77. //blit town icon
  78. pom = curh->subID*2;
  79. if (!curh->hasFort())
  80. pom += F_NUMBER*2;
  81. if(curh->builded >= MAX_BUILDING_PER_TURN)
  82. pom++;
  83. if(curh->garrisonHero)
  84. blitAt(graphics->heroInGarrison,158,87,ret);
  85. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  86. return ret;
  87. }
  88. void Graphics::loadPaletteAndColors()
  89. {
  90. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  91. playerColorPalette = new SDL_Color[256];
  92. neutralColor = new SDL_Color;
  93. playerColors = new SDL_Color[PLAYER_LIMIT];
  94. int startPoint = 24; //beginning byte; used to read
  95. for(int i=0; i<256; ++i)
  96. {
  97. SDL_Color col;
  98. col.r = pals[startPoint++];
  99. col.g = pals[startPoint++];
  100. col.b = pals[startPoint++];
  101. col.unused = pals[startPoint++];
  102. playerColorPalette[i] = col;
  103. }
  104. //colors initialization
  105. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  106. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  107. for(int i=0;i<8;i++)
  108. {
  109. playerColors[i].r = kolory[i].x;
  110. playerColors[i].g = kolory[i].y;
  111. playerColors[i].b = kolory[i].z;
  112. playerColors[i].unused = 0;
  113. }
  114. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  115. std::ifstream bback("config/mageBg.txt");
  116. while(!bback.eof())
  117. {
  118. bback >> pals;
  119. guildBgs.push_back(pals);
  120. }
  121. bback.close();
  122. }
  123. void Graphics::initializeBattleGraphics()
  124. {
  125. std::ifstream bback("config/battleBack.txt");
  126. battleBacks.resize(9);
  127. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  128. {
  129. int am;
  130. bback>>am;
  131. battleBacks[i].resize(am);
  132. for(int f=0; f<am; ++f)
  133. {
  134. bback>>battleBacks[i][f];
  135. }
  136. }
  137. //initializing battle hero animation
  138. std::ifstream bher("config/battleHeroes.txt");
  139. int numberofh;
  140. bher>>numberofh;
  141. battleHeroes.resize(numberofh);
  142. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  143. {
  144. bher>>battleHeroes[i];
  145. }
  146. }
  147. Graphics::Graphics()
  148. {
  149. slotsPos.push_back(std::pair<int,int>(44,82));
  150. slotsPos.push_back(std::pair<int,int>(80,82));
  151. slotsPos.push_back(std::pair<int,int>(116,82));
  152. slotsPos.push_back(std::pair<int,int>(26,131));
  153. slotsPos.push_back(std::pair<int,int>(62,131));
  154. slotsPos.push_back(std::pair<int,int>(98,131));
  155. slotsPos.push_back(std::pair<int,int>(134,131));
  156. CDefHandler *smi, *smi2;
  157. std::vector<Task> tasks; //preparing list of graphics to load
  158. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  159. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  160. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  161. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  162. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  163. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  164. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  165. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  166. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  167. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  168. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  169. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  170. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  171. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  172. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  173. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  174. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  175. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  176. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  177. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  178. tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
  179. tasks += GET_DEF(resources,"RESOUR82.DEF");
  180. tasks += GET_DEF(un44,"UN44.DEF");
  181. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  182. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  183. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  184. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  185. tasks += GET_DEF(flags,"CREST58.DEF");
  186. std::ifstream ifs("config/cr_bgs.txt");
  187. int id;
  188. std::string name;
  189. while(!ifs.eof())
  190. {
  191. ifs >> id >> name;
  192. tasks += GET_SURFACE(backgrounds[id],name);
  193. name.replace(0,5,"TPCAS");
  194. tasks += GET_SURFACE(backgroundsm[id],name);
  195. }
  196. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  197. th.run();
  198. //handling 32x32px imgs
  199. smi->notFreeImgs = true;
  200. for (int i=0; i<smi->ourImages.size(); i++)
  201. {
  202. smallImgs[i-2] = smi->ourImages[i].bitmap;
  203. }
  204. delete smi;
  205. smi2->notFreeImgs = true;
  206. for (int i=0; i<smi2->ourImages.size(); i++)
  207. {
  208. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  209. }
  210. delete smi2;
  211. }
  212. void Graphics::loadHeroPortraits()
  213. {
  214. std::ifstream of("config/portrety.txt");
  215. int numberOfPortraits;
  216. of>>numberOfPortraits;
  217. for (int j=0; j<numberOfPortraits; j++)
  218. {
  219. int ID;
  220. of>>ID;
  221. std::string path;
  222. of>>path;
  223. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  224. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  225. {
  226. if(path[ff]=='S')
  227. {
  228. path[ff]='L';
  229. break;
  230. }
  231. }
  232. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  233. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  234. }
  235. of.close();
  236. }
  237. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  238. {
  239. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  240. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  241. std::make_pair(2,14), std::make_pair(3,15);
  242. for(int i=0; i<anims.size();i++)
  243. {
  244. std::stringstream nm;
  245. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  246. std::string name = nm.str();
  247. (*anims[i]) = CDefHandler::giveDef(name);
  248. int pom = 0; //how many groups has been rotated
  249. for(int o=7; pom<6; ++o)
  250. {
  251. for(int p=0;p<6;p++)
  252. {
  253. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  254. {
  255. for(int e=0; e<8; ++e)
  256. {
  257. Cimage nci;
  258. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  259. nci.groupNumber = rotations[p].second;
  260. nci.imName = std::string();
  261. (*anims[i])->ourImages.push_back(nci);
  262. if(pom>2) //we need only one frame for groups 13/14/15
  263. break;
  264. }
  265. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  266. o+=8;
  267. else //there is only one frame of 1/2/3
  268. o+=1;
  269. ++pom;
  270. if(p==2 && pom<4) //group1 starts at index 1
  271. o = 1;
  272. }
  273. }
  274. }
  275. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  276. {
  277. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  278. }
  279. (*anims[i])->alphaTransformed = true;
  280. }
  281. }
  282. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  283. {
  284. for(int i=0;i<8;i++)
  285. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  286. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  287. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  288. for(int q=0; q<8; ++q)
  289. {
  290. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  291. {
  292. for(int p=0;p<rotations.size();p++)
  293. {
  294. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  295. {
  296. for(int e=0; e<8; ++e)
  297. {
  298. Cimage nci;
  299. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  300. nci.groupNumber = rotations[p].second;
  301. nci.imName = std::string();
  302. (this->*pr.first)[q]->ourImages.push_back(nci);
  303. }
  304. o+=8;
  305. }
  306. }
  307. }
  308. if (mode)
  309. {
  310. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  311. {
  312. if(flags4[q]->ourImages[o].groupNumber==1)
  313. {
  314. for(int e=0; e<8; ++e)
  315. {
  316. Cimage nci;
  317. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  318. nci.groupNumber = 13;
  319. nci.imName = std::string();
  320. flags4[q]->ourImages.push_back(nci);
  321. }
  322. o+=8;
  323. }
  324. if(flags4[q]->ourImages[o].groupNumber==2)
  325. {
  326. for(int e=0; e<8; ++e)
  327. {
  328. Cimage nci;
  329. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  330. nci.groupNumber = 14;
  331. nci.imName = std::string();
  332. flags4[q]->ourImages.push_back(nci);
  333. }
  334. o+=8;
  335. }
  336. if(flags4[q]->ourImages[o].groupNumber==3)
  337. {
  338. for(int e=0; e<8; ++e)
  339. {
  340. Cimage nci;
  341. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  342. nci.groupNumber = 15;
  343. nci.imName = std::string();
  344. flags4[q]->ourImages.push_back(nci);
  345. }
  346. o+=8;
  347. }
  348. }
  349. }
  350. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  351. {
  352. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  353. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  354. );
  355. }
  356. (this->*pr.first)[q]->alphaTransformed = true;
  357. }
  358. }
  359. void Graphics::loadHeroFlags()
  360. {
  361. using namespace boost::assign;
  362. timeHandler th;
  363. std::vector<CDefHandler *> Graphics::*point;
  364. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  365. pr[0].first = &Graphics::flags1;
  366. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  367. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  368. pr[1].first = &Graphics::flags2;
  369. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  370. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  371. pr[2].first = &Graphics::flags3;
  372. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  373. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  374. pr[3].first = &Graphics::flags4;
  375. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  376. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  377. boost::thread_group grupa;
  378. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  379. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  380. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  381. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  382. grupa.join_all();
  383. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  384. }
  385. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  386. {
  387. if (ID==-1)
  388. return smallIcons->ourImages[0].bitmap;
  389. else if (ID==-2)
  390. return smallIcons->ourImages[1].bitmap;
  391. else if (ID==-3)
  392. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  393. else if (ID>F_NUMBER || ID<-3)
  394. #ifndef __GNUC__
  395. throw new std::exception("Invalid ID");
  396. #else
  397. throw new std::exception();
  398. #endif
  399. else
  400. {
  401. int pom = 3;
  402. if(!fort)
  403. pom+=F_NUMBER*2;
  404. pom += ID*2;
  405. if (!builded)
  406. pom--;
  407. return smallIcons->ourImages[pom].bitmap;
  408. }
  409. }
  410. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  411. {
  412. if(player==1) //it is actually blue...
  413. return;
  414. if(sur->format->BitsPerPixel == 8)
  415. {
  416. for(int i=0; i<32; ++i)
  417. {
  418. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  419. }
  420. }
  421. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  422. {
  423. for(int y=0; y<sur->h; ++y)
  424. {
  425. for(int x=0; x<sur->w; ++x)
  426. {
  427. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  428. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  429. {
  430. if(cp[2]>cp[1] && cp[2]>cp[0])
  431. {
  432. std::vector<long long int> sort1;
  433. sort1.push_back(cp[0]);
  434. sort1.push_back(cp[1]);
  435. sort1.push_back(cp[2]);
  436. std::vector< std::pair<long long int, Uint8*> > sort2;
  437. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  438. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  439. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  440. std::sort(sort1.begin(), sort1.end());
  441. if(sort2[0].first>sort2[1].first)
  442. std::swap(sort2[0], sort2[1]);
  443. if(sort2[1].first>sort2[2].first)
  444. std::swap(sort2[1], sort2[2]);
  445. if(sort2[0].first>sort2[1].first)
  446. std::swap(sort2[0], sort2[1]);
  447. for(int hh=0; hh<3; ++hh)
  448. {
  449. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  450. }
  451. }
  452. }
  453. else
  454. {
  455. if(
  456. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  457. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  458. )
  459. {
  460. std::vector<long long int> sort1;
  461. sort1.push_back(cp[2]);
  462. sort1.push_back(cp[1]);
  463. sort1.push_back(cp[0]);
  464. std::vector< std::pair<long long int, Uint8*> > sort2;
  465. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  466. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  467. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  468. std::sort(sort1.begin(), sort1.end());
  469. if(sort2[0].first>sort2[1].first)
  470. std::swap(sort2[0], sort2[1]);
  471. if(sort2[1].first>sort2[2].first)
  472. std::swap(sort2[1], sort2[2]);
  473. if(sort2[0].first>sort2[1].first)
  474. std::swap(sort2[0], sort2[1]);
  475. for(int hh=0; hh<3; ++hh)
  476. {
  477. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  478. }
  479. }
  480. }
  481. }
  482. }
  483. }
  484. }