| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218 | /* * CBitmapHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBitmapHandler.h"#include "../renderSDL/SDL_Extensions.h"#include "../lib/ExceptionsCommon.h"#include "../lib/filesystem/Filesystem.h"#include "../lib/vcmi_endian.h"#include <SDL_image.h>namespace BitmapHandler{	SDL_Surface * loadH3PCX(ui8 * data, size_t size);	SDL_Surface * loadBitmapFromDir(const ImagePath & path);}bool isPCX(const ui8 *header)//check whether file can be PCX according to header{	ui32 fSize  = read_le_u32(header + 0);	ui32 width  = read_le_u32(header + 4);	ui32 height = read_le_u32(header + 8);	return fSize == width*height || fSize == width*height*3;}enum Epcxformat{	PCX8B,	PCX24B};SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size){	SDL_Surface * ret;	Epcxformat format;	int it=0;	ui32 fSize = read_le_u32(pcx + it); it+=4;	ui32 width = read_le_u32(pcx + it); it+=4;	ui32 height = read_le_u32(pcx + it); it+=4;	if (fSize==width*height*3)		format=PCX24B;	else if (fSize==width*height)		format=PCX8B;	else		return nullptr;	if (format==PCX8B)	{		ret = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);		it = 0xC;		for (int i=0; i<(int)height; i++)		{			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width);			it+= width;		}		//palette - last 256*3 bytes		it = (int)size-256*3;		for (int i=0;i<256;i++)		{			SDL_Color tp;			tp.r = pcx[it++];			tp.g = pcx[it++];			tp.b = pcx[it++];			tp.a = SDL_ALPHA_OPAQUE;			ret->format->palette->colors[i] = tp;		}	}	else	{#ifdef VCMI_ENDIAN_BIG		int bmask = 0xff0000;		int gmask = 0x00ff00;		int rmask = 0x0000ff;#else		int bmask = 0x0000ff;		int gmask = 0x00ff00;		int rmask = 0xff0000;#endif		ret = SDL_CreateRGBSurface(0, width, height, 24, rmask, gmask, bmask, 0);		//it == 0xC;		for (int i=0; i<(int)height; i++)		{			memcpy((char*)ret->pixels + ret->pitch * i, pcx + it, width*3);			it+= width*3;		}	}	return ret;}SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path){	if (!CResourceHandler::get()->existsResource(path))	{		return nullptr;	}	SDL_Surface * ret=nullptr;	try {		auto readFile = CResourceHandler::get()->load(path)->readAll();		if (isPCX(readFile.first.get()))		{//H3-style PCX			ret = loadH3PCX(readFile.first.get(), readFile.second);			if (!ret)			{				logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());				return nullptr;			}		}		else		{ //loading via SDL_Image			ret = IMG_Load_RW(					  //create SDL_RW with our data (will be deleted by SDL)					  SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),					  1); // mark it for auto-deleting			if (ret)			{				if (ret->format->palette)				{					// set correct value for alpha\unused channel					// NOTE: might be unnecessary with SDL2					for (int i=0; i < ret->format->palette->ncolors; i++)						ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;				}			}			else			{				logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());				logGlobal->error("Reason: %s", IMG_GetError());				return nullptr;			}		}	}	catch (const DataLoadingException & e)	{		logGlobal->error("%s", e.what());		return nullptr;	}	// When modifying anything here please check two use cases:	// 1) Vampire mansion in Necropolis (not 1st color is transparent)	// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)	// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)	// 4) special case - there are 2 .bmp images that have semi-transparency (CCELLGRD.BMP & CCELLSHD.BMP)	if (ret->format->palette &&		ret->format->palette->colors[0].r == 255 &&		ret->format->palette->colors[0].g ==   0 &&		ret->format->palette->colors[0].b == 255 )	{		constexpr std::array shadow =		{			SDL_Color{   0,   0,   0,   0},// 100% - transparency			SDL_Color{   0,   0,   0,  32},//  75% - shadow border,			SDL_Color{   0,   0,   0, 128},//  50% - shadow body		};		CSDL_Ext::setColorKey(ret, ret->format->palette->colors[0]);		ret->format->palette->colors[0] = shadow[0];		ret->format->palette->colors[1] = shadow[1];		ret->format->palette->colors[4] = shadow[2];	}	else if (ret->format->palette)	{		CSDL_Ext::setDefaultColorKeyPresize(ret);	}	else if (ret->format->Amask)	{		SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);	}	else // always set	{		CSDL_Ext::setDefaultColorKey(ret);	}	return ret;}SDL_Surface * BitmapHandler::loadBitmap(const ImagePath & fname){	if(fname.empty())	{		logGlobal->warn("Call to loadBitmap with void fname!");		return nullptr;	}	SDL_Surface * bitmap = loadBitmapFromDir(fname);	if (bitmap != nullptr)		return bitmap;	SDL_Surface * bitmapData = loadBitmapFromDir(fname.addPrefix("DATA/"));	if (bitmapData != nullptr)		return bitmapData;	SDL_Surface * bitmapSprites = loadBitmapFromDir(fname.addPrefix("SPRITES/"));	if (bitmapSprites != nullptr)		return bitmapSprites;	logGlobal->error("Error: Failed to find file %s", fname.getOriginalName());	return nullptr;}
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