Graphics.cpp 20 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "UIFramework/SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include "../lib/CThreadHelper.h"
  7. #include "CGameInfo.h"
  8. #include "../lib/CLodHandler.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  44. playerColorPalette = new SDL_Color[256];
  45. neutralColor = new SDL_Color;
  46. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  47. int startPoint = 24; //beginning byte; used to read
  48. for(int i=0; i<256; ++i)
  49. {
  50. SDL_Color col;
  51. col.r = pals[startPoint++];
  52. col.g = pals[startPoint++];
  53. col.b = pals[startPoint++];
  54. col.unused = pals[startPoint++];
  55. playerColorPalette[i] = col;
  56. }
  57. neutralColorPalette = new SDL_Color[32];
  58. std::ifstream ncp;
  59. std::string neutralFile = GameConstants::DATA_DIR + "/config/NEUTRAL.PAL";
  60. ncp.open(neutralFile.c_str(), std::ios::binary);
  61. for(int i=0; i<32; ++i)
  62. {
  63. ncp.read((char*)&neutralColorPalette[i].r,1);
  64. ncp.read((char*)&neutralColorPalette[i].g,1);
  65. ncp.read((char*)&neutralColorPalette[i].b,1);
  66. ncp.read((char*)&neutralColorPalette[i].unused,1);
  67. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  68. }
  69. //colors initialization
  70. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  71. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  72. for(int i=0;i<8;i++)
  73. {
  74. playerColors[i].r = kolory[i].x;
  75. playerColors[i].g = kolory[i].y;
  76. playerColors[i].b = kolory[i].z;
  77. playerColors[i].unused = 255;
  78. }
  79. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  80. const JsonNode config(GameConstants::DATA_DIR + "/config/town_pictures.json");
  81. BOOST_FOREACH(const JsonNode &p, config["town_pictures"].Vector()) {
  82. townBgs.push_back(p["town_background"].String());
  83. guildBgs.push_back(p["guild_background"].String());
  84. buildingPics.push_back(p["building_picture"].String());
  85. }
  86. }
  87. void Graphics::initializeBattleGraphics()
  88. {
  89. const JsonNode config(GameConstants::DATA_DIR + "/config/battles_graphics.json");
  90. // Reserve enough space for the terrains
  91. int idx = config["backgrounds"].Vector().size();
  92. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  93. idx = 1;
  94. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  95. battleBacks[idx].push_back(t.String());
  96. idx++;
  97. }
  98. //initializing battle hero animation
  99. idx = config["heroes"].Vector().size();
  100. battleHeroes.resize(idx);
  101. idx = 0;
  102. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  103. battleHeroes[idx] = h.String();
  104. idx ++;
  105. }
  106. //initialization of AC->def name mapping
  107. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  108. int ACid = ac["id"].Float();
  109. std::vector< std::string > toAdd;
  110. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  111. toAdd.push_back(defname.String());
  112. }
  113. battleACToDef[ACid] = toAdd;
  114. }
  115. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  116. }
  117. Graphics::Graphics()
  118. {
  119. CDefHandler *smi, *smi2;
  120. std::vector<Task> tasks; //preparing list of graphics to load
  121. tasks += boost::bind(&Graphics::loadFonts,this);
  122. tasks += boost::bind(&Graphics::loadTrueType,this);
  123. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  124. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  125. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  126. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  127. tasks += boost::bind(&Graphics::loadWallPositions,this);
  128. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  129. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  130. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  131. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  132. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  133. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  134. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  135. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  136. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  137. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  138. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  139. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  140. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  141. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  142. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  143. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  144. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  145. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  146. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  147. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  148. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  149. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  150. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  151. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  152. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  153. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  154. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  155. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  156. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  157. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  158. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  159. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  160. const JsonNode config(GameConstants::DATA_DIR + "/config/creature_backgrounds.json");
  161. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  162. const int id = b["id"].Float();
  163. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  164. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  165. }
  166. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  167. th.run();
  168. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  169. {
  170. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  171. }
  172. //handling 32x32px imgs
  173. smi->notFreeImgs = true;
  174. for (size_t i=0; i<smi->ourImages.size(); ++i)
  175. {
  176. smallImgs[i-2] = smi->ourImages[i].bitmap;
  177. }
  178. delete smi;
  179. smi2->notFreeImgs = true;
  180. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  181. {
  182. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  183. }
  184. //hack for green color on big infernal troglodite image - Mantis #758
  185. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  186. bigImgs[71]->format->palette->colors[7] = green;
  187. delete smi2;
  188. }
  189. void Graphics::loadHeroPortraits()
  190. {
  191. const JsonNode config(GameConstants::DATA_DIR + "/config/portraits.json");
  192. BOOST_FOREACH(const JsonNode &portrait_node, config["hero_portrait"].Vector()) {
  193. std::string filename = portrait_node["filename"].String();
  194. /* Small portrait. */
  195. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  196. /* Large portrait. Alter the filename. Size letter is usually
  197. * third one, but there are exceptions and it should fix the
  198. * problem. */
  199. for (int ff=0; ff<filename.size(); ++ff)
  200. {
  201. if (filename[ff]=='S') {
  202. filename[ff]='L';
  203. break;
  204. }
  205. }
  206. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  207. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  208. }
  209. }
  210. void Graphics::loadWallPositions()
  211. {
  212. const JsonNode config(GameConstants::DATA_DIR + "/config/wall_pos.json");
  213. BOOST_FOREACH(const JsonNode &town, config["towns"].Vector()) {
  214. int townID = town["id"].Float();
  215. BOOST_FOREACH(const JsonNode &coords, town["pos"].Vector()) {
  216. Point pt(coords["x"].Float(), coords["y"].Float());
  217. wallPositions[townID].push_back(pt);
  218. }
  219. assert(wallPositions[townID].size() == 21);
  220. }
  221. }
  222. void Graphics::loadHeroAnims()
  223. {
  224. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  225. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  226. std::make_pair(2,14), std::make_pair(3,15);
  227. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  228. {
  229. std::ostringstream nm;
  230. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  231. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  232. std::string name = nm.str();
  233. }
  234. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  235. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  236. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  237. }
  238. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  239. {
  240. CDefEssential *anim = CDefHandler::giveDefEss(name);
  241. (this->*dst).push_back(anim);
  242. int pom = 0; //how many groups has been rotated
  243. for(int o=7; pom<6; ++o)
  244. {
  245. for(int p=0;p<6;p++)
  246. {
  247. if(anim->ourImages[o].groupNumber == rotations[p].first)
  248. {
  249. for(int e=0; e<8; ++e)
  250. {
  251. Cimage nci;
  252. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  253. nci.groupNumber = rotations[p].second;
  254. nci.imName = std::string();
  255. anim->ourImages.push_back(nci);
  256. if(pom>2) //we need only one frame for groups 13/14/15
  257. break;
  258. }
  259. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  260. o+=8;
  261. else //there is only one frame of 1/2/3
  262. o+=1;
  263. ++pom;
  264. if(p==2 && pom<4) //group1 starts at index 1
  265. o = 1;
  266. }
  267. }
  268. }
  269. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  270. {
  271. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  272. }
  273. }
  274. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  275. {
  276. for(int i=0;i<8;i++)
  277. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  278. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  279. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  280. for(int q=0; q<8; ++q)
  281. {
  282. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  283. for(size_t o=0; o<curImgs.size(); ++o)
  284. {
  285. for(size_t p=0; p<rotations.size(); p++)
  286. {
  287. if(curImgs[o].groupNumber==rotations[p].first)
  288. {
  289. for(int e=0; e<8; ++e)
  290. {
  291. Cimage nci;
  292. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  293. nci.groupNumber = rotations[p].second;
  294. nci.imName = std::string();
  295. curImgs.push_back(nci);
  296. }
  297. o+=8;
  298. }
  299. }
  300. }
  301. if (mode)
  302. {
  303. for(size_t o=0; o<curImgs.size(); ++o)
  304. {
  305. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  306. {
  307. for(int e=0; e<8; ++e)
  308. {
  309. Cimage nci;
  310. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  311. nci.groupNumber = 12 + curImgs[o].groupNumber;
  312. nci.imName = std::string();
  313. curImgs.push_back(nci);
  314. }
  315. o+=8;
  316. }
  317. }
  318. }
  319. for(size_t ff=0; ff<curImgs.size(); ++ff)
  320. {
  321. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  322. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  323. );
  324. }
  325. }
  326. }
  327. void Graphics::loadHeroFlags()
  328. {
  329. using namespace boost::assign;
  330. CStopWatch th;
  331. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  332. pr[0].first = &Graphics::flags1;
  333. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  334. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  335. pr[1].first = &Graphics::flags2;
  336. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  337. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  338. pr[2].first = &Graphics::flags3;
  339. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  340. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  341. pr[3].first = &Graphics::flags4;
  342. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  343. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  344. boost::thread_group grupa;
  345. for(int g=3; g>=0; --g)
  346. {
  347. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  348. }
  349. grupa.join_all();
  350. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  351. }
  352. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  353. {
  354. if (ID==-1)
  355. return smallIcons->ourImages[0].bitmap;
  356. else if (ID==-2)
  357. return smallIcons->ourImages[1].bitmap;
  358. else if (ID==-3)
  359. return smallIcons->ourImages[2+GameConstants::F_NUMBER*4].bitmap;
  360. else if (ID>GameConstants::F_NUMBER || ID<-3)
  361. #ifndef __GNUC__
  362. throw new std::exception("Invalid ID");
  363. #else
  364. throw new std::exception();
  365. #endif
  366. else
  367. {
  368. int pom = 3;
  369. if(!fort)
  370. pom+=GameConstants::F_NUMBER*2;
  371. pom += ID*2;
  372. if (!builded)
  373. pom--;
  374. return smallIcons->ourImages[pom].bitmap;
  375. }
  376. }
  377. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  378. {
  379. // if(player==1) //it is actually blue...
  380. // return;
  381. if(sur->format->BitsPerPixel == 8)
  382. {
  383. SDL_Color *palette = NULL;
  384. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  385. {
  386. palette = playerColorPalette + 32*player;
  387. }
  388. else if(player == 255 || player == -1)
  389. {
  390. palette = neutralColorPalette;
  391. }
  392. else
  393. {
  394. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  395. return;
  396. }
  397. SDL_SetColors(sur, palette, 224, 32);
  398. //for(int i=0; i<32; ++i)
  399. //{
  400. // sur->format->palette->colors[224+i] = palette[i];
  401. //}
  402. }
  403. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  404. {
  405. for(int y=0; y<sur->h; ++y)
  406. {
  407. for(int x=0; x<sur->w; ++x)
  408. {
  409. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  410. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  411. {
  412. if(cp[2]>cp[1] && cp[2]>cp[0])
  413. {
  414. std::vector<long long int> sort1;
  415. sort1.push_back(cp[0]);
  416. sort1.push_back(cp[1]);
  417. sort1.push_back(cp[2]);
  418. std::vector< std::pair<long long int, Uint8*> > sort2;
  419. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  420. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  421. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  422. std::sort(sort1.begin(), sort1.end());
  423. if(sort2[0].first>sort2[1].first)
  424. std::swap(sort2[0], sort2[1]);
  425. if(sort2[1].first>sort2[2].first)
  426. std::swap(sort2[1], sort2[2]);
  427. if(sort2[0].first>sort2[1].first)
  428. std::swap(sort2[0], sort2[1]);
  429. for(int hh=0; hh<3; ++hh)
  430. {
  431. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  432. }
  433. }
  434. }
  435. else
  436. {
  437. if(
  438. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  439. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  440. )
  441. {
  442. std::vector<long long int> sort1;
  443. sort1.push_back(cp[2]);
  444. sort1.push_back(cp[1]);
  445. sort1.push_back(cp[0]);
  446. std::vector< std::pair<long long int, Uint8*> > sort2;
  447. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  448. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  449. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  450. std::sort(sort1.begin(), sort1.end());
  451. if(sort2[0].first>sort2[1].first)
  452. std::swap(sort2[0], sort2[1]);
  453. if(sort2[1].first>sort2[2].first)
  454. std::swap(sort2[1], sort2[2]);
  455. if(sort2[0].first>sort2[1].first)
  456. std::swap(sort2[0], sort2[1]);
  457. for(int hh=0; hh<3; ++hh)
  458. {
  459. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  460. }
  461. }
  462. }
  463. }
  464. }
  465. }
  466. }
  467. void Graphics::loadTrueType()
  468. {
  469. bool ttfPresent = false;//was TTF initialised or not
  470. for(int i = 0; i < FONTS_NUMBER; i++)
  471. fontsTrueType[i] = NULL;
  472. std::string fontsFile = GameConstants::DATA_DIR + "/config/fonts.txt";
  473. std::ifstream ff(fontsFile.c_str());
  474. while(!ff.eof())
  475. {
  476. int enabl, fntID, fntSize;
  477. std::string fntName;
  478. ff >> enabl;//enabled font or not
  479. if (enabl==-1)
  480. break;//end of data
  481. ff >> fntID;//what font will be replaced
  482. ff >> fntName;//name of truetype font
  483. ff >> fntSize;//size of font
  484. if (enabl)
  485. {
  486. if (!ttfPresent)
  487. {
  488. ttfPresent = true;
  489. TTF_Init();
  490. atexit(TTF_Quit);
  491. };
  492. fntName = GameConstants::DATA_DIR + ( "/Fonts/" + fntName);
  493. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  494. }
  495. }
  496. ff.close();
  497. ff.clear();
  498. }
  499. Font * Graphics::loadFont( const char * name )
  500. {
  501. int len = 0;
  502. ui8 * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  503. if(!hlp || !len)
  504. {
  505. tlog1 << "Error: cannot load font: " << name << std::endl;
  506. return NULL;
  507. }
  508. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  509. if(len < 10000 || (magic != 589598 && magic != 589599))
  510. {
  511. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  512. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  513. std::ofstream o(suspFName.c_str());
  514. o.write((const char*)hlp, len);
  515. }
  516. Font *ret = new Font(hlp);
  517. return ret;
  518. }
  519. void Graphics::loadFonts()
  520. {
  521. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  522. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  523. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  524. for(int i = 0; i < FONTS_NUMBER; i++)
  525. fonts[i] = loadFont(fontnames[i]);
  526. }
  527. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  528. {
  529. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid][obj->defInfo->name];
  530. }
  531. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  532. {
  533. return advmapobjGraphics[info->id][info->subid][info->name];
  534. }
  535. void Graphics::loadErmuToPicture()
  536. {
  537. //loading ERMU to picture
  538. const JsonNode config(GameConstants::DATA_DIR + "/config/ERMU_to_picture.json");
  539. int etp_idx = 0;
  540. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  541. int idx = 0;
  542. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  543. ERMUtoPicture[idx][etp_idx] = n.String();
  544. idx ++;
  545. }
  546. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  547. etp_idx ++;
  548. }
  549. assert (etp_idx == 44);
  550. }
  551. Font::Font(ui8 *Data)
  552. {
  553. data = Data;
  554. int i = 0;
  555. height = data[5];
  556. i = 32;
  557. for(int ci = 0; ci < 256; ci++)
  558. {
  559. chars[ci].leftOffset = read_le_u32(data + i); i+=4;
  560. chars[ci].width = read_le_u32(data + i); i+=4;
  561. chars[ci].rightOffset = read_le_u32(data + i); i+=4;
  562. //if(ci>=30)
  563. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  564. }
  565. for(int ci = 0; ci < 256; ci++)
  566. {
  567. int offset = read_le_u32(data + i); i+=4;
  568. chars[ci].pixels = data + 4128 + offset;
  569. }
  570. }
  571. Font::~Font()
  572. {
  573. delete [] data;
  574. }
  575. int Font::getWidth(const char *text ) const
  576. {
  577. int length = std::strlen(text);
  578. int ret = 0;
  579. for(int i = 0; i < length; i++)
  580. {
  581. ui8 c = text[i];
  582. ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
  583. }
  584. return ret;
  585. }
  586. int Font::getCharWidth( char c ) const
  587. {
  588. const Char &C = chars[(ui8)c];
  589. return C.width + C.leftOffset + C.rightOffset;;
  590. }
  591. /*
  592. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  593. {
  594. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  595. 224, 28, 3, 0);
  596. }
  597. */