mapcontroller.cpp 17 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. repairMap(map());
  79. }
  80. void MapController::repairMap(CMap * map) const
  81. {
  82. if(!map)
  83. return;
  84. //there might be extra skills, arts and spells not imported from map
  85. if(VLC->skillh->getDefaultAllowed().size() > map->allowedAbilities.size())
  86. {
  87. map->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  88. }
  89. if(VLC->arth->getDefaultAllowed().size() > map->allowedArtifact.size())
  90. {
  91. map->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  92. }
  93. if(VLC->spellh->getDefaultAllowed().size() > map->allowedSpells.size())
  94. {
  95. map->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  96. }
  97. if(VLC->heroh->getDefaultAllowed().size() > map->allowedHeroes.size())
  98. {
  99. map->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  100. }
  101. //make sure events/rumors has name to have proper identifiers
  102. int emptyNameId = 1;
  103. for(auto & e : map->events)
  104. if(e.name.empty())
  105. e.name = "event_" + std::to_string(emptyNameId++);
  106. emptyNameId = 1;
  107. for(auto & e : map->rumors)
  108. if(e.name.empty())
  109. e.name = "rumor_" + std::to_string(emptyNameId++);
  110. //fix owners for objects
  111. auto allImpactedObjects(map->objects);
  112. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  113. for(auto obj : allImpactedObjects)
  114. {
  115. //setup proper names (hero name will be fixed later
  116. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  117. {
  118. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  119. obj->typeName = handler->getTypeName();
  120. obj->subTypeName = handler->getSubTypeName();
  121. }
  122. //fix flags
  123. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  124. {
  125. if(dynamic_cast<CGMine*>(obj.get()) ||
  126. dynamic_cast<CGDwelling*>(obj.get()) ||
  127. dynamic_cast<CGTownInstance*>(obj.get()) ||
  128. dynamic_cast<CGGarrison*>(obj.get()) ||
  129. dynamic_cast<CGShipyard*>(obj.get()) ||
  130. dynamic_cast<CGLighthouse*>(obj.get()) ||
  131. dynamic_cast<CGHeroInstance*>(obj.get()))
  132. obj->tempOwner = PlayerColor::NEUTRAL;
  133. }
  134. //fix hero instance
  135. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  136. {
  137. map->allowedHeroes.at(nih->subID) = true;
  138. auto type = VLC->heroh->objects[nih->subID];
  139. assert(type->heroClass);
  140. //TODO: find a way to get proper type name
  141. if(obj->ID == Obj::HERO)
  142. {
  143. nih->typeName = "hero";
  144. nih->subTypeName = type->heroClass->getJsonKey();
  145. }
  146. if(obj->ID == Obj::PRISON)
  147. {
  148. nih->typeName = "prison";
  149. nih->subTypeName = "prison";
  150. nih->subID = 0;
  151. }
  152. if(obj->ID != Obj::RANDOM_HERO)
  153. nih->type = type;
  154. if(nih->ID == Obj::HERO) //not prison
  155. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  156. //fix spells
  157. if(nih->spellbookContainsSpell(SpellID::PRESET))
  158. {
  159. nih->removeSpellFromSpellbook(SpellID::PRESET);
  160. for(auto spellID : type->spells)
  161. nih->addSpellToSpellbook(spellID);
  162. }
  163. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  164. {
  165. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  166. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  167. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
  168. }
  169. }
  170. //fix town instance
  171. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  172. {
  173. if(tnh->getTown())
  174. {
  175. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  176. {
  177. return !tnh->getTown()->buildings.count(bid);
  178. });
  179. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  180. {
  181. return !tnh->getTown()->buildings.count(bid);
  182. });
  183. }
  184. }
  185. //fix spell scrolls
  186. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  187. {
  188. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  189. {
  190. std::vector<SpellID> out;
  191. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  192. {
  193. //if(map->isAllowedSpell(spell->id))
  194. {
  195. out.push_back(spell->id);
  196. }
  197. }
  198. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  199. art->storedArtifact = a;
  200. }
  201. else
  202. map->allowedArtifact.at(art->subID) = true;
  203. }
  204. }
  205. }
  206. void MapController::setMap(std::unique_ptr<CMap> cmap)
  207. {
  208. _map = std::move(cmap);
  209. repairMap();
  210. for(int i : {0, 1})
  211. {
  212. _scenes[i].reset(new MapScene(i));
  213. _miniscenes[i].reset(new MinimapScene(i));
  214. }
  215. resetMapHandler();
  216. sceneForceUpdate();
  217. connectScenes();
  218. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  219. {
  220. main->enableUndo(allowUndo);
  221. main->enableRedo(allowRedo);
  222. }
  223. );
  224. _map->getEditManager()->getUndoManager().clearAll();
  225. initObstaclePainters(_map.get());
  226. }
  227. void MapController::initObstaclePainters(CMap * map)
  228. {
  229. for (auto terrain : VLC->terrainTypeHandler->objects)
  230. {
  231. auto terrainId = terrain->getId();
  232. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  233. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  234. }
  235. }
  236. void MapController::sceneForceUpdate()
  237. {
  238. _scenes[0]->updateViews();
  239. _miniscenes[0]->updateViews();
  240. if(_map->twoLevel)
  241. {
  242. _scenes[1]->updateViews();
  243. _miniscenes[1]->updateViews();
  244. }
  245. }
  246. void MapController::sceneForceUpdate(int level)
  247. {
  248. _scenes[level]->updateViews();
  249. _miniscenes[level]->updateViews();
  250. }
  251. void MapController::resetMapHandler()
  252. {
  253. if(!_mapHandler)
  254. _mapHandler.reset(new MapHandler());
  255. _mapHandler->reset(map());
  256. for(int i : {0, 1})
  257. {
  258. _scenes[i]->initialize(*this);
  259. _miniscenes[i]->initialize(*this);
  260. }
  261. }
  262. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  263. {
  264. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  265. _scenes[level]->selectionTerrainView.selection().end());
  266. if(v.empty())
  267. return;
  268. _scenes[level]->selectionTerrainView.clear();
  269. _scenes[level]->selectionTerrainView.draw();
  270. _map->getEditManager()->getTerrainSelection().setSelection(v);
  271. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  272. for(auto & t : v)
  273. _scenes[level]->terrainView.setDirty(t);
  274. _scenes[level]->terrainView.draw();
  275. _miniscenes[level]->updateViews();
  276. main->mapChanged();
  277. }
  278. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  279. {
  280. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  281. _scenes[level]->selectionTerrainView.selection().end());
  282. if(v.empty())
  283. return;
  284. _scenes[level]->selectionTerrainView.clear();
  285. _scenes[level]->selectionTerrainView.draw();
  286. _map->getEditManager()->getTerrainSelection().setSelection(v);
  287. if(isRoad)
  288. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  289. else
  290. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  291. for(auto & t : v)
  292. _scenes[level]->terrainView.setDirty(t);
  293. _scenes[level]->terrainView.draw();
  294. _miniscenes[level]->updateViews();
  295. main->mapChanged();
  296. }
  297. void MapController::commitObjectErase(int level)
  298. {
  299. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  300. if (selectedObjects.size() > 1)
  301. {
  302. //mass erase => undo in one operation
  303. _map->getEditManager()->removeObjects(selectedObjects);
  304. }
  305. else if (selectedObjects.size() == 1)
  306. {
  307. _map->getEditManager()->removeObject(*selectedObjects.begin());
  308. }
  309. else //nothing to erase - shouldn't be here
  310. {
  311. return;
  312. }
  313. for (auto & obj : selectedObjects)
  314. {
  315. //invalidate tiles under objects
  316. _mapHandler->removeObject(obj);
  317. _scenes[level]->objectsView.setDirty(obj);
  318. }
  319. _scenes[level]->selectionObjectsView.clear();
  320. _scenes[level]->objectsView.draw();
  321. _scenes[level]->selectionObjectsView.draw();
  322. _scenes[level]->passabilityView.update();
  323. _miniscenes[level]->updateViews();
  324. main->mapChanged();
  325. }
  326. void MapController::copyToClipboard(int level)
  327. {
  328. _clipboard.clear();
  329. _clipboardShiftIndex = 0;
  330. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  331. for(auto * obj : selectedObjects)
  332. {
  333. assert(obj->pos.z == level);
  334. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  335. }
  336. }
  337. void MapController::pasteFromClipboard(int level)
  338. {
  339. _scenes[level]->selectionObjectsView.clear();
  340. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  341. if(_clipboardShiftIndex == int3::getDirs().size())
  342. _clipboardShiftIndex = 0;
  343. for(auto & objUniquePtr : _clipboard)
  344. {
  345. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  346. auto newPos = objUniquePtr->pos + shift;
  347. if(_map->isInTheMap(newPos))
  348. obj->pos = newPos;
  349. obj->pos.z = level;
  350. Initializer init(obj, defaultPlayer);
  351. _map->getEditManager()->insertObject(obj);
  352. _scenes[level]->selectionObjectsView.selectObject(obj);
  353. _mapHandler->invalidate(obj);
  354. }
  355. _scenes[level]->objectsView.draw();
  356. _scenes[level]->passabilityView.update();
  357. _scenes[level]->selectionObjectsView.draw();
  358. _miniscenes[level]->updateViews();
  359. main->mapChanged();
  360. }
  361. bool MapController::discardObject(int level) const
  362. {
  363. _scenes[level]->selectionObjectsView.clear();
  364. if(_scenes[level]->selectionObjectsView.newObject)
  365. {
  366. delete _scenes[level]->selectionObjectsView.newObject;
  367. _scenes[level]->selectionObjectsView.newObject = nullptr;
  368. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  369. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  370. _scenes[level]->selectionObjectsView.draw();
  371. return true;
  372. }
  373. return false;
  374. }
  375. void MapController::createObject(int level, CGObjectInstance * obj) const
  376. {
  377. _scenes[level]->selectionObjectsView.newObject = obj;
  378. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  379. _scenes[level]->selectionObjectsView.draw();
  380. }
  381. void MapController::commitObstacleFill(int level)
  382. {
  383. auto selection = _scenes[level]->selectionTerrainView.selection();
  384. if(selection.empty())
  385. return;
  386. //split by zones
  387. for (auto & painter : _obstaclePainters)
  388. {
  389. painter.second->clearBlockedArea();
  390. }
  391. for(auto & t : selection)
  392. {
  393. auto tl = _map->getTile(t);
  394. if(tl.blocked || tl.visitable)
  395. continue;
  396. auto terrain = tl.terType->getId();
  397. _obstaclePainters[terrain]->addBlockedTile(t);
  398. }
  399. for(auto & sel : _obstaclePainters)
  400. {
  401. for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
  402. {
  403. _mapHandler->invalidate(o);
  404. _scenes[level]->objectsView.setDirty(o);
  405. }
  406. }
  407. _scenes[level]->selectionTerrainView.clear();
  408. _scenes[level]->selectionTerrainView.draw();
  409. _scenes[level]->objectsView.draw();
  410. _scenes[level]->passabilityView.update();
  411. _miniscenes[level]->updateViews();
  412. main->mapChanged();
  413. }
  414. void MapController::commitObjectChange(int level)
  415. {
  416. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  417. _scenes[level]->objectsView.setDirty(o);
  418. _scenes[level]->objectsView.draw();
  419. _scenes[level]->selectionObjectsView.draw();
  420. _scenes[level]->passabilityView.update();
  421. _miniscenes[level]->updateViews();
  422. main->mapChanged();
  423. }
  424. void MapController::commitChangeWithoutRedraw()
  425. {
  426. //DO NOT REDRAW
  427. main->mapChanged();
  428. }
  429. void MapController::commitObjectShift(int level)
  430. {
  431. auto shift = _scenes[level]->selectionObjectsView.shift;
  432. bool makeShift = !shift.isNull();
  433. if(makeShift)
  434. {
  435. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  436. {
  437. int3 pos = obj->pos;
  438. pos.z = level;
  439. pos.x += shift.x(); pos.y += shift.y();
  440. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  441. _map->getEditManager()->moveObject(obj, pos);
  442. _mapHandler->invalidate(obj);
  443. }
  444. }
  445. _scenes[level]->selectionObjectsView.newObject = nullptr;
  446. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  447. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  448. if(makeShift)
  449. {
  450. _scenes[level]->objectsView.draw();
  451. _scenes[level]->selectionObjectsView.draw();
  452. _scenes[level]->passabilityView.update();
  453. _miniscenes[level]->updateViews();
  454. main->mapChanged();
  455. }
  456. }
  457. void MapController::commitObjectCreate(int level)
  458. {
  459. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  460. if(!newObj)
  461. return;
  462. auto shift = _scenes[level]->selectionObjectsView.shift;
  463. int3 pos = newObj->pos;
  464. pos.z = level;
  465. pos.x += shift.x(); pos.y += shift.y();
  466. newObj->pos = pos;
  467. Initializer init(newObj, defaultPlayer);
  468. _map->getEditManager()->insertObject(newObj);
  469. _mapHandler->invalidate(newObj);
  470. _scenes[level]->objectsView.setDirty(newObj);
  471. _scenes[level]->selectionObjectsView.newObject = nullptr;
  472. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  473. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  474. _scenes[level]->objectsView.draw();
  475. _scenes[level]->selectionObjectsView.draw();
  476. _scenes[level]->passabilityView.update();
  477. _miniscenes[level]->updateViews();
  478. main->mapChanged();
  479. }
  480. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  481. {
  482. //find all objects of such type
  483. int objCounter = 0;
  484. for(auto o : _map->objects)
  485. {
  486. if(o->ID == newObj->ID && o->subID == newObj->subID)
  487. {
  488. ++objCounter;
  489. }
  490. }
  491. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  492. {
  493. auto typeName = QString::fromStdString(newObj->typeName);
  494. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  495. error = QString("There can be only one grail object on the map");
  496. return false; //maplimit reached
  497. }
  498. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  499. {
  500. error = "Hero cannot be created as NEUTRAL";
  501. return false;
  502. }
  503. return true;
  504. }
  505. void MapController::undo()
  506. {
  507. _map->getEditManager()->getUndoManager().undo();
  508. resetMapHandler();
  509. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  510. main->mapChanged();
  511. }
  512. void MapController::redo()
  513. {
  514. _map->getEditManager()->getUndoManager().redo();
  515. resetMapHandler();
  516. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  517. main->mapChanged();
  518. }
  519. ModCompatibilityInfo MapController::modAssessmentAll()
  520. {
  521. ModCompatibilityInfo result;
  522. for(auto primaryID : VLC->objtypeh->knownObjects())
  523. {
  524. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  525. {
  526. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  527. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  528. if(modName != "core")
  529. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  530. }
  531. }
  532. return result;
  533. }
  534. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  535. {
  536. ModCompatibilityInfo result;
  537. for(auto obj : map.objects)
  538. {
  539. if(obj->ID == Obj::HERO)
  540. continue; //stub!
  541. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  542. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  543. if(modName != "core")
  544. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  545. }
  546. //TODO: terrains?
  547. return result;
  548. }