CPreGame.cpp 123 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CCompressedStream.h"
  5. #include "../lib/CStopWatch.h"
  6. #include "gui/SDL_Extensions.h"
  7. #include "CGameInfo.h"
  8. #include "gui/CCursorHandler.h"
  9. #include "../lib/CGeneralTextHandler.h"
  10. #include "../lib/CTownHandler.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "../lib/mapping/CCampaignHandler.h"
  13. #include "../lib/CCreatureHandler.h"
  14. #include "../lib/JsonNode.h"
  15. #include "CMusicHandler.h"
  16. #include "CVideoHandler.h"
  17. #include "Graphics.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/CTypeList.h"
  20. #include "../lib/VCMIDirs.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "windows/GUIClasses.h"
  23. #include "CPlayerInterface.h"
  24. #include "../CCallback.h"
  25. #include "CMessage.h"
  26. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  27. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  29. #include "CBitmapHandler.h"
  30. #include "Client.h"
  31. #include "../lib/NetPacks.h"
  32. #include "../lib/registerTypes//RegisterTypes.h"
  33. #include "../lib/CThreadHelper.h"
  34. #include "../lib/CConfigHandler.h"
  35. #include "../lib/GameConstants.h"
  36. #include "gui/CGuiHandler.h"
  37. #include "gui/CAnimation.h"
  38. #include "widgets/CComponent.h"
  39. #include "widgets/Buttons.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/ObjectLists.h"
  42. #include "widgets/TextControls.h"
  43. #include "windows/InfoWindows.h"
  44. #include "../lib/mapping/CMapService.h"
  45. #include "../lib/CRandomGenerator.h"
  46. #include "../lib/CondSh.h"
  47. /*
  48. * CPreGame.cpp, part of VCMI engine
  49. *
  50. * Authors: listed in file AUTHORS in main folder
  51. *
  52. * License: GNU General Public License v2.0 or later
  53. * Full text of license available in license.txt file, in main folder
  54. *
  55. */
  56. namespace fs = boost::filesystem;
  57. void startGame(StartInfo * options, CConnection *serv = nullptr);
  58. void endGame();
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static PlayerColor playerColor; //if more than one player - applies to the first
  62. /**
  63. * Stores the current name of the savegame.
  64. *
  65. * TODO better solution for auto-selection when saving already saved games.
  66. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  67. * The name of the savegame can then be stored non-statically in CGameState and
  68. * passed separately to CSaveGameScreen.
  69. */
  70. static std::string saveGameName;
  71. struct EvilHlpStruct
  72. {
  73. CConnection *serv;
  74. StartInfo *sInfo;
  75. void reset(bool strong = true)
  76. {
  77. if(strong)
  78. {
  79. vstd::clear_pointer(serv);
  80. vstd::clear_pointer(sInfo);
  81. }
  82. else
  83. {
  84. serv = nullptr;
  85. sInfo = nullptr;
  86. }
  87. }
  88. } startingInfo;
  89. static void do_quit()
  90. {
  91. SDL_Event event;
  92. event.quit.type = SDL_QUIT;
  93. SDL_PushEvent(&event);
  94. }
  95. static CMapInfo *mapInfoFromGame()
  96. {
  97. auto ret = new CMapInfo();
  98. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  99. return ret;
  100. }
  101. static void setPlayersFromGame()
  102. {
  103. playerColor = LOCPLINT->playerID;
  104. }
  105. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  106. {
  107. std::swap(a.playerID, b.playerID);
  108. std::swap(a.name, b.name);
  109. if(a.playerID == 1)
  110. playerColor = a.color;
  111. else if(b.playerID == 1)
  112. playerColor = b.color;
  113. }
  114. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  115. {
  116. if(vstd::contains(playerNames, player))
  117. pset.name = playerNames.find(player)->second;
  118. else
  119. pset.name = CGI->generaltexth->allTexts[468];//Computer
  120. pset.playerID = player;
  121. if(player == playerNames.begin()->first)
  122. playerColor = pset.color;
  123. }
  124. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  125. {
  126. sInfo.playerInfos.clear();
  127. if(!mapHeader)
  128. {
  129. return;
  130. }
  131. sInfo.mapname = filename;
  132. playerColor = PlayerColor::NEUTRAL;
  133. auto namesIt = playerNames.cbegin();
  134. for (int i = 0; i < mapHeader->players.size(); i++)
  135. {
  136. const PlayerInfo &pinfo = mapHeader->players[i];
  137. //neither computer nor human can play - no player
  138. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  139. continue;
  140. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  141. pset.color = PlayerColor(i);
  142. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  143. {
  144. setPlayer(pset, namesIt++->first, playerNames);
  145. }
  146. else
  147. {
  148. setPlayer(pset, 0, playerNames);
  149. if(!pinfo.canHumanPlay)
  150. {
  151. pset.compOnly = true;
  152. }
  153. }
  154. pset.castle = pinfo.defaultCastle();
  155. pset.hero = pinfo.defaultHero();
  156. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  157. {
  158. pset.hero = pinfo.mainCustomHeroId;
  159. pset.heroName = pinfo.mainCustomHeroName;
  160. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  161. }
  162. pset.handicap = PlayerSettings::NO_HANDICAP;
  163. }
  164. }
  165. template <typename T> class CApplyOnPG;
  166. class CBaseForPGApply
  167. {
  168. public:
  169. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  170. virtual ~CBaseForPGApply(){};
  171. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  172. {
  173. return new CApplyOnPG<U>;
  174. }
  175. };
  176. template <typename T> class CApplyOnPG : public CBaseForPGApply
  177. {
  178. public:
  179. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  180. {
  181. T *ptr = static_cast<T*>(pack);
  182. ptr->apply(selScr);
  183. }
  184. };
  185. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  186. {
  187. public:
  188. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  189. {
  190. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  191. assert(0);
  192. }
  193. };
  194. static CApplier<CBaseForPGApply> *applier = nullptr;
  195. static CPicture* createPicture(const JsonNode& config)
  196. {
  197. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  198. }
  199. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  200. config(configNode)
  201. {
  202. OBJ_CONSTRUCTION_CAPTURING_ALL;
  203. background = new CPicture(config["background"].String());
  204. if (config["scalable"].Bool())
  205. {
  206. if (background->bg->format->palette)
  207. background->convertToScreenBPP();
  208. background->scaleTo(Point(screen->w, screen->h));
  209. }
  210. pos = background->center();
  211. for(const JsonNode& node : config["items"].Vector())
  212. menuNameToEntry.push_back(node["name"].String());
  213. for(const JsonNode& node : config["images"].Vector())
  214. images.push_back(createPicture(node));
  215. //Hardcoded entry
  216. menuNameToEntry.push_back("credits");
  217. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  218. tabs->type |= REDRAW_PARENT;
  219. }
  220. CIntObject * CMenuScreen::createTab(size_t index)
  221. {
  222. if (config["items"].Vector().size() == index)
  223. return new CreditsScreen();
  224. return new CMenuEntry(this, config["items"].Vector()[index]);
  225. }
  226. void CMenuScreen::showAll(SDL_Surface * to)
  227. {
  228. CIntObject::showAll(to);
  229. if (pos.h != to->h || pos.w != to->w)
  230. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  231. }
  232. void CMenuScreen::show(SDL_Surface * to)
  233. {
  234. if (!config["video"].isNull())
  235. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  236. CIntObject::show(to);
  237. }
  238. void CMenuScreen::activate()
  239. {
  240. CCS->musich->playMusic("Music/MainMenu", true);
  241. if (!config["video"].isNull())
  242. CCS->videoh->open(config["video"]["name"].String());
  243. CIntObject::activate();
  244. }
  245. void CMenuScreen::deactivate()
  246. {
  247. if (!config["video"].isNull())
  248. CCS->videoh->close();
  249. CIntObject::deactivate();
  250. }
  251. void CMenuScreen::switchToTab(size_t index)
  252. {
  253. tabs->setActive(index);
  254. }
  255. //funciton for std::string -> std::function conversion for main menu
  256. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  257. {
  258. static const std::vector<std::string> commandType =
  259. {"to", "campaigns", "start", "load", "exit", "highscores"};
  260. static const std::vector<std::string> gameType =
  261. {"single", "multi", "campaign", "tutorial"};
  262. std::list<std::string> commands;
  263. boost::split(commands, string, boost::is_any_of("\t "));
  264. if (!commands.empty())
  265. {
  266. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  267. commands.pop_front();
  268. if (index > 3 || !commands.empty())
  269. {
  270. switch (index)
  271. {
  272. break; case 0://to - switch to another tab, if such tab exists
  273. {
  274. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  275. if ( index2 != menuType.size())
  276. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  277. }
  278. break; case 1://open campaign selection window
  279. {
  280. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  281. }
  282. break; case 2://start
  283. {
  284. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  285. {
  286. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  287. case 1: return &pushIntT<CMultiMode>;
  288. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  289. //TODO: start tutorial
  290. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  291. }
  292. }
  293. break; case 3://load
  294. {
  295. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  296. {
  297. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  298. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  299. //TODO: load campaign
  300. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  301. //TODO: load tutorial
  302. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  303. }
  304. }
  305. break; case 4://exit
  306. {
  307. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  308. }
  309. break; case 5://highscores
  310. {
  311. //TODO: high scores
  312. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  313. }
  314. }
  315. }
  316. }
  317. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  318. return std::function<void()>();
  319. }
  320. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  321. {
  322. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  323. std::pair<std::string, std::string> help;
  324. if (!button["help"].isNull() && button["help"].Float() > 0)
  325. help = CGI->generaltexth->zelp[button["help"].Float()];
  326. int posx = button["x"].Float();
  327. if (posx < 0)
  328. posx = pos.w + posx;
  329. int posy = button["y"].Float();
  330. if (posy < 0)
  331. posy = pos.h + posy;
  332. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  333. }
  334. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  335. {
  336. OBJ_CONSTRUCTION_CAPTURING_ALL;
  337. type |= REDRAW_PARENT;
  338. pos = parent->pos;
  339. for(const JsonNode& node : config["images"].Vector())
  340. images.push_back(createPicture(node));
  341. for(const JsonNode& node : config["buttons"].Vector())
  342. {
  343. buttons.push_back(createButton(parent, node));
  344. buttons.back()->hoverable = true;
  345. buttons.back()->type |= REDRAW_PARENT;
  346. }
  347. }
  348. CreditsScreen::CreditsScreen():
  349. positionCounter(0)
  350. {
  351. addUsedEvents(LCLICK | RCLICK);
  352. type |= REDRAW_PARENT;
  353. OBJ_CONSTRUCTION_CAPTURING_ALL;
  354. pos.w = CGP->menu->pos.w;
  355. pos.h = CGP->menu->pos.h;
  356. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  357. std::string text((char*)textFile.first.get(), textFile.second);
  358. size_t firstQuote = text.find('\"')+1;
  359. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  360. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  361. credits->scrollTextTo(-600); // move all text below the screen
  362. }
  363. void CreditsScreen::show(SDL_Surface * to)
  364. {
  365. CIntObject::show(to);
  366. positionCounter++;
  367. if (positionCounter % 2 == 0)
  368. credits->scrollTextBy(1);
  369. //end of credits, close this screen
  370. if (credits->textSize.y + 600 < positionCounter / 2)
  371. clickRight(false, false);
  372. }
  373. void CreditsScreen::clickLeft(tribool down, bool previousState)
  374. {
  375. clickRight(down, previousState);
  376. }
  377. void CreditsScreen::clickRight(tribool down, bool previousState)
  378. {
  379. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  380. assert(menu);
  381. menu->setActive(0);
  382. }
  383. CGPreGameConfig & CGPreGameConfig::get()
  384. {
  385. static CGPreGameConfig config;
  386. return config;
  387. }
  388. const JsonNode & CGPreGameConfig::getConfig() const
  389. {
  390. return config;
  391. }
  392. const JsonNode & CGPreGameConfig::getCampaigns() const
  393. {
  394. return campaignSets;
  395. }
  396. CGPreGameConfig::CGPreGameConfig() :
  397. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  398. config(JsonNode(ResourceID("config/mainmenu.json")))
  399. {
  400. }
  401. CGPreGame::CGPreGame()
  402. {
  403. pos.w = screen->w;
  404. pos.h = screen->h;
  405. GH.defActionsDef = 63;
  406. CGP = this;
  407. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  408. loadGraphics();
  409. }
  410. CGPreGame::~CGPreGame()
  411. {
  412. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  413. disposeGraphics();
  414. if(CGP == this)
  415. CGP = nullptr;
  416. if(GH.curInt == this)
  417. GH.curInt = nullptr;
  418. }
  419. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  420. {
  421. GH.pushInt(new CSelectionScreen(screenType, multi));
  422. }
  423. void CGPreGame::loadGraphics()
  424. {
  425. OBJ_CONSTRUCTION_CAPTURING_ALL;
  426. new CFilledTexture("DIBOXBCK", pos);
  427. victoryIcons = std::make_shared<CAnimation>("SCNRVICT.DEF");
  428. victoryIcons->load();
  429. lossIcons = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  430. lossIcons->load();
  431. }
  432. void CGPreGame::disposeGraphics()
  433. {
  434. victoryIcons->unload();
  435. lossIcons->unload();
  436. }
  437. void CGPreGame::update()
  438. {
  439. if(CGP != this) //don't update if you are not a main interface
  440. return;
  441. if (GH.listInt.empty())
  442. {
  443. GH.pushInt(this);
  444. GH.pushInt(menu);
  445. menu->switchToTab(0);
  446. }
  447. if(SEL)
  448. SEL->update();
  449. // Handles mouse and key input
  450. GH.updateTime();
  451. GH.handleEvents();
  452. // check for null othervice crash on finishing a campaign
  453. // /FIXME: find out why GH.listInt is empty to begin with
  454. if (GH.topInt() != nullptr)
  455. GH.topInt()->show(screen);
  456. }
  457. void CGPreGame::openCampaignScreen(std::string name)
  458. {
  459. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  460. {
  461. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  462. return;
  463. }
  464. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  465. }
  466. CGPreGame *CGPreGame::create()
  467. {
  468. if(!CGP)
  469. CGP = new CGPreGame();
  470. GH.terminate_cond.set(false);
  471. return CGP;
  472. }
  473. void CGPreGame::removeFromGui()
  474. {
  475. //remove everything but main menu and background
  476. GH.popInts(GH.listInt.size() - 2);
  477. GH.popInt(GH.topInt()); //remove main menu
  478. GH.popInt(GH.topInt()); //remove background
  479. }
  480. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  481. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  482. serv(nullptr), ongoingClosing(false), myNameID(255)
  483. {
  484. CGPreGame::create(); //we depend on its graphics
  485. screenType = Type;
  486. multiPlayer = MultiPlayer;
  487. OBJ_CONSTRUCTION_CAPTURING_ALL;
  488. bool network = (isGuest() || isHost());
  489. CServerHandler *sh = nullptr;
  490. if(isHost())
  491. {
  492. sh = new CServerHandler;
  493. sh->startServer();
  494. }
  495. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  496. pos.w = 762;
  497. pos.h = 584;
  498. if(Type == CMenuScreen::saveGame)
  499. {
  500. bordered = false;
  501. center(pos);
  502. }
  503. else if(Type == CMenuScreen::campaignList)
  504. {
  505. bordered = false;
  506. bg = new CPicture("CamCust.bmp", 0, 0);
  507. pos = bg->center();
  508. }
  509. else
  510. {
  511. bordered = true;
  512. //load random background
  513. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  514. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  515. pos = bg->center();
  516. }
  517. sInfo.difficulty = 1;
  518. current = nullptr;
  519. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  520. sInfo.turnTime = 0;
  521. curTab = nullptr;
  522. card = new InfoCard(network); //right info card
  523. if (screenType == CMenuScreen::campaignList)
  524. {
  525. opt = nullptr;
  526. }
  527. else
  528. {
  529. opt = new OptionsTab(); //scenario options tab
  530. opt->recActions = DISPOSE;
  531. randMapTab = new CRandomMapTab();
  532. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  533. randMapTab->recActions = DISPOSE;
  534. }
  535. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  536. sel->recActions = DISPOSE;
  537. switch(screenType)
  538. {
  539. case CMenuScreen::newGame:
  540. {
  541. SDL_Color orange = {232, 184, 32, 0};
  542. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  543. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  544. card->difficulty->setSelected(1);
  545. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  546. select->addCallback([&]()
  547. {
  548. toggleTab(sel);
  549. changeSelection(sel->getSelectedMapInfo());
  550. });
  551. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  552. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  553. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  554. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  555. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  556. randomBtn->addCallback([&]()
  557. {
  558. toggleTab(randMapTab);
  559. changeSelection(randMapTab->getMapInfo());
  560. });
  561. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  562. if(network)
  563. {
  564. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  565. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  566. if(isGuest())
  567. {
  568. select->block(true);
  569. opts->block(true);
  570. randomBtn->block(true);
  571. start->block(true);
  572. }
  573. }
  574. }
  575. break;
  576. case CMenuScreen::loadGame:
  577. sel->recActions = 255;
  578. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  579. break;
  580. case CMenuScreen::saveGame:
  581. sel->recActions = 255;
  582. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  583. break;
  584. case CMenuScreen::campaignList:
  585. sel->recActions = 255;
  586. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  587. break;
  588. }
  589. start->assignedKeys.insert(SDLK_RETURN);
  590. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  591. if(network)
  592. {
  593. if(isHost())
  594. {
  595. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  596. if(CServerHandler::DO_NOT_START_SERVER)
  597. serv = CServerHandler::justConnectToServer(Address, Port);
  598. else
  599. serv = sh->connectToServer();
  600. *serv << (ui8) 4;
  601. myNameID = 1;
  602. }
  603. else
  604. serv = CServerHandler::justConnectToServer(Address, Port);
  605. serv->enterPregameConnectionMode();
  606. *serv << playerNames.begin()->second;
  607. if(isGuest())
  608. {
  609. const CMapInfo *map;
  610. *serv >> myNameID >> map;
  611. serv->connectionID = myNameID;
  612. changeSelection(map);
  613. }
  614. else if(current)
  615. {
  616. SelectMap sm(*current);
  617. *serv << &sm;
  618. UpdateStartOptions uso(sInfo);
  619. *serv << &uso;
  620. }
  621. applier = new CApplier<CBaseForPGApply>;
  622. registerTypesPregamePacks(*applier);
  623. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  624. }
  625. delete sh;
  626. }
  627. CSelectionScreen::~CSelectionScreen()
  628. {
  629. ongoingClosing = true;
  630. if(serv)
  631. {
  632. assert(serverHandlingThread);
  633. QuitMenuWithoutStarting qmws;
  634. *serv << &qmws;
  635. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  636. // processPacks();
  637. serverHandlingThread->join();
  638. delete serverHandlingThread;
  639. }
  640. playerColor = PlayerColor::CANNOT_DETERMINE;
  641. playerNames.clear();
  642. assert(!serv);
  643. vstd::clear_pointer(applier);
  644. delete mx;
  645. }
  646. void CSelectionScreen::toggleTab(CIntObject *tab)
  647. {
  648. if(isHost() && serv)
  649. {
  650. PregameGuiAction pga;
  651. if(tab == curTab)
  652. pga.action = PregameGuiAction::NO_TAB;
  653. else if(tab == opt)
  654. pga.action = PregameGuiAction::OPEN_OPTIONS;
  655. else if(tab == sel)
  656. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  657. else if(tab == randMapTab)
  658. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  659. *serv << &pga;
  660. }
  661. if(curTab && curTab->active)
  662. {
  663. curTab->deactivate();
  664. curTab->recActions = DISPOSE;
  665. }
  666. if(curTab != tab)
  667. {
  668. tab->recActions = 255;
  669. tab->activate();
  670. curTab = tab;
  671. }
  672. else
  673. {
  674. curTab = nullptr;
  675. };
  676. GH.totalRedraw();
  677. }
  678. void CSelectionScreen::changeSelection(const CMapInfo * to)
  679. {
  680. if(current == to) return;
  681. if(isGuest())
  682. vstd::clear_pointer(current);
  683. current = to;
  684. if(to && (screenType == CMenuScreen::loadGame ||
  685. screenType == CMenuScreen::saveGame))
  686. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  687. if(screenType != CMenuScreen::campaignList)
  688. {
  689. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  690. if(screenType == CMenuScreen::newGame)
  691. {
  692. if(to && to->isRandomMap)
  693. {
  694. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  695. }
  696. else
  697. {
  698. sInfo.mapGenOptions.reset();
  699. }
  700. }
  701. }
  702. card->changeSelection(to);
  703. if(screenType != CMenuScreen::campaignList)
  704. {
  705. opt->recreate();
  706. }
  707. if(isHost() && serv)
  708. {
  709. SelectMap sm(*to);
  710. *serv << &sm;
  711. UpdateStartOptions uso(sInfo);
  712. *serv << &uso;
  713. }
  714. }
  715. void CSelectionScreen::startCampaign()
  716. {
  717. if (SEL->current)
  718. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  719. }
  720. void CSelectionScreen::startScenario()
  721. {
  722. if(screenType == CMenuScreen::newGame)
  723. {
  724. //there must be at least one human player before game can be started
  725. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  726. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  727. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  728. break;
  729. if(i == SEL->sInfo.playerInfos.cend())
  730. {
  731. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  732. return;
  733. }
  734. }
  735. if(isHost())
  736. {
  737. start->block(true);
  738. StartWithCurrentSettings swcs;
  739. *serv << &swcs;
  740. ongoingClosing = true;
  741. return;
  742. }
  743. if(screenType != CMenuScreen::saveGame)
  744. {
  745. if(!current)
  746. return;
  747. if(sInfo.mapGenOptions)
  748. {
  749. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  750. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  751. // Update player settings for RMG
  752. for(const auto & psetPair : sInfo.playerInfos)
  753. {
  754. const auto & pset = psetPair.second;
  755. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  756. if(pset.playerID != PlayerSettings::PLAYER_AI)
  757. {
  758. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  759. }
  760. }
  761. if(!sInfo.mapGenOptions->checkOptions())
  762. {
  763. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  764. return;
  765. }
  766. }
  767. saveGameName.clear();
  768. if(screenType == CMenuScreen::loadGame)
  769. {
  770. saveGameName = sInfo.mapname;
  771. }
  772. auto si = new StartInfo(sInfo);
  773. CGP->removeFromGui();
  774. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  775. }
  776. else
  777. {
  778. if(!(sel && sel->txt && sel->txt->text.size()))
  779. return;
  780. saveGameName = "Saves/" + sel->txt->text;
  781. CFunctionList<void()> overWrite;
  782. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  783. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  784. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  785. {
  786. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  787. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  788. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  789. }
  790. else
  791. overWrite();
  792. }
  793. }
  794. void CSelectionScreen::difficultyChange( int to )
  795. {
  796. assert(screenType == CMenuScreen::newGame);
  797. sInfo.difficulty = to;
  798. propagateOptions();
  799. redraw();
  800. }
  801. void CSelectionScreen::handleConnection()
  802. {
  803. setThreadName("CSelectionScreen::handleConnection");
  804. try
  805. {
  806. assert(serv);
  807. while(serv)
  808. {
  809. CPackForSelectionScreen *pack = nullptr;
  810. *serv >> pack;
  811. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  812. assert(pack);
  813. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  814. {
  815. endingPack->apply(this);
  816. }
  817. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  818. {
  819. endingPack->apply(this);
  820. }
  821. else
  822. {
  823. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  824. upcomingPacks.push_back(pack);
  825. }
  826. }
  827. }
  828. catch(int i)
  829. {
  830. if(i != 666)
  831. throw;
  832. }
  833. catch(...)
  834. {
  835. handleException();
  836. throw;
  837. }
  838. }
  839. void CSelectionScreen::setSInfo(const StartInfo &si)
  840. {
  841. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  842. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  843. {
  844. if(i->second.playerID == myNameID)
  845. {
  846. playerColor = i->first;
  847. break;
  848. }
  849. }
  850. if(i == si.playerInfos.cend()) //not found
  851. playerColor = PlayerColor::CANNOT_DETERMINE;
  852. sInfo = si;
  853. if(current)
  854. opt->recreate(); //will force to recreate using current sInfo
  855. card->difficulty->setSelected(si.difficulty);
  856. if(curTab == randMapTab)
  857. randMapTab->setMapGenOptions(si.mapGenOptions);
  858. GH.totalRedraw();
  859. }
  860. void CSelectionScreen::processPacks()
  861. {
  862. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  863. while(!upcomingPacks.empty())
  864. {
  865. CPackForSelectionScreen *pack = upcomingPacks.front();
  866. upcomingPacks.pop_front();
  867. CBaseForPGApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  868. apply->applyOnPG(this, pack);
  869. delete pack;
  870. }
  871. }
  872. void CSelectionScreen::update()
  873. {
  874. if(serverHandlingThread)
  875. processPacks();
  876. }
  877. void CSelectionScreen::propagateOptions()
  878. {
  879. if(isHost() && serv)
  880. {
  881. UpdateStartOptions ups(sInfo);
  882. *serv << &ups;
  883. }
  884. }
  885. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  886. {
  887. if(!isGuest() || !serv)
  888. return;
  889. RequestOptionsChange roc(what, dir, myNameID);
  890. *serv << &roc;
  891. }
  892. void CSelectionScreen::postChatMessage(const std::string &txt)
  893. {
  894. assert(serv);
  895. ChatMessage cm;
  896. cm.message = txt;
  897. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  898. *serv << &cm;
  899. }
  900. void CSelectionScreen::propagateNames()
  901. {
  902. PlayersNames pn;
  903. pn.playerNames = playerNames;
  904. *serv << &pn;
  905. }
  906. void CSelectionScreen::showAll(SDL_Surface *to)
  907. {
  908. CIntObject::showAll(to);
  909. if (bordered && (pos.h != to->h || pos.w != to->w))
  910. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  911. }
  912. // A new size filter (Small, Medium, ...) has been selected. Populate
  913. // selMaps with the relevant data.
  914. void SelectionTab::filter( int size, bool selectFirst )
  915. {
  916. curItems.clear();
  917. if(tabType == CMenuScreen::campaignList)
  918. {
  919. for (auto & elem : allItems)
  920. curItems.push_back(&elem);
  921. }
  922. else
  923. {
  924. for (auto & elem : allItems)
  925. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  926. curItems.push_back(&elem);
  927. }
  928. if(curItems.size())
  929. {
  930. slider->block(false);
  931. slider->setAmount(curItems.size());
  932. sort();
  933. if(selectFirst)
  934. {
  935. slider->moveTo(0);
  936. onSelect(curItems[0]);
  937. }
  938. selectAbs(0);
  939. }
  940. else
  941. {
  942. slider->block(true);
  943. onSelect(nullptr);
  944. }
  945. }
  946. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  947. {
  948. boost::to_upper(dirURI);
  949. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  950. {
  951. return boost::algorithm::starts_with(mount, dirURI);
  952. });
  953. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  954. {
  955. return ident.getType() == resType
  956. && boost::algorithm::starts_with(ident.getName(), dirURI);
  957. });
  958. return ret;
  959. }
  960. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  961. {
  962. logGlobal->debug("Parsing %d maps", files.size());
  963. allItems.clear();
  964. for(auto & file : files)
  965. {
  966. try
  967. {
  968. CMapInfo mapInfo;
  969. mapInfo.mapInit(file.getName());
  970. // ignore unsupported map versions (e.g. WoG maps without WoG)
  971. // but accept VCMI maps
  972. if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  973. allItems.push_back(std::move(mapInfo));
  974. }
  975. catch(std::exception & e)
  976. {
  977. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  978. }
  979. }
  980. }
  981. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  982. {
  983. for(auto & file : files)
  984. {
  985. try
  986. {
  987. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
  988. lf.checkMagicBytes(SAVEGAME_MAGIC);
  989. // ui8 sign[8];
  990. // lf >> sign;
  991. // if(std::memcmp(sign,"VCMISVG",7))
  992. // {
  993. // throw std::runtime_error("not a correct savefile!");
  994. // }
  995. // Create the map info object
  996. CMapInfo mapInfo;
  997. mapInfo.mapHeader = make_unique<CMapHeader>();
  998. mapInfo.scenarioOpts = nullptr;//to be created by serialiser
  999. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  1000. mapInfo.fileURI = file.getName();
  1001. mapInfo.countPlayers();
  1002. std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
  1003. mapInfo.date = std::asctime(std::localtime(&time));
  1004. // If multi mode then only multi games, otherwise single
  1005. if((mapInfo.actualHumanPlayers > 1) != multi)
  1006. {
  1007. mapInfo.mapHeader.reset();
  1008. }
  1009. allItems.push_back(std::move(mapInfo));
  1010. }
  1011. catch(const std::exception & e)
  1012. {
  1013. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1014. }
  1015. }
  1016. }
  1017. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1018. {
  1019. allItems.reserve(files.size());
  1020. for (auto & file : files)
  1021. {
  1022. CMapInfo info;
  1023. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1024. info.fileURI = file.getName();
  1025. info.campaignInit();
  1026. allItems.push_back(std::move(info));
  1027. }
  1028. }
  1029. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1030. :bg(nullptr), onSelect(OnSelect)
  1031. {
  1032. OBJ_CONSTRUCTION;
  1033. selectionPos = 0;
  1034. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1035. slider = nullptr;
  1036. txt = nullptr;
  1037. tabType = Type;
  1038. if (Type != CMenuScreen::campaignList)
  1039. {
  1040. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1041. pos = bg->pos;
  1042. }
  1043. else
  1044. {
  1045. bg = nullptr; //use background from parent
  1046. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1047. pos.w = parent->pos.w;
  1048. pos.h = parent->pos.h;
  1049. pos.x += 3; pos.y += 6;
  1050. }
  1051. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1052. {
  1053. positions = 18;
  1054. }
  1055. else
  1056. {
  1057. switch(tabType)
  1058. {
  1059. case CMenuScreen::newGame:
  1060. parseMaps(getFiles("Maps/", EResType::MAP));
  1061. positions = 18;
  1062. break;
  1063. case CMenuScreen::loadGame:
  1064. case CMenuScreen::saveGame:
  1065. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1066. if(tabType == CMenuScreen::loadGame)
  1067. {
  1068. positions = 18;
  1069. }
  1070. else
  1071. {
  1072. positions = 16;
  1073. }
  1074. if(tabType == CMenuScreen::saveGame)
  1075. {
  1076. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1077. txt->filters += CTextInput::filenameFilter;
  1078. }
  1079. break;
  1080. case CMenuScreen::campaignList:
  1081. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1082. positions = 18;
  1083. break;
  1084. default:
  1085. assert(0);
  1086. break;
  1087. }
  1088. }
  1089. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1090. if (tabType != CMenuScreen::campaignList)
  1091. {
  1092. //size filter buttons
  1093. {
  1094. int sizes[] = {36, 72, 108, 144, 0};
  1095. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1096. for(int i = 0; i < 5; i++)
  1097. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1098. }
  1099. //sort buttons buttons
  1100. {
  1101. int xpos[] = {23, 55, 88, 121, 306, 339};
  1102. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1103. for(int i = 0; i < 6; i++)
  1104. {
  1105. ESortBy criteria = (ESortBy)i;
  1106. if(criteria == _name)
  1107. criteria = generalSortingBy;
  1108. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1109. }
  1110. }
  1111. }
  1112. else
  1113. {
  1114. //sort by buttons
  1115. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1116. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1117. }
  1118. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1119. slider->addUsedEvents(WHEEL);
  1120. formatIcons = std::make_shared<CAnimation>("SCSELC.DEF");
  1121. formatIcons->load();
  1122. sortingBy = _format;
  1123. ascending = true;
  1124. filter(0);
  1125. //select(0);
  1126. switch(tabType)
  1127. {
  1128. case CMenuScreen::newGame:
  1129. selectFName("Maps/Arrogance");
  1130. break;
  1131. case CMenuScreen::loadGame:
  1132. case CMenuScreen::campaignList:
  1133. select(0);
  1134. break;
  1135. case CMenuScreen::saveGame:;
  1136. if(saveGameName.empty())
  1137. {
  1138. txt->setText("NEWGAME");
  1139. }
  1140. else
  1141. {
  1142. selectFName(saveGameName);
  1143. }
  1144. }
  1145. }
  1146. SelectionTab::~SelectionTab()
  1147. {
  1148. formatIcons->unload();
  1149. }
  1150. void SelectionTab::sortBy( int criteria )
  1151. {
  1152. if(criteria == sortingBy)
  1153. {
  1154. ascending = !ascending;
  1155. }
  1156. else
  1157. {
  1158. sortingBy = (ESortBy)criteria;
  1159. ascending = true;
  1160. }
  1161. sort();
  1162. selectAbs(0);
  1163. }
  1164. void SelectionTab::sort()
  1165. {
  1166. if(sortingBy != generalSortingBy)
  1167. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1168. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1169. if(!ascending)
  1170. std::reverse(curItems.begin(), curItems.end());
  1171. redraw();
  1172. }
  1173. void SelectionTab::select( int position )
  1174. {
  1175. if(!curItems.size()) return;
  1176. // New selection. py is the index in curItems.
  1177. int py = position + slider->getValue();
  1178. vstd::amax(py, 0);
  1179. vstd::amin(py, curItems.size()-1);
  1180. selectionPos = py;
  1181. if(position < 0)
  1182. slider->moveBy(position);
  1183. else if(position >= positions)
  1184. slider->moveBy(position - positions + 1);
  1185. if(txt)
  1186. {
  1187. auto filename = *CResourceHandler::get("local")->getResourceName(
  1188. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1189. txt->setText(filename.stem().string());
  1190. }
  1191. onSelect(curItems[py]);
  1192. }
  1193. void SelectionTab::selectAbs( int position )
  1194. {
  1195. select(position - slider->getValue());
  1196. }
  1197. int SelectionTab::getPosition( int x, int y )
  1198. {
  1199. return -1;
  1200. }
  1201. void SelectionTab::sliderMove( int slidPos )
  1202. {
  1203. if(!slider) return; //ignore spurious call when slider is being created
  1204. redraw();
  1205. }
  1206. // Display the tab with the scenario names
  1207. //
  1208. // elemIdx is the index of the maps or saved game to display on line 0
  1209. // slider->capacity contains the number of available screen lines
  1210. // slider->positionsAmnt is the number of elements after filtering
  1211. void SelectionTab::printMaps(SDL_Surface *to)
  1212. {
  1213. int elemIdx = slider->getValue();
  1214. // Display all elements if there's enough space
  1215. //if(slider->amount < slider->capacity)
  1216. // elemIdx = 0;
  1217. SDL_Color itemColor;
  1218. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1219. {
  1220. CMapInfo *currentItem = curItems[elemIdx];
  1221. if (elemIdx == selectionPos)
  1222. itemColor=Colors::YELLOW;
  1223. else
  1224. itemColor=Colors::WHITE;
  1225. if(tabType != CMenuScreen::campaignList)
  1226. {
  1227. //amount of players
  1228. std::ostringstream ostr(std::ostringstream::out);
  1229. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1230. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1231. //map size
  1232. std::string temp2 = "C";
  1233. switch (currentItem->mapHeader->width)
  1234. {
  1235. case 36:
  1236. temp2="S";
  1237. break;
  1238. case 72:
  1239. temp2="M";
  1240. break;
  1241. case 108:
  1242. temp2="L";
  1243. break;
  1244. case 144:
  1245. temp2="XL";
  1246. break;
  1247. }
  1248. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1249. int frame = -1, group = 0;
  1250. switch (currentItem->mapHeader->version)
  1251. {
  1252. case EMapFormat::ROE:
  1253. frame = 0;
  1254. break;
  1255. case EMapFormat::AB:
  1256. frame = 1;
  1257. break;
  1258. case EMapFormat::SOD:
  1259. frame = 2;
  1260. break;
  1261. case EMapFormat::WOG:
  1262. frame = 3;
  1263. break;
  1264. case EMapFormat::VCMI:
  1265. frame = 0;
  1266. group = 1;
  1267. break;
  1268. default:
  1269. // Unknown version. Be safe and ignore that map
  1270. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1271. continue;
  1272. }
  1273. IImage * icon = formatIcons->getImage(frame,group);
  1274. if(icon)
  1275. {
  1276. icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
  1277. icon->decreaseRef();
  1278. }
  1279. //victory conditions
  1280. icon = CGP->victoryIcons->getImage(currentItem->mapHeader->victoryIconIndex,0);
  1281. if(icon)
  1282. {
  1283. icon->draw(to, pos.x + 306, pos.y + 117 + line * 25);
  1284. icon->decreaseRef();
  1285. }
  1286. //loss conditions
  1287. icon = CGP->lossIcons->getImage(currentItem->mapHeader->defeatIconIndex,0);
  1288. if(icon)
  1289. {
  1290. icon->draw(to, pos.x + 339, pos.y + 117 + line * 25);
  1291. icon->decreaseRef();
  1292. }
  1293. }
  1294. else //if campaign
  1295. {
  1296. //number of maps in campaign
  1297. std::ostringstream ostr(std::ostringstream::out);
  1298. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1299. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1300. }
  1301. std::string name;
  1302. if(tabType == CMenuScreen::newGame)
  1303. {
  1304. if (!currentItem->mapHeader->name.length())
  1305. currentItem->mapHeader->name = "Unnamed";
  1306. name = currentItem->mapHeader->name;
  1307. }
  1308. else if(tabType == CMenuScreen::campaignList)
  1309. {
  1310. name = currentItem->campaignHeader->name;
  1311. }
  1312. else
  1313. {
  1314. name = CResourceHandler::get("local")->getResourceName(
  1315. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
  1316. }
  1317. //print name
  1318. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1319. }
  1320. }
  1321. void SelectionTab::showAll(SDL_Surface * to)
  1322. {
  1323. CIntObject::showAll(to);
  1324. printMaps(to);
  1325. std::string title;
  1326. switch(tabType) {
  1327. case CMenuScreen::newGame:
  1328. title = CGI->generaltexth->arraytxt[229];
  1329. break;
  1330. case CMenuScreen::loadGame:
  1331. title = CGI->generaltexth->arraytxt[230];
  1332. break;
  1333. case CMenuScreen::saveGame:
  1334. title = CGI->generaltexth->arraytxt[231];
  1335. break;
  1336. case CMenuScreen::campaignList:
  1337. title = CGI->generaltexth->allTexts[726];
  1338. break;
  1339. }
  1340. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1341. if(tabType != CMenuScreen::campaignList)
  1342. {
  1343. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1344. }
  1345. }
  1346. void SelectionTab::clickLeft( tribool down, bool previousState )
  1347. {
  1348. if(down)
  1349. {
  1350. int line = getLine();
  1351. if(line != -1)
  1352. select(line);
  1353. }
  1354. }
  1355. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1356. {
  1357. if(key.state != SDL_PRESSED) return;
  1358. int moveBy = 0;
  1359. switch(key.keysym.sym)
  1360. {
  1361. case SDLK_UP:
  1362. moveBy = -1;
  1363. break;
  1364. case SDLK_DOWN:
  1365. moveBy = +1;
  1366. break;
  1367. case SDLK_PAGEUP:
  1368. moveBy = -positions+1;
  1369. break;
  1370. case SDLK_PAGEDOWN:
  1371. moveBy = +positions-1;
  1372. break;
  1373. case SDLK_HOME:
  1374. select(-slider->getValue());
  1375. return;
  1376. case SDLK_END:
  1377. select(curItems.size() - slider->getValue());
  1378. return;
  1379. default:
  1380. return;
  1381. }
  1382. select(selectionPos - slider->getValue() + moveBy);
  1383. }
  1384. void SelectionTab::onDoubleClick()
  1385. {
  1386. if(getLine() != -1) //double clicked scenarios list
  1387. {
  1388. //act as if start button was pressed
  1389. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1390. }
  1391. }
  1392. int SelectionTab::getLine()
  1393. {
  1394. int line = -1;
  1395. Point clickPos(GH.current->button.x, GH.current->button.y);
  1396. clickPos = clickPos - pos.topLeft();
  1397. // Ignore clicks on save name area
  1398. int maxPosY;
  1399. if(tabType == CMenuScreen::saveGame)
  1400. maxPosY = 516;
  1401. else
  1402. maxPosY = 564;
  1403. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1404. {
  1405. line = (clickPos.y-115) / 25; //which line
  1406. }
  1407. return line;
  1408. }
  1409. void SelectionTab::selectFName( std::string fname )
  1410. {
  1411. boost::to_upper(fname);
  1412. for(int i = curItems.size() - 1; i >= 0; i--)
  1413. {
  1414. if(curItems[i]->fileURI == fname)
  1415. {
  1416. slider->moveTo(i);
  1417. selectAbs(i);
  1418. return;
  1419. }
  1420. }
  1421. selectAbs(0);
  1422. }
  1423. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1424. {
  1425. return curItems.empty() ? nullptr : curItems[selectionPos];
  1426. }
  1427. CRandomMapTab::CRandomMapTab()
  1428. {
  1429. OBJ_CONSTRUCTION;
  1430. bg = new CPicture("RANMAPBK", 0, 6);
  1431. // Map Size
  1432. mapSizeBtnGroup = new CToggleGroup(0);
  1433. mapSizeBtnGroup->pos.y += 81;
  1434. mapSizeBtnGroup->pos.x += 158;
  1435. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1436. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1437. mapSizeBtnGroup->setSelected(1);
  1438. mapSizeBtnGroup->addCallback([&](int btnId)
  1439. {
  1440. auto mapSizeVal = getPossibleMapSizes();
  1441. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1442. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1443. if(!SEL->isGuest())
  1444. updateMapInfo();
  1445. });
  1446. // Two levels
  1447. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1448. //twoLevelsBtn->select(true); for now, deactivated
  1449. twoLevelsBtn->addCallback([&](bool on)
  1450. {
  1451. mapGenOptions.setHasTwoLevels(on);
  1452. if(!SEL->isGuest())
  1453. updateMapInfo();
  1454. });
  1455. // Create number defs list
  1456. std::vector<std::string> numberDefs;
  1457. for(int i = 0; i <= 8; ++i)
  1458. {
  1459. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1460. }
  1461. const int NUMBERS_WIDTH = 32;
  1462. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1463. // Amount of players
  1464. playersCntGroup = new CToggleGroup(0);
  1465. playersCntGroup->pos.y += 153;
  1466. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1467. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1468. playersCntGroup->addCallback([&](int btnId)
  1469. {
  1470. mapGenOptions.setPlayerCount(btnId);
  1471. deactivateButtonsFrom(teamsCntGroup, btnId);
  1472. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1473. validatePlayersCnt(btnId);
  1474. if(!SEL->isGuest())
  1475. updateMapInfo();
  1476. });
  1477. // Amount of teams
  1478. teamsCntGroup = new CToggleGroup(0);
  1479. teamsCntGroup->pos.y += 219;
  1480. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1481. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1482. teamsCntGroup->addCallback([&](int btnId)
  1483. {
  1484. mapGenOptions.setTeamCount(btnId);
  1485. if(!SEL->isGuest())
  1486. updateMapInfo();
  1487. });
  1488. // Computer only players
  1489. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1490. compOnlyPlayersCntGroup->pos.y += 285;
  1491. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1492. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1493. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1494. {
  1495. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1496. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1497. validateCompOnlyPlayersCnt(btnId);
  1498. if(!SEL->isGuest())
  1499. updateMapInfo();
  1500. });
  1501. // Computer only teams
  1502. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1503. compOnlyTeamsCntGroup->pos.y += 351;
  1504. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1505. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1506. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1507. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1508. {
  1509. mapGenOptions.setCompOnlyTeamCount(btnId);
  1510. if(!SEL->isGuest())
  1511. updateMapInfo();
  1512. });
  1513. const int WIDE_BTN_WIDTH = 85;
  1514. // Water content
  1515. waterContentGroup = new CToggleGroup(0);
  1516. waterContentGroup->pos.y += 419;
  1517. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1518. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1519. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1520. waterContentGroup->addCallback([&](int btnId)
  1521. {
  1522. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1523. });
  1524. // Monster strength
  1525. monsterStrengthGroup = new CToggleGroup(0);
  1526. monsterStrengthGroup->pos.y += 485;
  1527. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1528. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1529. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1530. monsterStrengthGroup->addCallback([&](int btnId)
  1531. {
  1532. if (btnId < 0)
  1533. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1534. else
  1535. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1536. });
  1537. // Show random maps btn
  1538. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1539. // Initialize map info object
  1540. if(!SEL->isGuest())
  1541. updateMapInfo();
  1542. }
  1543. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1544. {
  1545. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1546. // Buttons are relative to button group, TODO better solution?
  1547. SObjectConstruction obj__i(group);
  1548. const std::string RANDOM_DEF = "RANRAND";
  1549. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1550. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1551. }
  1552. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1553. {
  1554. // Buttons are relative to button group, TODO better solution?
  1555. SObjectConstruction obj__i(group);
  1556. int cnt = nEnd - nStart + 1;
  1557. for(int i = 0; i < cnt; ++i)
  1558. {
  1559. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1560. // For blocked state we should use pressed image actually
  1561. button->setImageOrder(0, 1, 1, 3);
  1562. group->addToggle(i + nStart, button);
  1563. }
  1564. }
  1565. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1566. {
  1567. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1568. for(auto toggle : group->buttons)
  1569. {
  1570. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1571. {
  1572. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1573. {
  1574. button->block(false);
  1575. }
  1576. else
  1577. {
  1578. button->block(true);
  1579. }
  1580. }
  1581. }
  1582. }
  1583. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1584. {
  1585. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1586. {
  1587. return;
  1588. }
  1589. if(mapGenOptions.getTeamCount() >= playersCnt)
  1590. {
  1591. mapGenOptions.setTeamCount(playersCnt - 1);
  1592. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1593. }
  1594. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1595. {
  1596. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1597. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1598. }
  1599. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1600. }
  1601. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1602. {
  1603. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1604. {
  1605. return;
  1606. }
  1607. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1608. {
  1609. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1610. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1611. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1612. }
  1613. }
  1614. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1615. {
  1616. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1617. }
  1618. void CRandomMapTab::showAll(SDL_Surface * to)
  1619. {
  1620. CIntObject::showAll(to);
  1621. // Headline
  1622. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1623. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1624. // Map size
  1625. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1626. // Players cnt
  1627. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1628. // Teams cnt
  1629. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1630. // Computer only players cnt
  1631. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1632. // Computer only teams cnt
  1633. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1634. // Water content
  1635. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1636. // Monster strength
  1637. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1638. }
  1639. void CRandomMapTab::updateMapInfo()
  1640. {
  1641. // Generate header info
  1642. mapInfo = make_unique<CMapInfo>();
  1643. mapInfo->isRandomMap = true;
  1644. mapInfo->mapHeader = make_unique<CMapHeader>();
  1645. mapInfo->mapHeader->version = EMapFormat::SOD;
  1646. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1647. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1648. mapInfo->mapHeader->difficulty = 1; // Normal
  1649. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1650. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1651. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1652. // Generate player information
  1653. mapInfo->mapHeader->players.clear();
  1654. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1655. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1656. playersToGen = mapGenOptions.getPlayerCount();
  1657. mapInfo->mapHeader->howManyTeams = playersToGen;
  1658. for(int i = 0; i < playersToGen; ++i)
  1659. {
  1660. PlayerInfo player;
  1661. player.isFactionRandom = true;
  1662. player.canComputerPlay = true;
  1663. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1664. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1665. {
  1666. player.canHumanPlay = false;
  1667. }
  1668. else
  1669. {
  1670. player.canHumanPlay = true;
  1671. }
  1672. player.team = TeamID(i);
  1673. player.hasMainTown = true;
  1674. player.generateHeroAtMainTown = true;
  1675. mapInfo->mapHeader->players.push_back(player);
  1676. }
  1677. mapInfoChanged(mapInfo.get());
  1678. }
  1679. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1680. {
  1681. return mapInfoChanged;
  1682. }
  1683. const CMapInfo * CRandomMapTab::getMapInfo() const
  1684. {
  1685. return mapInfo.get();
  1686. }
  1687. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1688. {
  1689. return mapGenOptions;
  1690. }
  1691. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1692. {
  1693. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1694. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1695. playersCntGroup->setSelected(opts->getPlayerCount());
  1696. teamsCntGroup->setSelected(opts->getTeamCount());
  1697. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1698. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1699. waterContentGroup->setSelected(opts->getWaterContent());
  1700. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1701. }
  1702. CChatBox::CChatBox(const Rect &rect)
  1703. {
  1704. OBJ_CONSTRUCTION;
  1705. pos += rect;
  1706. addUsedEvents(KEYBOARD | TEXTINPUT);
  1707. captureAllKeys = true;
  1708. type |= REDRAW_PARENT;
  1709. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1710. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1711. inputBox->removeUsedEvents(KEYBOARD);
  1712. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1713. chatHistory->label->color = Colors::GREEN;
  1714. }
  1715. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1716. {
  1717. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1718. {
  1719. SEL->postChatMessage(inputBox->text);
  1720. inputBox->setText("");
  1721. }
  1722. else
  1723. inputBox->keyPressed(key);
  1724. }
  1725. void CChatBox::addNewMessage(const std::string &text)
  1726. {
  1727. CCS->soundh->playSound("CHAT");
  1728. chatHistory->setText(chatHistory->label->text + text + "\n");
  1729. if(chatHistory->slider)
  1730. chatHistory->slider->moveToMax();
  1731. }
  1732. InfoCard::InfoCard( bool Network )
  1733. : sizes(nullptr), bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1734. difficulty(nullptr)
  1735. {
  1736. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1737. CIntObject::type |= REDRAW_PARENT;
  1738. pos.x += 393;
  1739. pos.y += 6;
  1740. addUsedEvents(RCLICK);
  1741. mapDescription = nullptr;
  1742. Rect descriptionRect(26, 149, 320, 115);
  1743. mapDescription = new CTextBox("", descriptionRect, 1);
  1744. if(SEL->screenType == CMenuScreen::campaignList)
  1745. {
  1746. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1747. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1748. }
  1749. else
  1750. {
  1751. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1752. parent->addChild(bg);
  1753. auto it = vstd::find(parent->children, this); //our position among parent children
  1754. parent->children.insert(it, bg); //put BG before us
  1755. parent->children.pop_back();
  1756. pos.w = bg->pos.w;
  1757. pos.h = bg->pos.h;
  1758. sizes = new CAnimImage("SCNRMPSZ", 4, 0, 318, 22);//let it be custom size (frame 4) by default
  1759. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1760. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  1761. sFlags->load();
  1762. difficulty = new CToggleGroup(0);
  1763. {
  1764. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1765. for(int i = 0; i < 5; i++)
  1766. {
  1767. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1768. difficulty->addToggle(i, button);
  1769. if(SEL->screenType != CMenuScreen::newGame)
  1770. button->block(true);
  1771. }
  1772. }
  1773. if(network)
  1774. {
  1775. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1776. chat = new CChatBox(Rect(26, 132, 340, 132));
  1777. chatOn = true;
  1778. mapDescription->disable();
  1779. }
  1780. }
  1781. victory = new CAnimImage("SCNRVICT",0, 0, 24, 302);
  1782. victory->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1783. loss = new CAnimImage("SCNRLOSS", 0, 0, 24, 359);
  1784. loss->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1785. }
  1786. InfoCard::~InfoCard()
  1787. {
  1788. if(sFlags)
  1789. sFlags->unload();
  1790. }
  1791. void InfoCard::showAll(SDL_Surface * to)
  1792. {
  1793. CIntObject::showAll(to);
  1794. //blit texts
  1795. if(SEL->screenType != CMenuScreen::campaignList)
  1796. {
  1797. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1798. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1799. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1800. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1801. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1802. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1803. if(!chatOn)
  1804. {
  1805. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1806. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1807. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1808. }
  1809. else //players list
  1810. {
  1811. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1812. int playerSoFar = 0;
  1813. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1814. {
  1815. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1816. {
  1817. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1818. playerNames.erase(i->second.playerID);
  1819. }
  1820. }
  1821. playerSoFar = 0;
  1822. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1823. {
  1824. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1825. }
  1826. }
  1827. }
  1828. if(SEL->current)
  1829. {
  1830. if(SEL->screenType != CMenuScreen::campaignList)
  1831. {
  1832. if(!chatOn)
  1833. {
  1834. CMapHeader * header = SEL->current->mapHeader.get();
  1835. //victory conditions
  1836. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1837. victory->setFrame(header->victoryIconIndex);
  1838. victory->showAll(to);
  1839. //loss conditoins
  1840. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1841. loss->setFrame(header->defeatIconIndex);
  1842. loss->showAll(to);
  1843. }
  1844. //difficulty
  1845. assert(SEL->current->mapHeader->difficulty <= 4);
  1846. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1847. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1848. //selecting size icon
  1849. switch (SEL->current->mapHeader->width)
  1850. {
  1851. case 36:
  1852. sizes->setFrame(0);
  1853. break;
  1854. case 72:
  1855. sizes->setFrame(1);
  1856. break;
  1857. case 108:
  1858. sizes->setFrame(2);
  1859. break;
  1860. case 144:
  1861. sizes->setFrame(3);
  1862. break;
  1863. default:
  1864. sizes->setFrame(4);
  1865. break;
  1866. }
  1867. sizes->showAll(to);
  1868. if(SEL->screenType == CMenuScreen::loadGame)
  1869. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1870. //print flags
  1871. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1872. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1873. TeamID myT;
  1874. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1875. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1876. else
  1877. myT = TeamID::NO_TEAM;
  1878. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1879. {
  1880. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1881. IImage * flag = sFlags->getImage(i->first.getNum(),0);
  1882. flag->draw(to, pos.x + *myx, pos.y + 399);
  1883. *myx += flag->width();
  1884. flag->decreaseRef();
  1885. }
  1886. std::string tob;
  1887. switch (SEL->sInfo.difficulty)
  1888. {
  1889. case 0:
  1890. tob="80%";
  1891. break;
  1892. case 1:
  1893. tob="100%";
  1894. break;
  1895. case 2:
  1896. tob="130%";
  1897. break;
  1898. case 3:
  1899. tob="160%";
  1900. break;
  1901. case 4:
  1902. tob="200%";
  1903. break;
  1904. }
  1905. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1906. }
  1907. //blit description
  1908. std::string name;
  1909. if (SEL->screenType == CMenuScreen::campaignList)
  1910. {
  1911. name = SEL->current->campaignHeader->name;
  1912. }
  1913. else
  1914. {
  1915. name = SEL->current->mapHeader->name;
  1916. }
  1917. //name
  1918. if (name.length())
  1919. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1920. else
  1921. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1922. }
  1923. }
  1924. void InfoCard::changeSelection( const CMapInfo *to )
  1925. {
  1926. if(to && mapDescription)
  1927. {
  1928. if (SEL->screenType == CMenuScreen::campaignList)
  1929. mapDescription->setText(to->campaignHeader->description);
  1930. else
  1931. mapDescription->setText(to->mapHeader->description);
  1932. mapDescription->label->scrollTextTo(0);
  1933. if (mapDescription->slider)
  1934. mapDescription->slider->moveToMin();
  1935. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1936. //difficulty->block(true);
  1937. difficulty->setSelected(SEL->sInfo.difficulty);
  1938. }
  1939. }
  1940. redraw();
  1941. }
  1942. void InfoCard::clickRight( tribool down, bool previousState )
  1943. {
  1944. static const Rect flagArea(19, 397, 335, 23);
  1945. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1946. showTeamsPopup();
  1947. }
  1948. void InfoCard::showTeamsPopup()
  1949. {
  1950. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1951. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1952. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1953. {
  1954. std::vector<ui8> flags;
  1955. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1956. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1957. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1958. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1959. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1960. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1961. flags.push_back(j);
  1962. int curx = 128 - 9*flags.size();
  1963. for(auto & flag : flags)
  1964. {
  1965. IImage * icon = sFlags->getImage(flag,0);
  1966. icon->draw(bmp, curx, 75 + 50*i);
  1967. icon->decreaseRef();
  1968. curx += 18;
  1969. }
  1970. }
  1971. GH.pushInt(new CInfoPopup(bmp, true));
  1972. }
  1973. void InfoCard::toggleChat()
  1974. {
  1975. setChat(!chatOn);
  1976. }
  1977. void InfoCard::setChat(bool activateChat)
  1978. {
  1979. if(chatOn == activateChat)
  1980. return;
  1981. assert(active);
  1982. if(activateChat)
  1983. {
  1984. mapDescription->disable();
  1985. chat->enable();
  1986. playerListBg->enable();
  1987. }
  1988. else
  1989. {
  1990. mapDescription->enable();
  1991. chat->disable();
  1992. playerListBg->disable();
  1993. }
  1994. chatOn = activateChat;
  1995. GH.totalRedraw();
  1996. }
  1997. OptionsTab::OptionsTab():
  1998. turnDuration(nullptr)
  1999. {
  2000. OBJ_CONSTRUCTION;
  2001. bg = new CPicture("ADVOPTBK", 0, 6);
  2002. pos = bg->pos;
  2003. if(SEL->screenType == CMenuScreen::newGame)
  2004. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  2005. }
  2006. OptionsTab::~OptionsTab()
  2007. {
  2008. }
  2009. void OptionsTab::showAll(SDL_Surface * to)
  2010. {
  2011. CIntObject::showAll(to);
  2012. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  2013. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  2014. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  2015. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  2016. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  2017. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  2018. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  2019. if (turnDuration)
  2020. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  2021. }
  2022. void OptionsTab::nextCastle( PlayerColor player, int dir )
  2023. {
  2024. if(SEL->isGuest())
  2025. {
  2026. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  2027. return;
  2028. }
  2029. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2030. si16 &cur = s.castle;
  2031. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  2032. if (cur == PlayerSettings::NONE) //no change
  2033. return;
  2034. if (cur == PlayerSettings::RANDOM) //first/last available
  2035. {
  2036. if (dir > 0)
  2037. cur = *allowed.begin(); //id of first town
  2038. else
  2039. cur = *allowed.rbegin(); //id of last town
  2040. }
  2041. else // next/previous available
  2042. {
  2043. if ( (cur == *allowed.begin() && dir < 0 )
  2044. || (cur == *allowed.rbegin() && dir > 0) )
  2045. cur = -1;
  2046. else
  2047. {
  2048. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2049. auto iter = allowed.find(cur);
  2050. std::advance(iter, dir);
  2051. cur = *iter;
  2052. }
  2053. }
  2054. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2055. {
  2056. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2057. s.hero = PlayerSettings::RANDOM;
  2058. }
  2059. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2060. s.bonus = PlayerSettings::RANDOM;
  2061. entries[player]->selectButtons();
  2062. SEL->propagateOptions();
  2063. entries[player]->update();
  2064. redraw();
  2065. }
  2066. void OptionsTab::nextHero( PlayerColor player, int dir )
  2067. {
  2068. if(SEL->isGuest())
  2069. {
  2070. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2071. return;
  2072. }
  2073. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2074. int old = s.hero;
  2075. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2076. return;
  2077. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2078. {
  2079. int max = CGI->heroh->heroes.size(),
  2080. min = 0;
  2081. s.hero = nextAllowedHero(player, min,max,0,dir);
  2082. }
  2083. else
  2084. {
  2085. if(dir > 0)
  2086. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2087. else
  2088. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2089. }
  2090. if(old != s.hero)
  2091. {
  2092. usedHeroes.erase(old);
  2093. usedHeroes.insert(s.hero);
  2094. entries[player]->update();
  2095. redraw();
  2096. }
  2097. SEL->propagateOptions();
  2098. }
  2099. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2100. {
  2101. if(dir>0)
  2102. {
  2103. for(int i=min+incl; i<=max-incl; i++)
  2104. if(canUseThisHero(player, i))
  2105. return i;
  2106. }
  2107. else
  2108. {
  2109. for(int i=max-incl; i>=min+incl; i--)
  2110. if(canUseThisHero(player, i))
  2111. return i;
  2112. }
  2113. return -1;
  2114. }
  2115. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2116. {
  2117. return CGI->heroh->heroes.size() > ID
  2118. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2119. && !vstd::contains(usedHeroes, ID)
  2120. && SEL->current->mapHeader->allowedHeroes[ID];
  2121. }
  2122. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2123. {
  2124. if(SEL->isGuest())
  2125. {
  2126. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2127. return;
  2128. }
  2129. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2130. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2131. if (s.hero==PlayerSettings::NONE &&
  2132. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2133. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2134. {
  2135. if (dir<0)
  2136. ret=PlayerSettings::RANDOM;
  2137. else ret=PlayerSettings::GOLD;
  2138. }
  2139. if(ret > PlayerSettings::RESOURCE)
  2140. ret = PlayerSettings::RANDOM;
  2141. if(ret < PlayerSettings::RANDOM)
  2142. ret = PlayerSettings::RESOURCE;
  2143. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2144. {
  2145. if (dir<0)
  2146. ret=PlayerSettings::GOLD;
  2147. else ret=PlayerSettings::RANDOM;
  2148. }
  2149. SEL->propagateOptions();
  2150. entries[player]->update();
  2151. redraw();
  2152. }
  2153. void OptionsTab::recreate()
  2154. {
  2155. for(auto & elem : entries)
  2156. {
  2157. delete elem.second;
  2158. }
  2159. entries.clear();
  2160. usedHeroes.clear();
  2161. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2162. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2163. {
  2164. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2165. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2166. for(auto & heroe : heroes)
  2167. usedHeroes.insert(heroe.heroId);
  2168. }
  2169. }
  2170. void OptionsTab::setTurnLength( int npos )
  2171. {
  2172. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2173. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2174. SEL->sInfo.turnTime = times[npos];
  2175. redraw();
  2176. }
  2177. void OptionsTab::flagPressed( PlayerColor color )
  2178. {
  2179. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2180. PlayerSettings *old = nullptr;
  2181. if(SEL->playerNames.size() == 1) //single player -> just swap
  2182. {
  2183. if(color == playerColor) //that color is already selected, no action needed
  2184. return;
  2185. old = &SEL->sInfo.playerInfos[playerColor];
  2186. swapPlayers(*old, clicked);
  2187. }
  2188. else
  2189. {
  2190. //identify clicked player
  2191. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2192. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2193. {
  2194. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2195. SEL->setPlayer(restPos, playerToRestore.id);
  2196. playerToRestore.reset();
  2197. }
  2198. int newPlayer; //which player will take clicked position
  2199. //who will be put here?
  2200. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2201. {
  2202. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2203. if(!newPlayer) //no "free" player -> get just first one
  2204. newPlayer = SEL->playerNames.begin()->first;
  2205. }
  2206. else //human clicked -> take next
  2207. {
  2208. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2209. i++; //player AFTER clicked one
  2210. if(i != SEL->playerNames.end())
  2211. newPlayer = i->first;
  2212. else
  2213. newPlayer = 0; //AI if we scrolled through all players
  2214. }
  2215. SEL->setPlayer(clicked, newPlayer); //put player
  2216. //if that player was somewhere else, we need to replace him with computer
  2217. if(newPlayer) //not AI
  2218. {
  2219. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2220. {
  2221. int curNameID = i->second.playerID;
  2222. if(i->first != color && curNameID == newPlayer)
  2223. {
  2224. assert(i->second.playerID);
  2225. playerToRestore.color = i->first;
  2226. playerToRestore.id = newPlayer;
  2227. SEL->setPlayer(i->second, 0); //set computer
  2228. old = &i->second;
  2229. break;
  2230. }
  2231. }
  2232. }
  2233. }
  2234. entries[clicked.color]->selectButtons();
  2235. if(old)
  2236. {
  2237. entries[old->color]->selectButtons();
  2238. if(old->hero >= 0)
  2239. usedHeroes.erase(old->hero);
  2240. old->hero = entries[old->color]->pi.defaultHero();
  2241. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2242. }
  2243. SEL->propagateOptions();
  2244. GH.totalRedraw();
  2245. }
  2246. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2247. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2248. {
  2249. OBJ_CONSTRUCTION;
  2250. defActions |= SHARE_POS;
  2251. int serial = 0;
  2252. for(int g=0; g < s.color.getNum(); ++g)
  2253. {
  2254. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2255. if( itred.canComputerPlay || itred.canHumanPlay)
  2256. serial++;
  2257. }
  2258. pos.x += 54;
  2259. pos.y += 122 + serial*50;
  2260. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2261. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2262. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2263. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2264. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2265. if(SEL->screenType == CMenuScreen::newGame)
  2266. {
  2267. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2268. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2269. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2270. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2271. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2272. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2273. }
  2274. else
  2275. for(auto & elem : btns)
  2276. elem = nullptr;
  2277. selectButtons();
  2278. assert(SEL->current && SEL->current->mapHeader);
  2279. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2280. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2281. if(p.canHumanPlay && p.canComputerPlay)
  2282. whoCanPlay = HUMAN_OR_CPU;
  2283. else if(p.canComputerPlay)
  2284. whoCanPlay = CPU;
  2285. else
  2286. whoCanPlay = HUMAN;
  2287. if(SEL->screenType != CMenuScreen::scenarioInfo
  2288. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2289. {
  2290. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2291. flag->hoverable = true;
  2292. flag->block(SEL->isGuest());
  2293. }
  2294. else
  2295. flag = nullptr;
  2296. town = new SelectedBox(Point(119, 2), s, TOWN);
  2297. hero = new SelectedBox(Point(195, 2), s, HERO);
  2298. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2299. }
  2300. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2301. {
  2302. CIntObject::showAll(to);
  2303. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2304. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2305. }
  2306. void OptionsTab::PlayerOptionsEntry::update()
  2307. {
  2308. town->update();
  2309. hero->update();
  2310. bonus->update();
  2311. }
  2312. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2313. {
  2314. if(!btns[0])
  2315. return;
  2316. if( (pi.defaultCastle() != -1) //fixed tow
  2317. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2318. {
  2319. btns[0]->disable();
  2320. btns[1]->disable();
  2321. }
  2322. else
  2323. {
  2324. btns[0]->enable();
  2325. btns[1]->enable();
  2326. }
  2327. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2328. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2329. {
  2330. btns[2]->disable();
  2331. btns[3]->disable();
  2332. }
  2333. else
  2334. {
  2335. btns[2]->enable();
  2336. btns[3]->enable();
  2337. }
  2338. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2339. {
  2340. btns[4]->disable();
  2341. btns[5]->disable();
  2342. }
  2343. else
  2344. {
  2345. btns[4]->enable();
  2346. btns[5]->enable();
  2347. }
  2348. }
  2349. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2350. {
  2351. enum EBonusSelection //frames of bonuses file
  2352. {
  2353. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2354. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2355. ARTIFACT = 9, RANDOM = 10,
  2356. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2357. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2358. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2359. };
  2360. switch(type)
  2361. {
  2362. case TOWN:
  2363. switch (settings.castle)
  2364. {
  2365. case PlayerSettings::NONE: return TOWN_NONE;
  2366. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2367. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2368. }
  2369. case HERO:
  2370. switch (settings.hero)
  2371. {
  2372. case PlayerSettings::NONE: return HERO_NONE;
  2373. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2374. default:
  2375. {
  2376. if(settings.heroPortrait >= 0)
  2377. return settings.heroPortrait;
  2378. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2379. }
  2380. }
  2381. case BONUS:
  2382. {
  2383. switch(settings.bonus)
  2384. {
  2385. case PlayerSettings::RANDOM: return RANDOM;
  2386. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2387. case PlayerSettings::GOLD: return GOLD;
  2388. case PlayerSettings::RESOURCE:
  2389. {
  2390. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2391. {
  2392. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2393. case Res::WOOD : return WOOD;
  2394. case Res::MERCURY : return MERCURY;
  2395. case Res::ORE : return ORE;
  2396. case Res::SULFUR : return SULFUR;
  2397. case Res::CRYSTAL : return CRYSTAL;
  2398. case Res::GEMS : return GEM;
  2399. case Res::GOLD : return GOLD;
  2400. case Res::MITHRIL : return MITHRIL;
  2401. }
  2402. }
  2403. }
  2404. }
  2405. }
  2406. return 0;
  2407. }
  2408. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2409. {
  2410. switch(type)
  2411. {
  2412. case OptionsTab::TOWN: return "ITPA";
  2413. case OptionsTab::HERO: return "PortraitsSmall";
  2414. case OptionsTab::BONUS: return "SCNRSTAR";
  2415. }
  2416. return "";
  2417. }
  2418. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2419. {
  2420. switch(type)
  2421. {
  2422. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2423. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2424. case OptionsTab::BONUS:
  2425. {
  2426. switch(settings.bonus)
  2427. {
  2428. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2429. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2430. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2431. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2432. }
  2433. }
  2434. }
  2435. return "";
  2436. }
  2437. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2438. {
  2439. switch(type)
  2440. {
  2441. case TOWN:
  2442. {
  2443. switch (settings.castle)
  2444. {
  2445. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2446. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2447. default : return CGI->townh->factions[settings.castle]->name;
  2448. }
  2449. }
  2450. case HERO:
  2451. {
  2452. switch (settings.hero)
  2453. {
  2454. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2455. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2456. default :
  2457. {
  2458. if (!settings.heroName.empty())
  2459. return settings.heroName;
  2460. return CGI->heroh->heroes[settings.hero]->name;
  2461. }
  2462. }
  2463. }
  2464. case BONUS:
  2465. {
  2466. switch (settings.bonus)
  2467. {
  2468. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2469. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2470. }
  2471. }
  2472. }
  2473. return "";
  2474. }
  2475. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2476. {
  2477. switch(type)
  2478. {
  2479. case TOWN: return getName();
  2480. case HERO:
  2481. {
  2482. if (settings.hero >= 0)
  2483. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2484. return getName();
  2485. }
  2486. case BONUS:
  2487. {
  2488. switch(settings.bonus)
  2489. {
  2490. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2491. case PlayerSettings::RESOURCE:
  2492. {
  2493. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2494. {
  2495. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2496. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2497. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2498. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2499. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2500. }
  2501. }
  2502. }
  2503. }
  2504. }
  2505. return "";
  2506. }
  2507. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2508. {
  2509. switch(type)
  2510. {
  2511. case TOWN: return CGI->generaltexth->allTexts[104];
  2512. case HERO: return CGI->generaltexth->allTexts[102];
  2513. case BONUS:
  2514. {
  2515. switch(settings.bonus)
  2516. {
  2517. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2518. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2519. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2520. case PlayerSettings::RESOURCE:
  2521. {
  2522. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2523. {
  2524. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2525. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2526. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2527. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2528. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2529. }
  2530. }
  2531. }
  2532. }
  2533. }
  2534. return "";
  2535. }
  2536. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2537. CWindowObject(BORDERED | RCLICK_POPUP),
  2538. CPlayerSettingsHelper(helper)
  2539. {
  2540. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2541. int value = PlayerSettings::NONE;
  2542. switch(CPlayerSettingsHelper::type)
  2543. {
  2544. break; case TOWN:
  2545. value = settings.castle;
  2546. break; case HERO:
  2547. value = settings.hero;
  2548. break; case BONUS:
  2549. value = settings.bonus;
  2550. }
  2551. if (value == PlayerSettings::RANDOM)
  2552. genBonusWindow();
  2553. else if (CPlayerSettingsHelper::type == BONUS)
  2554. genBonusWindow();
  2555. else if (CPlayerSettingsHelper::type == HERO)
  2556. genHeroWindow();
  2557. else if (CPlayerSettingsHelper::type == TOWN)
  2558. genTownWindow();
  2559. center();
  2560. }
  2561. void OptionsTab::CPregameTooltipBox::genHeader()
  2562. {
  2563. new CFilledTexture("DIBOXBCK", pos);
  2564. updateShadow();
  2565. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2566. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2567. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2568. }
  2569. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2570. {
  2571. pos = Rect(0, 0, 228, 290);
  2572. genHeader();
  2573. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2574. std::vector<CComponent *> components;
  2575. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2576. for (auto & elem : town->creatures)
  2577. {
  2578. if (!elem.empty())
  2579. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2580. }
  2581. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2582. }
  2583. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2584. {
  2585. pos = Rect(0, 0, 292, 226);
  2586. genHeader();
  2587. // specialty
  2588. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2589. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2590. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2591. }
  2592. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2593. {
  2594. pos = Rect(0, 0, 228, 162);
  2595. genHeader();
  2596. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2597. }
  2598. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2599. :CIntObject(RCLICK, position),
  2600. CPlayerSettingsHelper(settings, type)
  2601. {
  2602. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2603. image = new CAnimImage(getImageName(), getImageIndex());
  2604. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2605. pos = image->pos;
  2606. }
  2607. void OptionsTab::SelectedBox::update()
  2608. {
  2609. image->setFrame(getImageIndex());
  2610. subtitle->setText(getName());
  2611. }
  2612. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2613. {
  2614. if (down)
  2615. {
  2616. // cases when we do not need to display a message
  2617. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2618. return;
  2619. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2620. return;
  2621. GH.pushInt(new CPregameTooltipBox(*this));
  2622. }
  2623. }
  2624. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2625. {
  2626. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2627. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2628. {
  2629. if(it->second.playerID)
  2630. {
  2631. playerColor = it->first;
  2632. }
  2633. }
  2634. pos.w = 762;
  2635. pos.h = 584;
  2636. center(pos);
  2637. assert(LOCPLINT);
  2638. sInfo = *LOCPLINT->cb->getStartInfo();
  2639. assert(!SEL->current);
  2640. current = mapInfoFromGame();
  2641. setPlayersFromGame();
  2642. screenType = CMenuScreen::scenarioInfo;
  2643. card = new InfoCard();
  2644. opt = new OptionsTab();
  2645. opt->recreate();
  2646. card->changeSelection(current);
  2647. card->difficulty->setSelected(startInfo->difficulty);
  2648. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2649. }
  2650. CScenarioInfo::~CScenarioInfo()
  2651. {
  2652. delete current;
  2653. }
  2654. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2655. {
  2656. const CMapHeader * a = aaa->mapHeader.get(),
  2657. * b = bbb->mapHeader.get();
  2658. if(a && b) //if we are sorting scenarios
  2659. {
  2660. switch (sortBy)
  2661. {
  2662. case _format: //by map format (RoE, WoG, etc)
  2663. return (a->version<b->version);
  2664. break;
  2665. case _loscon: //by loss conditions
  2666. return (a->defeatMessage < b->defeatMessage);
  2667. break;
  2668. case _playerAm: //by player amount
  2669. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2670. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2671. for (int i=0;i<8;i++)
  2672. {
  2673. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2674. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2675. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2676. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2677. }
  2678. if (playerAmntB!=playerAmntA)
  2679. return (playerAmntA<playerAmntB);
  2680. else
  2681. return (humenPlayersA<humenPlayersB);
  2682. break;
  2683. case _size: //by size of map
  2684. return (a->width<b->width);
  2685. break;
  2686. case _viccon: //by victory conditions
  2687. return (a->victoryMessage < b->victoryMessage);
  2688. break;
  2689. case _name: //by name
  2690. return boost::ilexicographical_compare(a->name, b->name);
  2691. case _fileName: //by filename
  2692. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2693. default:
  2694. return boost::ilexicographical_compare(a->name, b->name);
  2695. }
  2696. }
  2697. else //if we are sorting campaigns
  2698. {
  2699. switch(sortBy)
  2700. {
  2701. case _numOfMaps: //by number of maps in campaign
  2702. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2703. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2704. break;
  2705. case _name: //by name
  2706. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2707. default:
  2708. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2709. }
  2710. }
  2711. }
  2712. CMultiMode::CMultiMode()
  2713. {
  2714. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2715. bg = new CPicture("MUPOPUP.bmp");
  2716. bg->convertToScreenBPP(); //so we could draw without problems
  2717. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2718. pos = bg->center(); //center, window has size of bg graphic
  2719. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2720. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2721. txt->setText(settings["general"]["playerName"].String()); //Player
  2722. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2723. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2724. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2725. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2726. }
  2727. void CMultiMode::openHotseat()
  2728. {
  2729. GH.pushInt(new CHotSeatPlayers(txt->text));
  2730. }
  2731. void CMultiMode::hostTCP()
  2732. {
  2733. Settings name = settings.write["general"]["playerName"];
  2734. name->String() = txt->text;
  2735. GH.popIntTotally(this);
  2736. if(CServerHandler::DO_NOT_START_SERVER)
  2737. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_HOST));
  2738. else
  2739. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2740. }
  2741. void CMultiMode::joinTCP()
  2742. {
  2743. Settings name = settings.write["general"]["playerName"];
  2744. name->String() = txt->text;
  2745. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_GUEST));
  2746. }
  2747. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2748. {
  2749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2750. bg = new CPicture("MUHOTSEA.bmp");
  2751. pos = bg->center(); //center, window has size of bg graphic
  2752. std::string text = CGI->generaltexth->allTexts[446];
  2753. boost::replace_all(text, "\t","\n");
  2754. Rect boxRect(25, 20, 315, 50);
  2755. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2756. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2757. {
  2758. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2759. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2760. }
  2761. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2762. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2763. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2764. txt[0]->setText(firstPlayer, true);
  2765. txt[0]->giveFocus();
  2766. }
  2767. void CHotSeatPlayers::onChange(std::string newText)
  2768. {
  2769. size_t namesCount = 0;
  2770. for(auto & elem : txt)
  2771. if(!elem->text.empty())
  2772. namesCount++;
  2773. ok->block(namesCount < 2);
  2774. }
  2775. void CHotSeatPlayers::enterSelectionScreen()
  2776. {
  2777. std::map<ui8, std::string> names;
  2778. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2779. if(txt[i]->text.length())
  2780. names[j++] = txt[i]->text;
  2781. Settings name = settings.write["general"]["playerName"];
  2782. name->String() = names.begin()->second;
  2783. GH.popInts(2); //pop MP mode window and this
  2784. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2785. }
  2786. void CBonusSelection::init()
  2787. {
  2788. highlightedRegion = nullptr;
  2789. ourHeader = nullptr;
  2790. diffLb = nullptr;
  2791. diffRb = nullptr;
  2792. bonuses = nullptr;
  2793. selectedMap = 0;
  2794. // Initialize start info
  2795. startInfo.mapname = ourCampaign->camp->header.filename;
  2796. startInfo.mode = StartInfo::CAMPAIGN;
  2797. startInfo.campState = ourCampaign;
  2798. startInfo.turnTime = 0;
  2799. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2800. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2801. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2802. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2803. loadPositionsOfGraphics();
  2804. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2805. pos.h = background->h;
  2806. pos.w = background->w;
  2807. center();
  2808. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2809. blitAt(panel, 456, 6, background);
  2810. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2811. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2812. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2813. //campaign name
  2814. if (ourCampaign->camp->header.name.length())
  2815. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2816. else
  2817. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2818. //map size icon
  2819. sizes = new CAnimImage("SCNRMPSZ",4,0,735, 26);
  2820. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2821. //campaign description
  2822. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2823. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2824. //campaignDescription->showAll(background);
  2825. //map description
  2826. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2827. //bonus choosing
  2828. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2829. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2830. //set left part of window
  2831. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2832. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2833. {
  2834. if(ourCampaign->camp->conquerable(g))
  2835. {
  2836. regions.push_back(new CRegion(this, true, true, g));
  2837. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2838. if(highlightedRegion == nullptr)
  2839. {
  2840. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2841. {
  2842. highlightedRegion = regions.back();
  2843. selectMap(g, true);
  2844. }
  2845. }
  2846. }
  2847. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2848. {
  2849. regions.push_back(new CRegion(this, false, false, g));
  2850. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2851. }
  2852. }
  2853. //allies / enemies
  2854. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2855. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2856. SDL_FreeSurface(panel);
  2857. //difficulty
  2858. std::vector<std::string> difficulty;
  2859. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2860. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2861. //difficulty pics
  2862. for (size_t b=0; b < diffPics.size(); ++b)
  2863. {
  2864. diffPics[b] = new CAnimImage("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF", 0, 0, 709, 455);
  2865. diffPics[b]->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2866. }
  2867. //difficulty selection buttons
  2868. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2869. {
  2870. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2871. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2872. }
  2873. //load miniflags
  2874. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  2875. sFlags->load();
  2876. }
  2877. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2878. {
  2879. init();
  2880. }
  2881. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2882. {
  2883. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2884. init();
  2885. }
  2886. CBonusSelection::~CBonusSelection()
  2887. {
  2888. SDL_FreeSurface(background);
  2889. delete ourHeader;
  2890. sFlags->unload();
  2891. }
  2892. void CBonusSelection::goBack()
  2893. {
  2894. GH.popIntTotally(this);
  2895. }
  2896. void CBonusSelection::showAll(SDL_Surface * to)
  2897. {
  2898. blitAt(background, pos.x, pos.y, to);
  2899. CIntObject::showAll(to);
  2900. show(to);
  2901. if (pos.h != to->h || pos.w != to->w)
  2902. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2903. }
  2904. void CBonusSelection::loadPositionsOfGraphics()
  2905. {
  2906. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2907. int idx = 0;
  2908. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2909. {
  2910. SCampPositions sc;
  2911. sc.campPrefix = campaign["prefix"].String();
  2912. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2913. for(const JsonNode &desc : campaign["desc"].Vector())
  2914. {
  2915. SCampPositions::SRegionDesc rd;
  2916. rd.infix = desc["infix"].String();
  2917. rd.xpos = desc["x"].Float();
  2918. rd.ypos = desc["y"].Float();
  2919. sc.regions.push_back(rd);
  2920. }
  2921. campDescriptions.push_back(sc);
  2922. idx++;
  2923. }
  2924. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2925. }
  2926. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2927. {
  2928. if(initialSelect || selectedMap != mapNr)
  2929. {
  2930. // initialize restart / start button
  2931. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2932. {
  2933. // draw start button
  2934. restartB->disable();
  2935. startB->enable();
  2936. if (!ourCampaign->mapsConquered.empty())
  2937. backB->block(true);
  2938. else
  2939. backB->block(false);
  2940. }
  2941. else
  2942. {
  2943. // draw restart button
  2944. startB->disable();
  2945. restartB->enable();
  2946. backB->block(false);
  2947. }
  2948. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2949. selectedMap = mapNr;
  2950. selectedBonus = boost::none;
  2951. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2952. boost::to_lower(scenarioName);
  2953. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2954. //get header
  2955. delete ourHeader;
  2956. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2957. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2958. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2959. std::map<ui8, std::string> names;
  2960. names[1] = settings["general"]["playerName"].String();
  2961. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2962. mapDescription->setText(ourHeader->description);
  2963. updateBonusSelection();
  2964. GH.totalRedraw();
  2965. }
  2966. }
  2967. void CBonusSelection::show(SDL_Surface * to)
  2968. {
  2969. //map name
  2970. std::string mapName = ourHeader->name;
  2971. if (mapName.length())
  2972. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2973. else
  2974. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2975. //map description
  2976. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2977. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2978. //map size icon
  2979. int temp;
  2980. switch (ourHeader->width)
  2981. {
  2982. case 36:
  2983. temp=0;
  2984. break;
  2985. case 72:
  2986. temp=1;
  2987. break;
  2988. case 108:
  2989. temp=2;
  2990. break;
  2991. case 144:
  2992. temp=3;
  2993. break;
  2994. default:
  2995. temp=4;
  2996. break;
  2997. }
  2998. sizes->setFrame(temp);
  2999. sizes->showAll(to);
  3000. //flags
  3001. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  3002. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  3003. TeamID myT;
  3004. myT = ourHeader->players[playerColor.getNum()].team;
  3005. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  3006. {
  3007. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  3008. IImage * flag = sFlags->getImage(i->first.getNum(),0);
  3009. flag->draw(to, pos.x + *myx, pos.y + 405);
  3010. *myx += flag->width();
  3011. flag->decreaseRef();
  3012. }
  3013. //difficulty
  3014. diffPics[startInfo.difficulty]->showAll(to);
  3015. CIntObject::show(to);
  3016. }
  3017. void CBonusSelection::updateBonusSelection()
  3018. {
  3019. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3020. //graphics:
  3021. //spell - SPELLBON.DEF
  3022. //monster - TWCRPORT.DEF
  3023. //building - BO*.BMP graphics
  3024. //artifact - ARTIFBON.DEF
  3025. //spell scroll - SPELLBON.DEF
  3026. //prim skill - PSKILBON.DEF
  3027. //sec skill - SSKILBON.DEF
  3028. //resource - BORES.DEF
  3029. //player - CREST58.DEF
  3030. //hero - PORTRAITSLARGE (HPL###.BMPs)
  3031. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3032. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3033. updateStartButtonState(-1);
  3034. delete bonuses;
  3035. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3036. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3037. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3038. for(int i = 0; i < bonDescs.size(); i++)
  3039. {
  3040. std::string picName=bonusPics[bonDescs[i].type];
  3041. size_t picNumber=bonDescs[i].info2;
  3042. std::string desc;
  3043. switch(bonDescs[i].type)
  3044. {
  3045. case CScenarioTravel::STravelBonus::SPELL:
  3046. desc = CGI->generaltexth->allTexts[715];
  3047. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3048. break;
  3049. case CScenarioTravel::STravelBonus::MONSTER:
  3050. picNumber = bonDescs[i].info2 + 2;
  3051. desc = CGI->generaltexth->allTexts[717];
  3052. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3053. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3054. break;
  3055. case CScenarioTravel::STravelBonus::BUILDING:
  3056. {
  3057. int faction = -1;
  3058. for(auto & elem : startInfo.playerInfos)
  3059. {
  3060. if (elem.second.playerID)
  3061. {
  3062. faction = elem.second.castle;
  3063. break;
  3064. }
  3065. }
  3066. assert(faction != -1);
  3067. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3068. picName = graphics->ERMUtoPicture[faction][buildID];
  3069. picNumber = -1;
  3070. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3071. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3072. }
  3073. break;
  3074. case CScenarioTravel::STravelBonus::ARTIFACT:
  3075. desc = CGI->generaltexth->allTexts[715];
  3076. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3077. break;
  3078. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3079. desc = CGI->generaltexth->allTexts[716];
  3080. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3081. break;
  3082. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3083. {
  3084. int leadingSkill = -1;
  3085. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3086. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3087. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3088. {
  3089. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3090. {
  3091. leadingSkill = g;
  3092. }
  3093. if (ptr[g] != 0)
  3094. {
  3095. toPrint.push_back(std::make_pair(g, ptr[g]));
  3096. }
  3097. }
  3098. picNumber = leadingSkill;
  3099. desc = CGI->generaltexth->allTexts[715];
  3100. std::string substitute; //text to be printed instead of %s
  3101. for (int v=0; v<toPrint.size(); ++v)
  3102. {
  3103. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3104. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3105. if(v != toPrint.size() - 1)
  3106. {
  3107. substitute += ", ";
  3108. }
  3109. }
  3110. boost::algorithm::replace_first(desc, "%s", substitute);
  3111. break;
  3112. }
  3113. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3114. desc = CGI->generaltexth->allTexts[718];
  3115. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3116. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3117. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3118. break;
  3119. case CScenarioTravel::STravelBonus::RESOURCE:
  3120. {
  3121. int serialResID = 0;
  3122. switch(bonDescs[i].info1)
  3123. {
  3124. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3125. serialResID = bonDescs[i].info1;
  3126. break;
  3127. case 0xFD: //wood + ore
  3128. serialResID = 7;
  3129. break;
  3130. case 0xFE: //rare resources
  3131. serialResID = 8;
  3132. break;
  3133. }
  3134. picNumber = serialResID;
  3135. desc = CGI->generaltexth->allTexts[717];
  3136. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3137. std::string replacement;
  3138. if (serialResID <= 6)
  3139. {
  3140. replacement = CGI->generaltexth->restypes[serialResID];
  3141. }
  3142. else
  3143. {
  3144. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3145. }
  3146. boost::algorithm::replace_first(desc, "%s", replacement);
  3147. }
  3148. break;
  3149. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3150. {
  3151. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3152. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3153. picNumber = superhero ? superhero->portrait : 0;
  3154. desc = CGI->generaltexth->allTexts[719];
  3155. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3156. }
  3157. break;
  3158. case CScenarioTravel::STravelBonus::HERO:
  3159. desc = CGI->generaltexth->allTexts[718];
  3160. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3161. if (bonDescs[i].info2 == 0xFFFF)
  3162. {
  3163. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3164. picNumber = -1;
  3165. picName = "CBONN1A3.BMP";
  3166. }
  3167. else
  3168. {
  3169. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3170. }
  3171. break;
  3172. }
  3173. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3174. if (picNumber != -1)
  3175. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3176. auto anim = std::make_shared<CAnimation>();
  3177. anim->setCustom(picName, 0);
  3178. bonusButton->setImage(anim);
  3179. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3180. bonusButton->borderColor = brightYellow;
  3181. bonuses->addToggle(i, bonusButton);
  3182. }
  3183. // set bonus if already chosen
  3184. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3185. {
  3186. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3187. }
  3188. }
  3189. void CBonusSelection::updateCampaignState()
  3190. {
  3191. ourCampaign->currentMap = selectedMap;
  3192. if (selectedBonus)
  3193. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3194. }
  3195. void CBonusSelection::startMap()
  3196. {
  3197. auto si = new StartInfo(startInfo);
  3198. auto showPrologVideo = [=]()
  3199. {
  3200. auto exitCb = [=]()
  3201. {
  3202. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3203. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3204. };
  3205. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3206. if (scenario.prolog.hasPrologEpilog)
  3207. {
  3208. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3209. }
  3210. else
  3211. {
  3212. exitCb();
  3213. }
  3214. };
  3215. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3216. {
  3217. GH.popInt(this);
  3218. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3219. {
  3220. updateCampaignState();
  3221. endGame();
  3222. GH.curInt = CGPreGame::create();
  3223. showPrologVideo();
  3224. }, 0);
  3225. }
  3226. else
  3227. {
  3228. updateCampaignState();
  3229. showPrologVideo();
  3230. }
  3231. }
  3232. void CBonusSelection::restartMap()
  3233. {
  3234. GH.popInt(this);
  3235. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3236. {
  3237. updateCampaignState();
  3238. auto si = new StartInfo(startInfo);
  3239. SDL_Event event;
  3240. event.type = SDL_USEREVENT;
  3241. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3242. event.user.data1 = si;
  3243. SDL_PushEvent(&event);
  3244. }, 0);
  3245. }
  3246. void CBonusSelection::selectBonus(int id)
  3247. {
  3248. // Total redraw is needed because the border around the bonus images
  3249. // have to be undrawn/drawn.
  3250. if (!selectedBonus || *selectedBonus != id)
  3251. {
  3252. selectedBonus = id;
  3253. GH.totalRedraw();
  3254. updateStartButtonState(id);
  3255. }
  3256. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3257. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3258. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3259. {
  3260. std::map<ui8, std::string> names;
  3261. names[1] = settings["general"]["playerName"].String();
  3262. for(auto & elem : startInfo.playerInfos)
  3263. {
  3264. if(elem.first == PlayerColor(bonDescs[id].info1))
  3265. ::setPlayer(elem.second, 1, names);
  3266. else
  3267. ::setPlayer(elem.second, 0, names);
  3268. }
  3269. }
  3270. }
  3271. void CBonusSelection::increaseDifficulty()
  3272. {
  3273. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3274. }
  3275. void CBonusSelection::decreaseDifficulty()
  3276. {
  3277. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3278. }
  3279. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3280. {
  3281. if(selected == -1)
  3282. {
  3283. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3284. }
  3285. else if(startB->isBlocked())
  3286. {
  3287. startB->block(false);
  3288. }
  3289. }
  3290. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3291. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3292. {
  3293. OBJ_CONSTRUCTION;
  3294. addUsedEvents(LCLICK | RCLICK);
  3295. static const std::string colors[2][8] = {
  3296. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3297. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3298. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3299. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3300. pos.x += desc.xpos;
  3301. pos.y += desc.ypos;
  3302. //loading of graphics
  3303. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3304. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3305. static const std::string infix [] = {"En", "Se", "Co"};
  3306. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3307. {
  3308. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3309. }
  3310. pos.w = graphics[0]->w;
  3311. pos.h = graphics[0]->h;
  3312. }
  3313. CBonusSelection::CRegion::~CRegion()
  3314. {
  3315. for (auto & elem : graphics)
  3316. {
  3317. SDL_FreeSurface(elem);
  3318. }
  3319. }
  3320. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3321. {
  3322. //select if selectable & clicked inside our graphic
  3323. if ( indeterminate(down) )
  3324. {
  3325. return;
  3326. }
  3327. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3328. {
  3329. owner->selectMap(myNumber, false);
  3330. owner->highlightedRegion = this;
  3331. parent->showAll(screen);
  3332. }
  3333. }
  3334. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3335. {
  3336. //show r-click text
  3337. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3338. rclickText.size() )
  3339. {
  3340. CRClickPopup::createAndPush(rclickText);
  3341. }
  3342. }
  3343. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3344. {
  3345. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3346. if (!accessible)
  3347. {
  3348. //show as striped
  3349. blitAtLoc(graphics[2], 0, 0, to);
  3350. }
  3351. else if (this == owner->highlightedRegion)
  3352. {
  3353. //show as selected
  3354. blitAtLoc(graphics[1], 0, 0, to);
  3355. }
  3356. else
  3357. {
  3358. //show as not selected selected
  3359. blitAtLoc(graphics[0], 0, 0, to);
  3360. }
  3361. }
  3362. CSavingScreen::CSavingScreen(bool hotseat)
  3363. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3364. {
  3365. ourGame = mapInfoFromGame();
  3366. sInfo = *LOCPLINT->cb->getStartInfo();
  3367. setPlayersFromGame();
  3368. }
  3369. CSavingScreen::~CSavingScreen()
  3370. {
  3371. }
  3372. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3373. {
  3374. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3375. assert(!SEL);
  3376. SEL = this;
  3377. current = nullptr;
  3378. if(Names && !Names->empty()) //if have custom set of player names - use it
  3379. playerNames = *Names;
  3380. else
  3381. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3382. }
  3383. ISelectionScreenInfo::~ISelectionScreenInfo()
  3384. {
  3385. assert(SEL == this);
  3386. SEL = nullptr;
  3387. }
  3388. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3389. {
  3390. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3391. }
  3392. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3393. {
  3394. ::setPlayer(pset, player, playerNames);
  3395. }
  3396. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3397. {
  3398. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3399. if(!sInfo.getPlayersSettings(i->first)) //
  3400. return i->first;
  3401. return 0;
  3402. }
  3403. bool ISelectionScreenInfo::isGuest() const
  3404. {
  3405. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3406. }
  3407. bool ISelectionScreenInfo::isHost() const
  3408. {
  3409. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3410. }
  3411. void ChatMessage::apply(CSelectionScreen *selScreen)
  3412. {
  3413. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3414. GH.totalRedraw();
  3415. }
  3416. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3417. {
  3418. if(!selScreen->ongoingClosing)
  3419. {
  3420. *selScreen->serv << this; //resend to confirm
  3421. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3422. }
  3423. vstd::clear_pointer(selScreen->serv);
  3424. }
  3425. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3426. {
  3427. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3428. SEL->playerNames[connectionID] = playerName;
  3429. //put new player in first slot with AI
  3430. for(auto & elem : SEL->sInfo.playerInfos)
  3431. {
  3432. if(!elem.second.playerID && !elem.second.compOnly)
  3433. {
  3434. selScreen->setPlayer(elem.second, connectionID);
  3435. selScreen->opt->entries[elem.second.color]->selectButtons();
  3436. break;
  3437. }
  3438. }
  3439. selScreen->propagateNames();
  3440. selScreen->propagateOptions();
  3441. selScreen->toggleTab(selScreen->curTab);
  3442. GH.totalRedraw();
  3443. }
  3444. void SelectMap::apply(CSelectionScreen *selScreen)
  3445. {
  3446. if(selScreen->isGuest())
  3447. {
  3448. free = false;
  3449. selScreen->changeSelection(mapInfo);
  3450. }
  3451. }
  3452. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3453. {
  3454. if(!selScreen->isGuest())
  3455. return;
  3456. selScreen->setSInfo(*options);
  3457. }
  3458. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3459. {
  3460. if(!selScreen->isGuest())
  3461. return;
  3462. switch(action)
  3463. {
  3464. case NO_TAB:
  3465. selScreen->toggleTab(selScreen->curTab);
  3466. break;
  3467. case OPEN_OPTIONS:
  3468. selScreen->toggleTab(selScreen->opt);
  3469. break;
  3470. case OPEN_SCENARIO_LIST:
  3471. selScreen->toggleTab(selScreen->sel);
  3472. break;
  3473. case OPEN_RANDOM_MAP_OPTIONS:
  3474. selScreen->toggleTab(selScreen->randMapTab);
  3475. break;
  3476. }
  3477. }
  3478. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3479. {
  3480. if(!selScreen->isHost())
  3481. return;
  3482. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3483. switch(what)
  3484. {
  3485. case TOWN:
  3486. selScreen->opt->nextCastle(color, direction);
  3487. break;
  3488. case HERO:
  3489. selScreen->opt->nextHero(color, direction);
  3490. break;
  3491. case BONUS:
  3492. selScreen->opt->nextBonus(color, direction);
  3493. break;
  3494. }
  3495. }
  3496. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3497. {
  3498. if(selScreen->isGuest())
  3499. return;
  3500. SEL->playerNames.erase(playerID);
  3501. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3502. {
  3503. selScreen->setPlayer(*s, 0);
  3504. selScreen->opt->entries[s->color]->selectButtons();
  3505. }
  3506. selScreen->propagateNames();
  3507. selScreen->propagateOptions();
  3508. GH.totalRedraw();
  3509. }
  3510. void PlayersNames::apply(CSelectionScreen *selScreen)
  3511. {
  3512. if(selScreen->isGuest())
  3513. selScreen->playerNames = playerNames;
  3514. }
  3515. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3516. {
  3517. startingInfo.reset();
  3518. startingInfo.serv = selScreen->serv;
  3519. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3520. if(!selScreen->ongoingClosing)
  3521. {
  3522. *selScreen->serv << this; //resend to confirm
  3523. }
  3524. selScreen->serv = nullptr; //hide it so it won't be deleted
  3525. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3526. saveGameName.clear();
  3527. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3528. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3529. }
  3530. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3531. {
  3532. pos.x += config["x"].Float();
  3533. pos.y += config["y"].Float();
  3534. pos.w = 200;
  3535. pos.h = 116;
  3536. campFile = config["file"].String();
  3537. video = config["video"].String();
  3538. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3539. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3540. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3541. hoverText = header.name;
  3542. if (status != CCampaignScreen::DISABLED)
  3543. {
  3544. addUsedEvents(LCLICK | HOVER);
  3545. image = new CPicture(config["image"].String());
  3546. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3547. parent->addChild(hoverLabel);
  3548. }
  3549. if (status == CCampaignScreen::COMPLETED)
  3550. checkMark = new CPicture("CAMPCHK");
  3551. }
  3552. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3553. {
  3554. if (down)
  3555. {
  3556. // Close running video and open the selected campaign
  3557. CCS->videoh->close();
  3558. GH.pushInt( new CBonusSelection(campFile) );
  3559. }
  3560. }
  3561. void CCampaignScreen::CCampaignButton::hover(bool on)
  3562. {
  3563. if (on)
  3564. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3565. else
  3566. hoverLabel->setText(" ");
  3567. }
  3568. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3569. {
  3570. if (status == CCampaignScreen::DISABLED)
  3571. return;
  3572. CIntObject::show(to);
  3573. // Play the campaign button video when the mouse cursor is placed over the button
  3574. if (hovered)
  3575. {
  3576. if (CCS->videoh->fname != video)
  3577. CCS->videoh->open(video);
  3578. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3579. }
  3580. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3581. {
  3582. CCS->videoh->close();
  3583. redraw();
  3584. }
  3585. }
  3586. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3587. {
  3588. std::pair<std::string, std::string> help;
  3589. if (!button["help"].isNull() && button["help"].Float() > 0)
  3590. help = CGI->generaltexth->zelp[button["help"].Float()];
  3591. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3592. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3593. }
  3594. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3595. {
  3596. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3597. for(const JsonNode& node : config["images"].Vector())
  3598. images.push_back(createPicture(node));
  3599. if (!images.empty())
  3600. {
  3601. images[0]->center(); // move background to center
  3602. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3603. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3604. pos = images[0]->pos; // fix height\width of this window
  3605. }
  3606. if (!config["exitbutton"].isNull())
  3607. {
  3608. back = createExitButton(config["exitbutton"]);
  3609. back->hoverable = true;
  3610. }
  3611. for(const JsonNode& node : config["items"].Vector())
  3612. campButtons.push_back(new CCampaignButton(node));
  3613. }
  3614. void CCampaignScreen::showAll(SDL_Surface *to)
  3615. {
  3616. CIntObject::showAll(to);
  3617. if (pos.h != to->h || pos.w != to->w)
  3618. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3619. }
  3620. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3621. {
  3622. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3623. CGP->removeFromGui();
  3624. GH.pushInt(new CLoadingScreen(loader));
  3625. }
  3626. std::string CLoadingScreen::getBackground()
  3627. {
  3628. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3629. if(conf.empty())
  3630. {
  3631. return "loadbar";
  3632. }
  3633. else
  3634. {
  3635. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3636. }
  3637. }
  3638. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3639. CWindowObject(BORDERED, getBackground()),
  3640. loadingThread(loader)
  3641. {
  3642. CCS->musich->stopMusic(5000);
  3643. }
  3644. CLoadingScreen::~CLoadingScreen()
  3645. {
  3646. loadingThread.join();
  3647. }
  3648. void CLoadingScreen::showAll(SDL_Surface *to)
  3649. {
  3650. Rect rect(0,0,to->w, to->h);
  3651. SDL_FillRect(to, &rect, 0);
  3652. CWindowObject::showAll(to);
  3653. }
  3654. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3655. CWindowObject(BORDERED),
  3656. spe(_spe),
  3657. positionCounter(0),
  3658. voiceSoundHandle(-1),
  3659. exitCb(callback)
  3660. {
  3661. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3662. addUsedEvents(LCLICK);
  3663. pos = center(Rect(0,0, 800, 600));
  3664. updateShadow();
  3665. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3666. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3667. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3668. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3669. text->scrollTextTo(-100);
  3670. }
  3671. void CPrologEpilogVideo::show( SDL_Surface * to )
  3672. {
  3673. CSDL_Ext::fillRectBlack(to, &pos);
  3674. //BUG: some videos are 800x600 in size while some are 800x400
  3675. //VCMI should center them in the middle of the screen. Possible but needs modification
  3676. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3677. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3678. //move text every 5 calls/frames; seems to be good enough
  3679. ++positionCounter;
  3680. if(positionCounter % 5 == 0)
  3681. {
  3682. text->scrollTextBy(1);
  3683. }
  3684. else
  3685. text->showAll(to);// blit text over video, if needed
  3686. if (text->textSize.y + 100 < positionCounter / 5)
  3687. clickLeft(false, false);
  3688. }
  3689. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3690. {
  3691. GH.popInt(this);
  3692. CCS->soundh->stopSound(voiceSoundHandle);
  3693. exitCb();
  3694. }
  3695. CSimpleJoinScreen::CSimpleJoinScreen(CMenuScreen::EMultiMode mode)
  3696. {
  3697. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3698. bg = new CPicture("MUDIALOG.bmp"); // address background
  3699. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3700. Rect boxRect(20, 20, 205, 50);
  3701. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3702. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3703. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3704. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3705. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3706. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3707. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this, mode), SDLK_RETURN);
  3708. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3709. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3710. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3711. address->setText(settings["server"]["server"].String(), true);
  3712. address->giveFocus();
  3713. }
  3714. void CSimpleJoinScreen::enterSelectionScreen(CMenuScreen::EMultiMode mode)
  3715. {
  3716. std::string textAddress = address->text;
  3717. std::string textPort = port->text;
  3718. GH.popIntTotally(this);
  3719. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, mode, nullptr, textAddress, textPort));
  3720. }
  3721. void CSimpleJoinScreen::onChange(const std::string & newText)
  3722. {
  3723. ok->block(address->text.empty() || port->text.empty());
  3724. }