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- /*
- * IGameCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IGameCallback.h"
- #include "CHeroHandler.h" // for CHeroHandler
- #include "spells/CSpellHandler.h"// for CSpell
- #include "NetPacks.h"
- #include "CBonusTypeHandler.h"
- #include "CModHandler.h"
- #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
- #include "serializer/BinaryDeserializer.h"
- #include "serializer/BinarySerializer.h"
- #include "serializer/CLoadIntegrityValidator.h"
- #include "rmg/CMapGenOptions.h"
- #include "mapping/CCampaignHandler.h"
- #include "mapObjects/CObjectClassesHandler.h"
- #include "StartInfo.h"
- #include "CGameState.h"
- #include "mapping/CMap.h"
- #include "CPlayerState.h"
- void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
- {
- std::vector<int> floors;
- for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
- {
- floors.push_back(b);
- }
- const TerrainTile *tinfo;
- for (auto zd : floors)
- {
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- tinfo = getTile(int3 (xd,yd,zd));
- if (tinfo->terType != ETerrainType::WATER && tinfo->terType != ETerrainType::ROCK && !tinfo->blocked) //land and free
- tiles.push_back (int3 (xd,yd,zd));
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/, bool patrolDistance/*=false*/) const
- {
- if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
- {
- logGlobal->errorStream() << "Illegal call to getTilesInRange!";
- return;
- }
- if (radious == -1) //reveal entire map
- getAllTiles (tiles, player, -1, 0);
- else
- {
- const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
- for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
- {
- for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
- {
- int3 tilePos(xd,yd,pos.z);
- double distance;
- if(patrolDistance)
- distance = pos.mandist2d(tilePos);
- else
- distance = pos.dist2d(tilePos) - 0.5;
- if(distance <= radious)
- {
- if(!player
- || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
- || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
- )
- tiles.insert(int3(xd,yd,pos.z));
- }
- }
- }
- }
- }
- void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
- {
- if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
- {
- logGlobal->errorStream() << "Illegal call to getAllTiles !";
- return;
- }
- bool water = surface == 0 || surface == 2,
- land = surface == 0 || surface == 1;
- std::vector<int> floors;
- if(level == -1)
- {
- for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
- {
- floors.push_back(b);
- }
- }
- else
- floors.push_back(level);
- for (auto zd : floors)
- {
- for (int xd = 0; xd < gs->map->width; xd++)
- {
- for (int yd = 0; yd < gs->map->height; yd++)
- {
- if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
- || (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
- tiles.insert(int3(xd,yd,zd));
- }
- }
- }
- }
- void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out, CRandomGenerator & rand)
- {
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_TREASURE)]);
- for (int j = 0; j < 3 ; j++)
- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MINOR)]);
- out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(rand, CArtifact::ART_MAJOR)]);
- }
- void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
- {
- for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
- {
- const CSpell *spell = SpellID(i).toSpell();
- if (isAllowed (0, spell->id) && spell->level == level)
- {
- out.push_back(spell->id);
- }
- }
- }
- CGameState * CPrivilagedInfoCallback::gameState ()
- {
- return gs;
- }
- template<typename Loader>
- void CPrivilagedInfoCallback::loadCommonState(Loader &in)
- {
- logGlobal->infoStream() << "Loading lib part of game...";
- in.checkMagicBytes(SAVEGAME_MAGIC);
- CMapHeader dum;
- StartInfo *si;
- logGlobal->infoStream() <<"\tReading header";
- in.serializer & dum;
- logGlobal->infoStream() << "\tReading options";
- in.serializer & si;
- logGlobal->infoStream() <<"\tReading handlers";
- in.serializer & *VLC;
- logGlobal->infoStream() <<"\tReading gamestate";
- in.serializer & gs;
- }
- template<typename Saver>
- void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
- {
- logGlobal->infoStream() << "Saving lib part of game...";
- out.putMagicBytes(SAVEGAME_MAGIC);
- logGlobal->infoStream() <<"\tSaving header";
- out.serializer & static_cast<CMapHeader&>(*gs->map);
- logGlobal->infoStream() << "\tSaving options";
- out.serializer & gs->scenarioOps;
- logGlobal->infoStream() << "\tSaving handlers";
- out.serializer & *VLC;
- logGlobal->infoStream() << "\tSaving gamestate";
- out.serializer & gs;
- }
- // hardly memory usage for `-gdwarf-4` flag
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
- template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
- template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
- TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
- {
- if(!gs->map->isInTheMap(pos))
- return nullptr;
- return &gs->map->getTile(pos);
- }
- CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
- {
- return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
- }
- CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
- {
- return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
- }
- TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
- }
- TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
- {
- return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
- }
- PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
- {
- return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
- }
- CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
- {
- return gs->map->artInstances[aid.num];
- }
- CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
- {
- return gs->map->objects[oid.num];
- }
- const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
- {
- NewObject no;
- no.ID = ID; //creature
- no.subID= subID;
- no.pos = pos;
- commitPackage(&no);
- return getObj(no.id); //id field will be filled during applying on gs
- }
- const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
- {
- const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
- setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
- setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
- return dynamic_cast<const CGCreature*>(m);
- }
- bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
- {
- //only server knows
- assert(0);
- return false;
- }
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