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CSerializer.cpp 1.5 KB

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  1. #include "StdInc.h"
  2. #include "CSerializer.h"
  3. #include "../CGameState.h"
  4. #include "../mapping/CMap.h"
  5. #include "../CHeroHandler.h"
  6. #include "../mapObjects/CGHeroInstance.h"
  7. /*
  8. * CSerializer.cpp, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. CSerializer::~CSerializer()
  17. {
  18. }
  19. CSerializer::CSerializer()
  20. {
  21. smartVectorMembersSerialization = false;
  22. sendStackInstanceByIds = false;
  23. }
  24. void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
  25. {
  26. registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
  27. [](const CGObjectInstance &obj){ return obj.id; });
  28. registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
  29. [](const CHero &h){ return h.ID; });
  30. registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
  31. [](const CGHeroInstance &h){ return h.type->ID; });
  32. registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
  33. [](const CCreature &cre){ return cre.idNumber; });
  34. registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
  35. [](const CArtifact &art){ return art.id; });
  36. registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
  37. [](const CArtifactInstance &artInst){ return artInst.id; });
  38. registerVectoredType<CQuest, si32>(&gs->map->quests,
  39. [](const CQuest &q){ return q.qid; });
  40. smartVectorMembersSerialization = true;
  41. }