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							- /*
 
- * BattleAction.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "BuyArmyAction.h"
 
- #include "../../AIGateway.h"
 
- #include "../../Goals/CompleteQuest.h"
 
- namespace NKAI
 
- {
 
- namespace AIPathfinding
 
- {
 
- 	void BuyArmyAction::execute(AIGateway * ai, const CGHeroInstance * hero) const
 
- 	{
 
- 		if(!hero->getVisitedTown())
 
- 		{
 
- 			throw cannotFulfillGoalException(
 
- 				hero->getNameTranslated() + " being at " + hero->visitablePos().toString() + " has no town to recruit creatures.");
 
- 		}
 
- 		ai->recruitCreatures(hero->getVisitedTown(), hero);
 
- 	}
 
- 	std::string BuyArmyAction::toString() const
 
- 	{
 
- 		return "Buy Army";
 
- 	}
 
- }
 
- }
 
 
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