PathfinderOptions.cpp 2.7 KB

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  1. /*
  2. * CPathfinder.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "PathfinderOptions.h"
  12. #include "NodeStorage.h"
  13. #include "PathfindingRules.h"
  14. #include "CPathfinder.h"
  15. #include "../IGameSettings.h"
  16. #include "../GameLibrary.h"
  17. #include "../callback/IGameInfoCallback.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. PathfinderOptions::PathfinderOptions(const IGameInfoCallback & cb)
  20. : useFlying(true)
  21. , useWaterWalking(true)
  22. , ignoreGuards(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
  23. , useEmbarkAndDisembark(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
  24. , useTeleportTwoWay(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
  25. , useTeleportOneWay(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
  26. , useTeleportOneWayRandom(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
  27. , useTeleportWhirlpool(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
  28. , originalFlyRules(cb.getSettings().getBoolean(EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES))
  29. , useCastleGate(false)
  30. , lightweightFlyingMode(false)
  31. , oneTurnSpecialLayersLimit(true)
  32. , turnLimit(std::numeric_limits<uint8_t>::max())
  33. , canUseCast(false)
  34. , allowLayerTransitioningAfterBattle(false)
  35. , forceUseTeleportWhirlpool(false)
  36. {
  37. }
  38. PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, const IGameInfoCallback & callback, std::vector<std::shared_ptr<IPathfindingRule>> rules):
  39. nodeStorage(std::move(nodeStorage)),
  40. rules(std::move(rules)),
  41. options(callback)
  42. {
  43. }
  44. std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
  45. {
  46. return std::vector<std::shared_ptr<IPathfindingRule>>{
  47. std::make_shared<LayerTransitionRule>(),
  48. std::make_shared<DestinationActionRule>(),
  49. std::make_shared<MovementToDestinationRule>(),
  50. std::make_shared<MovementCostRule>(),
  51. std::make_shared<MovementAfterDestinationRule>()
  52. };
  53. }
  54. SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
  55. SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, const IGameInfoCallback & gs, const CGHeroInstance * hero)
  56. : PathfinderConfig(std::make_shared<NodeStorage>(out, hero), gs, buildRuleSet())
  57. , hero(hero)
  58. {
  59. }
  60. CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, const IGameInfoCallback & gameInfo)
  61. {
  62. if (!pathfinderHelper)
  63. pathfinderHelper = std::make_unique<CPathfinderHelper>(gameInfo, hero, options);
  64. return pathfinderHelper.get();
  65. }
  66. VCMI_LIB_NAMESPACE_END