NetPacksClient.cpp 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944
  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/Connection.h"
  10. #include "../lib/CGeneralTextHandler.h"
  11. #include "../lib/CDefObjInfoHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/Mapping/CMap.h"
  16. #include "../lib/VCMIDirs.h"
  17. #include "../lib/CSpellHandler.h"
  18. #include "CSoundBase.h"
  19. #include "mapHandler.h"
  20. #include "GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "UIFramework/SDL_Extensions.h"
  23. #include "BattleInterface/CBattleInterface.h"
  24. #include "../lib/Mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/BattleState.h"
  27. #include "../lib/GameConstants.h"
  28. #include "UIFramework/CGuiHandler.h"
  29. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  30. //awaiting variadic templates...
  31. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  32. do \
  33. { \
  34. BOOST_FOREACH(IGameEventsReceiver *ger, cl->privilagedGameEventReceivers) \
  35. ger->function(__VA_ARGS__); \
  36. } while(0)
  37. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  38. do \
  39. { \
  40. if(vstd::contains(cl->playerint,player)) \
  41. cl->playerint[player]->function(__VA_ARGS__); \
  42. }while(0)
  43. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  44. do \
  45. { \
  46. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  47. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  48. } while(0)
  49. #define CALL_ONLY_THT_BATTLE_INTERFACE(player,function, ...) \
  50. do \
  51. { \
  52. if(vstd::contains(cl->battleints,player)) \
  53. cl->battleints[player]->function(__VA_ARGS__); \
  54. } while (0);
  55. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  56. do \
  57. { \
  58. BOOST_FOREACH(IBattleEventsReceiver *ber, cl->privilagedBattleEventReceivers)\
  59. ber->function(__VA_ARGS__); \
  60. } while(0)
  61. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  62. do \
  63. { \
  64. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  65. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  66. } while(0)
  67. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  68. #define CALL_IN_ALL_INTERFACES(function, ...) \
  69. do \
  70. { \
  71. std::map<ui8, CGameInterface*> ints = cl->playerint; \
  72. for(std::map<ui8, CGameInterface*>::iterator i = ints.begin(); i != ints.end(); i++)\
  73. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  74. } while(0)
  75. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  76. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[0], function, __VA_ARGS__) \
  77. CALL_ONLY_THT_BATTLE_INTERFACE(GS(cl)->curB->sides[1], function, __VA_ARGS__) \
  78. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  79. /*
  80. * NetPacksClient.cpp, part of VCMI engine
  81. *
  82. * Authors: listed in file AUTHORS in main folder
  83. *
  84. * License: GNU General Public License v2.0 or later
  85. * Full text of license available in license.txt file, in main folder
  86. *
  87. */
  88. void SetResources::applyCl( CClient *cl )
  89. {
  90. INTERFACE_CALL_IF_PRESENT(player,receivedResource,-1,-1);
  91. }
  92. void SetResource::applyCl( CClient *cl )
  93. {
  94. INTERFACE_CALL_IF_PRESENT(player,receivedResource,resid,val);
  95. }
  96. void SetPrimSkill::applyCl( CClient *cl )
  97. {
  98. const CGHeroInstance *h = cl->getHero(id);
  99. if(!h)
  100. {
  101. tlog1 << "Cannot find hero with ID " << id.getNum() << std::endl;
  102. return;
  103. }
  104. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  105. }
  106. void SetSecSkill::applyCl( CClient *cl )
  107. {
  108. const CGHeroInstance *h = cl->getHero(id);
  109. if(!h)
  110. {
  111. tlog1 << "Cannot find hero with ID " << id << std::endl;
  112. return;
  113. }
  114. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  115. }
  116. void HeroVisitCastle::applyCl( CClient *cl )
  117. {
  118. const CGHeroInstance *h = cl->getHero(hid);
  119. if(start())
  120. {
  121. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  122. }
  123. }
  124. void ChangeSpells::applyCl( CClient *cl )
  125. {
  126. //TODO: inform interface?
  127. }
  128. void SetMana::applyCl( CClient *cl )
  129. {
  130. const CGHeroInstance *h = cl->getHero(hid);
  131. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  132. }
  133. void SetMovePoints::applyCl( CClient *cl )
  134. {
  135. const CGHeroInstance *h = cl->getHero(hid);
  136. cl->invalidatePaths(h);
  137. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  138. }
  139. void FoWChange::applyCl( CClient *cl )
  140. {
  141. BOOST_FOREACH(auto &i, cl->playerint)
  142. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  143. {
  144. if(mode)
  145. i.second->tileRevealed(tiles);
  146. else
  147. i.second->tileHidden(tiles);
  148. }
  149. cl->invalidatePaths();
  150. }
  151. void SetAvailableHeroes::applyCl( CClient *cl )
  152. {
  153. //TODO: inform interface?
  154. }
  155. void ChangeStackCount::applyCl( CClient *cl )
  156. {
  157. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  158. }
  159. void SetStackType::applyCl( CClient *cl )
  160. {
  161. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  162. }
  163. void EraseStack::applyCl( CClient *cl )
  164. {
  165. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  166. }
  167. void SwapStacks::applyCl( CClient *cl )
  168. {
  169. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  170. if(sl1.army->tempOwner != sl2.army->tempOwner)
  171. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  172. }
  173. void InsertNewStack::applyCl( CClient *cl )
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  176. }
  177. void RebalanceStacks::applyCl( CClient *cl )
  178. {
  179. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  180. if(src.army->tempOwner != dst.army->tempOwner)
  181. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  182. }
  183. void PutArtifact::applyCl( CClient *cl )
  184. {
  185. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  186. }
  187. void EraseArtifact::applyCl( CClient *cl )
  188. {
  189. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  190. }
  191. void MoveArtifact::applyCl( CClient *cl )
  192. {
  193. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  194. if(src.owningPlayer() != dst.owningPlayer())
  195. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  196. }
  197. void AssembledArtifact::applyCl( CClient *cl )
  198. {
  199. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  200. }
  201. void DisassembledArtifact::applyCl( CClient *cl )
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  204. }
  205. void HeroVisit::applyCl( CClient *cl )
  206. {
  207. INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
  208. }
  209. void NewTurn::applyCl( CClient *cl )
  210. {
  211. cl->invalidatePaths();
  212. }
  213. void GiveBonus::applyCl( CClient *cl )
  214. {
  215. cl->invalidatePaths();
  216. switch(who)
  217. {
  218. case HERO:
  219. {
  220. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  221. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  222. }
  223. break;
  224. case PLAYER:
  225. {
  226. const PlayerState *p = GS(cl)->getPlayer(id);
  227. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->getBonusList().back(), true);
  228. }
  229. break;
  230. }
  231. }
  232. void ChangeObjPos::applyFirstCl( CClient *cl )
  233. {
  234. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  235. if(flags & 1)
  236. CGI->mh->hideObject(obj);
  237. }
  238. void ChangeObjPos::applyCl( CClient *cl )
  239. {
  240. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  241. if(flags & 1)
  242. CGI->mh->printObject(obj);
  243. cl->invalidatePaths();
  244. }
  245. void PlayerEndsGame::applyCl( CClient *cl )
  246. {
  247. CALL_IN_ALL_INTERFACES(gameOver, player, victory);
  248. }
  249. void RemoveBonus::applyCl( CClient *cl )
  250. {
  251. cl->invalidatePaths();
  252. switch(who)
  253. {
  254. case HERO:
  255. {
  256. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  257. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  258. }
  259. break;
  260. case PLAYER:
  261. {
  262. //const PlayerState *p = GS(cl)->getPlayer(id);
  263. INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, bonus, false);
  264. }
  265. break;
  266. }
  267. }
  268. void UpdateCampaignState::applyCl( CClient *cl )
  269. {
  270. cl->stopConnection();
  271. if(camp->mapsRemaining.size())
  272. cl->proposeNextMission(camp);
  273. else
  274. cl->finishCampaign(camp);
  275. }
  276. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  277. {
  278. cl->serv->prepareForSendingHeroes();
  279. }
  280. void RemoveObject::applyFirstCl( CClient *cl )
  281. {
  282. const CGObjectInstance *o = cl->getObj(id);
  283. CGI->mh->hideObject(o);
  284. int3 pos = o->visitablePos();
  285. //notify interfaces about removal
  286. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  287. {
  288. if(GS(cl)->isVisible(o, i->first))
  289. i->second->objectRemoved(o);
  290. }
  291. }
  292. void RemoveObject::applyCl( CClient *cl )
  293. {
  294. cl->invalidatePaths();
  295. }
  296. void TryMoveHero::applyFirstCl( CClient *cl )
  297. {
  298. CGHeroInstance *h = GS(cl)->getHero(id);
  299. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  300. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  301. {
  302. if(i->first >= GameConstants::PLAYER_LIMIT)
  303. continue;
  304. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  305. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  306. && GS(cl)->getPlayer(i->first)->human)
  307. humanKnows = true;
  308. }
  309. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  310. CGI->mh->removeObject(h);
  311. if(result == DISEMBARK)
  312. CGI->mh->printObject(h->boat);
  313. }
  314. void TryMoveHero::applyCl( CClient *cl )
  315. {
  316. const CGHeroInstance *h = cl->getHero(id);
  317. cl->invalidatePaths();
  318. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  319. {
  320. CGI->mh->printObject(h);
  321. }
  322. if(result == EMBARK)
  323. CGI->mh->hideObject(h->boat);
  324. int player = h->tempOwner;
  325. BOOST_FOREACH(auto &i, cl->playerint)
  326. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  327. i.second->tileRevealed(fowRevealed);
  328. //notify interfaces about move
  329. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  330. {
  331. if(i->first >= GameConstants::PLAYER_LIMIT) continue;
  332. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  333. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  334. {
  335. i->second->heroMoved(*this);
  336. }
  337. }
  338. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  339. { //TODO: restructure nicely
  340. CGI->mh->printObject(h);
  341. }
  342. }
  343. void NewStructures::applyCl( CClient *cl )
  344. {
  345. CGTownInstance *town = GS(cl)->getTown(tid);
  346. BOOST_FOREACH(const auto & id, bid)
  347. {
  348. if(id == BuildingID::CAPITOL) //fort or capitol
  349. {
  350. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->capitols[town->subID].get());
  351. }
  352. if(id == BuildingID::FORT)
  353. {
  354. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  355. }
  356. if(vstd::contains(cl->playerint,town->tempOwner))
  357. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  358. }
  359. }
  360. void RazeStructures::applyCl (CClient *cl)
  361. {
  362. CGTownInstance *town = GS(cl)->getTown(tid);
  363. BOOST_FOREACH(const auto & id, bid)
  364. {
  365. if (id == BuildingID::CAPITOL) //fort or capitol
  366. {
  367. town->defInfo = const_cast<CGDefInfo*>(CGI->dobjinfo->gobjs[Obj::TOWN][town->subID].get());
  368. }
  369. if(vstd::contains (cl->playerint,town->tempOwner))
  370. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  371. }
  372. }
  373. void SetAvailableCreatures::applyCl( CClient *cl )
  374. {
  375. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  376. //inform order about the change
  377. int p = -1;
  378. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  379. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  380. else
  381. p = dw->tempOwner;
  382. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  383. }
  384. void SetHeroesInTown::applyCl( CClient *cl )
  385. {
  386. CGTownInstance *t = GS(cl)->getTown(tid);
  387. if(vstd::contains(cl->playerint,t->tempOwner))
  388. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  389. }
  390. // void SetHeroArtifacts::applyCl( CClient *cl )
  391. // {
  392. // tlog1 << "SetHeroArtifacts :(\n";
  393. // //
  394. // // CGHeroInstance *h = GS(cl)->getHero(hid);
  395. // // CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  396. // // if(!player)
  397. // // return;
  398. //
  399. // //h->recreateArtBonuses();
  400. // //player->heroArtifactSetChanged(h);
  401. //
  402. // // BOOST_FOREACH(Bonus bonus, gained)
  403. // // {
  404. // // player->heroBonusChanged(h,bonus,true);
  405. // // }
  406. // // BOOST_FOREACH(Bonus bonus, lost)
  407. // // {
  408. // // player->heroBonusChanged(h,bonus,false);
  409. // // }
  410. // }
  411. void HeroRecruited::applyCl( CClient *cl )
  412. {
  413. CGHeroInstance *h = GS(cl)->map->heroes.back();
  414. if(h->subID != hid)
  415. {
  416. tlog1 << "Something wrong with hero recruited!\n";
  417. }
  418. CGI->mh->initHeroDef(h);
  419. CGI->mh->printObject(h);
  420. if(vstd::contains(cl->playerint,h->tempOwner))
  421. {
  422. cl->playerint[h->tempOwner]->heroCreated(h);
  423. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  424. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  425. }
  426. }
  427. void GiveHero::applyCl( CClient *cl )
  428. {
  429. CGHeroInstance *h = GS(cl)->getHero(id);
  430. CGI->mh->initHeroDef(h);
  431. CGI->mh->printObject(h);
  432. cl->playerint[h->tempOwner]->heroCreated(h);
  433. }
  434. void GiveHero::applyFirstCl( CClient *cl )
  435. {
  436. CGI->mh->hideObject(GS(cl)->getHero(id));
  437. }
  438. void InfoWindow::applyCl( CClient *cl )
  439. {
  440. std::vector<Component*> comps;
  441. for(size_t i=0;i<components.size();i++)
  442. {
  443. comps.push_back(&components[i]);
  444. }
  445. std::string str;
  446. text.toString(str);
  447. if(vstd::contains(cl->playerint,player))
  448. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  449. else
  450. tlog2 << "We received InfoWindow for not our player...\n";
  451. }
  452. void SetObjectProperty::applyCl( CClient *cl )
  453. {
  454. //inform all players that see this object
  455. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  456. {
  457. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  458. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  459. }
  460. }
  461. void HeroLevelUp::applyCl( CClient *cl )
  462. {
  463. const CGHeroInstance *h = cl->getHero(heroid);
  464. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  465. if(vstd::contains(cl->playerint,h->tempOwner))
  466. {
  467. cl->playerint[h->tempOwner]->heroGotLevel(h, primskill, skills, queryID);
  468. }
  469. //else
  470. // cb->selectionMade(0, queryID);
  471. }
  472. void CommanderLevelUp::applyCl( CClient *cl )
  473. {
  474. CCommanderInstance * commander = GS(cl)->getHero(heroid)->commander;
  475. assert (commander);
  476. ui8 player = commander->armyObj->tempOwner;
  477. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  478. {
  479. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  480. }
  481. }
  482. void BlockingDialog::applyCl( CClient *cl )
  483. {
  484. std::string str;
  485. text.toString(str);
  486. if(vstd::contains(cl->playerint,player))
  487. cl->playerint[player]->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  488. else
  489. tlog2 << "We received YesNoDialog for not our player...\n";
  490. }
  491. void GarrisonDialog::applyCl(CClient *cl)
  492. {
  493. const CGHeroInstance *h = cl->getHero(hid);
  494. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  495. if(!vstd::contains(cl->playerint,h->getOwner()))
  496. return;
  497. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,removableUnits,queryID);
  498. }
  499. void BattleStart::applyCl( CClient *cl )
  500. {
  501. cl->battleStarted(info);
  502. }
  503. void BattleNextRound::applyFirstCl(CClient *cl)
  504. {
  505. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  506. }
  507. void BattleNextRound::applyCl( CClient *cl )
  508. {
  509. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  510. }
  511. void BattleSetActiveStack::applyCl( CClient *cl )
  512. {
  513. if(!askPlayerInterface)
  514. return;
  515. const CStack * activated = GS(cl)->curB->battleGetStackByID(stack);
  516. int playerToCall = -1; //player that will move activated stack
  517. if( activated->hasBonusOfType(Bonus::HYPNOTIZED) )
  518. {
  519. playerToCall = ( GS(cl)->curB->sides[0] == activated->owner ? GS(cl)->curB->sides[1] : GS(cl)->curB->sides[0] );
  520. }
  521. else
  522. {
  523. playerToCall = activated->owner;
  524. }
  525. if( vstd::contains(cl->battleints, playerToCall) )
  526. boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
  527. }
  528. void BattleTriggerEffect::applyCl(CClient * cl)
  529. {
  530. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  531. }
  532. void BattleObstaclePlaced::applyCl(CClient * cl)
  533. {
  534. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  535. }
  536. void BattleResult::applyFirstCl( CClient *cl )
  537. {
  538. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  539. cl->battleFinished();
  540. }
  541. void BattleStackMoved::applyFirstCl( CClient *cl )
  542. {
  543. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  544. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  545. }
  546. //void BattleStackAttacked::( CClient *cl )
  547. void BattleStackAttacked::applyFirstCl( CClient *cl )
  548. {
  549. std::vector<BattleStackAttacked> bsa;
  550. bsa.push_back(*this);
  551. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  552. }
  553. void BattleAttack::applyFirstCl( CClient *cl )
  554. {
  555. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  556. for (int g=0; g<bsa.size(); ++g)
  557. {
  558. for (int z=0; z<bsa[g].healedStacks.size(); ++z)
  559. {
  560. bsa[g].healedStacks[z].applyCl(cl);
  561. }
  562. }
  563. }
  564. void BattleAttack::applyCl( CClient *cl )
  565. {
  566. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  567. }
  568. void StartAction::applyFirstCl( CClient *cl )
  569. {
  570. cl->curbaction = new BattleAction(ba);
  571. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, &ba);
  572. }
  573. void BattleSpellCast::applyCl( CClient *cl )
  574. {
  575. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  576. }
  577. void SetStackEffect::applyCl( CClient *cl )
  578. {
  579. //informing about effects
  580. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  581. }
  582. void StacksInjured::applyCl( CClient *cl )
  583. {
  584. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  585. }
  586. void BattleResultsApplied::applyCl( CClient *cl )
  587. {
  588. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  589. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  590. INTERFACE_CALL_IF_PRESENT(254, battleResultsApplied);
  591. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  592. {
  593. cl->terminate = true;
  594. CloseServer cs;
  595. *cl->serv << &cs;
  596. }
  597. }
  598. void StacksHealedOrResurrected::applyCl( CClient *cl )
  599. {
  600. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  601. for(int v=0; v<healedStacks.size(); ++v)
  602. {
  603. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  604. }
  605. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  606. }
  607. void ObstaclesRemoved::applyCl( CClient *cl )
  608. {
  609. //inform interfaces about removed obstacles
  610. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  611. }
  612. void CatapultAttack::applyCl( CClient *cl )
  613. {
  614. //inform interfaces about catapult attack
  615. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  616. }
  617. void BattleStacksRemoved::applyCl( CClient *cl )
  618. {
  619. //inform interfaces about removed stacks
  620. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  621. }
  622. void BattleStackAdded::applyCl( CClient *cl )
  623. {
  624. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  625. }
  626. CGameState* CPackForClient::GS( CClient *cl )
  627. {
  628. return cl->gs;
  629. }
  630. void EndAction::applyCl( CClient *cl )
  631. {
  632. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, cl->curbaction);
  633. delete cl->curbaction;
  634. cl->curbaction = NULL;
  635. }
  636. void PackageApplied::applyCl( CClient *cl )
  637. {
  638. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  639. if(!cl->waitingRequest.tryRemovingElement(requestID))
  640. tlog3 << "Surprising server message!\n";
  641. }
  642. void SystemMessage::applyCl( CClient *cl )
  643. {
  644. std::ostringstream str;
  645. str << "System message: " << text;
  646. tlog4 << str.str() << std::endl;
  647. if(LOCPLINT)
  648. LOCPLINT->cingconsole->print(str.str());
  649. }
  650. void PlayerBlocked::applyCl( CClient *cl )
  651. {
  652. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  653. }
  654. void YourTurn::applyCl( CClient *cl )
  655. {
  656. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  657. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  658. }
  659. void SaveGame::applyCl(CClient *cl)
  660. {
  661. CFileInfo info(fname);
  662. CResourceHandler::get()->createResource(info.getStem() + ".vcgm1");
  663. //FIXME: Workaround for a file that was created by server and in future should be used only by server
  664. CResourceHandler::get()->createResource(info.getStem() + ".vlgm1");
  665. try
  666. {
  667. CSaveFile save(CResourceHandler::get()->getResourceName(ResourceID(info.getStem(), EResType::CLIENT_SAVEGAME)));
  668. save << *cl;
  669. }
  670. catch(std::exception &e)
  671. {
  672. tlog1 << "Failed to save game:" << e.what() << std::endl;
  673. }
  674. }
  675. void PlayerMessage::applyCl(CClient *cl)
  676. {
  677. std::ostringstream str;
  678. str << "Player "<<(int)player<<" sends a message: " << text;
  679. tlog4 << str.str() << std::endl;
  680. if(LOCPLINT)
  681. LOCPLINT->cingconsole->print(str.str());
  682. }
  683. void SetSelection::applyCl(CClient *cl)
  684. {
  685. const CGHeroInstance *h = cl->getHero(id);
  686. if(!h)
  687. return;
  688. //CPackForClient::GS(cl)->calculatePaths(h, *cl->pathInfo);
  689. }
  690. void ShowInInfobox::applyCl(CClient *cl)
  691. {
  692. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  693. }
  694. void AdvmapSpellCast::applyCl(CClient *cl)
  695. {
  696. cl->invalidatePaths();
  697. //consider notifying other interfaces that see hero?
  698. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  699. }
  700. void OpenWindow::applyCl(CClient *cl)
  701. {
  702. switch(window)
  703. {
  704. case EXCHANGE_WINDOW:
  705. {
  706. const CGHeroInstance *h = cl->getHero(ObjectInstanceID(id1));
  707. const CGObjectInstance *h2 = cl->getHero(ObjectInstanceID(id2));
  708. assert(h && h2);
  709. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, ObjectInstanceID(id1), ObjectInstanceID(id2));
  710. }
  711. break;
  712. case RECRUITMENT_FIRST:
  713. case RECRUITMENT_ALL:
  714. {
  715. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  716. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  717. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  718. }
  719. break;
  720. case SHIPYARD_WINDOW:
  721. {
  722. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  723. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  724. }
  725. break;
  726. case THIEVES_GUILD:
  727. {
  728. //displays Thieves' Guild window (when hero enters Den of Thieves)
  729. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  730. INTERFACE_CALL_IF_PRESENT(id1, showThievesGuildWindow, obj);
  731. }
  732. break;
  733. case UNIVERSITY_WINDOW:
  734. {
  735. //displays University window (when hero enters University on adventure map)
  736. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  737. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  738. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  739. }
  740. break;
  741. case MARKET_WINDOW:
  742. {
  743. //displays Thieves' Guild window (when hero enters Den of Thieves)
  744. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  745. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  746. const IMarket *market = IMarket::castFrom(obj);
  747. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  748. }
  749. break;
  750. case HILL_FORT_WINDOW:
  751. {
  752. //displays Hill fort window
  753. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  754. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  755. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  756. }
  757. break;
  758. case PUZZLE_MAP:
  759. {
  760. INTERFACE_CALL_IF_PRESENT(id1, showPuzzleMap);
  761. }
  762. break;
  763. case TAVERN_WINDOW:
  764. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  765. *obj2 = cl->getObj(ObjectInstanceID(id2));
  766. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  767. break;
  768. }
  769. }
  770. void CenterView::applyCl(CClient *cl)
  771. {
  772. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  773. }
  774. void NewObject::applyCl(CClient *cl)
  775. {
  776. cl->updatePaths();
  777. const CGObjectInstance *obj = cl->getObj(id);
  778. CGI->mh->printObject(obj);
  779. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  780. {
  781. if(GS(cl)->isVisible(obj, i->first))
  782. i->second->newObject(obj);
  783. }
  784. }
  785. void SetAvailableArtifacts::applyCl(CClient *cl)
  786. {
  787. if(id < 0) //artifact merchants globally
  788. {
  789. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  790. i->second->availableArtifactsChanged(NULL);
  791. }
  792. else
  793. {
  794. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  795. assert(bm);
  796. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  797. }
  798. }
  799. void TradeComponents::applyCl(CClient *cl)
  800. {///Shop handler
  801. switch (CGI->mh->map->objects[objectid]->ID)
  802. {
  803. case Obj::BLACK_MARKET:
  804. break;
  805. case Obj::TAVERN:
  806. break;
  807. case Obj::DEN_OF_THIEVES:
  808. break;
  809. case Obj::TRADING_POST_SNOW:
  810. break;
  811. default:
  812. tlog2 << "Shop type not supported! \n";
  813. }
  814. }